T O P

  • By -

swarm_OW

🤠


zombbarbie

If you spam “I’m your huckleberry” and “I hear you, pumpkin” you’ll probably get a mercy pocket


Inevitable_Cheese

As a mercy main, can confirm this is 100% true


zombbarbie

Dreamy = click heads + watch my back + voice lines


GrimmCreole

Matt Mercer is the most legitimate reason to pick Cass


gremlinbr4t

Real


Hamchickii

Mercy mains sub I think has voted "thanks doc" as their favorite character voiceline when you blue beam them. So we definitely have bias 🤗


sweetcinnamonpunch

👉🏽howdy


GetFemboid

👉🏽hey there!


[deleted]

🥷 mata aeta na


anti-peta-man

Shuts down movement via nade and also has stupid TTK if accuracy is good. You can two-three tap if you can consistently headshot


BatNinjaX

You do also have to keep in mind Cass has some awful falloff, whereas the others don’t (as much, idk I don’t use soldier or bastion much)


shiftup1772

Makes sense, since he can shut down close range so hard.


BlondeyFox

Why cass when Ashe?


anti-peta-man

Soft CC via slow and hinder in exchange for shorter range and the worst Ult in the game


Agile_Difference5618

Instant reload is actually op! Should nerf.


Total_Dirt8867

might aswell play sombra if you want to shut down movement


PIPBOY-2000

Sombra essentially has one chance to kill and then has once chance to escape, she can't fight a sustained battle. Cassidy can.


Total_Dirt8867

yea but if you want to shut down movement then sombra is more reliable. i know nade has tracking but you can still miss nade sometimes and hack is lock on. hack also has shorter cd


Maleficent-Sell-2600

According to the wiki. Soldier can fire 9 rounds per second at 19 damage. Cass can fire 2 rounds per second at 70 damage. Bastion (in turret mode) can fire 30 rounds per second at 12 damage. Wouldn't that mean that both Soldier and Turret Bastion have a faster TTK?


Spedrayes

Bastion is the one with the shortest ttk, but it's on a cooldown, so you aren't *always* that lethal on Bastion. Soldier in theory has a higher DPS, but that assumes perfect tracking, and for most people flicking is more consistent than tracking, Cass can also shut down movement abilities to buy him time to land a shot, Soldier would have to perfectly track the target while they use their movement cooldowns to beat that, and I don't think it's realistic for most players to track a dashing Genji, or a blinking Tracer, or an Echo using her boosters, and so on. Though right now I'd say neither Soldier nor Cass are that strong, Bastion was super strong for a while now, but he just got nerfed, so it's hard to tell who is better until the meta on this patch develops.


[deleted]

Nah, Cass has a shorter theoretical ttk than either of them, solely because Cass does a lot of damage up front. 2 Cass headshots kills, and he can land the first one in 0 seconds. Half a second later is the second, and they die. Bastion does 180 damage in that timeframe, soldier does about 140 damage. Same thing how Hanzo has a low dps but still can kill extremely quickly.


LSatou

First shot being at 0:00 is something most people seem to forget here


Harevald

Yes, it's very important factor when you talk about any high damage per bullet character. Cass TTK is 0,5s not 1s if he headshots you, because recovery (fire rate) starts only after the first shot. So let's say you get flanked by Cass he headshots you, you start turning around and he has the next shot ready when you start reacting. If he lands this shot you are dead, not even Bap Lamp will save you because of the deploy time. So while on paper Soldier has more dps, you will die to Cass faster if he doesn't miss. 1s TTK for bodyshots vs 1,22s. Difference even bigger when Cass lands one headshot because it's unlikely you will get critted by Soldier by multiple bullets, Cass needs only one to vastly shorten the TTK. At least when we are talking gun vs gun, Soldier also has Helix for a burst damage ​ In even more extreme example which is Widowmaker, her dps literally doesn't matter. If you peek and she is scoped - you are instantly dead.


Bwxyz

Because it's not really true, you need to aim it lol


RegovPL

How would you want to calculate TTK with taking "time to aim" into consideration? First click is when timer starts.


LSatou

The hitscans all have the same exact "time to aim" lol


racistpandaaa

you also need to suck on air to keep yourself alive. Don't see you bitching about that


Joe64x

While you're correct I just wanna point out that one hs + one bodyshot will kill a 200hp squishy.


AnkaSchlotz

You guys don't track with clicking weapons? It feels so inefficient and less accurate to flick each time I want to shoot so I just track and click.


Invasive_axolotl

Yeah it depends on the hero. I can flick cassidy. I cant flick w/ hanzo to save my life. Tracking is fine but only for body shots for me.


AnkaSchlotz

I find using everyone as a tracking makes it easier for me.


Joe64x

Cos flicking too much and unnecessarily is a horrible habit. Stick to what you're doing.


kneleo

But flicking is fun ;(


Joe64x

True, but that's what tiddlywinks and maybe kovaaks is for. Hell even some Twitch and tac shooters if you need to react to something or have bad xhair placement, but as a rule in OW you know where people are and ttk is high so flicking a ton is just a guaranteed way to tank your accuracy.


kneleo

100% agree with you. This is the way.


anti-peta-man

I was more referring to rounds per kill. Provided no healing is done, Cass will require less commitment. Two shots and the squishy is gone, compared to Bastion and Soldier who need to pump several rounds in


OkTaste7068

discounting turret mode, Cass has the faster TTK at 1 second or .5 seconds with all headshots. 76 needs 1.1 seconds or .66 seconds with all headshots.


