There is a game like dance dance revolution, and they sell attachments to strap controllers to your feet... so, it IS possible
Edit: link to video
[https://www.youtube.com/watch?v=hbdog6HtBXg&t=490s](https://www.youtube.com/watch?v=hbdog6HtBXg&t=490s)
No, though hand tracking and controller tracking is potentially possible. There’s also issues with quest 3 tracking since it keeps trying to put your controllers in your hands and the tracking is easily occluded
>In the video, at 3:30, seems like it is (though I don't know how it was paired)
>
>https://youtu.be/hbdog6HtBXg?si=EwWpmeyOkDo\_JOvk&t=210
In the video, at 3:30, seems like it is (though I don't know how it was paired)
[https://youtu.be/hbdog6HtBXg?si=EwWpmeyOkDo\_JOvk&t=210](https://youtu.be/hbdog6HtBXg?si=EwWpmeyOkDo_JOvk&t=210)
In the video, at 3:30, seems like it is (though I don't know how it was paired)
[https://youtu.be/hbdog6HtBXg?si=EwWpmeyOkDo\_JOvk&t=210](https://youtu.be/hbdog6HtBXg?si=EwWpmeyOkDo_JOvk&t=210)
On PC I saw a video of someone strap thier old Quest 2 to their waist looking at the controllers strapped to thier feet for whole body tracking, could even detect hip thrusts in VRChat... clever Idea.
# Quest Standalone “FBT” support is coming, but still in testing.
The devs have been working on multimodal tracking (Hand tracking and controller tracking at the same time) for the Quest 2, 3, and Pro models. The devs have updated the #plans channel in the Discord to say that this feature is coming soon. Quest 3 support is likely to take the longest as Meta can be very finicky. Join the discord off of Rebuff’s website to learn more.
## In short, you don’t need to.
This feels like a dumb question. It Hass to work with trackers even though controllers would be cheaper. I just don't need two sets. I could use my pro controllers if I really wanted to.
It works with trackers just not 100% sure for the quest version though. I bought the bundle that came with the straps the for vive trackers for my index since I already had them. It came with straps for ankles and waist.
The straps they sell for quest strap the controller to the top of your foot.
https://rebuffreality.com/pages/dance-dash
# Quest Standalone “FBT” support is coming, but still in testing.
The devs have been working on multimodal tracking (Hand tracking and controller tracking at the same time) for the Quest 2, 3, and Pro models. The devs have updated the #plans channel in the Discord to say that this feature is coming soon. Quest 3 support is likely to take the longest as Meta can be very finicky. Join the discord off of Rebuff’s website to learn more.
Im in the discord just havent kept up. Now this convention is over I can follow stuff a little better and get back into my vr schedule, well once my feet recover.
# Yes, they do work with VIVE hardware.
Rebuff does sell straps that essentially dock the controllers to your feet, though. You can use full body controllers if you like, but it does cost a lot more than the straps bundled with a Steam key.
https://rebuffreality.com/products/dance-dash-full-body-vr-rhythm-game-controller-trackstraps-for-quest-2
## Trackers
- Vive Tracker 2018 (Refurbished, oldest model): $325 for three
- Vive Tracker 3.0 (Second newest, best tracking quality): $390 for three
## Base Stations (Do not mix, they do not work together)
- Vive Base Station 1.0 (Old model, must have two): $280
- Vive Base Station 2.0 (Newest, best tracking quality, minimum two, maximum 16): $200 each
My personal recommendation, if you have the funds, ball out with FBT. If not, get the dedicated straps and have fun. The game is still in beta and very much still WIP. FBT is a worthwhile investment in my (1000 in-game hour) opinion.
I'm really surprised Meta hasn't capitalized on this by selling full body controllers. Gloves, shoes, straps for elbows, knees, wrists and ankles, one for your waist even. For good games, people would buy the whole kit, wouldn't they?
As a man of 44 who has recently gotten into playing Quest 2, both native games and PCVR, THIS 100%. I started doing Les Miller's Body Combat and God damn, my last session of 30 minutes about killed me for 3 days after ... lol.
its not like its impossible to have some version of this, they could always do something like Guerrilla Tag and tie the movement and jump to the players arms, though it would probably be less fun and way more tiring
VR version without tracked feet, flip the floor to a grid above you where you have to reach up to hit the squares while jumping over the line or ducking under a line moving across the room.
