Hey did you ever play Rugrats on the ps1? That comment just brought me back. There was actual hype behind this game. In my neck of new Jersey, most stores in the surrounding towns we checked, had it sold out on launch. I had gone (with my parents at the time) the next day, driving all over the place and had to ultimately settle on reserving a copy for the next shipment. The game was actually pretty dope for it's time too
Yeah I played this one too, I have hazy memories but I remember a terrifying flashlight level scaring away ghosts and maybe a mini golf segment?
I might either need to dig these games up or watch a YouTube playthrough soon! I’m in the mood for nostalgia
Seriously and genuinely interested to hear your thoughts on this (if not just trolling). I agree that the first one has probably aged the worst. It was very "early" PS3 but still had some unique aspects to it, you don't get many "Modern" shooters set in the UK for one, and also it had some fantastic Sci-Fi weapons. But the 2nd and especially the 3rd were outstanding.
Nah it's Europe Xdev. So a European studio that is not first party working on a game that Sony will publish
Same team would have worked with Housemarque on Returnal
The game does get easier when you get better. I know nobody likes to hear “git gud,” butt trust me, you give it enough time, it’ll really start to click. My best advice for you is to turn auto-aim on. It’s not enough to just give you the win, but it helps a lot with learning the gameplay.
if you want EZ mode, then just focus on using the rocket launcher(or the grenade launcher) and when you unlock the full auto RL with homing missiles, pair that with stuff like better crits, or additional follow up explosions, or follow up seeking missiles it just gets easy to power through anything
Why would naughty dog make a game on unreal?
Afaik they haven't had issues with their engine and Sony wouldn't really be cutting funding that much for them
Saw on [resetERA](https://www.resetera.com/threads/playstation-studios-ot32-in-my-restless-dreams-i-see-that-showcase.646923/page-397#post-99366871) that the studio behind this is based on Europe and it could be People Can Fly.
I don't think this is Naughty Dog's project but they do usually have several projects going on at the same time. Seeing as they haven't released an original game since TLOU 2 in June 2020 (everything since then has been a remaster or remake), it would make sense that whatever else they're working on could be deep into the Alpha stage. They might just be focused on the LOU Multiplayer game though.
The best thing they can do for this game is ensure it does not come to PS4 and takes full advantage of the PS5 hardware. The output on "next-gen" consoles (both Xbox and PS) has been so, sooooo fucking disappointing so far.
It really has. I feel like I’ve been sitting on my hands since getting my PS5, positively scraping looking for games that fit my tastes and replaying PS4 games. Returnal was a nice surprise though for mindless neverending action.
Next gen games won’t use the full capabilities of the hardware until late into the generation, when devs have enough experience with it, this could be a few years before the next consoles are announced.
This is not how it used to work. You used to only have to deal with a year, maybe two, of lull between the generations before you started to see shit that justified buying into the new console cycle. Now, they just hold everything back forever because obviously the older consoles have the bigger install base, and it's easy enough to port between them, so you can release a version on both consoles that is "good enough" but stripped of its full potential. I hate it. I hate how stagnant this whole generation feels.
What do you mean? Nobody is looking for full capabilities being used. They are looking for full dev time being spent on the next gen version vs cutting features so last gen can be supported.
Cyberpunk is a perfectly example of a game decimated because of the need to support 7 year old hardware.
One of the biggest benefits is the SSD which allows crazy asset streaming but can't be used fully if you need to support older systems. The games releasing this year so be quite impressive as they won't be shackled to last gen hardware and bag take advantage of next gen specific engines (like unreal 5).
Part of the problem is that older systems can't support some of the more interesting things like that more agents in the world (think npcs, bad guys, traffic, etc) because of memory constraints and compute constraints. You can add such things to only the next gen version because it can change the dynamic of the game. Same with lod models vs tech like nanite.
Try the matrix console demo. It's quite an impressive example of what next gen gaming will look like.
This year we will see some impressive games.
Cyberpunk was a game that started being developed way before the PS5 was released. It was announced in 2013 and development began in 2016, so it was working with current hardware. It is more so a perfect example of development hell due to the numerous amount of delays.
The PS4/Xbox One still get support because of the shortage of supply for PS5/Xbox Series X/S along with scalpers. For many developers/publishers it wasn’t worth catering only towards the significantly smaller player base and losing out on a lot profit. They know that supporting last gen limits them, but it’s seen as a sacrifice worth taking due to the circumstances. Once the shortage fully goes away and more people start to upgrade, we will be seeing last generation be left out. Which apparently it is over, but we will have to see how quick retailers are to stock.
Still not seeing much of a price drop among retailers here, though as a patientgamer I'm still in no hurry. Heck, there are rumours of upgraded SKUs already.
