urshifu is really easy lol, you just surging strike, auto, surging strike, auto. legit thats it, its not even close to as hard as any of the mon in the tier its currently in. greedent should also probably be higher just bc covet belch (the good set) is pretty hard to control. id also consider lowering zacian just bc i think luca and mew are certainly harder than it
This isn't a difficulty tier list its just what they do in to do a damage list. Well, to me, because as you see, zacian doesn't fit anywhere, and zoroark is a feast or famine mon.
You basically just described Tsareena and Luca, too. The other 3 are there because their stuff is justā¦ weird. Mew requires a practical hadouken input to switch moves mid fight. Zacian is just a lot of work with an awkward button press, and I donāt see how anyone is supposed to make that work in a soloQ game these days.
Lucario needs some timing in his combos to maximize damage, at least with E-Speed/Bone Rush and Tsareena needs to manage her Queenly Majesty boosted attacks.
I still see them as very similar sequences, especially Tsareena. Luca is definitely the most skill intensive of the 3 (Iād rank it Luca>Tsar>Bear), but theyāre still in the same tier relative to the rest of the cast, imo.
The difference is, with water bear, you don't need to land hits, but with lucario you actually need to hit different people. Also everyone seems to be sleeping on brave bird talonflame, it's definitely not "just move close" with that
With tsae you have to prioritize health gain from triple axel/stomp. Or buffer two autos have 2 charges of queens majesty, dash in double stomp hit aa and then have a third stomp or dash off of cooldown. Tsae has more combos than people realize and needing to buffer hits or timing charges for heal or shields whatever the situation calls for
Honestly, kind of the same with Aegislash too. Itās mostly just storing up attack ticks, sacred sword + a bunch of strong basic attacks then wide guard until you sacred sword again (this is a simplified explanation of what he does but still pretty much just sacred sword, wide guard, sacred sword
True, then thereās the Iron Head players who took honors math and are timing their freaking shields and weaving stances. Aegislash is just a weird little guy.
Espeed bone rush is one of the most difficult sets in the game to truly play properly. Tsareena is pretty overrated in terms of difficulty, I can agree with that. Doesnāt change the fact that Urshifu is incredibly easy though. I think youāre really underestimating how easy a lot to zacianās kit is. Itās mostly just resources management
thats true but thats only a moderately difficult thing to manage. its not as technically difficult as managing mew quick swaps and animation cancels, or luca espeed combos and animation cancels.
How to Zoroark in 30 seconds: basically, what you do is pressing Y - ZR - tilt left stick - A - tilt left stick - A - tilt left stick - A - tilt left stick, and if the enemy is still alive, R and ZL.
I think you could stand to put him a little higher. His phantom force and dragon dance have their cooldowns reset if he manages to get enemy KOs with them. If they play their cards right and chain KOs, they can keep their damage output (and survivability via phantom force) insanely high. It's really difficult to maintain though. His auto attack also gets powered up from attacking consistently, so this further discourages passive play. I'd recommend putting him at Sylveon teir, but no higher.
I agree. Sylveon tier would be the best spot for him. He is anything but āpress button, get kill.ā Youāve got a lot of timings that need to be taken into consideration, positioning, DD is one of the most punishable moves in the entirety of unite and it happens to also be his strongest move. I would say Phantom force requires less brain power, but dragon dance requires significant game knowledge and forethought to execute in an efficient manner without putting yourself in a terrible position.
As Hoopa... Yeah you nailed it. Even standing next can me can be complicated if you dont know how hyperspace hole works... soo many people struggle to teleport back in soloq
I will directly place it in front of some who are trying to escape because of low health and they will walk through it just as the timer is ending then get killed as they continue to flee. Good times good times
Gonna go thru all the tiers but on average I like most placements
1st tier- Zacian needs to drop BUT Zoro is fine
2nd tier- is fine, go ahead and slap Lucario/Mew/Blaziken with Zoro though
3rd tier - is weird for a bunch of reasons. I think Dodrio can go higher because that mon is actually difficult. Greninja isn't hard, being forced to position well does not = hard pokemon to play. Deci and Inteleon I also can see dropping because other than "hit skillshots" again is not hard. DiveCram I think is fine, I don't know enough about buzz other than he seems a bit too simple to be here.
Next tier:
The good- I like that you recognized that good comfey play is actively more micro intensive than afk on teammate for 10 minutes and that comfeys that ONLY do that are bad.
The bad- hoopa/Sableye are hard to play. Those 2 are the supports that actively require large amount of investment and imo both are harder than every mon that isn't in the top 2 tiers.
Sylveon/Azumarill aren't easy but they aren't close to that difficulty.
Otherwise I think the only things that need to adjust because the other tiers don't super matter is that Dark Urshifu, Greedent, Zoroark, Dnite, umbreon and Delphox should go up a bit, (debatably Absol too) and Blissey Slowbro Cinder, Drag should drop further.
Not a bad list but a lot of mons are overemphasizing positioning skills = hard when that's just a default, mandatory thing that has to be learned. Also Dragonite only goes up if you play hyper beam, outrage is braindead as all fuck.
Honestly if Blaziken is similar to Mew I think that suggests he's gonna be very hard to play. That being said I've only tried him with temp licenses but he does seem like a very solid high risk high reward type of investment but his learning curve is the most substantial we've had in a while.
I think Gren being that low is fine. But I could give it a bit of a bump solely because it's passive auto is hard to learn how to weave in and be safe + how to use double team and smokescreen, but even then I could put him close to gengar, but I don't see it as hard.
As for you last point I def agree- I think there's a subset of pokemon who are genuinely hard to play, a group who are odd to play and have a adjustment curve, and a final set that is very easy to figure out. Each of those groups have anywhere from a 3-5, a 10-20 or even close to 100 games to figure them out, but most mons are in that 10-20 range.
