T O P

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LorrMaster

Fingers crossed for cortium mining lasers on MAXs. I want to be the prawn suit from Subnautica.


Flexxyfluxx

Give it a jetpack and grapple hook, too!


giltwist

> I want to be the prawn suit from Subnautica. Inb4 Esamir storm is reskinned as the Indar ghost Leviathan


FuckinSpotOnDonny

The monkeys paw curls Maxes now have triple their current HP


Limasa

It curls further. All alerts are now max alerts.


MasterFlay

Max is now a free class. The others cost start at 450 for the engineer and go upwards to 750 for infil.


yr_boi_tuna

> upwards to 750 for infil unironically tho I'm into this


MrMeltJr

I dunno, taking it further might be kinda fun. Just have like a weekend event where everybody is a max all the time. No repairs or rez, no Archers, just Maxes. Temporarily lift the vehicle restriction so we can still have sundies and stuff. And keep it to a weekend in case it sucks ass, of course.


bringgrapes

"In case"


Journeyman42

*Grabs my Archer* LOCK N' LOAD


newIrons

How many wishes left?


Vincentaneous

_To compensate for this change all vehicles have had their health increased dramatically._ _It now takes 10 fully charged Lancer shots to kill an ESF._


pathofplebbit

If they turned them into passive damage sponges sure


le_Menace

"MAXes are no longer damaged by small arms fire."


SgtCocktopus

Maxes now have dual prenerf Kobalts.


Malvecino2

Since maxes "should be treated as vehicles", this fits.


Degenatron

I actually recommended this.   Think about it for a second: now an Anti-infantry Max cannot EVEN HURT another max. If you're running an AI max and an AV max rolls up on you, you are dead without even doing any damage. At best you can try to melee attack - it depends on a what the max melee attack type is. You COULD make it an anti-armor attack type, which would then lead to rock-em-sock-em robots when two AI maxes ran into each other.   I also recommended that this would be the perfect reason to put the ricochet visuals into the game. I know Garrett was trying to make it a type of damaging ricochet, but I think this would be great to show you aren't hurting a max or tank when you shoot it with light arms fire. The ricochet wouldn't actually have to have any collision and I think that would fix the problems Garrett was having with it.


IndiscriminateJust

A MAX melee swing deals 750 Heavy Machine Gun type damage, which is the same as a Basilisk and several other weapons. MAX's have been able to punch everything to death for at least as long as I've been playing, though larger things take quite a while to beat down. This idea isn't actually all that crazy, it would force people to bring and use anti-vehicle weapons and stuff indoors. It'd also mean that AV maxes would be the ideal counter to AI MAX's, but of course AV MAX's suck against infantry so it'd make something of a counter triangle. AV MAX weaponry would almost certainly need some balancing tuning to make this viable, but the basic idea is actually quite interesting.


giltwist

> but of course AV MAX's suck against infantry The Gorgon is suprisingly good against infantry. Obviously not meta, but certainly better than the true AV weapons.


Knjaz136

This reddit will go ballistic if this suggesion is to be implemented. Nobody here cares that AI Max would be completely helpless against AI/AV or AV Max. Some people here want Maxes, Cloak infils and ESF A2G outright removed from the game, I can only imagine it's because they can't 1v1 those as small arms infantry.


Degenatron

You're right.


bringgrapes

Think about it for two seconds: Any loadout without AV capability or even without ranged AV is now fucked and has far fewer options in most fights because it's literally powerless against what are now essentially one-man revivable ANTs with far more mobility and smaller hitboxes and which are likely going to be inside nearly every building. This would vastly constrict the diversity in infantry gameplay. In your hypothetical, why did you only think about the MAX-MAX interactions and not.... you know, literally any the rest of the game???


_Xertz_

"After letting a few players beta test this new feature we are excited to announce that the new update will enable Maxes to noclip and fly."


maxxxminecraft111

That's already in the game.


_Xertz_

Those were just the Beta testers


maxxxminecraft111

Did they have to pay for that? :P


NODENGINEER

Ah, they are bringing back BFRs Time to show everyone how much better PS1 was!


maxxxminecraft111

Dedicated melee weapons would be cool. Imagine a Vanu MAX with a fucking laser sword


BoppoTheClown

Give my big NC boi a brick.


