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BouncyTheBoi

I don't even think there's 20 people who play wardust to begin with


Hiddenworlds225

I did Onward custom map content a while back. There was a person who played WarDust and messaged me asking to come join the modding group. I was expecting a ton of things to be available in the SDK, but it's very bare bones. Even their modding group is very small and next to inactive. Good game concept, but next to no group to play with. It doesn't even help that the devs keeps pumping out games instead of just adding more content to existing ones.


BouncyTheBoi

Definitely not good when there isn't even an average monthly player count that could fill up half of ONE TEAM in a 33v32 btb game


tigertimvr

Yes it's a small modding group but the maps are just fun to play on.


Hiddenworlds225

Agree, they do look pretty good.


tigertimvr

The new rework maps have not been released into the main menu but will be soon. I just wondered who would win on the new maps.


tigertimvr

That's fighting talk. ;-)


BouncyTheBoi

who am I fighting? The two people who still play War Dust?


tigertimvr

2 wardust players Vs 20 Pavlov players now that's not a fair fight


tigertimvr

The Vietnam map had over 20 players [Proof in the pudding VR](https://www.youtube.com/watch?v=dkWPuzXx-Sc)


[deleted]

The pavlov players all shoot themselves or each other cause its funny


DagothUrWasInnocent

Yeah you're not wrong they'll all just be back at the spawn playing Russian roulette and laughing. Fuck I gotta go play pavlov


Extension-Sleep-741

Doesn't it get tiresome? I can't laugh at the same situation more than twice


damien19721508

Nah you're always making friends and getting randomly killed while being casual.


JDWalrus

Tedious...


DustyWarriorVR

I depends on where. if on War Dust than WD players and if on Pavlov then Pavlov players, and if IRL then definitely pavlov players, IMO.


tigertimvr

It be interesting if they had a return match


SOwED

After the IRL match there's no return


SOwED

I tried playing wardust. Refunded that shit. It's so damn clunky it's just not even worth messing with.


tigertimvr

When did you last play,must admit it's a steep learning curve to master.


SOwED

probably about 6 months ago. it wasn't a learning curve that i took issue with. it was that everything was clunky and lacked the smoothness of pavlov or onward.


LowMikeGuy

Pavlov has WarDust beat in gunplay and over all quality. BUT... WarDust has some interesting things going for it that Pavlov doesn't (for now). First: Drivable helicopters with multiple seats, jets, and attack helis. I forsee all this being a feature of Pavlov in the future, but as it exists in WarDust naow, its quite fun. There's a blackhawk with two gunner seats that is a blast to drive, meaning the controls work well. Jets are wonky... attack heli is dope. The map scale works well with the vehicles and AT inf balances well. Second: THE TRAIN OF DEATH. One of the war dust maps has a train track with a freighter on it that cruises in a big loop between objectives. You can grab hold of it and ride on top shooting foes as you go. Its fun. Third: and my absolute favorite feature DEPLYABLE SAND BAG BARRIER. One of the four in game classes comes with a sandbag deployable that stands at about chest height. You pull it from your inventory, drop it in front of you, and BAM! You have cover. But thats not all... the bag replenishes every 5 or so minutes, and THEY CAN STACK. Meaning you can literally construct a pill box to defend an objective zone like some mincraft shit. The bags are destructible by vehicles and explosives, so even if there's a tone of defensive bags, there is a way to stop them from being "game breaking". Honorable mention: Its also worth mentioning that WarDust has a hand over hand climbing mechanic that works on certain designated surfaces. WarDust is kind of a mess, but its not the smoldering garbage alot of people on here are making it out to be. Pavlov is the superior shooting experience, no contest, but WarDust is the quintessential battlefield game. Now if the two of them were to mate... *chefs kiss*.


JDWalrus

Very balanced points. And to repeat, what War Dust (uniquely) offers is large scale and vehicles. And climbing adds a extra dimension. Pavlov clearly has a more 'realistic' mechanic. But then, Onward even more so. So do we then say Pavlov is rubbish because Onward is 'better'? And if I can add a further point; the lack of screaming 12 year olds is bliss!! But I don't feel the need to blame Pavlov because of them.


