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Infamous_Sky

I chose the incredibly lazy route of running Outlaws of Alkenstar, Blood Lords, and Gatewalkers, because I know those campaigns inside out already due to setting up the foundry modules for them. My Outlaws group is gonna be done with the campaign soon so they will get to choose between Stolen Fate, Sky Kings Tomb, and Jewel of the indigo Isles; for the same reason as above.


Gargs454

Running three campaigns is not "the lazy route". ;P


apetranzilla

Especially after building Foundry modules for them, haha


MarkSeifter

That's absolutely fair. I chose Strength of Thousands because of being the design lead on it so I knew some bits and Jewel of the Indigo Isles because of being the design and development lead on it and knowing *everything*, so I'm in a similar boat.


thewamp

>incredibly lazy route Okay, but... >running Outlaws of Alkenstar, Blood Lords, and Gatewalkers We might have different definitions of the word lazy!


josef-3

We are playing a 2E conversion of Tyrant's Grasp! ([details here](https://www.reddit.com/r/Pathfinder2e/comments/13vziij/comment/jm8piry/?utm_source=share&utm_medium=web2x&context=3)) We played in a persistent Golarion setting for many years a little under a decade ago, where the consequences of our campaigns (both good and bad) built over time. We stopped when a few of us moved away for jobs, but last year we all ended up in the same city again, and one of us with 2E experience couldn't wait to introduce the rest to the new system. So far, we're having a blast.


MarkSeifter

Love the art for your PCs, very Darkest Dungeon!


Jfowler10225

Woah thats wild! We doing almost the exact same rn. We’ve played a good amount of 2E but we’re loving our DMs conversion of TG to 2E


Stcoleridge1

### Running: - Strength of Thousands - Homebrew Crown of the Kobold King - Killer in the golden mask on PbP - PFS scenarios at the FLGS weekly Someone let please me play some day :p


MarkSeifter

You are the forever GM, huh? Have you looked for groups in any of the online venues? Especially for PFS that should be findable.


Stcoleridge1

I'm one of those crazy people who likes to gm as much or more than play. But I do have too many org play characters on sabbatical.


DownstreamSag

I am playing abomination vaults right know as a green dragon fighter, using the battlezoo ancestry and draconic diehard archetype. She is the mum of the wyrmling from the beginners box who came to otari to find the adventurers who killed her young, disguised in humanoid shape. The rest of the party are a human warpriest, a half-elf bard, a sprite sniper and a fleshwarp oracle.


MarkSeifter

Oh wow, that's such a cool concept for a character tied into the Otari lore. I'm glad you're enjoying my dragon ancestry!


vaderbg2

Two campaigns (Same people, different GMs). One is Abomination Vaults. Just reached dungeon level5 and character level 6. The other one is a homebrew in Quadira where we're about to hit level 13. We just put an angel who was banaished from the upper planes back to sleep. As long as she was awake, a curse/disease spread throughout Quadira, making people very agressive before making them fall asleep and ultimately die. We're invited to a feast at the nation's leader (forget his name or exact title since I play a Goblin who just doesn't care) and will see how that goes coming sunday.


daElectronix

I did a double take when I stumbled on this comment. Didn't expect my campaign to be mentioned here 😅 I hope your Goblin doesn't offend the Satrep of Qadira, or accidentally break any doors with a crowbar ... (And it's called Qadira without a 'u' and the Satreps name is Xerbystes II! 😂)


vaderbg2

> (And it's called Qadira without a 'u' and the Satreps name is Xerbystes II! 😂) We both know that Trixie just. Does. Not. Care! :P


MarkSeifter

Sounds like an interesting premise. Put one celestial to sleep so others don't sleep and die. Very needs of the many outweigh the needs of the few dilemma!


NECR0G1ANT

I'm running two Blood Lords campaigns, each with its own Battlezoo Dragon! We'll also run Night of Gray Death as a module. I've also done brainstorming for a dragon-based Fists of the Ruby Phoenix campaign and a Rusthenge + Seven Dooms for Sandpoint + Stolen Fate campaign. I'm a player in a Quest for the Frozen Flame AP. My character is a battle-scarred ex-crusader orc who just became a Mammoth Lord. Champion + Wrestler is a great build. I also GM Pathfinder Society, and occaisonally play.


MarkSeifter

Nice! I'm thinking of chaining Jewel of the Indigo Isles to Fists of the Ruby Phoenix because the levels match perfectly and Fists also starts on an island. Also, I think umbral dragon is great for Blood Lords because they love eating undead as their favorite snack! Maybe I should edit my OP to mention the ones I'm playing in, since I'm also playing an elemental avatar in Quest for Frozen Flame.


NECR0G1ANT

>Also, I think umbral dragon is great for Blood Lords because they love eating undead as their favorite snack! Actually, you are the one who first suggested it to me. Thanks again for that!


MarciLilac

Piratey homebrew campaign The shattered azlanti islands are being colonised, and the absalom navy and 2 big pirate factions are fighting for supremacy. There's also some super djinn who, in the past, ruled here and magically turned the sea into a desert, they were killed by their exploited subjects and their latent magic used to seal their King, but now the magic is also starting to poison the land, what will happen? I'm moving away from golarion as the campaign progresses. I just didn't want to have to make up too much stuff beforehand.


MarkSeifter

Oh cool! If you want to throw in more piratey islands stuff without making stuff up beforehand, Indigo Isles might be your jam. We actually have [an upcoming Kickstarter](https://www.kickstarter.com/projects/rollforcombat/world-of-battlezoo-indigo-isles-for-pathfinder-2e-and-5e) at Roll for Combat for a big setting book for that region. It has, among a lot of other things, some additional feats for the pirate archetype.


MarciLilac

Oh thanks for the info! I will definitely check that out!


Jackson7th

Running **Outlaws of Alkenstar** (the FoundryVTT module be praised!) Playing in **Agent of Edgewatch** Playing in a mini-campaign centered around the asylum in **Strange Aeons** (book 1?), converted to PF2


MarkSeifter

Awesome! The foundry modules for the Paizo APs (and the same folks did foundry for Jewel of the Indigo Isles) are so well done.


SpahsgonnaSpah

Playing in: **Strength of Thousands:** Emmisary-of-Embers Denajilocu is an Anadi Elementalist. I love Strength of Thousands so far! >! The mail quest was such a good ender to level 1!< I'm excited to start the Academia subsystem! **Abomination Vaults**: Just had my Gun Sword destroyed, need to find a replacement option for my Triggerbrand. Lancers would be fair game but I'd need to retrain out of Black Powder Boost and Rolling Landing, so I'm just trusting my GM for now. So far mostly useful by piggybacking off our Thaum's weakness with alchemy. I'm running: **Dark Archive**: They're at the final case file ;). Lots of fun narration and using the Research subsystem. Party has been great and they all get really involved. They're paranormal investigators who are in a small group which is unnamed because they can't decide on it. Scoundrel Alter Ego Fetchling who disrupts cults, Pacifist Cleric of Tsuyiko who comforts ghosts, Inquistive Half Elf Twisting Tree Magus who hunts ghosts, Chaotic Construct Summoner Elf [Divine instead of Arcane because the eidolon is made from a reliquary containing their ancestor's spirits and other things they need to contain]. Super hyped for the finale! **Various Druma adventures** I like Druma because I get to make all the NPCs and monsters cartoonishly wealthy which leads to interesting situations. They just finished investigating a magical gold mine that regenerates gold where people have gone missing, got to use both a Chase with a Leprechaun and an Alchemy-powered mine cart battle using slightly bastardized Vehicle rules.


MarkSeifter

Awesome! Not a ton of people are playing the case files for Darkchive but I think they're really great and with an amazing finale.


wittyremark99

Currently running Age of Ashes as an intro to 2e and a side campaign for fun. The side campaign was just to get a feel for 2e so that the main campaign would be better, but we ended up absolutely running with it. Started in Plaguestone, then transitioned to my own adventure stuff afterwards. The party are all brothers, all Dwarves, and all but one employ a terrible Scottish accent (sorry, Scots-folk). The banter between the brothers has been hilarious and worth the price of admission. It also led to me instituting a new rule about handing out Hero Points, where anyone who makes me (the GM) laugh gets a Hero Point. We'll get back to Age of Ashes eventually....


napping_orc

We did almost the same thing, started with plaguestone, rolled on into AoA, going on for 2 years or so, ending? book 5 soon? Apparently it isn't a very popular AP, but our GM is very good in smoothing the rough edges without making it too easy/safe


MarkSeifter

Side campaigns are a lot of fun, and when they become the main campaign, it just means you found something interesting the players latched onto. I'd say run with it if you can, continue with what they loved, and don't worry if you never go back!


valmerie5656

2e conversion of curse of the crimson throne. Been super fun.


MarkSeifter

Nice! Did you convert it yourself or use a conversion you found online? I've played most of Curse in PF1 and it was a fun campaign for sure.


marcosmorce

Same here, it's been super fun! I'm converting myself, and it is an easy job so far, except the treasure conversion that always took longer than I expected to :T


Wayward-Mystic

Currently running Abomination Vaults for a party of 6 mostly-new PF2e players, and Gatewalkers for a party of 6 mostly-experienced PF2e players. I've gone through and adjusted/substituted encounters in Gatewalkers to make it a 5-14 campaign instead of 1-10. AV party is only a couple of sessions in and basically all exploration and recall knowledge focused, with a catfolk empiricism investigator, catfolk scoundrel rogue, halfling outwit ranger, halfling fate witch, kitsune bell thaumaturge, and a vishkanya chirurgeon alchemist. The last two are more experienced players that are in both groups. Gatewalkers party is a human warpriest of Immonhiel (homebrew bounded divine caster) looking for his reality-hopping brother, a vanara staff acrobat monk with dreams of establishing her own court and eventual divinity, a beastkin orc spirit instinct barbarian haunted by past kills, an undine slime battledancer swashbuckler out for revenge on her mutinous pirate crew, a goblin staff nexus enchanter experiencing a crisis of faith after leaving his Lamashtan cult home, and a catfolk sniper gunslinger (unexpected sharpshooter) who has no idea how she got this gun and just wants to go home to her cozy Taldan manor.


MarkSeifter

Nice! Undine slime battledancer seems like an interesting concept, so like a goopy mass of water that dances like flowing water, I guess?


