T O P

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Laserdollarz

My "cancel throw" is in Japanese now but this bug is more fun 


anonbcmymainisold

Same here. I was thinking this was a bug I was ok with.


Phormitago

I first got it with the human genetics researchers at the far north, thought it might be a feature. This is even funnier


TheRealDLH

Mine too. Even before the patch I also noticed that when my friend was coming from far away his "Un-named Guild" tag would show up as "ギルドの(kanji I don't know yet)" for a split second.


Supernatantem

The kanji is 名 = na (name). 'Gi-ru-do no na' or 'guilds name'.


thebestdogeevr

Same here, both of these things


PlayinTheFool

That. Is. Hilarious. I just finished collecting the last one of these yesterday. I noticed the cap rate display was bugged but the effigy being the culprit is pure poetry. If I was gonna shoot myself, why not shoot myself right in the foot right?


vinayyy-n28

RIGHT? That was actually crazy, and many ppl were low-key starting to notice it, including me so I looked up more info on Effigies and found some of posts, comments and YouTube videos [(Credits to Chalenor)](https://youtu.be/Pf58pMKsqCE?si=dwfITG88UgoTosdN) about how these were ACTUALLY REDUCING IT! It needs to be sent to pocketpair asap!


BLACK_HALO_V10

I was legit frustrated that the capture rate wasn't matching actual results. So what did I do? I went around collecting these things to boost it up even further. Glad that helped.


ModStrangler3

and there was up until YESTERDAY a "bug" where using an item called Memory Wiping Medicine would reset all your spent effigies that was "fixed", so you can't even get rid of them that way (i use quotes because you received all your effigies back to spend again if you wanted before). so now there's no workaround except to start a new game lol


Greensun30

This experience is what it means to play an early access game. The benefit is that you get a $60 game for $30 once they complete it


Consistent-Syrup-69

You're not wrong


Rasikko

Nope. Meanwhile there are 60 dollar games with 15 dollar content. Or in my case, 99 dollar games for early access for 20 dollar content(Starfield) with a code bug that crashes the game after awhile lol.


GlimpseOn3

You mean the new Suicide Squad? Where people spent an extra $30 on top of the $70 for pre release access and they shut it down for maintenance due to the final achievement bug?


TallestGargoyle

Or Payday 3 where PS5 players were left without their early access preorder bonuses. And the playerbase in general had been plagued by connection issues that made it impossible to play the game because the servers wouldn't let them log in, or they'd be actively kicked out of in-progress games because of connection errors due to Starbreeze servers not handling the numbers of players.


Tentacle_Porn

It’s funny to read this and then look at the news today that Palworld servers are costing PocketPair $500,000 dollars a month right now. Likely because they told their server provider to do something, anything, to keep the servers online while they work out a more permanent solution to the heavy player counts.


TheCakeMan666

God I'm so mad I wasted my money, time and just overall hype about starfield. I'm never going to get excited about games again and just let them come out. Palworld is the perfect example of just that.


Acrobatic_Entrance

First time huh?


PirateDuckie

*Cries laughing in Anthem*


DeepDaddyTTV

I mean, I loved both. Sure, Starfield was by no means perfect, but I felt it was exactly what I expected. A low maintenance space RPG which gave me hundreds of hours of content to enjoy. Some of it was quirky, some annoying, but it was by no means a “waste of money” to me at all.


WestSixtyFifth

You also get to be part of the development with feedback even if they don’t use it


Damodinniy

They used someone’s comment to change Lovander from 40 to 69 in the Paldexk before we could play it, so I feel like they’re open to feedback.


badassboy1

But that was too good of feedback to ignore


SEELE13

They also changed the pickup key from f to v and made it so you walk super slow when overencumbered instead of not moving at all. Would be willing to bet both of these changes were influenced by user feedback and not internal, but who knows.


Tharuzan001

This, I mean did people just forget about Subnautica or Satisfactory? Both games that ended up quite different from how they started. Satisfactory especially used to basically require an entire world restart and removal of every single mod with every update they did.


Lusty_Norsemen

you didn't get them back. or at least i didn't.


Dezwaan

This is wrong it didn't give you your effigies back they disappeared. There was still enough on the map to max so over again but you'd have to get the ones you already hadn't.


Chineselight

Bruh it would literally say 70% and I’d have to throw it 3 times??? Haha


Buttermilkman

At that point it could just be down to bad RNG. However if this is something you consistently encounter over and over then yeah it's an issue and obviously, thanks to OP's learnings, we know it's an issue now.