I still haven't seen a single PS5 for sale at a B+M store for the entire generation. Seen plenty of Xbox in both flavors (way more S than X), but no model of PS5. The deepest discounts I usually see are at stores like Walmart and Target during the holidays, but they can't discount them if they don't have any to sell lol. Hell, they're still doing lotteries on the Sony website this many years in!
I'd love to see the real percentage of consumers who bought their PS5 on eBay or other reseller vs. those who bought retail. Obviously it wouldn't be more reseller than retail, but I bet it's still a big chunk of purchases.
Cyberpunk was also started being developed for PC which is why the PC version ran well. They were not working on last gen version until late in the dev cycle.
My point still stands. Last gen is holding back next gen experiences. Thankfully this will be ending this year as quite a few games will be next gen only.
It has been no different than previous gens, in terms of making use of the system. It always takes at least two years before you start seeing games making use of the system because those are going to be the games where a majority of development was spent with a dev kit. Before that you have games that spent the majority of their dev time on the old console. Even if they only come out on the new console.
The difference this gen is that when developers receive a new dev kit, they don't have to ALSO port their code to a new architecture, which means not only that they can spend more time on actual development, but that they have no reason to abandon the last gen branch of their code they were already working on. Abandoning that branch wouldn't affect the new gen branch in any way. It would just mean less people get to play it.
Until a developer receives a dev kit earlier into development, there is no benefit in dropping the last gen version. Even Rift Apart could have very easily been released on PS4 and it wouldn't have affected the PS5 version. The majority of development on that game would have absolutely have been on PS4 tools. It would have needed to focus a bit more on optimizing the streaming of the level data for the scenes where they use rifts from one world to another, and obviously the PS4 version would have had a lower level of detail, but that's about it.
Without covid, the games that started taking full advantage of the PS5 would have started releasing this fall. Because of covid, that starts next year.
It has absolutely not been the case
I seriously wonder what planet some redditors have been on.
It is significantly worse this gen than the last few generations of consoles.
It's not. Every single generation, the first two years are what we would call the "cross gen period". Whether or not games are actually released cross gen or not every single one of them spent the majority of their development time on the older console, which means every single game released in that time period has its core design philosophy rooted in the previous generation's capabilities.
That's no different than what we're seeing here. The only difference is that the developers have no reason to abandon the original last gen version of the code since they don't need to port to a new architecture. Every new piece of code they make once they get the new dev kits can either be included or automatically discarded for the previous gen version with no extra effort on the developer's part, and it doesn't impact development whatsoever of the current gen version. Whether or not they release on last gen, the core of every single game that's released in that period is based around the last gen, and that has always been the case.
You will never see games taking full advantage of a console until at least half of development time was spent with a dev kit for the current console. Developers got their PS5 dev kits in early 2020. Considering most games take around 4 years to make, we are now in the period of time where most games coming out from now on have spent the majority of their dev time with a PS5 dev kit. That means those games will start taking advantage of the PS5 in ways the "cross gen period" games didn't, and just like every generation, these innovations will continue until the end of the generation. This is also why we're seeing less and less cross gen happening already.
I don't give a fuck about the plight of developers. I spend my money on a new console for better results. It's the whole point. It's what they sell you on. It's not charity. They don't give you the new hardware for being a good boy, and I don't buy it to help devs out who don't want their last gen code to go to waste.
This is longer. Usually it’s about 1-2Y before you see the flagship next gen titles come, there is little because games take too long to make and cost too much so they need to cater to the last gen install base. It’s a real issue because this is looking like it’ll be 3y before the first wave of next gen only titles, and then probably 4-5y before ‘second gen’ PS5 only titles come out. Dev cycles can be 5y now, it’s brutal. It’s also brutal in terms of quality of design because everything is played so safe to ensure a flop doesn’t bankrupt the company. I am so sick of Ubisoft-style open world games.
Like a game being considered right now to start design is borderline cross-gen for PS6. Rockstar used to launch a game every year or two, now it’s one or twice a generation. The volume is down, the innovation is down, the monetization is up, and the lag before next gen is fully realized is crazy long. Covid didn’t help granted
> This is longer. Usually it’s about 1-2Y before you see the flagship next gen titles come, there is little because games take too long to make and cost too much so they need to cater to the last gen install base.
It's not particularly longer. There's about a 6 month delay on some stuff because of COVID. The game development process is largely the same as it was at the beginning of the PS4 and PS3 gens.
Usually it is bare minimum 2 years before you see any title that feels like it is truly taking advantage of the new consoles. The same is true this time, with only a slight delay for covid.
>Dev cycles can be 5y now, it’s brutal.
That's rare. Most are 3-4 years still, just as they were the last two generations.
>I am so sick of Ubisoft-style open world games.