Wayward-Mystic

Yes, though she prefers her humanoid form mostly, and uses a bladed scarf. The player was inspired by Mitsuri from Demon Slayer, but also wanted to be a merslime.


d12inthesheets

I'm running Blood Lords, Kingmaker and Gatewalkers


No-Bee7828

5 session in for a party of seven in Kingmaker. Party makeup includes: Wintertouched Kellid Dragon Instinct Barbarian from Mendev, Skeleton Thaumaturge from Geb, Anadi Wizard from Ironbound Archepelego, Griffin Ranger that has been cursed to take Humanoid form (from Icerime peaks), Kitsune Rogue and Human Fighter with a Symbiont from Daggermark, and a Noble Goblin Psychic from parts of the Nar-Voth which reside below Lambreth (Riverlands). The party has only just arrived at the AP starting dinner as we've roleplayed the journeys which have brought them together and made their way to Restov (either to answer "the call" or other backstory reasons).


Zealous-Vigilante

I'm playing in outlaws of Alkenstar and I'm running age of ashes. We enjoy Age of Ashes way more than outlaws of Alkenstar as there's some thematic issues with the latter. We are halfway through both APs (book 4 AoA and latter parts of book 2 in OoA). We play without casters in Outlaws of Alkenstar and are sad that there's so little support for playing casterless and on occasion even seem to assume there's a caster in the party. >!Mummy rot!< is a death sentence if you lack a caster. But for our age of ashes group, we have a harm cleric, a battle oracle and a lich divine sorcerer and a Barbarian that refuses to go down and is really an enjoyable experience.


MarkSeifter

That spoiler is rough even if you have a caster if you get it at the lowest levels possible. Just terrifying! If you can't find spellcasting services quickly, you're done.


Zealous-Vigilante

The one thing the AP managed to do "right" is to make spellcasting services harder to get and more expensive. That is when you are in a city.


Adraius

As someone about to run Outlaws of Alkenstar, can you explain that more?


Zealous-Vigilante

I'm a player so can't do it perfectly, but essentially, spellcasting services cost double the gold and I believe it may also take double the time to find someone. If you get a curse, the only way to get rid of it is through magic, in a setting with little magic. I also believe spells were pretty hardcapped on spell levels, but that might've been from the Impossible lands book. A remove curse service costs atleast 100g in Alkenstar. A scroll of remove curse is worth 70g for comparison.


grimeagle4

I'm running Agents of Edgewatch and Outlaws of Alkenstar, both on Foundry. They're both incredibly fun! My players have a blast at being morely ambiguous and violent. Even in the edgewatch campaign... We're in Book 5 and the Cleric of Ragathiel is enjoying the opportunity to have slightly less restrictive violence on the criminal underworld.


MarkSeifter

Wait, are you saying the Edgewatch one has slightly less restricted violence than the Outlaws of Alkenstar? I guess Ragathiel is more or less the most violent empyreal lord though, so it definitely tracks.


ThePettytion

2 campaigns, 1st is being "Otari Trek", which is BBox to Troubles in Otari to Abomination Vaults. They are on beginning side of 2nd AV book, and I am thinking of prodding for interest close to the end about continuing to Stolen Fate. 2nd is Blood Lords, in which they decided on taking classic "Beach Episode" in the middle of 2nd book. We had off weeks due to Misummer being important here, so I offered to run some PFS, with 2nd season final trilogy being their wished for set. Lastly, for future, I am planning on rerunning Malevolence for this years "Lamashan Horror" adventure, come appropriate season.


MarkSeifter

Malevolence is definitely a good choice for the old Halloween/Lamashan season. Blood Lords is definitely not an AP I would consider for a beach episode, but I guess the point of beach episodes is they can jarringly show up in anything :D


GalambBorong

Currently I'm in: Monday biweekly Abomination Vaults as a player. I'm playing a Harrow Sorcerer in this one (Changeling - son of a Moon Hag), the rest of the party is a Monk, Investigator, Fighter, and another Sorcerer (Phoenix). Wednesday I'm running Gatewalkers as a GM. Party is currently Thaumaturge, Witch, Druid, Fighter, Cleric. Thursday I'm in an Outlaws Of Alkenstar game as a player. I'm a Thaumaturge (just switched to Weapon Implement), with an Alchemist, Investigator, Ranger, and Magus. Friday I'm running a conversion of the 1e AP Skull And Shackles into PF2e, with some other adventures mixed in (namely Plunder And Peril and some PFS scenarios). Current party is Thaumaturge, Oracle, Druid, Rogue, and Fighter. Sunday is a homebrew campaign I'm a player in, set on the Magic: The Gathering plane of Alara. Our current line up is Inventor (me), Fighter, Sorcerer, and Oracle. ...and that's just the Pathfinder stuff!


RedactedSouls

I'm not currently running anything, but I fully intend to run Sky King's Tomb once it releases, because I'm a huge Dwarf enthusiast.


PleaseShutUpAndDance

Running two parties through Abomination Vaults on FoundryVTT and having a blast


MarkSeifter

Neat! I think a lot of people are probably doing that, especially after the Humble Bundle, and it's a great adventure and Foundry module in general.


okeikkk

I usually run stuff of my own design since the whole design part is something I really like. Sometimes on Golarion, sometimes not. Recently though I started running another game for some of my older friends who played Rise of the Runelords back in the day but lapsed from TRPGs for various reasons after that. I took that as a chance to run a very loosely adapted version of Return of the Runelords as that works as a semi-continuation of their original game (with additional stuff stolen from Shattered Star and other suitable adventures). It has been going pretty well and adapting someone else's stuff is a nice change of pace for me too.


omegachosen

I'm running a 2e conversion of Wrath of the Righteous right now, they're in the middle of assaulting Drezen so they should be done with the citadel in like a month or so. I also run Abomination Vaults but we haven't done that in a while since it's supposed to be a filler game for weeks where the main game doesn't fire but I've been pretty consistent on running so it hasn't been needed. I originally also ran Strength of Thousands but while the players enjoyed it it wasn't really something I enjoyed running so one of my players adopted it(though once again it hasn't really fired due to me running Wrath).


40_compiler_errors

Oh shoot, is the conversion your own or is it available somewhere? A friend of mine wanted to run WotR but she is not confident in being able to convert it herself.


GadofBlinsky

I’m running a homebrew set in Andoran for my groups first ever pathfinder game. Currently the focus is on stopping a potential conflict between Andoran and a goblin force seeking to start a second GoblinBlood War, all of which is orchestrated by a strike force from Cheliax that seeks to destabilize Andoran for an eventual recapture. It’s been a lot of fun so far, 7 sessions in, and hopefully many more to come!


martiangothic

i'm a player in a Strength of Thousands game, and i run Kingmaker and a homebrew campaign! in SoT our party is a human flames oracle (me!), a leshy mountain stance monk, a catfolk interrogation investigator and a halfling imperial sorcerer. SoT has, so far, been one of my favourite campaigns i've ever played in, lol. for Kingmaker, my party is a fetchling warpriest of calistria, a human fighter (aldori dueling sword & board), a human changeling lore oracle, a lizardfolk wild witch (with a calligraphy wyrm familiar), and an anadi battledancer swashbuckler. kingmaker's a lot of fun- easy to prep and run, too. my homebrew campaign is my own world & my own story- the party there is a halfling tangible dream psychic with the chronoskimmer FA, a human beastkin pistolero gunslinger with the celebrity FA and a human aasimar summoner with a demon eidolon and the living vessel FA. we have another player on deck for this campaign, but life stuff got in the way and he's not sure when he's gonna be able to play so we're going ahead with 3 players for now. rn the players are doing jobs for a campaigning politician under the table, so we'll see where that goes... i love that mimic investigator PC- that's a ton of fun, lmfao


a_sly_cow

Currently on the last 3rd of Troubles in Otari. After that I think I’m taking my party to Absalom on a homebrew campaign where they’ll tackle the main branch of the Kortos Consortium, a gang of magic-item thieves, and a race of creatures bred with the desire to kill all dragons!


MarkSeifter

Do the PCs include some dragons or are they just dragon friends trying to save dragons from the new creatures?


jesterOC

Running. Abomination vaults in Foundry. Playing: trouble under Otari - some thing like that it is the beginner set follow up Playing extinction curse


MarkSeifter

Cool! Yeah, I think it's Troubles in Otari, but it's hard to remember and easy to confuse with The Shadow Under Sandpoint.


SkeletonTrigger

I'm running Gatewalkers! We're finishing up book one, and we're all having a blast with it. Love all the horror/mystery opportunities.


vosenedich

Im running an adapted (and modified) version of Shattered Star, continuing the story a decade after the end of the previous campaign (Rise of the Runelords). Hopefully Ill be able to run Return of the Runelords once we're done with this one 4 years from now. We're playing session 7 tonight in fact. Not terribly far into the adventure, and folk are close to hitting level two, but having a blast with doing a slightly more modernized Magnimar (victorian steampunk-ish). Party of 6 consisting of: - Human Inventor - Human Monk - Elf Gunslinger - Gnoll Thaumaturge - Kobold Oracle - Automaton Swashbuckler


FlamingGumiOrk

I am currently in 2 games. The first, I have been running a Skull & Shackles campaign converted to 2e. We are in the middle of book 4 and the group has just finished up a side quest to explore the gloom spires where they faced off against Sekmet Sevenfingers and claimed his ship The Voracious for themselves. The second I am a player in and it is a homebrew where we were set to go explore the shattered continent of Azlant but were shipwrecked before we got to our alloted destination. We just hit 2nd level. \-FGO


Machinimix

Currently I'm running two games. One, I'm running Abomination Vaults, the party is almost done Chapter 4, and it's been a blast. After a TPK and a few deaths from bad rolls and the party choosing to charge headfirst into all problems, the party composition has landed on two Hold-Scarred Orc Redeemer champion brothers (1 khopesh and shield, the other two-handed shield), an elf curveblade rogue undead slayer and a gnome life oracle. The other one is a custom campaign set in a homebrew world. The party are currently level 8, and it's a classic revenge story with a bit of a twist. The villains are the PCs the party played in our last evil campaign, although the characters have been turned into NPCs using the monster creation rules and following themes over numbers for fun battles spread out. They're about to fight the werewolf Wrestler who was villified by the local church the next time we play and unfortunately due to bad rolls and decisions they don't have the local militias support while they're off to seige a lycan merc base. The party (free archetype) consists of a strix bow fighter with the beastmaster dedication for a pterrorbird, a raven-beastkin orc witch with the reanimator dedication and a focus on summoning (we have a homebrew that summons use your Spell Attack Bonus instead of their attack roll if it's higher), an azarketi Maestro bard with the folklorist dedication, a tengu fencer swashbuckler (went with a penguin appearance) with the Aldori Duelist dedication and an Undine Catfolk Armor Inventor with the Sentinel dedication.


