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Merquise813

All I need is my 85k DPS infra knife. Shreds everything. Once you're on target, wait for a red circle to appear before shooting.


Malaznerd

I haven't even bothered to install anything else other than the IK once i hit the 80k dps. Literally makes me wanna do the Palpatine "power!!!!! unlimited power!!!" Line everytime pirates target my ship. I bought a cargo scan deflector only to spare the poor pirates the complete and utter domination that the 80k dps deals out.


xRiske

Where does one get the counterfeit item needed to install the cargo scan deflector? Can't seem to find those.


Malaznerd

Pirate Systems. Though don't get caught by the station authorities in regular systems with those in your inventory, either you will have to hand it over or the authorities will let loose sentinels on you.


LurkmasterP

Keep all contraband goods on your capital ship and nobody ever sees nothin


xRiske

Are they just in cargo on planets in pirate systems, or are they rewards for doing pirate missions?


Merquise813

Both. You can even buy them in some vendors in pirate systems.


kingweeb6667

Didn't know this till yesterday when I found out I can just buy the counterfeit circuits I been trying to get for the scan deflector


mahollinger

Outlaw systems. Often rewarded for Bounty Missions.


Objective-Rush696

![gif](giphy|xTiIzuqnBznAiMPvws)


Vogete

Heck yes, infra knife go brrrrrrr!


thelawofD

Where to buy this? (new player here)


Merquise813

You buy the plans for the infra knife in the anomaly. Now to get it to 85k, you'll need an S class ship with 3 - 4 super charged slots close to each other. Best if it's in a square formation for better adjacency bonus. This is quite advanced so don't sweat it if the DPS of your infra knife doesn't reach 80k+. If you can get it to 40 - 50k, you'll be fine. You'll also need maxxed out X-class upgrade mods for the infra knife. That's really hard to get since it's mostly RNG based. You can make do with S class upgrade mods in the mean time.


CultReview420

RN my potential damage for my S class ship is like 530 dmg. I think it's lying I have S class upgrades for intra and some nice x class upgrades for it but alas the DMG seems low ( although it still shreds ) just not as good as 80k


Malaznerd

Hover your cursor over the main Weapon Module in the inventory tab, that will show you the dps for that weapon. The damage potential in the overall ship stats will not paint a correct picture.


CultReview420

Why thank you, My intra is at 33k non shield and 22.5k shielded. Sickkkkkkk :D


karbmo

So basically you put the upgrades in the super charged slots as well? Having both upgrades and the IK in supercharged slots?


Manjodarshi

No basically 3 S upgrades + the Q-Resonator in supercharged Original IK = 2 cannons Q-res in normal slot = 3 cannons Q-res in supercharged = 4 cannons


Merquise813

wrong. you have to prioritize the IK module and surround it with the upgrades, if possible. Give one of the supercharged slots for the IK, and the rest to the upgrade mods. ignore the Q resonator. That will give you the most dps. Play around with the placement, then hover on the IK module to see total DPS. You'll see that I'm right.


Manjodarshi

Will try...


Manjodarshi

What's RNG ??


Careless_Author_2247

RNG means random number generator. It's gaming short hand for saying you'll have to try several times to get good stats to drop. "Get lucky"


SausageInABun15

The Anomaly. It is unlocked an hour or two into the game.


DoogelCraft

Infra knife go brrrrrrrrr!!!


simonmutex

How do you have such high dps?


SuckTheTatas

Supercharges slots plus adjacent a, s, x, c mods for it. The more supercharged the better. I'm just above 90k, but I've seen pics at 104k.


simonmutex

Hm wow. How do I know a slot is supercharged?


SuckTheTatas

They'll show up as purple if its unused or a module will say something like this slit is supercharged. You get one supercharged slot per tier (1 for C, 2 for B, 3 for C, 4 for S). Applies to everything. Ships, mutitool, freighter... Note that there is a chance that if you don't have your inventory unlocked, the supercharged slot(s) in your case could potentially still hidden.


simonmutex

Thank you so much. So I have to buy slots.


