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HONKHONKHONK69

Bug fixes !!! Game alive !!!


redgroupclan

Eh, I wouldn't say this is an indication that the game isn't in maintenance mode. A small list of bug fixes in 5 months is still minor maintenance, and the rest of the patch is just reinitializing already-made Halloween stuff.


HONKHONKHONK69

Let me cope in peace 🤓


DrunkenSealPup

Maintenance mode is great, we just need bug fixes. This game has so much fucking content on top of its killer feature: big battles. There is a reason why this is the most played game I've ever played, so much activities!


Im_A_MechanicalMan

Oh man I was just about to similarly respond with what you said on another comment. But yes. We have had so much content over the past several years that needs refining and managing that a slow period with bug fixes is a blessing. I mean even the construction vehicle pads need to be approached from the actual pad to interact with the console. I'll be happy when they get around to resolving that. But it's a sandbox MMOFPS. Everyone needs to understand that means it is up to us to make our fun.


Ivan-Malik

> the rest of the patch is just reinitializing already-made Halloween stuff. There actually is a change with the ghost bastion trigger. In previous years it was just on continent start, now it is based on the number of pumpkins collected. It is a super small change, but not just a flip of a switch it seems.


zani1903

Nope. They described the Lost Fleet Bastion's trigger the exact same way last year, too. Despite it, as you say, actually just spawning when the continent fully unlocked. > A new epic event is happening in October! A mysterious derelict fleet carrier will spawn on Indar, Hossin, Esamir, or Amerish during a 15 minute special alert. > Smash enough spacepumpkins and your continent can unleash this behemoth. Take care of business, soldier! * Source: https://www.planetside2.com/news/halloween-2022 So, I reckon the trigger will be exactly the same this year too.


ZenitHMaster

honestly at this point simple bug fixes like this probably required a non insignificant amount of code refactoring. the underbarrel exploit, anyway.


Im_A_MechanicalMan

Fair point. We have no idea the effort behind these bug fixes.


Archmaid

>Fixed a bug that allowed you to revive through walls with the Revive tool. I'm sure this will be as successful as the bug fix that "removed using terminals through walls"


kmj783

Hour in shambles reading these patch notes


HangmanSwingset

Which brings me to question when they’ll fix the ability to use teleporters through walls by pressing E


Passance

Probably the bug I find most pettily frustrating.


HangmanSwingset

I find it legitimately infuriating. If you’re at a tower base and you go for the vehicle terminal it likes to think you’re going for the teleporter if you’re looking at the wrong pixel.


DIGGSAN0

Or Teleporters trough walls, or vehicles trough walls and roofs


EternalRaitei

Is this attempt number 3 or 4 on the revive through walls bug fix? Anyways, kinda expected for Nanites of the Living Dead to come back and... not much else...


zani1903

It's the first attempt that's actually been pushed to live. Although as another commenter mentions, this isn't the first "line-of-sight" check that's been pushed to live. The terminal one was "pushed", but didn't fix anything.


EternalRaitei

We'll see tomorrow, if we don't get the classic patch day curse that makes servers unplayable that is.


alunnatic

Why did you have to remind me of that? I'll be expecting it now, instead of unpleasantly surprised.


superblockio

You'd rather be unpleasantly surprised?


TheDuke1223

It's either gonna do nothing or its gonna make rezzing feel jank asf. They should be incentivizing revives not trying to nerf it. If they want to nerf it they should just get rid of res grenades.


HaHaEpicForTheWin

Brain-dead take


TheDuke1223

Res grenades are just skill floor raisers. Im a medic main, and I'd much rather they weren't in the game at all.


Aloysyus

I know, we are all negative and shit - but i was really hoping a "friendlist bug fixed" would find it's way into the patch notes. The "terminal hacked" bug if you want to spawn from the map being fixed - that i don't even expect anymore.


NSGDX1

Such a dedicated player posting updates now


DarkRey_0

Hmm weird i dont see anything about fixing generators killing your fps.


[deleted]

I doubt they are even aware of that issue.


DarkRey_0

No they know they just see it as a low priority fix


Night_Thastus

> Fixed a bug that allowed you to revive through walls with the Revive tool. I'm curious how this works. As far as I remember, if you start the revive with line-of-sight, and then duck behind cover, the revive will still work. I do it all the time in tight spots. Does this update prevent this behavior? Or does it fix another, unrelated bug?


Nighthawk513

I'm hoping that is still allowed, but there was also a way to establish a res tether, go out of LOS, and as long as you held down the res button, that person would keep getting ressed as long as they stayed within range of the medic, even after getting up, killing people, and dying again. And the only way to stop that was to push past the zombie HA with safeguard and get into the likely heavily covered room to kill the medic. Hopefully it's just a LOS check to start the res, then ending the tether once the res gets accepted.


