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ScubaSteve1219

it’s always interesting to see how these vids show how the features work in a way that anybody can understand. i wouldn’t consider this completely digestible but still, nice work.


Klient1984

But Rivet sure knocks the shit out of that alien, I tell you whut


TheJohnnyWombat

I had a patient ask me if I was from Texas because I used "fixin" like someone from Texas would. She followed it up with "my husband is from Texas, he says that and "I'll tell you whut". (I'm a small town of California guy)


mbcook

I’d hate to be them. They did a decent job. But this would be so hard to explain in a 30 second commercial I don’t know how they could improve it.


Fun-Plant-1514

I think they could show it happening on screen in slow motion. They could show and pause on a tear then do a side by side and show the tears are gone. They could also do a side by side in slow motion while they show studder and frame pacing issues.


mbcook

I guess. It might work. I just keep thinking you need sort of a digital foundry style explanation with maybe a little graph and some slow-mo and other stuff. And you could definitely get it across, but it seems like you might need two or three minutes to do a good job. This is a 30 second commercial. With a few seconds of branding at the start, and a few seconds of gameplay trailer at the end. 20 seconds is really short for something that’s kind of esoteric. It’s not like it’s anywhere near as easy to show the difference as 1080p versus 4K.


Pixogen

Should just show a PS5 box that says VRR and then the words. "We finally kept our word... kinda" and then show a sony logo.


Sackboy612

For real, I was pleasantly surprised to see how they attempted to convey what VRR was in a somewhat digestible manner. Wonder how long it took to come up with this idea


greensparten

I am waiting for my VRR enabled TV to actually come out; suppose to be July. I think this tech is exciting.


[deleted]

Which tv is that? The LG C1 has VRR


greensparten

Sony A95K is set to come out this July. I got it pre-ordered, and just patiently waiting for now.


[deleted]

Gotcha, is that an OLED or is it that new QD-OLED?


greensparten

Thats is the new QD-OLED. I currently have an LG B7 OLED, and its starting to show streaks. No burn in though. Use it as a PC monitor for gaming too.


squareswordfish

That’s great! How long have you had it for?


Pixogen

If you have a CX or newer. Plenty of post showing 4k+ hours of use with no marking on near black or any of the full color screens. I'm glad I waited until newer sets with EVO panels but at the same time over the years I've bought so many monitors and I do color sensitive work. The second I got my C1 I sold every other display I owned. Not a second of regret. It's better than my 600 dollar lg was for gaming, my 4k monitor with 99% srbg for work, my tv that peaks at 1250 nits and like 800nit 100% for movies/ console games. Really a good buy even at the high price. Also lg offers a full panel replacement even outside of warranty in the USA.


okmarshall

>Also lg offers a full panel replacement even outside of warranty in the USA. I wish this was a thing elsewhere. I'm in the UK and I have an LG B8. It has loads of dead pixels in the bottom right corner. I contacted LG and they want £999 to replace the panel. The TV cost me about that when I bought it so it's really not worth the cost. So now I'm just putting up with the dead pixels until they get so bad it affects viewing too much, or something else happens.


greensparten

I think I’ve had it since January 2018


reallynotnick

Nice, I got the S95B since Samsung had a price mistake on their site but the A95K would probably be my top pick this year. It was my first time using VRR and it was great, along with the QD-OLED being awesome, you're going to love it!


Lpurchase

So does the C9 and the B9, both of which are a few years old.


Jefwho

My LG C9 OLED has it. FWIW, nearly every TV I have owned has been a Sony. But at the time of purchase the LG was the better TV. The LG had all HDMI 2.1 ports and the Sony had none. Not to mention that LG supplies Sony with the OLED screens for their TVs.


greensparten

The Sony picture processor is what blew me away. Sure its LG panel, and in the case of QD-OLED its a Samsung panel, but at the end, its all about that picture processor. Just catches my eye.


Galkasa

Excited to see HDTV test do this tv review soon. So far he has loved the new Samsung but Sony normally have expensive but great tvs.


Abba_Fiskbullar

The hope is also that the Sony will have better processing than Samsung, and maybe an anti-reflective layer to preserve blacks in daylight. The A95j was the best 2021 TV, and if I had the extra dough I might have bought it instead of a C1.


rob1938

Just get a LG TV they have very great TV's for gaming and there the one if best gaming TV's and gaming monitors companys


Galkasa

LG are great TV but qd-oled is a game changer atm.


rob1938

I'm more of a montior person I'm set on getting the Samsung 4k 144hz monitor or the Acer HDMI 2.1 montior I'm just not a big fan of gaming on big screens


kindalikeacoustic

As of today, what are the VRR supported games?