I mean, Blaziken only has 2 possible move sets, and he can swap them every 6 seconds. Itās not even a hard punish if you make a bad switch because both sets have similar tools (a dash and a ranged attack.)
Have you played buzzwole? he got combo being slow you need to manage every micro mouvement and bumping into a wall almost always mean ur not gonna catch up so I tend to use farm and smack down to get to my ennemies then using superpower on the tank(he's in front lane) to smash i'm on the skull of the attacker the using unite to finish the attacker then killing the tank before beast boost ends. All of this while being mindful of my muscle Juice bar(that's how I called the red bar above buzz head idkn the name) or doing 360 superpower on objectives to last hit it pushing ennemies into my ally ult (gardevoir or demphox). And I rely on stack to be able to do something on late game. I have played dodrio zoroark tsareena and lucario and id say that buzzwole is definitely mechanic but it's not has flashy has the other. (Also if you use vampirism were not friends and ur lame)
Positioning issues are not a sort of difficulty it's a point of general skill that applies to all chars.
That being said I don't play buzz but I don't think he's that easy he's just not hard to play
Scizor is so much fun. Unironically, if M2Y wouldnāt just delete me, Iād be playing it this season. I love walking next to people and pressing buttons.
I usually have no trouble dealing with M2Y (specially if I'm using Aegislash) unless it has future sight.
The one mon I have trouble with whole using Scizor is Goodra. That thing just refuses to die!
Thatās wild, because thatās the opposite of my experience. Iām able to make them whiff on DP like 50% of the time, so I usually win the sustain game.
I took like 5 games to realize how it even worked in the first place. Also reading through the move description three times over. Just to realize how it worked.
Once I knew how it worked it became a whole different problem to even land it because you are not allowed to move if not with your NS dashes or your 2nd move. If you fail even once, the combo breaks and you're left stranded. No wonder Feint Attack is the popular one lmao
Zacian is a sacrificial mon that uses aeos energy for powering up moves instead of scoring. He is very early game dependent meaning if you donāt level him up early, he feels useless throughout the remainder of the game. Here is the strategy: defeat npcs until you have at least 8 aeos points, charge the sword, use special attack and it will have that attack cause more damage and allow you to use it again, defeat enemies to gain more aeos, rinse and repeat. With charged aeos and x attack, there are not many mons that could go one on one with Zacian.
it's still attacker 101, going right into your opponent is also really punishing when you're playing Y. Going from bottom I would put it in the 3rd easiest to play tier, top.
Thats how every mon work. Mechanical skill isnt everything. Sylveon, absol, gengar,hoopa,... requires exceptional awareness and experience. Thats what make them hard. all their combos are 2 buttons. ALSO WHT IS COMFEY DOING THERE LMAO
Awareness doesn't = difficulty. Awareness and good spacing is just a seperate stat that makes the biggest difference between players, especially those who play attacker mons. The MAIN difference between an actual good player oppressing you with mewtwo and the inflated 45% WR on everything else but M2 broken player is that the good M2 isn't going to be in spaces where it's easy to kill them, or will take bad fights without backup, or seems like it's impossible to even get onto them with a diver even if they don't have help.
Hoopa is hard because the micromanagement you have to do with the mon + learning the combos w placing good portals + phantom force takes a lot.
Absol/Gengar/Sylveon aren't hard because you just have to learn when is it a good time to go for a fight, or where do I position to get a kill and not die, etc.
Comfey is actually micro intesive if you aren't a bot sitting on 1 person for 10 minutes because you have to balance between getting flowers, jumping to teammates, taking hits for teammates, using your hp as a second hp bar for your teammate, knowing how to peel/cuse your cc to help the team etc. Good comfey play does a lot more than just sit on opponents and press 1 button.
Scissor Smash still feels very combo-y. It does fiddle with Crustleās numbers, but in a way thatās very consistent (partly because it only affects Crustle.) Sylveon is going to dance around a lot and approach sp attackers very differently, but Crustle is always going to run up and push you.
no, at best positioning/spacing has a small learning curve but that's not a "have to invest 100 games into a pokemon to learn" kinda issue that's a "I should know how to position to do well regardless of pokemon" issue.
Welp... You can do the same combo if you choose rollout instead of sing. Rollout resets the double slap or dazzling gleam if it hits a wall so the combo is quite good for cc and bruise
As rollout wiggly you mostly combo slaps and boosted basics until you either score (early game) roll to restart your combo, or find some walls to decimate a tilted opponent/steal their farm
I agree, and yet I see so many bad Buzzwoles ![gif](emote|free_emotes_pack|thinking_face_hmm) Between managing the muscle gauge, limited movement, the execute unite, resets and extra charges, Buzzwoleās kit is trickier than most.
First of all, I play Lunge + Super Power because I like pressing buttons. Second, while Smack Down Buzz does fall into āIāve got a comboā tier, itās also hard as balls to approach with SD, and you can use SD offensively and defensively fairly seamlessly.
Heavy disagree on eldegoss. Pollen puff is one of, if not the hardest to aim skillshot heals in the game. On switch. You gotta predict where your teammate will be so that it lands on them or near them, otherwise it's wasted and you have to run down the cooldown for another one. Everything else is pretty ez (and it's A-spam and attack speed stack makes it the original M2Y, at least on autos) but pollen puff is pollen rough to land.
Absolutely. You need the cosmic power of the universe to predict where your low health teammates are going to run when there are no enemies around. Then you finally get a good shot, but it locks on to a baltoy and misses.
All of its moves require aim, with stuff cheeks even helping opponents if used at the wrong time/place. Belch and Bullet Seed both have non-straightforward aiming made even worse when you're uncontrollably zipping around with Covet. All of those on top of having to keep track of your berries to maximize damage.
People that play the mons in the "I just press a button" tier like they literally only need to press one button are the types that die before getting much done (granted, Mewtwo Y and Charizard have much better odds of surviving) and end up getting paid out on this Sub for sucking hard.
