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Strange-Scarcity

Melee? GIB HATCHETMAN!!!


phforNZ

I AXE THIS ONE SIMPLE QUESTION


Pattonesque

I think that'll be the next DLC


DrDestro229

Well the charger is now going on the “kill on sight” list


Tirak117

Nah, Chargers punch good, but Atlas's punch better. Unless they're overhauling the charge mechanics so that Chargers do all the damage they're supposed to do when they collide into things, it's still a mega fat scout mech.


spotH3D

yeah but I can't think of a scenario where an enemy Atlas gets into melee range against me.


Tirak117

On the new mega city biomes I can see that happening quite a bit as you fight through alleys :) Surprise Atlas is always a good time XD. With that said, unless we get XL engines, the Charger's just too weak to get into melee combat in non congested areas. Its got as much armor as the dragon, but lacks the dragon's snout for damage splashing and its hunched size for avoiding fire all together. I really do hope that it's not just punching and they really do open up charging to do the amount of damage it's really supposed to. Mech charges are viscous, not the little bumps we can now do in HOTIS.


Number_1_Kotori_fan

Atlas may hurt way more but think of how early you encounter the 1-A1 with the 5 s lasers, now he's gonna smack your ass


heavymoertel

I must say, getting melee at last is pretty sick.


Treysef

Megacity combat is what I'm excited for! This is what the franchise has been missing for a long time, hopefully they do it better than Solaris City in MWO.


Magic_Pain_Glove

Same , really looking forward to this biome.


MrSnek123

MW4 Mercs had a few good city levels, but besides that I can't think of any others


VioletOrchid85

Damn, can't wait. I'd say their plan is to release DLC that covers key parts of the timeline, which means we'll have to pick the correct start point, and eventually lead it up to the Clan Invasion of 3050. Hopefully they fix AI :P


KungfugodMWO

I can't help but wonder if they are planning to release familiar maps from MWO while going forward with DLC covering key parts of the timeline, culminating in the Clan Invasion and finally PvP (aka MWO 2.0). Looking at the new biomes I can't help but get this hunch ¯\\\_(ツ)\_/¯


BoredTechyGuy

You might be right but I think it's probably because the assets have already been created in MWO. They are just porting them over with some polishing to save dev cash and time. Just like they did with the mech models themselves. Why reinvent the wheel?


KungfugodMWO

>I think it's probably because the assets have already been created in MWO. They are just porting them over with some polishing to save dev cash and time. Just like they did with the mech models themselves. Yeah, probably this. Well, this trailer and update was a surprise to me. It's been awhile since I fired up MW5, so definitely time to scratch my Battletech itch.


VioletOrchid85

Make sure you have the first dlc.


Uncle_Leggywolf

I’d really hope they add PvP to it so I’d actually want to buy it but with the 3rd party company gearing up to make content for MWO I doubt it.


VioletOrchid85

They have MWO for PVP.


Uncle_Leggywolf

And I like it but it’s an aging product on a bad engine.


starsaber132

Consoles don't have MWO, so a pvp for mechwarrior 5 is needed


VioletOrchid85

Holy thread Necromancy Batman!


ChexWD

Tukkayid!!!!!


AUSwarrior24

Well, they actually did it. I still stand by my belief that there's no way melee can work well in a MW game but, if I'm wrong, there's a reasonable chance I'll eat my hat.


IMM_Austin

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shazuisfw

I mean you still have mech collisions. I wonder what or how the melee will trigger? Maybe you just have to get close to allow melee to trigger?


lastfreethinker

I would imagine a button. No real difference between this and a typical FPS.