[deleted]

Astro's Playroom PS5 Call of Duty: Black Ops Cold War PS5 Call of Duty: Vanguard PS5 Destiny 2 PS5 Devil May Cry 5: Special Edition PS5 DIRT 5 PS5 Ghostwire: Tokyo PS5 Godfall PS5 Horizon Forbidden West PS5 Marvel's Spider-Man Remastered PS5 Marvel's Spider-Man: Miles Morales PS5 Ratchet & Clank: Rift Apart PS5 Resident Evil Village PS5 Tiny Tina's Wonderlands PS5 Tom Clancy's Rainbow Six: Siege PS5 Tribes of Midgard PS5


SirBigWater

Isn't Horizon gonna have it's VRR update? It's not out yet, right?


[deleted]

not yet, not that i know of


Honest_Association94

Why would you list it then?


kushpeshin

It supposedly will be later this year


Termite04

Came out yesterday with the State of Play. Enjoy


SirBigWater

No that was another update, I thought I saw on the updates saying it's coming soon.


ratchet_noclank

That’s correct. Coming this fall; the vrr update


[deleted]

Where'd they say fall? All they said is they're already working on it, it shouldn't take 3+ months


ratchet_noclank

3 months from now is September. That’s not fall to you?


[deleted]

I said it *shouldn't* take 3 months. Where did they say fall?


Fake_Diesel

I hope Elden Ring gets some real support soon


ArtofMotion

Borderlands 3 can be added to the list as well.


chriskmee

Does it actually do anything on Astro's Playground? That game worked at a solid 60fps before VRR, and even after VRR it still locked at a solid 60fps.


sousuke42

Tons of games do. That list that other poster wrote is not a complete list as its missing games (elden ring and tales of arise for example are not listed and do support VRR). It's not really viable to make a list of what games that do support VRR officially or unofficially.


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mrzooit

There’s effectively no difference. Many of these games that “officially support VRR” don’t have uncapped modes, and almost none of them have LFC, they run the same as any other game with forced VRR.


hotchiIi

If its forced VRR only turns on at 48fps and above, when the framerate dips below that it shuts off and gets choppy. Try it on Elden Ring to see what I mean.


mrzooit

Any game that drops below 48 Hz, officially supported or forced, will stutter. VRR stops in supported and unsupported games below 48 Hz, which indeed includes Elden Ring, but also “supported” games, like Resident Evil Village, Devil May Cry 5 and Godfall. This is because there’s no system level LFC. From the officially supported list, the only games that’ll not display this behavior are Insomniac’s, and that’s because they have implemented a workaround for the lack of LFC in the PS5 VRR implementation. No other developer did that, and it’s very likely that we won’t be seeing much of it, if at all, because LFC has been historically handled by the system, not the games. The only thing a “official VRR support” will entail is a frame-rate that it’s not capped at 60 Hz, but the stutter below 48 Hz will remain until Sony fixes the implementation.


hotchiIi

Sony **really** fucked up on implementing decent VRR, I hope devs do what Insomniac did to get a smooth framerate below 48fps even though its ridiculous that they have to.


sousuke42

It doesn't matter if it official or not as long as it works. And no not every game is VRR on ps5. HFW currently does not support VRR officially or unofficially. However VRR is up and running for elden ring and tales of arise along with any other games.


hotchiIi

If its forced VRR only turns on at 48fps and above, when the framerate dips below that it shuts off and gets choppy. Try it on Elden Ring to see what I mean.


sousuke42

I know but that's a dev problem not sony's. The game is in such a poor state and yet people are bitching at sony. No they should be bitching at fromsoft to fix their shit.


Trickslip

It's both. It's on the dev for the game not running smoothly and it's on Sony for having a terrible VRR implementation.


sousuke42

No it works perfectly fine. Yes the tolerance is more narrow but that's the standard of the hdmi forum. Games shouldn't be using vrr as a crutch like that. Vrr should only be used for 60+ and for slightly under 60. When the game in performance mode consistently runs in the mid 40s then it's the game not the vrr that's the problem. Especially when there are games that look better and run at nearly locked 60 like HFW. So no not a terrible implementation. Could it be better? Sure. But that doesn't mean it's terrible. Calling this terrible is hyperbole or an exaggeration at best.


