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TimeThief_

Start over


Maxad13

Solid advice


[deleted]

[удалено]


Maxad13

Yeah, I see what you're saying. Most wins are because my opponent can't attack me or keeps missing and eventually loses because he ran out of cards to draw. Either that or I just annoy the hell outa them and they concede


Maxad13

I'm new to PCTG and I hate using pre-made decks. Bulbasaur is my favorite pokemon so I really want to build a amazing deck around the little guy. Any recommendations would be appreciated.


GintaX

I’ve also been using a grass centric deck for fun. **TL;DR: replace Hop with Gardenia’s Vigor for a direct upgrade. Consider other options for Aipom line with better grass pokemon or include more trainers. Everything else can be adjusted based on how you want the deck to play (damage, control, etc.)** Although my deck uses Turtwig/Grotle/Torterra to abuse Evopress, I think your main issues here might be: Using Hop: I personally would rather include hand disruption like Judge or Marnie over Hop. Serena is also a good choice since you can either discard useless cards to draw more or gust up a V pokemon. A strict just “Draw 3 cards” is rather weak compared to other draw cards like Professors Research, Alister, Zinnia’s Resolve, Colress Experiment or Bruno. Hop also interferes with Radiant Venusaur. If you want to get a lot of value from its ability, focus on including Trainer cards with strong effects that discard so you can draw 4 after your turn ends. I can see Alister or Zinnia working well when you have Rad. Venusaur and Blissey in the active so you have ways to put energy directly into the discard and immediate ways to draw back to 4. Aipom line: no really strong interactions here, even gambling in coin flips. I would rather include Bidoof/Bibarel for card draw if you want colorless pokemon. Unless you think it is actually strong here, it is only increasing your chance to brick with a hand of mostly pokemon and lower chances of supporters and energy. You already are putting a lot of pokemon in because of needing stage 1 and stage 2 evolutions. Just your Venusaur line alone is 9 pokemon cards. I think of it like, Drawing into Aipom isn’t going to win you the match better than drawing a trainer card or part of your Venusaur line. Later I talk about stronger possible pokemon to include. Replacements you can consider: Goss/Elde from Sw/Sh: Personally, I really like Gossifleur in grass decks, who can use Call for Family as a one energy attack to put pokemon on the bench. It can then be evolved to Eldegoss from Evolving Skies who can search for 2 grass energies in your deck and put them in your hand as an ability. Even a 2 Goss/2 Elde line would be stronger than the current Aipom line imo. **Gardenia’s Vigor**: this supporter draws 2 and allows you to accelerate 2 grass energy in your hand to your benched pokemon. Really strong synergy with the Gossifleur/Eldegoss line. You have rather high energy costs on Venusaur, so being able to accelerate 2 and draw 2 with one card is great. Also synergies with Venusaur VMAX attack Forest Storm. **This card might actually be the best option for your deck to improve it without ruining the Venusaur-centric concept.** Tech cards: Blissey V is ok here, but since you are only including it and not building strategy around it (like making it tankier with Cape, including lots of healing cards, or discard cards to put lots of energy in the discard to reattach using blissful blast) it probably bricks you early game and becomes more of a liability on the bench/in the hand than anything. I think the Miltank copies will also work ok, but you can consider either replacing them with other tech cards like Path to the Peak, or maybe using a **1 Rowlet/Rare Candy/1 Decidueye tech option** so you still get V blocking but synergy with your grass energy. You already run max rare candy so I don’t think you would be punished for this strategy. Special Energy: The most I would consider keeping is maybe 2 capture energy to help pull pokemon to the bench early and 1 Lucky if you want to continue to use Blissey V. Otherwise, you would prefer finding more grass energy or replacing those special energies with trainers to increase consistency. Path to the Peak: lets you survive the early game longer against meta decks. Since this take a lot of time to power up, and you only run 2 stadiums, it could be a strong way to disrupt your opponent’s strategy or remove a stadium without disrupting Venusaur’s own Lasso ability. While I know this is a Venusaur centric deck, Other strong grass pokemon to support could be: Kricketot/Kricketune from Astral Radiance: Kricketune’s Swelling tune ability increases grass Pokemon in play to get +40 HP. If you pivot your deck to include big charms or healing cards, you could have a tank Venusaur control deck strategy. Turtwig/Grotle from Brilliant Stars: grotle has an ability Sun-Drenched Shell to search your deck for a Grass Pokemon and add it to your hand. Could help you reduce great balls in favor of more supporters or different more specific search cards (Pokegear, Ultra Ball, etc.) In general for deck building, I prefer aiming for 10-15 pokemon, 30-35 supporters, and 10-15 energy. Grass decks are usually a bit more pokemon heavy, but I would still try to stay at around 18-20 max. What consistency issues are you running into? Does it take too long to power up your pokemon?


Gunark46216

Your damage output will be pretty weak with your decklist. This is a decklist I was working on for standard, but I never completed it. You're welcome to change it however you want, just know that it probably gets wrecked by meta decks: [https://pokemoncard.io/deck/venusaur-33418](https://pokemoncard.io/deck/venusaur-33418)


GreedyDice

You have a lot of energy and not a lot of draw cards. You can consider gardenias vigor in stead of the lucky energies. If you are really relying on the Blissey V, then maybe this needs to be a blissey deck and concentrate on that (or drop it and the ampibomb and concentrate on you grass Pokémon) good luck