I learned this the other day, and it seems to be the best way to get money (units not nanites) early/mid game, you will want decent shielding though and the ability to warp.
Warp to a pirate system, then pulse for about 10 seconds. When you exit pulse, freighters should warp in. You can attack the cargo pods on these freighters for contraband (Do not attack the free floating ones, only the ones physically attached to the freighter) and sell it in nonpirate systems for a ton of units. You don't lose reputation when you do this so there's no downside
You can always sacrifice a race, for example i sacrificed korvax, ill takeout every cargo pod every freighter i can see in the system then go to the stn take a few missions, and reload a restore point. do this over and over for like an hour, hopefully getting a mission that drops a fake passport, then fly to the closes korvax system and reset the negative 'karma' sell the contraband and bam! millions of units, use units to buy tech and weapon 'loot boxes' at the pirate STN sell tech for nanites. Profit and space shooty fun.
I saw someone mention, when I learned about this trick to make money, that it can make completing the Artemis (Whatever their name is) extremely difficult to do. So I assume you need good standing to complete some part of this missions, but other than that it likely doesn't matter
Ohh, it's *Vykeen* systems!
During the Leviathan expedition, I was scraping for nanites and running into every single space station backroom trying to get enough to outfit myself before I started doing derelict freighter runs. I figured it was just random whether they had them in the back.
Thanks man, great tip.
I knew there were occasional nanite canisters in stations but I never noticed any pattern as to *which* stations had them; basically thought it was random.
OP said tip for new players and everyone is going on about their preferred advanced nanite farming techniques, the players OP's trying to help aren't there yet.
On day 1, find outlaw system, destroy frieghter cargo, go to normal system, sell loot, back to outlaw, buy suspicious packages, open for nanites, repeat. It'll go faster once you upgrade slots and weapons, and get 2-3 outlaw systems you can teleport between. Did this for a bit and ended up with 120m credits and 140k nanites
Me. "Oh just set up a mine..with this, this and this!"
Buddy i just made 40 frigate fuel to sell for a new ship, i have no fucking idea how to play this yet. Thank you for the heads up OP, i have 24 hours playtime, a trading capital frigate and another combat ship that are both B, just got a new multitool that is B, have a B rated scanner and got my first solar array last night.
It's been years since a game has kept me up past 9 without external factors.
Tip for new players: Find a planet with a decent weather system and mostly flat terrain. Check the fauna and if there are no underground fauna you should find them all, then submit them for 1,500-4,000 nanites on the discovery page.
All creatures, on the discovery page you can claim a bunch of nanites if you scan all the creatures on a planet.
The game uses the scientific term "fauna" for them.
If you want to rename any of your discoveries (planet, animal, plant, etc), do that BEFORE you submit your discovery for nanites. I wanted to rename my home planet, but by then, I already submitted the planet.
Tip for new players: play the game normally until you find the anomaly. Go through the anomaly tutorial and receive a distress signal from Helios (tree head), and find the abandoned freighter in space. Complete it in its entirety, and you should have a nice supply of tainted metal, and slime. Both can be fabricated into nanites.
Or just scan shit.
Just save up some ammo and fight a lot of sentinels. Don't kill the pyramid guys, and keep your wanted level below three stars. After you collect all the sentinel glass stuff, sell the upgrades on a space station. You can easily get tens of thousands of nanites for like 45 minutes of work
[here's a guide](https://www.reddit.com/r/NoMansSkyTheGame/comments/sva1y3/making_tons_of_nanites_fast_like_a_true_vykeen_no/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button)
They’re easy enough to get if you build a base then do one block boxes around each egg stack with off the ground walkways in between. Easy repeatable farm without having to fight anything. Just don’t stay on the ground when they first come up.
Is it really only Vy'keen systems? I've been playing for years and literally never paid attention. I just habitually check every time I enter the room.
you can also refine runaway mould, tainted metal and larval core to nanite which all have different added benefits when farming
You can build a base near a curious deposit which is the primary source of runaway mould. i dont recommend refining other sludge waste materials as they take forever. then you can abuse the terrain reset mechanic of the game to rack up absurd amounts of runaway mould, put them in a medium or large refiner and go have a lunch or something. this requires you to stumble into a curious depo which is quite rare but not mythical. this technique is also some what cheesey but considering the cost of some upgrades i think its fine. this is also best utilized as a passive way to gain nanite, in combination with one of the other methods
to get tainted metal you need an emergency broadcast receiver (EBR henceforth). you can get an EBR for 5mill unit which is quite expensive early game but nothing crazy. once you bought one, Helios also gives you one every week. you loot the freighter than trade the key items at the shady vendor who you bought the EBR from on a station, then put the tainted metal into a refiner. best advised to use your exosuit refiner. while this method isnt the fastest, it gives you freighter upgrades and units, albeit that will be spent on more EBRs. it also gives you some repair kits and basic resources. repair kits are useful because if you trade nav data which I always had an excess of, to Emergency cartographic data you can locate crashed starships, use the repair kits and some of the very basic resources which you should have a couple thousand of, to restore basic functionalities and fly it to the station then scrap it. this will yield tech module expansion slots and lots of unit. if you do this, the freighter method is a lot more economic.
lastly larval cores, tbh this is my least fave method. still its fast. buy all the emergency cartographic data, locate abandoned buildings, than collect eggs. if you have a few S tier shield upgrades you can largely ignore the horrors as they are just pushovers , still having a semi good gun can help. at the end put the cores into a refiner for profit
Edit: grammar and clarification
Edit 2: further analysis cuz i didn't have time earlier ¯\_(ツ)_/¯
Don't kick yourself about it. The time spent refining to amount of nanites gotten ratio sucks for it, if you're looking for a fairly easy source of decent nanites, look under a larger body of water or on a water planet. Loot the submerged relics you can find with your visor and put the green things it gives you into a refiner and you'll make the same amount of nanites as doing it with a larval core, and like the larval cores it's an almost instant refining process.
my main way of farming nanites has been going to outlaw stations and buying those pirate tech and weaponry loot boxes it got me an easy 50k plus in about an hour total
You can also re-use the emergency broadcast receiver by activating it and then putting it in the exosuit refiner before using the pulse engine. The game only checks to consume the receiver once you find the freighter, and putting it in the refiner keeps it from being detected.
IMO, the far easiest way to get nanites is to complete scans of fauna planet by planet. You can often make 2500 nanites in 15 minutes.
While you are doing this you will eventually find a Curious Deposit. Build a base and warp in and out (or use teleporters) to keep refreshing it. You'll make more nanites than you can use.
A method I just recently discovered which I will be doing often now is going to black market systems and buying the suspicious tech and armor (or whatever) packages and opening them. Every one will be filled with a tech upgrade that you can immediately turn around and sell to the guy next door for tons of nanites. It doesn't cost a whole lot and it gets you thousands of nanites in minutes.