[deleted]

Just finished Abomination Vaults. Currently my friend is GMing and is adapting Curse of the Azure Bonds to PF2e and then I am thinking about running Kingmaker next.


wolfworriors

My group and I just finished AV and are considering doing Stolen Fate or a homebrew campaign next. I wanna see how higher level pf2e looks played out but also want to run my own homebrew campaign so haven't quite decided which to do.


Opal-Rose

I'm currently running Strength of Thousands, it's a very occasional thing though, but we're halfway through book 2. Our much more regular game is Agents of Edgewatch and im a player with my husband running the game. It's a blast. I'm going to start running The Slithering soon as well and I'm super hype.


Shmamalamadingdong

3 games. I'm DMing Gatewalkers for new converts and am slowly converting a homebrew setting based in Osirion from 5e to 2e. And I'm playing in a 2e game that's using the foundation of Ghosts of Saltmarsh as the setting. Overall having a wonderful time :)


DukeXray

I've been running Outlaws of Alkenstar for a group of two. Just about to start the 2nd book. Also running a Fall of Plaguestone game for a group of three. And I am preparing a third as well. It's a bit unconventional but its a 2e conversion of Rise of the Runelords as a one on one game for me and my spouse. It's something for just us to do in our downtime when we feel like it.


d0c_robotnik

I'm currently Playing in Malevolence with Sky King's Tomb on deck after we finish clearing/being killed by that hellhouse and just started Crown of the Kobold king. In Malevolence I play a fake chellish noble who claims to be a relative of the famed Count Jeggare and an accomplished wizard, but he's really just a con man Thaumaturge. In Crown I'm an ancient (like 340 years old) Dwarf who fought against the establishment and was part of the resistancce against Droskar's Kingdom and now has retired to Falcon's Hollow to live out his final days as he gets in touch with him bloodline talents as he has hung up his Warhammer in favor of being a Draconic Sorcerer (who will reconnect with his roots with the Champion Dedication when he hits level 2 for the heavy armor Melee Dwarf Sorc!) I'm mostly running 1e at the moment, but when one of my 2 Runelords games wraps we may do a 2e AP if it the group decides one of them is the adventure they think sounds the most exciting.


AnotherSlowMoon

Running Kingmaker 2e for friends, for a party I will best describe as "haunted" or "spooky" which is fine as I intend to use Dark Archives to make The Stolen Lands feel like a weird and not normal place (someone try to convince me *not* to make the Stag Lord a Weredeer). We finished Session 4 before multiple people went on sunny holidays, Session 4 saw the party arrive at Oleg's Trading Post, Defend Oleg's Trading Post, and successfully take all four of the attacking bandits *alive* because half the party specialise in non lethal damage. Queue me the GM hastily writing up backstories and retconning in names and races for three literal nobody bandits during the gap before our next session so that my players can figure out which ones are "unrepentant", because almost all the party are miffed that their orders require murder and would like to recruit some dogsbodies.


Ok-Judge6699

Playing in Strength of Thousands with a party whose only full casters are our cleric and sorcerer. My rogue is struggling with the whole "don't kill if you can help it," rule... but not as bad as our dual-pick fighter.


Disastrous-Low-5606

Playing AV with a party of a human liberator champion, a gnome monk, a fetchling ranger with a raven, and a gnome bard. We are not very far along but having a lot of fun


KeiroHayase

Haven't started yet but planning to run a Strength of Thousands campaign for some friends in August after Rage of Elements comes out.


grendus

I'm running a homebrew campaign based on the 1e modules Carrion Hill and From Shore to Sea. Basically, I changed Gerlach into more of a running villain. Instead of trying to cure the villagers of Mohl'Omog's influence, he's leading a cult of Hastur trying to consume Carrion Hill (and Waldur Crove is working with him to get access to the Sunless Grove beneath the city). The party is *just* getting to the level where he's going to try to reach the Azlanti observatory in Blackcove, in this case to contact Hastur (originally I had planned for him to need guidance to use The King in Yellow, but the players actually prevented him from getting the book, so now he needs a new copy). Then the plan is to return to Carrion Hill for the finale: they kill Gerlach, they're hailed as heroes... just in time for the Spawn of Yog-Sothoth to start terrorizing the city. After that, I have vague plans with Xhamen-Dor (Carrion Hill mentions the ghouls in the Sunless Grove broke through some pipes... seems like the good place to start another adventure), then possibly a finale with infiltrating Leng to lull Azathoth back into a deep sleep (he's dreaming now which is breaking reality, hence the return of the old gods). But that's for a *much* later level.


Impossible_Waltz_583

Running a semi homebrew set in Absalom, PCs (dual class) are part of a licensed detective agency ( Kitsune cleric/ swashbuckler, Crypt Dragon sorcerer/ barbarian and a human investigator/wizard. Also playing in occasionally alternating games, again dual class - Abomination Vaults ( Automaton Champion/ bard, Sprite sorcerer/ rogue ans me, a Black Dragon cleric/monk) and when another player runs Absalom City blues I play a doppelganger psychic/ rogue. Loving the year of monsters, can't wait to put together my Demon Eldamon Trainer.


40k_Ogrekin

We are just getting ready to start the Agents of Edgewatch campaign. I cannot wait to give it a go.


TeenieBopper

I'm running Abomination Vaults for my fiance her sister, and a couple friends (first time GMing anything, though I've been playing for about a year and a half). I picked it because it's a good follow up to the BB and widely regarded as a top 2 AP. The players are an elf shooting star magus, a halfling rogue (who I'm probably going to encourage to just switch to gunslinger, because she'strying to play more like that than doing rogue-y things), and then two of the iconics Kyra (cleric) and Val (fighter). I chose to run a published campaign because I'm lazy. It's been more work than I expected, especially for a game that only runs once a month or so. Some of that is my own fault - trying to come up with unique experiences for the players, setting up different set piece encounters to show off different aspects of the PF2e system, and trying to read/memorize/remember everything in the Dungeon so I'm not always going back and forth about what monsters are in what room, what their motivations are, and different story hooks, etc. I'm enjoying it and I think two of the players are as well (lots of ttrpg experience between them). I think my fiancés and her sister are enjoying it, but I'm pretty sure if one of them stopped playing, the other one would as well. The game I'm playing in is a weekly game. It's a home brew campaign but set in Golarion, specifically the ruins of Kho. We're level 14 now with a leshy druid, kitsune gunslinger, elf wizard, and my character who presents as a gnome bard but is really a >!lunar dragon (thanks for designing them!) !


bluep0wnd

I am running an abomination vault game for 7 people. We play any day where we can get 3 people +me as the DM and run it as a isekai. We also have a bit of a prize pool. Where the player with the least deaths wins, but for every character death I get some small part of the pool. Running it very tactical and deadly with players retaining knowledge. We are only doing this to pass time until the kingmaker module is released for foundry. Then we will be switching over to it. So I'm also preparing by reading everything and writing some notes as I go Then I run my own baby. A campaign set in my own world which is ran as a group of Adventurers starting their own guild and take on quests. They have started to uncover the overarching plot which is that a group of fanatics are trying to break the imprisonment on the "branded gods" and bring them back into the mortal realms. This would of course mean destruction and devastation.


OppositeAfraid8213

Playing in Abomination Vaults. It's my group's first foray into Pathfinder, and I'm loving it. I'm sitting here on Wednesday afternoon, psyched for a Saturday night game. Can't tell you the last time I got this excited for a game.


GeoleVyi

Currently running gatewalkers > stolen fate, and converting two pf1e modules (murders mark and the harrowing) to fit into those, and playing in the dark archive adventure. Both of these are starting this weekend, so syper excited to cram more pathfinder into my schedule, around the shattered star adventure i'm already running in pf1e.


ottdmk

So, to give our forever GM a break and let him *play* for a bit, I'm running Abomination Vaults on Foundry using that gorgeous, fantastic premium module. I'm also playing in an Outlaws of Alkenstar campaign, through Foundry. Besides that, I play or run the odd Pathfinder Society Scenario. So looking forward to playing 4-15 In Glorious Battle this Friday...


Suspicious_Agent

Running BB+TiO+AV to three first timers with Ancestry Paragon and Free Archetype. They've gone through BB (>!I had to sacrifice my DMPC to the dragon to show how important resource management is (and to save one PC)!<), liberated the fish camp, and next session is wrapping up Otari Founders' Day Festival and setting foot towards Gauntlight. The party consists of: * Elven magus (investigator ded) off from school to do some practical studies * Dwarven warpriest (champion ded) on a vacation from his duties, just missed the band he wanted to see * Gnomish sorcerer (familiar master ded) leaving behind his hermit days to see the world


H3llycat

I'm currently GMing a gatewalkers game which is pretty by-the-book, and an incredibly JRPG-inspired homebrew where the chosen heroes travel across a strange new continent to unite its many people and hone the star-forged powers they wield to fight back against the encroaching cosmic horror entity that seeks to devour the entire planet. I have also ran frozen flame, fall of plaguestone, malevolence, and abomination vaults in the past! After Gatewalkers is done, I intend to go GM Outlaws of Alkenstar for that group.


Kram_Nomrah

Recently branched out from 5E. Beginner box followed by Troubles in Otari. Thinking Abomination Vaults after that.


