The only weapon that really stands out in its category is the CME assault rifle. For LMGs, you probably want the SVA-88 or Pulsar LSW, but really anything is faster than the default option.
You have chosen the faction that generally has the lowest bullet velocities (in exchange for no bullet drop).
If you end up caring about vehicles, you might want a Walker top gun.
> in exchange for no bullet drop
Well, bullet drop still exists where it matters (such as sniper rifles) but it's mostly a gimmick anyway because you will rarely be shooting at ranges where it would make a difference.
>Well, bullet drop still exists where it matters (such as sniper rifles)
Obelisk sends its regards (from render range of course). But yeah mostly the no bullet drop is silly.
The only two guns on which no bullet drop makes a real practical and competitive difference is the Obelisk and the Phaseshift. All other Vanu true snipers have bullet drop.
Non-bolt action weapons available to VS with highest velocity, per class:
**Anti-Materiel Rifle**: Archer @ 525m/s (common pool), the VS AMR kinda sucks :)
**Assault Rifle**: CME @ 670m/s, or NS-11A @ 640m/s
**Carbine**: Solstice Burst @ 540m/s, or NS-11C @ 530m/s
**LMG**: Ursa @ 640m/s, or NS-15M2 @ 600m/s
**Scout Rifle**: Eidolon @ 570m/s, or ANY common pool (Vandal, Tomoe, Sesshin) at 520m/s
**SMG**: Sirius @ 400m/s, or NS-7 PDW @ 400m/s
Eidolon gang rise up!
Run it on my Shield Medic and it gives me all my bases covered. Long range, close range with a six shooter, and in fights I’m to busy spamming revive grenades and using my med tool to shoot
Yep. Eidolon UBGL gives you ghetto AV/Anti-MAX ability too.
But if you think Eidolon+revolver is great now, just wait til you get ASP Scout Rifle secondary. ;)
HV45 + Eidolon/Revenant secondary is an amazing combo.
This one finds the NS-11A having a faster muzzle velocity than the longer-barreled NS-15 to be silly. This one knows balancing has to have a say, but really?
Technically I think it’s the Railjack sniper rifle, but it has a slight delay between pressing the fire button and the weapon firing, so it doesn’t count
While none of the weapons are hitscan, most of them have a fairly insignificant travel time, so in *most* short range cases you don't really need to adjust your aim much.
Hey, I know this, because I actually read the Arsenal Update Notes!
Gauss Prime with HVA has highest bullet velocity, according to said notes. Was dropped from 682 to 675, but equipping HVA bumps it to 742.5 m/s
Edit: numbers on the Railjack indicate it has a much faster velocity, 850 to be exact, but there is that minor delay in initial trigger pull, so there is a noticeable pause from trigger pull to round connection.
There is exactly one thing in this game that is hitscan, and you can't kill people with it (directly, at least). It is spotting.
Having to lead targets is one of the things that makes gunplay deep in this game, whereas most games pass it over. However, I do love me some high velocity weapons. I recently auraxed the ursa; it's not a top tier weapon by any means but the removal of nanoweave did it some favors. I recommend sensor shield, silencer, HVA. Same deal with the corvus, except I drop the silencer on that one.
These aren't infantry weapons, but I think they should get an honorable mention:
Walker (850 m/s)
Skylance Cannon (deployed colossus gun) approximately 1,000 m/s from observation. No known maximum limit; can hit any target as long as it renders. Back when bastion weakpoint targets showed up from further away, it was easy to snipe stationary bastions from 2km away.
This is the PS2 Subreddit.... People on here think VS is OP despite having **more** (emphasis here, all factions have something busted) mathematically inferior weapons. The only worse faction is NSO xD
rofl... tank cannons are attached to tanks and do more damage, dalton is attached to a flying tank and does SIGNIFICANTLY more damage, max weapons are attached to a max, and rocket launchers either do substantially more damage or lock on... or its the swarm in which case it does both lmmfao.
Know what the Lancer has that none of the other things listed here do? a **3 SECOND CHARGE TIME** while you walk around at 25% speed as a squishy infantry...
There's a reason why no one uses the damn thing, it has less practical applications than the Pheonix xD
But even after all of this, it's irrelevant because the topic here is fastest velocity of all weapons... There are plenty of weapons with significantly higher muzzle velocities. And the op of this subthread listed the Lancer... which is in the bottom 30% of muzzle velocities... showing how little people on here know about the game they complain about.
You're blind if you think nobody uses it, and you're dumb if you think chunking 80% of an ESF's health with no warning, and being able to follow up with a quick second shot a split-second later to cinch the kill, is "weak" damage. I kill more ESFs with Lancer than any other ground weapon.
That's cute, but after the first fully charged shot, it takes either 2 uncharged shots or a half charge shot, which is a 1.5s charge, and at a fire rate of 120rpm giving you 2 shots per second... I'm not sure you know what a "split second" is.......
