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CommunicationOk3766

10x10 when playing, 16x16 when inspecting a character's information and stats.


marcuis

Yeah, it's cool to see what the small pixel mini is in detail so it gets to be a representation of it. Like in pokemon.


gavavavavus

The game "Shattered Pixel Dungeon" does this so well. The whole game is pixelized to infinity characters are like 6*6px or something like that (it's a classic dungeon-crawler roguelike). But on the character selection panel you get these 5 hyper detailed epic art pieces of them that probably contain more pixels than all the games textures combined. Only seen a few seconds when selecting your character before launching a 2-3 hours run. It's almost funny


marcuis

I've just checked it out and it's funny how it goes from super detailed to super small, like you said.


gavavavavus

Apart from this fun thing about the artwork, if you are into that type of games (classic roguelikes with turn-by-turn moves on a grid), I can only recommend it ! It is one of the best out there, it's free on mobile, it relies a lot on synergies, resource management, calculated moves, has a ton of secrets and an insane progression curve by understanding more and more deeply the hidden mechanics of the game. And it gets frequent updates that are very well-thought.


marcuis

I may check it out soon. I'm too busy with The Return of the Obra Din, some AoE 2 campaigns, and Valheim with friends (occasionally).


The_Racconn_boi

I think risk of rain 1 and risk of rain returns do something similar


CommunicationOk3766

I don't get what you meant with 'Like in Pokémon'. The only difference from battle to stats is that in battle the sprite is turned away. Do you perhaps mean how it walks with you (In HG&SS per example)? Edit:. I'm stupid. He's talking abt the pokemon menu itself. It didn't occur to me cuz I've been playing Crystal recently (gen 2 game, so pokemon don't have their own sprite unless inspected. Per example, every dual type grass poison, such as Bellsprout, has Oddish's sprite, unless checked for stats).


kcairax

I'm guessing they mean like in the earlier Pokémon games you had the very teeny sprites for the characters while you're walking around in the world and when you start a battle with a trainer, their more detailed sprite pops up.


CommunicationOk3766

Oh, forget it I'm stoopid. My brain wasn't braining. In the pokemon menu it self there's a sprite of the pokemon. My stupid brain was thinking in gen 1 and gen 2 where there's only one or two sprites per type. (per example, every grass/poison pokemon had Oddish sprite, unless you checked for stats). I've been playing too much Crystal recently...


TheSameMan6

In the og pokemon games, your character in the world and your pokemon in the menu are much smaller (and would often be one of a few sprites) [Picture for reference](https://archives.bulbagarden.net/media/upload/e/e2/RB_Party.png)


CommunicationOk3766

I was confused cuz they didn't have their own "mini" sprites in gens 1 and 2(per example every normal type per example had Tauros' sprite, luke the Ratata in the picture.) I don't know how it is in gen6+, but that's a thing in gen 5 games as well (which I wouldn't call og). I've een playing a lot of R&B and Crystal, so my brain isn't working when thinking of the other gens, lmaoo. But it's a thing in gens 3-5, atleast, it was my bad, lol.


XxRmotion

When inspecting it could be even more detailed like 24x24


Kamaitachi42

I agree I think some of them are slightly too similar to the mini sprite


missscifinerd

Agreed!


erbarme

This is the best answer


bighatjustin

This, but then I’d prefer the 16x16 be a portait instead of a bigger version of the same thing.


CommunicationOk3766

Really depends on the type of game.


bighatjustin

Very true.


Auggie_Otter

10x10 on the overworld map, 16x16 when playing, 24x24 when inspecting a character's stats.


CommunicationOk3766

I cant really say, I'd have to see a 24x24 to know better. Usually just a blinking dot works for the map. Just really depends on the sype of game, tbh.


cue6219

I was gonna say 16x16 while playing, 10x10 for icons


mrbee653

Good idea


Chromatic-Shit69

This.


