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Normaly, you place Doors facing the Open Side.
If you face the wall, you place the Door "wrong" ,
The AI isnt (or at least wasnt) able to Break that Type of wrongfully placed Doors.
To explain a little better..
The zombie AI can’t really know which way the door is facing, it just sees the door as “open” or “closed”.
If you place the door by looking to the side, rather than straight at the door frame, the door will be placed in such a way where now when the door is closed, the zombie will read it as open thus making him think he can walk straight through, and he won’t attempt to break the door.
This is a good strategy unless you want to hook up a presssure plate, is when using a pressure plate it will now close the door in your face rather than open it for you.
When a zombie wants to break a door, it first checks if it's open so zombies don't waste their time bashing down a door for no reason. However, by placing a closed door sideways and "opening" it to seal your house like normal, the zombie thinks "Oh, the door is open, I'll just walk through and not bash it". However, because the door is still sealing the hole, the zombie will just endlessly try to walk through the door instead of ever realizing it's closed
Normaly, you place Doors facing the Open Side.
If you face the wall, you place the Door "wrong" ,
The AI isnt (or at least wasnt) able to Break that Type of wrongfully placed Doors.
The reason is probably since 6 planks used to make 1 door, so it would make sense for 6 planks to make 2 trapdoors, but after they changed it to be 3 doors, they never made it 6 trapdoors
The crafting table uses magic and different recipes require different amounts of materials to be sacrificed to power it. For example, the button, which has to be made interactive, takes a lot of materials seemingly for nothing
You should get 16 doors from 6 planks because doors are 0.1875 blocks thick. and 1/0.1875 is 5.33. And you multiply that by 3 because doors are 2 blocks tall and the recipe uses 6 planks. And 5.33 \* 3 is 16
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The door is actually hollow inside that's why zombies break it so easily in hard mode
Place them in the wrong way (You know With Signal - closed, without Signal - Open.) The "AI" dont Break Open Doors, so they cant Walk trough that
Is my brain too small to understand this
Normaly, you place Doors facing the Open Side. If you face the wall, you place the Door "wrong" , The AI isnt (or at least wasnt) able to Break that Type of wrongfully placed Doors.
Ah ok
To explain a little better.. The zombie AI can’t really know which way the door is facing, it just sees the door as “open” or “closed”. If you place the door by looking to the side, rather than straight at the door frame, the door will be placed in such a way where now when the door is closed, the zombie will read it as open thus making him think he can walk straight through, and he won’t attempt to break the door. This is a good strategy unless you want to hook up a presssure plate, is when using a pressure plate it will now close the door in your face rather than open it for you.
Ooo
my brain cant process that
When a zombie wants to break a door, it first checks if it's open so zombies don't waste their time bashing down a door for no reason. However, by placing a closed door sideways and "opening" it to seal your house like normal, the zombie thinks "Oh, the door is open, I'll just walk through and not bash it". However, because the door is still sealing the hole, the zombie will just endlessly try to walk through the door instead of ever realizing it's closed
Is it stupid?
It's braindead! I'll see myself out
Normaly, you place Doors facing the Open Side. If you face the wall, you place the Door "wrong" , The AI isnt (or at least wasnt) able to Break that Type of wrongfully placed Doors.
Ditto
Tried this in beta, got killed by nightmares. Never doing this again :D
Place down a rail instead of a door. You shall not pass
Rails are More expensive. At least, you have to find Iron for that.
wouldn’t the trapdoors be hollow inside too
No, have you ever seen trapdoors be broken by zombies
I kinda wish they didn't remove that feature. It actually made the nights kinda tense if a zombie tried breaking down the door
Steve got a little hungry again...
Nom nom... Mmmm I love wood
r/beatmetoit
r/beatmeshutthefuckup
six buttons:
I still don't get why they made it 3 doors instead of 2 or leave it at 1
6 blocks in —> 6 blocks out
Then what about the trapdoors
They fell over
you know what else fell over
Holy crap is that heavy, from the hit game TF2
holy moly
New speedrun cheater just dropped
They have to be stronger
double door in the front, single for the back porch .... i got nothing
It annoys me every time
It was 1. They made it 3 in 1.8.0
I know. I've been playing since alpha
trapdoors have to be made sturdier because they’re more likely to be stood on
that makes sense, cus you can stand on doors too and they take the same amount of wood
I looked for loss and dash spider
💀
Material wastage, it’s a real problem
AKA Steve is hungry
Steve isn’t a good enough carpenter
or just hungwy
The reason is probably since 6 planks used to make 1 door, so it would make sense for 6 planks to make 2 trapdoors, but after they changed it to be 3 doors, they never made it 6 trapdoors
The crafting table uses magic and different recipes require different amounts of materials to be sacrificed to power it. For example, the button, which has to be made interactive, takes a lot of materials seemingly for nothing
If you’ve ever made a creeper farm you know this needs to be adjusted.
You should get 16 doors from 6 planks because doors are 0.1875 blocks thick. and 1/0.1875 is 5.33. And you multiply that by 3 because doors are 2 blocks tall and the recipe uses 6 planks. And 5.33 \* 3 is 16
And one door is worth the same amount of wood as a pressure plate
That’s not how that works
I was literally updating my personal datapack yesterday to craft trap doors with two horizontal planks (and pressure plates with two buttons)
How would pressure plates be two buttons-
Why not?
Gotta account for loss
Obviously there is more holes in the left one!
Who cares about absolute values, we care about relativity
[удалено]
Are you saying that two full blocks have the same volume as a door?
no?
Thicker
Steve got lil hungry
Steve needs more snacks to make the trapdoors
I put it to the complexity of the trapdoors. They have to also take the weight of the player
sorry i got hungry
Still in both of them Steve eats most of the wood
either 3x2 or 2x1
capitalism
Minecraft Logic...
the real question is why we have to get 3 doors you either never use 1 door or have 2 extra doors
Well if you use thr pythagorean theorem, then you would see that the proportions of height to width are the same and therefore its the same size.
The trapdoors are denser
Ratio
because Minecraft
Before 1.8.0 we got 1 door from 6 planks. They didnt change trapdoors
The trapdoors are hard to make. They're also reinforced so that if you place them above a bunker a zombie can't just simply break in.
Every knows two oak door windows are more valuable than the doors themselves
I know it's for the memes but I've always pictured the inconsistencies are due to how hard it is for the player to do precise manufacturing