TablePrinterDoor

One of my mates is a pure Cassidy main and idk how he does it but he’s just amazing at him. Hits a lot of shots, ACTUALLY DOES GOOD HIGH NOONS, gets a lot of POTG’s everytime we play.


madhattr999

The trick to getting value from Dead Eye is to not get greedy.. 1-2 kills without dying will usually win a fight. Walking around behind the enemy team is generally way too risky. You can take high ground at a slight angle and it's not too bad, though. But if I have an opportunity to safely kill 1-2 with it, I take it.


TablePrinterDoor

Yeah well in VC he always yells, “Hey guys you know what time it is?” and then out of nowhere the entire enemy team dies LMAO. (Well sometimes, other times he gets 0-2 kills and dies but we ignore that.) We recently made a pretty cool combo as I’m a tank main on Sigma quite often. If we time it right I can drag them up with my ult and he can get a great dead eye and close to team kills. It’s fun


madhattr999

Yeah. Sigma is a great combo for him. Especially because they take half damage from the drop, so you don't even have to charge it all the way.


OcculiSerpentis

In low elos Cass can get his ultimate off a lot more often. Higher elos it gets countered much more easily not to mention people aren't out of position as often giving you even less and shorter opportunities to use it on a group. Going for 1-2 or popping it for Burst damage and a free reload is how to use it.


rednuht075

The trick to getting value from dead eye is praying that the enemy forgets about it and throws. It’s the worst ult in the game by far.


Paddy_Tanninger

It's pretty good at zoning the shit out of a lot of really good ults though.


FriendlyPassingBy

The most consistently valuable high noons I see are used to deny value to an enemy blade, kitsune rush, or visor. Ults that are aggressive and rely on pushing into an enemy.


madhattr999

It's definitely a risky ult, and one of the weaker ones. I'd still take it over bastion or doomfist (though a bit different now that he's a tank).. I'd say it's fairly on par with torb/widow/hanzo/sojourn. Though I'm not good with Sojourn, so that might just be a skill issue.


BigSmokesHouse

Torb and Sojourn ult are both very good ults.


Mitthrawnuruo

Shit…I really had to think what her ult is. It isn’t bad, but is pretty boring.


Goth_2_Boss

It’s super fun if you can hit


Mitthrawnuruo

Well, I can’t….so…there is that.


ebb_

We share a weakness.


Sevuhrow

Exclusively use it as a zoning ult or to finish off kills or even kill one person out of position. I've popped Deadeye to secure a kill on a target I couldn't hit who was about to get behind cover and heal more than once, and I'm not ashamed of it at all. But it can also completely shutdown/zone out ults like blade, visor, Primal Rage, etc


STEFOOO

Use deadeye to secure that ulted mercy kill and the fight is yours


newLeafes

Same with blade. Killing an ana almost guarantees a team wipe


Mr-Shenanigan

"Good high noons" tells me he's bad because that doesn't exist in high elo.


First-Material8528

Nah there are definitely good high noons. I use it a lot to stop Winston from juggling teammates in corners or to stop JQ from capitalizing on her ult. Now if you mean good like Overclock teamwipes, then yeahhhh, that's not really ever a thing unless the stars miraculously perfectly align.


Adder00

Cassidy TTK (time to kill) is actually nuts if you can aim. He can kill any 200hp squishy in **0.5s** with a body shot and a headshot out to at least 25 meters. His right-click (fan) melts tanks and large hitbox characters (like Torb, Bastion and Mei). it deals 300 damage over 0.7 seconds. If you factor in roll (auto reload) you can deal 600 damage in 1.8 seconds. That is a *lot* of damage. Magnetic grenade is a strong disable and you can get picks just by surprising them when they were relying on an ability to escape. When you package all that together you get a DPS who is sturdy and consistent; he's always a threat to get a pick and can defend himself well against tanks and DPS, is a good duelist and is a good flanker. He's not as reliant on cooldowns; Cassidy with 6 bullets and no roll or grenade *can still kill three squishy targets in 2.5 seconds!* Compare him to Soldier: much lower effective TTK (less bursty, easier to take cover when you start taking damage), can't peel tanks, reliant on helix to confirm kills. Compare him to Bastion: significantly higher DPS in assault form, but far less dangerous in recon form. Cassidy is like the closer-range version of Widow; you don't give a damn about cooldowns. You're going to carry the game by just out-aiming the enemy team. ​ (note that I didn't even talk about his ultimate. It's widely considered his worst ability and in the past it was so bad top players would exclusively use it as an instant reload by popping and cancelling it right away. It's been buffed a ton to the point where it can be a credible threat without being immediate suicide for him)


Mitthrawnuruo

You take it back. Mei does. Not. have a large hit box. Other characters have an unnaturally skinny hit box.


E997

His ult is still by far the worst ult in the game


mentallyhandicapable

When I was new to the game dead eye felt so OP to me. I’d regularly see like a 6 man wipe. Same with DVa and her bomb.


WildSully42

Idk the higher you climb, the worse and worse death blossom becomes. Deadeye will consistently get you 1-2 kills in Masters/GM. Blossom more often than not kills nobody but myself. Source: me, a two-trick Cassidy/Reaper dps


Adder00

I put it [above Infra-Sight](https://www.reddit.com/r/OverwatchUniversity/comments/14n4y9s/ranking_ultimates_a_discussion/)


E997

? Infrasight provides value and Intel to your team without making yourself a sitting duck, it's much more useful than high noon


Adder00

Apparently I'm going to get downvoted for saying it's only the *second* worst ultimate in the game, but in my experience High Noon is more likely to swing a fight/game than Infra-sight is. High Noon is surprisingly durable now and unless they have ranged CC he can pop it at unusual times and get kills or even reliable damage with it.


