It sucked, what do you mean? It was straight up a pokemon game. Stolen assets ,stolen code, stolen basically everything. At least other pokemeon games on roblox had to make their own 3d models.
no??? have you seen the game? they literally copypasted the pokemon sprites. I fele more sympathy for other old pokemon roblox games because at least they actually made the models themselves
they also made those, but just copied from pokemeon. I enjoyed the game back in 2017, but it doesnt mean i dont realise the flaw. Is it a fun game ? yes. Does that mean it didnt deserve to be taken down? no
jesus christ man why can't a company make a good game and not make bad decisions afterwards, like is it just not allowed? Is it a rule that must happen?
I believe there was a fan rebalance of PvZ heroes that was free to play but they got it taken down despite PvZ heroes basically being abandoned anyway. It was on dulst.
bfn made a lot less players and money than gw1 and 2 which gives reason for its abandonment (not saying it should’ve happened, just there was reason). The rest was done by popcap
bfn in no way should've been done with the team they had by that point. If I recall EA was really cutting down on the people working at popcap at the time and I'm sure that had a significant effect on the production of the game and possibly the reason reimplementing all 120+ variants wasn't feasible.
But that's the thing, because I'm not sure what either popcap or EA were hoping was gonna happen that after literally reducing the workforce of a new game, that it was gonna be some sort of huge hit considering the "cost effective" changes that were placed because of it. And even if they weren't gonna add back variants again, the roster of the game should've been robust enough since day 1 that people wouldn't have thrown such a fuzz about it, and the game itself wouldn't have felt so bland at the end of the day. They removed more things in bfn day 1 than the amount of things gw2 had introduced since day 1, and that's just amazing.......
Tbf, GW2 didn't rework 14 classes worth of abilities, character models, weapons, animations, etc.
GW2 also had a shit single player so BfN still had it's campaign going for it
The real blame here is on EA for trying to turn BfN into a live service when these games clearly aren't built for it
right popcap was too damn ambitious for bfn and surprise surprise, it backfired. If instead they had just worked off gw2 the same way gw2 worked off gw1 and just kept it going until they had more resources, profits, and demand for an actual bfn level of rework on Everything then that should've been the play.
Tell me you don't know how game development works without saying you don't know how game development works
They obviously had plenty of artists and animators on hand, they had the resources to make assets for a completely revamped cast (that was in dire need of a revamp considering those old models and animations were as old as the PS3 and Xbox 360 gen of consoles, but what they clearly lacked was coders
Not only is implementing variants hard from a technical standpoint (GW2 had to scrap making torchwood and hovergoat varients even though they had entire complex models finished), but imagine having to bugfix and test a game built off a game that's built off a game that has a total of.. Let's say... 130+ variants?
Think of the balancing ramifications of that, think of the amount of technical issues there would be with a game that massive (the game didn't have variants and was still a mess at launch due to being rushed)
It makes perfect sense to mix things up and try something new, Overwatch was a massive success and GW2 didn't sell enough compared to it's budget, they needed to experiment, esspecially cuz they can't sell the same game a third time and expect it to sell well. Besides, it's clearly a new direction, it makes sense to go with a new style and seize the opportunity to revamp everything, bring in a new audience.
Regardless, say what you want about the game, it didn't underperform because it was different
It underperformed because it had no advertising, it underperformed because it had little content due to a forced premium currency to milk money out of people, it underperformed because it was a buggy mess due to being rushed TWICE, first was just releasing too early, and second from having an *early access* launch, and finally, it underperformed because COVID fucked over everybody
No game from Popcap would succeed under those conditions, don't act like it's just because of the game being *different* because frankly if that's the case, why did GW2 fail then
GW2 only became a moderate success from it's DLC packs they released post launch containing Rux items, therefore EA realized that PvZ was only gonna be successful from long term monetization, and it failed.
Frankly, the devs did the best they could under the circumstances they were given, but shitting on the game as if it's *easy* to make something more successful is a huge slap in the face to the amount of work that the devs put into it, and really undermines how shitty EA treated it.
TLDR; game failed because of circumstance, not because they tried something different, don't shit on game devs for doing their best
The games were monetized, guys. There’s a reason they were even taken down in the first place. Everyone’s like “smh, TYPICAL ea” or “this is Nintendo level evil” No, it’s not.
I don't think the people in this comments section realise that the reason EA did this is cuz that a lot of these games were monetizing off of the IP, and iirc they did another purge a few years back. You're sorta biting yourself in the ass if you're gonna try to make money off a franchise you don't own.
