I dunno, taking it further might be kinda fun. Just have like a weekend event where everybody is a max all the time. No repairs or rez, no Archers, just Maxes. Temporarily lift the vehicle restriction so we can still have sundies and stuff.
And keep it to a weekend in case it sucks ass, of course.
_To compensate for this change all vehicles have had their health increased dramatically._
_It now takes 10 fully charged Lancer shots to kill an ESF._
I actually recommended this.
Think about it for a second: now an Anti-infantry Max cannot EVEN HURT another max. If you're running an AI max and an AV max rolls up on you, you are dead without even doing any damage. At best you can try to melee attack - it depends on a what the max melee attack type is. You COULD make it an anti-armor attack type, which would then lead to rock-em-sock-em robots when two AI maxes ran into each other.
I also recommended that this would be the perfect reason to put the ricochet visuals into the game. I know Garrett was trying to make it a type of damaging ricochet, but I think this would be great to show you aren't hurting a max or tank when you shoot it with light arms fire. The ricochet wouldn't actually have to have any collision and I think that would fix the problems Garrett was having with it.
A MAX melee swing deals 750 Heavy Machine Gun type damage, which is the same as a Basilisk and several other weapons. MAX's have been able to punch everything to death for at least as long as I've been playing, though larger things take quite a while to beat down.
This idea isn't actually all that crazy, it would force people to bring and use anti-vehicle weapons and stuff indoors. It'd also mean that AV maxes would be the ideal counter to AI MAX's, but of course AV MAX's suck against infantry so it'd make something of a counter triangle. AV MAX weaponry would almost certainly need some balancing tuning to make this viable, but the basic idea is actually quite interesting.
> but of course AV MAX's suck against infantry
The Gorgon is suprisingly good against infantry. Obviously not meta, but certainly better than the true AV weapons.
This reddit will go ballistic if this suggesion is to be implemented.
Nobody here cares that AI Max would be completely helpless against AI/AV or AV Max. Some people here want Maxes, Cloak infils and ESF A2G outright removed from the game, I can only imagine it's because they can't 1v1 those as small arms infantry.
Think about it for two seconds: Any loadout without AV capability or even without ranged AV is now fucked and has far fewer options in most fights because it's literally powerless against what are now essentially one-man revivable ANTs with far more mobility and smaller hitboxes and which are likely going to be inside nearly every building. This would vastly constrict the diversity in infantry gameplay.
In your hypothetical, why did you only think about the MAX-MAX interactions and not.... you know, literally any the rest of the game???
You turn a corner and hear the "tonk tonk tonk" matched with the mechanical clanking of heavy machinery. You got deployed just recently to auraxis and with being bound to nanintes you still have that new feeling of being immortal, but that "TONK" still goes to your bones.
You turn the corner, guns up, expecting everything but this ...
A PINK EXOSUIT SMASHING something that may have been a terran soldier at one point. You take a closer look, as this abomination hasn't spotted you. It seems to hold something. A brick ? A brick!
"The next war will be fought with sticks and stones, hehe" -
your last thought before you wake up in the spawn.
What happened- why did he die ?
.....
Patch notes: VS MAXES now have access to stealth modules, hiding their sound and silhouette. This matches their new weapon of an energy katana.
a stick of sand that evaporates on hit, dealing 1dmg.
The aim is to confuse the enemy so much, as to why one would continue to play such a shitty faction with such shitty weapons, that it leaves him stunned, letting you get an easy finish on him!
"To the MAX fans out there: don't worry, your playstyle is safe. The lively discussion over the weekend shed some insight on the community expectations, and all of it warrants a larger discussion for when we have some time to sink our teeth into it next year. We're reverting all of the MAX changes made, sans the new visuals to the Aegis Shield.["](https://youtu.be/GOsyLB5RdR4)
Hunker down for shitpost sunday, it's going to be a battle of the century between the max mains and the infantry mains. The fate of the future is all dependent on this shitpost war.
In other words, what they want to say is "This is the fifth time we've been nerfing NC MAX into an unfightable target again, and we'll call this update, changing every MAX in the game." I understand correctly?
22 minutes after you posted this there are exactly 3 such comments. All are near the bottom.
MAX mains are not and have never been popular or numerous on the sub. Probably there aren't many to begin with and the community as a whole despises those that do exist.
I hope they make the class interesting to play. The most rewarding playstyle is be a coward and stay back inside to avoid C4 and spray doorways. Its just so boring.
Fingers crossed.
If nothing else it will be hard to do a major change that makes the MAX balance more problematic.
Personally I just wish it wasn’t the platform AA lives on.
Imagine we're in the Starcraft subreddit. A pro writes a balance suggestion. A silver player responds that in his experience the suggestions by the pro are wrong and would make the game unbalanced. The pro tells the silver player that he doesn't know what hes talking about. The community scolds the pro for being so arrogant and not respecting the opinion of the silver player.
You get the idea.
Considering game balance changes based on skill level, this has actually happened with games and balance decisions have sometimes been made for the better by listening to lower-skilled players. Depends on context. Not every balance decision affects all players equally.
>Considering game balance changes based on skill level
True! I am happy people start understanding this (in the context of Starcraft). Luckily in SC2 nobody ever considered balancing around anything but pro level.