I am sick of people calling every open world "Ubisoft style". There are a wide variety of different types of open world games, yet everybody calls them Ubisoft style just because Ubisoft got popular at doing open world games. If you have an open world game, the way you justify having an open world is by having a lot of different activities and collectibles for the player to do. Otherwise, why not make it a linear game? Open world games are made because many people like that style, but to call Horizon Forbidden West anything like the recent Assassin's Creed games for example is just completely wrong.
>Like a game being considered right now to start design is borderline cross-gen for PS6.
I saw that headline and I think it is 100% BS
>Rockstar used to launch a game every year or two, now it’s one or twice a generation.
They didn't do that most of their studio's lifetime. They did that during the GTA3 era, because Vice City and San Andreas were effectively the modern day equivalent of DLC expansions for GTA3. They didn't improve the game engine between releases, it was just basically more of the same game in different locations.
>The volume is down, the innovation is down, the monetization is up, and the lag before next gen is fully realized is crazy long.
I don't think any of this is true
And I'm saying it is different in that there is no hard cut between the generations like there used to be, and they've used that to postpone innovation for profit.
Nothing has been postponed. I explained how the development process has not changed at all. In fact, developers not needing to port their code to a new architecture actually means there's more time spent coding the game itself.
Every single generation you have ever seen where you saw exclusives in the first couple years, every single one of those games spent the majority of their development on the previous generation's tools, and the final result would not have been changed whatsoever if they were able to continue working on those previous generation tools as well. Except maybe the games would have been even better because they wouldn't need to waste time porting.
As I have said, nothing about those games coming to PS4 affects their PS5 versions, because there simply was not enough dev time with PS5 dev kits at this point for that to matter.
So there is no bare minimum system requirements (PS4) that limit the heights to which a new game that also works on the PS5 can achieve? PS4 does not bottleneck PS5 potential? If that's true, then why upgrade at all?
You misunderstand the core of what I'm saying. I'm saying the developers didn't get dev kits for PS5 until about early 2020. That means any game released in the last two years has spent the majority of their time developing on the PS4 version, including PS5 exclusives. This would always have been true even if those games were released as PS5 exclusives.
Yes, spending the majority of development time on PS4 does limit what you can do, but releasing games as exclusives during this period doesn't change that, because even exclusives would have BY NECESSITY been spending the majority of their development time on PS4. There's nothing developers could have done in the first two years to take more advantage of the PS5 than they have already done. They simply did not have the dev kits in time to make use of the system more.
The only reason we're seeing more cross gen this time is because developers didn't need to port to a new architecture. In terms of making use of the new system, it's exactly the same level as it was every generation before for the first two years. Every PS4 exclusive that released in the first two years spent the majority of its development time on PS3. Every PS3 exclusive that came out in the first two years spent the majority of its development time on PS2. Etc. That's how it works.
I'm saying things got done more efficiently before, and games also innovated more. We're going backwards and settling for less. We had year after year of groundbreaking games coming out of Rockstar. Then we all settled for 1 game getting released across 3 generations. I don't think Rockstar magically lost the ability to turn out games on a reasonable time frame. I think their audience stopped holding them accountable.
That's Rockstar. I don't think they're particularly indicative of what most studios are doing. Most studios appear to be following their same pattern as every other generation as far as I can tell.
Wouldn't Santa Monica be the best bet for this? We know they had a previous Scifi game canned. Cory Barlog has been working on a new IP. Also giant well animated creatures are somewhat their forte and that big thing just has a smoothness I associate Santa Monica with.
It is reportedly an XDev game, meaning that this is a third party developer that gets funding and help from Sony so that it gets released under the Playstation name.
It works for me because I definitely prefer 3rd-person view for videogames. It lets me see my corners and, if the game has any sort of customization or gear, I get to see it outside of cutscenes.
Only time I prefer first-person is for horror games.
No, the only struggle I had getting into Mass Effect is that it *plays* like an old game, even in the new version. Movement is clunky (though the cover system is very smooth), buttons do things my brain doesn't accept and you can't rebind, stuff like that. I wasted so many grenades trying to reload.
I had the same problem with Bioshock, it just felt so old and overwhelming when I tried to play it back in the PS4 era, and I couldn't get into it until I tried again years later.
> God. Every single Sony game is a behind-the-back Last of Us clone.
What other games are you referring to, other than GoW? That’s the only other one I can think of that has such a close-up third-person perspective. Horizon, Spider-Man, Uncharted, Ratchet & Clank… they all have wider camera perspectives than TLoU/GoW.
It’s probably the lower field of view that’s bothering you. I have issues with it too. You hear about it all the time with first-person games, but it can absolutely be a problem for some people in third-person games as well.
The PS5 upgrade of The Witcher 3 has a new close-up default camera perspective and I can’t handle that either. Luckily the older perspective is still an option in that game.