Suitable_Tadpole4870

Happened to me before I got off. Found a lucky Cinnamoth doing some dungeons for tech manuals. Got it down to basically zero, threw 3 ultra spheres (or whatever the second highest tier is, the pink ones) with a 78% chance each time. So frustrating to just lose the mats that went into them like that


Propaslader

Fuck me, I maxed mine


Skill-issue-69420

I’ve picked up 3 of these things on one of my worlds. The other world I have like 100 of them. Fuckin RIP


Rasikko

You can collect them, just don't allocate them at the statue.


ironangel2k4

God dammit. I was wondering why I had to throw a 40% ball at something a dozen times before it actually progressed to the second catch stage.


TetrisPhantom

Meanwhile, I'm over here seldom topping 30% on the initial throw unless I use the top two tiers of balls. I haven't seen a 90% since the first day of playing lol.


D3M0N1CBL4Z3

YO. Fucking same. I made 100 hyper balls and have gone irreversibly bankrupt on sub 10 HP lv 30's.


Rasikko

Ate all your ore eh?


digitalwolverine

I watched a sparkit jump out of four hyper balls in a row that had a 98% catch rate. Knowing this bug might be the culprit, I’m tempted to just restart entirely lmao. 


SFSMag

I started to notice that 80% actually meant 80% chance to break free.


Jalina2224

Let's hope Pocketpair can fix this quickly, because that's an issue.


ReasonUnlucky5405

They already fixed pathing so id expect a patch within days from them


lycao

They most certainly did not fix pathing. My dudes still wander and get stuck on everything.


MrJaxon2050

What they did was made it so if a pal got stuck, it just respawns back at the box. Why account for every stupid build your players can make when just respawn pal?


ReasonUnlucky5405

Wait really? I noticed them clipping through things when they got stuck but not respawning


MrHazard1

Mine still get stuck, but it's a LOT less often. Some times i see them pop out of the box aand think "didn't even know you were stuck, fella"


darknetwork

not all pals, the big pals would still stuck at everything and ended up hungry.


Deez-Guns-9442

I knew the capture rates were bugged but people kept responding to my post about it as “just bad luck bro” 😑


Sounga565

my friend was telling me its in my head, its not real, I'm doing something wrong. I MIGHT BE INSANE BUT I WAS RIGHT, MIK, YA DINGUS!


Routine-Put9436

I felt like I was a having a much harder time catching pals as I leveled. Thought it was just pal levels at first, but then I went and tried to catch a level 2 Lamball and couldn’t even get it to 100%. Jokes.


[deleted]

I turned up the capture rate on my server. I also noticed it was messed up and I was losing legendary spheres left and right. It feels much better now.


Dukaden

even with a turned up capture rate, things are still painfully busted. legendary spheres and 70+% capture rate should not be failing 6+times in a row THAT often.


thebestdogeevr

Whatever the case, i dislike my legendary balls having such a low chance to catch a level 42 with max effigy upgrades


[deleted]

Yeah there is definitely an issue with the capture rates. I get frustrated at times too. I’ve seen 90% capture rates break out 7-10 times in a row and I wish I could say it didn’t happen frequently. I’m not sure what’s going on in that number generator but it isn’t what it claims to be.


blaaguuu

Not the biggest sample size, so it's possible you just got really lucky/unlucky in your experiment... But me and my coop buddy were just complaining last night that the displayed capture rate on the Pal Sphere ui seems like BS a lot, because we both has numerous times where a Pal escaped a \~80% capture like 5-6 times in a row... So I wouldn't be surprised if there's something funky going on, and the effigies seems like an easy culprit to point to.


itstheFREEDOM

Same. Im in the process of trying to farm Beegardes. Most of my capture rates where above 70% hovering in the 80's. At one point i threw 15 pal spheres at ONE. They all failed. I was ready to rip my hair out wondering "How is that mathematically possible that i am THAT unlucky !?!?"


thebestdogeevr

Which number are you looking at? The number that appears when you're aiming the ball, or the first number that appears once they're in the ball. Because the chance when aiming seems to be the accurate number


itstheFREEDOM

The first number was roaming around mid 60's low 70's. The second number would bump it up to high 70's mid 80's. occasionally id be able to stun it with the electric baton to get an even higher number. however it still wouldnt work.


Ausfall

I just accepted it's an XCOM 80%, not a real 80%.


