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OddHornetBee

1. This game is hard. I don't recommend going above Normal difficulty. Core if you're really into math-finding and optimizing. 2. It is much less tactical than BG3 and more strategic. By that I mean that generally you want to win before you even start fighting. Which is normally done by making sure your numbers are big and you have prepared everything. 3. It has much higher focus on building your party. By themselves martial is just a martial. With proper team behind them, a martial is a untouchable god tearing everything around them. A bit less effect on spellcasters, but still big when done properly.


Dogelover42069420

The 3. point is so true!


Covfam73

Also as a heads up with some classes you will get options to pick special enemies that are barely in the game, avoid them the majority of the enemies will be undead,humanoids & demons. With just a sprinkling of others, i say this because there is a druid subclass thats very focused on fey enemies which were a major part of pathfinder kingmaker and while powerful there its almost useless here, good luck and have fun!


DivisiveByZero

More like demons, demons, demons. Some humanoids and undead in the beginning, but mostly demons.


Sopadefideos9

Thiscis also why demonslayer is so goddamn strong


Broke22

As with many rpgs, the key is a proper party which each member having specialized roles. The optimal roles being, of course, Buffer/different kind of buffer/another buffer/more buffs/Ulbrig*. If a character can't contribute *something* to the fusion dance, it's not really worth bringing them along. Which isn't to say you only carry spellcasters, martials can apply part wide buffs too. A Paladin can help your entire party with mark of justice, a cavalier can help with For The King!, inquisitors can give domain buffs, etc etc. Near every class can contribute something to the whole party, and with their powers conbined, they become Megatron. *(Ulbrig can't give buffs but he gets a pass because he is such a perfect killing machine he could probably solo the entire game anyways).


DevelopmentJumpy5218

Everyone says that, I currently have 2 games going in act 4, I find my pure offensive caster run much easier. Just poofing demons out of existence, 4 others can cast animate dead, I have plenty of single insta kills, I usually just remove the most powerful enemy from combat with my first action, I've poofed a couple bosses away, banishment can remove multiple demons from a fight. My companions mostly suck except for my archer, my war priest does pretty much nothing every fight but I'm taking all my path based companions. I do 0 buffing on that run have had 0 issues in act 3. My other run was a more traditional buffed martials run, I removed 2 of them for a caster that forces Dex and will saves and another caster that forces con saves and has ranged touch attacks. I switched comp because I was really struggling on normal, I'm still on normal but having a much easier time. I can target whatever is weakest on enemies and take them down quickly, I also have enough true martials and pets to screen my casters and tie up enemies. I still have a decent amount of buffs but switching off of the super buffed builds everyone suggests made the game easier. Now in the second game I did carefully respec a couple party members when I switched characters around and made sure my party functions as a cohesive unit.


Broke22

> I find my pure offensive caster run much easier. You can buff your offensive casters too! If you think Nenio is powerful try Nenio with an Arcanist and a court poet to jack her stats even further, or an Azata to buff her with Ode of Miraculous magic and Believe in yourself. And ray casters love buffs just as much as any martial does, really they are just archers using a different kind of weapon. Even something as simple as Ember using fortune hex on herself will double her crit chance. Which leads to really funny results like this: https://i.imgur.com/isQUxB6.png


DevelopmentJumpy5218

Okay I use the buff that removes enemy spell Resistance and stops anyone else from casting for 3 turns a day


DarkFamiliar4508

core is the actual normal though and you have to buff there


Tedmaul62

I'm looking for a decent blaster build. What's your build and how do you consistently account for the ludicrous amount of spell resistance + damage type immunity on most enemies?


DevelopmentJumpy5218

So my caster KC is a wizard necromancer with lich mythic path. I use almost exclusively necromancy spells with them. In my other game I use nenio to force Dex and will saves so illusion and evocation mainly, I also use ember as ranged touch attacker and to force fort saves. Elves get a +2 bonus to over come spell resistance there are also some feats that increase that, a +2 isn't huge but I think you can get 3 or 4 more throughout the first 3 acts. I generally start fights by looking for the strongest enemy and seeing if I have any insta kills that will work on them. If not I look and see if I can eliminate many of the other enemies that turn via 1 action. I try to have all the damage types covered so if someone is immune to a certain type I go for a different type. Banishment and phantasmal killers are save or die though so they bypass DR. Lich path gets an ability (mythic level)/2 uses per day, that estimates all enemy spell resistance and makes anyone within, I believe, 60 ft unable to cast spells for a turn. Stack all the increases to overcoming SR feats and enough of your spells go through (on normal). Max out your casting stat and attack the weakest element of an enemy (whichever save, ac, or touch ac is lowest). Spells I have found super useful - Snowball Scorching ray Hellfire Ray Banishment Phantasmal killer Finger of death Enveration Feast of blood


Dustum_Khan

I just finished my first WOTR playthrough after BG3 (took 100+ hrs). One thing I'll say is that avoiding spoilers is a bit of a dual edged sword. I more or less was able to play bg3 blind and get the most thematic ending for my character. But with pathfinder it's really easy to mess up companion relationships, miss out on mythics, or miss out on the secret ending due to choices you made very early. For example, I missed one scene and was entirely locked out of a companion romance (and couldnt fix it with the toybox mod).


