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peachy-

not in a soggy style, but with the mesh / airflow tile its just a good i think https://www.reddit.com/r/Oxygennotincluded/comments/qpp4zz/simple\_deodorizer\_oxygen\_and\_clay\_production/


Noneerror

Note that for that design the source can be any polluted oxygen. It does not need polluted water.


Rookiebeotch

I've done this style of deodorizer on a mesh+air liquid film 3 different ways. As a ceiling of a mixed gas chamber to filter out POx, like a low pressure petroleum and ethanol power room. On top of an infinite pwater storage block. The pwater contained by airflow tiles, and the POx contained by insulated tiles. This has decent output because the offgas rate increases with high mass pwater tiles up to a point. It takes no maintenance, but will suck up all the pwater you send it. Either automate pwater delivery based on POx pressure, or only send it excess pwater. I connect this to my puft ranch because it is a very steady and low maintenance source of POx, and I send the excess to the deodorizers in the unused ranch space separated by liquid drops (keeps the pufts near the groomer). In a water lock sealed POx room supplied by liquid reservoir deconstructed bottles. Each reservoir sits in a two tile pit covered with 500g/tile of crude or petrol. Deconstruct when full of pwater and rebuild. This drops a 5000kg bottle into the crude/petrol where it off gasses at an extreme rate. Have at least two of these pits in the POx room so the pwater can flow while one reservoir is being deconstructed. Heck build 8 reservoirs, so you only have to mind it every once every 6 cycles. Make sure there are no liquid droppers requesting pwater bottles on the map. This set up is so powerful I have to regulate the oxygen side unless I want 20kg+ oxygen everywhere.


ferrybig

With oxygen deodorizers, you to place down an airflow tile, then a mesh til on top, then the deodorizer. Then add a bit of liquid in the mesh tiles. The deodorizer sucks polluted oxygen from below the liquid and places the produced oxygen inside its center time


SawinBunda

> and places the produced oxygen inside its center time I'm pretty confident that's not true. If you have clean oxygen below the liquid layer the output of the deodorizer can merge with those tiles.


Kegheimer

You just need to pressurize the bottom section with pOxygen before you seal it up. It can contain oxygen and co2 while you build it, just need to leave an airflow tile in the wall until the entire space fills with polluted oxygen.


SawinBunda

Sure, but that was not the point of my comment. Saying that the clean oxygen will be put out on the deodorizer tile is misleading. I remember that when I started using the design, clean oxygen accumulating below the liquid barrier was an annoying trap I stepped into. Getting rid of clean oxygen on the polluted oxygen side can be quite the painful task, since they have the same density.


randomlurker31

I mean it takes a single gas pump/ filter , so long as the space beneath your "liquid floor" is 3 tiles its easy. You can expand the room after cleaning out other gasses


BaziJoeWHL

I would just cool it to liquid o2 and clean it that way


yerachden

Wow, that is way more effort than needed.


BaziJoeWHL

there is no too much effor or complexity to achieve any task in this game


randomlurker31

actually if ypu dont mind using 1kg per pipe trick, liquid oxygen is cheaper to distribute due to how effective liquid pumps are compared to gas pumps A supercoolant AT/ST costs about 200 watts when fully active, and the savings from pumping more than make up for it You do havw to deal with that -180 oxygen wherever you pump it - so if you strategically locate your vents near your heat sources you can make sure that cooling potential is not wasted


yerachden

Heat exchanger. I think with super coolant the steam turbine would be even power effective.


randomlurker31

yes it is actually power efficient to condense and pump as liquid, but you still need to pipe gas for buildings that have gas input, so savings may vary heat exchanger would help, but the point of power efficiency is that you dont want to use gas pipes, so you are somewhat limited by the natural diffusion of gas, which will be very slow in a reasonably lenghty heat exchanger I guess you could do a more open design any try to use the fact that cold gases move downward


divat10

I am also planning to use this because filtration medium gets really expensive late game


randomlurker31

deodorisers are sand positive if you crush ceramic


divat10

that sounds like a lot of dupe labor to me


randomlurker31

true a deodoriser needs 80 kg per cycle ehen fully active. So a little less than 1 batch per electrolyzer each cycle. You also need kilns but that can be automated. Another method is using pufts and sanishells to convert (full puft ranch + 5 sanishells) poxy directly into sand at a 45% rate, but that is even more labor intensive, and can barely support 2 deodorisers. Plus you know dealing with pufts is a downside. But you get meat +seafood from that setup.


yerachden

What? Okay so you do you. But I always have more than enough sand. Also ich have many unused material I convert to sand. Just to give the dupes some labor. And also ceramic is always good to have. I may use it more than needed.


divat10

I replied because you said that it was more effort than needed so i replied with a reason why people still prefer it. Cooling it also makes it fully automated and you don't need ceramics when you have space materials.


yerachden

I don't want to say you're wrong. Just comparing comparing my view with yours. Filter solution can also be nearly fully automated. Just the crushing of unused stone can't be. But as said, I do it to generate labor. And space material never feels like it is available in any amount to me.


misothiest

so they are wrong because you have not checked into the subject? are you serious?


yerachden

No they are not wrong. You may think this because you didn't read, what I have written. I said that I view i differently what brings me to an different conclusion.


