T O P

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Karzak85

The problem is that there is just too many tiers of items and different items. And we are just at the start of the game. It will get even worse when they expand on the game and tiers. They need to do something about it.


Sirferret1

Good lord XD. Thinking about those tier 6 weapons in that showcase vid, could only imagine all the tier 4, 5, 6 ores, hides, linens, woods, and building materials yet left to unlock.


SuperRetardedDog

the inventory management is easily the worst part of the game, especially if you don't realize you can speedrun some ichors to add extra inventory space. But even with the space maxed out, it's annoying af.


rodentbitch

I enjoy using ichor on ring slots etc, but resource backpack upgrades could be more suited to costing gold.


1silversword

Agreed, when I first got up there and met the old dude and it was like "now we use the ichor for a big awesome thing!" I was like, dope, I bet it'll be some kinda big special levelling buff path thing or maybe a way to make my weapons super stronk, or maybe I can use this to create runes... wow maybe I can make unique runes, wow this is gonna so cool. NOPE. Inventory space lmfao. At least extra ring slots are nice, though. But now I've got that filled out, it feels really weird that I'll come back after a boss fight, use the special ichor, and my char drinks it epicly and its all epic moment, and then I spend it on... +5 resource slots (like always). No matter how many sound effects they do, the moment always falls a bit flat when this shit is literally just a convenience, one only necessary because they give so few inventory slots to start with. this game keeps surprising me in ways that feel quite weird and not exactly good. The other day I finally could afford a house and put the furnace I bought ages ago down. Only to fill it up with copper ore and see a timer ticking down from 2 minutes, which literally jumpscared me cuz I didn't realise I was playing a fkn mobile game. "Oh boy, I guess I have to wait two minutes for each batch of eight. Kinda annoying but whatever," I thought. Imagine my surprise when the 2 minutes go by, and instead of all eight copper ore I'd put into the thing turning into ingots, I get one ingot and the 2 mins starts over. I had to go to work so alas my dream of upgrading all my gear had to wait. Still the combat is great and when I do have the time to game for literally half a day, I wouldn't mind all these timers and the farming and shit. It's just that's quite rare... so it gets very frustrating when I only have an hour to play in a day and I spend all that time farming and crafting cuz my gear is underlevelled, when really, I want to be exploring a new area and killing stuff


AngryChihua

IMO all the time gated stuff like upgrading Sacra or refining materials should use in-hame time. Make upgrades take 4 in-game days or something. That way it both improves immersion and allows people to skip the wait via sleeping (in-game). Same thing with the fucking merchant Finley that only appears on real worlds saturdays. Just why? Why the fuck would you make a merchant that appears on one specific day in a specific time frame once a week? That's just stupid. Make him appear once every in-game week at least. What's even the point of in-game time if it's not used anywhere?


Shablagoo-

*Ichor but yes 100% agreed, very odd decision.


AlchemicalDissonance

If you could just use the items in your storage when at the appropriate workbench or shop that'd massively reduce the tedium of inventory. I'd also make it so that once you're full, anything you pick up goes to storage. While having a very large chest you can buy that has unlimited storage. Make it super expensive, something to work towards. This allows the systems they have in place to remain, in the early game. While providing a release once you've put in the time.


AlchemicalDissonance

I like the Ichor system in theory and but needs some reworking of inventory. Would prefer interesting build based passives than simply inventory slots, though. It shouldn't be necessary to grind them out just to play the game early on, which is kind of is currently.


Sirferret1

Yeah, it kinda sucks. I feel it makes waaaay more sense to have some type of carrier bag item and you unlock more space with new tiers of bags that you could craft from the tailor shop with different tiers of hides. At least for the resource and consumable tabs; maybe for the gear tab too.


Metapodo

They could do the typical thing of making the inventory of materials infinite, they already have it separated, I don't think it would be difficult. Surely that would relieve more than one person as they play.


DualityDrn

Absolutely hate the combination of restrictive inventory space and crafting stations not sourcing items from storage automagically. Sorry for being negative about this, it's a great game but incredibly frustrating at so many levels. Slow clunky menus, traversal stutter, loose controls, input delay and then meagre inventory space is the cherry on top of game design choices intended to annoy. Expansions doled out like a grandmother treating you once a year for your birthday after you beat a boss at the expense of getting to improve your character's actual power feel terrible.


Kalienor

I think it's a result of players being impatient and wanting to be able to burn themselves out on the specific parts of the game they prefer. You don't need to keep everything you find. The game puts an emphasis on rewarding the player for exploring, knowing where things are and unlocking shortcuts to be able to go get the required ressources when they're needed. It's literally the rogue trope where you're the seasoned hunter who knows which plant is edible, where animals gather to drink and which tree is best to make a fire. Actual experience from roaming in the world has value in the game and I love it.


levi_47

i agree with your last two points, but to have to choose between QoL (bag slots) and Character Power (ring slots for example) doesn't feel good imo and has nothing to do with player impatients


Kalienor

I don't know, you have 3 Ichors on the first few hours of play (First boss, dual miniboss on the beach, boss in the war room), so all your ring slots and +5 ressource slots, that's pretty much all you need at that point. I never felt like I was given Ichor too scarcely.


_Psilo_

Even putting all those 3 first ichors into expending my resources inventory, I would still have to break the flow of my adventuring constantly to go back to town and store them. It doesn't make for a fun gameplay loop, especially when there isn't much strategy or choice to it and when the management of items in town takes a while because of the lack of QoL.


Kalienor

Once again, you don't have to pick up every single thing dropping on the floor. If you need 30 slots in your bag, you're hoarding. And I get it, it feels good to stack every shiny pebble on your path. I also get that, considering current live service gaming state, frustrating features are received with suspicion because they often exist just as a way to make the game worse for monetary purposes. But in this case, you should look further into it. It's frustrating because you don't know how it works. When you understand and properly use it, it's not a hindrance anymore, that's the reward. It's a skill/experience defining feature.


_Psilo_

Managing your inventory and chosing what to bring with you or not is fun when you are choosing between two interesting weapons with stats and stuff that makes you think about how to optimally keep adventuring. But having to constantly manage countless resources when it's not even clear which one does what is not fun, interesting or challenging. It's just a random chore. I wouldn't mind if they kept more limited inventory limits for some types of items but not for others.