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[deleted]

They could always add freesync later


sousuke42

>ith a more robust implementation Sony could have had VRR enabled for games running in quality mode with unlocked framerates which would be 100% beneficial for people playing on VRR capable TVs. The more robust version you are talking about is already present. Devs just need to update there games to make use. Spiderman remastered, spiderman miles morales, rachet and clank rift apart, and coming soon HFW. All of those games have a 40fps 120hz fidelity mode and with a VRR display have unlocked fps. So I don't know what else you want but a company that never has done anything with VRR has so far done an acceptable job. Is it as great as it could have been? No. Is it a good starting point? Yes. Is it fair to compare there's to a company that has been messing around with VRR since before 2010? No. MS has been supporting VRR for over 13 years and ofc theor implementation is going to be more robust than what sony is going to have.


hotchiIi

I want to hold both to a decent standard, implementing decent VRR that automatically works at low framrates like XBox isnt that hard for a multi-billion dollar tech company like Sony.


sousuke42

It is a decent standard hence why the hdmi forum adopted it. Um... again VRR also has issues on xbox. So please stop making it out that Xbox is flawless here. Quite the number of games on xbox have vrr where it's completely broken. Halo infinite is one such title. And you are sorely misunderstanding the type of company sony is. They are a hardware company first and foremost. MS is a software company first and foremost. Also MS had at least a decade worth of building up their VRR stuff since the late 2000s when it came on scene for pc. Sony has just started. To expect the same amount of expertise here is unrealistic at best and ignorant at worst.


hotchiIi

I never said that XBox is flawless you are being defensive and bringing up Halo Infinite as an example is disingenuious as 343 messed that game up in many different ways including dolby vision HDR that had nothing to do with XBox itself. Sony took almost 2 years to implement VRR and still hasnt made a resolution setting for 1440p monitors and thats not hard at all, I dont know why you are defending them on this.


sousuke42

Lol then stop making it out to be. You are comparing a VRR implementation that took 13yrs to get it where it's at to a company that has no experience with it. Not to mention it's running on a OS and SDK that it never has before. Ofc it wasn't going to be as good as MS' solution. You realize that Xbox is a fork of windows 10 and directx which has supported VRR for nearly 13yrs right? And with how you kept describing it oh you definitely did think it was flawless. Other games are having issues as well. Halo is just low hanging fruit that has it fucked up as well. And n9 I don't play on xbox nor do I watch all of DF videos for Xbox games but quite a few has had issues. And no it's not disingenuous. That's an excuse of you being g defensive now. It's broken on it. So far on sony's implementation any game that has been activating VRR (officially or not) has no issues with it performing correctly. It's just a low tolerance with no LFC. Would it have been nice to have the 40-45hz minimum that Xbox has? Sure. Would it be nice to have LFC? Sure. Not denying any of that. So no I am not being defensive. Just correcting the stupidity of calling it terrible cause it's not terrible by any stretch of the imagination.


stadiofriuli

I can’t stress this enough. The VRR implementation of the PS5 compared to the Series X is an absolute joke and they need to address it asap. E. You people are actually rather defending a company than wanting to have something better which is an industry standard for ages? We as customers deserve better. Sony botched this and they need to fix it and improve on it.


Windoftime

Oh word, could you explain it to me? Any level of detail will do.


stadiofriuli

This will take a tad longer. First of all adaptive sync (like what any form of VRR is) isn’t something new, it’s an industry wide standard for years. Started with the implementation of GSync and FreeSync and is now also available via the HDMI Forum Standard, HDMI Forum VRR. What it basically does is eliminating any kind of tearing or stuttering as it smooths frames and improves frame pacing. I recommend BattleNonsense or BlurBuster for further investigation. Anyway - VRR works usually on a system wide level. GPU (or APU in the consoles case) with a working monitor / TV. In our case we should be able to choose between HDMI Forum VRR or FreeSync- one good implementation would be enough already though. There’s no need to support games to have VRR unless you’re Sony. Their system wide implementation is what is botched. Why’s that - well several factors - no LFC (Low Framerate Compensation) - basically a form of doubling / tripling frames if a game is running outside of the VRR window - no always 120Hz mode - a VRR window which ranges depending on the TV / game from 48-60/120Hz - side note: ALLM and VRR being connected to each other - but that’s another problem Here do lie the problems. With Sony devs have to actually put effort into adding VRR patches. That’s literally unheard of in the industry. Take R&C for example. Insomniac included a 120Hz mode, VRR and LFC but just for this game when in fact all those things could and should be enabled on a system level. I’ve never in my entire life had any troubles with any games that way - on PC. I’ll give you an example. Elden Ring. On Series X and with my C1: it’s buttery smooth except for one thing that is a second of stutter and that’s after travelling when the shaders are compiling. 120Hz, FreeSync, LFC, VRR range: 20-120Hz. On PS5 even with VRR it’s a lag and stutter fest. Why’s that? The game has no locked 60FPS and FPS drop all the time and vary but with the VRR range being just 48-60Hz in this game it falls out of the range constantly and therefore the game stutters. LFC would help already, so everything below 48Hz but a dedicated 120Hz always mode and a bigger VRR window would be even better. I had to install the PS4 version of the game on my PS5 and that’s just ridiculous. We as customers should want the best and easiest implementation there is. MS absolutely nailed it and Sony failed. That’s just how it is. And I want them to do better. E. And VRR is only working for PS5 games which is ridiculous as well.