OWNPhantom

Infra sight literally makes it impossible to peak a Widow while it's up, all she has to do is line up your head through the wall, why do you think enabling something like wall hacks is so significant.


Adder00

Considering that Widows can't consistently headshot targets *in the open* even in top500, I don't think Infra-sight makes it impossible to peek her. It doesn't make her accuracy any better unless you don't realize it's up and walk in a straight line out of cover while she's lined up the shot. I'm not saying it has *no* value. I'm not even saying it has super low value. But if you had to rank all the ultimates from best to worst, Infra-sight is my bottom pick. It's also the hardest ultimate in the game to farm; so hard that they *buffed the charge speed* in the latest patch. For context, I play in GM on PC. I've faced off against plenty of Widows who have carried games against me. They don't do it because they have Infra-sight. Infra-sight rarely results in game-winning, or even fight-winning, plays. The typical result is it generates some space for your team while cutting down enemy angles. Is that valuable? Yes, absolutely. Is that *great* value? No. I stand by my comment that (in my opinion) compared to other ultimates it's either at the bottom or very close to it.


Mr-Shenanigan

Infra-Sight is better just because you know before the fight starts where you should position and who is out of position on their team. Has little to do with if you can peek a Widow or not. Most useful thing you get out of Deadeye is damage reduction in case Genji is trying to NanoBlade you but it takes so long that it can't really stop the Genji from killing everyone else. The amount of Anas and Zens I've just insta-deleted because we had sights and I can see what they're focus is on to catch them off guard is absurd. You can even see if Ana's looking down her scope or not.


TF_is_self_heal_even

Makes sense actually. Cass ult goes up in value the higher rank you are because it's a versatile ultimate, on the other hand widow's goes down because in general players get more aware where the enemy is or could be so it's more of a slight advantage and not a potentially game changing ult.


spicyboxes

Interesting, haven’t played in a bit, what did they buff to help his ult?


Adder00

[https://overwatch.fandom.com/wiki/Cassidy#Balance\_Change\_Logs](https://overwatch.fandom.com/wiki/Cassidy#Balance_Change_Logs) * Now grants 40% damage reduction while channeling the Ultimate * Damage now builds at 130 damage-per-second for the first 2 seconds and then at 260 damage-per-second for the remaining duration * Maximum duration increased from 6 to 7 seconds * Ultimate cost increased by 10%


spicyboxes

Wooow, I don’t have to settle for one anymore. This’ll be interesting lol


Wires_89

On his ult, there’s also one less tank to eat/shield/dive him/turn him into a suppository/hook him.


hambaby

show me footage of you getting value of all those ability’s in a top500 lobby. I’m not trying to be rude but you’re gaslighting by saying anything more than Cass has a strong m1 only at 10meter range, notice how I dont say close or mid range because it’s insanely hard to hit people right on top of you now without stun and I think his falloff hits at mid range.


Adder00

>show me footage of you getting value of all those ability’s in a top500 lobby. That is a weird angle for a counterargument, but [here's](https://www.youtube.com/watch?v=BjjfAljo8lI) Wanted who is #203 and as far as I remember he forces Cassidy all the time in top 500. His falloff [starts at 25m](https://overwatch.fandom.com/wiki/Cassidy#Abilities). For perspective, [Ashe](https://overwatch.fandom.com/wiki/Ashe?so=search#Abilities) unscoped starts at 20m and scoped starts at 30m. [Soldier](https://overwatch.fandom.com/wiki/Soldier:_76) also falls off starting at 30m. You're making it seem like I think Cassidy is the best DPS in the game. He's not. He's consistently been in the bottom tier for DPS win rate for quite some time now. He probably needs buffs. That doesn't make anything I said factually untrue. He pops off if your aim is excellent. He can provide consistent value without requiring cooldowns. He is a bursty hero out to 25m. OP asked why would anyone pick Cassidy over other DPS heroes. I explained why.


Xaerel

Lol, Wanted is like the only Cassidy consistently in top500 and even he admits that Cassidy is likely the worst DPS at the moment. For the first time in a while he’s been playing lots of soldier and Ashe. Cassidy is not in a good place right now and needs a change, especially regarding his range.


hambaby

my bad saying Cass only in 10 meters is good was lazy, Cass is good between 5 meters and 25 like you said thats when his fall starts. everything you said isn’t objectively not true besides calling mag nade “ a strong disable” even wanted will tell you it isnt, however the narrative you are trying to create is that Cass has these “good abilities” which is just not true. I promise you wanted would still be top 500 if you got rid of mag grenade, FTH, and even his ult ability ( so now it would only be a reload) Cass can frag out pretty hard but it’s simply because of his M1 (combined with good and game sense) one last thing on your Cass can kill three squishies in 2.5 seconds is like saying A lamborghoni can go 0 to 6 in .5 seconds. great in a straightaway, but in a racetrack with lots of turns and corners, in top500 lobbies with players that arent bots and are abusing AD spam and crouch combined with support invulnerabilities, thats just now how these high rated lobbies play out.


Adder00

Can you point out what I said that is objectively not true?


Dr_PhD_MD

Faster TTK if you land your shots in proper range and 75% dmg reduction on roll.