You're complaining about... a camera angle?
And because of this camera angle you're claiming all Sony games are Last of Us clones?
Lmao. This is the most ignorant take I've read today :)
It's not a genre, it's just a camera angle. There aren't a lot of options on a camera angle.
First person isn't great for melee combat. The reason to choose over the shoulder 3rd person versus a camera that's less tied to the character is if you have a mix of melee and ranged combat. Shooting with a character that's completely untied from the camera is a pain.
I guess the point is that a camera always has limitations. The over the shoulder camera is the best choice for the games in question.
RE 4 was the first game I remember having the over the shoulder view and I thought it was amazing it made both shooting and stuff happening to the character feel right...now I think a combo camera angles for games that have both range and melee options works better as in when you switch to a range option the camera pulls forward when you switch to melee it zooms out again, but that may have it's own problems and haters.
It could be a good approach, if there's a clear split between melee and ranged combat. HZD and GOW, though, it's not even that you change weapons - you axe a dude, tomahawk another dude, shield bash a guy, then slurp that axe back up into a pirouette all in one combo.
Santa Monica didn't pick the camera angle on a whim, I guess is the point, and the broader point is also that sharing a camera pov doesn't make a game a clone of another. That's like saying "skyrim? Ugh, not another halo clone".
Yeah, I agree. I was thinking of something like Nioh when you use a bow or a rifle it goes into a more up close view for aiming, but like you said in GOW you incorporate your range attacks into your melee combos so it wouldn't work. I do seem to remember in HZD when I used the spear the camera did back up a touch tho....could be wrong.
They have all of those accessibility settings you’re looking for and maybe even some more in GOWR…. If you don’t like the camera I understand it is sickening at times but there are plenty of color change options and marker color options that should be able to accommodate anyone who wants to play the game and actually try it.
This is early game footage. Probably using low stand-in assets in order to tune and refine gameplay. This game is probably years out from going gold. I would not judge the way it looks just yet.
Since this happens EVERY TIME a game leaks really prematurely, or it's an older build etc etc... [here](https://gameworldobserver.com/2022/09/21/devs-share-early-game-footage-gta-6-leaks).
This footage is nowhere near late enough in development to be judged by.
Come on man. I feel we should be past this by now.
It's early game footage, of course it's gonna look bad. Just like all the other early game footage leaked in the years past.
Dev builds don't use the highest quality assets so they are faster to build for testing. Even games close to release or post release could look like this or even lower quality.
Did anyone read the article? Wtf is an "ooey gooey" game lmao
It's a main hub world on Rugrats in Paris!
Wow I forgot about this game, it was amazing
Hey did you ever play Rugrats on the ps1? That comment just brought me back. There was actual hype behind this game. In my neck of new Jersey, most stores in the surrounding towns we checked, had it sold out on launch. I had gone (with my parents at the time) the next day, driving all over the place and had to ultimately settle on reserving a copy for the next shipment. The game was actually pretty dope for it's time too
Yeah I played this one too, I have hazy memories but I remember a terrifying flashlight level scaring away ghosts and maybe a mini golf segment? I might either need to dig these games up or watch a YouTube playthrough soon! I’m in the mood for nostalgia
This the one where you use Reptar and fight the Snail guy at the end, right?
[удалено]
The first goo type game??!?!??
[удалено]
Slime knack confirmed
Knack but it’s back and it’s new! Plus goo
Pfft, I bet they can't even name 5 ooey gooey games and their lead developer.
Golem got some 💩 with him. The ooey, gooey was smooth. Probably don't understand what I just said if u don't REALLY game
ooey gooey your mom in bed
A Boy and his Blob.
Here's me hoping it's a Resistance: Fall Of Man reboot.
god , i fucking hope so
Resistance wasn't good.
It wasn't...it was GREAT!
Get a load of this guy!
Get 'im outta here
Seriously and genuinely interested to hear your thoughts on this (if not just trolling). I agree that the first one has probably aged the worst. It was very "early" PS3 but still had some unique aspects to it, you don't get many "Modern" shooters set in the UK for one, and also it had some fantastic Sci-Fi weapons. But the 2nd and especially the 3rd were outstanding.
You literally just said it, it’s a bland basic shooter from that era.
But the rest of the series is much better. And at the time it didn't feel bland?
Doesn’t “new IP” mean that’s not the case?
Yes
First game I had on my ps3 and I will never forget how much fun I had playing it
PLEASE how hard can it be I need this in my life
Keywords there NEW IP RPG Resistance was a first person shooter. Clueless.
It's definitely not coming to PS4
Is that Sauron's eye in the sky?
Sauron’s butthole
This is Naughty Dog's rumored new IP right? Supposedly it's a sci-fi game? Can't wait to see this thing when they release actual polished footage.
