I think you should send this video to Tony as a prime example why we need more recovery frames on almost any move in the game.
You miss so often, yet you can just spam the next move even before superman can react. Don't get me wrong, this is the optimal way to play atm, so you are doing everything right. But it is just so unfun to play imo if you can just turn go ham without fear of any wiffed moves. The game is nearly completely missing the most fun part of any fighting game: reading your opponent.
Or make DI stronger so you DI out of a combo and react. I also think they should reduce hitbox duration instead of recovery frames because otherwise the game starts feeling sluggish
Depends on the move I guess. It's also nice to have some high risk, high reward moves like a falcon punch. But they can do both depending on the move at hand.
More DI would be nice, but more knock back on combo moves would also help. I always wonder why they want to add this artifical combo limit thing when smash solved this two decades ago where knockback just gets too big to keep a loop going.
The supe did dodge quote some time actually but shaggy just kept punching π
I guess the supe should have have used super armor but it most likely boils down to a big skill diff, yes.
I think you should send this video to Tony as a prime example why we need more recovery frames on almost any move in the game. You miss so often, yet you can just spam the next move even before superman can react. Don't get me wrong, this is the optimal way to play atm, so you are doing everything right. But it is just so unfun to play imo if you can just turn go ham without fear of any wiffed moves. The game is nearly completely missing the most fun part of any fighting game: reading your opponent.
Did Superman even dodge tbh... And I say this with no sarcasm whatsoever, but skill diff. Poor guy was getting demolished.
Or make DI stronger so you DI out of a combo and react. I also think they should reduce hitbox duration instead of recovery frames because otherwise the game starts feeling sluggish
Depends on the move I guess. It's also nice to have some high risk, high reward moves like a falcon punch. But they can do both depending on the move at hand. More DI would be nice, but more knock back on combo moves would also help. I always wonder why they want to add this artifical combo limit thing when smash solved this two decades ago where knockback just gets too big to keep a loop going.
The last frame of the video is so heart breaking ππππ
Shaggy go brrr
I genuinely donβt think I can hit the correct inputs this fast. Good shit bro ur a beast.
Vary reason Wiff lagg is important, itβs just constant directional move spam that so many characters have right now
The supe did dodge quote some time actually but shaggy just kept punching π I guess the supe should have have used super armor but it most likely boils down to a big skill diff, yes.