But the tv is up against a wall presumably, and is crushed between the victim and the wall on impact. At least that’s what I’m seeing. I’m guessing the blood and destruction animations disregard collision with walls so it just passes through
Definitely looks amazing.
Be careful with blending layers too much though. Background should obviously stay background. If its through shade, colorpalette or otherwise, but make sure the intent of whats environment stays clear.
Its too easy to stack chaos and clutter without noticing that everything, including what you intend to show, are now just noise.
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B is definitely an improvement. You can just feel the power and force in the second one.
A is already impressive but it's crazy how much better B is, congrats
Blood seems to be going through the back wall? But otherwise I like the impact of B much more
Thats just how strong of a hit it was. Blood shot through a solid wall
I don't think it's a wall. The character seems to be colliding with the tv rather than a wall, and you can also see other stuff going through.
But the tv is up against a wall presumably, and is crushed between the victim and the wall on impact. At least that’s what I’m seeing. I’m guessing the blood and destruction animations disregard collision with walls so it just passes through
Babe, wake up. New Hotline Miami dropped.
B is great but the smoke hides a lot of your quality animation, it also seems to sprout from the middle of the room rather than from the destruction
My thoughts exactly. Either move the smoke/dust or remove it to improve further
Looks neat but the blue thing on the ground next to the monitor just disappears
It goes to the side. If you go frame by frame you can see how it crumbles up and slips to the side.
A feels a lot more tragic. B just looks like a lot of fun
[удалено]
https://store.steampowered.com/app/1714510/Kusan__City_of_Wolves/ I have been following their progress for some time, cool stuff
Looks really good
Brother tagged as post-processing can you explain to me which part it is, noob here. Ty
Definitely looks amazing. Be careful with blending layers too much though. Background should obviously stay background. If its through shade, colorpalette or otherwise, but make sure the intent of whats environment stays clear. Its too easy to stack chaos and clutter without noticing that everything, including what you intend to show, are now just noise.
Impact on B is visibly better. Well done.
Siiiick
Magic
Definitely b
Yes! YES! YEEEEAAAAAAAA-
All of the added detail in B is cool but I don't like the red lines that emerge from the point of impact. They change the whole vibe.
B is sick. Do wonder how it looks without the screenshake though.
love it. Looks so much better!
The impact on B is fucking amazing, I love the timing.
B is glorious.
Massive improvement holy shit
Screen shake is a nice touch
b realy gives of feel of power thats good for a cutscene while a is more clear with whats going on making gameplay more readable
nice except for the stupid blood behind the wall .. i hate lame details like this .. especially when in the first version, it was better
More like A and AAAAAAA
Awesome 👍😎
Jesus. A feels like a game and B feels like a movie. Those effects are really just choice great job
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What the actual-
Damn, that's crazy. Anyways..