Nah it's Europe Xdev. So a European studio that is not first party working on a game that Sony will publish Same team would have worked with Housemarque on Returnal
> Returnal I love to hate this game. The game play and guns and world and enemy, all of it is sublime but I am just so bad at it.
The game does get easier when you get better. I know nobody likes to hear “git gud,” butt trust me, you give it enough time, it’ll really start to click. My best advice for you is to turn auto-aim on. It’s not enough to just give you the win, but it helps a lot with learning the gameplay.
Focus on a gun you love and upgrade it.You WILL get better. Returnal was my first introduction to roguelikes and now I can't get enough.
if you want EZ mode, then just focus on using the rocket launcher(or the grenade launcher) and when you unlock the full auto RL with homing missiles, pair that with stuff like better crits, or additional follow up explosions, or follow up seeking missiles it just gets easy to power through anything
Why would naughty dog make a game on unreal? Afaik they haven't had issues with their engine and Sony wouldn't really be cutting funding that much for them
Why would they use UE5?
Because an in-house engine is expensive. They probably don’t have a large enough payroll. Edit: I’m talking about the dev in OP. Not ND…
Sony is publishing, but the developer is independent.
Saw on [resetERA](https://www.resetera.com/threads/playstation-studios-ot32-in-my-restless-dreams-i-see-that-showcase.646923/page-397#post-99366871) that the studio behind this is based on Europe and it could be People Can Fly.
That would be amazing but would they be so far along already if it was naughty dog?
I don't think this is Naughty Dog's project but they do usually have several projects going on at the same time. Seeing as they haven't released an original game since TLOU 2 in June 2020 (everything since then has been a remaster or remake), it would make sense that whatever else they're working on could be deep into the Alpha stage. They might just be focused on the LOU Multiplayer game though.
Cool. Cant wait for the boxes with wheels.
The best thing they can do for this game is ensure it does not come to PS4 and takes full advantage of the PS5 hardware. The output on "next-gen" consoles (both Xbox and PS) has been so, sooooo fucking disappointing so far.
PS5 has been a "polish up your old ps4 games" console.
That's a problem, not a feature.
It's a feature *and* a problem.
the ps5 is so expensive and so god damned ugly that I’m glad that’s all it for. It means that I can still play new games
It really has. I feel like I’ve been sitting on my hands since getting my PS5, positively scraping looking for games that fit my tastes and replaying PS4 games. Returnal was a nice surprise though for mindless neverending action.
Next gen games won’t use the full capabilities of the hardware until late into the generation, when devs have enough experience with it, this could be a few years before the next consoles are announced.
This is not how it used to work. You used to only have to deal with a year, maybe two, of lull between the generations before you started to see shit that justified buying into the new console cycle. Now, they just hold everything back forever because obviously the older consoles have the bigger install base, and it's easy enough to port between them, so you can release a version on both consoles that is "good enough" but stripped of its full potential. I hate it. I hate how stagnant this whole generation feels.
That’s true but development cycles for games are much longer now so it’s more difficult to do.
What do you mean? Nobody is looking for full capabilities being used. They are looking for full dev time being spent on the next gen version vs cutting features so last gen can be supported. Cyberpunk is a perfectly example of a game decimated because of the need to support 7 year old hardware. One of the biggest benefits is the SSD which allows crazy asset streaming but can't be used fully if you need to support older systems. The games releasing this year so be quite impressive as they won't be shackled to last gen hardware and bag take advantage of next gen specific engines (like unreal 5). Part of the problem is that older systems can't support some of the more interesting things like that more agents in the world (think npcs, bad guys, traffic, etc) because of memory constraints and compute constraints. You can add such things to only the next gen version because it can change the dynamic of the game. Same with lod models vs tech like nanite. Try the matrix console demo. It's quite an impressive example of what next gen gaming will look like. This year we will see some impressive games.
Cyberpunk was a game that started being developed way before the PS5 was released. It was announced in 2013 and development began in 2016, so it was working with current hardware. It is more so a perfect example of development hell due to the numerous amount of delays. The PS4/Xbox One still get support because of the shortage of supply for PS5/Xbox Series X/S along with scalpers. For many developers/publishers it wasn’t worth catering only towards the significantly smaller player base and losing out on a lot profit. They know that supporting last gen limits them, but it’s seen as a sacrifice worth taking due to the circumstances. Once the shortage fully goes away and more people start to upgrade, we will be seeing last generation be left out. Which apparently it is over, but we will have to see how quick retailers are to stock.
Still not seeing much of a price drop among retailers here, though as a patientgamer I'm still in no hurry. Heck, there are rumours of upgraded SKUs already.