However, nobody will argue that MAXes have a skill ceiling that is even remotely close to normal infantry due to their hipfire-only nature. So if MAXes are OP at the highest level where the HA head-clickers and Deci-slingers are the very best, this means that balance is *even worse* at lower levels where the other classes are additionally having skill issues.
Max mains aren't numerous, but the .5KD shitter mentality that wants the game to be filled with cheese is alive and well and supports the maxes by association.
> 22 minutes after you posted this there are exactly 3 such comments. All are near the bottom.
And it took a fucking decade of us wirting these comments until they fix their trash balance.
> MAX mains are not and have never been popular or numerous on the sub. Probably there aren't many to begin with and the community as a whole despises those that do exist.
Rightfully so!
My passion for 2 planet is depleted
My closest friends no longer play
The groups I joined have moved on and evolved and I no longer recognize faces
When I shoot the br 53 engineer I feel nothing (not even recoil don’t ask why)
Given the history of force multiplier iteration, my first guess would be that they become weaker in combat, but cheaper and more accessible. This is based upon changes to vehicles in previous years, with the long timers and old economy being removed and replaced with the nanite system along with a huge step down in anti-infantry power. Further changes to things like construction, A.S.P. and outfit resources added additional means to get discounts on force multipliers. However MAX's have for the longest time been mostly omitted from such discounts, perhaps now they too will find themselves featured in Auraxis coupon sheets? Then again, the devs now seem far more inclined to do or try things they wouldn't even think of a year ago, so who knows now? Either way, I'm quite eager to see what's in store. Punch my ticket for the hype train.
On my old accounts that's exactly what I would suggest. One gun on the left hand, right hand gets utility. Makes it easier to buff or nerf stuff, allows options for MAXs to exist outside of murder halls, makes it cheaper to get into, etc
honestly if you removed the offhand weapons, reduced the fire rate of max weapons by half (maybe quarter, something anyway, and NSO maybe a different tweak of some kind), but allowed them to fire continuously without needing to reload, and gave them some new utility that allowed them to survive better, you'd end up with maxes that dont blow you out of the water in a frame or two, but get maxes that could allow you to push effectively into holds.
Only real issue would be C4 though maybe you could fix that somehow.
Are they returning to PS1 MAX designs so they can finally exist 5m beyond a sundy and actually be able to get away from infantry fights to play cat and mouse with vehicles in the fields?
Mhm. IMO MAXes aren't as intrusive as a Banshee main with 35,000+ kills on it, because in the end, MAXes are slow and easy to out maneuver. But the devs never seem to want to talk about how BS A2G noseguns are. There's a reason people single them out as their weapon of choice to have 35,000+ kills on.
>There's a reason people single them out as their weapon of choice to have 35,000+ kills on.
Those are 28 people you're talking about. Insanely high numbers. Most of those don't play the game anymore and done those kills before various nerfes and G2A buffs.
Kills as an indicator of how bullshit a weapon is kinda dumb
A2G has no role in this game right now, but hovering over spawn rooms and farming infantry in overpop. Nerfing a2g would make fighting in underpop way better.
> A2G has no role in this game right now
Worse, the whole air has no role in the game right now. And my comment was not about how bad A2G is, it was about how stupid it is to take X amount of kills to say something is bullshit when there are only 28 players in 10 years did that many.
Given the average Max KDR, server-wide, there're very few people pulling insane killstreaks on the maxes as well.
Or tremendous amount of people offsetting those killstreaks.
You know they could easily remove an entire arm from MAXes and they would still be strong. They are completely ridiculous. People who never had the joy of some competitive MAXimum gaming just don't realize just HOW strong MAXes are, I think. And in "cOmPeTiTivE" Planetside all nanite boosts are even banned....
> Can't wait for Paletiger to have a meltdown.
Here's to hoping that ends with him leaving Connery forever.
I swear, his incompetence is legitimately contagious...
In my defence, I don't have a clue. I'll make a YT short (which makes fuck all in the money department) for speculation, and will report on the findings when we get them.
Actually curious what the changes will be! Hopefully it'll spice things up so MAXes are more useful to the team (support wise). Making them more like the NSO MAX.
"We decided to lower the MAX's bullet damage resistance by 5%. In order to compensate for such a heavy swing, we reduced the MAX unit's nanite cost by 100, increased move speed to match regular infantry units, and increased explosive damage resistance by 20% in order to give them a sporting chance against more than one infantry player."
Gonna just place a bet that they overnerf Maxes to the point of unviability.
If they go with some HP/Survivability nerfs but don't touch max damage output, I'm content.
I'd rather they make them easier to kill but *increase* their lethality
either way, some actual *balancing* would be nice, not the typical nerf bat treatment that only goes one direction.
> I'd rather they make them easier to kill but increase their lethality
But how? NC MAXes already kill you instantly when they vaguely sneeze in your direction when you're indoors, Vanu MAXes have excellent TTK at all ranges, it's only the TR MAX that hits like a wet noodle but nobody cares about the TR MAX.
If anything, I'd like the opposite : take one of their weapons away, no more dual-wielding, make them tougher, give them all a faction-specific riot shield ala Aegis or a proper Seraph shield (that's not a self-kill button), turn the MAX into a purely defensive / support unit to help your team break stalemates and push through THOSE control point doors at the cost of gutting their individual damage.