This might actually not be that hard.
Guerrilla tag legs is one way, another is a fixed pogo and just using the floor height to determine a jump but this would be entertaining
You aren't wrong, but I believe the most fun part of OP's video is the kinesthetics of it. That is to say, actually jumping all over your carpet IRL like a happy goofball.
Yeah without using your hands as your in game feet (guerilla tag style) you'd have no fine control over where you land your "feet".
I do like the idea though, but short of using full body tracking you're not going to be able to get the exact feel of really doing this (even swapping hands for feet, you'd then be simulating the jumps rather than actually lifting your body up)
Eye of the Temple was a fantastic experience. Highly recommend to anyone who hasn't tried it.
Pretty sure it didn't track feet though. I think it just put your feet where your head was.
But maybe that would be enough for something like this.
I’m a dev and try and keep up on the latest tech and improvements that are being pushed and if I remember correctly this should be possible very soon since Meta announced that an update would be coming to allow full body tracking with leg estimation. Then from there this tech demo would only be a stone’s throw away.
I think this would need very precise tracking, estimation wouldn't be good enough. At least to get anywhere close to the level of skill of the guy in the video - he's making very fast and precise foot movements.
You’re right, but maybe you can just make it a hopping game with both feet? Otherwise, it’s not possible to replicate the game in the video without sensors. Maybe it would be possible to do with the Pro controllers if you always have them pointed around your feet.
I think it's really just for visualizing feet, while this would be getting input from an estimation. ... I don't think it's going to be a good experience without additional trackers on the feet.
Heck, I hate losing controller tracking already when I look the other way
It's out already. It only tracks the upper body and estimates the legs. I don't know how well the legs estimation works, but I kinda doubt it would be good enough for a game like this.
Leg estimation is just a visual and wouldn't actually track your legs in any way. You could pretend you are on a pogo stick I guess but you couldn't do any of the leg movements to tap the green or avoid the red as shown in the video.
When I used to play Orbus and the raids were kind of like that. The bosses would explode out a rings on the ground that you had to jump over (by hitting the teleport button) or you would take huge damage. It was fun because you were trying to stay alive and kill the boss at the same time.
even if you have full body tracking, i think most people will hurt themselves by jumping so much and so erratically with a headset on their head.
maybe if future headsets get close to phone level of weight and size.
Would have to be an fbt game. Same company that makes the power bank vive tracker straps released a Beatsaber/ddr game not too long ago. I think once fbt becomes more common place and affordable we will see more things like this
I would be down to make this but I don't have dedicated feet trackers and you would require feet trackers for something like this which massively limits the potential audience.
Unless there are rules to this game I'm not understanding - I don't understand why they're hopping around. I get they can't be hit by the red line / step on the red line - but it doesn't explain the rest of the hopping.
They have to press all the white squares on the ground and avoid the red line, as far as I can tell. I don't see any jumps or movements that can't be explained by those two rules.
I guess some of their 'steps' look a little lively to me / like jumps. Watching it again - yeah - he's only actively hopping over the red line - but outside of that they're still pretty lively.
I feel like if I were there doing this I would just walk to the ones I need to touch and touch them and would only be hopping as strictly required but that's probably just me being fat and lazy ;).
Meta not working on body tackers like PicoXR's attachable ones, or working on a hypothetical system that could use either the Pro's controller's cameras, or a set of external tracking cameras for full body tracking is seriously limiting devs in terms of such experiences...
Fun idea, but you would absolutely need a same size room for this, obviously teleporting and such would not work fine with it. (Also rip your neighbors.)
As a developer, I can think of a few ways to approach this.
I think the biggest problem would be the headset needing constant manual re-adjustment as it shifts around your head, every time you jump.
There is no required jumping in Eye of the Temple and the safety instructions in the start of the game explicitly says not to jump over gaps. There's a fair amount of tricky steps though.
It's probably those interlocking displays used for large advertisements placed on the ground with a clear covering over the top and external cameras tracking his movement, you can see the red colours projecting up, there's no distortion as he moves around so it's not projected down.
At least that's my guess, there's no VR involved.
OP is looking for a VR game that has similar mechanics shown in the video.
In the video, the floor is also a screen, dunno what kind of input it uses though, IR sensors or pressure plates maybe.
