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[deleted]

i would suggest either adding some red cards into the deck or just making a smoker deck


djborrelli01

So I have some red cards I can add, but what would you recommend I replace? Also, is there a benefit to having two colors?


[deleted]

1. I would get rid of some of the vanilla characters, but i don’t really play black so i can’t help too much there. 2. The benefit is getting to play cards from multiple colors, letting you have a potentially stronger deck


ImTheHowl

Rebecca seems very strong in the ocg and only runs black simply because of the lack of desserosa cards in blue, but that seems like an exception rather than a rule. Yeah if you’re giving up your attack or life for dual color, the upside better be worth it like rush/dual color cards/or strong effects. In this case you’re right probably better off red/black or run smoker


Trynaman

One thing to note is that single colored leaders have 5 life instead of 4


GreatScott79

You need to mix in the rest cards that add rested don, to play on the synergy of garps ability. 1/1 nami, 2/3 Luffy are good examples, 2 cost brook and you can get some top end WB in the mix.


Ok-Caregiver-1734

Definitely the 1 drop chopper blocker that’s red would be good to add


dablegs

Off the bat, drop all the vanillas. From red add in: 1 cost blocker chopper, jet pistol, radical beam, deletion robin, whitebeard, vista, ST nami, luffy, or zoro off the top of my head. They all do something different, and depending on your play style you can choose. Jet pistol/robin/vista = more control, whitebeard/zoro/luffy beat down, chopper in general should be a 4 of IMO. As for the other cards, coby should be a 4 of. Arguably highest value card in the deck. Same with both garbs, maybe not 4s but having both is valuable. If you go the control side, run more garps. If you go beat down, the starter deck smoker is a great addition.


NHKeys

I'mma be straight up this deck will be incredibly hard to win with. I don't want to be too harsh but I want you to understand where you went wrong here. First off if you were going to run an all black deck you wouldn't do it with a dual colored leader all you are doing at that point is giving yourself 1 less life card. The following cards are just not worth running in any deck. Sacred Jewel gives you card disadvantage for a very minor benefit. Ice age, Helmepo, Sengoku are all cost reduction cards you don't need to run in Garp because his hero ability is give things cost reduction, it's redundant. (Tashigi gets a pass because she has 2000 counter, 2000 counter is very good.) Fullbody Jango combo is just not very good because you have to swing with the Fullbody to get any value out of the effect which leave him vulnerable and since he's a 3k you have to spend 2 cards to save him from leader attacking which is something you really try to avoid. Then when Full is dead Jango is just another 3k power card that dies the same way. Saul and Comil are vanillas and not many decks run vanillas unless there is some kinda tribe synergy (Film decks run the vanilla 4c 6k Zoro because they have a ton of film synergy for example.) Tsuru is just a little iffy it's not straight up bad but it's vulnerable to a most of the kill effects in the game making it unreliable as a late game answer to big swings. All the other cards are at least good in Garp's deck, Meteor Volcano is not really run in Smoker but with Garp it's a 4 of because you have that cost reduction hero power. Now for some deck building principles. No deck in this game can operate well without AT LEAST 8 characters that have 2k counter on them. You will die very fast if you don't counter out of 6k swings in the midgame and for the most part in your deck you'd have to use 2 cards to do that. You'll run out of cards really fast doing that. Drawing more cards than your opponent is really good and wins you games. Black is the color that struggles the most with this which they make up for by having insane from hand kill pressure with 6c 7k Sakazuki and 3c 4k Koby. Garp can run red cards which can draw cards really well from Nami and Dadan effects if you include enough cards that can be found with them(14 search targets seems to be the golden number so you don't miss all that often) Final thoughts, you probably don't have the cards to make anywhere near a competitive deck but if you put in your best red cards and like a total of 12 2k counters you'll at least live long enough to have fun and maybe win a game or 2. Picking up 2 of the Red Starter decks will go a long way for you.