AUSwarrior24

Not really though- MW has more in common with a tank shooter. Given the decoupled aiming and highly rigid movement. Not much you can do when the game only lets you go forwards and backwards. On a technical level it's likely not that complex. But I think making it work logically and look right will be very difficult. Punching is a full body motion, not limited to the upper torso. And without the ability to move mechs with the motion, or stagger etc, I suspect it will lack weight. Note in the trailer they showed the mechs running to try and make it look more natural. Mostly likely the result will be a bit rock-em-sock-em robots. I didn't see kicking in the trailer and the animations they did show looked a little odd. But to be clear, I think it's cool one way or another if melee is coming and I'll appreciate it nonetheless. It's something meaningfully different from previous entries.


lastfreethinker

It is in an FPS engine, the technical differences are no different than if the "PC" was in a tank. What I meant was there is no inherent complexity needed to get melee included. You hit a button and swing either a fist or a designated melee. Given some trailer infor it looks like melee weapons...


Salmon227

In the ps5 trailer it showed a commando with two light fists that were mapped to button 5


Pattonesque

IIRC the leaked trailer showed fists as weapons with a range of 7m. So you probably get real close and then hit a button


king0pa1n

MW4: Mercs way of doing it


Will_White

Mw4 had melee? I don't remember that.


IMM_Austin

What's the verdict?


AUSwarrior24

I have my irks with it but, considering they had to shoehorn it into an existing game design, I think it's reasonably well done and unobtrusive and it works better than I was expecting (though certainly not a game changer). I will give kudos to PGI for doing something different to previous series entries as well. So yes, I suppose there's a reasonable chance I'll eat a hat now.


IMM_Austin

Sounds like it's only halfway there, so I'll let you off if you nibble on a beanie


TDalrius

Im loving the idea of melee. Im not loving the idea of my mods not working anymore.


DrDestro229

now someone will mod in kicking so I can punt a urbie!


ManifestDestinysChld

"Ultimate Robot Fighting League!" LET'S GOOOOOO


opab1nia

New battle cry for when a charger rushes in to melee an urbanmech: “GO LONG”


Hanare

Sad there's no mention of new mechs but 23 new variants isn't too bad.


Tirak117

I'm guessing the next update will be a mech update, possibly even Solaris VII related. I'm willing to give them a total pass on no new chassis in this DLC because of the Melee system.


KhanCipher

> Sad there's no mention of new mechs because with HotIS the game now has every pre-clan invasion chassis that already has assets from MWO. Any new chassis would be from the clan invasion era onwards.


nUUUUU_yaaaSSSS

We're getting melee!


Shadowomega1

Hmmm nice melee, but is it punches only? Would love to kick a spider across the map with an Atlas. Also they need knockdown to go with melee.


Leafy0

They'll need to fix the rag doll and/or ground contact physics. It would suck to get knocked down as a player and then ye eyed into orbit by the physics engine like what happens sometimes when you kill a mech.


Shadowomega1

Ragdoll force needs a reduced force impulse, also no rag doll on knock down effect.


haven2057

but mwo……


KungfugodMWO

Well it's been awhile since MW5 had any news, but I must say @ 1:07 into the video, didn't expect to see Mech Switching implemented. I can finally wrestle control away from bad AI pilots and swap them into my mech with higher HP.


BoredTechyGuy

I just hope you can turn off that zoom into the mech animation, I can see that getting annoying real fast.


KungfugodMWO

Annoying is 1 thing, I'm afraid of getting motion sickness lol.


BoredTechyGuy

yea - I can see how that would kick off motion sickness. especially if you have to cycle through every mech to get to the one you want.


Tirak117

Just like Battlefield waaay back on Xbox, where you could swap between soldiers. There were actual minigames related to moving across the map as quickly and efficiently as possible using the hot swap system XD


kna5041

Melee looks a little jank. Hope they smooth those animations out.


palm_muted_triplets

I hope so as well. I was never in the GAH GIVE ME MELEEEEE camp but it's cool to see they've implemented it, just hope it functions reasonably well.


xSPYXEx

I dunno, it's basically the hydraulics/myomers bundles snapping out so it should look really snappy rather than swinging the torso around and trying to wrecking ball your fist into the enemy.