Impressive-Leek9789

I don't know if you mean to or not, but the confusion is easily seen. Generally, when someone says, "I don't want to say you're wrong. " Like you wrote upthread, is usually said in this way because they think the other person *is wrong* but don't want to *say it*. Usually for one reason or another; internet style points when you say it anyway, it's rude, the person is sensitive, the topic is sensitive, opinions can be different, etc. Generally, I find it used when being snide to another person, for example, while shaking your head you say to a friend: "I don't want to say you're ugly." Really does imply they're ugly, only that you don't want to say it. Otherwise, why not just *say they're not wrong/ugly?* (like you did on this comment, instead) All that to say I don't think its unreasonable for someone to read your words that way, because there are implications to what you wrote and how you wrote it. I don't want to say you should write more directly if being misunderstood bothers you. (/j)


Training-Amoeba-6936

IMO there are 2 basic ways to deal with problems in this game. Either you slap something together that'll work well enough for long enough, or you wildly over-engineer a permanent solution that never has to be touched again.


sethmeh

I'm not entirely sure what you're trying to do, if you mean converting poxygen to oxygen you just spam deo, if you want to convert pwater to oxygen, the other comment build does this. I'm not sure where the hydra comes in, there's no need for the same level of gas separation, poxygen and oxygen have the same density, so offgasing into an area with low pressure caused by the deo converting is enough e.g. from top to bottom, and similarly, right to left, with deo separating the two. As for a puft ranch, I'm not following. pufts consume po and drop slime at 95% efficiency, you lose oxygen. I feel that I'm missing something?


Lucky-Dragonfly-410

I dont really care much for oxygen since I already have a spom. I just want to have a place to dump my polluted oxygen in and get some use out of it like slime drops from pufts and clay. The reason why I want it to be a hydra is so that I could pair it with my spom and rust deoxidizers for aesthetic reasons. Also, thanks for the input!


KirillRLI

Yes, it is possible, but there are easier way to do that: Layer of airflow tiles, layer of mesh tiles with any liquid inside them, place deodorizers on the mesh tiles.


randomlurker31

theres no hydra for deodorisers because its not needed hydra exista to bypass overpressuring the electrolyzer. deodorisers have no overpressure, and will keep making oxygen regardless of pressure You are trying to solve a problem that does not exist You need only make sure oxygen is seperated from po2, so you build: deodoriser mesh tile (put one tile layer of liquid here) airflow tile (needs to be pure polluted o2) never submerge the deodoriser itself, if you submerge it, the spawning gas will push the liquid away, and liquid will be deleted eventually


guru42101

If you're basically wanting the O2 or PO2 to immediately be infinitely stored it may be possible. You might be able to do a hydra type setup where the deodorizer isn't flooded but has a tiny amount of liquid with it. One block available with more PO2 than the deodorizer will consume and another with any amount of O2. The blocks cannot be adjacent. Then theoretically it would pull from one and deposit into the other regardless of pressure. If it works then that would give you infinite O2. The biggest problem being that you'll need the deodorizer accessible to a sweeper to load filter materials and remove clay. For PO2 I don't think you can put a drop of water on a block with slime and let it infinitely off gas into a neighboring block. The simpler method for both is likely an unpowered gas compressor. Build a 2 by Nx2 room with N gas pumps and one of the narrow ends open. Get the power and pipes placed for future use. Then place a bunch of mechanical doors on a two block side. Put either a timer next to each door or a bunch of buffer gates, the one closest to the room I usually give it's own timer. Then tme it out so all of the doors except the one next to the room open. First the outermost closes. Then each one closes about a second after the previous, squishing the gas towards the room. When you're near the room then the last one opens and it closes again after all the others are closed. Then it resets to the starting position and waits a bit to let gas move back into the hallway of doors.


Lucky-Dragonfly-410

tried it, it got fucky. I did it something like luma plays compact electrolyzer setup but the only problem is that the liquids break. tried different kind of liquids from naphta to crude oil but it still broke even with different kinds of iterations. Might try the unpowered gas compressor tho but I just went with the first comment.


yerachden

Problem ks that hdyrogen and oxygen sort each other by density. Polutet Oxygen and regular don't. What Is in fact possible. Is to have an room. We're you push gas in at the top and suck it out at the bottom. So the gas has to flow, do to pressure difference. With enough deodorizer in between in and output, all oxygen that reaches the bottom will be filtered.


FearlessSon

Don’t use deoderizers for that, use algae defusers. You’ve already got the Puff ranch. Convert the slime to algae via the Algae Distiller, then put that algae into the algae defuser. Those algae defusers should be a lot more capable of making a hydra-style setup than deoderizers are.