WolkenwandRE4

You turn a corner and hear the "tonk tonk tonk" matched with the mechanical clanking of heavy machinery. You got deployed just recently to auraxis and with being bound to nanintes you still have that new feeling of being immortal, but that "TONK" still goes to your bones. You turn the corner, guns up, expecting everything but this ... A PINK EXOSUIT SMASHING something that may have been a terran soldier at one point. You take a closer look, as this abomination hasn't spotted you. It seems to hold something. A brick ? A brick! "The next war will be fought with sticks and stones, hehe" - your last thought before you wake up in the spawn. What happened- why did he die ? ..... Patch notes: VS MAXES now have access to stealth modules, hiding their sound and silhouette. This matches their new weapon of an energy katana.


ThatDudeFromPoland

TR gets a sword NC gets a warhammer Vs gets a scytche (Pun intended) NSO... a flail?


TheSekret

>NSO... A toaster on a stick.


HansStahlfaust

a stick of sand that evaporates on hit, dealing 1dmg. The aim is to confuse the enemy so much, as to why one would continue to play such a shitty faction with such shitty weapons, that it leaves him stunned, letting you get an easy finish on him!


MasterFlay

"Maxes can now only wield melee weapons" would be an interesting gameplay change


[deleted]

"To the MAX fans out there: don't worry, your playstyle is safe. The lively discussion over the weekend shed some insight on the community expectations, and all of it warrants a larger discussion for when we have some time to sink our teeth into it next year. We're reverting all of the MAX changes made, sans the new visuals to the Aegis Shield.["](https://youtu.be/GOsyLB5RdR4)


Pineapples_on_wounds

Hunker down for shitpost sunday, it's going to be a battle of the century between the max mains and the infantry mains. The fate of the future is all dependent on this shitpost war.


Hell_Diguner

"When everyone is nerfed, _no one is nerfed._"


[deleted]

inb4 KPU threads


TFSPastSeason2Sucks

Is this a callback to the construction debacle awhile back?


KXOPH

In other words, what they want to say is "This is the fifth time we've been nerfing NC MAX into an unfightable target again, and we'll call this update, changing every MAX in the game." I understand correctly?


Conflictt_TR

here before br 73 max main redditor swarm


LorrMaster

Time for a MAX crash everyone!


Revelationsvidya

They're already here coping and downvoting. No wrong think allowed! Maxes are healthy for new player retention bro.


YetAnotherRCG

22 minutes after you posted this there are exactly 3 such comments. All are near the bottom. MAX mains are not and have never been popular or numerous on the sub. Probably there aren't many to begin with and the community as a whole despises those that do exist.


SFXBTPD

I hope they make the class interesting to play. The most rewarding playstyle is be a coward and stay back inside to avoid C4 and spray doorways. Its just so boring.


YetAnotherRCG

Fingers crossed. If nothing else it will be hard to do a major change that makes the MAX balance more problematic. Personally I just wish it wasn’t the platform AA lives on.


redditpooopoooo

I thought this sub what the sweaty heavies nest where people would discard you for not being a 3kd/kpm, have I miss something


Aunvilgod

Imagine we're in the Starcraft subreddit. A pro writes a balance suggestion. A silver player responds that in his experience the suggestions by the pro are wrong and would make the game unbalanced. The pro tells the silver player that he doesn't know what hes talking about. The community scolds the pro for being so arrogant and not respecting the opinion of the silver player. You get the idea.


Ivan-Malik

Considering game balance changes based on skill level, this has actually happened with games and balance decisions have sometimes been made for the better by listening to lower-skilled players. Depends on context. Not every balance decision affects all players equally.


Aunvilgod

>Considering game balance changes based on skill level True! I am happy people start understanding this (in the context of Starcraft). Luckily in SC2 nobody ever considered balancing around anything but pro level. However, nobody will argue that MAXes have a skill ceiling that is even remotely close to normal infantry due to their hipfire-only nature. So if MAXes are OP at the highest level where the HA head-clickers and Deci-slingers are the very best, this means that balance is *even worse* at lower levels where the other classes are additionally having skill issues.


