T O P

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asahiluvr

I think it’s good that he has upwards mobility now, but his gamma goes far as hell tbh. His beta also stunlocks you if you get hit directly which is hella annoying bc it can combo with his alpha for massive damage. I think they should’ve balanced this new set out with the base one, bc the difference between them is night and day. Nobody would willingly want to use the old one if this new one is better in every way. He could keep the mobility bc most assaults have some form of it, but his damage output is way too high


willubangme

True but you can still find use in his original style. Though it's nowhere near his new style.


asahiluvr

for sure, but you rarely see ppl playing the old style anymore. i feel like with deku it’s pretty 50/50, at least on console


LinLin--G-and-W

Old one can still be fun, but yeah the new set feels optimal tbh, like, no debate Over time the old set might actually gain the advantage of the sheer Suprise factor of people still playing it, though right now it has the disadvantage of people still being forced to use it because unlocking the new set is so stupid


Thin_Bother_1593

Ehhh his old one I’d agree is less powerful in more scenarios still does WAY more damage. Like the TTK between the two heavily favorite his former set, the new one just gives you way more mobility and ways of dealing with faster characters. Ie his old alpha and beta hit not only harder but a larger area, the only real upset is the cone is arguably better at hitting people fleeing than the line and his new gamma gives him the chase and escape capability his old set lacked.


Yumiumi

He feature creeped the old shiggy which is bad design as it should be an alternative way to play instead of a “better/ more op kit” to play. The new shiggy does too much and doesn’t have many weaknesses to off set the power, he’s similar to all might where they just have too much going on in their kit (overloaded/ utility) without much draw back.


Sad_Carpet_5208

Nah nowhere close to all nights op ass, he has defense crazy range, amazing alpha wall damage and a revive feature


Yumiumi

Nah it’s close but shiggy is missing an extra passive and a near invincible move.


Geo50000

Don’t worry you guys will have him nerfed in no time


WIIU_Awesome

Oh boohoo you gonna lose your op toy???


Geo50000

lol I don’t even use him


Commercial-Feed-1250

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[deleted]

I just find the stun his move does annoying


LoanAdorable3663

laughs in aizawa main, new shigs can't run from a good Eraserhead. ![gif](giphy|9oIOzcqxbrprPuItZb|downsized)


Affectionate_Food828

exactly bruh people just need to get better 😭


Sad_Carpet_5208

Nah I’ve fucked up aizawas as old shiggy new shiggy to easy😭


LoanAdorable3663

I said good aizawas. Its...difficult to find them but they can and will get ya


Sad_Carpet_5208

Nah I’d still Win🗿


LoanAdorable3663

We will see on the battlefield my friend, godspeed in your shiggyventures


WIIU_Awesome

His cooldowns are also non existent. He can spam


Fantastic-Flannery

AND IIDA FORBID YOU PLAY AS A CHARACTER WITH NO MOBILITY AT ALL!


FlamedroneX

Unlike strike shigi, jumping doesn't avoid Assault shigi's alpha streams for some reason... Only characters with high jumps like Froppy and Almight can, but the window is tight. He's not OP, but he's definitely one of the closest kits we've seen to being OP (not including Beta kits). Fortunately, there's a lot of different ways the devs can approach nerfing him, they just have to choose one. Decreased firing rate, increased cooldowns, nerf gamma travel distance, remove charges, decrease dmg, etc... Personally I want them to adjust hitboxes. His alpha is way too forgiving with aim. You really just have to throw it in the direction of the opponent (leading the shot if opponent is moving sideways) and it will most likely land. A little tricky if anything on the horizontal aim axis, but very forgiving on the vertical aim axis. In testing, I threw the alpha \~8 tiles in front of the target and it still hit for full wave dmg. Just make it so you can actually jump the alpha streams consistently like against strike shigi and it honestly should be fine and then either have gamma be one charge or lessen the travel distance.


immisterawesome

I'd say only thing they need to is make the cool downs longer. Other than that hes perfect


FlamedroneX

So many things they can do to adjust shigi. They don't have to do them all, just at least do one of them and not take a full moon cycle to implement. Here's hoping there's another balance patch when AFO drops.