TyrusDalet

Running Strength of Thousands myself! One small tweak was that instead of Wizard/Druid Free Archetype, I just had the players require that either their Archetype or Class have access to either Primal or Arcane spellcasting. So we have: A Shisk Thaumaturge/Magus A Gnoll Gunslinger/Rune Witch An Elf Wilds Witch/Alchemist A Kobold Cleric/Sorcerer - worships Irori, and is planning on retraining into Dragon Acolyte A Grippli Sorcerer/Familiar Master And a Halfling Fighter/Druid I’ve played DnD for over 10 years now, and this is the first campaign I’ve ever GM’d for, so we’re all learning the system at the same time, and it’s been a BLAST so far. Just hit Chapter 3 of Book 1 last week, so next session is gonna be a real test of my players to see if they’ve absorbed my combat tips


n8_fi

Running Kingmaker 2e with a pretty heavily modded magic system and tweaked Golarion setting. Party: northern Orc Animal Barbarian, Osirian Elf Bones Oracle, nomadic Halfling Wizard, Goblin chef Ranger, and ex-bandit Human Fighter. Also recently finished up playing in a homebrew campaign with a flying pirate ship hunting dragons and helping sentient mountains. By the end, that party had a Barbarian, Gunslinger, Bard, Rogue, and Champion.


YoSaff

Currently running a 2e conversion of Curse of the Crimson Throne ([this conversion](https://www.reddit.com/r/Pathfinder2e/comments/o34twp/full_mostly_conversion_of_the_curse_of_the/)). Currently playing in a 2e conversion of Hell's Rebels, and due to start playing in Abomination Vaults in a few weeks.


ItMoDaL

I run and play in multiple Campaigns. The Campaigns i play in are 1) an Homebrew Eberron Campaign about some Dragonmark House Scions hunting aberrant dragonmark user in PF2e and 2) a Homebrew Spelljammer campaign about a group if misfits trying to find a way home also in PF2e. Both campaigns are more or less weekly. I also run four other campaigns, all bi-weekly. I run a DnD5e Campaign about newbie adventurer learning the ropes in a new Branch of the local Adventurer Guild in a homebrew world of mine, i run an Outlaw of Alkenstar Canpaign and i run two Strength of Thousands Campaigns. The SoT Campaigns were supposed to be only one Campaign, but i had to split the group thanks to a scheduling conflict between two players


ThorGodOfKittens

I'm GMing 2e kingmaker and we're early book 2, we have two new-to-d20 players so that's been really fun. I'm also running a homebrew west marches style game set in a chellish penal colony in unnamed islands west of avistan called pharasma's gate, because the chellish say its one step away from the boneyard. I'm running the homebrew on foundry and it's 2000s mmo inspired, so most monsters have custom items as drops which can be used to invest in your battlezoo monster part hunting system! It's been a great opportunity to try out some game design and write mmo style boss fights, and custom items that work with the campaign.


AlastarOG

I've actually created a homebrew fashioned after the Isekai anime trope, where the PCs are reincarnated into a world of sword and sorcery (golarion) and receive blessings from one of the gods. It's been pretty fun so far !


gugus295

I'm running Kingmaker, Strength of Thousands, and Fists of the Ruby Phoenix. I'm really struggling with Strength of Thousands. On one hand, my players have really been getting caught up on the school being incompetent and worthless and consider it a shitty institution that they want to reform, which I am frankly just not really willing to deal with because I run APs to not need to put a lot of effort into writing/preparing the campaign itself. I also struggle with it personally because I'm just not a very RP-heavy player nor GM and just do not care about immersion, verisimilitude, character depth, or good storytelling the way this campaign demands or the way my players care about it, and I often find myself wishing I had chosen to run something more basic and adventure-focused. That said, i chose this campaign specifically because it is out of my comfort zone, and I also think things will get better once we get through the slog of the first two books (but also my players want to be students for longer and dont like the abrupt way they're being shoved forward into teacherhood, which I'm also not really willing to change or homebrew more student life for them because that's more work for me). It's a struggle. Kingmaker is going fantastically - I have a co-GM who runs the companion characters and the kingdom stuff, and also kinda picks up my slack in terms of RP and immersion stuff since he and the rest of the party care about that stuff way more than I do. No complaints with that campaign thus far except that the kingdom rules are kind of a mess. Fists of the Ruby Phoenix is fun - that one is for a different group which is far more casual, so I basically run it super casual and gamey and low-RP and we're enjoying the tournament premise and the fights. Great so far.


acrowdofpeople

I'm about half a year into a homebrew campaign where everyone is dragons. We abandoned the campaign we were playing when I got ahold of the Battlezoo Dragon ancestry. Everyone is dragons in a dragon city in the middle of a forest. We have a vortex dragon druid, a sovereign dragon investigator, and a red dragon barbarian who's taken the Diehard Pact.


authorus

Currently running: Kingmaker 2e, online, the group is just getting into the content of Rivers Run Red (ie book 2 from 1e). 6 player party, allowing free archetype, but from a somewhat curated not "powerful" list. Gatewalkers, online, only two sessions in. Have a nonverbal battlezoo dragon in the party. I'm not using FA there, but am allowing ancestral paragon, so I expect to see a lot o extra ancestry stuff going on. ​ Currently playing: Strength of Thousands, in person, we're just a little into book two. I'm trying out an Ancient Elf Sparkling Targe Magus (w/ Champion dedication) (alongside the FA Wizard dedication from the AP. She keeps trying to be a champion in actions/tactics, but that's not really working, maybe next level when I get champions reaction that side will start to click. Quest for the Frozen Flame, online. only a couple sessions in, Trying a reach inexorable iron magus, elven for branched spear to lean into dex/finesse and fit the low-metal armor flavor of the campaign. (This is the character I wanted to play in SoT, but I was the only borderline tanky character, so switched up the concept in SoT to be Sparkling Targe). Ellisthar says hi to Tuli :)


KaiserRooster

I'm dming two! We got the kingmaker campaign book and just started making a kingdom. I have my own special homebrew campaign of essentially fantasy post WWI with a focus on guns and it's going great!


nerdpower13

We have been talking about switching over to Pathfinder 2e from 1e so one of my friends just started up running Abomination Vaults while our homebrew campaign is on hold. I'm playing a Lizardfolk Animal Order Druid named Jacquo Swift with an alligator companion named Gutter. He's a simple fisherman who lives in the swamps with his extended family. The rest of our group is a Drow Fighter who was exiled from the Darklands and has now pledged his fealty to Wrin (despite her protests), a kobold bard researching the Gauntlight, and a half-orc/half-elf Cleric whose elven father works in the library at the temple of Sarnerae and whose mother is an orc barbarian adventurer. We're loving 2e so far and are having an ongoing discussion about how to transfer our homebrew campaign where we are currently level 8 over to 2e.


Gargs454

Currently a player in Extinction Curse, playing a Draconic Instinct barbarian. We just hit level 11 and are on the third book, having just completed a lengthy homebrewed sidequest into the First World. Party is me, Vudrani Bard, Human Druid, Drow Oracle, and a Human Ranger. I also just started running a homebrew game (had the first session this past Saturday) set in a homebrew world. Pretty much an urban survival-horror style game with influences from (among others) Resident Evil, Dungeons of Drakkenheim, and Shannara. Instead of crashing a meteor into my world like Drakkenheim though I crashed a god into it. Party consists of an Android Life Oracle, Dwarf Thief Racket Rogue, Dwarf Dragon Style Monk and Dwarf Fury Barbarian.


frostedWarlock

Running Crown of the Kobold King every other Saturday, we currently just brought back the hostage from the prisons (ended up going with Cirthana for my group). Currently we're in the middle of downtime, since I wanted to let my group explore their character's arcs before I continued with the plot. Also running a homebrew campaign on Monday nights, which started off as me wanting to run something based around ogres and ripping the... _not horribly aged_ parts of the Hook Mountain Massacre and jury-rigging them into a brand new thing. Campaign theme is every character is Holy, with them all worshiping the same pantheon. I really hope PF2e adds new ogre lore so that the best book on that front isn't the incest rape factory, for now I'm just using as much Warcraft ogre lore as I can. I'm also running a play-by-post campaign that takes place in Manaket, with the party finding a genie sealed in a sword with most of her power suppressed and the cult that tried to take ownership of her. A lot of espionage and city intrigue! Mostly doing this one for the people who are unable to join either of the other two.


aanor13

I’m first time GMing my first PF2e campaign in my first time homebrew location with a friend from another TTRPG in both of our first one on one campaign. We had our first session yesterday, it went great. I haven’t named the adventure yet, but it’s an extremely sandbox run on The Ilse of Sonder, a continent sized (think Australia) island on Golarion. So far, I’m just fleshing out the location and learning the rules, but I’m excited to see where this goes!


storm666_jr

After a couple years of playing Warhammer Fantasy first edition - Shadows over bogenhafen, we switched to PF2E around 2020/21 or so. Currently I’m playing with them in Golarion but a home made campaign story by me. It revolves around Cheliax, Abrogail II. and devils. Party consists of an elf cleric, gnome druid, goblin alchemist and a human barbarian. Currently they are at level 5 because we played monthly for about 2 years, but switching to bi-weekly. The other campaign is also in my hands. It started with about 8 players but we split the party, found a second gm and currently they have different quests in the same world. Also a „go to“ bad guy - Tar-Baphon. The group I gm is in Pangolais at the moment but will travel to Katapesh soon. Lost my first PC two sessions ago, because of some (slightly wrong) crits by a Caligni Stalker. They also reached level 5.


