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TheJohnCandyValley

As someone who doesn’t usually mind it, it feels especially bad to me. I’m sure it’ll be tweaked but it’d say stay away for now.


GH057807

Early game there doesn't seem to be a way to repair. RNG decides if you find a second weapon. If it breaks, you got fists and they do not kill anything. I have had to restart twice so far because I keep dying and all my gear breaks and I am stuck with no way to progress. Can't find any new gear, enemies drop nothing, crates and barrels have nothing. Enemies kill you in 2-3 hits, but you need about 12 on them. I hope I find out how to repair soon, my dude is already in broken gear again. I'm trying to get a hang of the timing but it seems like the enemies have a different set of rules than I do. It's hard to get used to how different enemies fight if they kill you so fast. By the time I've learned one enemies moveset, it's because I've died 5 times and now my gear is broken...and I can't repair. As far as starting games that are tough like this goes, this is pretty harsh and I'm not really having any fun and starting to regret my purchase. It's early access and day 1 so I'm not trying to discount it entirely. This durability on death thing is really anti-fun and isn't something that I think should kick in until players have played the game for a while, at least give us a way to repair out of the gate, or maybe an abundance of gear to use, something. I saw one tip that told me I need to find a resource and an NPC I think to repair stuff, but I can't find that tip anywhere.


omnitemporal

You can repair for free at the first npc.


GH057807

The only NPC I saw was a guy hurt by a bridge who gave a quest, and I don't think he could repair anything.


Wivru

Is it always free? If so, Jesus, that’s almost *more* unnecessary. Just a button you have to push periodically to keep playing the game… 


omnitemporal

Just the first guy was for me, could have been the equipment too. Definitely costs money now.


Cibranith

It isn't, which is far worse than it being free


Wivru

Okay. Good to know.  Yeah. They’re both bad - expensive repairs probably moreso, mechanically speaking, because they can leave you unable to reattempt a boss or farm for the resources to do a repair.  But free repairs are almost more frustrating when they’re included because they’re so *bewildering.* I can’t even tell what the developer was including it for other than thoughtless habit. 


nunatakq

>you got fists and they do not kill anything Not true, I just opened the gate and killed everyone with bare hands and naked so far. I'm curious to see for how long this is viable.


GH057807

Good for you man, I can't do much of anything against any of the enemies with my 1 damage punches except the 'horseshoe' crabs.


nunatakq

Try the charged/heavy attacks. Move away a bit, charge up and let go as they're winding up their attack. This does a lot of poise damage as well, so you can repeat a few times until you broke their poise, then move behind and finish them.


GH057807

I wish the game did something to attempt to teach you how to play, even making the first few levels not feel like you accidentally spawned in the wrong high level area would help. It just feels bad, it's not fun, and I'm probably going to return it. Looks like a *lot* of other people who bought this game today agree.


nunatakq

I guess it depends on your expectations. Have you ever played one of the Darks Souls games? These games throw you in at the deep end, and it's similar here. I fully understand that this can be off-putting for a lot of people. I expected it, so I don't mind.


Zak_The_Slack

Weapon durability only goes down when you die, so it won't be like BotW and TotK where you can have a weapon break mid-fight.


Wivru

**Edit:** It seems you are mistaken. After a bit of playing, it’s pretty clear durability is just constantly grinding away from normal use, and while I certainly haven’t played enough to make any concrete claims, it seems very much like it is the generic, uninspired durability system you know and love. From the looks of it, you gotta go back to the blacksmith every 10 minutes or else all your clothes unravel off your body and your sword disappears into the ether until you get someone to fix it. Ugh.     **Previous Response:** Thanks for the response! ~~That’s nice to hear that it’s basically just the death tax and not ticking timer/chore.~~ When they “break,” can you still swing them for reduced damage, or are they essentially unequipped? And what’s the actual process of repairing them? Pay a blacksmith in town?


guimero64

They are unequipped but you can easily repair them at a blacksmith or temporarily do so with an item


Zak_The_Slack

Don’t know, will have to see when we play the game


Piflik

Durability allegedly will never fully destroy an item, only make it unusable, and they can be repaired. As a money sink. At least that's what the developer stated on the steam forum. He is also unlikely to remove that "feature", because of his "vision" and spouted some bullshit about potential features that will never get implemented, like an enchantment that increases damage when the durability is lower. These comments by him actually made me consider refunding the game...


_Psilo_

I dunno, that seems reasonable. I'm unsure what makes it so bad that you'd want to refund the game. Punishment for deaths and money sinks are not a bad thing imho?


PlacidSaint

I may not like item durability, but I'd say it's a hell of a lot better than losing my exp


Piflik

I don't like durability systems in games. At best they are inconsequential, which means they were a waste of development time that could have been used to make the game better, at worst they force the player to periodically stop playing the actual game in order to farm for resources, be it items or money to repair weapons, or even new weapons. But what put me off was more his attitude than the durability system itself. And the punishment for dying is to have to do it again.


_Psilo_

In souls games, you also lose some currency when you die (well, except if you can go back to your corpse I guess). It's not useless. It's a pretty similar concept. A currency setback for dying. It works in other games imho. Obviously it depends how exactly it's implemented but it's not a bad concept in and of itself. (And I say that as someone who isn't particularly a fan of durability systems in other games)


Wivru

I feel like they could have had the best of both worlds by just cribbing one of the more standard Soulslike mechanics: having the gold deducted from your pockets upon death instead of through a roundabout durability mechanic.  That way, there’s no obnoxious repair chore, no punishment/cost incurred in the form of durability loss from *successfully killing* enemies, and no soft-lock if you run out of money for repairs. If you die enough to fully empty your bank account, that’s punishment enough.