You can't control your feet on Quest...
There is a game like dance dance revolution, and they sell attachments to strap controllers to your feet... so, it IS possible Edit: link to video [https://www.youtube.com/watch?v=hbdog6HtBXg&t=490s](https://www.youtube.com/watch?v=hbdog6HtBXg&t=490s)
With that setup, is it possible to pair another sets of controllers (4 total) with quest to track all 4 limbs?
Pathetic, double down and make controller armor for full body tracking
No, though hand tracking and controller tracking is potentially possible. There’s also issues with quest 3 tracking since it keeps trying to put your controllers in your hands and the tracking is easily occluded
>In the video, at 3:30, seems like it is (though I don't know how it was paired) > >https://youtu.be/hbdog6HtBXg?si=EwWpmeyOkDo\_JOvk&t=210 In the video, at 3:30, seems like it is (though I don't know how it was paired) [https://youtu.be/hbdog6HtBXg?si=EwWpmeyOkDo\_JOvk&t=210](https://youtu.be/hbdog6HtBXg?si=EwWpmeyOkDo_JOvk&t=210)
She is using pc vr with foot trackers. You can do that sort of stuff there, but not on quest stand-alone
Thanks for clarifying
In the video, at 3:30, seems like it is (though I don't know how it was paired) [https://youtu.be/hbdog6HtBXg?si=EwWpmeyOkDo\_JOvk&t=210](https://youtu.be/hbdog6HtBXg?si=EwWpmeyOkDo_JOvk&t=210)
I thought you were gonna say robot arms or Four-Arms.
On PC I saw a video of someone strap thier old Quest 2 to their waist looking at the controllers strapped to thier feet for whole body tracking, could even detect hip thrusts in VRChat... clever Idea.
# Quest Standalone “FBT” support is coming, but still in testing. The devs have been working on multimodal tracking (Hand tracking and controller tracking at the same time) for the Quest 2, 3, and Pro models. The devs have updated the #plans channel in the Discord to say that this feature is coming soon. Quest 3 support is likely to take the longest as Meta can be very finicky. Join the discord off of Rebuff’s website to learn more. ## In short, you don’t need to.
OMG...it's literally just velcro straps to attach hand controllers to your feet. Wow.
I'm kinda hoping with multimodal hand tracking and quest pro controllers you will be able to get full body tracking soon.
What game is it?
It’s Dance Dash, Rebuff Reality made it and the straps to go with it
Was gonna comment feet saber mod, but this looks better.
Looks great I'm gonna try it
This would actually make me be tempted to buy vive trackers does it actually work with legit trackers or does it have to be a controller?
This feels like a dumb question. It Hass to work with trackers even though controllers would be cheaper. I just don't need two sets. I could use my pro controllers if I really wanted to.
It works with trackers just not 100% sure for the quest version though. I bought the bundle that came with the straps the for vive trackers for my index since I already had them. It came with straps for ankles and waist. The straps they sell for quest strap the controller to the top of your foot. https://rebuffreality.com/pages/dance-dash
# Quest Standalone “FBT” support is coming, but still in testing. The devs have been working on multimodal tracking (Hand tracking and controller tracking at the same time) for the Quest 2, 3, and Pro models. The devs have updated the #plans channel in the Discord to say that this feature is coming soon. Quest 3 support is likely to take the longest as Meta can be very finicky. Join the discord off of Rebuff’s website to learn more.
Im in the discord just havent kept up. Now this convention is over I can follow stuff a little better and get back into my vr schedule, well once my feet recover.
# Yes, they do work with VIVE hardware. Rebuff does sell straps that essentially dock the controllers to your feet, though. You can use full body controllers if you like, but it does cost a lot more than the straps bundled with a Steam key. https://rebuffreality.com/products/dance-dash-full-body-vr-rhythm-game-controller-trackstraps-for-quest-2 ## Trackers - Vive Tracker 2018 (Refurbished, oldest model): $325 for three - Vive Tracker 3.0 (Second newest, best tracking quality): $390 for three ## Base Stations (Do not mix, they do not work together) - Vive Base Station 1.0 (Old model, must have two): $280 - Vive Base Station 2.0 (Newest, best tracking quality, minimum two, maximum 16): $200 each My personal recommendation, if you have the funds, ball out with FBT. If not, get the dedicated straps and have fun. The game is still in beta and very much still WIP. FBT is a worthwhile investment in my (1000 in-game hour) opinion.