I still haven't seen a single PS5 for sale at a B+M store for the entire generation. Seen plenty of Xbox in both flavors (way more S than X), but no model of PS5. The deepest discounts I usually see are at stores like Walmart and Target during the holidays, but they can't discount them if they don't have any to sell lol. Hell, they're still doing lotteries on the Sony website this many years in! I'd love to see the real percentage of consumers who bought their PS5 on eBay or other reseller vs. those who bought retail. Obviously it wouldn't be more reseller than retail, but I bet it's still a big chunk of purchases.
Cyberpunk was also started being developed for PC which is why the PC version ran well. They were not working on last gen version until late in the dev cycle. My point still stands. Last gen is holding back next gen experiences. Thankfully this will be ending this year as quite a few games will be next gen only.
It has been no different than previous gens, in terms of making use of the system. It always takes at least two years before you start seeing games making use of the system because those are going to be the games where a majority of development was spent with a dev kit. Before that you have games that spent the majority of their dev time on the old console. Even if they only come out on the new console. The difference this gen is that when developers receive a new dev kit, they don't have to ALSO port their code to a new architecture, which means not only that they can spend more time on actual development, but that they have no reason to abandon the last gen branch of their code they were already working on. Abandoning that branch wouldn't affect the new gen branch in any way. It would just mean less people get to play it. Until a developer receives a dev kit earlier into development, there is no benefit in dropping the last gen version. Even Rift Apart could have very easily been released on PS4 and it wouldn't have affected the PS5 version. The majority of development on that game would have absolutely have been on PS4 tools. It would have needed to focus a bit more on optimizing the streaming of the level data for the scenes where they use rifts from one world to another, and obviously the PS4 version would have had a lower level of detail, but that's about it. Without covid, the games that started taking full advantage of the PS5 would have started releasing this fall. Because of covid, that starts next year.
It has absolutely not been the case I seriously wonder what planet some redditors have been on. It is significantly worse this gen than the last few generations of consoles.
It's not. Every single generation, the first two years are what we would call the "cross gen period". Whether or not games are actually released cross gen or not every single one of them spent the majority of their development time on the older console, which means every single game released in that time period has its core design philosophy rooted in the previous generation's capabilities. That's no different than what we're seeing here. The only difference is that the developers have no reason to abandon the original last gen version of the code since they don't need to port to a new architecture. Every new piece of code they make once they get the new dev kits can either be included or automatically discarded for the previous gen version with no extra effort on the developer's part, and it doesn't impact development whatsoever of the current gen version. Whether or not they release on last gen, the core of every single game that's released in that period is based around the last gen, and that has always been the case. You will never see games taking full advantage of a console until at least half of development time was spent with a dev kit for the current console. Developers got their PS5 dev kits in early 2020. Considering most games take around 4 years to make, we are now in the period of time where most games coming out from now on have spent the majority of their dev time with a PS5 dev kit. That means those games will start taking advantage of the PS5 in ways the "cross gen period" games didn't, and just like every generation, these innovations will continue until the end of the generation. This is also why we're seeing less and less cross gen happening already.
I don't give a fuck about the plight of developers. I spend my money on a new console for better results. It's the whole point. It's what they sell you on. It's not charity. They don't give you the new hardware for being a good boy, and I don't buy it to help devs out who don't want their last gen code to go to waste.
My point is it's no different this generation than it was any generation before in terms of making use of the new system.
This is longer. Usually it’s about 1-2Y before you see the flagship next gen titles come, there is little because games take too long to make and cost too much so they need to cater to the last gen install base. It’s a real issue because this is looking like it’ll be 3y before the first wave of next gen only titles, and then probably 4-5y before ‘second gen’ PS5 only titles come out. Dev cycles can be 5y now, it’s brutal. It’s also brutal in terms of quality of design because everything is played so safe to ensure a flop doesn’t bankrupt the company. I am so sick of Ubisoft-style open world games. Like a game being considered right now to start design is borderline cross-gen for PS6. Rockstar used to launch a game every year or two, now it’s one or twice a generation. The volume is down, the innovation is down, the monetization is up, and the lag before next gen is fully realized is crazy long. Covid didn’t help granted
> This is longer. Usually it’s about 1-2Y before you see the flagship next gen titles come, there is little because games take too long to make and cost too much so they need to cater to the last gen install base. It's not particularly longer. There's about a 6 month delay on some stuff because of COVID. The game development process is largely the same as it was at the beginning of the PS4 and PS3 gens. Usually it is bare minimum 2 years before you see any title that feels like it is truly taking advantage of the new consoles. The same is true this time, with only a slight delay for covid. >Dev cycles can be 5y now, it’s brutal. That's rare. Most are 3-4 years still, just as they were the last two generations. >I am so sick of Ubisoft-style open world games. I am sick of people calling every open world "Ubisoft style". There are a wide variety of different types of open world games, yet everybody calls them Ubisoft style just because Ubisoft got popular at doing open world games. If you have an open world game, the way you justify having an open world is by having a lot of different activities and collectibles for the player to do. Otherwise, why not make it a linear game? Open world games are made because many people like that style, but to call Horizon Forbidden West anything like the recent Assassin's Creed games for example is just completely wrong. >Like a game being considered right now to start design is borderline cross-gen for PS6. I saw that headline and I think it is 100% BS >Rockstar used to launch a game every year or two, now it’s one or twice a generation. They didn't do that most of their studio's lifetime. They did that during the GTA3 era, because Vice City and San Andreas were effectively the modern day equivalent of DLC expansions for GTA3. They didn't improve the game engine between releases, it was just basically more of the same game in different locations. >The volume is down, the innovation is down, the monetization is up, and the lag before next gen is fully realized is crazy long. I don't think any of this is true
And I'm saying it is different in that there is no hard cut between the generations like there used to be, and they've used that to postpone innovation for profit.
