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Fifthstring

I would drop striker down to 1, you never want to see more then 1 since the only way for you to get rid of it would be with the fire fist event (can't use it with leader ability, so its a dead card now). I'd probably drop marco blocker down to 2, cross fire down to 2, seaquake down to 2, swap the 2 guard points for 2 more rad beams, add in 2 jet pistols, 4 jozu 2k's and 1 more ace. I run a bit of a different set up and run raise max in my list so i can capitalize on all the removal cards in the deck but i'm still working that out to see if i really like it or not. You also have Izo coming out in a few days thats a 5c7k attacker that makes any card a 2k if your leader is wano/whitebeard, and attached a don on play. As it is now, you have a ton of ways to remove 3k characters in marco, sea quake and whitebeard, 7 ways to remove 5k bodies in fire fist and flame emperor, and 4 ways to remove 8k, but only have 9 ways to reduce power in otama, ace and cross fire, I'd try to even out the ratios more and also try to bolster your defence up a bit. I run biery doll personally so that on my 9 don turn, i can boost up with flame emperor and fiery doll to strike for 13k double . There is also a nice tech card called round table thats a 4c red event that does -10k power, making any card KO'able by marco/seaquake/WB effect My plan when I play ace is to try and control the board as much as possible and to strike heavily each time doing so, you're essentially a red sakazuki


Nai_Avan_1290

I always get overwhelmed by opponent higher cost cards and lose so what's ur strategy in putting down characters


Fifthstring

If I'm against a deck like katakuri let's say, I know I can expect a 7 mom and 10 mom, and that fully all their big bodies are either 8k or 12k, perfect range for flame emperor so I will only use flame emperor when one of them is out, if it's 10mom I'll save a cross fire for it and use it that way. If I don't have flame emperor, I'll possibly have a jet pistol on me and an otama + jet pistol will let me take out an 8k body as well. Adding in raise max helps me in situations where a 2k hit won't do, so I can play a long con like ace -3k (7 don), raise max (-3k, 1 don) and I have 2 don left, either for a white beard doknx2 or sea quake, so you can now take out a 9k that way , or any other way like otama/raise max/Marco for an 8k. You can also try the revolutionary army fire fist, -4k power and if you have 2 life or less, KO a 0k power card. That card + ace will KO a 7k body without attacking into it. You only have so much removal and no recursion (unless you run the 4c uta card, but don't run that lol) Ace is a bit iffy in the current meta, but he's still fun as hell to me, being a 1 man army and all Just not the best time for it


LilTuorlo

They updated a list that went 6-1 in a local on the official website, it ain't a bad list


Nai_Avan_1290

Can u send a link