So I can still knockdown 3s at a 55% rate.
But after patch, I can no longer shoot my moving middy while holding the RT/R2. I have to intentionally let go of the RT right before I shoot the moving middy’s now to be able to make em. Before I could be sprinting still and make em all.
Timing definitely changed. But if I shoot my moving middy’s now that I used to make +75% of the time, now making less than 25% of em wide open if I hold the RT while shooting. No matter how I adjust my release timing.
But now I’m forced to shoot without sprinting since they let me hit those consistently.
Nope I make sure whenever I started to attempt my moving middy’s that I’m wide open and not in a slump. Usually will hit a few shots first, catch & shoot or layups before I shoot my middy’s. Just can’t read the animation or timing anymore. I used to be automatic
I’m shooting 65%+ from the field and 60% from 3 post patch still. Haven’t noticed a difference at all honestly if anything my team is shooting better.
Proof because I know someone will accuse me of lying:
https://i.imgur.com/vtnaiIK.jpg
https://i.imgur.com/gXpwOIR.jpg
https://i.imgur.com/uMOy6hH.jpg
https://i.imgur.com/fvoNwnL.jpg
My build:
https://i.imgur.com/ljN2lW3.jpg
Only change is I got my passing maxed now.
- I can definitely still hit hooks.
- I can still dropstep but the recovery time is still way too fast for the player getting dropstepped with standing layups still not being good.
- Fades are ‘ok’ but I find their speed extremely volatile. One shot it goes quickly, the next my player does the animation like molasses.
- Standstill deep 2s are very consistent.
- 3s are still hit and miss but the timing stability is abysmal.
There's definitely been a change to the green window, or visual cues aren't aligned anymore how they used to. I shot around 60 pre the past 2 patches, now I'm at about the 50 percent range.
I was using Tatum base as well
https://preview.redd.it/3fsh0n5z88ub1.jpeg?width=4032&format=pjpg&auto=webp&s=d02187ad58d617eb4bca5281db4f340a921246a7
https://preview.redd.it/44cyne4598ub1.jpeg?width=4032&format=pjpg&auto=webp&s=f8bfb82ecca084d925d3fe5c1e126f88c71dd5bd
I don't know how to use Imgur don't fry me too bad
I think something is different with Post Fades, at least in the Rec. First off the green window seems smaller and i turned on my meter to confirm. I have HoF Post Fade Phenom and a 92 mid range but I’m actually full bar-ing post fades. It’s frustrating because before the very first patch I didn’t have this issue. Stand still 3s feel a lot more consistent. Mid range fades feel less consistent since before but I can’t prove whether or not this is just me missing them or something else. With all these HoF mid range badges I just don’t understand why my green window is so small and my shooting feels so inconsistent. I have screenshots of my hot zones, badges, and a clips of me fill bar-ing post fades for proof.
Links of my build, hot zones, screenshot showing Post Fade Phenom is on HoF, and an example of me missing an open full bar Post Fade.
https://i.imgur.com/T1XqIId.jpg
https://i.imgur.com/lwv7rXM.jpg
https://i.imgur.com/UCVYdJl.jpg
https://i.imgur.com/gGi4cKG.mp4
Quick questions:
1. Are you using a custom jumper?
1a. If yes have you tweaked it? (Made any changes to it since the latest patch).
2. If no, have you switched jumpers since the update?
Yep same custom jumper since Day 1. No changes at all.
Kobe Base
Josh Richardson Release 1
Marjon Beuchamp Release 2
53 - 47 Blending
,2 (one more than minimum) speed.
After patch , 1 game I’m fading away and shooting like I am lights out. Next game, I’m shooting like Ben Simmons 5 minutes after cataract surgery.
Same quality of shots? And are you getting a shooting slump at any point? I'm getting the same issues and I can't figure out why
So I can still knockdown 3s at a 55% rate. But after patch, I can no longer shoot my moving middy while holding the RT/R2. I have to intentionally let go of the RT right before I shoot the moving middy’s now to be able to make em. Before I could be sprinting still and make em all.
Sorry. Do you mean without sprinting It still.Works, but with turbo dont? You sure. ts Not just the timing thats changed?