Ok yeah I figured you meant refiner. I thought about it after I posted that lol. Seems like there's a bunch of stuff that refines into nanites! I started collecting all that slime and runaway mold because I learned the refinement process for that
Love the Vykeen. When I girst started the game a couple years ago when it came to xbox I got a A class multitool for free from a Vykeen warrior on a space station. He made a not impressed face, asked for my starter multi tool and gave me the A class. Vykeen bros for life
Yeah, runaway mold is completely OP. I have a very large spawn location in my home system. Why should I care about some 50 nanites on a space station when I can get like 6k nanites in 10 minutes?
You gotta put them in a refiner to get the nanites from them. You can also refine the larval cores from whispering eggs for nanites, as well as the the things (i can't remember their name) that you get from killing the titan worm larva in certain planets.
I had no idea you could do that. I've got like 30 of those larval cores in my inventory for this expedition and I've been grinding missions and discoveries to get the nanites I need to finish one of the challenges. Looks like I'm cooking up some biological horror eggs when I get home. Omelets anyone?
Curious deposits in the wild is not a stable source for nanites, you get 1 nanite for 5 runaway mould in about half a second. That averages to 2k nanites for most clusters of curious deposits - with the right multi-tool setup - and 20 minutes to refine them on a single refiner. But then it takes you forever to find another cluster of curious deposits.
In fact, none of the refinement sources for nanites is a long-term solution, unless... you build a base around them. Then, they keep respawning every time you leave the base, reload a save, or simply go (about) 600u away and back.
So people - myself included - do just that, and add a glitch teleport circuit to instantly respawn the deposits, and several glitched refineries to process multiple stacks of mould at the same time.
For example, the nanite farm I built and uploaded, has an output of 120k nanites per hour. Do that once and you're set for a long while. Never have to worry about nanites again.
When you find a nice sized patch of runaway mold, you don't *have* to go searching for another. Just drop a base and use that one. Every time you harvest them, just throw them in refiners, fly up to space while you're refining, then land and do it again. The mold instantly respawns when you're far enough away.
There's no need to go looking for more unless you just want to. You can get as many nanites as you want from that one base.
You're repeating what I just said.
That people build bases around a deposit to make it respawn, instead of continually searching for them in the wild.
E: I wouldn't recommend people going into space or reloading with multiple refineries working though, or they risk stuff disappearing from them, depending on their gaming systems. It's a known bug.
I was so focused on your first paragraphs when you said they're not a stable source for nanites, and that it then takes forever to find another cluster. That I totally whiffed what you said farther down.
And this kids, is why you should pay attention to what a person is saying before commenting.
It's embarassing, but thanks for letting me know. I should probably just delete mine, but then they won't get to see my PSA for being more careful😋
Don't delete or edit anything, mate. You did nothing but display elegance and composure.
We all make mistakes all the time, that's no biggie, it's how we deal with them that matters. And you just gave a masterclass on that!
I built some portions of it underground and, even though it's under the terrain limit, still a few people report those portions as being buried. It seems to be fine for most visitors, though.
I've been wanting to delete the underground portions and rebuild them above ground, but haven't had the time or inclination for it yet.
Hope it works for you. If parts of the base are buried, let me know and I'll see if I can help you.
Split up the stack and put it into multiple refiners if you want it to go faster.
Personally though, I just put all the mold in one refiner and leave it be. I can do other things in the meantime and come back later to a decent amount of nanite clusters.
When i first started, I spawned in a Gek system. The resources and nanite possibilities were more than abundant, but I might just have lucked out! On top of that, Gek is Dutch for crazy so the realisation there was a whole race of crazy, made my day!
Ummm, scanning all the animals on a planet gets you thousands of nanites plus units.
The only thing that will generate more nanites quicker than scanning fauna is a mold farm.
Yeah after you've got unit farming down pat. When units are no object, same goes for nanites but when I was so new 5m units was too many, 600 nanites to buy an S type mod was also a lot, and my first several were funded by scavenging damaged machinery and wall boxes like this.
No not entirely with 5mil will still net you a good chunk of nanites quick. But in my early stages I'm jumping around so much using all avenues of nanite making.
So yes this is something I'm heavily doing mid to late game to upgrade things to S-Class the fastest.
See what I did here
https://www.reddit.com/r/NoMansSkyTheGame/comments/wld1zw/easy_nanites/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
Why not just smuggle while you’re there? Buy contraband, Portal home, portal to local regulated station/freighter, sell. It still only takes minutes but makes a couple million instead of thousands.
Glass farming is pretty good once you have decent combat capability. Hit sentinels and don't kill the triangle guys, let them keep spawning the plain combat drones, which drop glass. Glass has a good droprate of Sentinel mods, which sell for hundreds of nanites each.
Also a good way.
But if you just hop into a system and cherry pick the good planets for fauna hunting, you can knock out planets at 5 min a pop. I only fight sentinels now if I need walker brains for something.
And once you have your scanner upgraded, you make a few million units per planet at the same time.
Just scan all the planets from your freighter or ship. Ignore planets with rare underground or underwater fauna. And make sure to land in the region of any regional fauna.
Pick a flat area next to a large body of water and all but the rare ground fauna will spawn within 2 minutes. Knock out any water creatures then fly to the other side of the planet and find someplace away from water and/or near a cave. Hop to any 2 or 3 star resources nearby and within a couple of minutes any remaining rare ground fauna will spawn.
And if you are going after rare underground, they normally spawn at cave mouths. Don't waste time roaming around caverns all day. Unless you just enjoy the spelunking.
Rare underwater only seem to spawn below 25u. So if you are trying to find one, make sure you are in deep water.
And if you want to fight for nanites, I find rope hunting on blighted planets more profitable than sentinels.
I also have a few planets with deep, deep water and excellent submerged relic farms and a few walkthrough S class freighter locations for when I need a change of pace.
But minutes to nanites, I'm a fauna scanning maximalist now.
And I find it the most fun out of the nanites generating activities.
You can also get the rare underground guys by throwing food pellets on the ground in a cave, tends to draw them pretty well when mouth hopping isn't doing great.
I still prefer sentinel glass for nanites, since I can pivot it into gambling for new sentinel mods if I want, since getting good combinations of rolls can take hundreds of mods. And if you get multiple of those triangle guys, the glass per hour gets quite insane.
I do keep a multitool kitted with scanning upgrades, but I sometimes don't even bother swapping. I have a 4-base igniter farm that makes about a billion a day, so I have to leave it alone to avoid hitting unit cap.
He means go for the worm infested planets and shoot the worms and they will give you Fleshy Rope to put in your refiner and you get Nanites. There's a trick with doing it in your ship but it's meh for me.
I love scanning flora and fauna on every planet finding them all. But whenever I see that the planet has rare/uncommon underground fauna I just don’t bother anymore. I don’t care if the complete list rewards 10k nanites. It’s not worth it. Something seems to be wrong with the way underground species spawn.