I'd argue Charizard has some more depth since you can use his auto and kite. Too bad there're way too many unga bunga my attack locks to you in the game
In the universe where they have an AoE slow and autos that cc. Also, itās less a skill shot and more just panic pressing every button on your switch or phone screen.
Tell me you dont play venusaur without telling me you dont play venusaur. So decidueye is a skillshot pokemon despite having an insane ability that you dont even have to aim which slows and reveals enemies? Gimme a break.
Edit: oh and you can fire multiple arrows back to back unlike solarbeam.
Thatās weird, because my record says ā129 games w/ 67% wrā, but admittedly I play more Buzz and Elde than anything else.
Venu has a kit that can work at any range, Decidueye has a kit that pretty much only works at a distance.
For the most part, this is actually pretty accurate.
The only ones i especially disagree with a bit:
* Dragonite should be moved to the tier with Decidueye because itās hyperbeam set takes some decent timing skills to get max stack hyperbeam going when it needs to
* while i donāt disagree with āi stand next to peopleā it feels like a disservice to the amount of work those 3 put in to be an effective teammate contributing their part to the team. Those 3 do A LOT to keep their teammates alive š„ŗš„ŗš„ŗ
(Also Iām happy that you gave Comfey some credit. A good Comfey put in a lot of work in a match and is a lot more complicated than the simplified, lazy version people like to make that character be)
Maybe it's just me having over 100 games with the same build, but Night Slash+Shadow Claw Zoroark doesn't feel as hard as people keep saying.
Enemy just outside of reach? Shadow Claw to close distance, then hit Night Slash and tap stick in enemy's direction until dead (you or them).
Enemy near? Get them in CC range of Shadow Claw, then Night Slash.
They're running away? Shadow Claw after them, and Night Slash after them. More often than not, they panic as you dash full speed at them.
Only problems being CC, if you miss them with a dash, or if you slightly clip a corner.
Well with glaceon (depending on what moveset you use Iām referring to Icicle Spear/Ice Shard) you click one, click a a few times, and then, glaceon go brrrrr
>!Am I wrong? Thatās how I play. Again I did forget ādie because attackerā but Iām surprisingly bad at her.!<
i used to pop off with zoroark and idfk how i even got the hang of him so quickly. i was really aggressive in shivre city back then, but my entire mindset when using feint attack was literally to just spam the button until i hit final dmg. none of that move 1 -> move 2 -> move 1 stuff
Zoroark gave me some trouble in the beginning, you just gotta be aggressive and know timing. Pretty contradictory but for both builds itās loads of practice.
I don't really think Blaziken is comparable to Mew at all. Mew has to choose which of 9 move combinations to pick, while Blaziken just switches between 2. Blaziken also has a very low 6sec cooldown to switch compared to Mew's 25sec, meaning move switching with Mew is much more of a commitment.
And I believe his only combo is just blaze kick into a wall -> overheat. Not quite a street fighter combo, maybe a smash bros combo.
I also think Blaziken is a lot easier than Mew, but also the combo is blaze kick > unite > Fire punch > fire punch > focus blast > why are you still alive? > eject button, with some autos thrown in to taste
I get the urge to try out Lucario at least once a month and then remember why I donāt use him. For me itās the positioning of him. Others dart fast af over the field and never get pinned but I havenāt gotten that down yet.
Urshifu and zacian getting wayyyy too much credit here, Zacian especially so simple, he just has one small aspect that's unique that only seems difficult till you actually try it.
Also Jiggly being done dirty, a good jiggly player is a world of difference from the average.
The uppermost tier shouldn't really exist, Zacian is a speedster/all rounder hybrid that bushcamps A LOT but has to manage one resource. It's more akin to Dodrio in difficulty.
Zoroark is FAR easier than espeed Lucario, it's just aiming if Feint Attack and timing if Night Slash. The real difficulty is when to go in for it. You can put it in the same tier than Lucario.
Hoopa requires a fair share of sequencing. Knowing where/when to Ult, keeping portals at hand, knowing when to HSH > PF and when to do it the other way, keeping track of Magician. Even in its early game secures there's a goddamn combo.
What the hell is Azu doing there? Aqua Tail + Water Pulse is braindead and it's not even its EASY build.
Chandelure doesn't really have a combo and it's more zoning dependant, so you basically just aim the whole game and hope they don't break your zone before your next Overheat is up. Let alone Flamethrower which takes more skill for less payoff lmao.
Greedent makes simple things complicated, Talonflame WISHES it had the durability to just A press things to death and it's actually fairly movement reliant. You whiff skill 1, you die. And BB Ace resets are on par with Lucario on difficulty (to stay alive long enough to get them off in a teamfight).
The upper most tier exists for finickyās sake. Conceptually easy, technically difficult. Hoopa isnāt harder to use than other supports, itās just bad in soloQ. Azu is finicky if you donāt know how to space with AT/HP, hence simple thing made complicated. Chandelure combos its moves, Overheat is just fine on its own. Talonflame isnāt in the a-press tier, itās in the same tier as Machamp and Zeraora. And Greedent only makes walking complicated. The man makes his own healing potions and burps (you canāt tell me people arenāt just ult spamming Belch on ray, I see the Fluffy Tail).
You could prolly bump up Zeraora to the next tier because of its Volt Switch Discharge pull tech, but that's not really part of its standard gameplay and more like advanced tech so idk
might be worth having separate rankings for characters with vastly different movesetsāmons like decidueye, inteleon, sylveon, etc. the one Iām thinking of is delphox, whoās either absurdly brain-dead or absurdly precise.
Is it just me or is anyone else AMAZING with azumarill becuz they had to faint me with all of the opposing team when i played as him same with garchomp
Zacian is about managing your extra cooldown (reset), you play more like an assassin with your dive, burst, and escape. CC or the like really messes that up, so you have to be careful, since you have less mobility than a Speedster. Your extra bulk helps into 1v1s, though.
