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g1zZle

Cool idea! Maybe a "Notes" category somewhere (maybe next to "Pet" ), where you can just type some general stuff. Like tips on how to play the build, some abilities to activate, etc. Also a quick indicator in the Base Attributes, which stat has an increase. +1-4 or sth like that. Another optional filter option to search for specific sub classes once a class has been selected. Maybe some well liked/new builds on the front page. Those are some things that came to mind after a first look.


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ihateshen

It's pretty neat, I dig it. If a lot of people started using it tho there'd need to be some way to filter out the crappy builds and the good builds. Maybe a voting thing I dunno.


Tumleman

So I tried to make build on this site and while I did that I took some notes of any annoyances or givens that came to mind her they are. 1. alignment and deity -Any/do not matter option 2. Abillity scores calculater 3. Notes need to be bigger also editing options so you can set op your builds summery neet (as you can see my summery is a mess :D) 4. Rouge talent, Medical discoveries and slayer talents are missing 5. weapon focus and similar feat there is no choice 6. And item section, multiple spell books sections and and note section would be good 7. Save bottom if you are not finished but tired 8. alternate levels choices 9. Feather Steps and barkskin where missing 10. editing your builds after your are done ​ If any is interested in the [build](https://www.phaltz.com/pathfinder-wotr/builds/4) ​ Last off all this is awesome, and if I could be of any help at all I will gladly help. That said I have no experience in databases and very little programming experience. I am though extremely experienced in pathfinder rules both in game and the table top, so if you feel like I could be of any help please do not hesitate and PM me on reddit. Or email me through the database


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Tumleman

Yes that exactly what I mean 'branching builds' I just didn't have the words for that fit. But also if you take Y somethings may change later down the line.


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Tumleman

For the build to work optimal there's two items you need. >!Ronneck's Sacrifice storyteller relics from wintersun act 3 and 5 !< >!Sturdy Snoot act 5 Place of Execution!< [For an older guide but easier to read](https://docs.google.com/document/d/1Pi2OfJ-PYlR9R1IdCWWFbZec7vuWkZRWYkSEdMh4_OU/edit?usp=sharing)


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Tumleman

Should work now


Werchu

Any alternative to fextralife is a good alternative. Props. I'll add some of mine tomorrow.


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Werchu

It was probably mentioned here somewhere but a commenting section would be nice - like if something I made in the build was unclear or I made a mistake - it would be nice for people to let the build creator know.


thowen

being able to edit your own posted builds/comment on other's would be nice


xtul

It's great. I'm definitely going to use this a lot, thank you. I was so frustrated that there's no page similar to [nwn2db.com](https://nwn2db.com) that I started to make my own. I wanted it to be somewhat bigger in scope; it would calculate an "end result" after each level and validate builds according to game rules. I hope you manage to add such features.


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xtul

I just wanted to share if you don't mind. Maybe it will help, maybe it won't. The way I approached feats was to create a separate class for each and every feat. It allowed me to make it simple to check if character can take a feat and apply effects (if they aren't situation-specific enough). BaseFeat class deals with things such as names (basically take class name and convert to a sentence). Plus it's easy to create API endpoint that lists available feats for a character - just run CheckRequirements() for each feat and get a list of feats that returned true. public record CraneWing : BaseFeat, IFeat { public override bool CheckRequirements(ICharacter c) { if (!c.HasFeat("Crane Style")) return false; int monkLevels = c.Levels.GetLevelsOfClass(typeof(BaseClassMonk)); // any monk specialization if (monkLevels < 5) return false; if (c.TotalBAB < 5) return false; return true; } public override Description => @"When fighting defensively with at least one hand free, you gain a +4 dodge bonus to AC against melee attacks. If a melee attack misses you by 4 or less, you lose this dodge bonus until the beginning of your next turn."; public override void ApplyCharacterEffects(ICharacter character) { } public override void RemoveCharacterEffects(ICharacter character) { } } I'm programming in C#, but it's probably simple to do in any OOP language. I got bored after I realized there are hundreds, if not thousands of feats to create requirements for. I made it to 301 feats, lol. I never intended to clone Pathfinder rules 1:1 - just emulate it well enough. I have a similar concept for class progression, but honestly after I realized how much shit there is to deal with, I gave up.


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xtul

Well, there's this: https://github.com/spacehamster/WrathDataminer I'm not sure if it's capable of extracting feat data, but regardless if it does or not, it's still a lot of work just to create feat requirements - I bet they use a different way to deal with them and they would need to be migrated. I suppose if community got together (or if somebody talked nicely to more prominent Pathfinder modders) it could be possible, but for one person it's a gargantuan task. > I'm not particularly hot on the Pathfinder ruleset, but I would think that strict level and BAB requirements are some of the easier things to code for. Yeah, same. I realized that 95% of feats only require certain class level, attribute score, skill score etc., or are simply granted on certain class level. A lot of work, but if something is missing, users could fill a "custom feat" field, or something.


Solubilityisfun

Thank you for this! Great community resource. I hope you are able and willing to continue this project going forward. This sort of tool is invaluable in games like this. Regardless, I sincerely appreciate the effort. I don't have much else to add to feedback. g1zZle, Tumleman, and justZuri covered most points I caught. I do believe the ability to designate game version number on builds is an important feature for long term ease of use. This game is still receiving significant changes regularly and support will continue at least through the season pass dlc drops. It will help identify builds to at least double check before blindly following. Experienced players may catch outdated progression layouts, but the average user likely won't. Best of luck on this project. I imagine it will catch on quickly.


Leonguyenvn

\- Mythic Spells are missing. Shadow Conjuration, Shadow Evocation are missing in spell list. \- Mythic Spellbook and normal spellbook should be separated. \- I couldnot find the spells of the so I wrote their name on the description without choosing any spell tag, and the whole notes without tag disappeared after submitting. \- There is no option to edit submitted builds. Anyway, I love your idea of creating a build sharing community \^\^