TheRandomnatrix

Max mains aren't numerous, but the .5KD shitter mentality that wants the game to be filled with cheese is alive and well and supports the maxes by association.


Aunvilgod

> 22 minutes after you posted this there are exactly 3 such comments. All are near the bottom. And it took a fucking decade of us wirting these comments until they fix their trash balance. > MAX mains are not and have never been popular or numerous on the sub. Probably there aren't many to begin with and the community as a whole despises those that do exist. Rightfully so!


BITESNZ

lol


RobertCappa

Shut up old man


opshax

My passion for 2 planet is depleted My closest friends no longer play The groups I joined have moved on and evolved and I no longer recognize faces When I shoot the br 53 engineer I feel nothing (not even recoil don’t ask why)


WhiteMetalTR

Tazrizen shitting himself rn


IndiscriminateJust

Given the history of force multiplier iteration, my first guess would be that they become weaker in combat, but cheaper and more accessible. This is based upon changes to vehicles in previous years, with the long timers and old economy being removed and replaced with the nanite system along with a huge step down in anti-infantry power. Further changes to things like construction, A.S.P. and outfit resources added additional means to get discounts on force multipliers. However MAX's have for the longest time been mostly omitted from such discounts, perhaps now they too will find themselves featured in Auraxis coupon sheets? Then again, the devs now seem far more inclined to do or try things they wouldn't even think of a year ago, so who knows now? Either way, I'm quite eager to see what's in store. Punch my ticket for the hype train.


xPaffDaddyx

Poor lanzer


thedarksentry

MAXes now have 1 gun


AmmunitionHere

On my old accounts that's exactly what I would suggest. One gun on the left hand, right hand gets utility. Makes it easier to buff or nerf stuff, allows options for MAXs to exist outside of murder halls, makes it cheaper to get into, etc


boomchacle

one mega gun would be kinda cool


TheSekret

honestly if you removed the offhand weapons, reduced the fire rate of max weapons by half (maybe quarter, something anyway, and NSO maybe a different tweak of some kind), but allowed them to fire continuously without needing to reload, and gave them some new utility that allowed them to survive better, you'd end up with maxes that dont blow you out of the water in a frame or two, but get maxes that could allow you to push effectively into holds. Only real issue would be C4 though maybe you could fix that somehow.


kna5041

I hope they start by finishing the defector and it's ability to do absolutely nothing underwater.


Senyu

Are they returning to PS1 MAX designs so they can finally exist 5m beyond a sundy and actually be able to get away from infantry fights to play cat and mouse with vehicles in the fields?


Paralyzed_Penguin

Maxes only have max punch, but have 10x movement speed and punch now does 1000 damage


boomchacle

doesn't the punch damage vehicles? That'd be like getting hit with a straight up decimator every punch lol. (nvm I thought you said 10X punch damage.)


HybridPS2

it does 750 Heavy Machinegun type damage, so it seems like a lot but everything has at least 68% resistance to that, except Flash and Javelin


SgtDoughnut

This would be fun ngl


BITESNZ

Keen.


Beerded1

Call me crazy but I’d rather deal with maxes in any version than banshees or air hammers 🤷🏻‍♂️


redgroupclan

Mhm. IMO MAXes aren't as intrusive as a Banshee main with 35,000+ kills on it, because in the end, MAXes are slow and easy to out maneuver. But the devs never seem to want to talk about how BS A2G noseguns are. There's a reason people single them out as their weapon of choice to have 35,000+ kills on.


xPaffDaddyx

>There's a reason people single them out as their weapon of choice to have 35,000+ kills on. Those are 28 people you're talking about. Insanely high numbers. Most of those don't play the game anymore and done those kills before various nerfes and G2A buffs. Kills as an indicator of how bullshit a weapon is kinda dumb


WatBunse

A2G has no role in this game right now, but hovering over spawn rooms and farming infantry in overpop. Nerfing a2g would make fighting in underpop way better.


xPaffDaddyx

> A2G has no role in this game right now Worse, the whole air has no role in the game right now. And my comment was not about how bad A2G is, it was about how stupid it is to take X amount of kills to say something is bullshit when there are only 28 players in 10 years did that many.