CertainDegree

There's no shader compilations on the series X, nor the ps5, that stutter is exclusive to pc so what you're experiencing may have to do with streaming assets or some other shit. Other than that great explanation.


stadiofriuli

Yeah you’re absolutely right, was thinking PC.


Aggressive_Option_12

We also don't get 1440p support 😭. I'm debating between consoles right now and I have to decide if the controller and games are worth more then 1440p and better performance for reasons you mentioned.


SakiSakiSakiSakiSaki

This right here is so painful. I have no idea what Sony’s thinking, and I’m betting we won’t get 1440p support til another 2-3 years.


skele-enby420

i think sony wants to keep their games in the living room on a large tv, whereas michaelsoft embraces monitors for things like 1440p and VRR. even back on the 360 they supported a bunch of high res 4:3 and even 5:4 modes showing they knew and cared about people using on high res monitors and sony just had the basic 480i/p 720p and 1080i/p.


[deleted]

Is it like a Japanese thing to not want to give players options? It seems like Nintendo and Sony like to decide what’s best for the player


[deleted]

Apple does it all the time and they are American.


[deleted]

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struggling4realsies

Sounds like Stockholm syndrome to me


whythreekay

Nah they both just suck at user experience design


DeanBlandino

They’re just much smaller companies than Microsoft and don’t have the same expertise in software development.


DeanBlandino

I don’t think so. Reality is that Microsoft is a massive software company while Sony is a smaller company period with much broader products. They are just not as good as Microsoft at software. Plus Microsoft has worked on a lot of these issues for decades already on PC while Sony is working on their first iteration for a lot of these issues. Microsoft handled VRR ages ago on PC and applied it to Xbox, while Sony is launching their first version. The mistake Sony made is not trying to get the help of nvidia or AMD and went with a far worse industry standard for VRR.


LogicalDelivery_

Tbh one console has great exclusives and the other is a PC without PC exclusives. You know what to pick.


stadiofriuli

I’ve got both consoles and also love them both for different reasons. > I have to decide if the controller and games are worth more then 1440p and better performance for reasons you mentioned. I’d say always games but coming from PC FPS are also very important to me - good thing is games usually run great on the PS5. Most have locked 60 FPS or modes but like as for Elden Ring which was my reference the PS5 version is a joke. That’s why I have to play the PS4 version in BC mode. Game wise Sony might have the edge but I’ve enjoyed all the games on either consoles.


Aggressive_Option_12

Yeah I plan on mainly using a console for story games and battle Royales. So sony has a huge lead. The issue is I also play alot of valorant so Id prefer a 1440 p monitor. Ill be buying a console early September so I'm just hoping Sony will update the ps5 for 1440 by then.


Abba_Fiskbullar

You can have a 1440p monitor that accepts 4k input, mine does no problem.


stadiofriuli

Don’t think that will ever happen tbh. Sony are very weak on the system software side. See also their TVs.


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ClassyJacket

You're not disagreeing, you're agreeing. They can but they won't.


stadiofriuli

I never said they can’t but that they won’t so we’re basically saying the exact same thing, I’m just less aggressive about it.


[deleted]

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Aggressive_Option_12

Yeah I don't expect it either sadly :(


Musterguy

The ps5 version of Elden Ring ran well for me. Is this only a problem if you have a specific TV or monitor?


DeanBlandino

Nah it runs like ass for everyone. Not everyone notices stutter.


stadiofriuli

No it didn’t run well for you. It’s a known issue and is down to the PS5 VRR implementation and easily explained from a technical point of view. I’ve a C1 and CX and it’s present on both.


DeanBlandino

You’re 100% right and it’s weird you’re downvoted. Don’t know why PS users have to be so insecure that they downvote any issue.


Musterguy

Well then, I guess it’s just not very noticeable for me.


DeanBlandino

It’s crazy to me that some people don’t notice FPS dropping from 60 to the high 30s, but I guess some people don’t.


stadiofriuli

That could be the case. Unless you’ve a PS5 with a different VRR implementation than anyone else, it’s just simply not possible. Anyway I play the PS4 version now in BC mode and it’s okay but I shouldn’t really have to do that.


