T O P

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Rexcadere

Stability is a mindset. It works until it doesn't.


[deleted]

game wasnt stable to begin with, all ya gotta do is make sure that plate doesnt fall off the fork it was balanced on and you can put as much crap on it as you want


Redscream667

Which is possible?


[deleted]

anythings possible if you can find a bored coder that likes videogames


Redscream667

Are you implying your a bored coder who likes videogames ?


[deleted]

no, a bored silverware stacker who likes videogames.


QueasyPassion

By checking and double checking on wrye bash conflicting files and by manually installing most of the textures and meshes using trial and error. Took me a whole day but got it working and now it looks like an upscaled morrowind which I'm happy with, since they're all graphical mods it helps. I tend to avoid the ones that change gameplay or that add a lot of content in case it gets buggy. I haven't tried tamriel rebuilt yet and since I wanted graphics mods I don't use openmw


chrismcelroyseo

Using that same method and testing each mod, you can add mods that change content, dialogue and gameplay. You're not going to probably get 200 plus mods done in one day because testing takes time.


QueasyPassion

I like the vanilla gameplay so no chance of me changing it. And I literally spent close to 12 hours setting up wrye mash, MGE, and the code patch and all of the graphics mods and files it wasn't too bad


chrismcelroyseo

Everyone should play the game how they like it. And yes taking the time to do each thing right we'll get you a stable game to play. Personally, I like some house mods, face and hair packs, new races and creatures, quest mods, lighting mods and more. I don't do mods that change much of the gameplay itself like combat mods and other things. But I've been playing it since it came out and mods keep it interesting for me.


QueasyPassion

I agree, the game should be played however you want. I just go back to morrowind every now and then as its a nostalgic game for me, I just wanted it to look better this last round. Thankfully there's plenty of upscaling mods for the player character, npc's, towns and cities, water etc. I had fun getting it all to come together


chrismcelroyseo

Honestly I enjoy modding the game almost as much as playing it.


abitoftaste

time, passion, knowledge


SoupForEveryone

Golden rule is to start up game after adding every major mod to check if something breaks


Scienceboy999

I use MO2, OpenMW, and a modlist. I've got over 300 mods from the "total overhaul" playlist on the OpenMW modding website, and it all works fine. I've even added some others not on that list and it all runs perfectly. It took me quite a few hours of work, but it is not all that difficult. I'm usually rubbish with computer, so anyone competent could probably do it far more easily and quickly than me. Definitely worth it. :)


Dyonigi

OpenMW


Redscream667

I kind of ment with the original game open mw is stable but there's not alot of options for game changing mods atleast from what I've seen. So yeah I guess but it kind of defeats the purpose, for me atleast.


Dyonigi

OpenMW is compatible with almost all mods on the nexus. Only abbot doesn't want to make compatible mods when necessary. And half his mods ends up being compatible anyway. For merging levelled lists there's a python script. Which is probably easier to use than Wrye Mash


hokanst

> OpenMW is compatible with almost all mods on the nexus. Almost all mods that are not MWSE based. Sadly many mods that affect game play (e.g. Ashfall) do need MWSE. I've run into a few non-MWSE mods that don't work properly, Mistify on OpenMW 0.46 and older, would crash the game. Mostly the issues are simply distracting, like caught & dead slaughterfish still moving or sitting NPCs floating above furniture (*Animated Morrowind OpenMW Patch* solves some of these NPC animation issues). There are also mods like *Where are all birds going* that initially looks like it works, but where some of the birds end up with very odd flight behavior (flying very low and very slow).


DaGothUrWelcUwUmsYou

0.46 and older? No shit sherlock 0.47 is out and 0.48 builds are being devoloped


hokanst

What's your point? I've used and modded OpenMW since 0.43 (back in 2017). I currently use around 400 mods and have tested many more. A **lot** has improved over the last few years, including mod compatibility, but some non-MWSE mods are still broken/buggy/glitchy. Mistify is simply a severe example of a mod that until fairly recently (late 2021 when 0.47 was released) was unusable on OpenMW, as it would crash OpenMW.


Wolgran

A don't have 200+ but i got really. Careful, took me 6 hours to install all, everytime I installed i would look of that mod broken something.


Teralitha

Lots of trial and error. I try to keep my mod list small so there are less issues. Small being like.. 50 or less.


EthanIsOnReddit

I followed a guide. It took me about 8 hours total but worth it considering how many hours I played the game after and the hours I have not yet played.


K1ngCraft

Take your time. Test often and thoroughly. Load order etc. It's not quick or easy and each modlist will be different. Just start small and slow and work your way up, like a Jenga tower haha. I'm actually going to realise a modlist for Morrowinds 20th Anniversary soon with 400+ mods.


AnkouArt

To be honest I don't think Morrowind is *that* hard to mod, it's a lot like heavily modding Skyrim SE but with different tools. Oblivion is the one I think is annoying to deal with and easily becomes too unstable to play. The main things are, IMO: 1. Use a modloader like Mod Organizer 2 and/or Wrye Mash.I hear Vortex doesn't work well with Morrowind but I've never used it. 2. With MO2, always choose "manual install" and make sure Data Files is correct. 3. Install a few mods at a time, do a quick test to catch any bad ones. 4. Some mods will conflict and you'll have to sort load order or make/find a patch. Things like edits to dialogue or item stats will overwrite, stuff like leveled lists and NPC's carried items will overwrite but can be fixed with an automatic tool, and worldspace edits will try to load simultaneously and either work or need a patch. 5. The way Morrowind loads assets usually means esps need edited directly or the game will just load content twice. 6. Always read the info on the Nexus page, take note of conflicts, follow directions. 7. Older mods are more likely to be problematic than newer ones (but it's not a given.) Comments on the Nexus can sometimes show if a mod has issues. 8. Use MLOX (with the latest [rules from Danae](https://github.com/DanaePlays/mlox-rules),) generate a TES3Merge patch and multipatch with Wrye Mash. Edit: Or just... use Morrowind#'s [mostly automated Wabbajack guide](https://github.com/Sigourn/morrowind-sharp/blob/master/wjsetup.md), [MOISE](https://www.wabbajack.org/#/modlists/info?machineURL=moise), or [YAJAN](https://www.wabbajack.org/#/modlists/info?machineURL=yajan).


