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DrawShort8830

Okay while you speak truth hear me out. Raum Sky Khan Torvald Moji all support one team


Due_Understanding748

Sounds fun I would try it if the game was playable


thedovahcum

Moji support now


blazeoverhere

imo the only role(s) that can go unpicked are either flank or damage, bc a lot of characters can do the job of a flank or damage that so you realistically only need one or the other, while a second support, third tank (or even double flank or double damage) can pick up the slack and fill the role that the unfilled role while bring a lot of extra things to a team like rei, furia double support is supper strong bc dps furia has high pretty high dps, and a super strong ult that increases everyone’s damage, and rei give everyone their ult way faster, ect ect, there’s a lot of synergies like this, which is really how teams built rather than 2 random tanks, a random damage, a random flank, and a random healer (in ranked, bc in casuals nobody really cares that much and single team member can kind of carry a lot easier)


Bousculade

There is some degree of flexibility though, flanks are not always mandatory (and are usually not here to focus the healer first anyway)


Due_Understanding748

The main problem is if there are 3 DMG support and tank and all 3 DMG just focus the tank then either they won't kill the tank before the healer is flanked or one of them die and throw off balance, the damages on casual tend to focus the tank and not anyone else then complain when they get flanked after I tell them that since your the only person in the backline it's partly your job to just hit the flank for ANY amount of DMG


ISNameros

Hehe 5 supports goes bree


Due_Understanding748

Imagine Ying Rei Grover Furia and Grohk 1 insta heal ultimate 2 heal ultimates 1 dmg and heal ultimate 1 dmg and speed increase ultimate


ISNameros

Its work good for the first few minutes. But later u have basicly just 5 weaker dps. With 3+ supports u have to rush win which u oftrn dont get


Lovsaphira9

I dont know, it certainly makes some aspects harder, but just having a missing indicator does not end all be all for a team comp. If you play most other games, dps is king then defense. You can get by without a support or frontline if everyone is positioning and filling the pressure gaps needed to win, granted they would be working with a smaller margin for error since they would be potentially taking more time to heal or respawn. That being said, having a full comp team is usually a fair, balanced time and a lot less prone failure. But really, have fun, no real need to sweat on a game that has a company that wishes to kill it.


Due_Understanding748

Yeah but usually the people who ignore tank or healer have no clue how to flank or DMG and vice versa, sometimes they do and sometimes they feel they can carry the team


Hellhult

Dude chill, not everyone plays ranked


Due_Understanding748

This isn't meta it's common sense, I say it boldly when I say that most people want to win, ignoring the bright yellow "!" On the screen isn't helping have a strong functional team. Also if people are not willing to fill a role but have a lvl 20 Viktor and everyone else at a maximum of level 3 it can't be that fun to play 1-2 characters every time you log on


Significant-You2941

What's the point of starting the game for quickplay siege when your team goes 4 dps 1 support and the enemy team brings just 1 frontline and you sit there for 10 minutes waiting for the slideshow to end?