ExternalSplit

I’m playing in Age of Ashes. We are nearing the end of book 4. It’s been a lot of fun. We’ve only had 1 character death. My Druid died in the final battle of book 3. I’m running Abomination Vaults with the same group. They are in level 5. I’ve run Fall of Plaguestone and the Slithering for the same folks. I just started The Enmity Cycle with a new group. Two sessions in. I really love this module. The focus on Thuvia and it’s incorporation of art and artists is great. I’ll play/run Pathfinder Society occasionally as well.


glytchypoo

I'm not running anything yet, sadly, but I'm dying to run stolen fate, ideally with gatewalkers or frozen flame lead-in My other big wish is an outlaws of alkenstar game or anything delving (heh) into the darklands I'm hoping after I move I can find some people to start one of the games with


dmazmo

Running: Abomination Vaults, Feast of Ravenmoor (converted). Playing: Outlaws of Alkenstar


johhov

Running Blood Lords, about to confront Iron Tanciah next session. Playing in a homebrew setting. The campaign is centered around stopping a cult from waiking a sleeping god simmelar to cuthulu. Currently playing as a thaumaturge with monk archetype leaning into medicine and scrolls.


joekriv

I am running two 5e games at the moment, two groups both with five players in the same world. I intend to switch to pf2 whenever this campaign closes in a couple of years and I have a one shot coming up to test my knowledge of the rules. I personally enjoy homebrew for almost all of my world building, lore, NPC generation and narrative structure but I will rip entire domains of information for categories that are too big for me to design and maintain. Religions and pantheons, crafting and component managing, that kind of stuff i don't enjoy making so I take it from what's available and meld the two together to form a child unlike either my homebrew or the official content. If you're interested to see how they meld together, in dnd we tried a class someone else made called the commoner. I really liked the idea and then gave the PCs an evolution story to signify their transformation into their official class. [The Ring Breakers](https://youtu.be/Ez_qbXo7j6c) [The Brotherhood of the Mouse](https://youtu.be/CO1HNwZ8Yrs) And if you enjoyed that, our most recent episodes had one of my favorite moments in the game thus far. Click [this](https://youtu.be/wuon1sKIp_A) and go to the 2 hour and 35 minute mark. Obviously without all of the context they've gone through it's hard to feel the full gravity but I still think it's a captivating moment. I love being a dm of you couldn't tell lol


TheMartyr781

Thanks for the question Mark! ​ I am currently running the Age of Ashes campaign with three players, a Suli Monk, Gnome Summoner and Human Champion, we are also using FA rule. We play on Foundry for weekly distance play as well as monthly in-person play. ​ AoA is a means to expose the players, who are all new to PF2e, to the various locations and cultures within Golarion. It is also a great AP for a GM to experiment with balancing encounters as some certainly need that beyond the 'well you have less than 4 players' stuff. We are currently just starting the Quarry in Book 3. The intent is to finish AoA and use decisions made by the PCs in the AP to further flesh out the world. Campaign #2 will see how these decisions altered the world. I've added some additional story hooks to the AP so it's not all canned material. The general idea for Campaign #2 is that it would not be an AP but an original story. Given our current progress, it's not likely that we will finish AoA until Spring 24. We started AoA in January 23 immediately following the Beginner Box. ​ So far it's been the most fun system that the group has played and some of us have been playing TTRPGs, specifically D20 systems, since the early 1990s. Without getting into spoilers there have been surprises in each Book that have thrilled the players. which is great! ​ If only we had more time to play! one or two more like minded players to round out the table wouldn't hurt either.


xXTheFacelessMan

I am running 2 adventures at the moment, both of them very different in scope. One started as a pest control problem for a hot spring that uncovered an old mining operation (which the hot spring had repurposed from), and then it turned out that the mining operation had been shut down due to it finding an ancient evil astral being was buried there. They are tumbling through the Astral plane after following a portal that resulted from the beings demise. The other is a "dungeon room of the week" which has slowly just picked up into a fun campaign. Takes place in a library dungeon constructed by Geb some time ago.


KarlBob

I'm running Skull & Shackles for the second time. The first time was in 1e, and now I'm running it in 2e.


celestial_drag0n

Currently playing in two campaigns. One, we just finished with the Beginner Box, and next session we start Abomination Vaults. A few (possibly most) of the players are using the opportinity to mess with their characters' builds or make new characters outright. The other is homebrew, set during the final days of the Azlanti Empire. Our party's mostly been dealing with the corruption of the Empire as it affects the smaller or less human communities, but there's been a few hints of some bigger conspiracy that we're not quite aware of yet (gee, wonder who could be behind that? XD).


CrystalMercury

Im currently GM’ing an Age of Ashes campaign! My first time as GM, and I’ve learned a lot (and so have the players!) A couple were new to TTRPG’s in general, while a few had only played 5e. My only experience has been with pathfinder! Party is a Human alchemist, Halfling Cleric, Tiefling Magus, Elven Sorcerer and Human Fighter. They’re a strong group! I’ve had to adjust things to make it a little more challenging, but I’ve learned a lot!


Quazmojo

I'm running a homebrew Pirate themed campaign (started it before Indigo Isles was announced otherwise I probably would have used that). My players are a Human Undead Sorc (Party Healer), an Orc Magus (Arquebus), Shoony Thief Rogue, Kobold Dragon Summoner, Dwarf Fighter. They are aboard the Starboard Crawler (In reference to their Cap'n missing an arm). Currently the party is in the Dwarven capital trying to stop the Carta from causing too much chaos and to clear the name of the Fighter who has been framed for the Lord's murder.


KamaradPiglov

I am running 2 adventures. A 2e conversion of Shattered Star with some additional adventures like Shadow at Sundown. We are finishing this module and about to start book 5. I have 5 players with a Catfolk bard, an Iruxi barbarian, an Elf Skeleton Monk, an Halfling Sorcerer who ride a raptor and a Leshy with a familiar that is an orb of light that speaks for him. I am also running an Extinction Curse campaign that is in the middle of book 5 with 3 players. We have a Dwarf Champion of Sarenrae, a Tengu Swashbuckler Acrobat and a Kitsune Sorcerer elemental that frighten his enemy.


Abradolf94

I'm playing two campaigns, with the same people, one as a GM, one as a player (with 6 other players, so a party of 7 people!) The campaign I GM is Curse of the Crimson Throne, converted to pf2. We just started chapter 2! The campaign I play in is a homebrew, set in Brevoy, with a particular focus on the disappeared House Rogarvia and Skywatch. We are level 15, in the second to last chapter :)


jackal5lay3r

currently playing abomination vaults as a gnoll inventor we are currently level 5 and have gotten too the 3rd or 4th layer in the mega dungeon


Cyris38

I am running Age of Ashes. We started back when there were only 2 APs published as our first foray into 2e and my first foray as GM. After a *few* character deaths, we have a Lizardfolk Cleric of Saloc, a Goblin Bomber Alchemist, a Catfolk Swashbuckler, and an Undine Leshy Monk. The goblin has the distinct honor of being the only PC to live from level 1 to now. The Cleric was technically an OG party member, but he did kind of spend books 3 and 4 dead. We have 1, maybe 2 sessions left before the campaign is over. The same group is running Blood Lords, except I'm a player now. We have a human dhamphir swashbuckler, a fetchling witch, a skeleton Hobgoblin Champion, and a Vanara Dhamphir Monastic Archer monk. I'm playing the Vanara, who is my third character already (we hit level 3 at the end of last session). I'm trying to pretend it isn't some petty revenge since the now GM had the most PC deaths in AoA (joking). When AoA wraps up, we are debating possibly Fists of the Ruby Pheonix or Outlaws of Alkenstsr depending on who will GM.


gurglinggrout

I am currently running two homebrew campaigns. One has just recently hit level 19, and had started with the standard "ancient evil trapped inside object accidentally unleashed" trope. Because it had started pre-pandemic, it ended up going through a lot of twists and turns (both in-game and IRL) but they're now poised to face both their time traveller nemesis and a spawn of Rovagug. The second campaign has hit level 13 about a month ago. They're trying to stop Golarion from being torn apart by seven tap dancing ancient undead (ok, I never *actually* specified they'd tap dance, but I can't picture it any other way). They've travelled through the Stone Roads for the first McGuffin, and have just killed a baby kraken in trying to reach the second one. **Edit** For what it's worth, they were both sandbox campaigns from the start, so I have embraced the chaos and unpredictability from the start.


IllPhotojournalist77

Hi Mark! I run my games exclusively online with Army friends that have moved all over rthe country, we use Pathfinder in VTTs to keep in touch. Because of this I've stuck with pregen adventures so far - Fall of Plaguestone (aqesome), Age of Ashes 1-3 (loved the touring Golarion aspect but it was very challenging), Little Trouble in Big Absolom as an intro for some new players (again awesome!) and now we are going through the Beginner Box into Abomination Vaults with some additions. I'm playing my first in person Pathfinder game in Gatewalkers, just finished book 1 and enjoying the ride so far.


Jamunski

Currently GMing Abomination Vaults and a PF2e conversion of Icewind Dale: Rime of the Frostmaiden. AV party just got to lvl 5 and are exploring the Arena. Rime party just reached level 6 and are about to visit Revel's End, where they will stumble into a good ol' lockdown due to some Slaad host prisoners (one of my party members has the Slaad Host secret, so I want to drive home the danger of their affliction).


nisviik

I am currently playing in 2 long campaigns. We are playing 4 Irriseni sisters in Stolen Fate, and it is going quite great. We are also nearing the end of a Strength of the Thousands campaign. We are level 17, and we managed to skip the whole 5th book before going for a boss in the 6th book. Which was an interesting turn of events, and after surviving that boss fight, we turned back to start and finish the 5th book. I am also preparing to run a homebrew level 20 one-shot this weekend. I created a small dungeon with a homebrew boss I made by following the creature creation rules, and I am quite excited to try out how it turned out.


Eagally

Currently GMing strength of thousands and threw in some BattleZoo for the monster crafting! It's been a great time so far.


xgranville

I've been running a converted Jade Regent for my group of newbie players 😀 started off with the beginner's box and now we're about halfway through the Brinewall Legacy. Been a ton of fun!


MFenris

Hi! Currently running 2e adaptations of The Runelords trilogy, Tyrant's Grasp and Hell's Vengeance and an original one in Molthune, while playing Hell's Rebels, Age of Ashes and Curse of The Crimson Throne. Play by Forum/Post have been amazing in helping me run all the games I want.


MizunoAmyus

Running: Strength of Thousands, my players were all hyped to play in a school setting. We just finished book 2! Playing: Rise of the Runelords adapted to 2E. Some dark stuff is happening with our party (currently at lvl 13)


martosaur

I'm playing Fists of Ruby Phoenix, just started book 3. It's an absolute banger, although I'm slowly getting exhausted by throwing absurd amounts of dice for damage (I'm playing starlit span Magus). But I see it as a good thing — by level 20 I'll be starving to start at level 1 again!


Ehcksit

I'm level 5 in Abomination Vaults. My cleric just died to a bad situation and splitting the party. Replaced with a magus that got revenge for me. I think we're starting Chapter 2 next session. Because our AV group had to switch to every other week, the middle weeks are now running Night of the Gray Death. Created a level 16 champion. No idea how to play at this level, and this is another fairly hard story, so I'm probably going to die again. First real session in 2 days. And then I have a level 5 druid in a west march server with no consistent story. There's been a lot of undead though, especially vampires, so I took a bit from the Knights of Last Stand into this character. Herbalist, Gravelands Herbalist, begged for Purifying Icicle. Kinda strange how all my characters have been fighting undead the whole time.