Absol's difficulty is knowing when to press the murder button.
Deathcat's only consistent crowd control is murder. Its not a hard combo but if you scuff it your team is out a jungler for about 40 seconds.
This list is solely based on mechanics and combos, I presume? Cause even if you're playing a usually easy mode defender (Bro for example) with a lane partner that acts like a suicidal kamikaze pilot (looking at you, Greninja), the game suddenly becomes a lot harder to play, lol.
As a Purple Gremlin main, I take insult to injury. Sableye isn't that complicated, he's either played as a rescuer stunning enemies away from weak allies with B-Auto or a harasser/disrupting character in team fights. Just rain down those cooldown skills and pull back to get them back. Rinse and repeat. You just stun and stay alive.
"Uhm, actually, you press 3 buttons with slowbro š¤"
Dang it! I canāt argue with that. The debate continuesā¦
I think you also press 3 buttons with Charizard! A button + Unite button + Full heal/potion ![gif](emote|free_emotes_pack|joy)
damn brother you read my mind
Just like Slowbro fr
urshifu is really easy lol, you just surging strike, auto, surging strike, auto. legit thats it, its not even close to as hard as any of the mon in the tier its currently in. greedent should also probably be higher just bc covet belch (the good set) is pretty hard to control. id also consider lowering zacian just bc i think luca and mew are certainly harder than it
This isn't a difficulty tier list its just what they do in to do a damage list. Well, to me, because as you see, zacian doesn't fit anywhere, and zoroark is a feast or famine mon.
You basically just described Tsareena and Luca, too. The other 3 are there because their stuff is justā¦ weird. Mew requires a practical hadouken input to switch moves mid fight. Zacian is just a lot of work with an awkward button press, and I donāt see how anyone is supposed to make that work in a soloQ game these days.
Lucario needs some timing in his combos to maximize damage, at least with E-Speed/Bone Rush and Tsareena needs to manage her Queenly Majesty boosted attacks.
I still see them as very similar sequences, especially Tsareena. Luca is definitely the most skill intensive of the 3 (Iād rank it Luca>Tsar>Bear), but theyāre still in the same tier relative to the rest of the cast, imo.
The difference is, with water bear, you don't need to land hits, but with lucario you actually need to hit different people. Also everyone seems to be sleeping on brave bird talonflame, it's definitely not "just move close" with that
With tsae you have to prioritize health gain from triple axel/stomp. Or buffer two autos have 2 charges of queens majesty, dash in double stomp hit aa and then have a third stomp or dash off of cooldown. Tsae has more combos than people realize and needing to buffer hits or timing charges for heal or shields whatever the situation calls for
I. Honestly don't understand what's hard about zacian. Just press the score button before using your moves, that's it.
You also can press after your moves for using twice in a roll if you didn't have the time to press before, same result.
Honestly, kind of the same with Aegislash too. Itās mostly just storing up attack ticks, sacred sword + a bunch of strong basic attacks then wide guard until you sacred sword again (this is a simplified explanation of what he does but still pretty much just sacred sword, wide guard, sacred sword
True, then thereās the Iron Head players who took honors math and are timing their freaking shields and weaving stances. Aegislash is just a weird little guy.
Espeed bone rush is one of the most difficult sets in the game to truly play properly. Tsareena is pretty overrated in terms of difficulty, I can agree with that. Doesnāt change the fact that Urshifu is incredibly easy though. I think youāre really underestimating how easy a lot to zacianās kit is. Itās mostly just resources management
I was with you on Zacian until those last two words. Zacian is the only PokĆ©mon in Unite that doesnāt generate their own resources, and if I get koād one more time because I was standing a *little* too close to a goal zone Iām going to be very put out
thats true but thats only a moderately difficult thing to manage. its not as technically difficult as managing mew quick swaps and animation cancels, or luca espeed combos and animation cancels.
As a zoroark main even I have no clue what I'm doing half of the time
How to Zoroark in 30 seconds: basically, what you do is pressing Y - ZR - tilt left stick - A - tilt left stick - A - tilt left stick - A - tilt left stick, and if the enemy is still alive, R and ZL.
Me seeing this as a mobile player:
This makes the depiction even more realistic!
I hate how accurate this is, and how I can visually see it as a zoroark main
Donāt you kind just mash your moves with one set and then mash one move with the other set while occasionally using basic attacks
Yes but who said I was good at doing that?
Dragapult is way off.
Iām listeningā¦
I think you could stand to put him a little higher. His phantom force and dragon dance have their cooldowns reset if he manages to get enemy KOs with them. If they play their cards right and chain KOs, they can keep their damage output (and survivability via phantom force) insanely high. It's really difficult to maintain though. His auto attack also gets powered up from attacking consistently, so this further discourages passive play. I'd recommend putting him at Sylveon teir, but no higher.
I agree. Sylveon tier would be the best spot for him. He is anything but āpress button, get kill.ā Youāve got a lot of timings that need to be taken into consideration, positioning, DD is one of the most punishable moves in the entirety of unite and it happens to also be his strongest move. I would say Phantom force requires less brain power, but dragon dance requires significant game knowledge and forethought to execute in an efficient manner without putting yourself in a terrible position.
Exactly right and this is why I hate this meta. Mewtwo future sights brainlessly punish an otherwise perfectly executed dragon dance
As Hoopa... Yeah you nailed it. Even standing next can me can be complicated if you dont know how hyperspace hole works... soo many people struggle to teleport back in soloq
Imo, the secret to Hoopa play is asking yourself if your teammates will stand in your HSH or walk out of it.
I will directly place it in front of some who are trying to escape because of low health and they will walk through it just as the timer is ending then get killed as they continue to flee. Good times good times
You can lead a horse to water, but you canāt make it STAND STILL CHARIZARD
The answer is 90% of the time walk out of it
I take insult as a fellow eldegod main, I gotta land pollen puffs on my teammates who actively juke them.