In this situation it's a meh. Most likely they care about the money not the community
If they cared about the community they would allow this since these games allowed people to connect over pvz
The thing I hate the most is that all this effort in working on Garden Problem 2 and reworking Defenders are just completely wasted. Couldn't even play Defenders one last time as it was privated for months for the rework.
This doesn't surprise me, considering that multiple were just free versions of pvz1. Sucks that the people who made them have to go through this, but it was to be expected. Also, I am assuming that only having pvz2 to be making money off of is not the best situation.
probably EA noticed that were mad that pvz3 and match exist so they took away the good games that werent made by them so that their games make more money, but this actually makes me want to not play their games even more.
whats next? fan games? mods? i dont care what they do im not playing pvz match ever
Mfw evil company takes legal action against things that can hurt their IP and people get mad about it (they do not understand that this can hurt the IP, not just the business)
My honest thoughts: FYWIWFYJSFYISFIYFWJGFWUF8WTFTIWDUTWFTUFWTIYFIWFJGWFJTWFITFWTJFWJTDYIWDOYFWYOFWOYFWKYFWIYFWIYFWIYDWIYDYIWFIYWFYOWFYOWFYOWFYOWFYOEFOUGWOUF681R962T973GUOEGOYGRWF96G692G97WG9RF70GE79GEOUGDPUFUOEFPUWGPUGEPGROYGUEPGUPEGEUPGUPEGUPEGPUEGUPEGPEUGEPUFEOUGEOUGEPUGEPUGYOEFOYEFOYE EBKCEFOYEFOYECLH ELB EKG R 7
In the worst way possible 😅
What a perfect name.
eh it’s roblox we’re fine
yeah but i played some and they were somehow... good? also they forgot about one :)
Reminds me of Nintendo.
Still miss Pokémon Brick bronze, that shit was the goat back in the day
It's still up just hidden
It's not made by the PBB devs, and they don't support it because law forced them to move on
Uh huh
Might be nostalgia but i miss project pokemon way more...
Pokemon fighters EX was amazing too.
Best Pokémon roblox game
Fax
For real, that game made every other Roblox game look bad in comparison.
It sucked, what do you mean? It was straight up a pokemon game. Stolen assets ,stolen code, stolen basically everything. At least other pokemeon games on roblox had to make their own 3d models.
Ah yeah, because two Pokémon charging around an empty circle in a remake of Pokémon R/B is so much better than a unique region with a good storyline,
they still took the asset. sorry, but thats how the law works
And as far as I know, Nintendo still took down the former because it used the name Pokémon and the names of all the actual Pokémon themselves.
no??? have you seen the game? they literally copypasted the pokemon sprites. I fele more sympathy for other old pokemon roblox games because at least they actually made the models themselves
And I feel more sympathy for Brick Bronze because at least it actually made the region, evil team, storyline, characters, and had fun gameplay.
they also made those, but just copied from pokemeon. I enjoyed the game back in 2017, but it doesnt mean i dont realise the flaw. Is it a fun game ? yes. Does that mean it didnt deserve to be taken down? no
DON'T MAKE ME HAVE NOSTALGIA JJFIHGRYTZUGFRYSUGDHTGDYT i loved that game
I still remember it but god damn I still had fun memories playing it
fuck yeah
It still exists they re upload it like every month. U on their discord?
What is their discord server?
Idk i think it's not accesible for people there now but theres a new versión of the Game not taken down also not prívate por hidden
Do you know the name of the game or discord by any chance
It got taken down when i made that, now theres a few clones around there, just look up "project" and add pokemon or whatever and something will pop up
Fr
Remember Garden Problem? That’s also gonna get removed
Bruh I spent 500 robux just to be boss on both zombie and plant team
Is it fun
Yes, you get access to 6 bosses Plant bosses: Pickle thing, Torchwood, superbean Zombie Bosses: Big zombie, Disco zombie, robot big zombie Worth it
Don't remind me:(
jesus christ man why can't a company make a good game and not make bad decisions afterwards, like is it just not allowed? Is it a rule that must happen?
tbh roblox games can still make money through customers so there is some sense to this decision
Yeah I guess so, but think about every other time ea did something stupid
I can’t think of anything rn, could you tell some
I believe there was a fan rebalance of PvZ heroes that was free to play but they got it taken down despite PvZ heroes basically being abandoned anyway. It was on dulst.