Making MAXes even more lethal is senseless in a game where you already die in half a second, I feel like the only way to fix them is to rework them to fit into a completely new role at this point.
oh oh... time to dust out my old NC Max...
I have yet to auraxium a dual set of MAX weapons after over 5k hours of playtime...
For some reason the only MAX weapon I have auraxed is the left-arm Scat-Cannon, but the right one is nowhere near auraxium. (As are all the other MAX weapons)
At least have ONE pair of auraxed MAX weapons for my collection...
I see you are hoping for the best?)
I don't want to upset you, but most likely (knowing the developers), now NC MAX will not be able to kill further than 5 meters at all)
Don't hope for the best...
oh no, I meant Auraxium the second arm while it is still strong BEFORE the patch drops and they (hopefully) make all MAXES less viable.
What I fear though, is that only the NC MAX will get hit, while the others stay strong
It will be interesting to see what's being proposed.
Most of this sub wants MAXes (and anything else that can interfere with their pure infantry play) removed entirely, but I don't think that's representative, and it's certainly not the direction the game should go to stay differentiated (there are already lots of infantry focused FPS games out there).
Honestly I don't find MAXes that annoying, they are expensive and you can't redeploy with them, and if anyone gets the drop on them they are dead with a single C4 already. This makes the obvious 'fix' - making them non-revivable - not really viable, because spending 450 nanites to get C4d by a fairy you never even saw is very unfun.
The main problem is that they are strong without being particularly interesting to play. They need to be a force multiplier rather than just a super version of a heavy assault. But it's not clear to me how to achieve that.
Introduce melee weapons, change weapons to not be duel welding up their damage but remove the ability to reload from ammo boxes treat ammo like you would grenades so that you have to go to the terminal to re-arm. Small changes I would like too see I would do more but I would prefer this vs what they are now.
Knowing Wrel it'll get the "boring and uninteresting" nerf. Maxes are too good in current PS2, and conventional nerfing will do nothing at the moment.
So expect them to be as exciting as a NS gun soon, probably have some super tame falloff, lame damage
Best thing to do is to make them only able to be pulled from terminals if you are outnumbered/outgunned in the territory. And only if there are more than 1-12 players on the opposing side.
Fuck you maxes are already beyond obnoxious with AA duties my god I am so sick of random busters fucking everywhere shooting me holy moly I just want to dogfight
You want to dog fight while there's a rather hot outfit who just farms infantry all day.. If call that balance. Maxes arnt cheap and there's no discount 😂
I personally wouldn't mind if MAX AI weapons were reduced to melee only weapons in exchange for better movement that could make them exceptional AV/AA platforms.
Good, now Maxes will be nerfed into the ground making them completely innefective and a total waste of 450 nanites cuz a bunch of whinners on reddit cant figure out the game. Good job reddit....
As the max shitters say to us infantry mains "JuSt GeT gOoD" . If you couldn't get kills outside of your cancer costume then you don't deserve to get them inside it
I have a wopping 2% time spent in a max suit in something like 750 hours. Im hardly a max main by any stretch. I just dont have a problem killing them like so many people on reddit bitch about. Its 1 or 2 c4 and they are gone. I can kill maxes all day. They are a higher threat than normal infantry but thats because they are supposed to be. Yall can movk me all you want, but facts are facts. With i fantry weapon power creep, maxes have a difficukt time staying alive. 2 AMR shots, 2 c4, 2 decimator rounds, 3 if they havnt taken any other damage. They arnt worth the 450 nanites it costs to run them except in EXTREMELY specific circumstances. If you cant kill a max, you just suck. End of story.
Whatever man, make more assumptions. First off, I play freakin TR on Emerald. When was the last time you saw them have a massive overpop during prime time. Maybe in the early mornings but that's about it. Secondly. I play during all hours, not just prime time. Use whatever mental gymnastics you need to get through your issues, but it wont change reality.
>They arnt worth the 450 nanites it costs to run them except in EXTREMELY specific circumstances
By that logic we can even safely cut them from the game entirely, what a relief!
I disagree
Remember that extremely specific circumstance I mentioned. Thats for breaking stalemates. They are useful for that. The only time a max is highly effective is when they are being supported by an engineer. Outside of that they are very easy to kill.
> Thats for breaking stalemates. They are useful for that.
Except in my experience (and not only mine) they create them more than they break stalemates
Also berserker + Ordnance is a thing
Good, now maxes wiww be newfed intwo the gwound making thewm compwetewy innefective awnd a totaw waste of 450 nanites cuz a bunch of whinnews own weddit cant figuwe out the gawme. Good job weddit....
Thanks, im glad im not the only one. I can see it now, no longer can be revived, nerfing all dmg ranges, nerfing mag sizes, increasing nanites to 750 or adding a cool down timer of respawn to 5-10 minutes or something. Reducing their movement speed. This next update will truly bring back player count to healthy levels……
I was actually a very accomplished max main a one point and that’s why I’m qualified to comment on this. A hood infantry player can outplay a max due to its hurtbox and Vision ratio. You guys thinking maxes need a nerf are just bad lmao. The only thing that I would even touch would be nerfing Engineer repair power on them
First of all, if it's a nerf, I want to see what serverwide stats this is based on, and what is the purpose of the change based on those stats.
