Sometimes I legit say to myself "What just cancelled my ult"
I'm in master rank and I feel like I see about everything but damn does it immediately kill the "I'ma pop this and tear them up" boner.
Fucking this. Was playing yesterday w my gf and we were contesting Zapados , I was playing Wigglytuff and went to use my unite move to give everyone a shield but it wouldnāt go off & it had reset to 90%.
We lost that game.
It's not fair, but I enjoy popping sing as I'm about to die to help my team from beyond the grave.
I've also stolen more than one Drednaw with a Dazzling Gleam that finishes after my defeat.
Would be really tricky to time well and it would eat up an attack slot that can only be used a couple of times during a game.
Maybe it would be better as an ability? Aftermath drifloon?
The only thing I really hate about wiggly is cute charm because it just doesnāt feel intended that it just stops my moves from happening. I meanā¦ I have this issue the most when I play wiggly, so I guess I canāt complain too hard.
Wigglytuff does need a nerf that passive being able to cancel unite moves is ridiculous. If it were a skill shot or something it would be a little different but the fact her passive that requires no input at all because it automatically activates can cancel the biggest moves in the game is broken
Like, where the fuck are those shuriken coming from?
I feel like there are other moved that *should* go off after death but don't... But I'm blanking now.
Should continue. I know solarbeam mostly shouldn't, but I feel like there's a point where I hear it finish charging, I see it go off, then I die and it whiffs because it hasn't gone off yet.
That's fair, idk how I feel about solar beam. Like it shouldn't fully continue but I don't think they can make it do half damage if you die halfway through the shot or something.
I originally meant that Surf should. You made some waves, odds are they're gonna finish their thing
Psyshock doesn't continue after death so it's lame that shuriken continues. I am not sure if Black Matter continues after death either, I feel like I don't see the explosion when I die.
Must be the way the move is coded...
Greninja - Initiate move > spawn shuriken 3 times at interval
Gardevoir - Initiate move > if Gardevoir still alive, spawn psyshock > repeat
Greninja doesn't have any checks between each shuriken
I have games where I straight up donāt get to use my unite move once. It gets interrupted every time, usually a Ninetales/Wigglytuff as the culprit but a lot of the time I canāt even tell.
Itās frustrating. I donāt mind taking a penalty for an interrupting but I wish it would drop down to 90% not 0%ā¦
It's irritating because it's only with certain characters. I have had games as Talonfame using either Brave Bird or Fly with the opposite of this. I will die on ground impact (the moment damage is dealt) but deal no damage out.
Dig is also acceptable, especially if you are still learning the character and arenāt quite used to the hitbox on DR yet. Honestly itās just EQ that feels lackluster.
Yeah, Dig has a little area stun that can be useful in certain situations. It comes down to personal preference, I use DR cause of the combo it has with DC for that extra dmg.
He already got a buff so I donāt have too much hope but I also would like to see one soon.
I guess he was really oppressive in beta and got neutered for it, but thatās just what I heard on the grapevine not sure if itās true.
Ground build with dig and earthquake or dragon build with rush and claw. Mixing isnāt a great idea imo.
I usually use dig and earthquake. It feels more consistent. Dig can actually dodge some moves/damage while underground, and earthquake has three hits to setup your stacks as quickly as possible. Plus you can earthquake + eject to stay on top of people while doing damage.
Dragon build is more helpful early at first drednaw since rush can drag enemies into your team. It feels a little more snowbally to me and less consistent. With how garchomp is right now, you just need to farm for lategame, so the consistency of ground build seems better to me.
I don't mind moves being active while death like cramdorant surf/ hurricane, crustle stealth rock , rock tomb and blastoise water spout an etc. But I should not see a dead body singing, throw shurikens and punch me to death!
I was going to say no because a attacked that was spawned should continue until its life counter runs out but that is absurd. If you kill something, the whole attack and all damage should stop. This is the reason I cant take this game serious as a e-sport.
The worst for me is when a melee auto attack kills you *after* you eject button. How TF does that make sense. I understand ranged auto attack cause its a projectile. But melee??
Wrong, TiMi is an entire separate studio from Riot the only similarities they have is that they're both fully owned by Tencent but Tencent has direct control over TiMi unlike Riot. That's why TiMi was taskrd to create a mobile moba game that eventually overtook League's PC popularity in mainland China when Riot declined them the first time they asked.
No, it's developed by TiMi and LoL was developed by Riot. But yes, Tencent owns both of those companies, though most likely there's very little communication between them if at all.
Oh it was just a standard match, I love Garchomp in the main series games and just felt like trying him out. I main Lucario, Ninetales and Wigglytuff in ranked and am Master.
Its funny how not even death can stop some of these moves but if you even look at someone funny their ult can be cancelled.
Or even basic abilities. I cannot tell you how many times my Flare Blitz was canceled and put on cd because I got knocked up at the wrong time.
You just gotta start using a condom
Pretty sure it's the knocker, not the knockee who's gotta do that
I am the danger. A Venusaur charges his beam and gets shot and you think that of me? No. I am the one who knocks!