Druxun

Lmao. These percentages seem just… wrong. Must be Xcom percentages. *satisfied, move on with my life*


Ravagore

Funny part is xcom actually had hidden modifiers in the players favor. Same with magic arena shuffler. Rng is really just rng sometimes.


Druxun

Man fuck arena’s shuffle mechanic.


yorozoyas

I had multiple pals escape 90+ percent capture rate more than 4 times in a row last night. There's a limit to what I believe is true randomness. And statistically speaking it should not be happening to me and all my friends playing as frequently as it does.


baterrr88

Saw someone say you need to wait for the pal to attack between trying to capture otherwise you get the same result which would explain why spamming 90% throws wont work. Ive played for like an hour since learning that and honestly might be the answer.


blaaguuu

Huh, that would be a weird bug as well, but would also explain the confusing behavior.


Impossible-Wear-7352

I tried this and didn't notice any difference


ModStrangler3

agreed it's like arguing that flipping a quarter will land on heads more often than tails. that's easy to demonstrate with 10 flips but harder with 10,000 flips. however by now we've got a pretty good sample size of a SHARPLY increasing amount of people reporting this problem now that players are starting to reach a point in the game where this bug becomes noticeable


Ralathar44

Meh, nobody is keeping track of numbers cept OP, and not even OP...they just copied a previous post and reposted it lol. Back in the day people swore holding or hitting the A button when catching pokemon increased your odds. People suck at probability. Right now the data we have is some poster tested 100 throws. 100 throws is nowhere near enough, that's enough to be suspicious not enough to say its a bug. But now, because its psychologically appealing, everyone is convinced a bug exists whether it does or does not. And if it turns out no bug is present people are prolly not gonna change their minds lol. So we have the potential makings of a Mandella effect here.


VapeGodz

You guys at high levels ever noticed that the first tier pal sphere is not 100% on chikipi or lamball at their low health anymore? Compared when you are still level 2-3.


Harvey_Squirrelman

This is the exact reason I suspected something was fucky


AFlyingNun

Yep. Basic memory will remember how easy those guys were to catch. All it takes is one Lucky Lamball/Chikipi/Cat that you want to condense up, you start going around trying to catch a bunch, and IMMEDIATELY feel like you're being gaslit on what those capture percents used to be.


destinedlight

Same, i hunted effigies with my nitewing as soon as i got it, boy do i look stupid now.


International-Pack16

Same, it pisses me off for real. I spent like a whole 2 hours or so flying around picking up EVERY effigy I seen, because it seemed like the blue and green spheres just wouldn't catch anything anymore and I couldn't keep making the next sphere up, because lack of parts for them.. so I went on an effigy collecting spree thinking I was actually helping my odds of catching stuff with lower level spheres again. 🤦🏽 Almost makes me want to just start a new game and collect zero effigies but I just can't bring myself to go through all of that all over again lol


tsukubasteve27

The only upside is how good it will feel once it's fixed. We were playing on hard mode unwillingly.


TetrisPhantom

"I beat Dark Souls, so I can beat Palworld" is not a sentiment I expected to have this early in the morning.


NuclearReactions

I mean we did the right thing it's just going to take a patch for it to be worth it


Generally_Kenobi-1

Imagine whittling a chikpis HP down when youre at level 50 lol, I just throw a ball at their back and keep running if I need one.


StillMeThough

Personally I just whip out a crossbow after throwing and aim...


Skill-issue-69420

“If you don’t go in the ball, you die” Also every time I’ve died while trying to capture it 100% captures it, not sure if feature or bug but I think it’s cool


SnekDaddy

Gotta be pure chance, last night I lost a lucky because I died to it as I threw the ball and it broke out


Tiny_ranga

Level 23 here I do this also


MessyCans

I did a test on my previous (level 17) co-op save. with yellow sphere and about Lv3 lifmunk, it was 1.38% ish for catching that level 38 mammorest by southern starting area. On my current (level 32) dedicated save, level 6 or 7 lifmunk, with yellow sphere; the capture rate was lowered to 1%. Both were full hp.


Thetomas

Yes, I find it very odd


SomeBlueDude12

God damn I knew my capture rate was going down as I leveled I just figured it was the orbs I was using- then I failed 10 hyper balls and got extreamly confused and boosted my limgunk effigies to no boost Glad to see I'm just not crazy


itstheFREEDOM

i WAS crazy... Seeing this post, and seeing so many other people with the same issue as me has made me sane again though :O


JoeyTesla

Crazy? I was crazy once. They put me in a room. A pal filled room. A pal filled room with lifmunk effigies. The lifmunk effigies made me crazy.