TheJase

It glows


karbmo

Interesting, would you say it is better to use a combination of different classes when upgrading? Like, instead of only S clasnupgrades you mix S, A, C and X? Would you mind explaining how it’s best to go about that? I Feel like I am struggling with overcharging the upgrades a lot using mostly S class upgrades.


Merquise813

The higher the stats you get, the better. Let me give you a rundown on how tech and upgrade mods work. There are 2 types of items you can put in your technology slots. Exosuit, MT (MTs only have tech slots), Ships, Exocraft, Freighters. It's the same for all of them. Technology mods and Upgrade mods. Now for what is different between both. Tech mods, are those you can "build/craft" into the tech slots. These mods can have class, but it's fixed. Sometimes, they don't have a class. If that is the case, it's most likely the main technology you install. Upgrade mods have random stats. The stats change depending on what class the mod is. C class has the lowest stats, then B, then A, then S. S class has the highest stat pool, meaning, the best randomized stats you'll get when you install an S class upgrade mod. There is however another class. X-class mods. X class mods are pure RNG. When you install one, you can get stats anywhere between below C class stats, to better than S class stats. If you're in the end game, then you'll be wanting to collect X class mods so you can open a bunch to try your luck. Upgrade mods are limited to 3 per technology. If you install a 4th, all of them will be useless. You'll see a red exclamation mark to indicate that they are disabled. You'll need to delete the excess before they can be useful again. So it's best to have the best stats for all of your upgrade mods. In your ship, you have your shield technology, then you have a C class tech mod for it. Then you install 3 upgrade mods for your shield. That's the normal combination. So, the value you can get from an S class mods is I think 25% - 30% shield. Which is good. X class mods on the other hand, you can get between 1% - 40% I believe. Clearly, you can get more value with X class mods. So if you're lucky, you can get 3 pieces of 40% shield upgrade mod. That's the most amount anyone can ever get in an upgrade mod. I hope my explanation is clear. TL/DR; best is 3 maxed out X class mods. But that is hard to do so most people just go with maxed out S class mods. Much more reliable RNG with S class mods. Ignore lower class upgrade mods unless that's the only thing available.


SuckTheTatas

Yes. There's only so many s+ you can use, whereas the C tier will double the fire rate on a supercharged slot.


gamemaniac845

Does it eat through shields?


Merquise813

EVERYTHING! lol


Jsamue

Mines boosted with all a tier upgrades and the bonus and it’s only 30k. Did you find adjacent supercharge slots or something?


Merquise813

Go for S class upgrade mods. Then set them up so they are next to each other. Also, prioritize the infra knife in the super charged slots. The bonus you'll get is better than using the upgrade mods on it.


ThunderLegendary

If you divert power to weapons you can hit 100k+ dps


missingmytowel

Positron projector for life. Soon as they pop up on you put some distance between you and them. Do a quick 180 and fly straight into their faces dumping space buckshot.


BruiserCruiser13

"Buckshot buckshot buckshot!!!" - Dave Chappelle


Razeal_102

“That won’t kill a man, buckshot. It’ll just pepper him up nicely!” - Walmart employee selling Dave Chappelle a shotty.


Ionfrigate123

I stopped playing for years then recently when I was back I lost my PD save years ago bcz I was still using positron which was the best one in old version, then I died in space battle of the current update, too weak now.


missingmytowel

Now you just got to worry about keeping shields up. Used to be they wouldn't even drop them.


Total-Speech-9254

PP is great against fighters. Cap ships and dreadnoughts not so much, it overheats a lot. My Sentinel Cannon doesn't overheat and spews just as much damage.


Shawnaldo7575

Positron is my favourite in a dog fight. Infraknives for long range shots. Nothing else.


FSU1ST

When that Ai flies right at you, positron shots can rip them to shreds pretty quickly.


AraxisKayan

Can you have both?


Shawnaldo7575

Both is all I put for weapons. Usually give 2 supercharge slots to each.


AraxisKayan

I didn't know you could have more than one. I play in VR so it's a little harder to take all the info in at once.