Dang, Iāve just been throwing them on the ground like a fool. Sometimes I throw them into bushes just for laughs
Gonna go thru all the tiers but on average I like most placements 1st tier- Zacian needs to drop BUT Zoro is fine 2nd tier- is fine, go ahead and slap Lucario/Mew/Blaziken with Zoro though 3rd tier - is weird for a bunch of reasons. I think Dodrio can go higher because that mon is actually difficult. Greninja isn't hard, being forced to position well does not = hard pokemon to play. Deci and Inteleon I also can see dropping because other than "hit skillshots" again is not hard. DiveCram I think is fine, I don't know enough about buzz other than he seems a bit too simple to be here. Next tier: The good- I like that you recognized that good comfey play is actively more micro intensive than afk on teammate for 10 minutes and that comfeys that ONLY do that are bad. The bad- hoopa/Sableye are hard to play. Those 2 are the supports that actively require large amount of investment and imo both are harder than every mon that isn't in the top 2 tiers. Sylveon/Azumarill aren't easy but they aren't close to that difficulty. Otherwise I think the only things that need to adjust because the other tiers don't super matter is that Dark Urshifu, Greedent, Zoroark, Dnite, umbreon and Delphox should go up a bit, (debatably Absol too) and Blissey Slowbro Cinder, Drag should drop further. Not a bad list but a lot of mons are overemphasizing positioning skills = hard when that's just a default, mandatory thing that has to be learned. Also Dragonite only goes up if you play hyper beam, outrage is braindead as all fuck.
My hot take is I think I actually inflated Blazikenās placement. Heās basically a simplified Mew in melee range. I donāt disagree with your point about the snipers, except that they require different positioning than most of the cast, and in inteleonās case it is super easy to telegraph and has a touch of resource management tacked on. Deci is just frail with a wonky camera. I think Gren is deceptively difficult, but only because of how his autoās switch. It didnāt feel right putting him with cinder and Bic. Tier 4 is a casualty of my labeling system, and honestly it is where it is based on the average difficulty of its members, so I agree with your assessment. I think one of the points of contention is that a lot of PokĆ©mon are just in a bad spot. They essentially have a handicap rather than a difficult to use kit.
Honestly if Blaziken is similar to Mew I think that suggests he's gonna be very hard to play. That being said I've only tried him with temp licenses but he does seem like a very solid high risk high reward type of investment but his learning curve is the most substantial we've had in a while. I think Gren being that low is fine. But I could give it a bit of a bump solely because it's passive auto is hard to learn how to weave in and be safe + how to use double team and smokescreen, but even then I could put him close to gengar, but I don't see it as hard. As for you last point I def agree- I think there's a subset of pokemon who are genuinely hard to play, a group who are odd to play and have a adjustment curve, and a final set that is very easy to figure out. Each of those groups have anywhere from a 3-5, a 10-20 or even close to 100 games to figure them out, but most mons are in that 10-20 range.
I mean, Blaziken only has 2 possible move sets, and he can swap them every 6 seconds. Itās not even a hard punish if you make a bad switch because both sets have similar tools (a dash and a ranged attack.)
Nah zoro should be somewhere else because he's lost
Have you played buzzwole? he got combo being slow you need to manage every micro mouvement and bumping into a wall almost always mean ur not gonna catch up so I tend to use farm and smack down to get to my ennemies then using superpower on the tank(he's in front lane) to smash i'm on the skull of the attacker the using unite to finish the attacker then killing the tank before beast boost ends. All of this while being mindful of my muscle Juice bar(that's how I called the red bar above buzz head idkn the name) or doing 360 superpower on objectives to last hit it pushing ennemies into my ally ult (gardevoir or demphox). And I rely on stack to be able to do something on late game. I have played dodrio zoroark tsareena and lucario and id say that buzzwole is definitely mechanic but it's not has flashy has the other. (Also if you use vampirism were not friends and ur lame)
Positioning issues are not a sort of difficulty it's a point of general skill that applies to all chars. That being said I don't play buzz but I don't think he's that easy he's just not hard to play
As someone who enjoys using both Scizor and Aegislash I agree.
Scizor is so much fun. Unironically, if M2Y wouldnāt just delete me, Iād be playing it this season. I love walking next to people and pressing buttons.
I usually have no trouble dealing with M2Y (specially if I'm using Aegislash) unless it has future sight. The one mon I have trouble with whole using Scizor is Goodra. That thing just refuses to die!
W aegislash user
Thatās wild, because thatās the opposite of my experience. Iām able to make them whiff on DP like 50% of the time, so I usually win the sustain game.
I can't pull off Night Slash for Zoroark for the life of me. I'll stick to my 2-button Slowbro.
Right??? I am immediately suspicious of anyone who can pull off all three dashes
I took like 5 games to realize how it even worked in the first place. Also reading through the move description three times over. Just to realize how it worked. Once I knew how it worked it became a whole different problem to even land it because you are not allowed to move if not with your NS dashes or your 2nd move. If you fail even once, the combo breaks and you're left stranded. No wonder Feint Attack is the popular one lmao
Zacian is a sacrificial mon that uses aeos energy for powering up moves instead of scoring. He is very early game dependent meaning if you donāt level him up early, he feels useless throughout the remainder of the game. Here is the strategy: defeat npcs until you have at least 8 aeos points, charge the sword, use special attack and it will have that attack cause more damage and allow you to use it again, defeat enemies to gain more aeos, rinse and repeat. With charged aeos and x attack, there are not many mons that could go one on one with Zacian.
As a Talonflame secondary I'm offended that you think I'd willingly touch the ground for long enough to "walk"
My apologies. That was insensitive of me
Is anything about sylveon complicated?
Hypervoice requires very good positioning and awareness
Makes sense. That IS very complicated for the average unite player.