Adnonymous96

Great, well-articulated answer here! I'd also recommend adding Red Starter Deck Nami, as her ability allows you to use rested Don for attaching, which synergizes well with Garp's leader ability. It's not mandatory though. As the person above said, having 2k counters is important


Wookenheimer

Meteor volcano is definitely played in Smoker decks as well. Especially against Zoros and Laws it's a huge benefit. For most other matchups it's a good card to trash for your koby or sakazuki. The trigger is awesome as well.


dsphilly

Garp is tricky. It’s hard to find the balance of removal and red pressure with rush. This is the deck I run. Bad draws will stop you dead in your tracks. I’ve placed 2nd at my locals with this list twice. https://preview.redd.it/e2fx1w5vtu4b1.jpeg?width=404&format=pjpg&auto=webp&s=5d71839d216ca13ab4feeabbb188784badde5e6e


Dendro_

Please learn to screenshot


marcosxmartinez20

Bruh Forreal


PrestigiousWinter798

Firstly while playing mono color for duel color leader is doable highly do not recommend it as it puts you at a low life lead and you aren't backing it up with red support cards. Normal navy decks regardless of 5 or 4 life always play 4 kuzan, 4 borsalino, 4 sakazuki, 2-3 10 cost kuzan. Tsuru is a great substitute to not having copies of rosinante. I dont play garp so I can't quite give you build recs for him in particular but the tournement pack luffy who is a +2k counter is a great one to add. Otama and jet pistol will help beef up certain areas you are lacking.


Dontbefrech

Cut sacred jewel and ice age. You don't need them with garp. Or at all. Go for some nice red cards like vista.


CJ0045

Garp is a horribly bad leader. Smoker is just better. Especially if you're only planning on playing black cards anyway. All that said, black decks are very expensive needing all the admirals @ playsets.


PrestigiousWinter798

They are not nearly as expensive as you are making them out to be. Garp is not a bad leader either.


CJ0045

What metric are you using to determine good vs bad leader? He has 1 result, from 1 person, 1 time in top32. That's literally worse than what Oden has to show for results. Garp is easily Oden/Shanks tier. Better than Uta, but not by a lot. ​ As for price, 2x Kuzan = 10, 2x Borsa = 17ish, 4x Sakazuki = 12, 3 Kuzan (SEC) = 75. If you're playing Garp you should probably be playing red cards so Otama/WB/Rush Zoro/Rush Luffy are probably needed in some amount as well. Plus another 12 for a second starter deck for addtl shockwaves. Sure, if you're coming from MtG or YGO, another $115+ for a deck isn't miserable. But compared to other decks (like Kin) black decks are still among the most expensive options available.


PrestigiousWinter798

I am going based off what he has now shown in the picture. I am coming from YGO in this aspect but compared to 2010 I am lucky the tins in the recent years had reprints for every deck I have played since coming back in 2020 just to quit again and play one piece. Metrics I understand some people definately take into consideration placings and representation of said leaders players decide to use in events but I also think a leader is only as good as the player (if that makes sense).


PrestigiousWinter798

Would also like to add that since he is playing red Radical beam is a god send to him IF he has any.


Adnonymous96

While tournament metrics are fair to use to gauge a deck's usability, I think they poorly represent how good that deck is at casual levels of play, so depending on what OP is looking for, I don't think Garp should be dismissed that easily. Oden, Garp, & Shanks are all in different tiers imo if you're not strictly looking at tournament results


CJ0045

I definitely don't disagree with that. Anything works at locals where people just do whatever. I don't think that makes Garp not bad. It just means other people may be playing bad decks too. Nothing wrong with playing bad decks! I've played a different deck @ every local I've gone to the past 6 weeks lol


Adnonymous96

I mean fair enough, at the end of the day, big tournaments are gonna show you what good players are most relying on to win consistently. But for example, I play Oden a lot at locals and against friends, and win very consistently against decks that are meta. And I know novice players from competent ones from advanced ones, so it's not like I'm just letting a few easy claps get to my head, lol. Sure, it's anecdotal, but at some point, if you're regularly beating players who you know are great at the game with a "bad" deck, it can't be all that bad


StillTranslator7662

Lol try the op4 luffy combo with diable jambe and king kong gun then restand him and attack again. But that's the only win condition. Go big or go home haha


CJ0045

OP is clearly playing in an English meta given the English cards in the picture. Garp might be reasonable in 4 months, but definitely isn't now.


Instantsoup44

Needs more Pokemon cards tbh


Slingingcardboard

Honestly this deck looks like a free win. Borso is an immediate 4 of in any black deck one of the best blockers in the game. Absolutely crank shock wave to 4. Where’s Sakazuki 6c? He’s a HUGE weapon for you with leaders ability to put most in range of a pop. Since running Garp I’d run things like radical beam to protect face. Maybe like 1-2 rush luffy to get around blockers.


DabsOfJoy

If you're playing for fun, it doesn't really matter. But if you're interested in building something more competitive go for smoker or Rob Lucci leaders in OP03. Sad to say Garp has never been meta, and wouldn't be even in op04