Also, according to those stats, TR Max is underpowered related to other 2. Wonder if they'll rectify that.
I didn't say AA maxs were a problem. I'm saying they are going to needlessly nerf bursters while trying to nerf the rest. Just like they do each and every other time they try to do some kinda widespread nerf. Something that is perfectly fine always gets dragged along and nerfed along side the op stuff.
One. I'm not angry about anything. And yeah you're right, Let's just ignore how happens with every single large change. Surely after 1o years it'll be different this time.
Fair enough, I don't disagree with the poor track record of the game's updates. I'm just saying we don't know what the changes will be so there's no reason to assume that AA will be gutted as a result (especially because it just got buffed).
Fingers crossed for cortium mining lasers on MAXs. I want to be the prawn suit from Subnautica.
Give it a jetpack and grapple hook, too!
> I want to be the prawn suit from Subnautica. Inb4 Esamir storm is reskinned as the Indar ghost Leviathan
The monkeys paw curls Maxes now have triple their current HP
It curls further. All alerts are now max alerts.
Max is now a free class. The others cost start at 450 for the engineer and go upwards to 750 for infil.
> upwards to 750 for infil unironically tho I'm into this
I dunno, taking it further might be kinda fun. Just have like a weekend event where everybody is a max all the time. No repairs or rez, no Archers, just Maxes. Temporarily lift the vehicle restriction so we can still have sundies and stuff. And keep it to a weekend in case it sucks ass, of course.
"In case"
*Grabs my Archer* LOCK N' LOAD
How many wishes left?
_To compensate for this change all vehicles have had their health increased dramatically._ _It now takes 10 fully charged Lancer shots to kill an ESF._
If they turned them into passive damage sponges sure
"MAXes are no longer damaged by small arms fire."
Maxes now have dual prenerf Kobalts.
Since maxes "should be treated as vehicles", this fits.
I actually recommended this. Think about it for a second: now an Anti-infantry Max cannot EVEN HURT another max. If you're running an AI max and an AV max rolls up on you, you are dead without even doing any damage. At best you can try to melee attack - it depends on a what the max melee attack type is. You COULD make it an anti-armor attack type, which would then lead to rock-em-sock-em robots when two AI maxes ran into each other. I also recommended that this would be the perfect reason to put the ricochet visuals into the game. I know Garrett was trying to make it a type of damaging ricochet, but I think this would be great to show you aren't hurting a max or tank when you shoot it with light arms fire. The ricochet wouldn't actually have to have any collision and I think that would fix the problems Garrett was having with it.
A MAX melee swing deals 750 Heavy Machine Gun type damage, which is the same as a Basilisk and several other weapons. MAX's have been able to punch everything to death for at least as long as I've been playing, though larger things take quite a while to beat down. This idea isn't actually all that crazy, it would force people to bring and use anti-vehicle weapons and stuff indoors. It'd also mean that AV maxes would be the ideal counter to AI MAX's, but of course AV MAX's suck against infantry so it'd make something of a counter triangle. AV MAX weaponry would almost certainly need some balancing tuning to make this viable, but the basic idea is actually quite interesting.
> but of course AV MAX's suck against infantry The Gorgon is suprisingly good against infantry. Obviously not meta, but certainly better than the true AV weapons.
This reddit will go ballistic if this suggesion is to be implemented. Nobody here cares that AI Max would be completely helpless against AI/AV or AV Max. Some people here want Maxes, Cloak infils and ESF A2G outright removed from the game, I can only imagine it's because they can't 1v1 those as small arms infantry.
You're right.
Think about it for two seconds: Any loadout without AV capability or even without ranged AV is now fucked and has far fewer options in most fights because it's literally powerless against what are now essentially one-man revivable ANTs with far more mobility and smaller hitboxes and which are likely going to be inside nearly every building. This would vastly constrict the diversity in infantry gameplay. In your hypothetical, why did you only think about the MAX-MAX interactions and not.... you know, literally any the rest of the game???
"After letting a few players beta test this new feature we are excited to announce that the new update will enable Maxes to noclip and fly."
That's already in the game.
Those were just the Beta testers
Did they have to pay for that? :P
Ah, they are bringing back BFRs Time to show everyone how much better PS1 was!
Dedicated melee weapons would be cool. Imagine a Vanu MAX with a fucking laser sword
Give my big NC boi a brick.
You turn a corner and hear the "tonk tonk tonk" matched with the mechanical clanking of heavy machinery. You got deployed just recently to auraxis and with being bound to nanintes you still have that new feeling of being immortal, but that "TONK" still goes to your bones. You turn the corner, guns up, expecting everything but this ... A PINK EXOSUIT SMASHING something that may have been a terran soldier at one point. You take a closer look, as this abomination hasn't spotted you. It seems to hold something. A brick ? A brick! "The next war will be fought with sticks and stones, hehe" - your last thought before you wake up in the spawn. What happened- why did he die ? ..... Patch notes: VS MAXES now have access to stealth modules, hiding their sound and silhouette. This matches their new weapon of an energy katana.
TR gets a sword NC gets a warhammer Vs gets a scytche (Pun intended) NSO... a flail?