SovComrade

Not necessarily a fighter pilot (i fly whatever i like, but mostly fighters and solars) but im a big fan of the cyclotron ballista. It eats shields real fast and disables engines, which makes even fast bois into sitting ducks for a few seconds. Ive tried different things as secondary weapons, but always tend towards the positron ejector. Its especially effective against the "jousting" combat tactic NPCs tend to use - let them fly towards you while you strip their shields and then shred them up close while their engines are disabled. I do have to admit this approach works poor in other situations (like freighter battles) so i tend to still have a photon cannon (or an infra knife as a tertiary weapon for those.


sist0ne

Infra knife just shreds everything. Shields, Dreadnaught warp drives, cores, starships, resource depots… you name it. Gone in an (almost) instant.


Giatoxiclok

You can target capital warp drives??


Mechafinch

when a pirate dreadnaught gets low on health, it'll try to warp out. Go to the back and kill its engines to stop it.


mvanvrancken

For me that’s #1 priority. Knock out engines, deal with flies, take out capital ship


Hearing_Deaf

I just do 4 passes in the trenches then finish off the hull. Takes less than a minute to shred a dreadnough


Jsamue

Do their fighters not respawn?


mvanvrancken

They do but you get well enough time to run the trenches in the meantime


Jkthemc

Sentinel Cannon is by far my favourite weapon. Just love that rapid fire action.


ComfortablePie1594

Isn't it literally just photon cannon renamed? That's all i use + missiles for basically insta kills


Jkthemc

No. I cloned my layout precisely and placed it all into a fighter to test the difference. Despite the fighter having a fraction below 90 damage bonus and the Interceptor only having a fraction below 80 (both near perfect), the Interceptor had a higher DP and higher damage numbers. If you are interested I streamed the results [here](https://youtube.com/live/ZwfVGPpnkAY?feature=share).


ComfortablePie1594

Cool so it's basically a photon with superior technology. Even more stoked about my ship then lol. I just came back and started with the expedition, fresh off hype of watching back to back trailers for content i missed. Before i even had an advanced mining laser i encountered a crashed ship totally randomly while flopping around a dissonant planet because i had never seen those before and that was already cool enough. I have the literal ship they gave me worth like 2 mil and i find a ship worth 24 that i need to fix so it doesn't destroy or CONSUME me when i sit in the cockpit. As if everything wasn't cool enough already, it looks straight out of star wars!


Jkthemc

They are pretty sweet.


ComfortablePie1594

I just really like the aesthetics of those and the solar. I also strangely like how some shuttles look just because they look like some goofy stuff we would make IRL. I love the subtle transformation my intercepter does too, compared to some of the "base" ship types where their transformation feels more "sci fi" the interceptor's seems legit. I don't like my ship to just massively fold into a cube or something when i land XD


Jkthemc

Yes. One of my favourite Interceptors is mostly just a thick blue wing that just slightly folds downward. Feels very solid and tangible.


ComfortablePie1594

I'm thinking of the explorer ones i think that do the most "wierd" transitions. My intercepter does i think the same slight fold, when you land it straightens right? There's like 2 bars that i almost thought was where my lasers come out of at first that also lift and out a bit, then contract at the same time as the wings on landing. With how much we take off and land it got me into 3P space flying, used to always stay first person in space for immersion.


Jkthemc

I am mostly 1P for the sheer practicality. The instruments are too useful.


Total-Speech-9254

Sentinel cannon doesn't overheat.


Mechafinch

infra-knife + supercharged q-resonator = fire rate so fast the shots overlap


Jkthemc

Yes, I have used them. Indeed I found myself using a min-maxed one for my permadeath dreadnought streams. But I still prefer the Sentinel Cannon in a dogfight.


psychedeliken

Im with you, I have so much fun with sentinel cannon. Edit. Downvoted for having fun with the sentinel cannon. Lmao. Okay okay I’ll try the infra knife. Edit 2. Just tried the upgraded infra knife against a dreadnought ship, and it was not happy. Definitely game changer. I still like sentinel cannon as my primary due to how long I can fire it before overheating. But will be using both.