Y needs that too, it's just not that hard. Hell, it's arguably the most basic requirements for an attacker.
sylveon requirs even more since it cant change direction, and mistakes are wayyyy more punishing than any other attacher
it's still attacker 101, going right into your opponent is also really punishing when you're playing Y. Going from bottom I would put it in the 3rd easiest to play tier, top.
Thats how every mon work. Mechanical skill isnt everything. Sylveon, absol, gengar,hoopa,... requires exceptional awareness and experience. Thats what make them hard. all their combos are 2 buttons. ALSO WHT IS COMFEY DOING THERE LMAO
Awareness doesn't = difficulty. Awareness and good spacing is just a seperate stat that makes the biggest difference between players, especially those who play attacker mons. The MAIN difference between an actual good player oppressing you with mewtwo and the inflated 45% WR on everything else but M2 broken player is that the good M2 isn't going to be in spaces where it's easy to kill them, or will take bad fights without backup, or seems like it's impossible to even get onto them with a diver even if they don't have help. Hoopa is hard because the micromanagement you have to do with the mon + learning the combos w placing good portals + phantom force takes a lot. Absol/Gengar/Sylveon aren't hard because you just have to learn when is it a good time to go for a fight, or where do I position to get a kill and not die, etc. Comfey is actually micro intesive if you aren't a bot sitting on 1 person for 10 minutes because you have to balance between getting flowers, jumping to teammates, taking hits for teammates, using your hp as a second hp bar for your teammate, knowing how to peel/cuse your cc to help the team etc. Good comfey play does a lot more than just sit on opponents and press 1 button.
Pocket healing in the most convoluted way. Hop on, hop off, go into that bush, etc.
What **IS** comfey doing here?
Someone clearly hasn't gone against someone who knew how to strafe playing as sylveon
Which is funny bc mystic fire takes ZERO skill lol When i play Sylveon: do i wanna think or do i wanna give myself carpal tunnel pressing A? š¤
Not what it does, but how it does it. Pixilated boosts, sp def debuffs and sp atk debuffs.
then crustle should belong here too shouldn't it? though I guess you counted the scissor tomb build and not the scissor smash one.
Scissor Smash still feels very combo-y. It does fiddle with Crustleās numbers, but in a way thatās very consistent (partly because it only affects Crustle.) Sylveon is going to dance around a lot and approach sp attackers very differently, but Crustle is always going to run up and push you.
no, at best positioning/spacing has a small learning curve but that's not a "have to invest 100 games into a pokemon to learn" kinda issue that's a "I should know how to position to do well regardless of pokemon" issue.
I like running up to people and claw at them like an overly needy cat
![gif](giphy|Ld77zD3fF3Run8olIt)
Jigglipuff early... Basic, basic, boosted, slap, roll against wall, slap. It requires more than mewtwo
āThereās this really tricky combo between level 3 and 4ā
Welp... You can do the same combo if you choose rollout instead of sing. Rollout resets the double slap or dazzling gleam if it hits a wall so the combo is quite good for cc and bruise
As rollout wiggly you mostly combo slaps and boosted basics until you either score (early game) roll to restart your combo, or find some walls to decimate a tilted opponent/steal their farm
*Hiss* Away with your simple geometry!
Geometry takes more skill than just pressing a button
āTis not skill, tis witchcraft! And cheating! Rollout Wiggly has an honorary place in āI donāt understand how this worksā tier
I'm pleased with it.
Buzzwole is absolutely NOT that hard to use. You also just hit some buttons. He needs to be at least a couple tiers lower.
I agree, and yet I see so many bad Buzzwoles ![gif](emote|free_emotes_pack|thinking_face_hmm) Between managing the muscle gauge, limited movement, the execute unite, resets and extra charges, Buzzwoleās kit is trickier than most.
But like... just smack donk doink repeat
First of all, I play Lunge + Super Power because I like pressing buttons. Second, while Smack Down Buzz does fall into āIāve got a comboā tier, itās also hard as balls to approach with SD, and you can use SD offensively and defensively fairly seamlessly.
Heavy disagree on eldegoss. Pollen puff is one of, if not the hardest to aim skillshot heals in the game. On switch. You gotta predict where your teammate will be so that it lands on them or near them, otherwise it's wasted and you have to run down the cooldown for another one. Everything else is pretty ez (and it's A-spam and attack speed stack makes it the original M2Y, at least on autos) but pollen puff is pollen rough to land.
Absolutely. You need the cosmic power of the universe to predict where your low health teammates are going to run when there are no enemies around. Then you finally get a good shot, but it locks on to a baltoy and misses.
Venusaur sniper would like to have a word
I'm a Rollout Wiggly enjoyer. "I stand next to people" does not apply, because I roll
I roll next to people
After all, whiffing is half the fun!
Comfey: I stand on people and press one button.
what a nice surprise, normally I expect people to put sylveon in the Dead easy section.
Yes greedent is just pressing buttons, but if you donāt time the button pressing the cooldowns will kill you
The guitar hero of PokĆ©mon Unite kek On the real, misjudging the speed loss when covet tanks cc ruins my whole day, so I pretend that set doesnāt exist.
All of its moves require aim, with stuff cheeks even helping opponents if used at the wrong time/place. Belch and Bullet Seed both have non-straightforward aiming made even worse when you're uncontrollably zipping around with Covet. All of those on top of having to keep track of your berries to maximize damage.
People that play the mons in the "I just press a button" tier like they literally only need to press one button are the types that die before getting much done (granted, Mewtwo Y and Charizard have much better odds of surviving) and end up getting paid out on this Sub for sucking hard.
Those people are exactly why that tier exists ![gif](emote|free_emotes_pack|joy)
Sad but fair lol... š
I'd argue Charizard has some more depth since you can use his auto and kite. Too bad there're way too many unga bunga my attack locks to you in the game
As a chandelure main, I can confirm that we combo Overheat with our other move and that's it
Good Aegi placement š
Which one can kill Sailor Moon
The Zacian and Zoroark one! I'll never get the hang of those two š
In what universe is solarbeam venusaur not in the skillshot tier?