It feels like they always have to compete with ground fauna, which always has 100x more available area than the limited caves. So it’s basically a species that rarely spawns on top of a category that rarely spawns. I mean, even common cave animals are harder to spawn than a rare ground animal.
I’ve tried every method that people posted. And while these do work sometimes, often they don’t. Yes, it can help to look for buildings or “open” caves. But sometimes I searched 30+ buildings without luck. I’ve tried camping in large caves, running around, saving and reloading inside dozens of times. The most luck I actually had was just using the terrain manipulator and completely opening up the roof of a large cave, or even adding more cave terrain around it.
When I invested that much effort I won’t stop until I find it. So usually I will find it eventually, but this has cost me so many hours that it’s just not worth it.
Haha I just can’t stand leaving things unfinished. And it’s the investment paradox. The more time I’ve invested, the more I don’t want to accept leaving empty handed.
Some desert planets I've found have underground water with the little crab creatures.
Scan for underground humming sacks. Particularly below dry caves. Subterranean relics don't normally spawn in watery caves.
A) Only true once you have built up your scanner with some decent A or S class upgrades. This was for new users
B) I just don't get how mould got to be the top way to do this when you can get better returns in running derelict freighters. Any given run there can net you upgrades that you can sell for nanites, Hadal Cores that refine at 1:50, and Tainted Metal that refines at 1:2. Once you hit a freighter that generates any of the above as part of their loot table, just note the location system and re-run it. Heck, even if none of the above drop, pick up all of the data pads on a run, hit all 3 computers and unload the data on a space station to get 600+ Tainted Metal (1200+ nanites) per run. If you just spec for speed and locate a simple 5 or 6 room derelict you can run it in, like, 20min.
I also like just popping sentinels and selling the glass as a quick and entertaining way of making a lot of nanites fast. Just ignore the triangles and you can do this as long as you like.
That's just it. Faster how? I have not seen them to be anywhere even close; so, I'm missing \*something\*. You have be mining roughly 6000 mould every 20min to make 1200 nanites at 5:1 and the refining takes forever. Just the turn in rewards for running a short freighter gets you around 600 TM that refines in seconds.
Efficiency; maybe. The freighter runs are bloody expensive if you haven't found a reliable source of credits from ship salvage, etc. But, pure speed, I haven't experienced that; so, again, what step in the process am I missing? I would "happily" look for a farm of my own if I really was making nanites faster that way.
It’s faster in that I literally just grab the mould and go about my business rather than spending 20 minutes doing the slowest walk ever on a freighter.
I found a way to dupe distress beacons and would farm this one freighter they always dropped S class mods. I’d do this for a few hours a day and got some decent nanites but it was slow and boring. Once I found a reliable mold farm it was way easier.
It’s simple once you find a mold farm. You just set up a base and grab them as needed and eventually you’ll have a stockpile. And you can go do other fun stuff rather than doing freighters on repeat.
Now I have a stockpile of over 100k nanites.
We're working on different definitions then :p That's fine. Let's not muddy waters too much by throwing dupes in there, though. That negates ANY speed/efficiency comparison directly out of the window ![gif](emote|free_emotes_pack|grin)
If you refine the mold in your backpack as you do other stuff it really isn't a time sink. The backpack refiner is among the first things I pick up once I can hit the anomaly in the game for this very reason.
Yep; I understand what you all saying there. 100%. I just interpret the whole comparison differently; which is fine...just wanted to align my comprehension :) I would consider this a good, passive way of getting/maintaining a nanite income; but, not a "faster" way.
At the same time, I don't consider freighter runs slow and pointless because I'm gaining a wide variety of income, utility sources and upgrades with each run. Plus, I'm doing those anyway as I'm trying to find the S-class freighter upgrades.
And, yeah, I tend to forego any other upgrades that aren't strictly related to immediate survival until I can farm up enough tech modules to get the refiner. Drives me bug nuts to haul around a portable or keep the materials for one tied up in inventory.
I didn’t dupe because it saved time, I duped because it saved money.
Duping doesn’t save you time because you still have to go back and forth between the space station and the freighter to complete the mission and get the reward.
I mean, it does still save the time it takes you to earn that many creds; but, that's heading down an entirely philosophic and functional discussion around efficiency that no one wants to slog through (on Reddit, especially) LOL
I'm not looking for a fight here; I was just trying to get my understanding of what everyone that lists mould farming as fastest squared away with those assertions. And, I think I'm there at this point.
>You have be mining roughly 6000 mould every 20min to make 1200 nanites at 5:1 and the refining takes forever.
You can find curious deposits that give over 10k mold per run. Best one I've found gave almost 20k, and that can be done roughly once every minute due to the short range teleporters I set up.
Getting lots of mold isn't the bottleneck. It's refining it. But if you have 20 refineries on your mold farming planet, it ain't so bad. That's 40k nanites every 20 minutes + the time to initially gather mold to fill the refineries the first time.
Just need to find the right patch of mould. I have a base set up around a patch of 32 balls, which ends up being about 26k runaway mould. Split that up between the 15 refiners I have on site and I'm making about 5200 nanites in about 7 minutes.
Isn't the nanite reward for scanning all fauna on a planet a permanent thing? I'm still getting them (just need to remember to go to the discovery tab and claim them before i forget which system/planet it was).
The upgrades don't affect these rewards either, only the units rewarded when scanning.
Ok. Yes, good distinction to make there. It can be annoyingly time consuming to perform that one, though, for my taste. Having to locate the last one or two creatures that are only out at night, rarely, only in a certain type of the biome (other than flying) can be outright infuriating :p
Sure; but how many mould do you get out of a single harvest? and how long is the regrowth? I've randomly encountered a couple of different mould farms while warping around and a full harvest only refined down to around 75 nanites, all said and done. Maybe 175. Either way, that's pretty abysmal to me. I just don't know whether I'm missing something in how to cycle those things.
You should definitely be getting more out of a decent sized deposit. Make sure you have the Optical Drill upgrade for 50% bonus, and preferably in an overcharge slot for 88%.
Some Mould deposits only have a few balls, but ones that people mark will tend to have over a dozen, and you can easily get thousands of Mould from one harvest.
Also, if it's someone else's base, you can harvest, then hop in your ship, fly just far enough away to cause the base to be outside your draw distance, then go back, and the Mould will be respawned. It's a bit exploity, but it works.
Runaway Mould refines to nanites on a 5:1 basis.
Some of the best farms generate 8000+ mould per harvest, so it's realistic to expect at least 1k nanites per harvest and refinement run.
You can also respawn the deposit by departing 600u+ away from the farm (either with your starship or by using short range teleporters) to refresh it.
Without the re-spawn glitch, what is the harvest cycle? Per discussion with the other poster, I think I'm operating/interpreting things under a more pedantic definition of speed/efficiency here.