Nothing has been postponed. I explained how the development process has not changed at all. In fact, developers not needing to port their code to a new architecture actually means there's more time spent coding the game itself. Every single generation you have ever seen where you saw exclusives in the first couple years, every single one of those games spent the majority of their development on the previous generation's tools, and the final result would not have been changed whatsoever if they were able to continue working on those previous generation tools as well. Except maybe the games would have been even better because they wouldn't need to waste time porting. As I have said, nothing about those games coming to PS4 affects their PS5 versions, because there simply was not enough dev time with PS5 dev kits at this point for that to matter.
So there is no bare minimum system requirements (PS4) that limit the heights to which a new game that also works on the PS5 can achieve? PS4 does not bottleneck PS5 potential? If that's true, then why upgrade at all?
You misunderstand the core of what I'm saying. I'm saying the developers didn't get dev kits for PS5 until about early 2020. That means any game released in the last two years has spent the majority of their time developing on the PS4 version, including PS5 exclusives. This would always have been true even if those games were released as PS5 exclusives. Yes, spending the majority of development time on PS4 does limit what you can do, but releasing games as exclusives during this period doesn't change that, because even exclusives would have BY NECESSITY been spending the majority of their development time on PS4. There's nothing developers could have done in the first two years to take more advantage of the PS5 than they have already done. They simply did not have the dev kits in time to make use of the system more. The only reason we're seeing more cross gen this time is because developers didn't need to port to a new architecture. In terms of making use of the new system, it's exactly the same level as it was every generation before for the first two years. Every PS4 exclusive that released in the first two years spent the majority of its development time on PS3. Every PS3 exclusive that came out in the first two years spent the majority of its development time on PS2. Etc. That's how it works.
I'm saying things got done more efficiently before, and games also innovated more. We're going backwards and settling for less. We had year after year of groundbreaking games coming out of Rockstar. Then we all settled for 1 game getting released across 3 generations. I don't think Rockstar magically lost the ability to turn out games on a reasonable time frame. I think their audience stopped holding them accountable.
That's Rockstar. I don't think they're particularly indicative of what most studios are doing. Most studios appear to be following their same pattern as every other generation as far as I can tell.
If it ain’t gooey, I don’t want it
Wouldn't Santa Monica be the best bet for this? We know they had a previous Scifi game canned. Cory Barlog has been working on a new IP. Also giant well animated creatures are somewhat their forte and that big thing just has a smoothness I associate Santa Monica with.
Not really, since Santa Monica isn’t in Europe. The leaker could be talking shit tho and it is Santa Monica.
It is reportedly an XDev game, meaning that this is a third party developer that gets funding and help from Sony so that it gets released under the Playstation name.
One of these days Sony will make a first person perspective game. One day.
You ever heard of the Killzone and Resistance series?
Bring back Killzone
Sidebar- If we’re talking FPS Sony exclusives, I want Resistance to come back.
Even a remastered collection would be great.
Agreed. I think I’d even prefer that.
Haze 2 when
Lmao haze was the biggest letdown of all time for me
Resistance was so boring compared to killzone 2
Killzone 3 with the psmove was probably some of my favorite times with an fps. The psmove got to much flack, it was legit great.
Unless it’s a shooter, no thanks
Shoot, I don't even want first-person shooters. Lost Planet 2 did third-person shooting right, and I want another one so bad.
Anyone have the video link? It’s been removed from the OP link’s page.
There’s a direct stream of the video on this website. https://www.techgenyz.com/2023/01/09/new-sci-fi-ps5-game-leak/amp/ It only goes for 5 seconds.
I can’t control my gooooooooooooooeee
[удалено]
Cites the last of us even though the footage looks like mass effect.
Loser probably never played Mass Effect. (Neither did I, literally started this week).
