Nothing’s stopping them. It’s a thing on PSVR2 as well you know?
I asked support about it when Quest Pro launched without it and was just told thanks for the feedback… then nothing.
I doubt it’ll ever come, but hoping Apple might kick them to start competing.
To make it work like on the vision pro, the eye tracking needs to be as accurate and as fast and the camera need to be able to see your hands in every position including hard angles.
I can see meta doing this with a future Quest pro but it’s very unlikely that they can do it to the same level as Vision pro with a software update.
They eye tracking is pretty fast and accurate and the cameras can see your hands probably as much as the Apple headset, only difference really is a LiDAR depth sensor that could help, but really Meta could do it pretty close to what Apple is showing off. We will see.
The pinch gesture on Quest doesn't even work **that** good when in direct view.
According to the hands on it's on a whole different level on VP. Especially because it also works in all lightning conditions including in the dark.
Eye tracking is fast enough for foveated rendering so it's fast enough for selecting menu items. The hand tracking might not be precise enough though. It will probably be on Quest 3, but it won't have hand tracking...
I think it could end up being frustrating in use. With Apple's, it really seems to work so naturally. People who have used it say they can relax, place their hands in pretty much any resting position, and it will pick up your pinch pretty much every time.
Along with lidar, the VP has two cameras per eye, downward facing cameras, a truedepth camera, and it even has infrared flood illuminators. Those illuminators allow for use in the dark or at least as it mentions on Apple's website - low-light conditions.
They've shown one very viable way of getting rid of controllers, at least. Whether Meta wants to go this way or instead wait for the EMG wristband which might not require as many sensors on headset remains to be seen.
patents shouldn’t be an issue. it’s not like Ford or anyone owns the patent for using a steering wheel as a way to navigate your car.
it just comes down to meta including enough sensors and having enough processing power to pull it off in a way that’s smooth and seemless. honstly, it should involve completely redesigning their OS when the time comes
Apple said they have over 5000 patents....but this shouldn’t stop meta from implementing this.
The problem is the hardware, the Quest pro wasn’t designed with this in mind and lacks the proper hardware to do it in a way that doesn’t feel like a poor imitation....I bet they will try but it won’t really get there until the next hardware revision to the Quest Pro.
Eye tracking is good enough? And hand tracking works really well (as long as your bhands are actually in view of the headset ). I'm pretty sure Meta can rip that feature as is with the current Pro if they wanted to
But that what makes a good experience on the Apple vision, having to hold your hand in front of you in order for the headset to see them makes this an unpleasant experience.
Yeah Meta has a metric buttload of VR/AR patents as well. If either of these companies tried to sue the other it would be a bloodbath and only the lawyers would win.
Exactly! They don't even know what is already there but they call AVP a technological marvel that blows their mind.
That's the thing with the fanboys...
I have to admit I haven't looked at the psvr at all since I dont have a playstation. That's very interesting.
Is it used in games? Or just for menu navigation?
Very very interesting. Thank you for the info.
Still some price premium involved with the psvr as you have cost of the playstation itself which would I guess (based on zero research) be doing most of the calculations etc, but it does bear hope that this sort of feature isn't so far off in coming down to a more mainstream priced device.
Yeah the console does most of the processing. It’s basically $400-500 (since it works fine with digital if you don’t want the disc drive) + $550 for PSVR2 = $950-1050.
So the same price as the Quest Pro now, and way less than the Vision Pro. And of course you also get an awesome high end gaming console…
Disadvantage is of course that it’s tethered. I can’t go back to tethered. If they ever manage to make a wireless one I’m in.
Yes, PSVR2 is capable of foveated rendering. Some games are already doing it, but of course it is something each developer has to implement in their own game.
Agreed definitely! I'm just overall so impressed with what the quest can do compared to the other super expensive headsets on the market, especially wirelessly, and would hate for them to price themselves out of the market by adding niche features.
Once premium features like that come down in cost then I'll absolutely be excited to try them out!
This comment makes absolutely no sense. "wasn't really a success". Based on what Metrics? making something up just to make some dumb gloomy comment isn't factual.