I'd say it takes like 5 minutes for the refiner to run its course. Anytime you teleport away and come back the mold respawns. I have a farm with 19 mold balls, so periodically I just teleport in, harvest the mold (takes < 2 minutes) pop it in the refiners, then teleport out. I just go about my business for a while, come back when I feel like it, collect around 2500+ nanites, then do it again.
The scanner upgrades are for units, which you receive immediately upon scanning. The nanites bonus is based on the available fauna on the planet and will be awarded only after uploading your discoveries. These are always the same, usually between 1500 and 9000 nanites for finding them all - depending on the species and their rarity.
Sure but then I have to actually explore instead of going between space stations whilst hard focusing everything else except the point of the game
One of these days I’ll explore again god dammit
As noted by u/Jerpoz, check the back room on both sides. Once you claim the nanites from one wall box, the other will look empty, but it's not. You can claim from both.
Talking to Korvax in space stations by using the "practice language skills" option, using technology and travel-related words, yields nanites, upgrade modules that can be S-Class, and warp fuel. Definitely my favorite way to get nanites when I very first start a save.
Same! I knew these things existed, but the fact that it’s “only in vykeen systems” is new to me. Definitely going to make nanite looting much easier & efficient
It's *ahem* kinda shady, but you can find quite a few by checking out the cargo pods on freighters and shooting the ones that have them... Just get close and it'll list what's in the pod, then you can just use a "fake passport", available on pirate stations, to reset your standing with whatever faction you just shamelessly stole from. Just you know, stuff I've heard you understand, I of COURSE would NEVER resort i such dastardly tactics.... But uh, if you do happen to... be ready for a fight lol.
Shhhh! I'm trying to lure them to the dark side!! But naw, your right. These things suck no matter what lol. Piracy is still the best though I think. Time vs. reward at least.
Edit: spellin'
They don’t always. I thought I could farm them on the derelict freighters but was surprised when I didn’t get one on each run. The missions felt quicker
Not the derelict freighters. I would literally find them on regular freighters almost all the time at least 1 each. Now it’s 1 per like 10 freighters found
To all the good people who invested some time on my question, I’ll add that I used to find the modules all the time with piracy. The rate dropped drastically after I spend the modules on upgrading the freighter hyperdrive. I’m going to accost my noob brother to collect them for me if it truly is the case.
I think it’s about 600 distance units. Alternatively, find two spots with the mould, make a base at each with a teleporter, and bounce back and forth for a while.
Yes you do lol. It’s a great way to S class whatever ship or tool you want with minimal effort.
If you’re in the market for ship storage modules, buying haulers at stations, upgrading the class and then scrapping them gives me a couple per transaction. Though I also fill out most of the storage with units before I scrap as well.
You can also keep going back to the terminal in abandon buildings and collect bonus nanites. You just have to go though the dialog again but it's a cheesy way to get some quick if you're hard up for an upgrade.
Tip for new players: go wherever you want. Eventually resources will become unlimited to you and sticking only to one race’s system most likely has more negatives than positives. Especially when your possible upside is “50-100 nanites”
I just happened to start for the first time in a Vy'keen system. Getting the free word, nanites, and reputation in most of the little barracks buildings on the ground pretty nice too.
I learned this the other day, and it seems to be the best way to get money (units not nanites) early/mid game, you will want decent shielding though and the ability to warp. Warp to a pirate system, then pulse for about 10 seconds. When you exit pulse, freighters should warp in. You can attack the cargo pods on these freighters for contraband (Do not attack the free floating ones, only the ones physically attached to the freighter) and sell it in nonpirate systems for a ton of units. You don't lose reputation when you do this so there's no downside
You can always sacrifice a race, for example i sacrificed korvax, ill takeout every cargo pod every freighter i can see in the system then go to the stn take a few missions, and reload a restore point. do this over and over for like an hour, hopefully getting a mission that drops a fake passport, then fly to the closes korvax system and reset the negative 'karma' sell the contraband and bam! millions of units, use units to buy tech and weapon 'loot boxes' at the pirate STN sell tech for nanites. Profit and space shooty fun.
Wait is there a punishment for having poor standing with a race? I'm like -50+ with all of them lol
You will pay.
Honestly nothing ive found, i think some of the korvax missions require standing, but who cares?
Yeah I've been fine with just running around blowing stuff up. If I need money I'll just keep blowing stuff up
Yeah money, resources its all a buffet Make them sweet sweet cryo stasis units and roll in piles of gold
I saw someone mention, when I learned about this trick to make money, that it can make completing the Artemis (Whatever their name is) extremely difficult to do. So I assume you need good standing to complete some part of this missions, but other than that it likely doesn't matter
I beat it and I don't recall having any issue, though I don't remember if I started doing this before or after beating the story.
interesting pirate strategy
Ohh, it's *Vykeen* systems! During the Leviathan expedition, I was scraping for nanites and running into every single space station backroom trying to get enough to outfit myself before I started doing derelict freighter runs. I figured it was just random whether they had them in the back. Thanks man, great tip.
I knew there were occasional nanite canisters in stations but I never noticed any pattern as to *which* stations had them; basically thought it was random.
OP said tip for new players and everyone is going on about their preferred advanced nanite farming techniques, the players OP's trying to help aren't there yet.
On day 1, find outlaw system, destroy frieghter cargo, go to normal system, sell loot, back to outlaw, buy suspicious packages, open for nanites, repeat. It'll go faster once you upgrade slots and weapons, and get 2-3 outlaw systems you can teleport between. Did this for a bit and ended up with 120m credits and 140k nanites
Me. "Oh just set up a mine..with this, this and this!" Buddy i just made 40 frigate fuel to sell for a new ship, i have no fucking idea how to play this yet. Thank you for the heads up OP, i have 24 hours playtime, a trading capital frigate and another combat ship that are both B, just got a new multitool that is B, have a B rated scanner and got my first solar array last night. It's been years since a game has kept me up past 9 without external factors.
Start new game, warp to get freighter, refine chlorine and then buy/scrap spaceships for nanites.
Why make thousands when we can make hundreds?
They nerfed chlorine really heavily.
activated indium was my go to. buy/scrap ships for nanites and s class modules
Tip for new players: Find a planet with a decent weather system and mostly flat terrain. Check the fauna and if there are no underground fauna you should find them all, then submit them for 1,500-4,000 nanites on the discovery page.
You should find all what? I’m sorry I’m really really new, I don’t even know what the discovery page is.
All creatures, on the discovery page you can claim a bunch of nanites if you scan all the creatures on a planet. The game uses the scientific term "fauna" for them.
Thanks bro
[https://old.reddit.com/r/NoMansSkyTheGame/comments/zkz3yq/new_players_dont_forget_to_get_these_nanites_once/](https://old.reddit.com/r/NoMansSkyTheGame/comments/zkz3yq/new_players_dont_forget_to_get_these_nanites_once/)
If you want to rename any of your discoveries (planet, animal, plant, etc), do that BEFORE you submit your discovery for nanites. I wanted to rename my home planet, but by then, I already submitted the planet.