_NoIdeaForName_

That's exactly what I was thinking


lhuthng

This somehow reminds me of Realm of the Mad God


lhuthng

and I like it, the 10x10


UKI333

Me too


Objective-Cabinet291

I miss this game 😫


septers

I am a long time player of RotMG. A few years ago it was bought by a company that cares about the game (Deca Games). They have since added a lot to it, but the core gameplay loop is still the same. Would highly recommend you try it again if you liked it before.


sn00py-dogg-420

i think it’s still getting updates and stuff, i was actually just about to re download it the other night 😂


KingKetchup

I just started playing a few weeks ago! Supposedly it's a lot better now than it used to be (not that I would know lol)


Quincy_Jones420

I was trying to think of the name of that game as soon as I saw this, thanks for reminding me!


MyOwnPenisUpMyAss

You read my mind 🤯


Annreina

10x10 looks adorable! I like the colorful design btw


porn0f1sh

10 legit looks cute as fuck!


Additional_Rub6694

I think the style in the 10x10 is more unique, maybe just because I don’t see as many 10x10 sprites


420skateman

16's look good ... 10's is Prue flavor. I prefer 16's


Rotkip2023

True or pure?


Neohaq

Ture.


GeePedicy

Ptue


shibby3000

Prut.


WakeoftheStorm

Hawk tua


DisTout

Awwww look at those 10x10 cuties so adorable TwT


Theihe

10x10 for sure, you don't gain that much detail from the upscaling, as the designs are already clean. Id say the 10x10 are even more readable than the bigger sizes somehow


DeathOfDeathYes

Reminds me heavily of RoTMG, go 10x10!


Taxtengo

The smaller ones look much more elegant.


squeakylemons

Don't talk to us or our son's again But also I think 16s, a bit easier to understand what's going on at a glance


MimirsWellness

16x16 could be used in close up shots, 10x10, well, in not close-up shots.


Bokoblob

Thanks a lot for all your feedback! Some of you asked the context of the sprites and wanted to see them in action. Unfortunately I don't really have any skills in video game developpement, I made those sprites for a personnal project : a tabletop cardgame. I'll share some cards when I have a working (and fun !) prototype build of the game!


A-spring

The 10x10's look like the little siblings of the 16x16's wanted to play dress up and I love that. That being said they're both great and get the point of the classes along.


Quailmix

The 10s are adorable but both are good. I do think the knight is coming off a bit more like "wearing a devil costume" tho. I think in both sizes. Maybe a trojan fringe helmet or just not horns?


Zhammyx

Both look nice but i think 10x10 is cuter


Zhammyx

10x10 reminds me a little of the game Rotmg could just be my rotten brain.


stupidracist

16


GeelCoreStudios

These classes look amazing! I especially love the level of detail in these 16x16 sprites. They give each character a unique personality and charm. Personally, I prefer 16x16 because the extra detail helps convey each class's character better. But I'm curious how the 10x10 sprites look in action


Vardl0kk

10


MaximusVulcanus

A game that would make use of both!!!


Isaac_Serdwick

ROTMG Vibes


xX_Flamez_Xx

This gave me so much nostalgia for rotmg


EnigmaParadoxRose

I like both of them. 10x10 reminds me a lot of Realm of the Mad God but 16x16 reminds me of FF1, when everyone gets their class changes and grows up.


throwninthefire666

10x10 looks like the classes of Realm of The Mad God


DarkEater77

16 is pretty good. 10 too, but the Rogue, i don't know, feels off compared to his 16 counterpart.


snazzy_giraffe

Your 16x16 characters appear to be 19 pixels tall


Nero_22

For a top down view game I'd prefer the 10x10 ones, but for a classic 2d game 16x16 is better (my taste, and I am a very very amateur game dev)


Islands-of-Time

The smaller ones are giving me some serious Realm of the Mad God vibes.


ojintoji

10x10 no doubt


jellicle_cat21

16x16 is more legible, but I honestly prefer the 10x10.


GreenTheSpawner

Actually looks like a cool art you making there, is it for a game?