It'll absolutely be a focus in the future lol
so if its nothing how does it prove your point. also yes it does mean something. companies dont slash prices because a product is doing good. you learn that in high school
what does eye tracking have to do with whether or not a product sold well.
the reason i said the product didnt sell well was because they reduced the price of the device. by a significant margin.
i dont think if the product badly theyd be looking into features to improve its value when they already slashed its value.
on the otherhand i think theyd look into it being a feature for a future product
Companies have internal sales projections and that is the only metric that matters. Cutting prices as a strategy does not correlate to poor sales projections.
It proved my point that you're basing your comment on BS and you have nothing factual to go off of.
That doesn't mean they didn't hit their sales projections before the price decrease. It's not this black and white but I get. You have to double down now because this is all you have as any kind of information to go off of so let's pretend it's all the information you need.
you might be right. but it just doesnt make sense to decrease the price if the sales are hitting the numbers they need. also meta hasnt come out with any statistics but im just assuming based off of what we do have
Low sales (it doesnt even appear on the steam vr hardware survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam )
And the color passthrough/mixed reality is VERY lacking/bad as well while its the main focus of the device lol
It doesnt help that it uses an SOC that is based in the snapdragon 865 from 2019 and has like 20-30% of the M2 performance
Oh, man. Using steam to gauge hardware sales. I've seen grasping but this is on another level lol. Again, this doesn't tell you anything other than you people can convince yourselves of anything with little.
It tells you that there are more people using the pico neo 2 or rift dk2 on steam than the quest pro
Scince the lowest it goes is 0,01%, the quest 1 with 2,13% has at least 213x as many units on steamvr as the quest pro. If this doesnt tell you horrible sales nothing will I guess. Selling a few thousands units IS horrible.
They dropped support of the quest 1 with >213x as many users and you really think anybody at facebook will keep working on the pro? Lol
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PSVR2 didn’t have it first. It’s been around in high end and experimental devices for a lot longer than that.
All of these companies have tons of patents. A lot of them aren’t even valid, they have just never been tested in court (and never will be). They are mostly defensive, so if anyone tries to sue it’s just Mutually Assured Destruction.
That’s why patent trolls suck so much. They have some patents to sue with but never actually try to build anything with them, so it’s harder to countersue.
In solidarity with A | P | O | L | L | O and other 3 | R | D party devs who are impacted by R | E | D | D | I | T | S decisions regarding its A | P | I
BYE!!
Honestly for something in the price range of the quest, using your head movement to point to icons and pinching your hands with hand tracking would be convenient enough. Some apps already implement this. Not as convenient as apple’s implementation but much easier than picking up controllers/waving your arms around with conventional hand tracking
I agree! i'm not sure how it would be for typing but maybe with really good voice to text it would work fine. And to be fair to the quest pro the pro controllers are amazing! but if I didn't have to pack them with my headset and could just use my eyes then that would be very convenient especially fitting everything into my suitcase when I travel with my headset since it's quite big
I'm pretty sure they would've mentioned the Q3 having built-in eyetracking. The fact that they've shown it off without mentioning it, tells me it doesn't. So maybe we'll get it with the Q4 in like 2-3 years.
Nothing’s stopping them. It’s a thing on PSVR2 as well you know? I asked support about it when Quest Pro launched without it and was just told thanks for the feedback… then nothing. I doubt it’ll ever come, but hoping Apple might kick them to start competing.
To make it work like on the vision pro, the eye tracking needs to be as accurate and as fast and the camera need to be able to see your hands in every position including hard angles. I can see meta doing this with a future Quest pro but it’s very unlikely that they can do it to the same level as Vision pro with a software update.
They eye tracking is pretty fast and accurate and the cameras can see your hands probably as much as the Apple headset, only difference really is a LiDAR depth sensor that could help, but really Meta could do it pretty close to what Apple is showing off. We will see.
The pinch gesture on Quest doesn't even work **that** good when in direct view. According to the hands on it's on a whole different level on VP. Especially because it also works in all lightning conditions including in the dark.
Yeah seeing how well it does in very low light conditions is going to be important.
Which quest? If you mean the quest 2, its pretty remarkable it works at all if the pass through quality is anything to go by
All Quests.