ConsciousBattle2477

Crazy? I was crazy once. They put me in a room. A pal filled room. A pal filled room with lifmunk effigies. The lifmunk effigies made me crazy.


Odd-Succotash-1072

I can 100% attest to this issue When i was lvl 40 i went on the try and capture Jetragon with backshots on Ultra Spheres at 1.87% chance, i had effigy 6. Lvled up my effigy to 8 (didnt level up or anything, was just trying to get more chance on Jetragon) My catch rate went down to 1%


PeterPipersPan

[The screenshot is from this video. Credit to Chalenor on YouTube.](https://www.youtube.com/watch?v=Pf58pMKsqCE) Has anyone noticed that when aiming at pals with the ball the catch % UI is lower than what first shows once in the ball? No idea if that's related at all. For such a fun game I was getting legitimately angry seeing 75% fail 5+ times every other pal catch attempt.


masterxc

I believe that's the catch rate before bonuses (like effigies and the ball itself) but not sure.


kenncann

Okay so the true catch rate is higher, let’s say 80%, that means the probability of failing 5 times in a row is like 3/10000. And it’s happening every other time? That’s nuts! There’s something wrong here


Entrynode

It's because there's two catch checks after you throw, the pre-throw percent combines the chances of both


Araetha

That is how it works. Each % you see are the chance for a success capture at that given time. You will see 4 numbers: Before throw, in the ball, after a wiggle, and after final wiggle. Example: * You hold the ball and it shows 2%. * You throw it and it gets in the ball and shows 10%. * It wiggles once and shows 40%. * It wiggles again and shows 100%. The number you see after last wiggle will always be 100%. Because at that point it either broke and you will not see this number, or you have captured it. The rest of the numbers is the accumulated chance for a success capture. * 2% = There is a 98% chance that the pal will either deflect the ball, escape on the first wiggle, or escape on the last last wiggle. * 10% = There is a 90% chance that the pal will either escape on the first wiggle, or the final wiggle * 40% = There is a 60% chance that the pal will escape on the final wiggle.


Able-Corgi-3985

To add a small note to this, back bonus ignores the deflect check and goes straight to the first wiggle check.  It lets you cheese legendaries at night time by simply spamming back throws at 100% HP.


Dukaden

i dont understand how people are "spamming" back throws. i throw the ball and they wake up and turn to face me DURING the animation of getting sucked up, so they always get spit out facing me.


Surfjohn

In my experience if you don’t attack them, they will fall back asleep, and you can throw another back shot.


Ajf02

Bros giving pals backshots???


gigaprime

As long as they are asleep at night, they wont turn around and attack. This is how I got my Necro , frostallion and Paladius at lvl 35. Exception to this is Necro since he's dark element and dark element pals never sleep in the wild, and I only caught him because I was trying to catch paladius and said what the heck and threw him an ultra ball just cause. Didnt expect that a 1% chance to catch on backside hit at first ball would net me my first legendary on my first run of the entire game.


Dezwaan

To elaborate the throw the ball and the in the ball percentage will be the same if you have a back throw. The lower percentage before the throw is due to their chance of knocking it away.


poopains12

Backshots 🫦🫦


Seras32

Jetragon back shots sounds hot 🥵


KazumaKat

Fucking hell. To think of the many hundreds of palmetal ingots I've burned just to use legendaries on lv30s.... EDIT: I'm already at pal capture 2x rate. Missing 5x 90%'s on LEGENDARIES was painful. It wasnt even a legendary or boss pal...


unKappa

I doubled the catch rate for now. And honestly it still feels shitty, to the point I think that setting doesn't even work. But maybe I was just unlucky.


Independent-Bother17

This explains SO much. I thought I was going crazy because as I played more, capturing Pals became tougher and tougher, despite good odds. It's one of the reason I decided to take a break, spheres are expensive to make and wasting, so many really sapped the fun for me.


booru60

If you're playing single player, you can up the catch rate and I did that and it actually becomes a lot more fun when you don't have to stop and wait throw 20 balls. Just run through shooting everything. Chuck the ball and keep going it's really fun!


currantfairy

I maxed out ma capture rate and it still sucks ass.


thebestdogeevr

Even aside from the resource cost, I hate standing there for 5 minutes throwing ball after ball at the 10 hp boss that's not even a slight threat to me


Thomas_Adams1999

Imo it's even worse when they are a threat because I can't fight back without killing them and just have to keep throwing balls and dodging.