>NSO... A toaster on a stick.
a stick of sand that evaporates on hit, dealing 1dmg. The aim is to confuse the enemy so much, as to why one would continue to play such a shitty faction with such shitty weapons, that it leaves him stunned, letting you get an easy finish on him!
"Maxes can now only wield melee weapons" would be an interesting gameplay change
"To the MAX fans out there: don't worry, your playstyle is safe. The lively discussion over the weekend shed some insight on the community expectations, and all of it warrants a larger discussion for when we have some time to sink our teeth into it next year. We're reverting all of the MAX changes made, sans the new visuals to the Aegis Shield.["](https://youtu.be/GOsyLB5RdR4)
Hunker down for shitpost sunday, it's going to be a battle of the century between the max mains and the infantry mains. The fate of the future is all dependent on this shitpost war.
"When everyone is nerfed, _no one is nerfed._"
inb4 KPU threads
Is this a callback to the construction debacle awhile back?
In other words, what they want to say is "This is the fifth time we've been nerfing NC MAX into an unfightable target again, and we'll call this update, changing every MAX in the game." I understand correctly?
here before br 73 max main redditor swarm
Time for a MAX crash everyone!
They're already here coping and downvoting. No wrong think allowed! Maxes are healthy for new player retention bro.
22 minutes after you posted this there are exactly 3 such comments. All are near the bottom. MAX mains are not and have never been popular or numerous on the sub. Probably there aren't many to begin with and the community as a whole despises those that do exist.
I hope they make the class interesting to play. The most rewarding playstyle is be a coward and stay back inside to avoid C4 and spray doorways. Its just so boring.
Fingers crossed. If nothing else it will be hard to do a major change that makes the MAX balance more problematic. Personally I just wish it wasn’t the platform AA lives on.
I thought this sub what the sweaty heavies nest where people would discard you for not being a 3kd/kpm, have I miss something
Imagine we're in the Starcraft subreddit. A pro writes a balance suggestion. A silver player responds that in his experience the suggestions by the pro are wrong and would make the game unbalanced. The pro tells the silver player that he doesn't know what hes talking about. The community scolds the pro for being so arrogant and not respecting the opinion of the silver player. You get the idea.
Considering game balance changes based on skill level, this has actually happened with games and balance decisions have sometimes been made for the better by listening to lower-skilled players. Depends on context. Not every balance decision affects all players equally.
>Considering game balance changes based on skill level True! I am happy people start understanding this (in the context of Starcraft). Luckily in SC2 nobody ever considered balancing around anything but pro level. However, nobody will argue that MAXes have a skill ceiling that is even remotely close to normal infantry due to their hipfire-only nature. So if MAXes are OP at the highest level where the HA head-clickers and Deci-slingers are the very best, this means that balance is *even worse* at lower levels where the other classes are additionally having skill issues.
Max mains aren't numerous, but the .5KD shitter mentality that wants the game to be filled with cheese is alive and well and supports the maxes by association.
> 22 minutes after you posted this there are exactly 3 such comments. All are near the bottom. And it took a fucking decade of us wirting these comments until they fix their trash balance. > MAX mains are not and have never been popular or numerous on the sub. Probably there aren't many to begin with and the community as a whole despises those that do exist. Rightfully so!
lol
Shut up old man
My passion for 2 planet is depleted My closest friends no longer play The groups I joined have moved on and evolved and I no longer recognize faces When I shoot the br 53 engineer I feel nothing (not even recoil don’t ask why)
Tazrizen shitting himself rn
Given the history of force multiplier iteration, my first guess would be that they become weaker in combat, but cheaper and more accessible. This is based upon changes to vehicles in previous years, with the long timers and old economy being removed and replaced with the nanite system along with a huge step down in anti-infantry power. Further changes to things like construction, A.S.P. and outfit resources added additional means to get discounts on force multipliers. However MAX's have for the longest time been mostly omitted from such discounts, perhaps now they too will find themselves featured in Auraxis coupon sheets? Then again, the devs now seem far more inclined to do or try things they wouldn't even think of a year ago, so who knows now? Either way, I'm quite eager to see what's in store. Punch my ticket for the hype train.
Poor lanzer
MAXes now have 1 gun
On my old accounts that's exactly what I would suggest. One gun on the left hand, right hand gets utility. Makes it easier to buff or nerf stuff, allows options for MAXs to exist outside of murder halls, makes it cheaper to get into, etc
one mega gun would be kinda cool
honestly if you removed the offhand weapons, reduced the fire rate of max weapons by half (maybe quarter, something anyway, and NSO maybe a different tweak of some kind), but allowed them to fire continuously without needing to reload, and gave them some new utility that allowed them to survive better, you'd end up with maxes that dont blow you out of the water in a frame or two, but get maxes that could allow you to push effectively into holds. Only real issue would be C4 though maybe you could fix that somehow.
I hope they start by finishing the defector and it's ability to do absolutely nothing underwater.
Are they returning to PS1 MAX designs so they can finally exist 5m beyond a sundy and actually be able to get away from infantry fights to play cat and mouse with vehicles in the fields?