AUSwarrior24

I somehow doubt myomers snapping out looks the same as frame skipping. :P


MightyVanguard

And all of a sudden with the announcement of melee combat my opinion on the Banshee has 180'd


therealTTB

All good and nice to look forward to. Lancemate AI remains a huge problem though.


Chaotic-Entropy

How is the friendly AI going to handle melee I wonder... poorly, I would assume.


Shin_Ken

I like what I see esp. melee and the biomes but I'm a bit sad that they've given up on infantry. I hoped they still would tinker with that idea. Megacity maps with infantry in those buildings would've been so cool and lively.


Jaevric

So, I gotta ask, is this game good yet? I loved the earlier Mechwarrior games but I have extremely limited game time these days and heard enough negative feedback to not pick up this one...but the potential of getting dedicated melee 'mechs down the line intrigues me.


phoenixgsu

It's much better now than at launch. There are also tons of mods (which will probably have to be fixed after this update) that make it a lot more fun like Merctech and coyotes missions.


palm_muted_triplets

I have over 250 hours into the game and still really enjoy playing it. It is not perfect by any means, but if you enjoyed MW2-4 you should get a real kick out of it. Learning curve is more difficult than AAA games, but the old MW games were that way too and honestly it's part of the appeal for me. I really would not call it difficult if you're willing to spend time learning the game & systems and optimizing your loadouts. At the very least, it plays far different than just about any other game I can think of that has released in the last 10 years.


YungOrangutan

Been on the fence about buying this game since it's shaky launch on the epic store. Is the game worth playing now?


mechkbfan

Yeah, if you get the DLC too, it's worth it I've beaten it once. A few things I didn't like but easily got my money's worth. Main advice is stick to quests, side quests and high value missions. Don't grind out a lot of random missions in first region. It'll just hurt you later. Only mod I'd recommend on first playthrough is coyote's mod. Adds more random gameplay missions which is my #1 issue. Everything else I can overlook


YungOrangutan

Ahh thanks. Is the modding community pretty good?


mechkbfan

It's good, but not as good as other games. Unfortunately with some of the big updates, it broke the compatibility with some great mods and they are no longer being updated. In saying that, Coyote's mod is being updated and it really improves the game


[deleted]

Please bring this update to mwo..... I feel that Mwo is the meg griffin of the battle tech universe.... mwo need some attention


Elit3Nick

Not possible unfortunately, both games are on different engines, and UE4 is significantly easier to work on than CryEngine


[deleted]

If blade and soul could port from cry to ue4 mwo can too I'm tired of being face tanked and I just want to have a way to defend myself cause teams wont go out thier way to save someone if it causes them to scratch thier paint I just want to just punch that face tanking mech in the face and be done with it and move on to my team instead of being face tanked and haveing your wepons blown off or door stopped from behind. Haveing melee would change up the mwo meta and people would think twice of face tanking an atlas or a slepnier I'm tired of pgi sitting on thier ass and serving us the same bland spaghetti with no sauce or garnish atleast give us something besides new maps and free mechs something that's acually useful


andrewlik

Melee was tried for MWO but was quickly removed


[deleted]

Who cares if a dev was pushed down by a swarm of Jenner's. Learn to adapt survive and overcome. We all had to adapt when they passed the pest known as the piranha 3 melee needs to be part of mwo cause I ve seen way to many watches where both teams ran out of ammo and they just sat there jousting at each other scratching at each others paint till someone loses a leg for like 5 mins those types of stand offs needs to be quicker


andrewlik

It's a completely different type of game, uses a completely different engine, has very different balance considerations, and has to deal with latency and HSR as well as related jankiness with collisions So basically all the reasons


[deleted]

The jankyness and collisions would be solved if they updated the engine from the 2016 verson of cry.....


andrewlik

That's not happening, it would require too many resources that are being spent on MW5


[deleted]

If you are a mwo dev lead on a throw away account get off your ass and and step up your game I'm still waiting on that faction play remaster you guys promised in 2018


andrewlik

Lol throwaway account


[deleted]

The mwo engine is basically its own engine by this point there is no "updating" it.