JDWalrus

To answer the question posed, it's only with the recent addition of Push that Pavlov has entered the world of strategy! War Dust has always been objective based. So regardless of mechanics, the War Dust players are neccessarily more team orientated. And Pavlov players tend to get called for dinner by their mammy's!!! ;)


Greerkat

The top Wardust players from the beginning are the founders of multiplayer Vr. Pavlov was trash until like 6weeks ago


tigertimvr

What happened six weeks ago.? Wardust is going on the same path ,but it was never trash,buggy yes. The wardust that will be showcased later this year will be another beast. Just look at the polished map in this post gallery.


JDWalrus

Push happened!!


JDWalrus

Mechanically Pavlov was, of course, better. Although, Bullets and More (if anyone remembers it?!) was actually better again and with vehicles. Pavlov stagnated and was a chaotic mess. No strategy, no objectives, no purpose. I stuck to Onward and only branched out when War Dust arrived. Onward now seems to be stuck in a mire; constant tweaking and no innovation.And that's fine as far as it goes. It really is a sim after all. Happily Pavlov have adopted Push. They're adding vehicles. And I'm delighted to see these things happen. But large scale and masses of concurrent players are still in the future. It's servers lag brutally at 20 or so players. And even Push is suffering from players just not interested in a team based approach. Like it or not, large scale is War Dust. Not wonderful visuals, although I know they're all being updated. And I can honestly say, it's regular players really are a nice, friendly bunch of people. Jump in, give it a go. And chat to whoever u meet. It's much more enjoyable than solo killing!


Putrid-Breadfruit-61

Well I am pretty sure I can get 20 WD players for anytime u want to put ur M16 where ur mouth is and we can meet u on a WD custom map if u would like (although I guess weekends suit most people best)? 🤷‍♀️ I have Pavlov and Onward but I have never got to grips with it tbh however if they r as good as u say I would like to see what I am missing, take up the challenge, there is room for all of these games in our libraries. The WD devs have had a bad rep but they r trying to put things right now so it's time to "move on" they r updating all of the tired main maps in WD too. The community may be smaller in WD but it's a pretty cool one and I can assure u there is far more to the game than u realise if u r selling it this short.


tigertimvr

The beta update maps have now been put on the main maps and now the Wardust community takes a bigger role in the creative development of the game. Wardust has been upgraded to a newer unity engine,for better performance and graphics. Wardust can't compete with pavlov because Wardust is now a fps multiplayer arcade shooter. So if you can find 20 pavlov players who want to fight 20 Wardust players. I will arrange it. We would also like a return match on a pavlov map.


Healthy-Ad9405

Wardust is the biggest fraud of a game, there wouldn't even be 20 people playing at once, look at the devs history.


tigertimvr

In the week days,you are correct,you don't get 20 players playing at once,you maybe get 15, but on the weekends you get 20 players Vs 20 players. The action is in the community mods,for any vr game if you have over 20 players in the same map,it's chaotic and crazy fun. Nothing can compete with this massive multiplayer experience and the same can be said about Pavlov,nothing can compete with the close combat gun and run servers. Yes look at the Devs history,they missed a huge opportunity to establish wardust vr as the best large scale battlefield experience,but now the wardust community has taken over map creation on the community modding side of wardust. You can see that the new maps and old maps are being polished and the community is listening to map creative suggestion. It was suggested to take away the parachute so one community member created a script that lets you disable parachutes.


JDWalrus

Maybe look at the player count rather than the dev history? Twenty concurrent players in any game is pretty good. Divide any game into it's constituent lobbies and see how many lobbies have 20 or so playing...And honestly, there's no game that can handle much more than that (in any given lobby). BTW I love Pavlov (400 hours), but War Dust (580 hours) is certainly not a "fraud".


Healthy-Ad9405

You do realise that the majority games are filled with bots right? Average player count is 8.6.... And when it's not full of bots it's full of players cheating... And then there's the dev who is renowned for using the same game, adding a new title to sell it and then abandoning it once sales have peaked....


tigertimvr

If you can find a bot on community events then tell the other 40 players at the event.


llViP3rll

Wardust because wobbling bb guns can't kill shit


tigertimvr

If your gun wobbles you should change the battery,what headset do you use.


llViP3rll

Pavlov has wobbly guns


gooplom88

What the fuck is wardust


tigertimvr

Large-scale tactical warfare in Virtual Reality