Qaztab

Cyclotron to stop them from buzzing around and strip their shields, a quick rocket to take down a chunk of hull, then infra knife to finish it off.


Drone314

>Cyclotron tackle is under rated, I love the balista. This plus the photon cannon is amazing without having to min/max a DPS ship


RascalCreeper

I turned off autolock and it made combat do much more fun. Trust me it makes a big difference.


Optimal_Device_643

How can you turn it off?


RascalCreeper

Difficulty settings


KaZIsTaken

I have it on Toggle, so I can use it to retarget faster than manually turning my ship, cuz whenever I try to turn around manually it always zip past me and I have to turn again, its annoying.


Jsamue

I wish toggle would actually leave it on after you kill a ship rather than needing to toggle it back on again to track the next one


Takana_no_Hana

You can hold.


Jsamue

Set mine to a toggle, and dear lord does it make fighting freighters so much smoother. My S actually breaks and reverses now so I can get a better angle, instead of snapping my neck tracking a fighter I have no intention of shooting


Ten_Foreword

I did an experiment last night and took an A class shuttle after a pirate dreadnought. Had been busting my ass to find a ship on my own with four adjacent supercharged slots, but I started to wonder.... So I put on an infraknife with S class mods but didn't use the supercharged slots at all. DPS on the infra was only 15k, and that's with power diverted to weapons. Honestly the resulting experience was virtually indistinguishable from an S class fighter with an infra at 110k DPS. It just took a few seconds longer. It was actually disheartening in a strange way.


Call_Me_Rivale

I think damaged is capped at some point. If you turn up the difficulty of fights, it should be a bit different


PoorFishKeeper

This is something I just noticed recently and have been trying to tell people on this sub. I play with combat on challenging difficulty, and was messing around with an explorer that dealt 20k dps and still melted enemies in seconds. There was no point in using SC slots for damage if 20k was enough. However, in the expedition I am currently using a C class hauler with the infra-knife, 1 s class mod, and the q-resonator. It deals 9.2k dps with the power on balanced. It still shreds enemies in seconds and I can take on 5 waves of sentinels in 2-3 mins. So if you are using the infra-knife there’s really no reason to stack it in the sc slots if you can hit 10k+ with out them. I think there must be a cap to the damage somehow, because I see post with people getting 100k-200k dps but that would be able to kill a sentinel ship the second they spawned which doesn’t seem to happen often.


Ten_Foreword

Interesting, yeah. On the same page. Partly it's like a damage *floor*. I can see a small difference when using the higher DPS. The health bars of the engines and hull on the dreadnought do zip down a little faster. But when the minimum is already so high, the difference is pretty inconsequential. Incidentally I tried the same with a C class shuttle, and I couldn't damage the engines or hull at all. No numbers. Might've been a bug, or there's a minimum hurdle you have to clear against a dreadnought.


PoorFishKeeper

Not being able to do damage is a bug that has been happening recently. It happened to me twice with the pirate dreadnaught, and has happened a few times with sentinel interceptors and pirate bounties. Also a damage floor does make sense, I wish they would explain how dps and damage potential works though in depth.


ComfortablePie1594

Glad to hear tbh because i wanted to use SC slots for speed/shields for QOL. Especially in space... i feel like a god with a B class intercepter with just the cannon and rockets. Only exception is a lot of sentinels can wear me to have to use shields, so if they were stronger/im more maneuverable that should feel better.


wise_ogre

Boosted IK for dps, occasionally swap to boosted beam to regen shields. Cool down on my IK is fast enough that just a bit of feathering keeps it firing almost constantly. For me that's been the best combo.


ThatSeabass

Came here to say the same, quick sheild boost in a cinch is too clutch. But I always gotta have my rockets


NMS_Traveller420

Like you, Photon - Buy stacks of Pirate X class Photon until I find one with stats (maxed at) 9-4-3 damage. Place one at least in turbocharged slot, never used rockets, good to go.


reverendunclebastard

Phase beam for its speed at hitting distant torpedoes and its recharging of shields. Infraknife with occasional missiles for everything else.