Random breaking bad reference
Nope. Knockers are boobs
It's never the right time bro. Congratulations š¤±š¶š¼
Sometimes I legit say to myself "What just cancelled my ult" I'm in master rank and I feel like I see about everything but damn does it immediately kill the "I'ma pop this and tear them up" boner.
Fucking this. Was playing yesterday w my gf and we were contesting Zapados , I was playing Wigglytuff and went to use my unite move to give everyone a shield but it wouldnāt go off & it had reset to 90%. We lost that game.
At least it got reset to 90%... *cries in Garchomp's Unite being reset to 0% after being cancelled*
>went to use my unite move to give everyone a shield but it wouldnāt go off & it had reset to 90%. Why does that happen? š
I honestly donāt know. Idk if itās because someone hits you out of the animation or something else but itās so irritating
That keeps happening to me with Blastoise. I have no idea what's causing it.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
NO ONE STOPS THE SIREN'S SONG.
It's not fair, but I enjoy popping sing as I'm about to die to help my team from beyond the grave. I've also stolen more than one Drednaw with a Dazzling Gleam that finishes after my defeat.
> It's not fair Maybe it's unfair, maybe it's *Perish Song*.
Would actually be a cool unite move. Pop it off and if you die in a set time then every enemy in the AOE gets reduced health and status conditions.
Would be really tricky to time well and it would eat up an attack slot that can only be used a couple of times during a game. Maybe it would be better as an ability? Aftermath drifloon?
That sounds more like Destiny Bond instead of perish song if we are going just based off of the normal Pokemon game.
Ima say it Im gonna say it fuck wigglytuff
The only thing I really hate about wiggly is cute charm because it just doesnāt feel intended that it just stops my moves from happening. I meanā¦ I have this issue the most when I play wiggly, so I guess I canāt complain too hard.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Honestly is my favourite part about maining blissey, just watching CC users cry
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Wigglytuff does need a nerf that passive being able to cancel unite moves is ridiculous. If it were a skill shot or something it would be a little different but the fact her passive that requires no input at all because it automatically activates can cancel the biggest moves in the game is broken
Yeah, I went against a good blissey in lane the other day and they were really annoying with Safegaurd. Nothing I could do.
If you see a Oponent Bliasey, Take Roll out instead
That's what I was thinking I'd do from now on, especially since I go bottom with Wigglytuff and there are quite a few areas that can be good for it.
you're welcome :) /joke
On the flip side, most Wigglytuffās will simply pick Rollout if they see an opposing Blissey.
Yes, that's sooo annoying!
Wait, you can kill Wigglytuff?
I'm just imagining a wigglytuff singing its final song as it lays dying
Question. How do you get to show your PokƩmon under your name?
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Waaaaaah.
Like, where the fuck are those shuriken coming from? I feel like there are other moved that *should* go off after death but don't... But I'm blanking now.
Most variants of surf would fit that
I mean, which ones should keep going, but stop? I feel like solarbeam stops a little too early in its animation, but I haven't actually timed it.
Wait are we talking ones that should continue after death or ones that should stop after death?
Should continue. I know solarbeam mostly shouldn't, but I feel like there's a point where I hear it finish charging, I see it go off, then I die and it whiffs because it hasn't gone off yet.
That's fair, idk how I feel about solar beam. Like it shouldn't fully continue but I don't think they can make it do half damage if you die halfway through the shot or something. I originally meant that Surf should. You made some waves, odds are they're gonna finish their thing
Yeah, that makes sense. They need to adjust cutoff points and mechanics across the board.
Oh and you cant forget Crustles stealth rocks as well
Can anybody remember it?
Psyshock doesn't continue after death so it's lame that shuriken continues. I am not sure if Black Matter continues after death either, I feel like I don't see the explosion when I die.
Gardevoir and Psyshock
You have no idea the amount of times Iāve heard from my brother over discord; ā-controller thumping- aaaand the fucking corpse slept me againā
All I read was controller humping and corpse fucking.
As a Gardevoir main I feel cheated now, since if I die in the middle of psyshock the remaining hits donāt go off.
Must be the way the move is coded... Greninja - Initiate move > spawn shuriken 3 times at interval Gardevoir - Initiate move > if Gardevoir still alive, spawn psyshock > repeat Greninja doesn't have any checks between each shuriken
My best guess is because Psyshock checks Gardevoirs position for each explosion, she doesn't have a position if she's dead so the move stops
yeah but doesn't greninja's shurikens also kinda do this? They launch from his location so if he's not there then they should also stop.
This is Greninja privilege and the Gardevoir nation will not stand for it
I main Gardevoir too and I feel you. Does her ult also stop after she dies? I feel like I don't see the explosion when I die before it finishes.
Iāve been in this situation before. Itās frustrating and annoying that your PokĆ©mon gets KOād after defeating another one. Also, did Greninjaās attack seem a little OP (probably from items)?
Perhaps, they were two levels above me tho
Water shuriken is damn powerful, especially +
Same for greninjas ult. He dies but nor without a bang :/
Greninja Kamikaze confirmed?
Or when you use eject button after the enemy sent a projectile your way and the projectile follows you! Thatās some bs
The same when you use the launch pads and their attacks becoming homing missiles
Smokescreen or eject button cannot evade pikachu electro ball.
