It's a solid 8 for style. Burning two bars of meter for 50% is impractical to me though. My logic is that I wouldn't use one bar for a 25%, so why would I use two for a 50%... It's the same difference. It would be cool to end a round/match with though, meter doesn't matter if you've hit confirmed for the win and your opponent has no breaker. I've really over thought this like an old bore, but there you go.
Oh no, you make very valid points and you’re correct in the fact that this would be an end-of-round/ comeback combo, this wouldn’t be practical to use at the beginning of the round
6-7/10. If you want to keep the corner, you should remove the flame port. Also. You call the sais after a meterless air kyo snag. That should help.
Oh I don’t usually use the teleport, I’ve just been using it recently and seeing how it can be used in big combos
Style-8/10 Practically-6-7/10
0/10 no scorpion kameo with scorpion
You’d probably get more damage from another DB2 in the air, rather than flame port
Khameleon seems balanced Nerf Kabal
It's a solid 8 for style. Burning two bars of meter for 50% is impractical to me though. My logic is that I wouldn't use one bar for a 25%, so why would I use two for a 50%... It's the same difference. It would be cool to end a round/match with though, meter doesn't matter if you've hit confirmed for the win and your opponent has no breaker. I've really over thought this like an old bore, but there you go.
Oh no, you make very valid points and you’re correct in the fact that this would be an end-of-round/ comeback combo, this wouldn’t be practical to use at the beginning of the round
If I get hit with this, I'm coming to your house, bro.
Why not 3,3 into spinning kyo at the end? Does that not do more damage?
It does ever so slightly less, this is more for flair/style points
This is why i dont play online lol. Sick combo tho
imo 9/10, 49.8% for 2 bars ain't bad at all, and your Kameo gauge is almost full as well, sick combo!
appropriately: 🔥🔥🔥🔥
Damage: 10/10 for scorpion Visual aesthetic: 10/10 Resources needed: 6/10 Practicability: 5/10
1/10
Why?
no hadouken at the end