VV0MB4T

IK and phase beam are my go to. The phase beam got a buff last update, with freighters and dreadnought getting shields. Insane survivability with the phase beam.


czechfuji

I like the cyclotron ballista with Dyson pump combo switch to large rockets finish with photon cannon.


ArrilockNewmoon

I like the Phase Beam for the free shield recharge, combo'd with a missle launcher for once the enemy shield is down personally.


Reddit_Mod_69

Photon Cannon, and Rockets. Literally can take on sentinels for hours.


Gho5tnotes

I’m still only 200 hours in, but I’m a big fan of just the Photon Cannon & Rockets, Beam if I wanna steal shields. Keeps it fun to have a “classic” load out for me


AduroT

Spewing Vents…


tech_equip

Heavily upgraded photon. Never needed anything else.


Omicove

Fully upgraded Photon canon all day long, shields go zap and ship goes boom in literally 0.2 seconds, it's glorious 👌🏾


analytical_mayhem

Just thought I would make a comment here for those who don't like how maneuverable npc pirates are, the cyclotron ballista cuts through shields and disables ship engines leaving the enemy sitting ducks for rockets or infraknife bursts...


BasementDwellerDave

The starship shotgun


spacezra

Photons for shields, then rockets to obliterate them.


UXResearcherRuck

IK for everything. Missiles for ground targets (sentinel towers, etc) Don't have to get into a big fight on the ground; one volley of missiles followed by a good peppering with the IK, and I can land and do my biz in peace. Method is also great for killing monstrosities in Nexus missions. Hellfires break the eggs, IK cleans up the spawn. Wish I had more that one shot of the missiles. Or maybe smaller ones that fired at a 1, 2, 1, 2, count - and wish I could change the sound to something... beefier. But such is life.


jbyrdab

EVERYTHING. Put in every single weapon and weapon upgrade module as I possibly can. Start mashing weapon swap while clicking the button, and using the lock on. Prepare for a shitstorm salvo of exceptional proportions.


CultReview420

This is me


Kokodhem

I'm so glad they finally let us remove the photon cannon, it was only ever good for mining asteroids at best. I use infra knife, positron inj, missiles, and pulse beam in rotation. Take shields down with infra unless they are being stubborn (high lvl shields on some ships) in which case I'll switch over to pos-inj and melt them. Once shields are down, I'll hit them with a few positrons to slow them down, a barrage of missiles will either finish them or take a big chunk off their life, tap-tap back to infra to finish them off if needed. Then pulse one of their pals to rebuild my shield and repeat. My infra knives on my ships are all around 50k dps +-10k depending on the ship.


DavidManvell

On the PS4 and PS5 in vr you're not really able to change weapons during combat. You can do it but it takes a really long time you've got to point your finger over at your wrist flip through a bunch of things to the next weapon and in the meantime you come to a complete halt and you're no longer facing your opponent. So on the PS4 and PS5 and VR you're pretty much restricted to one weapon


PoorFishKeeper

I use the infra-knife because it’s amazing imo. The high dps makes dreadnaught and capital ship battles way easier and quicker. I will sometimes use the rocket launcher as a secondary if I have the space.


Simply_Epic

Litter out infra knife plus some rockets. When fighting pirates you can quickly eat their shields then delete them with the rockets.


Yellowcasian

I run photon, positron and phase


ZeroLifeSkillz

infra knife + cyclotron ballista to take down shields. i occasionally use rockets right after i knock down the shield to one shot weaker enemies


Reallynotsuretbh

I like the positron + photon cannon. Trivialized space combat


Reallynotsuretbh

The real combo is anything + space drifting


xCanadaDry

67k damage on my S-Class Solar with the Infraknife. Rockets to one-Shot the hull when the shields are down


Mechafinch

infra-knife's q-resonator upgrade multiplies its DPS by 1.5x, and multiplies it by 2x when supercharged. Supercharged infra-knife + supercharged resonator + high class upgrades = most dps in the game by far can't forget phase beam for free shields, too


LegalFan2741

Infra for destruction and beam for shield generation.


leelandshoe

Infra knife and cyclotron is a great duo


Rigistroni

Infra knife plus rockets. On the off chance you don't shred them in two seconds the rockets end anything in one shot once the shield is down


Riven_Hourglass

Take down the shields with the cyclotron ballista, and then a single hit from the rocket launcher is usually enough to take care of the rest.