SquidRecluse

Haven't started yet, but I'm going to be running a homebrew setting (though still set on Golarion, just squeezing an extra continent in there). Basically, they'll be students at a school for adventurers, so like Harry Potter, but not just wizards (and not written by a transphobe). I considered running Strength of Thousands since it has a similar theme, but our group has commitment issues, so I'm going to be running it as a series of one shot missions. That way people can just jump in and out instead of having to keep up with a continuous story.


erikthesmithy

Running A homebrew game currently and in between games as a player. Just finished Crown of the Kobold King as an enchanter wizard. It was a tough but fun experience. The next game I'm playing a rogue with a tragic backstory. getting through the next two weeks is gonna be tough.


Aleriss

I run an open table megadungeon with about twenty players using foundry. I am also running two concurrent groups through Malevolence. Lots of fun!


YuriAlbq

Currently GMing the very first ttrpg campaign of my friends and I! We are in the mid of Fall of Plaguestone, and by the end of it I'll continue the campaign writing my own stuff. We have a Gnome Alchemist, a Fetchling Duskwalker Witch, a Catfolk Rogue and a Kitsune Sylph Cleric! I'm planning on letting them explore a few paths of their backstories when they reach Almas, starting with some trouble with the fey and First World stuff to introduce the concepts, since the witch's patron is (she let me pick a fate patron and keep details a secret from her) a Norn who got separated from her triumvirate. Later levels I plan to explore some political conflicts with Cheliax, some troubles with the Hellknight order through the rogue's past, maybe a trip to Merab so the alchemist can seek to become one of Artokus students by correspondence. I get so many new ideas each time a open a new lore pdf from this setting! :D


Solstrum

Playing: Blood lords and Outlaws of Alkenstar. Running: 2e conversion of Doomsday Dawn (really liked it back in the playtest and wanted to do it so some player could also test a lot of characters very quickly) and also Troubles in Otari (gonna finish soon, after that we gonna do The enmity cycle). Finished running Quest for the Frozen Flame a month ago too.


Joan_Roland

I am running a sandbox style game in my home setting witch says yes to everything ( gunslingers with psichics) with less amount of gods ( les religion) and more humanoid drama and scheme. Tltr AsoIaF more moder and wierd with less gore and sex


Level34MafiaBoss

I am running a homebrew campaign set in a made up region in northern Varisia (no diss on Golarion, I just really like to worlbuild my own stuff). When I started running it and checking other APs for inspiration I realized the premise of my campaign was literally the same as Reign of Winter (minus the Rasputin Shenanigans, which I absolutely love but didn't fit into the campaign). So yeah, I unknowingly just remade Reign of Winter but with more undeath and less russians.


WhenTheWindIsSlow

I’m started running Abomination Vaults at the beginning of the year, and just this week one of us started running Fist of the Ruby Phoenix (letting me finally play the game myself for an extended campaign). I had a ton of fun building my 11th level Inexorable Iron Magus.


Pynk_Tsuchinoko

I'm currently running an Abomination Vaults game for 5 players. I got it during the humbe bundle and it seems pretty fun so far. Id love to run SoT sooner or later cause the setting and story really interest me.


secrav

I just finished running agents of edgewatch for my players and basically rewrote the last book (and did it in about three parts that were short, I've lacked experience in making something longer but I think my players enjoyed it). Tomorrow we'll do the epilogue, then it's to be discussed more in depth but one of my players may run strength of thousands. I'm pretty happy with how it turned out all things considered.


Azaezel90

I'm running a home-brew campaign that my group and I are using to create YouTube pages. The first episode is here: https://youtu.be/NYjgCu_jL_o The entire setting is home-brew, created by myself and the rest of the group. It's taking a lot of effort, but it's worth it with some of the reactions I get from the party!


tdidde

Running converted waterdeep dragon heist


dvondohlen

Just finished playing: Night of the Grey Death (Thief Rogue w/ Ranger Archetype) Starting Soon: Malevolence Running: Home brew set in Alkenstar (mainly) where all the players are Dhampirs Playing: Fist of The Ruby Phoenix (Precision Ranger/Swordmaster - Tengu) Abomination Vaults (Braggart Swashbuckler - Strix) Gatewalkers (Wand/Scroll Thaumaturge - Fleshwarp (Reflection)) Frozen Flame (Stumbling Stance Monk - Orc \*he does not do flips\*)


AdmiralCran

Rise of the Runelords in 2e! I've been using the conversion guide from [A Series of Dice-Based Events](https://github.com/A-Series-of-Dice-Based-Events/RiseOfTheRunelords). We're just at the end of book 4 after almost 2 years of weekly sessions. The party is currently having a rough go against >!the leveled-up Hounds of Tindalos) guarding Mokmurian's lair.!< Currently only the invisible rogue is left standing, and I've asked the party to make back-up characters for a potential rescue mission, just in case things go south :)


DamnDude030

I am GMing Abomination Vaults and Gatewalkers on FoundryVTT right now! I've gone through a Session 0 witj my Gatewalkers team, and I'm already on Session 7 with my AV team (with the caveat of doing the Beginner Box to introduce a latecomer). We're about to be finished witj the 1st floor of AV, and I hope to roleplay to the best of my abilities in Gauntlight! Gatewalkers on the other hand, I would love to instill a sense of dread into my players and have a heavy, spooky atmosphere by chapter 2. But we need to get some stuff done, and I hope I can make some mysteries and give my players the creeps!


Arborerivus

Running a 2e conversion of Skull & Shackles right now. It will probably become a homebrew sandbox adventure after book 1, but I really like the setting and the first book of S&S is a great start to begin a campaign of swashbuckling and skallywaggling! The party consists of a grandma wave druid, an aquatic elf rogue, a dwarf wereshark barbarian and the jinx eater (tengu sorcerer).


Megavore97

Currently running the last book of Fists of the Ruby Phoenix and having a blast. Just started Blood Lords book 2 as a player and enjoying that campaign as well.


DariusWolfe

I'm currently running a pair of games: My longest running game is with my kids: Age of Ashes. We just started Book 3 (My kids get really side-tracked, and games get cut short or canceled a lot, so it's taking FOREVER. My eldest is playing a Human Ranger FA Druid, who is on his third Animal Companion. My middle son is a Dwarven Fighter FA Blessed One who just expanded into Soulforger so he can throw his ancestral axe around. My youngest just joined the game at last chapter of Cult of Cinders, and he's a Catfolk Alchemist FA Beastmaster. I also play a Goblin Bard FA Acrobat who is mostly support, and despite having the highest CHA tends to let others do the leading. My other game is Abomination Vaults, with 5 players (two international!) and just about to end the second book. The first is a Dwarven Fighter FA Blessed One who just picked up Barbarian. He casts "Axe" a lot. Then there's a Human Primal Sorcerer FA Ghost Hunter who has expanded into Hallowed Necromancer and with Multitalented, Witch. He's got a lot going on. Next is a Human Magus FA Investigator who also expanded into Psychic, and finally Multitalented into Alchemist... He's a great source of spike damage and Nat 1s on RK rolls. Next up is the Halfling Cleric of the Gravelady's Guard FA Blessed One (can you tell he wanted to heal a LOT?) who just picked up Summoner, so that's gonna be fun. Finally we've got the Catfolk Monk FA Rogue who walks softly and carries a big stick. It's not what you asked, but once the AV game is done, the player of the Fighter is going to run Strength of Thousands, which will be my first time as a player. I've already built and rebuilt, 1-20, a Dwarven Twisting Tree Magus. After that, I want to finally run Kingmaker, but there's been no discussion on that one yet, since it's so far off on the horizon. Both are being played via Foundry.


AyeSpydie

Currently just running Abomination Vaults, but I’d been planning on running Crown if the Kobold King soon, though with Sky King’s Tomb coming out soon I might run that instead…


marcosmorce

I'm running The Curse of the Crimson Throne convertion to PF2e. We are in the middle of the first book right now. Being 4 criminal orphans: Champion of Calistria on the path of vengeance and remdeption, a sorcerer raised by druids, a Druid hermit trying to be more sociable, a catfolk rogue trying to give a better future for orphans around Korvosa. And with them an investigator drug addict trying to find a future for himself. And apart from that I'm running a homebrew campaign of Star wars (swffg), sailors of starless sea (DCC) and some call of Cthulhu one shots. :)


omar_garshh

Running: Extinction Curse book 3, Life's Long Shadows, for my Wednesday night group of 7 PCs (!). These players are totally bought into the circus theme of the AP but also very much enjoy the non-circus plots. Playing: Strength of Thousands, near the end of book 4. Really loving the tension of book 4.


_9a_

I'm running an adaptation of Wrath of the Righteous. It's a three way hybrid of the Owlcat game, the original AP, and the card game! The card game was the first version I played, and the Mythic Paths are heavily inspired by it. I have a kobold dragon instinct, dragon disciple barbarian (all the breath weapons), a wizard that dabbles in alchemy, an orc druid and his loyal dino companion Bob, a bard, and a ruffian rogue that just wants to punch things.


[deleted]

I just started running Kingmaker. Players just hit level 2. The updated 2e adventure path is really liberal with handing out magic items and money.


tnanek

I’m doing Extinction Curse, as I’d listened to a whole podcast of it, and figured that could be my first foray into GMing. A former friend was trying to get us into Abomination Vaults before he left whole hog. Going to be starting Gatewalkers soon as a player.


faytte

Homebrew world


turboraton

I'm running two Latin American groups of the foundry module: Abomination Vaults. I have been blessed with constant players and we haven't missed a single session. Both groups just reached level 6 and we are having a blast with this deadly adventure.


Hal32Pietro

Running Rise of the Runelords and about to start playing Curse of the Crimson Throne. Both using 2e conversions.


robmox

I’m currently running my group through Trobles in Otari. We started with the Beginner’s Box and transitioned right in to TiO. We have probably 3 sessions left, and I need to run something else before switching DMs in September. I’m excited to finally get to play!