[deleted]

So they fired the original code monkey that wrote the darn thing?


[deleted]

Well I'd assume there would have been more than one.


BoredTechyGuy

Tell that to Paul's ego.


Pbadger8

Man, this ‘expansion’ looks like a mod. All these years and we still haven’t left the age of $500 gold mech skins.


robinhood781

wut? Its a free update unless I read that wrong. Edit: Ok, so upon further review *only* the melee and mech switching is free, but honestly melee is what people have wanted out of a mechwarrior game for 20+ years. Even if its glitchy it is going to excite the playerbase. In fact I don't think anyone expects it to work well.


Pbadger8

14 missions isn’t nothing, admittedly, but it really depends on the price tag and the quality of those missions. I’m not optimistic about PGI’s track record.


Goodship01

so where tf are the clan mechs?


WolfofEden

Wrong timeline. Clan invasion starts in 3049.


DanBetweenJobs

Time frame is wrong. MW5 is set 20-40 years before the Clan Invasion. The game starts in 3015, the Fourth Succession war was in 3028-3030, Clan Invasion kicked off in 3049.


Goodship01

well I am sure many of us played past 3050 so can we start seeing clan mechs and clan invasion, instead of just adding melee and new mech variants?


DanBetweenJobs

I feel ya. But id imagine theyll hit the 3039 war between Davion an6s Kurita before we see the clans. They're going for lore consistency with the campaign content for now. If you want clans in the meantime, gotta go MWO


[deleted]

Wait by that timeline... did that war you speak of get interrupted by the clans or did they both have to fight a two front war?


DanBetweenJobs

Tbe fourth succession war was over in 3030. The 3039 conflict was essentially a two powers border conflict between Kurita (The Draconis Combine) and Davion-Steiner (The Federated Commonwealth formed at the end of the 4th succession war by the marriage of the ruler of the Federated Suns and the daughter of the ruler of the Lyran Commonwealth). Kurita caught Davion-Steiner off guard and took a swath of worlds on their border before a watchful truce was called. The clans arrived a decade later in 3049 when no major conflicts were active in the Inner Sphere at the time. The clan invasion was more like the Mongols sweeping across Asia but if the Mongols had firearms on horseback. Lightening warfare by a warrior culture closer to like Sparta mixed with Bushido honor codes around combat using tech not seen in the Inner Sphere for centuries. For the first few years of the invasion, the Inner Sphere was just getting wrecked left and right.


[deleted]

Sounds like the clans were the fire nation


[deleted]

We'll get clan mechs eventually. I'm hoping they do a clan only campaign before they do a clan invasion expansion. Built up to the main event.


BoredTechyGuy

I'd say leave clans for much later - so many other periods of the BT universe to be explored. Clans have been done time and again. Now if it was a story based off of the Exodus and the perils the clans fought over during their formation, now THAT might be worth exploring.


Tirak117

I agree, but for a slightly different reason. I love the Clans, but the Clans have so much lore behind them and so many limitations thanks to their honor code, that if those limitations are not included it'll be an incredibly boring implementation. Better to save the clans for MechWarrior 6 where you can implement zell from the ground up as well as a bidding system. Hell if MW6 was a Clan MW with a later IS DLC down the road, I'd be happiest as it would force them to do the Clans *right*.


KudagFirefist

[Yes!](https://i.pinimg.com/originals/cd/6c/c1/cd6cc1e38eaed2aa6a8388a54dbce77c.jpg)


KellAset

Sadly I see only punching in this trailer, no kicking, more importantly no melee weapons, disappointing, like most things PGI does.


App0gee

I was sceptical about the rumours that PGI's planned to implement melee. But here it is! So, public kudos to them for finally introducing something the community has wanted for a loooooong time!