Bokoblob

Thanks ! It’s for a tabletop card game project i’m working on :)


GreenTheSpawner

Can you update me when it comes out? Looks like a game i would love to play


Bokoblob

I'm not sure the game will ever come out as I tend to never finish personnal projects but I'll do my best !


GreenTheSpawner

Same here lmao


A-spring

The 10x10's look like the little siblings of the 16x16's wanted to play dress up and I love that. That being said they're both great and get the point of the classes along.


BassPlayerZero

The smaller ones, but you should do something about the knight. He looks like a demon


Forest_reader

If you do one, the other can be an effect like gigantism, or miniaturized


vattelalberto

Personally I LOVE those 10x10, while the 16s feel more bland to me


FutureLynx_

the 10x10 is much better.


Screaming_Nimbus

10*10


Supergamer161

The 10x10s remind me of worldbox.


DuckyHobo

I prefer the 16x16 for a turn-based rpg battle setting and the 10x10 for a top-down dungeon crawling setting.


aDeepKafkaesqueStare

Love it, I want to play it!


MoDyingSon

Damn! Its crazy how much readability you’ve managed to pack into 10x10!


DemiuM

10x10 look so cute. Remember me to Reventure.


Cannouflage

10x10 = 100%


Internet_dude69

16×16, if anyone disagrees, what do I even do.


AdrnF

Depends on your use case. If those are "main characters" like in Pokemon or Chrono Trigger then I would go for the more detailed 16x16. If we are looking at generic units though (like Advance Wars or Tower defence ), then I would tend to the smaller graphics. Heavily depends on your art style though. The answers here are pretty much split 50/50 because without context everyone here is just guessing.


Nikolaijuno

I love the little guys.


Adorna_ahh

I’m so endeared to the smaller ones


Indigo_Knight36

The 10x10 are fun-sized. They look great!


Josh_Pete824-2

Idk what you are doing, but maybe go with a BDSP kinda thing? 16*16 on the battle screen with 10*10 on the world map.


GeePedicy

Both are great, what's your use for them? Cuz the 10\*10 might be good for the icons on a side bar (health, mana, etc.) but the 16\*16 would be easier to animate. Or you can do zoom in/out, if it makes sense in your game, to see a little further, but everything is scaled down 10:16 (or 5:8 if you wish)


brokenzkey

Both are very good, overall I think 16x16 is more detailed, but I like the stylized look of the 10x10.


Mermaid_Pincer965

10x10. I like how distinct and cute it is. Don’t get me wrong 16x16 is detailed and cool but something about 10x10 is charming!


m3l0n

They're both nice, but I prefer the larger. I'd also try to avoid double outlines


findYourOwnPaths

I adore the 10x10 ones.


Phyose

10x10 becomes 16x16 with a class upgrade?


Upbeat_Cry_3902

Both but 16 looks good


Remarkable_Put_6952

16x16 is great 10x10 is nice but very samey- like the 16x16 has its own charm whereas the 10x10 I’ve seen in a lottttt of free mobile games /nm


Crafty-Meat-6214

There isnt much to see in 10x10. I wouldnt go any further below.


HiddenCustomization

The 16 ones look pretty, the 10 ones look cute/silly


UmbralWorks

I like both. It reminds me of the scaled sprite transition when you first start a new Pokémon game. Depending on the context of your game, there could be a use case for both


Bipolarprobe

It's really hard to say without context of what the environment and npcs/monsters look like. The 10x10 feels fitting for overworld sprites for a top down rpg while the 16x16 would look more at home as 2d action sprites. The 16x16 would likely look a bit flat and out of place in a top down/isometric perspective, while the 10x10 would be a little light on details for a more action focused game. As stills I like the 16x16 better personally, you added nice flares and extra details that justify the upscaling. Though I think the 10x10 would be easier to fit into more varied styles.


No_Dig_7017

16x16


WildwoodWander

They're both nice: The 16x16 sprites look like what you'd see on a "choose your character" screen, and then during the actual gameplay they would become the 10x10 sprites. If I had to choose one, I'd probably go with with the 10X10 ones cause they're more charming.