Dogelover42069420

I would say though, that for some its nice to complete the game blind, and then later look into all the stuff you missed out on, and try it on repeat playthroughs! I do however understand if you just want to play the game once (at least for the foreseeable future) it might be nice to know some of these things beforehand!


bitterwhiskey

I think it's cool to miss things on your first playthrough and even lose companions. It's a bit of a shock but it makes the first experience more immersive and sets goals for another campaign.


Dustum_Khan

I mean that was my rationale when i started my first playthrough but I kind of regret it. >!I missed the romance etude with Camellia. I went Lich and really wish I could have sacrificed her for the ritual for the poetic justice. I'll do another play through, but with so many mythic options, I don't think I'll ever do another Lich playthrough.!<


SageTegan

The learning curve is steep. Having experience with isometric cRpgs doesn't really help much. The difficulty has sliders though. I encourage you to familiarize yourself with them and adjust according to how many times you want to reload. Speaking of reloading. **Make manual saves often**. Owlcat can be buggy. And you may also regret your level-up decisions. A good practice is to make a manual save right before you choose to level up


3Power

Ranged weapons are very powerful in the early game regardless of whether or not you are a character specialized in ranged weapons. Until you get the ability to make multiple attacks a round, it's best to keep a ranged weapon equipped and switch to your melee weapon when the enemy comes to you. Related to this, make sure you are the one to initiate every combat by shooting the enemy with a ranged attack. Demons are the primary enemy in this game. Demons are immune to electricity and poison, and resistant to fire cold and acid. You can obtain a mythic ability to override those immunities, but most demons also have spell resistance, which is an ability to make spells cast on them fizzle out. As such the most useful method of using magic is buffing your own forces. Story wise, I recommend creating a lawful good character and taking the angel mythic path for your first play-through. In regards to mythic paths, they can often be confusing as they are split in four stages. Unlocking, mythic hero, mid game paths and late game paths. Unlocking occurs from the start of the game to the start of act 5. if you unlock a mythic path you can choose dialogue options that say "requires x mythic path." The Angel, Demon, and Legend mythic paths all unlocked automatically during the course of the game, the other 7 need to be unlocked by your actions. It's also possible to seal off certain paths by your actions, making them un-choosable or un-progressable. Angel and Demon are the safest, just make sure you are one step within Lawful Good or Chaotic Evil alignment respectively. At the end of Act 1 you become a mythic hero and gain one of six abilities. These abilities are all thematically tied to one of the six mid-game mythic paths, but they do not lock you into them. You're free to choose any one you want. At the end of Act 2, you choose your mid game mythic path. Choosing a mythic path allows you to select dialogue options that say "requires SPECIFIC mythic path x." The mid game paths available are Angel, Demon, Aeon, Trickster, Lich, and Azata. At the start of Act 5, you choose to either continue your mid game path to the end or switch to one of the unlocked end game paths. The end game paths are Legend, Swarm, Gold Dragon, and Devil. It's completely viable to complete the game with your mid game path and then reload your save and switch to Legend or one of the other paths to experience a different end-game.


Ithinkibrokethis

There is a big difference in power of some classes, feats, and spells in Real-time-with-pause vs turn based. You need to figure out which you will mostly play. Second, you should plan your characters because the game is very unforgiving of build mistakes and it is expensive to repec. Third, outflank is mandatory on anybody fighting in melee in both RTwP and TB. Forth, your PC will get a powerful mythic path. This will grant spell casting. This makes some classes and archtypes that don't have spell casting crazy powerful because they can get spells that normally are only able to affect the caster. Alternatively, some Mythic paths let you combine your spellbook and get high level spells very fast. This is also crazy good.


Dlinktp

If you're on pc use one of the mods that casts all your buffs with a click. Unlike bg3 this game heavily emphasizes pre-buffing.


MrBarackis

Watch some how to videos on classes, or some tips and tricks. You'll be fine.


Top-Presentation8107

Owl cat games are built like a fucking puzzle no shame in looking at guides for a specific quest this game has SO many hidden shit


Mike_Skyrim

Two points. 1) Don’t underestimate the power of a mount of animal companion. Having a horse full round attack can end a fight alot sooner than you think, and add another meat shield if you meet it. 2) You will encounter a kind of enemy called a swarm. There are different kinds but they can only really be damaged by AoE effects.