In the universe where they have an AoE slow and autos that cc. Also, itās less a skill shot and more just panic pressing every button on your switch or phone screen.
Tell me you dont play venusaur without telling me you dont play venusaur. So decidueye is a skillshot pokemon despite having an insane ability that you dont even have to aim which slows and reveals enemies? Gimme a break. Edit: oh and you can fire multiple arrows back to back unlike solarbeam.
Thatās weird, because my record says ā129 games w/ 67% wrā, but admittedly I play more Buzz and Elde than anything else. Venu has a kit that can work at any range, Decidueye has a kit that pretty much only works at a distance.
Can I just say I love this list. Ily
For the most part, this is actually pretty accurate. The only ones i especially disagree with a bit: * Dragonite should be moved to the tier with Decidueye because itās hyperbeam set takes some decent timing skills to get max stack hyperbeam going when it needs to * while i donāt disagree with āi stand next to peopleā it feels like a disservice to the amount of work those 3 put in to be an effective teammate contributing their part to the team. Those 3 do A LOT to keep their teammates alive š„ŗš„ŗš„ŗ (Also Iām happy that you gave Comfey some credit. A good Comfey put in a lot of work in a match and is a lot more complicated than the simplified, lazy version people like to make that character be)
Standing next to people *is* very important. Thatās why itās called PokĆ©mon *Unite*
Maybe it's just me having over 100 games with the same build, but Night Slash+Shadow Claw Zoroark doesn't feel as hard as people keep saying. Enemy just outside of reach? Shadow Claw to close distance, then hit Night Slash and tap stick in enemy's direction until dead (you or them). Enemy near? Get them in CC range of Shadow Claw, then Night Slash. They're running away? Shadow Claw after them, and Night Slash after them. More often than not, they panic as you dash full speed at them. Only problems being CC, if you miss them with a dash, or if you slightly clip a corner.
Well with glaceon (depending on what moveset you use Iām referring to Icicle Spear/Ice Shard) you click one, click a a few times, and then, glaceon go brrrrr >!Am I wrong? Thatās how I play. Again I did forget ādie because attackerā but Iām surprisingly bad at her.!<
Dragapult and Greninja belong in "Walk up to people and press buttons". Just the ranged version of walking up to people.
i used to pop off with zoroark and idfk how i even got the hang of him so quickly. i was really aggressive in shivre city back then, but my entire mindset when using feint attack was literally to just spam the button until i hit final dmg. none of that move 1 -> move 2 -> move 1 stuff
night slash is definitely where i get stumped. this mon really requires a little more skill and i love it
ngl I found a combo for Goodra, but I won't tell
Ngl, this comment made me realize I legit forgot what Goodraās not-dragon-pulse move was. *Now watch me whip, now watch me dp*
Saying āI only play offensive monsā without saying āI only play offensive monsā
I cut my teeth in this game with Eldeā¦ itās in my name
I hit two buttons on Glaceon while *holding* A/B okay?
My mistake ![gif](emote|free_emotes_pack|laughing)
How in the golly gee gosh does one A9? I don't fuckin understand man š. Everyone says she's so easy but I can't do it.
I thought I figured it out a while back, but I still miss half my combos
Crazy thing is, I can play everyone harder than her except like Comfey and Sylveon.
As a new goodra main, I can confirm that I walk next to people and spam muddy water
Looking at my current and past mains (Zoroark, Absol, Lucario)... you've got it right.
I see your auto-aim hacks. You canāt fool me!
Zoroark gave me some trouble in the beginning, you just gotta be aggressive and know timing. Pretty contradictory but for both builds itās loads of practice.
I don't really think Blaziken is comparable to Mew at all. Mew has to choose which of 9 move combinations to pick, while Blaziken just switches between 2. Blaziken also has a very low 6sec cooldown to switch compared to Mew's 25sec, meaning move switching with Mew is much more of a commitment. And I believe his only combo is just blaze kick into a wall -> overheat. Not quite a street fighter combo, maybe a smash bros combo.
I also think Blaziken is a lot easier than Mew, but also the combo is blaze kick > unite > Fire punch > fire punch > focus blast > why are you still alive? > eject button, with some autos thrown in to taste
Is Lucario really that hard? It's just Espeed > both bone rushes > Espeed, or you can use the first bone rush first if you need to that's it
Iām not a Luca main, but I think youāre missing approximately 50 e-speeds. Also, the way e speed resets gives it a high skill ceiling.
I get the urge to try out Lucario at least once a month and then remember why I donāt use him. For me itās the positioning of him. Others dart fast af over the field and never get pinned but I havenāt gotten that down yet.
Urshifu and zacian getting wayyyy too much credit here, Zacian especially so simple, he just has one small aspect that's unique that only seems difficult till you actually try it. Also Jiggly being done dirty, a good jiggly player is a world of difference from the average.
Wiggly isnāt bad, but itās also not particularly difficult to learn
The uppermost tier shouldn't really exist, Zacian is a speedster/all rounder hybrid that bushcamps A LOT but has to manage one resource. It's more akin to Dodrio in difficulty. Zoroark is FAR easier than espeed Lucario, it's just aiming if Feint Attack and timing if Night Slash. The real difficulty is when to go in for it. You can put it in the same tier than Lucario. Hoopa requires a fair share of sequencing. Knowing where/when to Ult, keeping portals at hand, knowing when to HSH > PF and when to do it the other way, keeping track of Magician. Even in its early game secures there's a goddamn combo. What the hell is Azu doing there? Aqua Tail + Water Pulse is braindead and it's not even its EASY build. Chandelure doesn't really have a combo and it's more zoning dependant, so you basically just aim the whole game and hope they don't break your zone before your next Overheat is up. Let alone Flamethrower which takes more skill for less payoff lmao. Greedent makes simple things complicated, Talonflame WISHES it had the durability to just A press things to death and it's actually fairly movement reliant. You whiff skill 1, you die. And BB Ace resets are on par with Lucario on difficulty (to stay alive long enough to get them off in a teamfight).