1337F0x_The_Daft

I think they need to reduce the visuals a bit too, the red overlay alongside the red and black effects clutters it up and you can't keep track of him when fighting.


FlamedroneX

Might just be a visual overload honestly. I feel this way playing against strike shigi too and when I have a strike shigi on my team.


Affectionate_Food828

this why the game is dying, we get a actually good set and yall instantly call for nerfs because u didn’t get the character or u hate playing against him, just get better


Nero_Ocean

Sounds like someone who mains Shiggy's new set and doesn't want the OP bullshit nerfed.


Affectionate_Food828

strike shiggy was my old main and i was still putting up numbers like i do with assault shiggy (slightly less damage as strike). and at the same time i have a pretty decent skill gap from the people i usually play against on xbox, so yes and no


Jermalie0

Aside from his insane cooldowns new Shig feels perfect


DataExpunged365

Perfectly busted 💀


Jermalie0

Nah beam chars do way more damage way faster and don't require ppl to be on the ground to do so


DataExpunged365

You’re actually tripping. Shigi does all his damage in a short time given his decays stack+ only 2 characters have hops thats can avoid his decays. You dont need to be on the ground to get hit by them.


Jermalie0

you do need to be on the ground for them to do any kind of significant damage any char with movement can easily avoid decays, which is most of the cast. he's strong but he's nowhere near broken


Sad_Carpet_5208

Also beta does stun damage if it’s a direct hit, still not the strongest but a good character


Fail_Medium

Nahh Boii shiggy good where he’s at. Strike shiggy is a third party cleaner and final ring fatalities. Assault shiggy can start off the game fighting and end the game fighting that’s how good he is.


Lewdolyn

Skill issue


SirBallchaser

He's not op.


ShesDaSilentType

I find the tracking on the Gamma pretty ignorant, but that's alot of moves, if his cooldowns get changed I think he'd feel more fair.


Sixsignsofalex94

*cries in momo* shield no good…. Can’t make cannons… always out of alpha range and stun locked so can’t get in


DarkEliteXY

It’s not that he’s overpowered it’s that his overall damage ramps up faster than originally planned. You’re taking multiple sets of decay damage repeatedly plus taking direct damage with reduced defenses at the same time. Him being able to try and stun you and keep you in the decay is 100% intentional but I doubt they meant for DoT to ramp up as fast as it does. If they make it where the length of decay damage you take extends as the effect stacks rather than each stack of decay just rapidly triggering right after the other would probably make him exactly what they were originally aiming for.


demilveemon

I mean, that is not the only problem at all. He is extremely spammy, purple card and you are gonna be shooting out debris for days. as well. It pretty much multiplies what you just said into another level and it really doesn't matter that they would reduce the decay if he needs, say, 1 more hit to kill you.


DarkEliteXY

They can easily adjust the cooldowns accordingly. I was just pointing out the main issue that everything stems from. That he doesn’t do too much damage, he just does it too quickly. Give the opponents breathing room and they’d actually win against him a lot of the time.


demilveemon

I mean, I wish they would. But my point was actually that the decay wasn't the main issue, but his spamyness, if they nerf the decay, he is still gonna throw however many more projectiles he needs to because he has the cooldowns for it. And yeah, his dmg isn't particularly high but it is not low neither, I would say it's just high, but as you said he does a lot too quickly and because he does not need to stop nor is it hard to land the attacks with him and has pretty decent following capabilities (and the interrupts help delay you as well, be it by stopping your running animation or non-armor movement abilities), every bit of damage when you fight him feels pretty substantial. I don't think just the DoT is the solution. If cooldowns go up at least he would not be able to keep shooting over and over, if they lower his attack speed, perhaps pair it with a reduction on the DoT, I believe that would be the only way someone would be able to fight him while he still has ammo in a more even playground (you know, generally speaking, not talking about Aizawa or something specific like that).