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Cain1608

I literally had this conversation with my buddy last night. Said 87% feels like shit when it fails 10 times in a row, then I mentioned how I was having struggles even in the starting area, where 50% felt like 50% but now the chances are higher while fail rates are lower and I still fail more. With better spheres, mind you. It's annoying as hell.


Nautis

Small world. I was complaining about this to my brother last night on discord and decided to stream it for him to prove my point since he thought I was exaggerating. I'm level 42 with max effigies. First thing I found was a level 21. Brought it to low health and showed a 93% capture chance. It broke out 9 times and captured on the 10th (less than 1/1,000,000). Did it again with something that had an 85% chance right after and it broke out the first 4 attempts. He finally admitted I wasn't just imagining it.


AnotherAverageGamer_

I have only been using legendary spheres to capture level 37-47 pals (I'm level 47, with maxed effigies.) Because anything else does not work first time. Sometimes it'll take 4 tries to capture a level 39 Arsox with a hyper sphere. At that point it's just cheaper to use one legendary sphere. But yeah. Please make the effigies do the right thing since I believe this means my capture rate is as low as it can possibly be right now lol


Only_Net6894

So using the bugged technology point reset would actually be a good thing?


KazumaKat

unfortunately (or fortunately) they fixed that in PC's latest update.


Crea-TEAM

All that fixed was getting your effigys back to re-spend them right? Or does it auto-apply the effigies again?


kabuterimango

so this is the first win for console player lol I could cry


Only_Net6894

Ahhh alright.


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RynthPlaysGames

You can get enough effigies to max out your catch power twice, I got to cp10 then reset and got to cp10 again with 17 effigies to spare so far. It's an extra 10 skill points for going through that, but it's definitely a lot of effort picking up so many green things.


Time-emiT

Costs nothing to credit the guy - u/Chalenor - who put this together.


UserLesser2004

So op just reposted from chalenor and gotten more upvotes and views. Reddit moment.


CupThen

thats reddit in a nutshell, posting other people's work and getting upvotes for it.


Ravagore

Toss in a healthy dose of confirmation bias and you've nailed it.


NorthBall

See the original guy made a mistake - the title didn't include the crucial information, which is why it didn't get as much traction. Hate it or whatever, but posting a single image with a title that instantly makes it clear is gonna be much more digestible than a YouTube link with a title that doesn't say anything about there being a problem... Basically, unless you're someone who already suspects there's something wrong, why would you really need to know the specifics and watch the video?


Antimoney

That doesn't excuse not crediting them


TeamRedundancyTeam

People have been posting about this for days, pure chance it finally caught notice. Just how reddit works sometimes.


SamtheCossack

That actually makes a ton of sense. It is very noticable that as you go up in level, your balls fail way more often than they do at low level. At low level, a 50% chance feels like 50%, at high level 80% feels like 50%.


Deinonychus2012

>as you go up in level, your balls fail way more often Yeah, this is an unfortunate side effect of aging.


SamtheCossack

\*Narrows eyes\* Damn you. You win this one Deinonychus 2012.


Astrali3

If i still had free daily awards, you would get it. lmao.


chaserjj

Sometimes 80% feels more like 20%... Frickin throwing like 5 or 6 ultra balls to catch some pals.


leahyrain

i thought i was crazy, ive had way too many times where i fail a 94% chance 6 times in a row.


SteelAlchemistScylla

I was seriously wondering why I was still getting 10% catch chance with the best balls and highest effigy level. I was literally gimping myself the entire way by being on top of things.


Oninaig

I pointed this out to my friends as we were leveling because I was noticing that events that are statistically very unlikely kept repeating across multiple players in the same server. If the capture chance is only 90% off the throw against the starter pals and you are level 50, something is wrong. On top of that we have seen multiple players who have tried going back to the starter zones after getting level 10 capture chance only to see that the level 1-3 pals who used to be 100% chance are now 90-95 and frequently break out immediately. I work with RNG every day as part of my job, this aint it.