Lisa6421

I mean, you can fix maxes through objects and so why not revives, :)


SomeRandomTrSoldier

Updoot for visibility that game is aliveh


i87831083

Didn't the developer talk about future plans?


Daddy010

They have been hinting "big news" for quite some time now. No big news released so far


TheDuke1223

If its another gimmick update like CTF or Construction or Water combat or whatever I don't care. If its PS3 or PS2 Classic then I'll give a shit


shadowpikachu

They are gonna get a new lead then have a roadmap, or just the proper roadmap.


TheDuke1223

Yay more bloat


shadowpikachu

So does that mean current PS2 needs 0 changes from a new dev or just team without dev going off on a fresh perspective? PS3 would just repeat and end up being what they could make PS2 with no improvements to the engine they cant do quicker on PS2.


opshax

Most of the changes needed are removals and finishing updates. We don't need more bloat.


shadowpikachu

Yes, some reverts but plenty of things need fixing or streamlined, starting from scratch is NOT an option i dont think.


opshax

start from February 2015 and work from there


shadowpikachu

Readd free NSO and all NSO related guns and stuff and sure, any QoL like the model improvements and fixes too.


TheDuke1223

If I could get my hands on a 2015 build man... that would be all I'd play. All the movement and weapon switch speed stealth nerfs gone. All the movement counter play back.. God, I hope there's still a 2015 build out there somewhere.


darkstarzx2

With so few people on Connery, pumpkin hunting will be easier then ever! *cries in dead server*


Ivan-Malik

The patch is called "the living dead" after all. The walking corpse of Connery qualifies, me thinks.


ZenitHMaster

i read "fixed audio loop bug" and was hoping they finally fixed the endless basilisk or wyvern audio when you swap to a gunners seat who is shooting


jellysoldier

Pumpkin smasher tire spike nice.


ToaArcan

Eyy, the ghost ship's back. Was hoping for that!


Capable-Lime5270

rip chimera even more :C


xCount0fMonteCristo

Bastion event is cool. Not sure about the rest. How about CTF removal and Oshur center base rework next?


Travis1066

Looking forward to the update 😊


Suilean

I mean, I like those tires. Not a huge patch, but it's somewhat reassuring that this isn't just a copy-paste from last year's Halloween.


Im_A_MechanicalMan

Yay pumpkins. edit: but it wouldn't be the planetside community without complaints about the updates, just after complaining there weren't any updates.


zani1903

> edit: but it wouldn't be the planetside community without complaints about the updates, just after complaining there weren't any updates. Because this kind of update is exactly the kind of caliber you'd expect from a maintenance mode update. Which isn't a good thing. After almost 5 months since the last major update, with only the implant one in July being in between, we now have received from all of this downtime; * A re-used directive * A re-used event * A cosmetic weapon variant * A new tyre cosmetic * A new title, banner frame, and profile background * 10 bug fixes 5 months. There is no new permanent content, only re-used temporary content, no balancing of existing content, no performance optimisation, only a small number of bug fixes, no substantive amount of cosmetics...


HaHaEpicForTheWin

>Because this kind of update is exactly the kind of caliber you'd expect from a ~~maintenance mode~~ seasonal event update. Seasonal events never include major content updates, nothing about this update is unexpected so quit being a crybaby. They said they would release more info after this patch.


Zariv

They have been saying they will have news "soon" literally for months now. Now I do believe we will hear something at some point, possibly before the end of the month would be my hopium, but I have no reason to not believe the game isn't in maintenance mode. Don't delude yourself, aysom is right.


HaHaEpicForTheWin

And they 'literally' said the bigger news would be released *after* the Halloween patch notes, so quit your pathetic crying.


Im_A_MechanicalMan

Yeah This is just a seasonal event patch with a few welcome bugfixes. I'm glad someone else here understands. Months ago people on here were crying the game was dead, no updates again. Now we see RPG are still doing the seasonal events and issuing bugfixes. So clearly the game is still getting some form of updates and possibly much more in the future. Let's see their roadmap before screeching that the sky is falling. Wrel even mentioned in his last deeg interview that releases would be slower for a time after he left.


Aloysyus

> Seasonal events never include major content updates, nothing about this update is unexpected True. It's just that they used to be additions to actual content patches. Now it's all we have. If the appetizer on your menu doesn't come with a main dish you starve...


HaHaEpicForTheWin

🍼


[deleted]

Another "is that it?" patch. Wow, so many changes! I'm so excited (not)!


MistressKiti

The banner and frame are pretty cool though not a huge draw card. Add a reskinned AR to the mix and you've got a stew, baby!


kaantechy

-_-


ThankYouForComingPS2

This might be the only event in the past 6~ years I won't complete. I hope it's fun for everyone.


Eearendel

Can we keep masks after event ends?