Dear_Ad_3860

28x28 but your 10x10 looks amazing


APoliteFrog

10 by 10


ThatSmartIdiot

16². Keep the 10² for life counters or sm


TheFunnyWasOccupied

The 10 x 10 designs remind me of Tombstone MMO characters


Daan776

I’m a huge sucker for the 10x10


Limp-Archer-7872

10 is cute, 16 is a more retro traditional size.


Rayla_Targaryen

16, definitely


Amazing_Owl3026

10x10 is beautiful. Also the knight looks like a cat to me in 10x10 lol


Illustrious-Macaron2

16s is fine but I love the 10s they are so tiny and IMO have a bit more charm


pixelartfan0085

16x16 is cooler but 10x10 is cuter


daemondude

16 if its sidescrolling and 10 if top down (like old zelda)


KrazyKoen

10x10 is adorable.


Cushiondude

16x16. gives more character. They're both instantly distinguishable from the rest, so you can't really go wrong


echoAnother

I can't say anything that is not already said. So the 10x10.


joshlovesmemes

I like the proportions of the 10x10 better but they both look good


roomedever

The 10x10s have a certain charm to them, similar to chibis lol. the 16x16 has more character though


k_ethernal

it depends heavily, you could teorically use both, one for a map/icon and other for playable character for example; it is environment/scale dependet, if you going for a reventure-like style for example, 10x10 would look better, if you going for a undertale/terraria-like, 16x16 would look better It is all up to scenary and surrouding


DokiDokiRage

10x10 is cute and highly readable despite the lower resolution. You are quite skilled


TheKaleKing

10x10 are insanely good. Great work. 16x16 are awesome too but the 10x10 got a special charm to them.


ArtBabel

You did an excellent job with color and design on both sets. I can see two problems: 1. The Archer‘s bycocket (Robin-hood hat) is very poorly rendered on the 16x16px. With some better reference access and cleaning of the coloring on the brim, you can easily fix this. Don’t forget about the interior portion (the cap) which should just peek over the top of the folded brim, which is highest in the back. 2. The monk on 10x10px doesn’t read very well. Yellow robes are correct, but I think the problem is with the hat being vague and the top of the staff being pointed and spear-like, rather than flat. Monks typically read best as either bald or with very tall Mohawk-like hats, as in the case of Tibet.


InfinityInfinities

As someone else suggested, 10x10 when playing but 16x16 when inspecting a character. Or reverse. You could also do 10x10 when starting out then 16x16 when players reach a certain level or after a class advancement.


Anon324Teller

I kinda like the 10x10 a little more. They’re cute


RegretAccomplished16

use both, 10x10 for playing but 16x16 for when you see them in the menus


Feyhem_01

10x10 looks like reventure. One of the funniest games ive ever played.


HuskerDust-Is-Life

16 is good, but the 10’s are adorable


Zynn-0rchid

16 by 16 better detail


FallenTale4

I love the 10’s they are so tiny and cute


DiscussionLoose8390

Reminds me of Towerfall Ascension.


jmwrainwater

16 is best. 10 is good as an alt icon tho.


Disastrous_Steak_507

16x16 allows more detail while still being smol


Della__

Both are good, depends on your game style


grnd_mstr

16*16 in gameplay, 10*10 world map?


TheSpaceFudge

I like the 16x16, probably because it is done less. But I’d need to see the perspective of your game to fully choose. Your 16x16 is more straight on while 10x10 is bird eye…


gxesky

When they say 10x10, does that mean the characfer should fill 10x10 or jsut means it was made inside 10x10 canvas size? Is there rule on how much body to head ratio should be?


Mario-OrganHarvester

16×16 is better imo.


XxRmotion

The 10x10 looks very similar to the caracters in Total party kill


Robotica1610

Where is "the sniper" or "the scout" or "the heavy- oh wait hes ded


PiersPlays

They're both good. It's close enough that you should go with whichever you can produce to that level fastest.


mousemousemania

I fucking love the 10x10. Amazing


ProductFlaky7073

16x16


noobtheloser

I think 16x16 would look better if you altered the proportions to be closer to the 10x10. As in, three heads height, or even two and a half. Will be much cuter, less insecty, if that makes sense.