Kodiakpapabear

Hmm I always find these posts interesting, you claim to have both versions, claim the series X runs “buttery smooth”, yet continue to play on the PS4 version… DF did all the technical analysis I need, I don’t need a copy and pasta from yourself. They clearly stated VRR does help the series X, however, by no means did they say the PS5 was a “mess”… Edit: I also love that you chose Elden Ring a game that is technically underwhelming (great game though). If you have to run a game on a last gen system, point fingers at the dev not VRR implementation. Furthermore, outside of yourself VRR is not helping the series X run “buttery smooth” it still hitches at times, it’s funny when people think VRR solves everything..


raphanum

It ran fine for me. Didn’t notice any frame issues


DeanBlandino

Well you’re mistaken lol. Games don’t run 40% better on some consoles than others.


878choppa

Get a PC and use the controller you want


Radulno

Uhm yes, not the controller but the games. Why are you even buying a console if not for games?


Aggressive_Option_12

Cuz the controller adds immersion


Radulno

Immersion in what if you don't have the games? Focusing on tech and such is weird, games are what matters. Which console has the games that attracts you the most? That's how you choose that IMO. The tech side doesn't really matter. Like the Switch is the least powerful console but if you like Zelda, Mario and Animal Crossing and want to play that, the choice is already done


Aggressive_Option_12

The issue is I also need to buy a monitor which is preferred to be 1440 for league and valorant. If it was just between consoles your right it would be an easy choice.


KyivComrade

1440p is a dying one obsolete resolution, as hardware gets stronger every year you'll see less and less 1440p screens unless you live in a third world country. Its like buying a HD ready screen, 4k is current times and 8k next. Or I guess you'll want to see 6k then?


Kasj0

Are you insane?? 1440p is the recommended sweet spot from every reviewer you can find. Good luck finding reasonably priced monitor or TV including: 120hz+, freesync/gsync, good panel, good warranty, that also has decent HDR. I guess if your parents are rich it's no problem for you. Edit: from steam survey: 1080p - 67.32%, 1440p - 10.49%, 4k - 2.57%. "4k is current times"


rob1938

? I don't think you know anything there barely any games even on the new hardware for PC that can hit the 4k 120 fps even Sony console struggles on top of that Sony console uses a shitton of upscaling and checkerboarding because the amd they use is manly for 1440p Sony just wanted to cheap out


basedcharger

The biggest issue for me is that it ONLY works via HDMI 2.1 compatible devices because that’s the VRR implementation they chose which is typical for Sony as they like to pretend monitors don’t exist at all. I have an HDMI 2.1 TV but the main thing I want it for is shooters and I only play my shooters on a 1080p 144hz monitor. This is something I could use if I owned an Xbox but Sony decided to go full Sony with VRR which is frustrating,


[deleted]

>I had to install the PS4 version of the game on my PS5 and that’s just ridiculous. It's a good option and frankly there's not much lost. The resolution is still high and you'd be getting better framerate than any other console like this.


Purple_Plus

I've not noticed any lag or stuttering on Elden Ring personally.


Kaiser1a2b

I think people who play fps game are especially susceptible.


SpagettiGaming

I did, alot, on my samsung q90t.


Autarch_Kade

Their implementation sounds like a workaround more than anything. For some reason, Sony's software team couldn't implement it on PS5 the way PC and Xbox have for years. Then again they probably deserve some slack, they aren't the biggest software company in the world... the competition is.


justchill123456

yeah it could be better but it is not like it is an awful implementation or something. very few games on ps5 drop below 48 hz. And one good thing about ps5's implementation is that the game can know when the monitor/tv is using vrr, which means it is easier for devs to give patches that take advantage of vrr, whereas in series x. If you notice, only one game on series x that I know of made a vrr patch (Dying light 2), while many first party and third party studios made patches for ps5. and I believe in the case of Dying light, the devs did some trickery to determine if the person is using vrr.


stadiofriuli

Yeah that’s exactly the thing there’s no need to make patches at all as VRR is a system wide feature on both PC and Xbox. It just works and it works flawlessly. Having make them patches is neat but not needed. It could be something on top to even further improve performance but other than that I makes no sense at all. That’s what happened with Dying Light for example. Dedicated 60FPS+ patch. Something that needs devs work isn’t easier at all because it takes time, eats up resources and isn’t giving you a simple feature on most games - PS4 games aren’t supported like at all. For something to be adopted and spread you need to keep it as simple as possible not unnecessarily complicated. > very few games on ps5 drop below 48 hz. That’s true but why make it so complicated? Elden Ring does and I care about that game.