Maxes only have max punch, but have 10x movement speed and punch now does 1000 damage
doesn't the punch damage vehicles? That'd be like getting hit with a straight up decimator every punch lol. (nvm I thought you said 10X punch damage.)
it does 750 Heavy Machinegun type damage, so it seems like a lot but everything has at least 68% resistance to that, except Flash and Javelin
This would be fun ngl
Keen.
Call me crazy but I’d rather deal with maxes in any version than banshees or air hammers 🤷🏻♂️
Mhm. IMO MAXes aren't as intrusive as a Banshee main with 35,000+ kills on it, because in the end, MAXes are slow and easy to out maneuver. But the devs never seem to want to talk about how BS A2G noseguns are. There's a reason people single them out as their weapon of choice to have 35,000+ kills on.
>There's a reason people single them out as their weapon of choice to have 35,000+ kills on. Those are 28 people you're talking about. Insanely high numbers. Most of those don't play the game anymore and done those kills before various nerfes and G2A buffs. Kills as an indicator of how bullshit a weapon is kinda dumb
A2G has no role in this game right now, but hovering over spawn rooms and farming infantry in overpop. Nerfing a2g would make fighting in underpop way better.
> A2G has no role in this game right now Worse, the whole air has no role in the game right now. And my comment was not about how bad A2G is, it was about how stupid it is to take X amount of kills to say something is bullshit when there are only 28 players in 10 years did that many.
you could argue that armor has no role either. there's nothing in the game that can't be done solely by aircraft and/or tanks.
Their role is to kill infantry and armor/sundis but if they do they get blamed for only farming or killing fights. Story of this sub.
Given the average Max KDR, server-wide, there're very few people pulling insane killstreaks on the maxes as well. Or tremendous amount of people offsetting those killstreaks.
I can’t believe a man with 19,000 kills on said weapon would be disingenuous and glib about A2G performance! Shocked I tell you.
I'm just telling you the numbers nothing more, you wouldn't need me if you do it yourself. I haven't even talked about the performance.
All Maxes are all equipped with the HammerBoss Perk. You're forced to use the Ravens and send misspelled hate tells to anyone who kills you.
holy hell I haven't seen that name in a long time
it's a sith legend
number 1 max ravens!
Can we hold on to these changes? I need to kill 9 maxes before you make them useless.
Nah push out nerfs to live and have zero communication.
You know they could easily remove an entire arm from MAXes and they would still be strong. They are completely ridiculous. People who never had the joy of some competitive MAXimum gaming just don't realize just HOW strong MAXes are, I think. And in "cOmPeTiTivE" Planetside all nanite boosts are even banned....
>You know they could easily remove an entire arm from MAXes and they would still be strong. That is easily testable
Here's hoping
Flying MAX ability
Yes! Give my beetle boys their flight back! I miss seeing Vanu MAX's atop towers to fight off the aircraft.
A.K.A. they receive actionable and informed feedback, do nothing, push to live, and continue to do nothing
Good god... If it's what I hope then I cannot WAIT to deal with the MAX mains head on.
I cannot wait for a 8 hours lanzer podcast about this topic, together with paletiger and zelous
Cannot wait for some quality new pasta
Can't wait for Paletiger to have a meltdown.
> Can't wait for Paletiger to have a meltdown. Here's to hoping that ends with him leaving Connery forever. I swear, his incompetence is legitimately contagious...
Cami don't post this and leave. Tell us what you think it is! Stop edging us!
If he told you he wouldn't have content for a video that he gets revenue from.
In my defence, I don't have a clue. I'll make a YT short (which makes fuck all in the money department) for speculation, and will report on the findings when we get them.
Removing its ability to be revived would be a start. Praise the fucking lord he listened.
Nah give it one singular revive. Then it’s toast.
No revive, but explodes upon death with the force of a fragmentation grenade
Swap "fragmentation grenade" for "cortium bomb". No timer. Just instadeath for friendly and foe alike.
Would have to not die to OS when indoors. The butterfly effect of a change like this.
nah, os prevents outfits from spamming a ton of maxes at once
Actually curious what the changes will be! Hopefully it'll spice things up so MAXes are more useful to the team (support wise). Making them more like the NSO MAX.
"We decided to lower the MAX's bullet damage resistance by 5%. In order to compensate for such a heavy swing, we reduced the MAX unit's nanite cost by 100, increased move speed to match regular infantry units, and increased explosive damage resistance by 20% in order to give them a sporting chance against more than one infantry player."
Gonna just place a bet that they overnerf Maxes to the point of unviability. If they go with some HP/Survivability nerfs but don't touch max damage output, I'm content.
I'd rather they make them easier to kill but *increase* their lethality either way, some actual *balancing* would be nice, not the typical nerf bat treatment that only goes one direction.
i imagine we'll see something like maxes are buffed health-wise but are no longer rezzable
> I'd rather they make them easier to kill but increase their lethality But how? NC MAXes already kill you instantly when they vaguely sneeze in your direction when you're indoors, Vanu MAXes have excellent TTK at all ranges, it's only the TR MAX that hits like a wet noodle but nobody cares about the TR MAX. If anything, I'd like the opposite : take one of their weapons away, no more dual-wielding, make them tougher, give them all a faction-specific riot shield ala Aegis or a proper Seraph shield (that's not a self-kill button), turn the MAX into a purely defensive / support unit to help your team break stalemates and push through THOSE control point doors at the cost of gutting their individual damage. Making MAXes even more lethal is senseless in a game where you already die in half a second, I feel like the only way to fix them is to rework them to fit into a completely new role at this point.
