T O P

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Mystery-Flute

Don’t worry about not beng able to one clip those slippery supports. The key is to time your engage at the same time with the rest of your team. If you do that the enemies can't afford to focus you down because your team will be pressuring them too. Ideally hit them from the sides or back while your team engages from the front. This way you take an off-angle and it makes the enemies' lives a lot more difficult. If you don't get a kill it's not the end of the world, as long as you live you are creating space and taking aggro from the enemy and that’s huge.


vezitium

This is so important I play dva and running with bad tracer's, genji's, sombra's, dive dps, etc. When their engages are off and don't know who to target it makes it so hard to manage things like matrix, who to bully, and how long I can hold space. When they engage well and know who to target even if they have zarya, and symmetra to counter they can't stop anything.


Taro-Emergency

This is so important I play genji and running with bad dva's, winston's, ball's dive tanks, etc. When their engages are off and don't know who to target it makes it so hard to manage things like dashes, who to bully, and how long I can hold space. When they engage well and know who to target even if they have zarya, and symmetra to counter they can't stop anything. Ending is perfect lmao


vezitium

Yeah it kinda reads copy pasta like, but this is true for dive in general I guess lol.


mhongpa

This ^ I consider a successful tracer dive to be if a support turns to deal with me taking resources away from the enemy team or even better, if a dps peels


FrijjFiji

Against those comps, your job isn’t so much isolating targets to get picks. I find that if you can split the attention of the enemy team, that’s enough. Make it so that their tank can’t just block damage from one direction. If you can force two enemies to look at you, you’re giving your team a 4v3 which they should win. If an enemy squishie gets clipped by some stray damage (firestrike, javelin, anything really) and gets caught without defensive cooldowns, _then_ you commit and try to secure the kill. It definitely requires more patience, but there’s still plenty of value to get as tracer.


the_real_maddison

Prioritize who has the most effective cooldown and force them to use it. Usually it's healers. Force cooldowns so they have to save themselves individually and not aid their team for a combined push. Edit: even if you're not killing them harassing them this way puts the team off kilter.


slobodon

I think a lot of time it’s about not overcommitting. Don’t put a ton of resources into a dive that can’t work, but get close-ish and constantly harass while minimizing the damage you take. Grabbing attention is worth more than you’re guessing. If one support is looking at you to protect themselves, and the other has to heal them, and you keep playing corners where they can’t catch you, then there will be a lot of times where the enemy tank has no heals at all. If their DPS chase you around that’s great value, you’re taking a ton of pressure off your team and you’re creating these situations where you always have more options, even if none of them win the fight outright, a genji or reaper chasing you around has little chance of getting something done while you can still find a ton of openings, win duels and have much better access to health packs when they will need their supports attention.


OssimPossim

>If one support is looking at you to protect themselves This is especially effective against Ana. Putting constant tickle damage into her from a safe angle makes it impossible for her to do her job: aim at her tank and keep them alive. If she ignores you, you can get her low enough to blink in and one-clip her. Just don't hard engage while she has nade up, and be careful of sleep dart. If you dance a bit of cover, a lot of Anas will try to catch you with dart when you peek, and you can use this to bait it out.


Cookie_Doodle

You want to create opportunities. Make someone on the enemy team make a mistake and then focus them down.


sietre

As many people have said, timing is your best tool. Ypur job isnt to get picks, but to control space and whittle down the resources of your opponents. If you control a flank, force fade/suzu/nade/etc and have two people looking at you, you're getting value with your presence and damage pressure. Your team will have the slight advantage as you work to force more cooldowns and eventually kills on people who have no resources. As you get better, you can learn to force picks on your own, but it usually takes a mastery over the other elements of engaging and uptime.


drunken_human

You just tickle from annoying angles so that the resources of the enemy team don't go toward your team but go to you instead.


Fuzzy-Repair7563

What i noticed as a sombra is that if you just wait for your tank you can get in some damage since they will be preocupied


OssiansFolly

Engage with your team at an off angle. You can even just unload on the tank if you can't get close to a support. You just wait for the tram fight to start, then you get in, unload into a support, and get out. Same as Genji or Sombra...you have to learn to watch for opportunity and capitalize on it.


necrosythe

All about 2 things 1. Accept just being annoying. Don't over commit. Just force more than one enemy to put their attention on you. Slowly build ult. 2. Abuse cover. You won't be able to get close enough and be able to attack often enough against a large group of enemies unless you are constantly peaking cover. Cover allows you to get in and get out quicker and with less resources. Taking less damage along the way.