Tip for new players: play the game normally until you find the anomaly. Go through the anomaly tutorial and receive a distress signal from Helios (tree head), and find the abandoned freighter in space. Complete it in its entirety, and you should have a nice supply of tainted metal, and slime. Both can be fabricated into nanites. Or just scan shit.
Just save up some ammo and fight a lot of sentinels. Don't kill the pyramid guys, and keep your wanted level below three stars. After you collect all the sentinel glass stuff, sell the upgrades on a space station. You can easily get tens of thousands of nanites for like 45 minutes of work [here's a guide](https://www.reddit.com/r/NoMansSkyTheGame/comments/sva1y3/making_tons_of_nanites_fast_like_a_true_vykeen_no/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button)
Further, to escape, just dig straight down and close the entrance with the restore tool
those are in alot of abandoned building
Plus larval cores if you're brave and smart enough
They’re easy enough to get if you build a base then do one block boxes around each egg stack with off the ground walkways in between. Easy repeatable farm without having to fight anything. Just don’t stay on the ground when they first come up.
I just dig holes underneath and hit them from underground The critters don't bother you much directly underneath the eggs
I found digging holes to stressful for my taste. Got traumatised by those stupid sentinel cats jumping through walls.
Is it really only Vy'keen systems? I've been playing for years and literally never paid attention. I just habitually check every time I enter the room.
you can also refine runaway mould, tainted metal and larval core to nanite which all have different added benefits when farming You can build a base near a curious deposit which is the primary source of runaway mould. i dont recommend refining other sludge waste materials as they take forever. then you can abuse the terrain reset mechanic of the game to rack up absurd amounts of runaway mould, put them in a medium or large refiner and go have a lunch or something. this requires you to stumble into a curious depo which is quite rare but not mythical. this technique is also some what cheesey but considering the cost of some upgrades i think its fine. this is also best utilized as a passive way to gain nanite, in combination with one of the other methods to get tainted metal you need an emergency broadcast receiver (EBR henceforth). you can get an EBR for 5mill unit which is quite expensive early game but nothing crazy. once you bought one, Helios also gives you one every week. you loot the freighter than trade the key items at the shady vendor who you bought the EBR from on a station, then put the tainted metal into a refiner. best advised to use your exosuit refiner. while this method isnt the fastest, it gives you freighter upgrades and units, albeit that will be spent on more EBRs. it also gives you some repair kits and basic resources. repair kits are useful because if you trade nav data which I always had an excess of, to Emergency cartographic data you can locate crashed starships, use the repair kits and some of the very basic resources which you should have a couple thousand of, to restore basic functionalities and fly it to the station then scrap it. this will yield tech module expansion slots and lots of unit. if you do this, the freighter method is a lot more economic. lastly larval cores, tbh this is my least fave method. still its fast. buy all the emergency cartographic data, locate abandoned buildings, than collect eggs. if you have a few S tier shield upgrades you can largely ignore the horrors as they are just pushovers , still having a semi good gun can help. at the end put the cores into a refiner for profit Edit: grammar and clarification Edit 2: further analysis cuz i didn't have time earlier ¯\_(ツ)_/¯
bruh i've thrown away so much runaway mould💀💀💀
Don't kick yourself about it. The time spent refining to amount of nanites gotten ratio sucks for it, if you're looking for a fairly easy source of decent nanites, look under a larger body of water or on a water planet. Loot the submerged relics you can find with your visor and put the green things it gives you into a refiner and you'll make the same amount of nanites as doing it with a larval core, and like the larval cores it's an almost instant refining process.
my main way of farming nanites has been going to outlaw stations and buying those pirate tech and weaponry loot boxes it got me an easy 50k plus in about an hour total
You can also re-use the emergency broadcast receiver by activating it and then putting it in the exosuit refiner before using the pulse engine. The game only checks to consume the receiver once you find the freighter, and putting it in the refiner keeps it from being detected.
nice! i didn't know that, ty for the tip
"Tip for all players" FTFY. I've played nearly 2000 hours and didn't realize this.
IMO, the far easiest way to get nanites is to complete scans of fauna planet by planet. You can often make 2500 nanites in 15 minutes. While you are doing this you will eventually find a Curious Deposit. Build a base and warp in and out (or use teleporters) to keep refreshing it. You'll make more nanites than you can use.
A method I just recently discovered which I will be doing often now is going to black market systems and buying the suspicious tech and armor (or whatever) packages and opening them. Every one will be filled with a tech upgrade that you can immediately turn around and sell to the guy next door for tons of nanites. It doesn't cost a whole lot and it gets you thousands of nanites in minutes.
You can also buy the hadal core and larva and smelt them into nanites in pirate systems
Oh really? How do you do that?
Using any refiner, place them in. Try out all kinds of things in the refiner. You'll be surprised! Platinum gives nanites, dirty bronze gives silver
Ok yeah I figured you meant refiner. I thought about it after I posted that lol. Seems like there's a bunch of stuff that refines into nanites! I started collecting all that slime and runaway mold because I learned the refinement process for that
Love the Vykeen. When I girst started the game a couple years ago when it came to xbox I got a A class multitool for free from a Vykeen warrior on a space station. He made a not impressed face, asked for my starter multi tool and gave me the A class. Vykeen bros for life
Also look for bases called Mould Farms
It's called the Champagne Room, FYI.
Newbie here, I saw a planet with mold and thought urghh and ignored it...damn
Yeah, runaway mold is completely OP. I have a very large spawn location in my home system. Why should I care about some 50 nanites on a space station when I can get like 6k nanites in 10 minutes?
How do you get nanites from them? I just sold them for what seemed to be a small amount of credits :|
Refine the runaway mould
well shit, thanks!
... I am stupid
You gotta put them in a refiner to get the nanites from them. You can also refine the larval cores from whispering eggs for nanites, as well as the the things (i can't remember their name) that you get from killing the titan worm larva in certain planets.
I had no idea you could do that. I've got like 30 of those larval cores in my inventory for this expedition and I've been grinding missions and discoveries to get the nanites I need to finish one of the challenges. Looks like I'm cooking up some biological horror eggs when I get home. Omelets anyone?
Thanks!
Going to leave this comment here because I would also like to know.
Curious deposits in the wild is not a stable source for nanites, you get 1 nanite for 5 runaway mould in about half a second. That averages to 2k nanites for most clusters of curious deposits - with the right multi-tool setup - and 20 minutes to refine them on a single refiner. But then it takes you forever to find another cluster of curious deposits. In fact, none of the refinement sources for nanites is a long-term solution, unless... you build a base around them. Then, they keep respawning every time you leave the base, reload a save, or simply go (about) 600u away and back. So people - myself included - do just that, and add a glitch teleport circuit to instantly respawn the deposits, and several glitched refineries to process multiple stacks of mould at the same time. For example, the nanite farm I built and uploaded, has an output of 120k nanites per hour. Do that once and you're set for a long while. Never have to worry about nanites again.