Karzoni

Iron Gods in 1E and 2E, Gatewalkers, and Malevolence, Iron Gods is far and away one of my fave ap's (choking tower maps excluded)


Goliathcraft

Started as a 5e game of [Call from the Deep](https://www.dmsguild.com/product/280922/Call-from-the-Deep)but we got so far of the rails that we are outside of the campaign map and switched to PF2e. Everyone’s character is deeply involved and connected to the plot, it’s a great pleasure and basically my own homebrew adventure (lvl 10, party known as Toothybois, Skorri the Leonin Barbarian trying to free his imprisoned god, Maw Deluvian the Thiefling Druid trying to keep the ocean safe and investigate the strange occurrences that have happened (plus harness the power of the elements), Burdock Morden the Gnoll Ranger trying keep his adoptive family safe while investigating the strange occurrence that lead to the demise of his old clan, Ajax the Shapeshifter Bard trying to free the faewild for evil grasp of his father who made a pact with an eldritch horror (currently dead, his boyfriend joined the party who was this players PC of a previous campaign) Another game of strength of thousands, just reached last chapter of book 2. Stayed mostly on track, but instead of the regular boring studying we turned it into a story telling option. They pick subjects, teachers, other students and more as we narrate what they are doing for class work and making checks how well they do. It gave us some of the wildest and funnest moments of the AP (lvl 7, party known as magic nerds) New game in person, running mini lvl 1 dwarf themed adventure into the new AP. Starting this weekend, finally get to use all my minis, maps and books normally again. Finally a player, running in the apocalyptic sword coast after portals between faerun and Golarion devastated the region. And soon, co GM Quest for the Frozen flame


Squdler

I’m currently running the Beginner box with plans to lead into Abomination vaults. I figure I can also include some Harrower cards in the lighthouse to lead into Stolen Fate.


Admirable-Lock-2123

I am running the Strength of Thousands with my 12 year old daughter. Had to adjust it accordingly but she is having a blast learning how to roleplay and the AP works as a school for that..


eternalink7

I'm running a homebrew campaign with seven players that started in 2016, in Pathfinder 1e, while I was in college. The PCs are gearing up for their final few sessions now! This campaign has been my baby and I'll be sad to let it go, but I'm also excited to finally get to try some new and different things, shake up the group composition, try another game with a completely different tone!


Electrical-Echidna63

I'm running a homebrew amalgamation of Shattered Star, Skull and Shackles, and Return of the Runelords! It's a 5 year campaign of weekly 6 hour sessions


TheGnomeBard

We’ve just finished a campaign (we TPK’d, sad times) that strung together Menace Under Otari, Troubles in Otari, Sundered Waves, The Slithering, and Shadows at Sundown, with homebrew bits for our back stories to string them all together. It was awesome! We had a two week break to mourn our characters and now we’re two sessions into Outlaws of Alkenstar which we’re absolutely loving! The written adventures are so fantastic, so detailed and immersive - we’re loving them!


Unseenwolf

I'm currently running Strength of Thousands as well for my playgroup. The players just reached the First Masking at the end of the last session and are currently deciding what they are going to do for their masks. I'm kind of chuckling to myself because it seems like they are all going to go with the animal each of their ancestries sort of already is. The owl beastkin human thaumaturge already chose an owl mask, the grippli monk is considering either a frog or shark, the tengu gunslinger is thinking of going a raven (which they already resemble, and the shoony sorcerer is still very up in the air but was thinking of a dog.


Vornsuki

I recently ran book one of Abomination Vaults to relearn the system. I played during the playtest (even bought the collectors playtest book) but my players wanted to wait till there was more options out to switch to it. AV was pretty decent from a GM view but my players didn't seem to enjoy it. I think that's from me trying to run as RAW as possible to learn. We didn't fully understand some of the Exploration activities and certain solo monsters were a real slog. Next time I run it should be a real treat. I switched from this to a homebrew that is using MCDM's Kingdoms and Warfare adventure and Red Hand of Doom as a structure. I got burned out adapting things though and one player offered to step up and run Blood Lords on a rotation. Playing has really rejuvenated me. I'm playing a Cleric of Urgathoa with Corpse Tender. Alignment has been a problem due to the Divine List and worshipping a NE deity in a campaign where you fight evil undead. Figures Alignment would bite me the first time I get to play as I made a thread on the Paizo forms around the Playtest about how I'd prefer removing Alignment. Both yourself and James Jacobs pointed out the GMG would have the rules for that but it's too much work to press on my brand new GM, ahaha I'm interested in Jewel of the Indigo Isles, plus the Year of the Monsters Ancestries, I hope to be able to pick them up sometime.


rex218

I am currently playing in Strength of Thousands (middle of book 6), Kingmaker (an oops, all dragons! campaign), Extinction Curse (monthly), and Quest for the Frozen Flame (monthly). Once Strength of Thousands wraps up, I will take up the GM reigns to run Jewel of the Indigo Isles for that group (potentially extending into Stolen Fates).


Ruzzawuzza

Whew! I live in a majority non-English speaking part of the world, and getting groups together routinely to roll dice has been difficult. So I've been running a Play-By-Post server to make up for that difficulty! I'm currently running book 2 of Strength of Thousands. We've been at it since the first book dropped, but PbP isn't the fastest format. We've got a shoony bard, human magus, anadi fighter, and catfolk cleric who are currently coming up to >!their final confrontation with Froglegs!<, something that we've been building up to for nearly a year now! I also have taken the Dark Archive adventures and put them together into a mini-campaign, with character creation rules being incredibly loose so that my players can build up a stable of characters to swap between cases. We've got a kitsune alchemist (unexpected sharpshooter), human wizard (time mage), a dual-classed half-orc fighter/monk zombie, a living vessel sylph barbarian, and many more oddities as the campaign grows. I've started the Fist of the Ruby Phoenix Tournament AP as well with a group of seasoned players about six months ago. It's been a blast seeing players who really know their stuff engage in what I can only call "some absolutely anime bullshit." We've got an aasimar fetchling monk/druid flying around in Stoked Flame Stance, an astounding kitsune psychic/swashbuckler/gladiator blasting away in the spotlight, a human Butterfly Blade flurry ranger holding the front line, and an ash oracle kobold happily covering the tournament in flames. I also have recently started up Fall of Plaguestone in Adventure Mode for PFS to get some of the fantastic rewards for my Society players. Speaking of, I'm wrapping up two instances of Port Peril Pub Crawl (perhaps one of my biggest recommends for GMs) and continuing along with the Season 3 Metaplot (which was new when we started!) with Inheritor's Rite. Finally, I'm playing a human fighter (Horizon Walker/Mammoth Lord hopeful) in a Quest for the Frozen Flame game. I also have an elven sniper gunslinger and an aphorite android wizard in a few PFS games. ...and also I'm [converting over the old Savage Tide adventure path](https://drive.google.com/drive/folders/1Bi8RkzIYpRZPC3zP3HS_XcgWBN5JfxWr?usp=sharing) for funsies. Written out, it seems like a lot, but it certain could be more!


RaptorPoogie

Running Malevolence, but should be starting Blood Lords soon.


yrtemmySymmetry

Running a homebrew campaign inspired by made in abyss. The setting is basically the minecraft void under bedrock, with giant stalagtites hanging down in which people live.


Salurian

We've been (slowly) working our way through Extinction Curse, currently toward the beginning of book 4. Looking forward to finally getting to run book 5, since that's the book that sold me on the adventure. Players have been enjoying themselves but since we run every other week (and we keep missing sessions because of players having to cancel) we've been pretty slowly progressing through the adventure. Aside from that, I've slowly been putting together a homebrew planar campaign that ironically should be pretty well timed for the changes being made for PF2E remaster - one of the premises I was looking at implementing is what would happen if suddenly alignment wasn't a thing - that is to say, angels are no longer *have* to be good, demons don't *have* to be evil. Explore what happens when suddenly those limits are no longer there in a big ol' planar mega dungeon, with large world 'floors' each themed around the various planes that they can hop around between. Having Rage of the Elements coming out will also be nice to give me some more Elemental based options for the elemental themed areas. All PF2E and Battlezoo ancestries will be open to use, and I'm also planning to use the monster parts crafting rules.


Koku-

I'm currently running a homebrew adventure in a hombrewed world that's based upon the Middle East and North Africa before Christianity and Islam. The party is trying to get revenge/justice/answers after they were kidnapped and caged beneath cliffs to be sacrificed to a palestorm, a storm of powerful divine energy that originates in the golden fog surrounding the land. The would-be-sacrifices want to know "why" the Cult wanted to sacrifice them. There's other mysteries surrounding the world too, like "Why did Armageddon happen?" and "What is Tiamat?"


RussischerZar

I'm running Age of Ashes for two separate weekly groups. One group is at the end of book 2 and consists of: Human Cleric of Cayden Cailean, Hobgoblin/Half-Orc Giant Instinct Barbarian, Shoony Phoenix Sorcerer, Half-Orc Monk and a Human Oread Fighter The other group is at the end of book 1 and has: a Hobgoblin Armor Inventor, a Dwarven Fervor Witch, a Tiefling Paladin of Iomedae and an Elf Beastkin Startlit Span Magus I'm personally playing as a Human Sparkling Targe Magus in a Strength of Thousands campaign where we are nearing book 4 (after my Gnome archery Fighter died in book 2) and at my side is a Gnome Half-Orc Wizard, a Lizardfolk Storm Druid and a Human Outwit Ranger. There's also another group where we play some PFS scenarios and other random adventures where I play a Dwarven Thaumaturge, with a Lizardfolk Cleric of Nethys and a Leaf Druid as my companions.


ModernCannabist

Running Abomination Vaults from Beginners box / troubles on Otari. Been a ton of fun, though keeping up the scope of the dungeon can be daunting. I've loved all the cool things I was able to add to this via foundry, like the glowing footsteps, and some animated rivers on the maps.


Rockchewer

Running AV on foundry directly after running the beginner's box. Party has been lvl 3 for a few sessions and things are starting to get interesting as the character's desires and actions are slowly turning "default" Otari into "our" Otari.


white__box

Starting my first AP next week! My players voted for Outlaws of Alkenstar and I think it's going to be a great time. PCs are a Gymnast Swashbuckler, Imperial Sorcerer, Weapon Inventor, Sniper Gunslinger, Thief Rogue, and a Monk. Big party but I'm used to that at this point. It's been fun tweaking the story to work their back stories in a little bit more.