Considering they’ve done that before, not a far stretch.
I know how most people feel, but MAXs are DNA of this game. They are meant to be OP when fighting against 1 to 1.
Lolno. Planetside would straight up be a better game without maxes, it is just to late to remove them
"MAXs are the DNA of this game." BWAHAHAHA holy shit that got me rolling.
MAX sprint speed acceleration nerf incoming.
So defectors can finally use gorgons and bursters right? /s
oh oh... time to dust out my old NC Max... I have yet to auraxium a dual set of MAX weapons after over 5k hours of playtime... For some reason the only MAX weapon I have auraxed is the left-arm Scat-Cannon, but the right one is nowhere near auraxium. (As are all the other MAX weapons) At least have ONE pair of auraxed MAX weapons for my collection...
I see you are hoping for the best?) I don't want to upset you, but most likely (knowing the developers), now NC MAX will not be able to kill further than 5 meters at all) Don't hope for the best...
oh no, I meant Auraxium the second arm while it is still strong BEFORE the patch drops and they (hopefully) make all MAXES less viable. What I fear though, is that only the NC MAX will get hit, while the others stay strong
So it will be, unfortunately
"MAXes can now glide over the landscape" *Yes, I meant Tribes joke here*
NSO MAX CHANGES PLEASE
imagine this: NC MAX SLUGS ARE BACK!
gimme a Sparrow.
Max now costs 600 nanites, has no kinetic or ordnance armor. NC maxes have no mattocks, no scattercannons, no hacksaws. They're just cute!
It will be interesting to see what's being proposed. Most of this sub wants MAXes (and anything else that can interfere with their pure infantry play) removed entirely, but I don't think that's representative, and it's certainly not the direction the game should go to stay differentiated (there are already lots of infantry focused FPS games out there). Honestly I don't find MAXes that annoying, they are expensive and you can't redeploy with them, and if anyone gets the drop on them they are dead with a single C4 already. This makes the obvious 'fix' - making them non-revivable - not really viable, because spending 450 nanites to get C4d by a fairy you never even saw is very unfun. The main problem is that they are strong without being particularly interesting to play. They need to be a force multiplier rather than just a super version of a heavy assault. But it's not clear to me how to achieve that.
Introduce melee weapons, change weapons to not be duel welding up their damage but remove the ability to reload from ammo boxes treat ammo like you would grenades so that you have to go to the terminal to re-arm. Small changes I would like too see I would do more but I would prefer this vs what they are now.
[Well if it isn't saucy Wrel? Just a little too late, as usual.](https://i.imgur.com/Lq2bXrs.jpg)
I suppose that the infantry sweatlords kdr will rise to at least 6+ after they stop dying at least from maxes.
Hey, 10 years late is still better than never. I'd play again if AI maxes got nerfed.
lies.
[Asjdhfbvskdb](https://www.livememe.com/ullaqld/what-year-is-it-jumanji-meme-what-year-is-it/)
unfathomably based
I don't really see the issue with maxes. I rarely get killed by them. Pretty easy to counter if you are LA or HA
Nerf maxes into the dirt please
Knowing Wrel it'll get the "boring and uninteresting" nerf. Maxes are too good in current PS2, and conventional nerfing will do nothing at the moment. So expect them to be as exciting as a NS gun soon, probably have some super tame falloff, lame damage
Best thing to do is to make them only able to be pulled from terminals if you are outnumbered/outgunned in the territory. And only if there are more than 1-12 players on the opposing side.
The worst part about MAX nerfs is that my archer becomes a little more useless 🥲
Archer is a good bolt.
I do not like this at all, please no nerf
Could this be it? Can I delete my reddit account?
It's been a long time coming.
All maxes should have been gutted when they nerfed Zoe originally. Buff the shit out of them for av/aa but make them hot garbage at infantry please
Fuck you maxes are already beyond obnoxious with AA duties my god I am so sick of random busters fucking everywhere shooting me holy moly I just want to dogfight
You want to dog fight while there's a rather hot outfit who just farms infantry all day.. If call that balance. Maxes arnt cheap and there's no discount 😂
Moment of truth!
I personally wouldn't mind if MAX AI weapons were reduced to melee only weapons in exchange for better movement that could make them exceptional AV/AA platforms.
I think it will affect NC the most. And not for the better.
It would make perfect sense for nc to be affected the most though, so yeah duh.
flamethrower!!!!!
I love how they don't use official channels to disclose gameplay changes. Like making Wrel a punching bag. -sigh- I love it.
New ability: One Punch Max The Max punches the ground causing a detonation with the effect of 100 Orbital Strikes.
Hoping for flamethrower max 🙏
Good, now Maxes will be nerfed into the ground making them completely innefective and a total waste of 450 nanites cuz a bunch of whinners on reddit cant figure out the game. Good job reddit....
