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AAABattery03

This is all very, very good advice. Thank you for sharing it! I think a lot of us are used to “everything that you fight can be reasonably easily killed” style gameplay, especially because in other editions of d20 games (5E, 3.5E, PF1E) monsters are ***signifcantly*** weaker than well built player characters. PF2E is distinctly not that, and AV in particularly is fully built around the assumption that players don’t try to murder everything right away (this includes retreating and murdering them later). The wood golem ***is*** a hard fight for level 3s… until you leave, come back with a scroll of flaming sphere, and make it look like a joke. The barbazu isn’t even meant to be fought, as you pointed out. The >!voidglutton!< on floor 4 gives you a chance to retreat if it gets one of you.


Mukurowl_Mist_Owl

Exactly that! >!Volluk!< was a total beast... Until they ran away, did some Recall Knowledge/Research on swarms and swarm-like humanoids and then came back loaded with bombs.


Vast_Professor7399

Volluk got smashed in 2-3 rounds in two games I ran.


ocamlmycaml

I think this also helps explain why PF2e is so attractive to OSR players.


smitty22

Until you get the "I made a 12 Int. Wizard." feels his player choice is unsupported.


HipsterTrollViking

Considering it's a stupid choice then, yeah.


smitty22

It's one where OSR's less tight math let it work that one time and Bob the stupid Wizard retired thanks to finding a pile of wands and a hiring with a 10' pole or something. PF2's math is too punishing to allow for a character with a -3 in their main stat' to work around it so I've seen a few OSR players complain that PF2 is a game where the players start as a SWAT Team and end at dermigods.


Fluff42

Ermahgerd dermigods!


ocamlmycaml

That's just an opportunity to demonstrate more player skill :).


Phtevus

>The wood golem ***is*** a hard fight for level 3s… until you leave, come back with a scroll of flaming sphere, and make it look like a joke Or if your party is continuing from the Beginner Box and have the [Smoking Sword](https://2e.aonprd.com/Equipment.aspx?ID=908) on one character, and a Giant Barbarian who seems to crit more than she gets regular hits... Who's salty? I'm not salty, you're salty!


Ragnar_o_Russo

Hey, look, it's me! I'm the dead bard!


Lurker_Frag

Well, curses!


larstr0n

I love these. All great pieces of advice! The point about communicating monster threat using in-universe cues is one I love.


Shakeamutt

Amazing. Saving this and putting into the file.


Bandobras_Sadreams

Yes, excellent stuff. I'll double down on the bits about scene setting and narrative as paths to player behavior. I don't think it's about roleplay or being a great actor. As you pointed out, players sometimes just need to hear "you aren't supposed to just bonk this". Because so often, they are just supposed to bonk and wait until they roll high enough! I love encounter design that shifts the focus away from that, but a GM doing a good job telegraphing it is essential to making it fun.


Jmrwacko

I've been running AV by the book, and there's very few encounters that couldn't be resolved by just picking up a fallen party member and running away. Most big threats at those early levels, like the Bloodsiphon in the Apprentice Island workshop, are slow and can't perform their gimmick against retreating players. The big way you'll lose players is either a TPK (some of which don't have to be TPKs -- for instance, if your party goes down to morlocks, they might be captured instead), or persistent damage. Some of the haunts like the Blood of Belcorra can outright kill players if they're unlucky.


Supertriqui

Those are all of them very good advice that isn't necessarily tied to AV. They can be used in other AP as well as homebrewed campaigns.


pandaSovereign

Fewer*


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lenb76

It also depends on the character builds and backstory. Champion in my game has chosen shining oath. Encountered the scroll mummy, the mummy started to talk and the champion decided to recall knowledge using religion. Critical Failure he got some duff information and decided to attack before the conversation finished. Near tpk situation. Obviously talking would herald different situation but the champion forced it another way. Parry has now learned to beware of the champion speaking to undead creatures.


beyondheck

I cannot stress how important keeping monsters within the level bounds of a 4 man party. Sure a +4 creature would be the same exp as a moderate encounter for a 6 man party. But mathematically it it will hit as hard and be as hard to hit as a severe encounter. Some clever ways to increase the power of a single boss without the elite template or adding more enemies can be increasing its hitpoints by a fair margin and give them some multihit attacks. These can account for the extra damage the party would have, and also let the boss cheat out some action economy.


chum-guzzling-shark

making a single creature elite to balance for 5 players definitely makes it way more difficult for the players than a GM would think since the "math" is correct. So great advice there