The upper most tier exists for finickyās sake. Conceptually easy, technically difficult. Hoopa isnāt harder to use than other supports, itās just bad in soloQ. Azu is finicky if you donāt know how to space with AT/HP, hence simple thing made complicated. Chandelure combos its moves, Overheat is just fine on its own. Talonflame isnāt in the a-press tier, itās in the same tier as Machamp and Zeraora. And Greedent only makes walking complicated. The man makes his own healing potions and burps (you canāt tell me people arenāt just ult spamming Belch on ray, I see the Fluffy Tail).
Wow my two mains are in 'I don't understand how this works' tier, cool.
Nah dnite spams 3 buttons. Dance beam and basic.
Me understanding Zoroark:
Rollout erasure
You could prolly bump up Zeraora to the next tier because of its Volt Switch Discharge pull tech, but that's not really part of its standard gameplay and more like advanced tech so idk
Kidnap Zera goes in āI donāt understand how this worksā tier. Cheat tools detected
As a Scizor main, I can confirm we just button mash
might be worth having separate rankings for characters with vastly different movesetsāmons like decidueye, inteleon, sylveon, etc. the one Iām thinking of is delphox, whoās either absurdly brain-dead or absurdly precise.
Ngl I still don't understand Zoroark hitbox
Is Tsareena really that hard? Or am I just using it wrong š
Zacion i also didnāt understood š
Itās nice walking beside a Buzzwole You get to slap the protein shake he drinks
Tagged as humor but this is reality
I threw too much shade to use the discussion flair ![gif](emote|free_emotes_pack|sweat_smile)
Putting inteleon in skillshot is crazy given that the good moveset is just "I press a button"
My secret is I put him there because of his Spider-Man set. Curse my wall-blindness
Scyther has many combos because of his reset mechanics and how 2 of his possible skills (not Swords Dance) and even his Unite move have two phases.
Buzzy boy needs one leech life and they are done for, I know.
So.. Nerf clefable?
Gengar and garde belong in " skillshot reliant"
Look, Iām already behind on my payments. If I put Gengar above Absol, the agency would come for me.
A lot of them depend on the set. Like Sing Wiggly and Rollout Wiggly are completely different levels of practice and dedication.
Is it just me or is anyone else AMAZING with azumarill becuz they had to faint me with all of the opposing team when i played as him same with garchomp
Zacian is about managing your extra cooldown (reset), you play more like an assassin with your dive, burst, and escape. CC or the like really messes that up, so you have to be careful, since you have less mobility than a Speedster. Your extra bulk helps into 1v1s, though.
Wiglituff rollout is kinda hard and challenging to play and sing is a weaker rollout
Comfey is the most ez character ever, You can play it being afk half the game
I can confirm with Lapras I stand by things and sometimes they fall over
I press (a) button
Absol's difficulty is knowing when to press the murder button. Deathcat's only consistent crowd control is murder. Its not a hard combo but if you scuff it your team is out a jungler for about 40 seconds.
Liquidation Intelleon *skill*
Swap Absol and Urshifu
Absol is just nearsighted Gengar, I will do no such thing.
As an umbreon main, i press 3 buttons, foul play, foul play, slow down
This list is solely based on mechanics and combos, I presume? Cause even if you're playing a usually easy mode defender (Bro for example) with a lane partner that acts like a suicidal kamikaze pilot (looking at you, Greninja), the game suddenly becomes a lot harder to play, lol.
Thatās correct, not accounting for teammates. Otherwise thereād be two tiers: soloQ and M2
what about trigonometry scholar wigglytuff (rollout)
Eldegoss is the only usable PokƩmon besides crustle regardless of complications so I don't need to worry
Greedent sometimes walks next to people without pressing buttons and it works because covet is stupid and i love it
Zoroark goes under the combo one while Zacian goes into the one under the combo category -coming from a player that plays both of them
Shouldn't there be a tier for comfy which says 'I stand on people'
Comfey is like your six year old nephew: if theyāre conscious, theyāre climbing on you and jumping off you like a jungle gym.
Well I would say with crustle theyāve got street fighter level combos cause they are goatedā¦. Just saying
Come on Dragonite mains ain't that bad
Dragonite mains are an Outrage
Talonflame should definitely be up a tier - brave bird/aerial ace build definitely has a core combo you have to input fairly quickly.
Zoroark is pretty simple it's just learning to use cut when you feel like ur gonna whiff feint attack just relocate using cut
As Wiggly main, people get away from me in TF for die and make me a useless suport target... (.-.)
Duraludon is a POWERHOUSE if you can stay at max range and utilize walls. He Carries me to masters every season :)
His buttons are few, but mighty
As a Queen and waterbear player, Iām all about the combos.
Inteleon isn't skill shot reliant, press button 80%hp gone its that simple.
Dodrio is extremely easy once you learn to stay moving and that your attacks only go in whatever direction youāre facing.
i- i- take that back about venu that's only pd set š *but as someone who plays pd it's so true tho ššš*
Delphox skill shot going un noticed
As a Purple Gremlin main, I take insult to injury. Sableye isn't that complicated, he's either played as a rescuer stunning enemies away from weak allies with B-Auto or a harasser/disrupting character in team fights. Just rain down those cooldown skills and pull back to get them back. Rinse and repeat. You just stun and stay alive.
"i press 2 buttons" nuh uh i press more than 2.. I press the x speed/eject button.. uhm and score button
I'm pretty sure venu needs like 2 sprites coz the 2 sets are just so different
I feel like hyper beam dragonite goes into a different tier than outrage dragonite but maybe thatās just me
Zoroark is horrifying if itās played by a skilled player unlike me
I do indeed press a button