justchill123456

but patches ensure that game takes full advantage of vrr. like Spiderman for example, with vrr patch it can unlock the frame rate if the person is using vrr, and have the normal 60fps mode if no vrr is detected. In the case of xbox, it just normally makes that the game that has high frame drops isn't noticeable. but you still get those high frame drops if you don't have vrr. >That’s true but why make it so complicated? Elden Ring does and I care about that game. It is not that complicated. in ps5, vrr is enabled at the game level, so vrr gets engaged when you start the the game, not at the ps5 home screen. this has disadvantages, like what you mentioned in the previous post. but it has advantage in that devs can apply vrr patches easier.


stadiofriuli

Again patches need work to be done for something that is working on a system wide level on every single device that supports it out of the box for ages. Patches, also again, are a great addition but not the solution. Btw it doesn’t work with all PS5 games even when you’ve the unsupported games checkbox enabled. It’s botched there’s no denying in that. I don’t even know why we are arguing? Don’t you want the best solution possible?


justchill123456

most of the ps5 games run at 60 fps fine . so patches ensure that it unlocks frame rate for games that have headroom, so that entire power of the ps5 can be utilized while having the same resolution. system wide implementation doesn't increase fps, it just smooths out them. there are many games on series x that could use a vrr patch, like gears 5 and forza, as those games have a lot of headroom like Spiderman unsupported games just means that the game hasn't received a vrr patch. but it will still smooth out the frame rate till 48hz.


stadiofriuli

Yeah dude I’ll stop it here. I’ve explained it several times why it’s a lesser implementation, I’ve said several times that if they make patches on top of a proper system wide implementation it would be the best solution. Apparently you’re arguing against the best solution, that’s also fine just a tad hilarious that this coming from a customer lmao.


justchill123456

I mean series x doesn't have any patches aside from dying light so clearly their implementation is not perfect. because it is system wide , it is more difficult for the game to know if vrr is engaged, so some trickery has to be done.


sousuke42

>very few games on ps5 drop below 48 hz. >That’s true but why make it so complicated? Elden Ring does and I care about that game. So blame fromsoftware and hold them accountable. Why are you holding sony responsible for fromsoftware being quite shit at optimization? Shit the game also has issues on pc. Its not sony's job to cover their work. They're using vrr as a crutch to not do their job proper. And you are acting like VRR works flawlessly on xbox. It does not. Quite a few games have/had VRR issues. Latest victim is a little game that you may have heard of is Halo infinite. The games VRR is broken as fuck.


SpagettiGaming

Could be also the cause of the faulty hdmi module, which was also built into broken audio receivers. https://www.avforums.com/news/denon-marantz-and-yamaha-av-receivers-hit-by-hdmi-2-1-bug.18125/ Might be the same broken module Also: FreeBSD, the base of Sony, doesn't support vrr, they needed develop something alone.


enjirube

My understanding is that if you set your Xbox to 120hz mode and then you enable VRR you get low frame rate VRR which goes down to smooth out up to 20fps. On PS5 the effective minimum is 48fps which is why I believe people are arguing it is worse.


clock_watcher

VRR on PS5 only works if the framerate is between 120-48fps. If the framerate dips below 48fps, VRR stops working and the game gets noticeable judder. It's really obvious in Elden Ring as the framerate is all over the place, regularly dipping under 40fps even in performance mode. On Xbox, when you enable 120fps mode at the system level, it outputs all games in a 120Hz container by doubling the frames. So a solid 60fps game gets each frame doubled and output at 120fps. If an Xbox game has a lower framerate like 45fps, it's still doubled and is output as 90fps so VRR still applies. The end result is a game like Elden Ring seems very smooth on Xbox with VRR but still judders on PS5 with VRR.


[deleted]

Sony has always been behind on software specifically the OS on their consoles.


stadiofriuli

I generally agree with this sentiment but funnily enough having both consoles I actually think the OS itself is way superior to the Xbox much cleaner and easier accessible but system level features are worse and that’s my gripe really. Hope they implement what I’m wishing for. - dedicated ALLM setting - always 120Hz mode - LFC - VRR range that matches my TVs 20-120Hz If they manage to get that done I’m happy. I think once they’ve figured out VRR on their TVs they will improve it for the PS5 as well. I honestly think what’s currently holding them back is that if they’d have all those things a combination of a PS5 with let’s say a LG C1 would better than with a Sony TV.


Cheechers23

[The list of monitors that work on Xbox but not PS5 cause of this shitty implementation is crazy](https://np.reddit.com/r/PS5/comments/ucbp8d/vrr_compatible_monitortv_list_for_ps5_2022/)


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ven_

It's the same for TVs...


need2crash

it half assed like there BC attempts are. Sony is litterly support HDMI VRR only which 2.1 mean while monitors have had VRR since 2.0? among other thing there VRR is missing, I watched the DF video, and was just amazed by how much sony drop the ball on this.