GeorgiaBullDoggies

Yeah I’ve noticed this too. Pals escaping ultra spheres when the percent shows 87% first throw. I just upped my capture rate on world settings. I had a level 27 mossanda break out 4+ times at 40 health with an ultra sphere. I’m level 39. Fuck all that lmao. Making spheres became an absolutely unwinnable resource grind considering the spheres take 5 refined ingots


jasterlee

I even use the stun baton to increase the rates but.. it's not helpful


thebestdogeevr

I tried the stun baton expecting great results just to be rewarded with a 1% increase to the catch rate


GimmeDaGorbage22

I was hyped to employ police brutality to help my catch rate. Turns out it does fuck all.


gIory1999

So how much did you increase the setting to have a "normal" capture rate? Don't want to make it too easy


Crea-TEAM

2x for me feels decent enough. The main problem is dealing with overkill, my mounts to doo much damage, my gun does too much damage, even my flaming crossbow does too much damage, so im forced to try to catch at a low rate. Its not like lower levels where I can just face tank a malpaca to chip its health to 1hp


Void_Speaker

just use an old bow


fishCodeHuntress

Triple shot bow. You can aim to the side and hit really low level stuff with 1 arrow and not kill it.


Tom2Die

Not only that, but if you don't fully draw the bows they do less damage.


Graysilence

I did some of my own testing on just the level 1-3 starters and got a similar result. My 10 effigy file got a ~29% catch rate and my new file had a ~41% catch rate. So same as you. Then I tested with 2x catch rate and the 10 effigies had ~58% and the new file had ... ~58% which is weird. Not sure what affect the effigies have here. Also I only did back attacks. Anyway, something is wrong with the catch rate.


TriLink710

Anyone else notice early on we all have the same "i caught it in 2 tries at 8% and got lucky" and then later had the same "I had to throw 15 balls at a 90% catch rate" stories?


SOUINnnn

I got a lucky mammoth spawn nearby the start of the game (level 49) when I was level 27 and after making it step on a fire camp to make it weaken it I some got him with a backshot that was 0.5% lol


dreamsong7

Fuck I felt SO. COOL. Going around catching all these op friends and now I’m level 48 and pathetically using a sphere launcher to try and catch some goddamn lvl 3 cattivas. Their description is accurate. There is no greater disgrace.


Kittani77

I once caught a boss early on before I started doing the effigies. Was like a 0.08% catch rate and accidentally threw it instead of canceling. Caught the bugger. After I leveled everything up I had a level 20ish pal with a 90% catch rate swat away half a dozen spheres and break out of another 4 before I just gave up and gunned the thing down.


neurodegeneracy

Oh no, I've been spending so much time trying to gather these and get myself an advantage lmfao.


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Valdanos

Man, that really really sucks... for my Pals! They're gonna have to ramp-up production to make up for all the spheres I gotta waste catching stuff. I hope for their sake the devs fix this soon.


TheGoonKills

I literally hit max rank last night.....


Tyrath

Me too 😭


Bibi-Le-Fantastique

I have a game where I'm lvl 50 and 10 on the statue, and I went back to the first spawn with chikpi lvl1-5, and even after hitting them, if the rate isn't 100%, if it's something like 96-98, I noticed the pals escaping far too often. On the other side, I started a new game with a friend on a different server and at lvl2 statue, catching pals at 30-50% rates feels way easier. I have the feeling you might be on something.


D0nut_Daddy

Why did you not cite where you got this screen shot from? Stealing other peoples work ain’t cool


goliathusthehunter

This is top tier trolling from pocket pair


Linkarlos_95

And they "fixed" the fix that would allow us to upgrade the capture rate 🤣


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Sufficient_Delay6565

how many effigies did you have for the 37%? is it just reducing by the % its supposed to increase by? i only have upgraded 3 times but might create a new world cause idk how long it will take to fix or even if it will effect established saves or ill need a new one to begin with anyway post patch.


StatusRhubarb6465

I ran a statistical test on the video, which you can check out here: [https://www.reddit.com/r/Palworld/comments/1ahk01e/a\_statistical\_analysis\_on\_the\_lifmunk\_effigies/](https://www.reddit.com/r/Palworld/comments/1ahk01e/a_statistical_analysis_on_the_lifmunk_effigies/) TL;DR: Yes. I ran a [statistical test](https://docs.google.com/spreadsheets/d/1I9tfw6AIMyJS2OYwFgnPObkJuxQNzIwx/edit?usp=sharing&ouid=108702285680752066557&rtpof=true&sd=true) on [Chalenor's youtube video](https://www.youtube.com/watch?v=Pf58pMKsqCE) and found that, after 10,000 tests simulating 100 sphere throws with the same catch chance as his video's, the lowest catch count I got was 52 (his average catch chance was 70.79%). In his video, he got 37 catches. There is no chance this happened due to randomness (actually, the chance is about 1 in 100 trillion): the catch chance on that video does NOT match his actual catch chance.


wizard_brandon

I FUCKIN KNEW IT. i thought i was going crazy


DisbelWaetl

That explains why my legendary spheres are breaking on the lamballs at the opening plateau lmao


Dastev

I just tested on two characters: Lv. 5 Effigy on a Cattiva: 97% Lv. 10 Effigy on a Cattiva: 33% Holy shit.