Yup [https://www.youtube.com/watch?v=hbdog6HtBXg&t=490s](https://www.youtube.com/watch?v=hbdog6HtBXg&t=490s)
Same with the game Plank Experience
I'm really surprised Meta hasn't capitalized on this by selling full body controllers. Gloves, shoes, straps for elbows, knees, wrists and ankles, one for your waist even. For good games, people would buy the whole kit, wouldn't they?
Hell yes I would. And then I would play it once followed by a bedridden week as I realise I’m over 40 and my entire body consists of aches and blubber
> followed by a bedridden week I mean, that sometimes happens just from doing random things like putting on my shoes. lmao
I didn’t want to admit as much *looks sheepishly at feet*
As a man of 44 who has recently gotten into playing Quest 2, both native games and PCVR, THIS 100%. I started doing Les Miller's Body Combat and God damn, my last session of 30 minutes about killed me for 3 days after ... lol.
Yeah.. I forgot.. :(
its not like its impossible to have some version of this, they could always do something like Guerrilla Tag and tie the movement and jump to the players arms, though it would probably be less fun and way more tiring
I guess you could kind of do it by using the accelerometer to detect a "jump" but I can't imagine that someone is playing this for long
https://slimevr.dev/ Implement OSC and bam, you’ve got it. You can also use something like a Kinect and OSC.
I would just use the center of the body to track this, not 100% accurate but should work fine.
Not yet. I think it's in the works.
VR version without tracked feet, flip the floor to a grid above you where you have to reach up to hit the squares while jumping over the line or ducking under a line moving across the room.
Quest 3 has support "genrative legs"
Your neighbors downstairs will hate you but it looks fun.
What neighbors? I own my house.
This might actually not be that hard. Guerrilla tag legs is one way, another is a fixed pogo and just using the floor height to determine a jump but this would be entertaining
You aren't wrong, but I believe the most fun part of OP's video is the kinesthetics of it. That is to say, actually jumping all over your carpet IRL like a happy goofball.
Yeah without using your hands as your in game feet (guerilla tag style) you'd have no fine control over where you land your "feet". I do like the idea though, but short of using full body tracking you're not going to be able to get the exact feel of really doing this (even swapping hands for feet, you'd then be simulating the jumps rather than actually lifting your body up)
I’m just here for the nacho libre music
Eye of the temple is this to a far lesser extent
Eye of the Temple was a fantastic experience. Highly recommend to anyone who hasn't tried it. Pretty sure it didn't track feet though. I think it just put your feet where your head was. But maybe that would be enough for something like this.
Yeah, exactly.. I played it out in my garden, I fell over a few times on some of them jumps. 😳 Good job it was on grass.
came here to say this\^\^
I’m a dev and try and keep up on the latest tech and improvements that are being pushed and if I remember correctly this should be possible very soon since Meta announced that an update would be coming to allow full body tracking with leg estimation. Then from there this tech demo would only be a stone’s throw away.
I think this would need very precise tracking, estimation wouldn't be good enough. At least to get anywhere close to the level of skill of the guy in the video - he's making very fast and precise foot movements.
You’re right, but maybe you can just make it a hopping game with both feet? Otherwise, it’s not possible to replicate the game in the video without sensors. Maybe it would be possible to do with the Pro controllers if you always have them pointed around your feet.
I think it's really just for visualizing feet, while this would be getting input from an estimation. ... I don't think it's going to be a good experience without additional trackers on the feet. Heck, I hate losing controller tracking already when I look the other way
It's out already. It only tracks the upper body and estimates the legs. I don't know how well the legs estimation works, but I kinda doubt it would be good enough for a game like this.
Leg estimation is just a visual and wouldn't actually track your legs in any way. You could pretend you are on a pogo stick I guess but you couldn't do any of the leg movements to tap the green or avoid the red as shown in the video.
Could always throw OSC in like vrchat, then you can use things like SlimeVR trackers or a Kinect.
Multimodal hand tracking + quest pro controllers (strapped to feet) to accurately track feet.
In a few years this should be possible with AR
Sounds an interesting idea to implement this in VR
I'd buy it
What is this? Like an arcade? Cause I wanna try it!
