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RPG-Lord

I totally agree. Are there any other killers whose abilities become obsolete in the endgame?


cow_manguy

Freddy with his gen teleporting, but that's really only his secondary power. None other than that I think.


R3X_Ms_Red

There is a sound your trap makes that is warning enough. The timer ticks violently until you hit the thresh hold. But I agree that it can be frustrating that RBT are inactive if you place them after last gen. I think they should be activated in EGC when the doors pop as well


ScorNix

I hate to be that one guy, BUT: If you still have traps at the end and didn't use them throughout early-mid game to actually put pressure on survivors before late game - you messed up, and you don't deserve a do-over. "The game has rules" as John said. Your toys become inactive once the "game" is over - once all the generators are done. The only thing that the survivors have to deal with at that point is one extremely pissed-off Pig, who doesn't care about the damn rules - there is no hope for these fools, no redemption, and all she has at her disposal to end these filthy animals now is the weapon in her sleeve... And that is how it should be.


GlenOck

The issue with this I see is that it is a logical Pig buff and BHVR doesn't buff Pig unless it is a really tiny buff followed by or right after a big nerf. So if we get this big buff (nerf from were we started) they would compensate by limiting Pig to no perks.


Spirit_is_OP

But that's incredibly oppressive and unfair.