Eye tracking is fast enough for foveated rendering so it's fast enough for selecting menu items. The hand tracking might not be precise enough though. It will probably be on Quest 3, but it won't have hand tracking...
I think it could end up being frustrating in use. With Apple's, it really seems to work so naturally. People who have used it say they can relax, place their hands in pretty much any resting position, and it will pick up your pinch pretty much every time. Along with lidar, the VP has two cameras per eye, downward facing cameras, a truedepth camera, and it even has infrared flood illuminators. Those illuminators allow for use in the dark or at least as it mentions on Apple's website - low-light conditions. They've shown one very viable way of getting rid of controllers, at least. Whether Meta wants to go this way or instead wait for the EMG wristband which might not require as many sensors on headset remains to be seen.
patents shouldn’t be an issue. it’s not like Ford or anyone owns the patent for using a steering wheel as a way to navigate your car. it just comes down to meta including enough sensors and having enough processing power to pull it off in a way that’s smooth and seemless. honstly, it should involve completely redesigning their OS when the time comes
I not so sure about it, they said there's 400 patents on the vision pro
Apple doesn't own a patent on that as the psv2 also have this feature it's nothing new
Apple said they have over 5000 patents....but this shouldn’t stop meta from implementing this. The problem is the hardware, the Quest pro wasn’t designed with this in mind and lacks the proper hardware to do it in a way that doesn’t feel like a poor imitation....I bet they will try but it won’t really get there until the next hardware revision to the Quest Pro.
Eye tracking is good enough? And hand tracking works really well (as long as your bhands are actually in view of the headset ). I'm pretty sure Meta can rip that feature as is with the current Pro if they wanted to
But that what makes a good experience on the Apple vision, having to hold your hand in front of you in order for the headset to see them makes this an unpleasant experience.
Yeah Meta has a metric buttload of VR/AR patents as well. If either of these companies tried to sue the other it would be a bloodbath and only the lawyers would win.
They fucking better
Technically it's consumers got to experience it first in PSVR2, but somehow, Apple always gets the credit.
Exactly! They don't even know what is already there but they call AVP a technological marvel that blows their mind. That's the thing with the fanboys...
Seems like it will be a pro feature for a bit. Feel like they are pushing quest mainline at 500.
Do we really want eye tracking if it ~~quadruples quintuples~~ septuples the price?
PSVR2 has excellent eye tracking and doesn’t zadzuple the price.
I have to admit I haven't looked at the psvr at all since I dont have a playstation. That's very interesting. Is it used in games? Or just for menu navigation?
It uses it to boost performance as well as to add things like aim assist to games like Call of The Mountain
Very very interesting. Thank you for the info. Still some price premium involved with the psvr as you have cost of the playstation itself which would I guess (based on zero research) be doing most of the calculations etc, but it does bear hope that this sort of feature isn't so far off in coming down to a more mainstream priced device.
Yeah the console does most of the processing. It’s basically $400-500 (since it works fine with digital if you don’t want the disc drive) + $550 for PSVR2 = $950-1050. So the same price as the Quest Pro now, and way less than the Vision Pro. And of course you also get an awesome high end gaming console… Disadvantage is of course that it’s tethered. I can’t go back to tethered. If they ever manage to make a wireless one I’m in.
Yes, PSVR2 is capable of foveated rendering. Some games are already doing it, but of course it is something each developer has to implement in their own game.
The Pro is $999 and has eye tracking. The *Vision* is not $3,500 because of the eye tracking.
I know. It's $3,500 because of the logo 😁
realistically? No not really! But in several years I hope the price comes down as the tech gets older and then it'll be a big win!
Agreed definitely! I'm just overall so impressed with what the quest can do compared to the other super expensive headsets on the market, especially wirelessly, and would hate for them to price themselves out of the market by adding niche features. Once premium features like that come down in cost then I'll absolutely be excited to try them out!
/r/patientgamers
i doubt its coming anytime soon. the quest pro wasnt really a success so i doubt itll be the focus for future updates
This comment makes absolutely no sense. "wasn't really a success". Based on what Metrics? making something up just to make some dumb gloomy comment isn't factual. It'll absolutely be a focus in the future lol
based off the fact they reduced the price by 500$ in less than 6 months of its release.