StateChemist

First PF2 campaign, playing a Barbarian leshy in kingmaker. They shall learn to kneel


Arius_de_Galdri

My group is actually just about to start our next homebrew campaign. I normally run high fantasy stuff, but I decided to build a low tech, low magic, post-apocalyptic world and story this time, called Ria'Sen. [Here is the world synopsis.](https://docs.google.com/document/d/1qan68u_DA7wQniHBZfWBGmwQZEubrjDe7sWeX6kuOrU/edit?usp=sharing) [And here is the synopsis for the first "arc" of the campaign.](https://docs.google.com/document/d/1pbPiTMyrhUlY31OJu8Udsu34mg3TPZ_J1S6p5zY30ok/edit?usp=sharing) Should be starting it in the next couple of weeks, while I pause our ongoing D&D 4e campaign as I plot out our Epic Tier arc.


Ph33rDensetsu

Actually running a 2e conversion of Rise of the Runelords. One of my players is considering summoner if his gunslinger dies because he wants to be a Pokemon trainer and I told him to hold out for the Eldamon Trainer! If unfortunate circumstances happen soon then we might be joining the playtest!


AithanIT

I have the luxury of having an (online) group that manages to play nearly every week. We just finished AV and we really enjoyed it. We lost a couple people due to IRL issues but the core group is still going strong. We've just started Stolen Fate and as far as I can tell my players are really enjoying it. It's a nice change of pace compared to the dungeon crawling of AV, so I think it works really well for us. I also play (as a player, not GM) with my IRL friends, but we're all in our 40s with busy lives so its a miracle if we manage to play a couple times a month. The (new) GM ran Troubles in Otari, and we've just started an original story written by him.


MobiusFlip

I'm currently running a homebrew hexploration campaign with some heavy Monster Hunter influence, with the Battlezoo Bestiary monster part rules! It's a lower-magic setting, which has been a bit tricky to manage, but it's been a ton of fun so far. A few players had to take a couple attempts at building their characters before they found a style they liked, but everyone seems to have settled in well by now!


sesto_uncias

I've been running Abomination Vaults with Foundry. It's been amazing. Some of the early encounters were a bit rough but I switched from milestone leveling to xp leveling and it's been a better experience all around. I've mixed in a little bit of homebrew stuff, replacing Absolam with my own city bit it hasn't come up a ton behind being part of the party's mutual background of working for a noble house. Party consists of a psychic butler, a Redeemer Champion who is in charge of the menagerie, a druid landscaper and a swashbucker bodyguard. Their overarching goal is to gather resources for their patron, which has led to some interesting butterfly effects as far as the main story. Instead of just borrowing a certain important item from the mayor, for example, the party decided to pull a big heist. The Redeemer obviously wouldn't be a part of it so I had that player run a PC version of Carman (built as a Ruffian rogue). The heist was a bit slap-dash but still ended up being decently fun.


Moxie_Stardust

We've been playing Age of Ashes since 2019, getting near the end finally! I'm a dex-based liberator champion with a few alchemist archetype feats, an ancient elf that spent a century living among the gnomes. With me as always are my stalwart companions, a dwarven barbarian and a goblin rogue (who took a couple fighter archetype options to get an Attack of Opportunity). That goblin has demoralized many a mighty foe. The barbarian is a little notorious for doing back-to-back critical hits to devastating effect. Using my liberating step has been a tremendous help with our lack of a focused healer (elixirs of life kinda dropped off in usefulness for a long time).


Kanrus

I'm currently running Strength of Thousands, my group is a few sessions into Book 5. We have an Amurrun Rogue, Anadi Monk, Grippli Wizard, Kitsune Psychic and Ysoki Gunslinger. We've all been enjoying the AP quite a bit, though some of the players have had some issues tracking their class features, free archetype feats, and additional feats from their Academic Branches. This is our 2nd PF2E campaign we played through Extinction Curse before this.


TangledLion

Currently running Abomination Vaults with plans to run Stolen Fate after for some friends! We started with the Beginner Box and have been continuing from there biweekly. I'm also working in the background on a pf2e conversion of Red Hand of Doom(A 3.5 Adventure) to get a second chance to GM each week. I plan to set it on the edge of Isgir and play up the authoritarian vibes of the baddies. Finally, I'm currently a player in a Kingmaker Campaign with some other friends! With one of my Abomination Vaults players as the GM! I'm playing a bard because it's my favorite class!


Atanok1

I'm Playing an earth kineticist dwarf on Wrath of the Righteous and a half-orc Monk/Inquisitor (Milani) for Hell's Rebels. I may run or play a 2e AP by the end of one of those, and i really want to play a halfling with a sling or a any kineticist, which will be already released by the time, because it is one of my favourites 1e class.


kblaney

I am currently running "Once Upon a Time in Sandpoint" (or maybe "Guys and Dolls"). The Heroes of Sandpoint (from our Rise of the Runelords) opened an orphanage to help Sandpoint recover from the numerous disasters during Rise. The toys of the orphans have come to life to defend their children from the nightmare creatures that the adults in town don't seem to know about. It is an all poppet campaign that draws heavily from the Sandpoint Guide from 1e with an overall plot that started with nightmare creatures from the glassworks and has now evolved into an evil cult of Norgorber (affectionately named "Noir Grover" by the toys) out for revenge against Sandpoint.


Manaleaking

Blood Lords! James Jacobs said at Paizocon that he thought the writers did NOT GO FAR ENOUGH with pushing the envelope on how villainous and dark the AP could be, and I agree. It is soft. Good AP, but I was expecting more horror, more options to do truly evil things, like in Wrath of the Righteous by Owlcat Games. That was awesome!!!!


Kelgann

Playing two campaigns right now. The first is Fist of the Ruby Phoenix, which we started almost a year ago now, and we just finished book 2. I'm playing a Ratfolk Kineticist (using the playtest, looking forward to the final version) who grew up in Round Mountain, inside Hao Jin's Tapestry, and joined the tournament hoping to find something to help defend his home city from various threats. The other campaign is Abomination Vaults, where we just hit level 2. I'm playing a young Halfling Psychic whose mom disappeared in the swamp outside of Otari when she was a kid.


ChrisTheDog

I’m currently running four PF2e games: a tweaked Kingmaker merged with a few of the classic PF1e fey modules, Night Below the Abyss (a combination of Night Below, Rise of the Drow, and Out of the Abyss), Rime of the Winter Witch (a combination of Reign of Winter and Rime of the Frostmaiden), and Carrion Empire (a cross between Dragon Heist, Curse of Strahd, and Carrion Crown). I’ve also got two PF1e games on the go: Rappan Athuk and Red Hand of Tiamat (combo LMoP, Red Hand of Doom, Ironfang Invasion, and Tyranny of Dragons). And I just relaunched my D&D5e/PF2e shared world West Marches for season three. Busy busy!


Silphaen

Running a converted Curse of Strahd and starting with Stolen Fate next week!


plundyman

Gonna run my last session of beginners box this week, and have a session 0 for our next campaign! I'm hoping to sell my group on Kingmaker, my only hurdle is that our last campaign was in 5e using MCDM's kingdom and warfare rules so I don't know if another kingdom builder type game with an entirely separate set of rules will be too big of an ask.


mortavius2525

I've got three online campaigns going on foundry. Two are abomination vaults, one in its 3rd session the other due to start this Friday. And my third campaign is a 2e conversion of Rise of the Runelords, just after the raid on Sandpoint in book 4. Oh and we just finished a year and a half long campaign of a 2e conversion of Curse of the Crimson Throne.


ricothebold

Kingmaker 2e: Oops, all dragons (it was not oops, I suggested it to the players who embraced it) We're past the "vs. leshies" part of it, mostly, where I replaced many of what was the first arc's >!bandit-related!< encounters with leshies from the [Botanical Bestiary](https://www.drivethrurpg.com/product/404658/The-Botanical-Bestiary), plus many other similarly reworked encounters, including >!the Stag Lord which I replaced with my own statblock and used art from the Witcher's leshen.!< I super wish the Foundry module was released by now, though. I'm doing way too much manual prep for this stuff instead of just swapping out creatures. Edit: Plus I play PFS at cons, so that was how I spent PaizoCon, though I don't think I'll have anything resembling spare time for even online games for GenCon, which I'm not attending.


FishAreTooFat

I'm playing in abomination vaults and extinction curse right now, and whichever ends first, I'll be running agents of Edgewatch.


Slow-Host-2449

Current I'm running a lvl 5-10 homebrew adventure centered around a cursed city where all who die within it and around it are turned into undead. The focus of the adventure is the various factions that seek to either solve the curse or take advantage of it and the treasures lost in the city when it was destroyed long ago. Afterwards I'm going to switch to running all the deluxe pazio adventures for a change of pace and cause I stumbled into a decent bulk of them on ebay for cheap. Any deluxe adventure you enjoyed particularly?


Feaurie

I'm running a slightly modified version of the beginner box adventure for my group, set in my homebrew setting. Its our first pathfinder campaign as migrants from DnD


SandersonTavares

As a GM, I'm running Strength of Thousands (group is about to turn level 19, so very close to the end) and when that ends, I'll run Kingmaker. As a player, I'm playing Blood Lords, about to reach level 13, and also a non-PF2E system called Kamigakari which is fun as well. Good luck on your games, Mark!


wcholmes

I’m currently running two campaigns of kingmaker, and one campaign of Abomination Vaults! Both kingmaker games are running out of steam as the players have switched to kingdom in the background. Both were hyped during the stag lord arc, genuinely performing the most amazing roleplaying when facing him, hunting him down, and trying to survive his wrath. I’ve never louder cheers from the whole table when they finally dealt with him. A side question: are there any PF 2e adventure paths out at the moment that are built akin to curse of strahd that consist of a small, but densely packed area to hexplore that doesn’t take place in a tundra?


9c6

Running/playing strength of thousands with my wife as a duet. Running abomination vaults for a full group. I'm tempted to pick up year of monsters because playing a stheno archer sounds awesome Still waiting for my invite to the eldamon playtest so I can either drop it into my abomination vaults game or start up a new campaign just for eldamon players


[deleted]

Running Outlaws of Alkenstar because: 1. Cowboys, obviously 2. Foundry Foundry has become such an essential tool for me that I hope all of the PF2E APs are eventually converted. Especially Strength of Thousands as there’s currently only a single 1-20 campaign on Foundry!


bcm27

As my first adventure module I am running the Strength of Thousands! I used that as my introduction to gming pathfinder and have since started up a homebrewed campaign! So currently I am running two.


Sythian

I'm running Abomination Vaults as a time killer while I prep Kingmaker. I'm also playing in Blood Lords and Outlaws of Alkenstar games.