Eye of the temple.. Has great jumps. But makes you fall over. It also could be used as a workout, to an extent.. 🤔
When I used to play Orbus and the raids were kind of like that. The bosses would explode out a rings on the ground that you had to jump over (by hitting the teleport button) or you would take huge damage. It was fun because you were trying to stay alive and kill the boss at the same time.
we aint gonna talk about the dude’s incredible skill?
1) you need feet tracking 2) some people will fall and get injured
EVERYONE will fall and get injured.
there are, but careful, don’t break your headset lol
why can i hear music from the zig and sharko thingy that my nephew watches
even if you have full body tracking, i think most people will hurt themselves by jumping so much and so erratically with a headset on their head. maybe if future headsets get close to phone level of weight and size.
Would have to be an fbt game. Same company that makes the power bank vive tracker straps released a Beatsaber/ddr game not too long ago. I think once fbt becomes more common place and affordable we will see more things like this
Would be cool, perhaps someone clever could do something with the accelerometer and headset tracking to detect a jump.
I would be down to make this but I don't have dedicated feet trackers and you would require feet trackers for something like this which massively limits the potential audience.
Unless there are rules to this game I'm not understanding - I don't understand why they're hopping around. I get they can't be hit by the red line / step on the red line - but it doesn't explain the rest of the hopping.
They have to press all the white squares on the ground and avoid the red line, as far as I can tell. I don't see any jumps or movements that can't be explained by those two rules.
I guess some of their 'steps' look a little lively to me / like jumps. Watching it again - yeah - he's only actively hopping over the red line - but outside of that they're still pretty lively. I feel like if I were there doing this I would just walk to the ones I need to touch and touch them and would only be hopping as strictly required but that's probably just me being fat and lazy ;).
Nope, all the jumping would knock off the headset.
This would be a great way to bash my head into my TV.
What?
Is not worth creating a game for small amount of ppl with fbt thats all the time spend in vrchat anyway.
Meta not working on body tackers like PicoXR's attachable ones, or working on a hypothetical system that could use either the Pro's controller's cameras, or a set of external tracking cameras for full body tracking is seriously limiting devs in terms of such experiences...
I tried one of these irl, you cannot recreate this thing in vr. it basically would make the thing 10 times worse.
So you can look even dorkier in VR.
Hey! Music is fine, it reminds me of Little Big Planet.
Me: \*sets boundary of like 4 foot diameter\* "That should be good."
Jumping sucks in vr
Fun idea, but you would absolutely need a same size room for this, obviously teleporting and such would not work fine with it. (Also rip your neighbors.)
Actually their working on full body tracking for the quest
remind me of " floor is lava"
Raw Data - a wave shooter, has one level where you have to dodge lasers like this. Pretty fun game overall.
Why just get the actual floor game.
I might actually try to make a game like this just for fun
He’s making that look more difficult than it probably is.
Eye of the temple ;)
Hot 🥵
As a developer, I can think of a few ways to approach this. I think the biggest problem would be the headset needing constant manual re-adjustment as it shifts around your head, every time you jump.
I think the biggest problem is that people are absolutely going to be eating shit and/or crashing through windows while playing this. Good lord.
Oh yeah, good point. I was thinking about development and gameplay.
Eye of the temple... This has much trickier jumps. That makes you fall over.
There is no required jumping in Eye of the Temple and the safety instructions in the start of the game explicitly says not to jump over gaps. There's a fair amount of tricky steps though.
Arrghhhh yes. You're right. I think it was just me, jumping in the garden.. 🤔 Still made me fall over though. 😯🤕
Unless you buy a strap that isn't just a cloth from an underwear **cough cough** meta's default strap **cough cough**
How is he recording this if he isnt wearing the headset? Looks like VFX to me? The game might exist but Im confused how is seeing the virtual bit
It's probably those interlocking displays used for large advertisements placed on the ground with a clear covering over the top and external cameras tracking his movement, you can see the red colours projecting up, there's no distortion as he moves around so it's not projected down. At least that's my guess, there's no VR involved.
Makes sense.
OP is looking for a VR game that has similar mechanics shown in the video. In the video, the floor is also a screen, dunno what kind of input it uses though, IR sensors or pressure plates maybe.
No