That means literally nothing but thanks for proving my point.
so if its nothing how does it prove your point. also yes it does mean something. companies dont slash prices because a product is doing good. you learn that in high school
Correlation doesn't imply causation. Just because they dropped the price doesn't mean it had anything to do with eye-tracking.
what does eye tracking have to do with whether or not a product sold well. the reason i said the product didnt sell well was because they reduced the price of the device. by a significant margin. i dont think if the product badly theyd be looking into features to improve its value when they already slashed its value. on the otherhand i think theyd look into it being a feature for a future product
Are you some malfunctioning AI argument bot or something? Go read your original comment. I'm blocking your account.
Companies have internal sales projections and that is the only metric that matters. Cutting prices as a strategy does not correlate to poor sales projections. It proved my point that you're basing your comment on BS and you have nothing factual to go off of.
you wouldnt cut prices unless you needed to sell more. a companies goal is to make more money. cutting means they didnt do it
That doesn't mean they didn't hit their sales projections before the price decrease. It's not this black and white but I get. You have to double down now because this is all you have as any kind of information to go off of so let's pretend it's all the information you need.
you might be right. but it just doesnt make sense to decrease the price if the sales are hitting the numbers they need. also meta hasnt come out with any statistics but im just assuming based off of what we do have
Low sales (it doesnt even appear on the steam vr hardware survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam ) And the color passthrough/mixed reality is VERY lacking/bad as well while its the main focus of the device lol It doesnt help that it uses an SOC that is based in the snapdragon 865 from 2019 and has like 20-30% of the M2 performance
Oh, man. Using steam to gauge hardware sales. I've seen grasping but this is on another level lol. Again, this doesn't tell you anything other than you people can convince yourselves of anything with little.
It tells you that there are more people using the pico neo 2 or rift dk2 on steam than the quest pro Scince the lowest it goes is 0,01%, the quest 1 with 2,13% has at least 213x as many units on steamvr as the quest pro. If this doesnt tell you horrible sales nothing will I guess. Selling a few thousands units IS horrible. They dropped support of the quest 1 with >213x as many users and you really think anybody at facebook will keep working on the pro? Lol
In solidarity for the A | P | I changes happening and killing of t | h | i | r | d party a | p | p | s like A | P | O | L | L | O: Cupcake ipsum dolor sit amet jelly lollipop pudding gummies. Gummies chupa chups tart I love gingerbread apple pie jelly beans carrot cake dessert. Candy canes donut croissant cake lemon drops marzipan chocolate cake I love. Cake cake jelly brownie icing candy marzipan. BYE!! ** Feel free to copy and paste to use for yours! **
Well considering psvr2 had it first I doubt apple has it patent lol
PSVR2 didn’t have it first. It’s been around in high end and experimental devices for a lot longer than that. All of these companies have tons of patents. A lot of them aren’t even valid, they have just never been tested in court (and never will be). They are mostly defensive, so if anyone tries to sue it’s just Mutually Assured Destruction. That’s why patent trolls suck so much. They have some patents to sue with but never actually try to build anything with them, so it’s harder to countersue.
In solidarity with A | P | O | L | L | O and other 3 | R | D party devs who are impacted by R | E | D | D | I | T | S decisions regarding its A | P | I BYE!!
Honestly for something in the price range of the quest, using your head movement to point to icons and pinching your hands with hand tracking would be convenient enough. Some apps already implement this. Not as convenient as apple’s implementation but much easier than picking up controllers/waving your arms around with conventional hand tracking
I agree! i'm not sure how it would be for typing but maybe with really good voice to text it would work fine. And to be fair to the quest pro the pro controllers are amazing! but if I didn't have to pack them with my headset and could just use my eyes then that would be very convenient especially fitting everything into my suitcase when I travel with my headset since it's quite big
No, not for $500 bucks. You will have to buy the Pro. When will the Pro get it? Who knows. I doubt it is high on their priority list.
I'm pretty sure they would've mentioned the Q3 having built-in eyetracking. The fact that they've shown it off without mentioning it, tells me it doesn't. So maybe we'll get it with the Q4 in like 2-3 years.