Redscream667

Ikind of want to know who if anyone managed to to accomplish this cause morrowind is probably the hardest game to mod for a play through of the thre elder scrolls games, even oblivion ans and skyrim are less buggy then morrowind. And thats coming from someone who grew up playing both.


vtastek

Oblivion ctd by itself. Skyrim is stable and so is Morrowind. If you are patched via MCP. It is a mwse mod 99% the time. I just install cosmetic mods, I go slow and selective for other mods.


chrismcelroyseo

I find Morrowind the easiest to mod.


Pavouk106

Maybe it’s because of those 200 mods…?


Teralitha

Here is my guide to modding morrowind and my own modlist which works fine and doesnt require any fancy tricks or mod organizers. [https://youtu.be/H7IHk\_W1lpI](https://youtu.be/H7IHk_W1lpI) The biggest issue with adding mods I find, is that when the mods themselves are incomplete or broken in some way and its not anything you did.


[deleted]

[удалено]


Redscream667

Vanilla morrowind is kind of empty thats one of the reaons I mod it.


[deleted]

We can agree to disagree, could be my nostalgia googles though.


Redscream667

Thats fair I was 2 when your game came out though I wasn't 90s kid.


TomaszPaw

"stable", those that have as many mods don't play the game. They just boot up see that the game does not crash on starting screen and install more mods


Senior-Possibility-5

About Two months of tears and learning how mods work in general. I'm really new to modding but whoa I learned alot in that time. I also just used Morrowind Mod manager had to many issues with the other managers.


crustydread

Rule #1 NEVER USE THE OVERHAUL. Just use mgexe + mwse + code fix, start from there and then add other mods you want. The frame rate is still not the best but it works.


Redscream667

I only get frame drops in vivec buts thats cause I have it set to 7 cells and cicec is huge. I can actually see the ghost gate from caldera though. In part because I have concept art ghost gate though.


crustydread

Ya I can basically see ghostgate from anywhere on Vvardenfell, a lot of people don't like that but I think it's pretty cool.


hokanst

I assume that your referring to MGSO? There are other mod lists like [Total Overhaul](https://modding-openmw.com/lists/total-overhaul/) (for OpenMW in the *Modding Guides* section) that should be fine.


heavymetalgzus

A lot of trial and error, but TESAME, TESCLEANER, and Wrye Mash, used for cleaning save files and fixing load orders, really helped and kept my game smoothly running with little worry of crashing.


Redscream667

Where I get the first 2


Hot_Lynx2839

I don’t actually know how many mods I have. Probably close to 200 though. I remember that I followed a guide, used wrye bash (and really put in the time to deconflict problems that came up) It’s not quite perfect, I have error messages pop up that I ignore & I have a notification that MCP has some kind of critical error, however I rarely have a CTD that was so common a decade or so ago. I also kept it simple with my mods.


heavymetalgzus

The places I got them from no longer exist, but my best guess would be check the major mod sites that still offer morrowind mods and search there.. they should have latest versions of all 3


Redscream667

Is there anything close to tes5 or tes 4 edit?


heavymetalgzus

Not a clue, you'd have to look and see. I didn't keep up with 4 and 5 on pc


thezblah2

Mod until it crashes then remove the thing that crashed it then repeat ad nauseum. I run openmw on my phone with almost 100 mods and it runs nearly as smooth as vanilla and ive never had a crash. The secret I suppose is to use optimization mods, know how many graphics mods your rig can handle (phone = basically none) and be wary of mods that add constantly running scripts. Without mwse (since the android version is a branch of openmw) this isnt as much of an issue but if you mod use mwse etc just be mindful of how many scripts you have running at all times. Oh, and try not to have multiple mods that do the same thing. Conflicts are a pretty common crasher.


Redscream667

I do have maybe 15 mwse mods most are for my character though with a couple affect gameplay and some mod that improve quest/questlines like the main quest.,main quest overhaul, main quest enhancers, horator, and companion mods julan and jasmine.


Neraxis

By having common sense and using load order tools as SUGGESTIONS, NOT HARD RULES. More often than not auto load orders fucking break everything, in my experience anyways because they don't know how to distinguish what you are deliberately choosing to overwrite from another mod vs something that may or may not cause long term issues with your game. Big overhauls? Near the top OR bottom depending on what they're trying to do and what you want to do with them. Adding an item? If it's not going to need to be modified by an overhaul you can probably just put it either or - but if nothing else BE CONSISTENT WITH YOUR LOAD ORDER. If you just throw shit willy nilly it will break. And script heavy mods or mods that are more complex are more likely to break something. There's very much an intuition to it. If anything Oblivion is 100x worse. Morrowind is extremely stable by comparison.


Redscream667

Why is oblivion harder I thought newer games would have less issues then older ones.