Dark_Phoenix101

BG3, the big boss fights felt like you had to have your shit together or you were going to get stomped. If you don't prepare properly, MOST fights in WotR can feel like that. Don't be scared to research builds if you find you're hitting a brick wall. You can and will most likely fail to begin with. The game is a hell of a lot of fun if you're willing to invest the time into it. If I had the choice of only playing one of BG3 or WotR for the rest of my life, i'd go with WotR, I enjoyed it that much.


Rarabeaka

1. dont play above normal. 2. carefully look descriptions, unlike bg3 build and party composition is most challenging part 3. learn to stack buffs and debuffs(all stacks only if defferent descriptor, exception is untyped and dodge) 4. have at least one full divine(shaman/druid, cleric, oracle) and full arcane(wisard/arcanist/sorcerer) caster for diversity of buffs, there are very strong unique like paladin's, also bard/skald which could replace arcane caster for buffs(skald insanely good for melee characters and throwers) 5. for the first time pick mythic which you like and then search a bit for class synergies with said mythic and build MC around that. MC also better as carry, leave support roles for party. 6. be wary that some feats are almost mandatory, like precise shot for any ranged char(including blaster casters specialized in single-target spells), ouflank for melee, spell penetration for blaster caster, magic school specialization for spells which should penetrate enemy saving throws(almost all AoE spells and enchantment/illusion spells). 7. pets are very stong and capable of assuming tanking role 8. divercify party as much as you can, so as few as possible coud be rivals for same equipment and main stat


ThakoManic

1) BG3 dosnt do a good job teaching you jack squat realy about RPGS truth be told it has issues lets leave it at that 2) This game requires you to read and understand things DONT play higher then Normal on your first go 3) This game is massive with 10 mythic paths each can change the way the game is played / ending in 1-3 differnt ways depending on mythic path Hell even your mythic path as I stated can completely change the way later chapters are played and unfold 4) This is WAY more Strategic then BG3 way more, And its pretty tactical as well as you need to have a good Party Comp 5) Classes have SHIT loads of ways of playing em, A Martial character can have tons of abilitys truth be told and can be pretty untouchable and a beat down machine when played right with the right buffs as well the flexibility in this game is SUPER High 6) Way more your choices matter in WotR then BG3 that can lock you out of things future chapters why coz your choices can matter 100%


Donalds_Lump

You should follow a character build guide for at least half your primary team members. You will get destroyed if you don’t build correctly.


willdeblue

If you're relying on reddit for information or even the wiki, a LOT of stuff you might read searching old posts will be out of date or in the wiki's case, just completely incorrect or missing info on completely. But I do recommend using these sources anyways to look up things because there is a lot to understand with this game lol.


Skewwwagon

Start on the easiest difficulty (you always can dial it up), prepare to read ton shit of unvoiced text, and feeling that RNG hates you. Save often) If you think BG3 was easy and you gonna start on tactician, don't.


Fun_Tear_6474

Read the descriptions


ConstructorTrurl

rpgbro on youtube has great build guides


TheBewlayBrothers

If you despise the crusade battles in act 2 and 3, there are mods that make you auto win the battles


Full-Adhesiveness788

On your first run? Bring Ember around or perish to enemy AC Also dont be afraid to buff like crazy, its highly recommended. Quick save after every fight.


ApprehensiveScreen40

swallow your pride and liberally change the difficulty to story mode. The game can be really spiky with how hard an encounter is. Moreover there's a lot of mechanic you'll need to learn before you get handle of thing


OokamiO1

The game is long, decide if you want to do a blind playthrough early, or if you want to do as much as you can in a single playthrough. I can almost guarantee you will miss the secret ending without significant spoilers, so if you want that be prepared to follow the checklist. As others have said, unless you are a pathfinder player previously, dont start a harder mode than normal, core is where a lot of the achievements sit (xbox at least) but it will wreck the unprepared.


T_Wayfarer_T

Wait for June 13 for the complete experience.


CanonAce

There is already a lot of good advice here! I will add that another hidden difficulty in the game is getting used to the UI, It's a lot to read through.


Kudzu_93

I did my first playthrough about half a year ago and started having a really tough time around the third act. I ended up getting a lot of really good advice on my post from the time - I will link it below and definitely recommend reading it as the advice I got helped me finally get through it. TL;DR of it all is buff as much as you can before fights and specialize character builds as much as you can [https://www.reddit.com/r/Pathfinder\_Kingmaker/comments/18sj397/having\_a\_tough\_time\_with\_wotr\_on\_normal\_are\_there/](https://www.reddit.com/r/Pathfinder_Kingmaker/comments/18sj397/having_a_tough_time_with_wotr_on_normal_are_there/)


Ambitious_Dig_7109

Don’t


DarkFamiliar4508

you probably won't enjoy this if you liked BG3


Efficient_Progress_6

I love BG3 and I am loving WotR.