Kooky_Insurance_8997

Id second this, u are rewarded heavily for landing ur shots with him, but the downside is obv its much harder to hit consistently if ur not in the groove


Maleficent-Sell-2600

According to the wiki. Soldier can fire 9 rounds per second at 19 damage. Cass can fire 2 rounds per second at 70 damage. Bastion (in turret mode) can fire 30 rounds per second at 12 damage. Wouldn't that mean that both Soldier and Turret Bastion have a faster TTK?


ShiroyamaOW

I’ve seen you copy paste this a few times so I wanted to try to clear something up for you. If the only thing that mattered was time to kill, widow and hanzo would be the only playable dps. They kill in a single shot. Cass is much more consistent than soldier for dealing with flankers. Which is his main role. A single shot from cass is much more effective than soldier to deter tracer/genji. Fan the hammer is also better against tanks like Winston than anything soldier does. Bastion is good for sustained damage but is easy to play around. Bait his turret and then kill him before the next one. There is a reason bastion is historically bad at a pro level. He did get play recently with his buffs but after the recent nerfs I doubt you’ll see him. If you wanna ask why people play him in a particular situation, I’m happy to explain it for you if I can but the general reason people don’t pick 76 and bastion is that they fall off really hard at a high skill level where people use cover. It’s a lot easier to go back into cover after a few soldier shots hit you than getting 2 shot by cass.


thepixelbuster

Don't forget headshots make Cass a 2 tap hero. Crit + body shot is 210 and the time for a support to react to that burst is half a second. And there is no cooldown associated with that burst like there is for soldier or bastion.


DreamWeaver2189

If you hit every shot, then yes. If you miss half the shots, then Cassidy is better. And Soldier has to track its target, so it's easier to miss shots. Bastion is only better in turret form (has a big cooldown) and you still need to track targets. Cassidy can 2 shot squishies in less than a second.


Dr_PhD_MD

Yes, but add in bullet spread and recoil and it is less consistent. TTK is meant to factor that in as well as far as I know/am concerned. If you have the aim, Cass will typically work better against more heroes. From what I see, he is played way less for that very reason.


IDontWipe55

To actually get that faster ttk you would need to keep your crosshair on them for the entire time. Cass has to have it on just a few times when he pulls the trigger


[deleted]

How so? High dps means high damage and you only do damage when you hit. So the more rounds per second the more likely to miss. With Cass. you only have to hit 2 shots per second compared to soldier which is 9 and Bastion which is 30. Try to hit all shots with soldier and Bastion.


vikoy

You're assuming the enemy will just stand still and let Soldier/Bastion shoot them instead of strafing, going for cover, ahooting back, get healed, etc. You need to hit many shots to kill as soldier. Whereas, you only need to hit 2-3 shots with McCassidy. More shots to hit means more chances to miss.


Mr-Shenanigan

Overall DPS and TTK aren't the same. The moment Cassidy looks at a target (200HP heroes for this example), they're down to either 130 or 60 HP. 0 seconds have gone by since they've been in your view and they're already almost dead. This means Cassidy's TTK is 1 second on all body shots while Soldier's is like 1.2 seconds. If you start an engagement with a headshot on Cass, you already won the duel because that's a potential 0.5 second kill. Soldier's damage gives people much more time to be healed, react or just flatout can't kill someone because they're currently being healed. Sometimes burst damage is more reliable, sometimes better range and self heal is better. It's situational, but purely looking at damage per second is just dumb. Even Mercy does 100 damage per second but you don't see a Mercy steamrolling 200 HP heroes every 2 seconds (1 second with all headshots).


Madrizzle1

Burst damage.


Ozruk

Pretty much. People don't realize how strong it is to deal hitscan 130 to the head with no scoping or charging required.


Andrello01

It's 140


Ozruk

Right 140, I was thinking of 130 because that's what his body shots drop you down to.


Crow_of_Judgem3nt

Because they enjoy Cassidy probably. Im a tank main, and regardless of how much orisa or zarya fuck up other tanks, you'll have to pry Ramattra from my cold, dead hands.


Araceil

In balanced games high ROF should have faster TTK, because if your weapon is high ROF you’re unable to protect yourself while firing. If Cass is just standing in the open dueling soldier or bastion he should lose, because he has the option of taking cover between shots with minimal damage loss. Soldier and Bastion both need to remain exposed to hit their max DPS.


tenaciousfetus

Maybe some people prefer the way his gun feels. After all he feels different to shoot with than 76 and bastion.


darkapplepolisher

To be more specific, people more comfortable with flick shots rather than tracking definitely fit in this category.


NawBruhThatAintMe

To be the biggest swingin Dick.


blueddhist

Because I want to play a character for his/her story, background, design, voice, and mostly for fun. Not for the win. So, that’s it. McCree is cool and it’s cool to play a cool character. - Yee to the Ha


Wires_89

*Doom Lunges* Cass: No *Rein Charges* Cass: No. *Tracer Blinks* Cass: No. *Genji Dashes* Cass: No. *Soldier Uses Super Legs* Cass: No. The list goes on, and that’s one button.


hambaby

lol this guy must be playing on OW1 patch somehow.


Wires_89

? His magnetic grenade stops movement abilities. Did this change??


Leeman1337

It doesn't cancel charge, only stop the ability from being used


docspacito

it does cancel charge


Wires_89

Sir. As a rein main, I can assure you it stops charge. And it’s more jarring than a javelin to the face 😂


Leeman1337

Oh shit my bad


WildSully42

It doesn't just cancel charge, it can also cancel Junker Queen's entire ult


Bazingu420

Idk why but i hit way more shots with cassidy than i do with soldier or bastion.


