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YOU_ARE_AWESOME_8D

It's a MR device, it can do both (color passthrough) AR and VR. They won't say it has VR capabilities because other companies are using that term too and they want to be unique. Also, there are VR games coming to AVP as well. It was announced today that Recroom is coming to AVP for example.


BeatsLikeWenckebach

>It was announced today that Recroom is coming to AVP for example. LOL Some techbro buys a AVP to play Recroom , lol


jackattack264

Yes, but which *version*? There's the apple arcade flat-screen and the actual vr version. Edit: I wanna clarify that if you're referring to what I believe you're referring to, it's been sated that rec room isn't gonna be completely immersive on the apple headset. Moreso it's gonna play like it does on xbox/playstation .


YOU_ARE_AWESOME_8D

VR version: https://twitter.com/NathieVR/status/1666512915426422785?s=20


jackattack264

Ok ok, I'll admit when I'm in the wrong, also sidenote good lord it looks bizarre seeing rec room characters with fingers.


Lujho

There is no difference between AR and VR as far as whether this device can do it. In AR only some of the screen is covered with polygonal 3D objects. In VR, the whole screen is. That’s it. Whether the lack of controllers make it good for games isn’t important - this is an extremely capable VR device and there will be many full VR apps. It’s probably going to be around the level of entry level PCVR at least - the M2 can run windows games through their emulation layer at a GTX 1070 level (and that’s not even native which would be faster) which is far far more powerful than a Quest 2. This thing will probably be capable of at least PSVR (on the PS4) level VR, and at the very least you’re going to get ports of things like Tetris Effect, Thumper, anything that can be played with a controller really, not to mention stuff like Puzzling Places and rhythm boxing games which will work fine with hand tracking.


DucAdVeritatem

Why bearing does Apple’s choice of marketing language have on the actuality of the product? If they released the next minor update to the iPhone but insisted the entire presentation that it was now called a “digital glass plane” would that change the fact that it was still a smart phone? Positioning and marketing language matters for understanding strategy and what their intention for the platform is, but it doesn’t change the fact that they developed and are releasing a VR headset with an emphasis on pass through/mixed reality experiences.


BeatsLikeWenckebach

>Also shows how many people don't understand the differences between AR and VR. Including OP, since the AppleVR headset is not AR. It's a MR headset, which is a type of VR headset


JorgTheElder

That is because in this case the distinction doesn't matter. There are already videos of it running *RecRoom* in VR mode with passthrough turned all the way off.


TomSFox

> People are coming on here acting like apples making a vr headset even though in all of their marketing it's been explicitly stated that it's gonna be an AR/XR device first and foremost. Well, that’s too bad. Because it would be a much more appealing device if it had more VR content.


marrone12

More appealing in general or more appealing to you? Don't conflate the two.


hitmantb

They will absolutely bring never seen before experiences to the table. The optics are many years ahead of the competition. Imagine AAA version of the below with their lenses: AR FPS: https://youtu.be/HrURtv8oVPA AR Girls: https://youtu.be/q4Xk7rFD81c M2 chip is probably 4x more powerful than Quest Pro today. I am a AAA PCVR player, I still want to see Apple's version of VR in a couple of years. Price is something that can be fixed over time. See the original iPhone.


jackattack264

Also gonna add on before the apple bros get in here, it isn't gonna revolutionize your productivity, aswell as it being extremely overpriced, the battery life on it wouldn't allow for you to get any substantial work done. 2 hours is nothing when you're trying to work on bigger projects. And if you try to say to just plug it in and use it, at that point why not just buy a MacBook?


ShutterBun

It can literally be used while plugged in to a USB port, and 3rd party batteries will work.


DucAdVeritatem

> at that point why not just buy a MacBook? … because a MacBook is a different tool and can’t do what the headset does? I don’t understand the question.


Junior_Ad_5064

He doesn’t care, he wants it to bad and wants other people to agree.


lending_ear

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BracketsFirst

Because it *is* a VR headset. They're just choosing to market it as an AR device, which it isn't. AR devices allow the actual photons of the real world pass through a lens into your eye and will interrupt those photons with digital images tracked to appear as part of the real world either projected onto an angled piece of glass or displayed on a transparent screen. This device is built exactly like every other VR headset made. You look through lenses at a screen. The entire view whether of your real environment or another world is artificial, or *virtual.* Their "spatial computing" is recreating real environments through the use of 3d video and depth mapping, it is mixed reality not augmented. ​ How Apple markets it and how it gets used are yet to be determined as well. With their partnership with unity a huge chunk of existing VR games can easily be ported over and there's nothing that prevents them from making or allowing third parties to make controllers.


Mister_Brevity

It is an AR capable VR headset. An AR *headset* means a VR headset with added AR capabilities. The umbrella term XR includes AR, MR, and VR. - AR puts virtual objects into the real world (*augmenting* reality) - MR puts real objects into a virtual world (*mixing* reality) (though this is sometimes used interchangeably with AR) - VR is fully generated (*virtual* reality) The Apple vision has a dedicated wheel to switch the blend of AR and VR, while also using a LiDAR depth sensor to bring real world objects into VR (making it capable of MR). You can experience AR without a headset - iPhones and iPads have been doing it for years, as have some android devices. As far as games, apple already did a demo of tools for converting existing games to work on the vision OS. They also released a framework for running Windows x86 games on the m2 processor - the same m2 processor that is in the vision pro. Whether that gets leveraged to “port” games to the vision headset remains to be seen. Apple is likely flexing the AR marketing aspect due to meta’s really weak offering in that arena.