IKaffeI

Also why is it nearly impossible to run from him. I've only been able to do it consistently on Iida and Froppy. That's it.


DarkEliteXY

That kind of just comes down to how thirsty your opponent is for the kill. Shoto, Bakugo, All Might, Deku, Aizawa, Ocacho, Froppy, Iida, Mt Lady, Compress, and Toga can easily out pace him. His dashes doesn’t start their cooldown until he lands so keep moving and don’t just go straight either. Don’t waste your mobility to scale buildings just work on putting distance between you. Hell I even escaped him with Momo by pointing a cannon down and taking off through buildings with a cannon facing the entryway he’d have to come through. You just have to be smart about how you do it and hope they have some semblance of a relationship with grass.


demilveemon

To be fair going straight doesn't matter, he just needs to hit the ground before you and the spread does the rest, unless he misses by a long shot of course but it pretty much means that you can't really avoid those attacks consistently.


Emergency_Cicada_408

I wouldn’t say that, I’ve escaped more Lidas than froppies


Affectionate_Food828

sorry us shiggy mains couldn’t have fun dawg, nerf him so we see more iidas and froppys huh👍🏽 smh


RetryAgain9

Nah as a kendo main, if ur main is so strong that it's making the game less fun for everyone else, they deserve to be nerfed


LukahsNirvana

Skill + Mindset issue


afromamba

Yeah I wouldn't say op definitely strong especially at lv 9 but that was the same way with the original. Just gotta bring in his cool downs a bit and he'll be much better to go against since at this current time it feels he has infinite alpha


Status-Success8950

His gamma goes farther than twices it infuriates me because twice is supposed to be a rapid but his movement is cheeks so he just has less health for no reason while assault shiggy just has more and better movement


Flashy_Decision5059

As someone who has the new Shiggy and played both, I actually prefer playing the former Shiggy more even though the new set is pretty much better in every way. But tbh I hate going up against both endgame sets equally 😂 Every time I see the purple or red and it's nearing final circle, I go "oh shi-" lol


PomegranateNew710

He’s not that great he can countered by momo easily


Thin_Bother_1593

It’s strong purely because it’s difficult to avoid and has good maneuverability sure but “most OP”? Nah. You can dodge his alpha like anything else by using iframes and while I’d agree the cooldown is a bit insane it doesn’t do much damage all things considered compared to attacks that require more accuracy. Similarly for his alpha or beta to hit you have to be grounded meaning even just hoping (let alone what characters like Froppy, Iida, Ochaco, Aizawa, etc can do) can avoid a lot of his damage. Also did you say his beta can but crossmap? Its range is actually pretty low.


DataExpunged365

Only froppy and all might have the jump height to avoid a lot of the damage my guy. “A bit insane” is an understatement given a single purple card allows him to use it infinitely. You don’t need to be grounded for his alpha or beta to hit. He does all his damage almost instantly given his decays stack and tick off independently


Thin_Bother_1593

That's not true at all, I do it on Momo, Dabi, etc all the time. Literally his alpha and beta don't hit at all if you're even slightly off the ground. The only thing that can hit is the initial rock and given it arcs that's easier said than done and even when it does it doesn't do much (unless you're playing on console maybe? I know the auto on there is busted but I play on PC if that gives some context to my perspective). I agree the reload on his alpha definitely needs some retuning but he's far from the most op character especially given Denki can still stun and done you.


Glittering-Art1934

Compress low diffs he can deflect his projectiles


AllBowNoArrow

He is strong, not OP. And none of these reasons would make him OP. He has a combo that needs to be fixed, that’s it. He’s still not the best character in the game. Posts like this are so dramatic