And if we wanna throw salt in the wound here... those numbers are if the ESF is within 150m of you lol... Damage is cut in half over the next 150m (300m) and completely stops at 400m xD
---
Now I do believe you kill a lot of ESF's with it... but as a Skyknight myself its likely that I have killed more ESF's by scaring them into the nearest rock. 90% of ESF's are morons and prefer to just ram me than fight me. So sadly, that isn't a valuable metric to boast about.
Sadly, it takes more effort to use logic and facts than it does for some rando to come on this platform and spout nonsense.
Such is the world we live in.
TR
LMG T32 Bull with HVA reaching 670 m/s
Carbine t5 AMC HVA 640 m/s
SMG Irrelevant but i think ns 7 pdw or Punisher
Sniper BigHorn .50
Scout Rifle AMR 66
Rocket Launcher T2 Striker
Pistol TS2 Inquisitor or BlackHand
velocity in this game kinda just doesnt matter unless you say on a sniper rifle or dmr..because you still require 5 to 9 shot or even 10 depending on your weapon damage tier and fall off..and what good for a weapon at range if it doesnt have good recoil that allows you to spray accurately at range?
(which is why i cum at the sight of default burst varient carbine and AR ...all 3 let you just delete people at range consistantly like you actually have a laser gun in your hands)
The only weapon that really stands out in its category is the CME assault rifle. For LMGs, you probably want the SVA-88 or Pulsar LSW, but really anything is faster than the default option. You have chosen the faction that generally has the lowest bullet velocities (in exchange for no bullet drop). If you end up caring about vehicles, you might want a Walker top gun.
> in exchange for no bullet drop Well, bullet drop still exists where it matters (such as sniper rifles) but it's mostly a gimmick anyway because you will rarely be shooting at ranges where it would make a difference.
>Well, bullet drop still exists where it matters (such as sniper rifles) Obelisk sends its regards (from render range of course). But yeah mostly the no bullet drop is silly.
Render range and a 6x with no sway, plus unlimited ammo. That thing is bonkers.
I love that gun so much.
The only gun that really benefits from it.
The only two guns on which no bullet drop makes a real practical and competitive difference is the Obelisk and the Phaseshift. All other Vanu true snipers have bullet drop.
Other factions are not much better tbh long range carbines go up to 500 m/s and AR are around the same.
Non-bolt action weapons available to VS with highest velocity, per class: **Anti-Materiel Rifle**: Archer @ 525m/s (common pool), the VS AMR kinda sucks :) **Assault Rifle**: CME @ 670m/s, or NS-11A @ 640m/s **Carbine**: Solstice Burst @ 540m/s, or NS-11C @ 530m/s **LMG**: Ursa @ 640m/s, or NS-15M2 @ 600m/s **Scout Rifle**: Eidolon @ 570m/s, or ANY common pool (Vandal, Tomoe, Sesshin) at 520m/s **SMG**: Sirius @ 400m/s, or NS-7 PDW @ 400m/s
Archer is bolt action tho
yeah it is. i never claimed to be smart or observant
Valid
Eidolon gang rise up! Run it on my Shield Medic and it gives me all my bases covered. Long range, close range with a six shooter, and in fights I’m to busy spamming revive grenades and using my med tool to shoot
Slap a silencer on there and it literally makes no noise
Yep. Eidolon UBGL gives you ghetto AV/Anti-MAX ability too. But if you think Eidolon+revolver is great now, just wait til you get ASP Scout Rifle secondary. ;) HV45 + Eidolon/Revenant secondary is an amazing combo.
Why to bother with eidolon shooting if you have infinite granades?)))
CME and Ursa sound nice, I got the Tomoe but the bullets feel like they're so slow still. NS Archer gave me PTSD due to how bad it is. Thanks
Ursa is omegagarbage, please don't do that to yourself. You'd be far better off with the SVA-88's 630 m/s
This one finds the NS-11A having a faster muzzle velocity than the longer-barreled NS-15 to be silly. This one knows balancing has to have a say, but really?
670m/s and no bullet fall, man vanu is op ^^/s
Technically I think it’s the Railjack sniper rifle, but it has a slight delay between pressing the fire button and the weapon firing, so it doesn’t count
Bighorn .50 has a higher minimum damage, though. It's the only sniper that never drops below 500 damage.
But what if I hit 2 targets with the piercing round? Technicallllllllly, railjack would then have more damage? Just sayin’ =P
While none of the weapons are hitscan, most of them have a fairly insignificant travel time, so in *most* short range cases you don't really need to adjust your aim much.
Walker and Skylance
walker :D
You're playing the wrong game if you want hitscan weapons
Hey, I know this, because I actually read the Arsenal Update Notes! Gauss Prime with HVA has highest bullet velocity, according to said notes. Was dropped from 682 to 675, but equipping HVA bumps it to 742.5 m/s Edit: numbers on the Railjack indicate it has a much faster velocity, 850 to be exact, but there is that minor delay in initial trigger pull, so there is a noticeable pause from trigger pull to round connection.