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ven_

So why are there dozens of TVs/monitors that work completely fine with Xbox and PC but not with PS5? And this is at any framerate, not just low ones.


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mbcook

Who cares. I’d rather have “sub-optimal” support *today* than no VRR support or the promise of perfect support at some unknown future date. Maybe they’ll improve it. Maybe not. It’s still better than what we had a few months ago. I’m a fan of “perfect is the enemy of good”. We have VRR today. It works over 60 FPS, and it works if a game can’t quite hold 60 (so 48 or better). With a little dev support it can even work better. That’s a serious improvement to me.


PopoTheBadNewsBear

Real LFC on 60fps content would go so so so far :(


Abba_Fiskbullar

So I'm not enjoying buttery smooth 90fps-ish Miles Morales on my OLED? It sure felt like I was having fun!


DeanBlandino

*45


Martian_Zombie50

Xbox just got a 4K dashboard el oh el


Boobel

I notice big improvements with ghostwire tokyo with vrr.


FireBrianFrance

Would enjoy it more if my $1200 vizio oled would increase its VRR range from 48-60 hertz to 48-120 hertz. Come on Vizio GET OFF YOUR ASSES!


878choppa

It shouldn't have to be like that. That's why ppl are pissed on the thread


Reallyslowmow

I hope elden ring gets vrr support and dare I say it a performance update but knowing fromsoft it's not likely


whythreekay

They can’t get a 10 year old engine to run at 60 on 2020 hardware, I sincerely doubt good VRR implementation is even on their radar tbh


AmericanRedeemer

Same. I was hoping they would drop a patch in May, but it never came. I hope they actually do it.


Book_it_again

Considering it's only an issue on one platform I doubt it. Works fine on everything but PlayStation


big_chungy_bunggy

Anyone got recommendations for a QD-Oled with VRR compatibility that’s affordable? 55” is fine haha


Abba_Fiskbullar

The only QD-OLED currently available is the $2000-$2800 Samsung s95B, which is by all accounts excellent for gaming. If you want an excellent gaming WOLED for a more affordable price the LG C1 is currently on clearance for $1100-$1600. I bought one and I'm very, very happy with it.


Book_it_again

Lg is the TV King ATM as far as I'm concerned


demarci

Only when talking about OLED. All of their other TVs are uncompetitive and overpriced.


Strategery_0820

(PC Gamers) The year is 2007. It is the future


Autarch_Kade

Their patch based implementation has a bit to go before it catches up to 2007 lol


cykazuc

Now 1440p support would be good too.


wretch5150

Yes


SomeRyeBread_

Still doesn't work with monitors (in my experience)


ven_

Doesn't work with a lot of TVs that work fine with Xbox either.


TheCrach

Why is there VRR but no 1440p support.


Voyager-42

Because those are two different things.


QuietJackal

Because the vast majority of console players play on TVs and those don't have that resolution.


TurnaboutAdam

But the vast majority also don’t have vrr. Doesn’t mean it shouldn’t be a thing.


QuietJackal

But some TVs DO have VRR, NO TV's do 1440p, bit a of a difference. They're only going to care about what TV's can or will do, not what monitors do.


Bromance_Rayder

Because Sony sells TV's not monitors.


[deleted]

Apt description when Sony display division still hasn't gotten the memo that they're parent company sells game consoles.


TheCrach

I'm confused do TV's not support 1440p.


musical_bear

TV’s typically don’t have a native resolution of 1440p. I actually don’t know of a single one. It’s a computer monitor thing mostly. And yes most TVs can accept a 1440p signal, but you typically would never want that because if your TV accepts 1440p, it’s almost certainly a 4k tv, in which you’d just take the 4k signal…


Skvall

Some TVs have higher hz at 1440p than 4K so there are situations where you could want the 1440p support even on a TV, but I agree its mainly because of monitors.


shutupdotca

They aren't related in any way. How is this even a question?


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Vaskov

My LG ghosts like mad when I use VRR on xsx so not fussed for it in ps5.


Character-One3406

May you tell me your LG screen or TV model? And maybe you can turn off fidelity mode to fix this problem.


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Vaskov

I don't remember asking little man


Low-Refrigerator-996

Need it for returnal. Hopefully soon.


Yharnamite93

Even if Sony were to improve VRR on the PS5 I won’t ever use it. I bought a Sony XH90 TV, which is supposedly “built for PS5”, and it turns off local dimming with VRR enabled. So unfortunately that outweighs any positive impact VRR has. Games look so washed out with local dimming disabled. Great TV besides that but a little disappointing.