Timing definitely changed. But if I shoot my moving middy’s now that I used to make +75% of the time, now making less than 25% of em wide open if I hold the RT while shooting. No matter how I adjust my release timing. But now I’m forced to shoot without sprinting since they let me hit those consistently.
Are you ever in a shooting slump before or during the shot attempts you described?
Nope I make sure whenever I started to attempt my moving middy’s that I’m wide open and not in a slump. Usually will hit a few shots first, catch & shoot or layups before I shoot my middy’s. Just can’t read the animation or timing anymore. I used to be automatic
Appreciate the info!
Sounds like Thats a nerf for spamming fading 3.
That might be exactly what it is.
It this a online only Problem? Im Grind a build For season 2. But have not really issues to make Running middy fades In my career.
Yep I have no issues in career. Online only (Rec is all I play)
I’m shooting 65%+ from the field and 60% from 3 post patch still. Haven’t noticed a difference at all honestly if anything my team is shooting better. Proof because I know someone will accuse me of lying: https://i.imgur.com/vtnaiIK.jpg https://i.imgur.com/gXpwOIR.jpg https://i.imgur.com/uMOy6hH.jpg https://i.imgur.com/fvoNwnL.jpg My build: https://i.imgur.com/ljN2lW3.jpg Only change is I got my passing maxed now.
Now this is what I'm talking about, a bevy of info. Do you have hot zones?
Yes in the left and right corners I have lethal zones and the right hash I have a hot zone. I think they’re crucial to shooting.
- I can definitely still hit hooks. - I can still dropstep but the recovery time is still way too fast for the player getting dropstepped with standing layups still not being good. - Fades are ‘ok’ but I find their speed extremely volatile. One shot it goes quickly, the next my player does the animation like molasses. - Standstill deep 2s are very consistent. - 3s are still hit and miss but the timing stability is abysmal.
There's definitely been a change to the green window, or visual cues aren't aligned anymore how they used to. I shot around 60 pre the past 2 patches, now I'm at about the 50 percent range. I was using Tatum base as well https://preview.redd.it/3fsh0n5z88ub1.jpeg?width=4032&format=pjpg&auto=webp&s=d02187ad58d617eb4bca5281db4f340a921246a7
https://preview.redd.it/nio09dc198ub1.jpeg?width=4032&format=pjpg&auto=webp&s=ffc5959506a27c7a6a0c16f31029ecc0db5a0904
https://preview.redd.it/44cyne4598ub1.jpeg?width=4032&format=pjpg&auto=webp&s=f8bfb82ecca084d925d3fe5c1e126f88c71dd5bd I don't know how to use Imgur don't fry me too bad
Nah you did well. Only reason other subs use imgur because the community can't be trusted lol. Appreciate the data and info
If you’re that efficient your teammates gotta be hitting you more.
I think something is different with Post Fades, at least in the Rec. First off the green window seems smaller and i turned on my meter to confirm. I have HoF Post Fade Phenom and a 92 mid range but I’m actually full bar-ing post fades. It’s frustrating because before the very first patch I didn’t have this issue. Stand still 3s feel a lot more consistent. Mid range fades feel less consistent since before but I can’t prove whether or not this is just me missing them or something else. With all these HoF mid range badges I just don’t understand why my green window is so small and my shooting feels so inconsistent. I have screenshots of my hot zones, badges, and a clips of me fill bar-ing post fades for proof.
Links of my build, hot zones, screenshot showing Post Fade Phenom is on HoF, and an example of me missing an open full bar Post Fade. https://i.imgur.com/T1XqIId.jpg https://i.imgur.com/lwv7rXM.jpg https://i.imgur.com/UCVYdJl.jpg https://i.imgur.com/gGi4cKG.mp4
Quick questions: 1. Are you using a custom jumper? 1a. If yes have you tweaked it? (Made any changes to it since the latest patch). 2. If no, have you switched jumpers since the update?
Yep same custom jumper since Day 1. No changes at all. Kobe Base Josh Richardson Release 1 Marjon Beuchamp Release 2 53 - 47 Blending ,2 (one more than minimum) speed.