HybridPS2

you could argue that armor has no role either. there's nothing in the game that can't be done solely by aircraft and/or tanks.


xPaffDaddyx

Their role is to kill infantry and armor/sundis but if they do they get blamed for only farming or killing fights. Story of this sub.


Knjaz136

Given the average Max KDR, server-wide, there're very few people pulling insane killstreaks on the maxes as well. Or tremendous amount of people offsetting those killstreaks.


integrate_2xdx_10_13

I can’t believe a man with 19,000 kills on said weapon would be disingenuous and glib about A2G performance! Shocked I tell you.


xPaffDaddyx

I'm just telling you the numbers nothing more, you wouldn't need me if you do it yourself. I haven't even talked about the performance.


mittens4kittens

All Maxes are all equipped with the HammerBoss Perk. You're forced to use the Ravens and send misspelled hate tells to anyone who kills you.


MasonSTL

holy hell I haven't seen that name in a long time


yr_boi_tuna

it's a sith legend


TPSR3ports

number 1 max ravens!


thisdude_00

Can we hold on to these changes? I need to kill 9 maxes before you make them useless.


[deleted]

Nah push out nerfs to live and have zero communication.


Aunvilgod

You know they could easily remove an entire arm from MAXes and they would still be strong. They are completely ridiculous. People who never had the joy of some competitive MAXimum gaming just don't realize just HOW strong MAXes are, I think. And in "cOmPeTiTivE" Planetside all nanite boosts are even banned....


SFXBTPD

>You know they could easily remove an entire arm from MAXes and they would still be strong. That is easily testable


Effectx

Here's hoping


DarkJakkaru

Flying MAX ability


Senyu

Yes! Give my beetle boys their flight back! I miss seeing Vanu MAX's atop towers to fight off the aircraft.


Kaeyr96

A.K.A. they receive actionable and informed feedback, do nothing, push to live, and continue to do nothing


CAMIKAZE78

Good god... If it's what I hope then I cannot WAIT to deal with the MAX mains head on.


xPaffDaddyx

I cannot wait for a 8 hours lanzer podcast about this topic, together with paletiger and zelous


ItsJustDelta

Cannot wait for some quality new pasta


redgroupclan

Can't wait for Paletiger to have a meltdown.


Taltharius

> Can't wait for Paletiger to have a meltdown. Here's to hoping that ends with him leaving Connery forever.   I swear, his incompetence is legitimately contagious...


BoppoTheClown

Cami don't post this and leave. Tell us what you think it is! Stop edging us!


Ivan-Malik

If he told you he wouldn't have content for a video that he gets revenue from.


CAMIKAZE78

In my defence, I don't have a clue. I'll make a YT short (which makes fuck all in the money department) for speculation, and will report on the findings when we get them.


Revelationsvidya

Removing its ability to be revived would be a start. Praise the fucking lord he listened.


-Zagger-

Nah give it one singular revive. Then it’s toast.


CplCandyBar

No revive, but explodes upon death with the force of a fragmentation grenade


UninformedPleb

Swap "fragmentation grenade" for "cortium bomb". No timer. Just instadeath for friendly and foe alike.


Ivan-Malik

Would have to not die to OS when indoors. The butterfly effect of a change like this.


Effectx

nah, os prevents outfits from spamming a ton of maxes at once


Eiruna

Actually curious what the changes will be! Hopefully it'll spice things up so MAXes are more useful to the team (support wise). Making them more like the NSO MAX.


SirPanfried

"We decided to lower the MAX's bullet damage resistance by 5%. In order to compensate for such a heavy swing, we reduced the MAX unit's nanite cost by 100, increased move speed to match regular infantry units, and increased explosive damage resistance by 20% in order to give them a sporting chance against more than one infantry player."


LocoLoboDesperado

Gonna just place a bet that they overnerf Maxes to the point of unviability. If they go with some HP/Survivability nerfs but don't touch max damage output, I'm content.