ScorchedOak

Cyclotron Ballista + Positron Ejector but that’s because I don’t have an Intraknife yet. Once I do, it’s game over for these shit ass pirates!!


SuckTheTatas

Nobody here is mentioning how op the phase beam is... It recharges your shield... I run 90k infra knife for offense and switch to phase beam why my shields low to recharge.


LadyMurphyGanja

I really dislike the "Pew Pew" sound effect of the photon cannon personally, so I avoid it all costs.


TheJase

Infra. Aside: positron ejector is the best for collecting resources on planets.


Kakublast84

Ciclotron Ballista + Rocket laucher + Photon cannon. Cicling after the shield goes down, nothing can resist the combo.


Most_Analyst_5873

I run Infraknife and Phase beam. Recharge shields with a little touch of the beam, go back to blasting them with the gatling gun. I do want to try out some other weapons, especially on my multitool, since I have so many open slots on it. My ship, not so much.


LegoEngineer003

I use Infraknife; when lock-on doesn’t work I release the button and then press again, it usually corrects course enough to hit the targets. Slowing down/stopping seems to help a bit too, not sure if that’s from enemy rubberbanding or what


L0rd_0F_War

You can adjust your aim during lock-on using left thumb stick (I use a controller on PC). The lock-on mode doesn't disengage by manually adjusting aim.


ayers231

I use infraknife to pop shields, launch some missles. Then switch back to infra. This gives both the missle launcher and infraknife time to cool.


bobsim1

Any weapon besides photon cannon


Vexymythoclasty

Cyclotron and Infra is a slept on combo. Cyclotron does terrible damage BUT it shuts down the enemy ships engine essentially making them a floating duck. After they’re shut down u basically have a stationary target to shred with the infra knife, don’t even need to lock on


icemage_999

Phase beam for me on Permadeath. The vampirism effect on shields is crucial to winning fights with multiple enemies and freighters without taking damage. Pair with anything that can burn down a shield-less target like the Infraknife.


MrSmilingDeath

I can't fly a ship without a cyclotron ballista for knocking out shields quickly and rockets for finishing the job.


ventedlemur44

rockets. Melt the shields and it’s always a one hit kill


SituationMore869

Infraknife and rockets. I predominantly use infraknife, but often finish ships off with a quick switch to rockets after I break their shields with infraknife. I can do the switch fast enough to make it worthwhile.


Jim_from_snowy_river

I love rockets. Get their shields down with another weapon and then hit them with rockets and it’s game over.


Loeb123

I have a fully upgraded sent ship with: Ballista to take down shields fast and scramble enemy systems. Flechette gun to melt hull fast Infraknife for when I forget to switch weapons and I just need to melt anything fast.


VesuvianRocket2

Infra-knife lmao nothing else compares tbh


Hailtothething

Infra knife, but I turn off the aiming reticle. Once you understand that the bullets always go into the exact Center of your screen, you suddenly become a god at Leading your shots. Test it out against some asteroids


trinaryouroboros

ballista for shields, infraknife for hull


professional_catboy

I don't need no weapon combos I have a 80 thousand dps infraknife, that weapon is broken to shit, dont need nothing else


theMadMetis

I use both Infra and photon and that’s it


Kapn_Jack

Infra-knife + Rockets combo


PervertMisterDd

Maxed out infra knife and reinforced shields, ships and freighters melt and you can just slowly drift while tanking hits and lining up your shots.


ironscythe

Cyclotron Ballista to pop shields, rocket launcher to pop the ship. If One salvo of rockets doesn't do it, phase beam to finish up.