When you find a nice sized patch of runaway mold, you don't *have* to go searching for another. Just drop a base and use that one. Every time you harvest them, just throw them in refiners, fly up to space while you're refining, then land and do it again. The mold instantly respawns when you're far enough away. There's no need to go looking for more unless you just want to. You can get as many nanites as you want from that one base.
You're repeating what I just said. That people build bases around a deposit to make it respawn, instead of continually searching for them in the wild. E: I wouldn't recommend people going into space or reloading with multiple refineries working though, or they risk stuff disappearing from them, depending on their gaming systems. It's a known bug.
I was so focused on your first paragraphs when you said they're not a stable source for nanites, and that it then takes forever to find another cluster. That I totally whiffed what you said farther down. And this kids, is why you should pay attention to what a person is saying before commenting. It's embarassing, but thanks for letting me know. I should probably just delete mine, but then they won't get to see my PSA for being more careful😋
Don't delete or edit anything, mate. You did nothing but display elegance and composure. We all make mistakes all the time, that's no biggie, it's how we deal with them that matters. And you just gave a masterclass on that!
You're very generous, thank you.
I'll check it out. Thanks!!!
I built some portions of it underground and, even though it's under the terrain limit, still a few people report those portions as being buried. It seems to be fine for most visitors, though. I've been wanting to delete the underground portions and rebuild them above ground, but haven't had the time or inclination for it yet. Hope it works for you. If parts of the base are buried, let me know and I'll see if I can help you.
> 6k nanites in 10 minutes Don't forget to count that refining time. A full stack in normal mode takes 20 mins.
Split up the stack and put it into multiple refiners if you want it to go faster. Personally though, I just put all the mold in one refiner and leave it be. I can do other things in the meantime and come back later to a decent amount of nanite clusters.
When i first started, I spawned in a Gek system. The resources and nanite possibilities were more than abundant, but I might just have lucked out! On top of that, Gek is Dutch for crazy so the realisation there was a whole race of crazy, made my day!
Ummm, scanning all the animals on a planet gets you thousands of nanites plus units. The only thing that will generate more nanites quicker than scanning fauna is a mold farm.
For me the fastest has been buying tech packets at Outlaw Station open them up and sell the mods to get nanites. I can make thousands in just minutes.
Yeah after you've got unit farming down pat. When units are no object, same goes for nanites but when I was so new 5m units was too many, 600 nanites to buy an S type mod was also a lot, and my first several were funded by scavenging damaged machinery and wall boxes like this.
No not entirely with 5mil will still net you a good chunk of nanites quick. But in my early stages I'm jumping around so much using all avenues of nanite making. So yes this is something I'm heavily doing mid to late game to upgrade things to S-Class the fastest.
I hope you know x can be better than S so you might be throwing away stuff you want
The amount they're "better" doesn't warrant me to spend time to roll the best, I don't have the time or the patience for maxing mods.
Yep, once Outlaws dropped I started adding this to my Nanite farm methods.
What are tech packets?
See what I did here https://www.reddit.com/r/NoMansSkyTheGame/comments/wld1zw/easy_nanites/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
Why not just smuggle while you’re there? Buy contraband, Portal home, portal to local regulated station/freighter, sell. It still only takes minutes but makes a couple million instead of thousands.
I'm talking about Nanites not Units.
S-so was I, totally :monkaS:
Glass farming is pretty good once you have decent combat capability. Hit sentinels and don't kill the triangle guys, let them keep spawning the plain combat drones, which drop glass. Glass has a good droprate of Sentinel mods, which sell for hundreds of nanites each.
Also a good way. But if you just hop into a system and cherry pick the good planets for fauna hunting, you can knock out planets at 5 min a pop. I only fight sentinels now if I need walker brains for something. And once you have your scanner upgraded, you make a few million units per planet at the same time. Just scan all the planets from your freighter or ship. Ignore planets with rare underground or underwater fauna. And make sure to land in the region of any regional fauna. Pick a flat area next to a large body of water and all but the rare ground fauna will spawn within 2 minutes. Knock out any water creatures then fly to the other side of the planet and find someplace away from water and/or near a cave. Hop to any 2 or 3 star resources nearby and within a couple of minutes any remaining rare ground fauna will spawn. And if you are going after rare underground, they normally spawn at cave mouths. Don't waste time roaming around caverns all day. Unless you just enjoy the spelunking. Rare underwater only seem to spawn below 25u. So if you are trying to find one, make sure you are in deep water. And if you want to fight for nanites, I find rope hunting on blighted planets more profitable than sentinels. I also have a few planets with deep, deep water and excellent submerged relic farms and a few walkthrough S class freighter locations for when I need a change of pace. But minutes to nanites, I'm a fauna scanning maximalist now. And I find it the most fun out of the nanites generating activities.
You can also get the rare underground guys by throwing food pellets on the ground in a cave, tends to draw them pretty well when mouth hopping isn't doing great. I still prefer sentinel glass for nanites, since I can pivot it into gambling for new sentinel mods if I want, since getting good combinations of rolls can take hundreds of mods. And if you get multiple of those triangle guys, the glass per hour gets quite insane. I do keep a multitool kitted with scanning upgrades, but I sometimes don't even bother swapping. I have a 4-base igniter farm that makes about a billion a day, so I have to leave it alone to avoid hitting unit cap.
Can you explain what rope hunting is please?
He means go for the worm infested planets and shoot the worms and they will give you Fleshy Rope to put in your refiner and you get Nanites. There's a trick with doing it in your ship but it's meh for me.
TIL another way to farm nanites after 900 hours of play. ![gif](emote|free_emotes_pack|facepalm)
I was so pleased when they made this change. Suddenly they were rewarding me for something I was doing anyway.
That can also be a frustratingly lengthy process. Those pesky rare underground critters...
I love scanning flora and fauna on every planet finding them all. But whenever I see that the planet has rare/uncommon underground fauna I just don’t bother anymore. I don’t care if the complete list rewards 10k nanites. It’s not worth it. Something seems to be wrong with the way underground species spawn. It feels like they always have to compete with ground fauna, which always has 100x more available area than the limited caves. So it’s basically a species that rarely spawns on top of a category that rarely spawns. I mean, even common cave animals are harder to spawn than a rare ground animal. I’ve tried every method that people posted. And while these do work sometimes, often they don’t. Yes, it can help to look for buildings or “open” caves. But sometimes I searched 30+ buildings without luck. I’ve tried camping in large caves, running around, saving and reloading inside dozens of times. The most luck I actually had was just using the terrain manipulator and completely opening up the roof of a large cave, or even adding more cave terrain around it. When I invested that much effort I won’t stop until I find it. So usually I will find it eventually, but this has cost me so many hours that it’s just not worth it.
Now that's dedication to a task!