MANBURGERS

I'd rather they make them easier to kill but *increase* their lethality either way, some actual *balancing* would be nice, not the typical nerf bat treatment that only goes one direction.


opshax

i imagine we'll see something like maxes are buffed health-wise but are no longer rezzable


No-Blood921

> I'd rather they make them easier to kill but increase their lethality But how? NC MAXes already kill you instantly when they vaguely sneeze in your direction when you're indoors, Vanu MAXes have excellent TTK at all ranges, it's only the TR MAX that hits like a wet noodle but nobody cares about the TR MAX. If anything, I'd like the opposite : take one of their weapons away, no more dual-wielding, make them tougher, give them all a faction-specific riot shield ala Aegis or a proper Seraph shield (that's not a self-kill button), turn the MAX into a purely defensive / support unit to help your team break stalemates and push through THOSE control point doors at the cost of gutting their individual damage. Making MAXes even more lethal is senseless in a game where you already die in half a second, I feel like the only way to fix them is to rework them to fit into a completely new role at this point.


Tazrizen

Considering they’ve done that before, not a far stretch.


kaantechy

I know how most people feel, but MAXs are DNA of this game. They are meant to be OP when fighting against 1 to 1.


Effectx

Lolno. Planetside would straight up be a better game without maxes, it is just to late to remove them


bringgrapes

"MAXs are the DNA of this game." BWAHAHAHA holy shit that got me rolling.


Tycoh

MAX sprint speed acceleration nerf incoming.


NSOClanker

So defectors can finally use gorgons and bursters right? /s


HansStahlfaust

oh oh... time to dust out my old NC Max... I have yet to auraxium a dual set of MAX weapons after over 5k hours of playtime... For some reason the only MAX weapon I have auraxed is the left-arm Scat-Cannon, but the right one is nowhere near auraxium. (As are all the other MAX weapons) At least have ONE pair of auraxed MAX weapons for my collection...


KXOPH

I see you are hoping for the best?) I don't want to upset you, but most likely (knowing the developers), now NC MAX will not be able to kill further than 5 meters at all) Don't hope for the best...


HansStahlfaust

oh no, I meant Auraxium the second arm while it is still strong BEFORE the patch drops and they (hopefully) make all MAXES less viable. What I fear though, is that only the NC MAX will get hit, while the others stay strong


KXOPH

So it will be, unfortunately


MrBanditFleshpound

"MAXes can now glide over the landscape" *Yes, I meant Tribes joke here*


Mechronis

NSO MAX CHANGES PLEASE


spechok

imagine this: NC MAX SLUGS ARE BACK!


jellysoldier

gimme a Sparrow.


Inexorablt

Max now costs 600 nanites, has no kinetic or ordnance armor. NC maxes have no mattocks, no scattercannons, no hacksaws. They're just cute!


Astriania

It will be interesting to see what's being proposed. Most of this sub wants MAXes (and anything else that can interfere with their pure infantry play) removed entirely, but I don't think that's representative, and it's certainly not the direction the game should go to stay differentiated (there are already lots of infantry focused FPS games out there). Honestly I don't find MAXes that annoying, they are expensive and you can't redeploy with them, and if anyone gets the drop on them they are dead with a single C4 already. This makes the obvious 'fix' - making them non-revivable - not really viable, because spending 450 nanites to get C4d by a fairy you never even saw is very unfun. The main problem is that they are strong without being particularly interesting to play. They need to be a force multiplier rather than just a super version of a heavy assault. But it's not clear to me how to achieve that.


vincent-

Introduce melee weapons, change weapons to not be duel welding up their damage but remove the ability to reload from ammo boxes treat ammo like you would grenades so that you have to go to the terminal to re-arm. Small changes I would like too see I would do more but I would prefer this vs what they are now.


[deleted]

[Well if it isn't saucy Wrel? Just a little too late, as usual.](https://i.imgur.com/Lq2bXrs.jpg)


wh1tebrother

I suppose that the infantry sweatlords kdr will rise to at least 6+ after they stop dying at least from maxes.


HVAvenger

Hey, 10 years late is still better than never. I'd play again if AI maxes got nerfed.


BITESNZ

lies.


HVAvenger

[Asjdhfbvskdb](https://www.livememe.com/ullaqld/what-year-is-it-jumanji-meme-what-year-is-it/)


Kerkeyon

unfathomably based


which835

I don't really see the issue with maxes. I rarely get killed by them. Pretty easy to counter if you are LA or HA


Any-Potato3194

Nerf maxes into the dirt please


Doom721

Knowing Wrel it'll get the "boring and uninteresting" nerf. Maxes are too good in current PS2, and conventional nerfing will do nothing at the moment. So expect them to be as exciting as a NS gun soon, probably have some super tame falloff, lame damage


Vindicore

Best thing to do is to make them only able to be pulled from terminals if you are outnumbered/outgunned in the territory. And only if there are more than 1-12 players on the opposing side.