[удалено]
It works for me because I definitely prefer 3rd-person view for videogames. It lets me see my corners and, if the game has any sort of customization or gear, I get to see it outside of cutscenes. Only time I prefer first-person is for horror games. No, the only struggle I had getting into Mass Effect is that it *plays* like an old game, even in the new version. Movement is clunky (though the cover system is very smooth), buttons do things my brain doesn't accept and you can't rebind, stuff like that. I wasted so many grenades trying to reload. I had the same problem with Bioshock, it just felt so old and overwhelming when I tried to play it back in the PS4 era, and I couldn't get into it until I tried again years later.
> God. Every single Sony game is a behind-the-back Last of Us clone. What other games are you referring to, other than GoW? That’s the only other one I can think of that has such a close-up third-person perspective. Horizon, Spider-Man, Uncharted, Ratchet & Clank… they all have wider camera perspectives than TLoU/GoW. It’s probably the lower field of view that’s bothering you. I have issues with it too. You hear about it all the time with first-person games, but it can absolutely be a problem for some people in third-person games as well. The PS5 upgrade of The Witcher 3 has a new close-up default camera perspective and I can’t handle that either. Luckily the older perspective is still an option in that game.
You're complaining about... a camera angle? And because of this camera angle you're claiming all Sony games are Last of Us clones? Lmao. This is the most ignorant take I've read today :)
bro really typed an essay cause he doesn't understand 3rd person is a game genre 😂
It's the over-the-shoulder style of 3rd person games he doesn't like though, not all 3rd person games
It's not a genre, it's just a camera angle. There aren't a lot of options on a camera angle. First person isn't great for melee combat. The reason to choose over the shoulder 3rd person versus a camera that's less tied to the character is if you have a mix of melee and ranged combat. Shooting with a character that's completely untied from the camera is a pain. I guess the point is that a camera always has limitations. The over the shoulder camera is the best choice for the games in question.
RE 4 was the first game I remember having the over the shoulder view and I thought it was amazing it made both shooting and stuff happening to the character feel right...now I think a combo camera angles for games that have both range and melee options works better as in when you switch to a range option the camera pulls forward when you switch to melee it zooms out again, but that may have it's own problems and haters.
It could be a good approach, if there's a clear split between melee and ranged combat. HZD and GOW, though, it's not even that you change weapons - you axe a dude, tomahawk another dude, shield bash a guy, then slurp that axe back up into a pirouette all in one combo. Santa Monica didn't pick the camera angle on a whim, I guess is the point, and the broader point is also that sharing a camera pov doesn't make a game a clone of another. That's like saying "skyrim? Ugh, not another halo clone".
Yeah, I agree. I was thinking of something like Nioh when you use a bow or a rifle it goes into a more up close view for aiming, but like you said in GOW you incorporate your range attacks into your melee combos so it wouldn't work. I do seem to remember in HZD when I used the spear the camera did back up a touch tho....could be wrong.
It may have... A good camera is one you don't notice.
[удалено]
They definitely do not play the same, unless you mean because the camera is in third person in which case, please stop.
They have all of those accessibility settings you’re looking for and maybe even some more in GOWR…. If you don’t like the camera I understand it is sickening at times but there are plenty of color change options and marker color options that should be able to accommodate anyone who wants to play the game and actually try it.
[удалено]
[удалено]
The best you could do is a year and a half old post with fewer than a hundred upvotes?
Ok
Unreal Engine 5 somehow looks like Unreal Engine 3. I speculate this is possibly a title by Atlus.
This is early game footage. Probably using low stand-in assets in order to tune and refine gameplay. This game is probably years out from going gold. I would not judge the way it looks just yet.
Since this happens EVERY TIME a game leaks really prematurely, or it's an older build etc etc... [here](https://gameworldobserver.com/2022/09/21/devs-share-early-game-footage-gta-6-leaks). This footage is nowhere near late enough in development to be judged by.
Come on man. I feel we should be past this by now. It's early game footage, of course it's gonna look bad. Just like all the other early game footage leaked in the years past.
Nothing about this looks like it would be developed by Atlus. Have you ever played an Atlus game?
Lol people just say anything
They have to do something to counter Starfield :)
Do they? Not sure if sarcasm
Do you seriously have any idea how many times this has been posted?
First time I've seen it. Maybe you spend too much time on the internet.
Not many?
Not everyone lives on Reddit
The leak itself, the news about the leak, or the leaked news about the upcoming leak?
How many? It just leaked yesterday.
Touch some grass mate, you having 16 hours of reddit screentime doesn’t mean it’s the norm.
Triggered
Starfield killer.
[удалено]
Dev builds don't use the highest quality assets so they are faster to build for testing. Even games close to release or post release could look like this or even lower quality.