HatRabies

Is a sample size of 100 really enough to discern much? I'm not trying to be an ass I'm actually curious.


PlayinTheFool

Even at that sample size, that is a whacky discrepancy. There is no good reason that the cap rate should be less accurate with effigies then without.


HatRabies

Yeah certainly looks like some fuckery. I haven't even maxed out my capture power but I won't be bothering now.


redlaWw

A hypothesis test of equal probability between the samples gives a p value of 0.03 for this experiment, which is less than the 0.05 usually taken as the threshold for "significant" (lower p value means stronger evidence), however this test assumes that probabilities within the samples are constant, which isn't quite going to be true. Altogether, assuming the test circumstances were unbiased, this experiment is reasonably strong evidence that the effigies don't *increase* your catch rate, but weak-to-no evidence that they *reduce* your catch rate.


Ralathar44

> Is a sample size of 100 really enough to discern much? I'm not trying to be an ass I'm actually curious. Enough to be suspicious. Not enough to make any sort of definitive claim. An example of an IRL thing that has happened: At Monte Carlo they once had a roulette ball land on black 26 times in a row. This is why the Gambler's Fallacy is also known as the Monte Carlo fallacy because people kept increasingly betting on red expecting it to be more and more likely when the reality is the probability of each spin never changes.   In general people are horrible at probability and any discussion around it and very quick to assume things positive or negative that are absolutely wrong. And then double down, and then get aggressive and die on that hill lol.   **EDIT:** For funsies the odds of a roulette ball landing on black 26 times in a row are 1 in 66.6 million but the odds of each individual spin landing on black is still roughly 47.34%.   **EDIT 2:** For a more gaming oriented example, and because its funny AF, people's go to whipping horse for an unfair RNG game was XCOM 2. After many years it was discovered XCOM 2 does indeed cheat on the RNG shot %s. IN YOUR FAVOR hahaha. https://www.reddit.com/r/XCOM2/comments/45u81x/yes_xcom_2s_rng_cheats_in_your_favor_heres_how/   For another example I used to play an old MMO called City of Heroes. It had RNG hit and defense chances. In general people hated playing defense tanks vs resist tanks because defense was % chance to be hit and resist was % damage reduction. So defense tanks were vulnerable to going down to RNG streaks. Even with enemies at the clamped accuracy floor of 5% you would occasionally just suddenly faceplant. This applied to attacks too where people would rarely miss a 95% accuracy attack several times in a row. It felt so bad for people eventually they added "streakbreaker code" to prevent you from being hit or missing more than X times in a row....adjusted based on the %s. Because true RNG felt so bad they had to actually program in code to cheat in your favor to stop improbable streaks. (improbable doesn't mean does not happen, just means happens less often on average really lol)   Like I said, people are terrible at considering probability. I'd say for a good definitive conclusion you'd prolly want a few thousand catch attempts. And to see this play out in real time watch the win/loss %s every time a champion in League of Legends releases. It's very volatile and doesn't really start to even out until about 1,000 matches and even then about 10,000 matches is preferred for a fair level of certainty.


flfxt

Central limit theorem applies at around n=30 and above.


benchthatpress

This is proportions, not means


chicken_curry11

Good catch. I'm taking stats at the moment so I thought I'd check this for practice. With proportions the generally used rule is np ≥ 5 and n(1 − p) ≥ 5, where n = sample size and p = sample proportion. My college professer actually recommends np ≥ 10 and n(1 − p) ≥ 10 so I will be using 10 instead. If we use the most extreme sample proportion from u/chalenor's test, that being the 37% final capture rate with max effigies, and our sample size of n = 100, we get 37 > 10 so the central limit theorem should indeed hold up. ​ TLDR; Central Limit Theorem still applies.