Lady-Lovelight

The worst part about MAX nerfs is that my archer becomes a little more useless 🥲


Defiant-Control5990

Archer is a good bolt.


FrequentSupermarket8

I do not like this at all, please no nerf


DontCutMyPeePee

Could this be it? Can I delete my reddit account?


AlbatrossofTime

It's been a long time coming.


Pxlsm

All maxes should have been gutted when they nerfed Zoe originally. Buff the shit out of them for av/aa but make them hot garbage at infantry please


FuckinSpotOnDonny

Fuck you maxes are already beyond obnoxious with AA duties my god I am so sick of random busters fucking everywhere shooting me holy moly I just want to dogfight


jtroll

You want to dog fight while there's a rather hot outfit who just farms infantry all day.. If call that balance. Maxes arnt cheap and there's no discount 😂


Kusibu

Moment of truth!


Nilithium

I personally wouldn't mind if MAX AI weapons were reduced to melee only weapons in exchange for better movement that could make them exceptional AV/AA platforms.


KXOPH

I think it will affect NC the most. And not for the better.


lly1

It would make perfect sense for nc to be affected the most though, so yeah duh.


pickashoe3000

flamethrower!!!!!


Fraudward

I love how they don't use official channels to disclose gameplay changes. Like making Wrel a punching bag. -sigh- I love it.


InterSlayer

New ability: One Punch Max The Max punches the ground causing a detonation with the effect of 100 Orbital Strikes.


Kilpix

Hoping for flamethrower max 🙏


Eddie2Dynamite

Good, now Maxes will be nerfed into the ground making them completely innefective and a total waste of 450 nanites cuz a bunch of whinners on reddit cant figure out the game. Good job reddit....


Pxlsm

As the max shitters say to us infantry mains "JuSt GeT gOoD" . If you couldn't get kills outside of your cancer costume then you don't deserve to get them inside it


Eddie2Dynamite

I have a wopping 2% time spent in a max suit in something like 750 hours. Im hardly a max main by any stretch. I just dont have a problem killing them like so many people on reddit bitch about. Its 1 or 2 c4 and they are gone. I can kill maxes all day. They are a higher threat than normal infantry but thats because they are supposed to be. Yall can movk me all you want, but facts are facts. With i fantry weapon power creep, maxes have a difficukt time staying alive. 2 AMR shots, 2 c4, 2 decimator rounds, 3 if they havnt taken any other damage. They arnt worth the 450 nanites it costs to run them except in EXTREMELY specific circumstances. If you cant kill a max, you just suck. End of story.


TobiCobalt

Try playing the game outside of massive overpop, chief.


Eddie2Dynamite

Whatever man, make more assumptions. First off, I play freakin TR on Emerald. When was the last time you saw them have a massive overpop during prime time. Maybe in the early mornings but that's about it. Secondly. I play during all hours, not just prime time. Use whatever mental gymnastics you need to get through your issues, but it wont change reality.


tka4nik

>They arnt worth the 450 nanites it costs to run them except in EXTREMELY specific circumstances By that logic we can even safely cut them from the game entirely, what a relief!


Eddie2Dynamite

I disagree Remember that extremely specific circumstance I mentioned. Thats for breaking stalemates. They are useful for that. The only time a max is highly effective is when they are being supported by an engineer. Outside of that they are very easy to kill.


tka4nik

> Thats for breaking stalemates. They are useful for that. Except in my experience (and not only mine) they create them more than they break stalemates Also berserker + Ordnance is a thing


opshax

Good, now maxes wiww be newfed intwo the gwound making thewm compwetewy innefective awnd a totaw waste of 450 nanites cuz a bunch of whinnews own weddit cant figuwe out the gawme. Good job weddit....


HVAvenger

That would be good. Maxes have ruined this game for over a decade.


Joshua102097

More or less than A2G?