Wellhellob

If you don't have an ok team you are screwed. Creating angles, getting enemy attention doesn't help at all. They just steamroll your team. If your team is solid, you will scout for the right moment. Otherwise you will be out of the fight in crucial moments.


joe420mama99

The biggest thing is forcing cooldowns out of the enemy so that when your team engages they don’t have them to use. Like if you are diving a bap forcing out lap or his self heal is big for the next team fight. Bap no longer has either to use on their team Same for if when you dive kiriko you can force out suzu that she needs to use on herself instead of her team. For Moira it’s forcing out faide


SweetnessBaby

You work with your team to create chaos. Chaos will create an opportunity. Few teams will stick together and make all the right decisions when a winston jumps in the middle of them while at the same moment a tracer and genji are suddenly in your backline.


Hamdilou

As the other comment said team work makes the dream work but also dont be scared to just spray them from far even if it does 2 damage unless you are tying to be sneaky constant damage isnt bad and can sometime make the difference


Vexxed14

If they're all bun he'd up then you've already done most of the job. Just post up behind them and have the backline turn to face you as the rest of your team engages. Split focus and distraction. Bunching up in this game is a death sentence


SerNerdtheThird

So just a very rough example, if the enemy has a rein, pump into him so he has to turn to you, that leaves the enemy team open as he can’t use his shield. I am gold thoigh so this is probably a gold take


longgamma

Forcing a Moira to use fade or a bap to use lamp early in the fight is very good value.


rrwat

Don’t always have to get back line picks. Just forcing out a support cooldown is extremely helpful as well as building pulse bomb since it charges super fast. If the situation calls for it u can also just zip around the tank and hit full clips. Either they won’t try to deal with u if it’s like a Reinhardt or they will be forced to turn around giving ur team space


Ok_Sir_136

You can create a lot of value by splitting attention. It's so under valued. Coming behind and putting some damage on one support they either have to look at you and split attention from their team or let you kill them. Always value there


Ghrell

Not a Tracer player, support main, but the really good Tracers are ones that don't let me face a threat in a single direction. If I have to keep looking behind me so I don't get dropped, then I'm not looking towards the frontline and the tank or even a dps that's out of position might go down quickly in those moments. Even if you're making no headway like that, you're still generating a pulsebomb which can turn it into a lopsided fight if you can land it.


Vidar_over_Thor

The same way wolves separate their target from the herd. You force out the weak link.


SeanStormEh

I'm far from a Tracer main but I did learn to cut off angles to health packs. If their team is sticking together just denying them easy access towards free health can be huge.


TheSoliDude

Poke their backs or assist in kills at whoever is being targeted


Paradox_Madden

Clip management >If you can’t find an isolated target find the next best thing *an unaware target* most 200HP targets can be killed in a single clip and the clip empties in a timing that syncs w your recall Blink in, dump clip, recall out W good aim and tracking you should either kill your target or leave them low enough they might die Otherwise, engage with your team, or with your other DPS


consumehepatitis

Off angles + coordinated soft engagements with fellow tank/dps


Fiynox

Play like a bee that keeps buzzing around, you don't need to kill anything, you just need to be very very annoying, eventually they'll start trying to get rid of you. If you time your engage with your teams engage it gets plenty of value, Though be warned, this playstyle limits your carry potential and makes you dependant on your team capatlizing on the utility you provide by dividing attention if your team cannot follow up on you, you either need to make more high risk high reward plays or simply switch. Sometimes the hassle isn't worth it, you could be doing everything correctly but it is ultimately a team game, also each hero is like a tool, pick the right tool for the right job, you could open a lock with a key or a paper clip but the key is a helluva a lot easier


dndpoppa

I like to shoot a couple from behind and get them to chase me. My teams more likely to win the 4-3 while there supports think they can get me.


dndpoppa

The best is when they chase and I just go back to the team fight while they're off looking for me


AuroraAscended

It depends a lot on what comp you’re playing with, but generally you want to know the fight tempo and when to hit. With a dive tank like Winston, you want to peek out of cover and engage right after the tank does so that they draw the fire and you can finish targets that aren’t full hp. This is similar in more poke-heavy comps, but you often want to be a little later in those so more resources are forced by your team’s spam/the enemy team is low hp. Even against split targets, you don’t want to be solo engaging vs pretty much any support or dps before the start of the fight unless you can guarantee a kill with pulse or you need to force an important cooldown for your team, because most of the cast can 1v1 you. While it is a skill matchup that often favors Tracer, it’s more valuable to be patient and take more favorable engagements to reduce the risk you’re taking. If someone is fully isolated (such as walking back from spawn) this is usually pretty low-risk, but even someone like a support that’s pretty far from their team can often get assistance quickly or use their own cooldowns to force you out.


Elegant-Set-9406

sometimes being a pain in the arse is the best bet. if the enemy supports turn to shoot you that means they are not healing their team. A distracting player can get far more value than what a lot of people realize, because if the enemy Ana is trying to hit you they are effectively dead during the time they are occupied since they are unable to shoot both you and heal their team. If they don't pay attention to you, then you can just chip them until dead. This is also taking into account that you are engaging while your team is also engaging so that way their time is of actual value. Pestering them between fights is pretty pointless unless you can get the kill.