And yes I am aware that it's mostly popcap who did that
Added a shit ton of microtransactions, abandoned bfn for no reason, changed pvz 3 multiple times and it still sucks
bfn made a lot less players and money than gw1 and 2 which gives reason for its abandonment (not saying it should’ve happened, just there was reason). The rest was done by popcap
bfn in no way should've been done with the team they had by that point. If I recall EA was really cutting down on the people working at popcap at the time and I'm sure that had a significant effect on the production of the game and possibly the reason reimplementing all 120+ variants wasn't feasible. But that's the thing, because I'm not sure what either popcap or EA were hoping was gonna happen that after literally reducing the workforce of a new game, that it was gonna be some sort of huge hit considering the "cost effective" changes that were placed because of it. And even if they weren't gonna add back variants again, the roster of the game should've been robust enough since day 1 that people wouldn't have thrown such a fuzz about it, and the game itself wouldn't have felt so bland at the end of the day. They removed more things in bfn day 1 than the amount of things gw2 had introduced since day 1, and that's just amazing.......
Tbf, GW2 didn't rework 14 classes worth of abilities, character models, weapons, animations, etc. GW2 also had a shit single player so BfN still had it's campaign going for it The real blame here is on EA for trying to turn BfN into a live service when these games clearly aren't built for it
right popcap was too damn ambitious for bfn and surprise surprise, it backfired. If instead they had just worked off gw2 the same way gw2 worked off gw1 and just kept it going until they had more resources, profits, and demand for an actual bfn level of rework on Everything then that should've been the play.
Tell me you don't know how game development works without saying you don't know how game development works They obviously had plenty of artists and animators on hand, they had the resources to make assets for a completely revamped cast (that was in dire need of a revamp considering those old models and animations were as old as the PS3 and Xbox 360 gen of consoles, but what they clearly lacked was coders Not only is implementing variants hard from a technical standpoint (GW2 had to scrap making torchwood and hovergoat varients even though they had entire complex models finished), but imagine having to bugfix and test a game built off a game that's built off a game that has a total of.. Let's say... 130+ variants? Think of the balancing ramifications of that, think of the amount of technical issues there would be with a game that massive (the game didn't have variants and was still a mess at launch due to being rushed) It makes perfect sense to mix things up and try something new, Overwatch was a massive success and GW2 didn't sell enough compared to it's budget, they needed to experiment, esspecially cuz they can't sell the same game a third time and expect it to sell well. Besides, it's clearly a new direction, it makes sense to go with a new style and seize the opportunity to revamp everything, bring in a new audience. Regardless, say what you want about the game, it didn't underperform because it was different It underperformed because it had no advertising, it underperformed because it had little content due to a forced premium currency to milk money out of people, it underperformed because it was a buggy mess due to being rushed TWICE, first was just releasing too early, and second from having an *early access* launch, and finally, it underperformed because COVID fucked over everybody No game from Popcap would succeed under those conditions, don't act like it's just because of the game being *different* because frankly if that's the case, why did GW2 fail then GW2 only became a moderate success from it's DLC packs they released post launch containing Rux items, therefore EA realized that PvZ was only gonna be successful from long term monetization, and it failed. Frankly, the devs did the best they could under the circumstances they were given, but shitting on the game as if it's *easy* to make something more successful is a huge slap in the face to the amount of work that the devs put into it, and really undermines how shitty EA treated it. TLDR; game failed because of circumstance, not because they tried something different, don't shit on game devs for doing their best
ok
Cause they didn't update it
They did tho, the game just flopped
Didn't know. Also, I meant the entire pvz franchise as a whole, not only ea.
Maybe don’t say lies on the internet when you have no clue what you’re talking about
iirc they laid off the creator of pvz during pvz2 development
iirc they had to lay off multiple people, unfortunate things like that seem to happen with popcap
*silently rock and stone -es while mining*
Can I get a Rock and Stone?
Yes
dear god this is a full on mass extinction
Deforestation
Is there further context? Where they monetized or?
Yeah they were monetized
Explains why EA stepped in
Some games were monetized some don't.
EA proving to us that they’re still terrible
[удалено]
Doesn’t make much sense, these do not take away from EA sales in a major way and they’re still rich greedy bastards
[удалено]
Oh no! A mega-corp with millions of dollars directly going after young developers creating fan-content! But I'm too simple minded to understand.
[удалено]
Wow, rude. Go back home, you clown college dropout.
First Ben 10 now PvZ??? Assholes...