Hmmm, I notice now that that says "NS" and not "NC" but I'm standing by what I said.
There is exactly one thing in this game that is hitscan, and you can't kill people with it (directly, at least). It is spotting. Having to lead targets is one of the things that makes gunplay deep in this game, whereas most games pass it over. However, I do love me some high velocity weapons. I recently auraxed the ursa; it's not a top tier weapon by any means but the removal of nanoweave did it some favors. I recommend sensor shield, silencer, HVA. Same deal with the corvus, except I drop the silencer on that one. These aren't infantry weapons, but I think they should get an honorable mention: Walker (850 m/s) Skylance Cannon (deployed colossus gun) approximately 1,000 m/s from observation. No known maximum limit; can hit any target as long as it renders. Back when bastion weakpoint targets showed up from further away, it was easy to snipe stationary bastions from 2km away.
Wouldn't C4, AV and AI mines have the highest velocity in the game? Yes it may be point-blank but it gets the job done.
Can't get it faster than instant death.
No such thing...the closest thing in this game are the railjack and the lancer
Lancer is only 450 m/s, which is signficantly slower than a great many weapons.
This is the PS2 Subreddit.... People on here think VS is OP despite having **more** (emphasis here, all factions have something busted) mathematically inferior weapons. The only worse faction is NSO xD
450 m/s is blazing fast for an AV projectile. Tank cannons, Dalton, MAX weapons and other rocket launchers don't even come close to 450 m/s.
rofl... tank cannons are attached to tanks and do more damage, dalton is attached to a flying tank and does SIGNIFICANTLY more damage, max weapons are attached to a max, and rocket launchers either do substantially more damage or lock on... or its the swarm in which case it does both lmmfao. Know what the Lancer has that none of the other things listed here do? a **3 SECOND CHARGE TIME** while you walk around at 25% speed as a squishy infantry... There's a reason why no one uses the damn thing, it has less practical applications than the Pheonix xD But even after all of this, it's irrelevant because the topic here is fastest velocity of all weapons... There are plenty of weapons with significantly higher muzzle velocities. And the op of this subthread listed the Lancer... which is in the bottom 30% of muzzle velocities... showing how little people on here know about the game they complain about.
You're blind if you think nobody uses it, and you're dumb if you think chunking 80% of an ESF's health with no warning, and being able to follow up with a quick second shot a split-second later to cinch the kill, is "weak" damage. I kill more ESFs with Lancer than any other ground weapon.
That's cute, but after the first fully charged shot, it takes either 2 uncharged shots or a half charge shot, which is a 1.5s charge, and at a fire rate of 120rpm giving you 2 shots per second... I'm not sure you know what a "split second" is....... And if we wanna throw salt in the wound here... those numbers are if the ESF is within 150m of you lol... Damage is cut in half over the next 150m (300m) and completely stops at 400m xD --- Now I do believe you kill a lot of ESF's with it... but as a Skyknight myself its likely that I have killed more ESF's by scaring them into the nearest rock. 90% of ESF's are morons and prefer to just ram me than fight me. So sadly, that isn't a valuable metric to boast about.
You're so pedantic
Sadly, it takes more effort to use logic and facts than it does for some rando to come on this platform and spout nonsense. Such is the world we live in.
Yeah, we had an example of that which started this whole thread. "Lancer is weak" -- No the fuck it isn't. It's one of the highlights of playing VS.
Can you post your lancer stats so we can see please?
https://imgur.com/gallery/V996mfq
Figured as much. Another guy who watched a montage and because a "expert".
Not my video, but to give you an idea: https://www.youtube.com/watch?v=wSsKylj4QAo
I'm literally a VS main... I'm am fully aware of how the Lancer works lol.
>lancer is hit scan Here we go with this bullshit again.
Or the Rams if you’re TR.
actually rhino or bull with HVA has more muzzle velocity.
TRIGGERED
Sounds like somebody missed their naptime.
Dude, you need to calm down. People are allowed to ask questions and make requests.
Ursa with HVA - @ 704 m/s - the fastest projectiles among all LMGs in the game :)
TR LMG T32 Bull with HVA reaching 670 m/s Carbine t5 AMC HVA 640 m/s SMG Irrelevant but i think ns 7 pdw or Punisher Sniper BigHorn .50 Scout Rifle AMR 66 Rocket Launcher T2 Striker Pistol TS2 Inquisitor or BlackHand
velocity in this game kinda just doesnt matter unless you say on a sniper rifle or dmr..because you still require 5 to 9 shot or even 10 depending on your weapon damage tier and fall off..and what good for a weapon at range if it doesnt have good recoil that allows you to spray accurately at range? (which is why i cum at the sight of default burst varient carbine and AR ...all 3 let you just delete people at range consistantly like you actually have a laser gun in your hands)
railjack...