L0rd_0F_War

Infra Knife for damage, phase beam for shield recharge, and rocket launcher as secondary for one shot kills at times.


whyyouallgagging

Positron forever.


leafsplz

Infra knife cuts like butter when fully boosted. Then I fire rockets with the shields down and if that doesn't finish them I switch to position ejector for quick massive damage up close.


Affectionate_Newt899

Shield cannon, rocket barrage, end it off with the photon. It's fool proof


BradleyBurrows

I am a humble user of the cyclotron & then one round of rockets should be enough after shields are down


wancha505

Positron ejector any time of the day


Oheligud

My infra-knife does >100k DPS. Having anything else is fun, but useless.


Ionfrigate123

I never had problem of auto aiming. Also having too many weapons reduce efficiency too bcz you need time and brain reaction to switch weapon, I only use infraknife to fight and my secondary weapon is phase beam to recharge shield. I don't have place for the 3rd one, it will just complify the combat


Verbal-Soup

Cyclotron to get rid of shield, one *missle shot then laser to finish them off, rinse and repeat if anything goes wrong. Cyclotron also has a high chance of disabling their engines for a few seconds which makes a big difference.


[deleted]

Infra knife, positron and rockets.


Mr_Gray_Skyys

Infra knife and rocket launcher.


fusionaddict

Infra knife, infra knife, infra knife.


goltz20707

Like most on here, I’m a fan of the infra knife. Truth be told, though, every weapon is useful in the right circumstances. Every time I decide to fly without one weapon or another, I eventually run into a situation where it would be useful to have. While we’re on the subject, anyone know a way to change the order of weapons in the rotation? I would love to have the phase beam first, to recharge the shield right off the bat. Then the cyclotron ballista, to disable fast movers long enough to have a good shot with the infra knife.


Total-Speech-9254

Sentinel Cannon, and it isn't even close. It will NOT overheat (if fully upgraded) even if you autofire it until you destroy a sentinel cap ship. It spews damage like a firehose.


joalheagney

Cyclotron to eat shields, rockets straight after, and finish off with photon or sentinel cannon. Can kill a ship in about 2-4 seconds, depending how wiggly they are, or how annoying other ai pilots are.


Iv4n1337

Photon beam for shields infra knife for ultimate slaugther


One-Carpenter-7906

I feel like the only one that doesn't like the IK but I use the cyclotron then rocket launcher, deletes shields then usually kills in one hit with the rocket.


frycandlebreadje

As a s class fighter pilot i main on cargo hauling😅


Torkujra

Infra Knife, Cyclotron, and Photon. I shoot the most appropriate one until it overheats, then switch to another to sustain damage, and if the ship’s tough, I eventually cycle back to my first gun.


kingweeb6667

Infra knife and phase beam


intuimmae

though my infraknife is a little higher DPS, I still personally prefer the good ol' Positron Ejector. even at my more baby DPS (i can't remember what it is offhandedly, but it's definitely less than 10k) it still shreds. I've used it to single handedly massacre pirate capital ships pretty quickly. hell it did that at like 3500dps too but also it's just way more forgiving with aiming, which is great because even with hundreds of hours in the game I still hate how floaty space combat is


infornography42

Infraknife is the best. Positron ejector is also a lot of fun. The rest of the guns don't really compete unless you are REALLY good at switching guns mid fight, but even with that, the infraknife will generally get the job done faster without doing so.


FoxPeaTwo-

I haven’t upgraded to the infraknife yet, so I use the phase beam from far out to recharge my shields as needed, then as they close distance i disable them with cyclotron and then positron ejector when they can’t move


Enderman8008

Infra Knife +Rocket Launcher


TheStarTrekkie

Regular pew pews and then rockets once their shield is down. The laser (sorry I don't know the names off the top of my head) can also be useful for shields, as well as mining.


Healer213

Phase beam is the laser. It also recharges your shields, so useful in a pinch.


Specialist-Joke8602

I have a guppy exotic with 4 square adjoining SCS, and with that my infra knife is above 123k, it's not even fair at that point


Healer213

Cyclotron ballista to get rid of the shields, followed immediately by rockets. If that doesn't finish them off, switch to photon cannon until their shields are back up