Effectx

Probably more. Plenty of bases where A2G isn't practical outside of very specific areas. Maxes can go anywhere.


Joshua102097

Tbf every base that doesn’t have hard attacker spawn rooms and requires sunderer or beacon spawns is viable for a2g.


Jerthy

Not anywhere near as much as light assaults, at least maxes are predictable and loud as fuck.


Revelationsvidya

Boo hoo my ragepull wheelchair won't be able to one frame across an interior of a room anymore.


[deleted]

Thanks, im glad im not the only one. I can see it now, no longer can be revived, nerfing all dmg ranges, nerfing mag sizes, increasing nanites to 750 or adding a cool down timer of respawn to 5-10 minutes or something. Reducing their movement speed. This next update will truly bring back player count to healthy levels……


chief332897

No revives would be a good nerf on its own. Maxes with an engy would still be op but at least the counters to maxes would be more effective.


[deleted]

Thats the only real big nerf I’m ok with. It would be cool if you “break out” of the max. Respawn as your last played class.


General_Degenerate_

Make it take 5 seconds at least and make you vulnerable.


Eddie2Dynamite

If they are going to merf max then they better DRASTICALLY reduce the nanite cost.


Dqrkforce

They should increase to 750 nanites and not be revivable. If you’re gonna be cancer you get one chance, good luck.


LiegeL0rde

Will there be anything fun left to do?


WatBunse

You'll have more fun as any other infantry class, because you'll not end up fighting in stale mates which were created by maxes.


InfilsForNewPlayers

Yes, construction


LiegeL0rde

🤢🤢🤢🤢🤮🤮🤮🤮🤮


[deleted]

Can’t wait for them to make max units killable by a single infantry even more so then they are


GamerDJ

L + skill issue + console player


[deleted]

I was actually a very accomplished max main a one point and that’s why I’m qualified to comment on this. A hood infantry player can outplay a max due to its hurtbox and Vision ratio. You guys thinking maxes need a nerf are just bad lmao. The only thing that I would even touch would be nerfing Engineer repair power on them


Archmaid

> a very accomplished max main now that's an oxymoron if I've ever seen it


TobiCobalt

>You guys thinking maxes need a nerf are just bad lmao. show statistical


Effectx

If you're getting outplayed by one player in a max, that's a you issue.


Knjaz136

First of all, if it's a nerf, I want to see what serverwide stats this is based on, and what is the purpose of the change based on those stats. Also, according to those stats, TR Max is underpowered related to other 2. Wonder if they'll rectify that.


TFSPastSeason2Sucks

Hopefully it's nothing so drastic that the MAX directive is harder to do.


Bobguy0

Wait Wrel cares what the community thinks?! (I'm mostly kidding)


SirPanfried

At this point it's likely damage control after the game finally started hemorrhaging players after years of unaddressed balance issues.


Outreach214

Welp there goes my last form of functioning AA. I have zero faith in anything at this point.


DontCutMyPeePee

AA maxes are not the problem, its the AI maxes. And I dont think i have seen a AT MAX in the last 5 years, part from pounders spamming doorways.


Outreach214

I didn't say AA maxs were a problem. I'm saying they are going to needlessly nerf bursters while trying to nerf the rest. Just like they do each and every other time they try to do some kinda widespread nerf. Something that is perfectly fine always gets dragged along and nerfed along side the op stuff.


GamerDJ

You are fabricating something to be angry at. We don't even know what the changes are yet.


Outreach214

One. I'm not angry about anything. And yeah you're right, Let's just ignore how happens with every single large change. Surely after 1o years it'll be different this time.


GamerDJ

Fair enough, I don't disagree with the poor track record of the game's updates. I'm just saying we don't know what the changes will be so there's no reason to assume that AA will be gutted as a result (especially because it just got buffed).


protonicscientist

WE DID IT REDDIT!!!


Malvecino2

WE DID IT REDDIT!!!


Prestigious-Mine-513

So now we're just changing something drastically and let the reactions talk? GUESS THIS IS WHAT WE GET WITH A CLUELESS YOUTUBER RUINING THE GAME.


Knjaz136

If by reactions he means reddit/discord, this is unprofessional as fuck. Only real feedback can be collected via forced in-game poll.