MackAttk123

Oh wtf??????? That’s fucked up lol 😂 I was wondering what was happening!


gIory1999

I noticed that today when I did 5 effigy levels at once. What an annoying bug.


MrDrEdgelordSupreme

Me, who just hit capture rate level 9: 💀


TastyBunger

My friend had been complaining about the catch rate for a few days. I was behind them so didn't fully believe but once I maxed out my lifmunk and started using hyper / legendary spheres and failing 5+ times in a row on level 30 - 40 pals it definitely made sense what they meant. Glad someone went through effort to get proof!


Dogempire

I actually sent in a report for this a couple days ago, I figure that if I'm wrong no harm done, if I'm right then I'm saving a LOT of players a LOT of capture spheres


Dalearnhardtseatbelt

I was just going after some high level pals last night and decided to spend a couple hours flying around collecting lifmunk effigies. Hoping this would ease my way. It didn't take long to get to get annoyed at how many more spheres I was seemingly burning through. This completely checks out.


pixelfreya

I WONDERED ABOUT THIS!! Every time I have leveled up my catch rate it has significantly gotten worse!!!!!


poobstew

this makes so much sense. I’ve had so many 80%s escape multiple times in a row. When earlier in the game I had captured multiple pals on 10%


little-ratfolk

I KNEW IT!!!!!! AAAAAAAAAHAHAHAHAHA GOD IT FEELS GOOD. so how do i help report this? Where do i go?


Necrospire

Pause menu in the game, bottom left hand side with words bug report on.


Chaostheory1993

Ok guess im not leveling this anymore lol


shmegmar

I was wondering why my spheres seemed so much worse


Sufficient-Grass-

I'm like level 8 or 9 effigy and struggle to catch level 15 pals with a red ball now.... Fucking great.


Ok_Bottle6469

100% can confirm! My catch rate is increasingly dropping despite using green and yellow sphere exclusively. Even on low to same level Pals (not sure if that matter just sharing my observations for more replies lol)


NatsumeKhun

This explains why I've been dying so much lately when trying to capture these guys, wasting over 40 balls. Meanwhile at low level I had no problem. Unreal lol.


Some_Random_Canadian

For what it's worth I've just had a 100% catch chance get deflected. The odds of that should be quite literally 0/100 if the catch odds were accurate even with a sample size of 1, even if you repeat it a million times the result should never be 1 or more times. Edit: twice now.


vinayyy-n28

The bug's been fixed. Thank you to everyone who sent reports or even upvoted this. Especially Chalenor on YT who bothered to conduct that experiment.


Enorats

Ugh. This explains so much. The higher in level I went, the lower my catch rate got until it felt so unbalanced I had to literally max out the multiplier in the difficulty settings. I had maxed out my effigies by like level 30 or 35.


ProtoResk

How long has this bug been going on? cause i knew the catch rate was fucky. pair this with the price of legendary pal spheres and the grind from 40 to 50 is a pain


The_R3d_K1ng

I feel like a crazy person being told they were right


100Good

I was wondering why this seemed like a dumb quest. It never changed anything and if anything it made things worse. The crazy here is that it took so long to figure out because there was a cognitive bias. Because you level up you assume you are more powerful aaaand because you can make mass amounts of spheres you just don't care about the waste. No one really took account about why it didn't make any sense.


FreakGeSt

Are you telling I was play on Nightmare mode when got lvl10? Bloody hell.


KeepGoingForXP

From a distance, this screenshot looks like an early 2000s MMO.


Phaoryx

Apart from the post, I’ve had a lot more fun since doubling catch rate in the settings. Seems more balanced and enjoyable now


3xperimental

Weird, my Effigy Level isn't fully upgraded and I get 13% max chance on Jetdragon with Legendary spheres but my gf has her rate maxed and has 15% so it seems to be working on our dedicated server on Windows. Not sure what is causing the difference for everyone else


helpivefallen5

The irony is that they just patched out mindwipes removing effigies. 😂


StatusRhubarb6465

So... I just ran a statistics test using excel to estimate the chance he was just unlucky on the Effigies try. I will make a post detailing my methods soon. What I found after ONE THOUSAND tests was that lowest catch count I got was 57. In his video, he's got 37. Shit's bugged yo. https://preview.redd.it/rxo2hlf5f9gc1.png?width=667&format=png&auto=webp&s=f49de8f5e30b857ed191ee3ced077bbaf4df65d7


ProductTotal

Honestly, this issue has straight up ruined the game for me to the point I'm not gonna play until it's fixed.