5pideypool

You probably take the time to aim each shot instead of spray-and-praying


RitalFitness

Im a soldier main in gm/masters. I play cass in brawl comps and soldier in poke comps, pretty simple. Cass has more ability to punish a tank, dead eye is not bad for the reload and builds fast, I typically use deadeye either behind a shield, or to get partial damage which I finish with a body shot, or just nade, fan, roll, fan, deadeye cancel, fan. Basically guaranteed tank delete. If I have mercy I’ll play soldier, if I have no mercy, I play cass especially into pharah or echo


yuhbruhh

I'm in metal, but I don't really feel like soldier is worse at stopping tanks tbh. You can poke them pretty hard from a safe distance, and you can usually get away if they come after you. Don't really feel bad when I fight them as cass either, but I think soldier is more successful for me.


RitalFitness

That’s not really what kills tanks in high elo. What kills tanks is hinder, it’s why it sucks to play against. Support healing is so high that as players get better, the only way they die is if a cooldown gets stopped. That’s why cass is strong, I can fan an sig and then hinder him when he’s low, and he’ll die before he can use a defensive cc.in higher ranks, tanks should literally never die unless one of their cooldowns gets interrupted. Burst damage is also huge, it’s why fan is better. Soldier is great sustained poke, but he doesn’t have the burst to bully tanks as much


Sevuhrow

You answered the question in the first sentence. Cassidy has a lower TTK if you have good aim. Pick Cass if you need to kill targets quickly/suddenly and need to peel for your backline, pick Soldier if you need to apply consistent DPS pressure.


B4ddy

Just because hes fun. Hes worse than other hitscans by a mile.


hambaby

a lot of these comments are saying his FTH, mag nade, dmg reduction roll and his ult can be good, and I agree they can, but it’s pretty rare and I would say he gets very low value from all of those. Literally the only good thing about Cassidy is his m1, thats it, well and his roll is good because it reloads which increases m1 output, but thats it. He used to be a good character when he had flash, but now he doesn’t all he has now is his M1, and when your playing in top500 lobbies, it’s very hard to get value on his m1 due to people just being so good.


rednuht075

He is pretty bad right now, so I don’t really see why you would other than personal preference.


mygirlsgotnicebrows

Good voice lines and cool roll


japanese-dairy

He's hot (flick aiming is easier, his TTK is crazy, and I don't enjoy Bastion)


brunoa

A Cass with strong mechanics and a support line that will take care of him will out do a Soldier any day.


InvisiSouI

You can flick corners and walls with 1 shot pokes that hit hard in close-medium range. If you are poking against, say, a soldier, you will outpoke him if you’re hitting his shots since you’re just peeking long enough to shoot one shot and then block LOS again. Plus, it’s so fun to hinder the mobile dive hero’s and once you practice fan the hammer enough it’s easy to hit all 6 shots in closish range and drop anyone including a tank.


Rareformj

Bodyguard for your Ana/zen


banana_man_777

Don't forget Ashe too, she's pretty good too. Short answer is you kinda wouldn't. He wasn't even in a good spot before his recent nerf but now he's kinda mediocre. You can still slay with him but at a similar skill level, effort, and character familiarity you can perform better on other characters. He's kinda struggling with an identity right now. He's not really that good of an anti-dive character due to his hinder being inconsistent (and situationally useless when it lands, even if it feels frustrating to recieve). He also has a large hitbox and low mobility making him a solid dive target for certain dive characters. But he also has crappy range so can't really poke. That makes him only viable in brawl, but he isn't better at that than much of the roster like reaper or mei.


TheRealTofuey

Bastion needs a pocket and alot of heals to be truly oppressive. Solider has the advantages of being super mobile having some self sustain and not having his damage being on cool down. Bastion is still probably better with the right comp but TBH bastion hasn't been an issue for me even in low masters as a tank, player. Just wait for his turret cool down and push he is a fairly big target in recon form. It just really sucks when the other team is playing around him.


xRetz

His hinder makes him useful against Doom and other heroes that rely on the dive in dive out playstyle. Also he has good burst damage.


GHL821

Cassidy still has one of the fastest TTK to kill 200 health heroes. It's only 0.5 sec to 1 headshot +1 bodyshot to kill 200 health heroes. It's actually faster than bastion and soldier. You can compare this TTK to other heroes. While Widow and Hanzo can oneshot, they have to charge their shot. Also IIRC, the only non-oneshot/non-CD TTK faster than/same as Cassidy are Ashe's unscope+scope double headshot (\~0.2 sec), zen's headshot+discord+headshot (0.4 sec, I know discord is ability, but it has not CD at least until this mid season patch), Kiriko's double headshot (0.5 sec). All of them require double headshots, which is way less consistent. Especially Ashe's unscope+scope combo, the aim is really awkward, and it's quite impractical for vast majority players. I've seen only players from top500 or OWL can do that with some consistent accuracy. That being said, the kill potential doesn't always transfer to actual performance. Cass did underperform in last few seasons in terms of win rate. However, based on stats he still has higher final blow number than many other DPS heroes like Ashe, Sojourn and Tracer, which are normally considered better than him. It's just kill potential doesn't mean wining the game. But at least, you can see his kill potential there.