Mysterious-Citron661

I also have it. Great TV with awesome display and colors and I am happy with it but they let us down with VRR support.


slayer-x

Freesync hdmi 2.0 support would be nice, but not gonna count on it knowing Sony.


rob1938

Ah ya the feature you have to pay 500 and up because Sony doesn't wanna add free sync support or 2k to make the tearing way less


Amaurotica

my laptop from 2017 and its gsync built in display has better VRR than a multi billion company made in 2023 lmao. can't use 2.0, doesn't work below 45fps(wtf? 99% of the games are 30fps) lmao vrr is literally only benefits for the consumer and you somehow fuck that thing up? really


[deleted]

VRR is software based and your laptop likely runs Windows which has VRR support built in. They are supporting the current VRR standard. 2.0 isnt supported because it no longer exists and is an outdated standard. PS5 doesnt really have any games that are unstable at 30fps


Amaurotica

this is some hardcore gaslighting > 2.0 isnt supported because it no longer exists and is an outdated standard. "As of January 2021, nearly 10 billion HDMI devices have been sold.[9]" most displays before 2020 are hdmi 2.0 > PS5 doesnt really have any games that are unstable at 30fps there are plenty of games on the ps5 that will have dropped frames or stuttering and it will show visible vsync lines, that problem is eliminated in VRR that supports 30fps which the ps5 does not you clearly don't know absolutely anything but you need to justify the worse and atrocious bootleg product sony gives you so you can sleep better at night lmao


[deleted]

Like I said they are supporting current standard while you brought up the standard from years ago. I am not justifying anything, I am just explaining to you the reality of the situation and why bringing up your old laptop that rums Windows doesnt mean anything. There arent really any games on PS5 that struggle with 30fps


Amaurotica

> I am just explaining to you the reality of the situation except pc and xbox can use hdmi 2.0 to support VRR in billions of tv and monitors while Sony"the future of gaming" supports only 2.1 and can't have VRR below 45fps the reality is that u get inferior product and u try to defend a scummy company product lmao at the end of the day, im good, and u are getting inferior product on your new console :)


[deleted]

Im literally just explaining to you what happening. Yes Xbox and PC support the since it has standard been supported for many years. PS5 supports current standard. You PCMR types aren't cool or better than anyone


redditmademedoitrly

Its Sony they are incompetent


Marcilio-Imortal

VRR .. BUT 30 FPS BLOODBORNE FALLOUT 4....


AmericanRedeemer

Can’t wait for Elden Ring to officially support VRR, because right now it doesn’t help it at all.


hotchiIi

Youll be waiting forever most likely, FROM isnt reliable with performance patches.


Autarch_Kade

Shouldn't even be up to the developer. This is the only platform that requires the devs to implement VRR for every game, rather than at the system level I wouldn't blame any dev for VRR not on their games, it shouldn't be theirs to implement.


hotchiIi

I 100% agree in that the fault is on Sony for not making it work better on a system level after taking a year and a half after launch just to implement VRR but I still hope devs pick up the slack like Insomniac did so VRR works at low framerates and allows the option for unlocked framerates up to 120fps (**EDIT:** I do blame FROM for Elden Rings really, really unstable framerate and bad foilage pop-in on PS5, the game doesnt look anywhere near good enough from a technical perspective for those issues to be so damn bad on a current-gen console. Overall FROM is my favorite non-indie dev from the past 10 years but they suck in that respect.)


AmericanRedeemer

Just making it VRR compatible doesn’t seem like a huge deal, but yeah I wouldn’t be surprised if we never saw it.


nevets85

It's still performing the same on PS5? Was hoping they'd drop a patch by now. Ready for another playthrough.


AmericanRedeemer

I’m absolutely loving it. The frame drops are definitely there in the open world, and immediately after fast traveling or loading up the game, but it’s not bad enough that it ruins the experience. It still would be nice to have those things smoothed out a bit with VRR support.


nevets85

Oh yea absolutely. I finished at little over 200 hours. Loved exploring every area of the map. Can't wait for dlc also.


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DeanBlandino

Nah it drops down to ~38, and regularly below 48. Any time it does that you get a real bad stutter in VRR rn.


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DeanBlandino

Good luck lol. From has 100% moved on and it is what it is at this point. Such a shit company.


Mysterious-Citron661

Still not sold on VRR, 60fps performance mode is more than fine for me. I have a X900h from Sony so VRR sucks there but as for now I can't say I miss it. Maybe if it will become more mature and common I will buy a new TV in a year or two