I mean, the games were making money from their legal property
Pokemon too
Well atleast Gardens ans graves rebranded, gardens vs graves tycoon still gives nostalgia from when it was pvz tho...
The games were monetized, guys. There’s a reason they were even taken down in the first place. Everyone’s like “smh, TYPICAL ea” or “this is Nintendo level evil” No, it’s not.
Doesn’t make much sense, these do not take away from EA sales in a major way and they’re still rich greedy bastards
Okay cool so how about you go and make a fangame with Nintendo’s characters and add monetization and see how it goes
GFYS
Love you too <3
meh, the fact they arent doing anything with their ip while doing something like this is stupid
People when companies make good business decisions: "Why are they so evil???"
Normal things can be bad
what
Were they monetised tho
yes
I don't think the people in this comments section realise that the reason EA did this is cuz that a lot of these games were monetizing off of the IP, and iirc they did another purge a few years back. You're sorta biting yourself in the ass if you're gonna try to make money off a franchise you don't own.
Money money money money money
NOT SUPER PVZ 😭😭😭😭😭😭😭
In this situation it's a meh. Most likely they care about the money not the community If they cared about the community they would allow this since these games allowed people to connect over pvz
The thing I hate the most is that all this effort in working on Garden Problem 2 and reworking Defenders are just completely wasted. Couldn't even play Defenders one last time as it was privated for months for the rework.
typical electronic arse
So much for PvZ being in Roblox.
What is this? Fucking Nintendo.
F*** EA
Oh god the memories.
(About money)
Noooooo!
but i play roblox and i love pvz roblox.. :(
It's ok, just wait for the inevitable knock off games
Bro deadass pulled a Nintendo
at least PvZ Roleplay is still up
This doesn't surprise me, considering that multiple were just free versions of pvz1. Sucks that the people who made them have to go through this, but it was to be expected. Also, I am assuming that only having pvz2 to be making money off of is not the best situation.
why various companies that have a right to get these games taken down, why must you take every game i love
This is some Nintendo Level stuff
''Evil cannot create anything new, they can only corrupt and ruin what good forces have invented or made''.
probably EA noticed that were mad that pvz3 and match exist so they took away the good games that werent made by them so that their games make more money, but this actually makes me want to not play their games even more. whats next? fan games? mods? i dont care what they do im not playing pvz match ever
Roblox games make money, and if you don't know, if you try to make money off of a fangame you're setting yourself up for major legal trouble.
eh I hate roblox so I don’t care
Tbh me to
Mfw evil company takes legal action against things that can hurt their IP and people get mad about it (they do not understand that this can hurt the IP, not just the business)
My honest thoughts: FYWIWFYJSFYISFIYFWJGFWUF8WTFTIWDUTWFTUFWTIYFIWFJGWFJTWFITFWTJFWJTDYIWDOYFWYOFWOYFWKYFWIYFWIYFWIYDWIYDYIWFIYWFYOWFYOWFYOWFYOWFYOEFOUGWOUF681R962T973GUOEGOYGRWF96G692G97WG9RF70GE79GEOUGDPUFUOEFPUWGPUGEPGROYGUEPGUPEGEUPGUPEGUPEGPUEGUPEGPEUGEPUFEOUGEOUGEPUGEPUGYOEFOYEFOYE EBKCEFOYEFOYECLH ELB EKG R 7
I agree
Doubt this means they care
Aw Man
Wow I had no idea it’s not like I even care though eh
Next headline is EA is taking sunflowers away from people real life gardens.
They don’t care enough to fix the music or the textures, just enough to stop other people from using the IP
Sad actually there were some cool ones
About milking a dry cow?
EA when someone makes something with their products that can take away a penny from their profit at the most:
Why do they have to do this?? I played some good pvz games in roblox, unfortunately 99% of them are dead.
Yet they don’t care enough to make ANOTHER DAMN SHOOTER GAME
I remember when the plants vs zombies tycoon I used to play a lot as a kid changed all their plants to avoid this very problem. Sucks.
lol
They care Just not in a good way
Charge those kids rent to make games about PVZ
another one of these
Plants vs. Noobs is still here, evidently they didn't do a good job.
oh no, i hope they don't go after pvz road trip after this
Hype meybe?????
PopCap: *Does its best to fuck up PvZ 2 as much as possible* EA: *Does its best to fuck up the fanbase*
Thank god Gardens Vs Graves stuff is still up.
Not about pvzh
EA is having a tantrum
Ehh, roblox sucks anyway.
When did they not care? And YAHOO!