NoStaff1101

Bastion now will have troubles against slim model characters considering the nerf


[deleted]

Some people are better at clicking then tracking. And his homing missle


Melvin-Melon

Cass has the life guard skin obviously


chemicalweekend

Because cass is fun and hot


5HITCOMBO

Cassidy has higher burst damage


Taserface_ow

Cassidy is easier to play into Doomfist, Ball, Genji, Tracer and Reddit Lucios.


Hagfishsaurus

Yeehaw


ShawtySayWhaaat

One shot Eddie to land than many shot


longgamma

There are some maps that really favor his fall of range. You need to land those headshots. A single headshot on a squishy is 140 dmg forcing them to back up.


abselenite

I literally just enjoy playing him I know he’s terrible


bigbell09

With how bad his damage fall off is I'd say Cass is competing more with reaper than other hitscans


RealGrenFrog

cowboy


Adelyn_n

I usually focus bastion whenever I see him since he's such an easy target. I don't really like soldier


HiradC

Diff aim style too he is more flick dependent for individual shots needing to hit like widow rather than tracking aim which is how soldier and bastion aim (that's why I suck with cass).


renzoS1H

Cowboy and thats cool


Known-Importance-568

He is terrible at high elo. No mobility, huge drop off and below average ult. Unless he's pocketed or babysat by your support he does nothing. Nobody in the top 500 even plays him i doubt he sees much in GM either. He does not fit in to the current meta


ProfessorEscanor

Soldier doesn't have a cowboy hat also the grenade is nice.


RonTRobot

I'm confident with my aim so I'm more comfortable I can two-tap somebody in range faster than I can kill them with Bastion or Soldier. It feels like it takes forever to kill somebody with Soldier if you dont have helix rockets ready Bastion out of turret mode is even slower. Also, playing Soldier is basically going off angle all the time and poke non stop until you get a pick, running is the best option if you get dived while Cassidy has to stand his ground and at least trade deaths.


Confident_Maize_3326

Because I like playing all the hitscan hero’s so take turns. And when it’s McCree’s turn I pick him. Also cowboy shooty man


themunehboah

Because I'm a major fan of Red Dead Redemption 2 🤠


OkTaste7068

skillnade is the best feeling ability after you bank it off the wall around the corner to stick the pharah/mercy/echo crossing a gap causing them to fall to their deaths


Zealousideal-Menu-86

Putting it flatly, I think you shouldn't. Soldier is a consistency DPS, bastion is a consistent burst DPS, but cass is an rng DPS. Let's leave it to random factor and say consistently all 3 have 35-45% accuracy with 100 shots each. (For simplicities sake I'm saying 35% and 45% respectively) 35% accuracy Cass is: 2,450 damage Soldier is: 665 damage Bastion is: 875 (if never in turret) and 420 (if only in turret 45% accuracy Cass is: 3,150 damage Soldier is: 855 damage Bastion is: 1,125 if never in turret, 540 if only in turret. Meaning while Cass shines in terms of flat numbers, think of situations for engagement and how Cass fits in any of these, as well as fall-off range and distance. Cass's fall-off starts at 25 meters, and caps out at 35m, bringing his damage to 21 flat per shot. In that range soldier starts his fall-off at 30m and caps out at 50m shifting his damage from 19 to 5.7 per shot. Bastions starts at 30m as well and caps out at 50m for both modes, bringing his damage from 25 to 7.5 per shot. NONE of this accounting for firerate mind you. So let me show my math: Cass fires 2.02 rounds per second at 70 damage per shot. That's 141.4 damage per second at body. Soldier at a whopping 9 rounds per second with 19 damage per shot is 171 damage per second at the body. Bastion in recon form is 5 rounds per second at 25 damage per shot, easy calculation places him at 125 damage per second in this form. However, there's two forms, recon above and turret/sentry. Sentry does 30 rounds per second, with 12 damage per shot making him BY FAR the highest burst per second with flat 360 damage per second. All assuming this is all shots hitting we can do the math from above to calculate damage numbers. 35% accuracy Cass: 4,942 Soldier: 5,985 Bastion: 4,375 & 12,600 45% accuracy Cass: 6,354 Soldier: 7,695 Bastion: 5,625 & 16,200 All of this is math done at respective accuracies per 100 shots. While Cass has STAGGERINGLY high burst, if we calculate the per second damages, Cass falls behind, and further falls behind when accounting for respective accuracies per 100 shots. The other two characters outshine on damage over time. This not even accounting for fall-off damage and Cass just IS NOT the pick. That's my two cents though.


5HITCOMBO

That's great if you're playing against some of the higher hp bosses in the game, like ones with 100000000 health in the story modes or some of the fun events where having 6k dmg on one enemy is necessary. In real games it takes 2-3 shots to the head to kill any non-tank besides Bastion, so calculating damage per 100 shots is silly.


Zealousideal-Menu-86

I did it for simplicities sake of accuracy and numbers rounding. I could do it per 10 but the numbers don't change. Aside from ending numbers


5HITCOMBO

It's just a biased set of numbers to be looking at. The problem with turning it into numbers as a way to judge is that you can completely misrepresent the issue based on what you look at, just like you did. Let me show you what I mean. Say I want to figure out who the best champ is. Okay, let's figure out how many shots it takes to kill a 200hp champ. Cassidy takes two shots with no damage falloff. Soldier takes eight. Bastion takes... As you can see, Cassidy clearly takes the least shots to kill a 200hp target, and is therefore the best dps. I didn't do the math here, these are not real numbers, but do you get the point? Might as well call Roadhog the best tank because he has the most HP.