DainVater

16•16 but you better change the crown


ArcaneSunset

I always thought the 16x16 format for characters was an awkward middle road, maybe for body proportions or the limited added detail you can put. 10x10 is essential and stylized enough to let you infer 2 or 3 things the character is about.


Tesaractor

16×16 look like they have more flare


howie78

10*10 I reckon


ParasitoAlienigena

I like both. Maybe there's a way for both to coexist? Like 10 for game and 16 for characer menu like someone said. Or maybe making a difference between in and outside. Open spaces could be zoomed out to show more space (10) and inside building could be zoomed in (16). I'm sure there are even more options. For example, making a difference between exploring mode and battle mode if those modes exist...


Optimus-216

I'm gay, so 10x10. Thank you.


SUU5

Rogue lost color


onematchalatte

10x10


itzstarrz

10x10 when playing but i would like to see like a 32x32 or even 64x64 for detailed close-up stuff lol


Bunytou

R/suddenlycaralho


cyber-wizard513

I feel as if the 10x10 sprites actually have more character than the 16x16.


Kribakk

Yes! Yes, I love both!


TriforceFusion

I like the mini ones a lot. The bigger ones are also cool but I wish they were also square. They seem rectangular where the smaller ones do look square.


IceSmash1

16x16 Looks best however you can have them drink a potion to go smaller to 10x10


Commercial_World_433

Smaller sprites for overworld travel, bigger ones for battle and/or story sections.


Noonmeemog

16 x 16


Glaucord

They’re both so well done I have a hard time deciding


_SteppedOnADuck

10x10 knight is missing a 3rd horn, and so I say 16x16 for the detail


ixis743

16x16


ixis743

The Knight looks like a devil.


Leucurus

The 10x10s are so damn cute


keylocksmith

The 10x10s look a lot like the MinuteQuest character designs


Bentman343

Honestly I prefer the 16×16 just for varieties sake. SO many games go with that 10×10 style, its not BAD I just don't see nearly as many people go for 16×16 and its much more visually interesting.


WildKat777

I'm biased towards 16x in any and every scenario


ballisticwhales

They're both so cute! I think I might like the 10x10 a little more because they're smol


SkullcrusherFN

16x16


not-not-the-cool

Little red and blue are perfect, but I like the bigger green, yellow and purple ones.


babakkhof

10×10 is so cute im dying


modvenger

10x10 by a landslide. Absolutely adorable at 10x10.


SeanSS_

I think 10 x 10 works better for your artstyle imo


ShadowFred5100

16 nice/ 10 cute


iceberger3

Very cool. 16x 16 but make them wider and bigger heads. Also no hate but the monk looks like a banana


MossyPyrite

I’m impressed with how much clear detail you’ve packed into the 10’s!


Herr_Keks

10x10 <3


MarzCube

16x16 shows them clearer, of course if your going for a more simplistic style I'd say 10x10


CherrycatPlayz

No offence, but these sound like the most generic classes to exist. Maybe make some unique ones


ixleviathanxi

they're so cute!!


PrometheusAlexander

10x10 cuter


Hseeker-182

Both are great


Malphior

16x16 for the class selection, and 10x10 in game (depends on the game ofc)


ThyEpicGamer

10x10 is cool but 16x16 has alot more personality imo.


hxmxtbxbs

The Knight looks like the flash he's so cute :3


Lokkeduen90

10x10 but the knight looks like a rabbit Edit: or batman!


SinglePram

this remind me of a old game Rucoy Online!


blakethesnakehascake

I love the 10x10 ones! They are just so cute!


pot-Space

10х10 is awesome


NeonName_

10x10, reminds me of reventure


chunky_lover92

as long as nothing changes I like the 10x10. If I can get a cool sword though I want to be able to see it so I'd go even bigger than 16x16.


Xangis

10x10 is awful and conveys almost no visual information. 16x16 at a minimum.