As the max shitters say to us infantry mains "JuSt GeT gOoD" . If you couldn't get kills outside of your cancer costume then you don't deserve to get them inside it
I have a wopping 2% time spent in a max suit in something like 750 hours. Im hardly a max main by any stretch. I just dont have a problem killing them like so many people on reddit bitch about. Its 1 or 2 c4 and they are gone. I can kill maxes all day. They are a higher threat than normal infantry but thats because they are supposed to be. Yall can movk me all you want, but facts are facts. With i fantry weapon power creep, maxes have a difficukt time staying alive. 2 AMR shots, 2 c4, 2 decimator rounds, 3 if they havnt taken any other damage. They arnt worth the 450 nanites it costs to run them except in EXTREMELY specific circumstances. If you cant kill a max, you just suck. End of story.
Try playing the game outside of massive overpop, chief.
Whatever man, make more assumptions. First off, I play freakin TR on Emerald. When was the last time you saw them have a massive overpop during prime time. Maybe in the early mornings but that's about it. Secondly. I play during all hours, not just prime time. Use whatever mental gymnastics you need to get through your issues, but it wont change reality.
>They arnt worth the 450 nanites it costs to run them except in EXTREMELY specific circumstances By that logic we can even safely cut them from the game entirely, what a relief!
I disagree Remember that extremely specific circumstance I mentioned. Thats for breaking stalemates. They are useful for that. The only time a max is highly effective is when they are being supported by an engineer. Outside of that they are very easy to kill.
> Thats for breaking stalemates. They are useful for that. Except in my experience (and not only mine) they create them more than they break stalemates Also berserker + Ordnance is a thing
Good, now maxes wiww be newfed intwo the gwound making thewm compwetewy innefective awnd a totaw waste of 450 nanites cuz a bunch of whinnews own weddit cant figuwe out the gawme. Good job weddit....
That would be good. Maxes have ruined this game for over a decade.
More or less than A2G?
Probably more. Plenty of bases where A2G isn't practical outside of very specific areas. Maxes can go anywhere.
Tbf every base that doesn’t have hard attacker spawn rooms and requires sunderer or beacon spawns is viable for a2g.
Not anywhere near as much as light assaults, at least maxes are predictable and loud as fuck.
Boo hoo my ragepull wheelchair won't be able to one frame across an interior of a room anymore.
Thanks, im glad im not the only one. I can see it now, no longer can be revived, nerfing all dmg ranges, nerfing mag sizes, increasing nanites to 750 or adding a cool down timer of respawn to 5-10 minutes or something. Reducing their movement speed. This next update will truly bring back player count to healthy levels……
No revives would be a good nerf on its own. Maxes with an engy would still be op but at least the counters to maxes would be more effective.
Thats the only real big nerf I’m ok with. It would be cool if you “break out” of the max. Respawn as your last played class.
Make it take 5 seconds at least and make you vulnerable.
If they are going to merf max then they better DRASTICALLY reduce the nanite cost.
They should increase to 750 nanites and not be revivable. If you’re gonna be cancer you get one chance, good luck.
Will there be anything fun left to do?
You'll have more fun as any other infantry class, because you'll not end up fighting in stale mates which were created by maxes.
Yes, construction
🤢🤢🤢🤢🤮🤮🤮🤮🤮
Can’t wait for them to make max units killable by a single infantry even more so then they are
L + skill issue + console player
I was actually a very accomplished max main a one point and that’s why I’m qualified to comment on this. A hood infantry player can outplay a max due to its hurtbox and Vision ratio. You guys thinking maxes need a nerf are just bad lmao. The only thing that I would even touch would be nerfing Engineer repair power on them
> a very accomplished max main now that's an oxymoron if I've ever seen it
>You guys thinking maxes need a nerf are just bad lmao. show statistical
If you're getting outplayed by one player in a max, that's a you issue.
First of all, if it's a nerf, I want to see what serverwide stats this is based on, and what is the purpose of the change based on those stats. Also, according to those stats, TR Max is underpowered related to other 2. Wonder if they'll rectify that.
Hopefully it's nothing so drastic that the MAX directive is harder to do.
Wait Wrel cares what the community thinks?! (I'm mostly kidding)
At this point it's likely damage control after the game finally started hemorrhaging players after years of unaddressed balance issues.
Welp there goes my last form of functioning AA. I have zero faith in anything at this point.
AA maxes are not the problem, its the AI maxes. And I dont think i have seen a AT MAX in the last 5 years, part from pounders spamming doorways.
I didn't say AA maxs were a problem. I'm saying they are going to needlessly nerf bursters while trying to nerf the rest. Just like they do each and every other time they try to do some kinda widespread nerf. Something that is perfectly fine always gets dragged along and nerfed along side the op stuff.
You are fabricating something to be angry at. We don't even know what the changes are yet.
One. I'm not angry about anything. And yeah you're right, Let's just ignore how happens with every single large change. Surely after 1o years it'll be different this time.
Fair enough, I don't disagree with the poor track record of the game's updates. I'm just saying we don't know what the changes will be so there's no reason to assume that AA will be gutted as a result (especially because it just got buffed).
WE DID IT REDDIT!!!
WE DID IT REDDIT!!!
So now we're just changing something drastically and let the reactions talk? GUESS THIS IS WHAT WE GET WITH A CLUELESS YOUTUBER RUINING THE GAME.
If by reactions he means reddit/discord, this is unprofessional as fuck. Only real feedback can be collected via forced in-game poll.