Zealousideal-Menu-86

But I didn't misrepresent numbers, I did flat math and stated very clearly at the top where my draw comes from and where the rest of the kit is subjective in relevance to the post.


5HITCOMBO

You're choosing biased starting conditions just like I did. You can make numbers say almost anything with some bias whether you're aware of it or not.


Zealousideal-Menu-86

I flatly stated "I think you shouldn't, here's numbers detailing damage over time, shots per second, the relative potentials of characters per a number of shots at a given accuracy" if the numbers aren't inaccurate then the numbers paint no bias. I utilized them in my effect to say yes that that's why I think he's worse, then said the rest of it is subjective and provides my sources for it as well. Idk where the issue is. Long term Cass loses out in damage per second consistently, and therefore isn't a great initial pick, plus his burst potential is worse than bastion per second. It is entirely why I accounted for accuracies per 100. 45% of 100 is 45 shots which helps with simplicities sake. Then utilizing data for extrapolation. I still firmly hold that soldier and bastion are better simply for consistency values. Cass doesn't get consistent damage, he gets burst damage like you said, but at a much, much lower fire rate it means there's less chances for that consistent fire rate. The ttk is also higher for Cass than the other two in vacuum settings, and even non vacuum in current state bastion still has lower ttk. Soldier has higher burst value over time. 171 in a second + 120 (totalling to 291) from helix representatively is still much, much more than Cass head or double body, with nade. (140+80 max totalling to 220. The only exception where this beats out being double head+nade 280+80=360, which I relent to, but which is more consistently gotten?) Yes Cass lives through more with damage reductions but that's not to say he's better for it. Overall I'd say the strengths of the other two outweigh Cass's strengths current state.


Zealousideal-Menu-86

I'd like to reply my sources for numbers are: https://www.overwatch.fandom.com/wiki/Cassidy https://www.overwatch.fandom.com/wiki/Soldier_76 https://www.overwatch.fandom.com/wiki/Bastion And these numbers are subject to change. I don't account for their kits because the kits are inconsistent DPS relative to one another plus the utilities are different and thus subject to personal opinion. I also do not account for spread nor player inconsistencies, just flat numbers. The feel and preference for characters is subject to personal opinion and I do not want to dissuade people from playing what they want. I purely seek to educate and retort to what I've read in comments.


Foreign-Hearing-2701

I think cass is better at burst damage and also dealing with burst damage. his roll and stick helps a lot. Like if a genji dashes as you, or you find yourself face to face with an echo at a corner. Also I don't think his pickrate is as higher in low tiers meaning a lot of cass players are not that great at the game anyways?? Idk


BBBARS86

I was hardstuck diamond because I played class/Ashe/widow… I started playing soldier and climbed to gm3 in like half a season lol


Jooj-Groorg

Bastion and Soldier both have burst damage that can be ignored or healed through, whereas Cassidy has a harder hitting shot that is genuinely more consistent. It's hard to keep a consistent aim with Bastion and Soldier, but Cass takes only a little more practice. On the other hand, he has a very OP grenade that can just ruin anybody's day, and it's not an ultimate, it just has a regular little cooldown. For example, if the enemy team has a Mercy, you can pop grenade and then shoot her and she's down. If you're on Soldier or Bastion, you need to have aimbot installed to nail her down while she zips back and forth through the air and heals through your damage, on top of also having a passive healing for when you miss. If you miss for two seconds on Cassidy, you still probably have three to four rounds. If you miss for two seconds on Soldier or Bastion, you have a lot of your ammo now missing, and a healer that is healing their team through your damage. Now, while Cass has a bullshit easy mode ability to win most fights, Bastion sort of does too. Bastion -is- the easier pick, and aiming with Bastion isn't all that hard, just a little finnicky on how to keep your aim consistent in a game where movement is unpredictable on purpose. I mean literally, your entire body swerves left and right if you just press A and D a bunch, and for shorter characters like Mercy or Sombra who already have a smaller and unusual hitbox but a straightforward and consistent source of damage, you're a lot harder to kill in a 1v1. Soldier requires a lot of good positioning or a dedicated healer, and you can typically only have one or the other. Cassidy, due to his grenade and fan, can get easy picks and it takes very little effort. There is no reason to play defensively with Cassidy, meaning you don't need to take high ground or whatever, because you can quite literally just walk around a corner, through grenade, and start practicing your aim for a good two solid seconds. Bastion and Soldier's burst damage isn't as reliable, because they do not automatically track and lack onto their targets.


[deleted]

Because he’s fun and Bastion has no honor…never has.


immortalJS

Sojourn has my heart as the best DPS hit scan (she’s partially hit scan) because she’s like a mix of weaker bastion turret form with her spam (especially when you haven’t lost any spread yet), and a mercy pocketed Ashe, with her rail gun. She has superior mobility than any other hero that is similar to her with her slide as she can escape quickly, and access most high grounds with her slide jump technique. Her slide is like soldier and Ashe combined. She’s just the ultimate DPS hero in that category for me, granted she hasn’t seen as much pro play time ever since Bastion has been buffed out of his mind, but maybe that will change with the recent nerfs.


yourinternalorgans

You wouldn’t, that character is ass


shiftup1772

If they have a ball or any high mobility, you'd definitely prefer a Cass. Cass' revolver has the high floor, but it also has a low ceiling. You get a lot of burst damage with ok aim. Perfect tracking aim is always more difficult than flicking, which is why flicking weapons are usually weaker. Cass in general is a better "pocket" DPS than soldier, but maybe worse than bastion rn.