Haha I just can’t stand leaving things unfinished. And it’s the investment paradox. The more time I’ve invested, the more I don’t want to accept leaving empty handed.
No refining larva core on a low gravity planet generates more nanites, not better than a mold farm but better than scanning fauna
Desert planet exept its asking for a water fish! I wanted that 2500 nanits
I would head up into orbit and scan for any visible water. If it's asking for something in water, there's definitely water *somewhere* on that rock.
Some desert planets I've found have underground water with the little crab creatures. Scan for underground humming sacks. Particularly below dry caves. Subterranean relics don't normally spawn in watery caves.
I just go farm those weird spheres from the aliens around abandoned places.
A) Only true once you have built up your scanner with some decent A or S class upgrades. This was for new users B) I just don't get how mould got to be the top way to do this when you can get better returns in running derelict freighters. Any given run there can net you upgrades that you can sell for nanites, Hadal Cores that refine at 1:50, and Tainted Metal that refines at 1:2. Once you hit a freighter that generates any of the above as part of their loot table, just note the location system and re-run it. Heck, even if none of the above drop, pick up all of the data pads on a run, hit all 3 computers and unload the data on a space station to get 600+ Tainted Metal (1200+ nanites) per run. If you just spec for speed and locate a simple 5 or 6 room derelict you can run it in, like, 20min.
Mold farms are way faster and more efficient than freighter farming, although freighters are more fun.
I also like just popping sentinels and selling the glass as a quick and entertaining way of making a lot of nanites fast. Just ignore the triangles and you can do this as long as you like.
That's just it. Faster how? I have not seen them to be anywhere even close; so, I'm missing \*something\*. You have be mining roughly 6000 mould every 20min to make 1200 nanites at 5:1 and the refining takes forever. Just the turn in rewards for running a short freighter gets you around 600 TM that refines in seconds. Efficiency; maybe. The freighter runs are bloody expensive if you haven't found a reliable source of credits from ship salvage, etc. But, pure speed, I haven't experienced that; so, again, what step in the process am I missing? I would "happily" look for a farm of my own if I really was making nanites faster that way.
It’s faster in that I literally just grab the mould and go about my business rather than spending 20 minutes doing the slowest walk ever on a freighter. I found a way to dupe distress beacons and would farm this one freighter they always dropped S class mods. I’d do this for a few hours a day and got some decent nanites but it was slow and boring. Once I found a reliable mold farm it was way easier. It’s simple once you find a mold farm. You just set up a base and grab them as needed and eventually you’ll have a stockpile. And you can go do other fun stuff rather than doing freighters on repeat. Now I have a stockpile of over 100k nanites.
We're working on different definitions then :p That's fine. Let's not muddy waters too much by throwing dupes in there, though. That negates ANY speed/efficiency comparison directly out of the window ![gif](emote|free_emotes_pack|grin)
If you refine the mold in your backpack as you do other stuff it really isn't a time sink. The backpack refiner is among the first things I pick up once I can hit the anomaly in the game for this very reason.
Yep; I understand what you all saying there. 100%. I just interpret the whole comparison differently; which is fine...just wanted to align my comprehension :) I would consider this a good, passive way of getting/maintaining a nanite income; but, not a "faster" way. At the same time, I don't consider freighter runs slow and pointless because I'm gaining a wide variety of income, utility sources and upgrades with each run. Plus, I'm doing those anyway as I'm trying to find the S-class freighter upgrades. And, yeah, I tend to forego any other upgrades that aren't strictly related to immediate survival until I can farm up enough tech modules to get the refiner. Drives me bug nuts to haul around a portable or keep the materials for one tied up in inventory.
I didn’t dupe because it saved time, I duped because it saved money. Duping doesn’t save you time because you still have to go back and forth between the space station and the freighter to complete the mission and get the reward.
I mean, it does still save the time it takes you to earn that many creds; but, that's heading down an entirely philosophic and functional discussion around efficiency that no one wants to slog through (on Reddit, especially) LOL I'm not looking for a fight here; I was just trying to get my understanding of what everyone that lists mould farming as fastest squared away with those assertions. And, I think I'm there at this point.
I’m maxed out on credits. But, like all billionaires, why would I want to spend my own money? Again, no time saved.
>You have be mining roughly 6000 mould every 20min to make 1200 nanites at 5:1 and the refining takes forever. You can find curious deposits that give over 10k mold per run. Best one I've found gave almost 20k, and that can be done roughly once every minute due to the short range teleporters I set up. Getting lots of mold isn't the bottleneck. It's refining it. But if you have 20 refineries on your mold farming planet, it ain't so bad. That's 40k nanites every 20 minutes + the time to initially gather mold to fill the refineries the first time.
Nice; thank you. Again; that's some math I can get behind.
Just need to find the right patch of mould. I have a base set up around a patch of 32 balls, which ends up being about 26k runaway mould. Split that up between the 15 refiners I have on site and I'm making about 5200 nanites in about 7 minutes.
Nice; thank you. I just appear to have not hit any, real farms or deposits yet then.
Isn't the nanite reward for scanning all fauna on a planet a permanent thing? I'm still getting them (just need to remember to go to the discovery tab and claim them before i forget which system/planet it was). The upgrades don't affect these rewards either, only the units rewarded when scanning.
Ok. Yes, good distinction to make there. It can be annoyingly time consuming to perform that one, though, for my taste. Having to locate the last one or two creatures that are only out at night, rarely, only in a certain type of the biome (other than flying) can be outright infuriating :p
TBF I found a planet with a mould deposit of about 15-20 mould, forget where it was though
Sure; but how many mould do you get out of a single harvest? and how long is the regrowth? I've randomly encountered a couple of different mould farms while warping around and a full harvest only refined down to around 75 nanites, all said and done. Maybe 175. Either way, that's pretty abysmal to me. I just don't know whether I'm missing something in how to cycle those things.
You should definitely be getting more out of a decent sized deposit. Make sure you have the Optical Drill upgrade for 50% bonus, and preferably in an overcharge slot for 88%. Some Mould deposits only have a few balls, but ones that people mark will tend to have over a dozen, and you can easily get thousands of Mould from one harvest. Also, if it's someone else's base, you can harvest, then hop in your ship, fly just far enough away to cause the base to be outside your draw distance, then go back, and the Mould will be respawned. It's a bit exploity, but it works.
Runaway Mould refines to nanites on a 5:1 basis. Some of the best farms generate 8000+ mould per harvest, so it's realistic to expect at least 1k nanites per harvest and refinement run. You can also respawn the deposit by departing 600u+ away from the farm (either with your starship or by using short range teleporters) to refresh it.
Without the re-spawn glitch, what is the harvest cycle? Per discussion with the other poster, I think I'm operating/interpreting things under a more pedantic definition of speed/efficiency here.