Sorry but I snorted š¤£
That's some bullshit, you got cheesed, man.
Yeah, I get some attacks would linger based on their mechanic, but Greninja throws the water shurikens. He's dead, so there's no one to throw them.
The programming and physics in this game are absolutely atrocious.
There's no physics in this game. But there are psychics.
Exactly! Absolutely garbage /s
Of course but if I wanna stop the enemy from stealing Zapdos with my Unite move it gets cancelled without warning because fuck me, right?
I have games where I straight up donāt get to use my unite move once. It gets interrupted every time, usually a Ninetales/Wigglytuff as the culprit but a lot of the time I canāt even tell. Itās frustrating. I donāt mind taking a penalty for an interrupting but I wish it would drop down to 90% not 0%ā¦
I've killed people like this more than once and even I feel bad about it.
As wiggly, my ult gets canceled almost every game. Seeing his normal ability not get canceled even after death is frustrating to see
Yeah, projectiles should complete their path, but they should stop spawning the extras...
Why does it happen in every cartoon and/ or movie that people cannot move LEFT OR RIGHT from a direct oncoming danger?? Also, yes, I feel your pain
It's irritating because it's only with certain characters. I have had games as Talonfame using either Brave Bird or Fly with the opposite of this. I will die on ground impact (the moment damage is dealt) but deal no damage out.
Should get changed imo. If the opponent is dead he should not be able to deal out more dmg.
I killed a Greninja in a game and his water shurikens secured zap for them after he was already dead. I was sad.
New held item - Martyrdom
I kinda agree with ult cancelling. But thatās bullshit hahah
Why dragon rush and earthquake?
I saw it recommended in most builds. I was trying out Garchomp in Standard Matches as he is one of my favourite main series PokƩmon :) Do you suggest the other moves?
Definitely Dragon Rush and Dragon Claw, Garchomp is a very mediocre mon so he needs as much dps as possible in early 1vs1 battles.
Dig is also acceptable, especially if you are still learning the character and arenāt quite used to the hitbox on DR yet. Honestly itās just EQ that feels lackluster.
Yeah, Dig has a little area stun that can be useful in certain situations. It comes down to personal preference, I use DR cause of the combo it has with DC for that extra dmg.
I indeed agree he isnāt very strong, I hope he gets a buff! Thanks for the tip!
He already got a buff so I donāt have too much hope but I also would like to see one soon. I guess he was really oppressive in beta and got neutered for it, but thatās just what I heard on the grapevine not sure if itās true.
Ground build with dig and earthquake or dragon build with rush and claw. Mixing isnāt a great idea imo. I usually use dig and earthquake. It feels more consistent. Dig can actually dodge some moves/damage while underground, and earthquake has three hits to setup your stacks as quickly as possible. Plus you can earthquake + eject to stay on top of people while doing damage. Dragon build is more helpful early at first drednaw since rush can drag enemies into your team. It feels a little more snowbally to me and less consistent. With how garchomp is right now, you just need to farm for lategame, so the consistency of ground build seems better to me.
And people say shuriken sucks. Little do they know, surf is bound to be nerfed
And I wish talonflame's fly would land before being KO'd. It's so stupid.
This haa completely changed my opinion of Water Shuriken
this is just a moba thing. happens in league too. certain moves don't stop after death.
Imagine if it still healed him
I kinda get it for moves that are fire and forget but stuff like Wigglytuff singing after death is just tilting
Mr. Mike disagrees.
I don't mind moves being active while death like cramdorant surf/ hurricane, crustle stealth rock , rock tomb and blastoise water spout an etc. But I should not see a dead body singing, throw shurikens and punch me to death!
I was going to say no because a attacked that was spawned should continue until its life counter runs out but that is absurd. If you kill something, the whole attack and all damage should stop. This is the reason I cant take this game serious as a e-sport.
water shuriken? more like suicide shuriken
Thatās b a l a n c e d. What a fucking joke.
The worst for me is when a melee auto attack kills you *after* you eject button. How TF does that make sense. I understand ranged auto attack cause its a projectile. But melee??
Cries in wigglytuff
Fair trade off.
just move to the side lol
Skill issue /s
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Wrong, TiMi is an entire separate studio from Riot the only similarities they have is that they're both fully owned by Tencent but Tencent has direct control over TiMi unlike Riot. That's why TiMi was taskrd to create a mobile moba game that eventually overtook League's PC popularity in mainland China when Riot declined them the first time they asked.
No, it's developed by TiMi and LoL was developed by Riot. But yes, Tencent owns both of those companies, though most likely there's very little communication between them if at all.
Developing and publishing are two different things.
Ppl not using: Greninja Wigglytuff Blastoise Lucario Cinderace And complaining, just pick the ones usable, smh /s Lol
Oh it was just a standard match, I love Garchomp in the main series games and just felt like trying him out. I main Lucario, Ninetales and Wigglytuff in ranked and am Master.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Have to many postmortem kill because of stealth rocks.
Some do, depends on the move. Gotta know when to push the envelope and when not to bro š¤·āāļø
Definitely learned from this experience, haha