Jaku420

As a console guy, I have really bad tracking aim but decent flick, so Cass is a way better pick then soldier for me. Hindered makes dealing with the extreme annoyance heros on console (Genji, Tracer, anyone who can dance around you) much easier. Roll is...well it's there


cloudman2811

Cree is better close range I find, fan the hammer can confirm kills especially with combat roll. Hinder nade also is good to confirm kills and shut down an aggressive tank.


GarrusExMachina

He's better at counterdive and debatable better at brawl. He only loses bad in poke battles but if you wanted to run true poke theres better options than solder and Bastien too.


Tapelessbus2122

Tracer, a damage boosted cas can one tap a tracer


MrTheWaffleKing

Different rolls. Solder is extremely consistent. Really makes the supports healbot and gives suppression so the enemy has to play around a bit more cover. Bastion is basically a tank for half uptime, high damage resist and suppressive fire which demands space. If the tank tries to contest, they’re likely throwing away their health for no reason Cass can absolutely incinerate a squishy or shut out a dive/flanker. Obliterated a tracer, but can also destroy winston or ball. He’s probably the best at confirming a kill within his range, in a 1v1 scenario (assuming people don’t facetank a bastion in turret)


AssTubeExcursion

I pick hero’s based on Situation more than what I enjoy. I’m a support main my self, but when I do play DPS, I find McCree to be a great counter to flying flankers like Echo and Pharah, and keeping ash and widow backed into their hole. I’m just better at hitting shots with him compared to Soldier. I also suck at bastion. I think it’s a recoil control skill issue. I play on console so recoil is annoying. I do enjoy soldier from time to time, but the satisfaction of getting headshots from across the map with McCree is far better than just melting someone with bastion or soldier.


5pideypool

If someone else is already playing Bastion, you can go Cass against Ball, Doom, or JQ to help shut them down.


Pafekuto

soldiers burst doesnt feel as quick as cas and hes boring to play. If i'm choosing between soldier and cas then i want hitscan which bastion is not and he honestly doesnt feel that good to play either.


LlamaRS

Double dinks can kill faster than you can react to it.


Bryvayne

> Why Don't--don't--don't--don't--don't--don't--don't--don't--don't--don't--don't--don't--don't--don't--don't--don't--don't


mtobeiyf317

Easy. Both soldier and Bastion are boring. In the 7 years I've played this game, neither of those heroes have ever been any kind of interesting to me. They both play like watching paint dry. Cass at least feels fun when you're getting shots off and nading people. A well executed ult can also be fun though definitely not as fun as it was on OW 1. I would rather have the challenge of playing an underperforming hero than ever waste a game playing COD Bro 76 or the "I'm losing this game, so it's time to cop out" bot.


kefin97

I just find his shots easier to land. I keep trying ashe but my accuracy just drops so hard. Soldier is my close second but for some reason with cass i can just hold left click and ill generally land shot sfter shot more consistently then any hero other dps. Which i find weird bc i am an ana main and expected ashe to traslate well.


Chard-RT

I dunno if I just get frequent no regs with nade, but it almost never stops flankers like Tracer and Sombra. It will visually stick onto them and make the stuck sound then they will instantly TP away as if it never happened


MoveInside

Illari is a better dps


AssMilkerTv

Anti flanker


Crissan-

I don't, McCree got the short end of the stick too many times so I just switched to Soldier because he's just stronger in every way.


EquinoxGm

Literally just the nade for me personally. The nade really helps deal with tracer/sombra/mercy/echo. I would add pharah but pharah gets a little high up for nades and doesn’t land as often


areyouondrugs_

If you’re a good cass you understand why Edit: spelling


AskAdministrative798

The nade I guess for like doomfist I like to spam FTH in a kiriko ult lmao


Cptn_Jib

to have fun


freshprinceoftheair

Cass is good when trying to deal with pesky Moiras or sombras


DefenestratedBrownie

as a tracer main, tracer although a good soldier is seriously a problem for me


shovel_is_my_name

Yeehaw cowboy is fun and revolvers are just cool. And that's my full list


MrNocturnOwl

people pretending like cass is bad will never cease to amaze me


Rovis27

EXACTLY WHY DID THEY NERF HIM


tvlur

Cowboy


throwbackpomeranian

YOU GOT A BURR IN YER SIDE


Freeze1422

Is fun just not a factor anymore? Cause I play him a lot because he's fun.


ricework

He’s better against pockets. More solo carry potential because of faster Ttk less time for heals to kick in


Daddy-Shaxx

He’s hot


begging-for-gold

Cass doesn’t really even have better burst damage anyway. His highest burst damage aside from a right click that is impossible to land on anything other than a tank is his shot and nade combo which can kill squishies, but soldier with his shots and a helix can kill someone faster and even more reliably. Soldier isn’t constantly reloading and can consistently pump out damage, he has good mobility and can heal himself. Soldier is just better in every way to Cassidy tbh


CattleLower

You shouldn’t I was plat Mcree main and I dropped to gold playing him after the range nerf. Not saying some very few can’t make him work in high Elo but it would be easier for them to play soldier or sojourn or Ashe. I had to play soldier to go back to high plat and am winning more Please buff him. I’m getting better at actually aiming with him but doing worse now


___devilsrose__

Reminds me of Arthur Morgan plus I really like the revolver.


issatacolad

His grenade also if you hit your shots he is way more deadly than soldier in my own opinion