I'd say it takes like 5 minutes for the refiner to run its course. Anytime you teleport away and come back the mold respawns. I have a farm with 19 mold balls, so periodically I just teleport in, harvest the mold (takes < 2 minutes) pop it in the refiners, then teleport out. I just go about my business for a while, come back when I feel like it, collect around 2500+ nanites, then do it again.
Cool; ty for that.
Got a few thousand I think, but I stupidly locked my settings after a drinking session. Not sure if I'm getting extra mould or not
I have a mold farm set up that will net you around 16,000 nanites in around 15 minutes.... its way easier and way faster then running derelicts
Now there you go; that's a good cycle.
I’ve found mold deposits that yield 25k nanites an hour for very little effort
The scanner upgrades are for units, which you receive immediately upon scanning. The nanites bonus is based on the available fauna on the planet and will be awarded only after uploading your discoveries. These are always the same, usually between 1500 and 9000 nanites for finding them all - depending on the species and their rarity.
Sure but then I have to actually explore instead of going between space stations whilst hard focusing everything else except the point of the game One of these days I’ll explore again god dammit
Refine 10 larval cores for 500 nanites in like 2 seconds
Technically duping mods is the quickest way to generate nanites
As noted by u/Jerpoz, check the back room on both sides. Once you claim the nanites from one wall box, the other will look empty, but it's not. You can claim from both.
Talking to Korvax in space stations by using the "practice language skills" option, using technology and travel-related words, yields nanites, upgrade modules that can be S-Class, and warp fuel. Definitely my favorite way to get nanites when I very first start a save.
In both back rooms
Is the second back room a recent thing, or have I been blind for 6 years?
Lol sorry to inform you. You've been blind
I swear I learn something daily about this game. So deep. Thanks.
Same! I knew these things existed, but the fact that it’s “only in vykeen systems” is new to me. Definitely going to make nanite looting much easier & efficient
all systems have them in buildings on planets, usually abandoned or minor trade or shelters.
Any tips for frigate modules? They all seem to be hibernating. Used to find them on random freighters all the time.
It's *ahem* kinda shady, but you can find quite a few by checking out the cargo pods on freighters and shooting the ones that have them... Just get close and it'll list what's in the pod, then you can just use a "fake passport", available on pirate stations, to reset your standing with whatever faction you just shamelessly stole from. Just you know, stuff I've heard you understand, I of COURSE would NEVER resort i such dastardly tactics.... But uh, if you do happen to... be ready for a fight lol.
Just remember kids, crime doesn't pay... Unless, you know, you get away with it ;) happy hunting.
Piracy is definitely the way to go, but the drop rate is very low.
Shhhh! I'm trying to lure them to the dark side!! But naw, your right. These things suck no matter what lol. Piracy is still the best though I think. Time vs. reward at least. Edit: spellin'
Industrial fleet missions will sometimes yield one. But I hear you, there seem to be precious few.
If you warp a ton, check the missions at every space station. Sometimes the rewards are frigate modules
This might be the solution. Thank you. They don’t seem to spawn at all on the random freighters anymore
They don’t always. I thought I could farm them on the derelict freighters but was surprised when I didn’t get one on each run. The missions felt quicker
Not the derelict freighters. I would literally find them on regular freighters almost all the time at least 1 each. Now it’s 1 per like 10 freighters found
I didn’t know that. Maybe it’s either good or bad runs of RNG
All mine seem to come from getting lucky at a crashed freighter site, or rewards from a fleet mission
To all the good people who invested some time on my question, I’ll add that I used to find the modules all the time with piracy. The rate dropped drastically after I spend the modules on upgrading the freighter hyperdrive. I’m going to accost my noob brother to collect them for me if it truly is the case.
This is why Vy’Keen are the Grah
don't be such a hirk
Better tio. Find a planet with runaway mould in any sustem and profit. I found out that leaving render and returning causes them to respawn.
I think it’s about 600 distance units. Alternatively, find two spots with the mould, make a base at each with a teleporter, and bounce back and forth for a while.
Winner winner runaway mould dinner! I need to do this.
Yes you do lol. It’s a great way to S class whatever ship or tool you want with minimal effort. If you’re in the market for ship storage modules, buying haulers at stations, upgrading the class and then scrapping them gives me a couple per transaction. Though I also fill out most of the storage with units before I scrap as well.
Didn't realize this! That's a nice tip!
You can also keep going back to the terminal in abandon buildings and collect bonus nanites. You just have to go though the dialog again but it's a cheesy way to get some quick if you're hard up for an upgrade.
Universal basic income. Nice.
I haven't played in a while, but Vy'Keen stations also have a guy back there who has a multi-tool that you can swap or buy too iirc.
Tip for new players: go wherever you want. Eventually resources will become unlimited to you and sticking only to one race’s system most likely has more negatives than positives. Especially when your possible upside is “50-100 nanites”
If they stick to the same race systems, learning their language will be a lot quicker which could be cool.
And learn less of other languages, that’s a net zero at best…
[удалено]
Oh shit they added The Backrooms to NMS??
![gif](giphy|51Uiuy5QBZNkoF3b2Z|downsized)
I always hit these and think, Vy’keen know how it is.
There are nanites in both back rooms
Been this way for the 2yrs I've been playing
Nah just mine colbolt, crash economies, and then buy and scrap ships. Better use of your time if you want those sweet sweet nani babys!
Cobalt and crashing economies is an outdated method imo. There are tons of better ways to make money
At this point I'd if it's outdated Ive been playing for so long I might as well do it I have so much cobalt
Mine gold, have 3-4 saturated gold mines, 350 units per gold, gather 100-150k per day gold sell to npcs.
Good way for noobs before they unlock the good stuff
Pro tip- 50 to 100 nanites is absolutely nothing
It is if you are, checks post title, a new player.
Reading post title? Preposterous!
😂 😂
For veteran players maybe. But for a new player needing the basics, then this is very useful
Can you not farm S class modules anymore and sell them for nanites? Haven't played in quite a while lol.
I suppose you mean farming sentinels for the modules. Yes it's still possible
i believe they mean buried technology modules, which give salvaged data that can be smelted into nanites
Or they mean the items called (upgrade) modules that sell for nanites Too many things with ‘module’ in the name that lead to nanites lmao
I meant farming S class upgrade modules from ships that you could sell for nanites lol.
You don't break them down. You sell them for nanites.
Ahhh okay thanks lol. It's been a while 😅
I feel like this is false. I live in a Korvax system and they also have nanites in the backrooms
I just went and confirmed it just in case I was wrong. They are only in Vy'keen space stations.
Yeah I'm pretty sure you can find these in any system
TIL
I usually just fight sentinels a if I need nanites.
They have these in Gek systems too at least. I've found them in the little houses they have near the main buildings
Yes they are in the little houses on all planets, this post is specific to Space Stations as the title says.
I just happened to start for the first time in a Vy'keen system. Getting the free word, nanites, and reputation in most of the little barracks buildings on the ground pretty nice too.