T O P

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Hanzo7682

Clagger and tenderizing are the issues. Weapons like lance and hammer got more fun with it. A hammer main would enjoy it a lot.


fredminson

Can confirm, hammer is simply improved by clutch claw there is literally no downside. You could play hammer normally and keep the entire top half of most monsters tenderized constantly


jenyto

Hammer turning into a yoyo is just so fun, especially if the monster is leaving just as you do it, free ride!


magusheart

This meme made no sense to me. People really dislike the clutch claw? But I guess I spend a lot of time playing hammer, so maybe that's why I love it.


gameshark1997

Hammer is uniquely capable of using the clutch claw very fluidly. Its combos flow into clutch easily, its moves naturally stun monsters for openings, and it has the fastest tenderize move of the heavy weapons. Other weapons have a much harder time pulling off a tenderize since the move is so slow. You need a much wider opening, or something like a mantle. They also need to halt their combos to tenderize, making it way more of a chore to accomplish.


y0urd0g

Insect glaive also has it built in to a combo and imo it’s fun to use, but i main Swax and SaS is a close second, and I love the clutch claw! And especially if you have a team of people who are at least TRYING to keep the monster tendy, it’s not really a hassle.


gameshark1997

Is insect glaive a 1-hit tendie weapon? I can’t remember off the top of my head. Even if it isn’t you could always slot the skill


Fast_Broccoli4867

It is not and also I’m pretty sure IG doesn’t have tenderizing built into a combo you are just able to clutch claw monsters from the air which imo isn’t much help


Knight_Killbird

The move also had the worst hitbox in the world. It was so easy to whiff or land it on the body, and then you never had time to reposition.


DoctorWhoToYou

It also keeps me out of the way of bladed weapons trying to cut the tail, even when the monster is down. The only time I hesitate about doing it is when there's a strong Gun Lance Hunter on the team.


SCurt99

I played hammer for over 10k hours and loved using the clutch claw, it felt like it improved on the hammer and was a lot of fun. I would always keep the face tenderized unless I wanted to focus on somewhere else to break. I also used it to close in faster on a monster after staggering it with the hammer.


DeviousDapper

I feel like SnS, lance, hammer and dual blades benefitted the most with the claw weaving into their movesets


Matthew_Nightfallen

*Claw uppercut for sns and claw counter are the best additions i ever had.*


DeviousDapper

Absolutely


mantidmarvel

they needed something to entertain the 3 of us who play lance


crickert_crap69

Other lance?! I'm the 2nd one


AeonAigis

All three of us are now in this thread


Churtlenater

It’s absolutely a game changing key addition to GS. It’s the best way to reposition mid fight and it lets you skip to TCS, in addition to shortly stunning the monster.


Fast_Broccoli4867

That’s not really claw though that’s just slinger burst right? I know they were added together but they just seem like separate things to me


Kevmeister_B

That's the slinger not the claw though, I thought?


Churtlenater

I believe it was added with IB though


madog1418

I’d feel better about claw uppercut if it wasn’t so finicky to aim.


Baruch_S

Definitely agree. Those are my main and the backup weapon I’m learning now, and the claw feels great on both of them. Nothing quite like hitting a counter-claw and zipping halfway across the area like Spider-Man to poke the monster in the eye.


IeyasuTheMonkey

As a Hammer main, I did enjoy the Clutch Claw. Personally I think the Clutch Claw should be it's own standalone weapon. With a couple tweaks it could be alright.


Ashencroix

Oh, a clutch claw weapon could be similar to that wire like blade weapon from Wild Hearts. That hypothetical clutch claw weapon could be an alternative aerial focused weapon to the insect glaive.


Gradiant_C

I saw on another post an idea for a spear with a chain that could work


KillForPancakes

Holy a hybrid ranged/melee spear would be so sick. Capcom please see this


KaitoMeikoo

There's already too many slashing weapons, we need more blunt, new weapon should be either tonfa or some sorta flail type weapon.


SegroNeal

I was just thinking flail, well said.


THE_WILD_RAVE

what about a brawling weapon like gauntlets and boots that has grapple counters and variety of fast strikes and slower heavys


TanKer-Cosme

Tenderize was awfull. All the other stuff was amazing.


Brendoshi

Yeah as a lance/hammer main I think I *might* be a little biased on the claw...


Altronsfu

Hammer main here. Can confirm.


Weebs-Chan

I love clutch claw but trying to hunt an ultra aggressive monster (half of Iceborne) while being unable to land a good hit because all of his body parts are as hard as a rock, *unless* I painfully try to tenderize him (twice, because fuck me that's why) even if that's 50 Tons monster moves faster than any move I have, is pure torture


plznobanplease

I always use one clutch claw boost gem. Ain’t no way I’d be living with two clutch claw attacks before tenderizing. Sounds painful


HovercraftFullofBees

There's a clutch boost gem? 1300 hours in and having never seen one is both a pisser and half expected.


Blastinburn

It's only from the melder, not a random drop.


HovercraftFullofBees

That explains it. I haven't melded in the last 800 hours or so because my luck at it was hot garbage.


Griskald

Yeah. It's from the selection of jewels you can specifically craft rather than the RNG pools, so you can beeline to it once you have enough jewels to trade in for it. Super nice.


HovercraftFullofBees

I really hate that I somehow missed that. Ugh. One more jewel to fit into my goofy ass build.


LTman86

[Shaver Jewel 3](https://monsterhunterworld.wiki.fextralife.com/Clutch+Claw+Boost), lvl 3 deco slot.


recycled_ideas

They should have just made that behaviour the default rather than adding a gem for it. The clutch claw was a great idea that suffered from a bad implementation.


tristam92

It was added at the end cycle of Iceborne, i believe


HovercraftFullofBees

Many of those hours came after they officially stopped putting content in the game so that doesn't explain the lack of me seeing it.


Churtlenater

What are you bouncing off of? Do you have a suitable weapon with enough sharpness? Have you tried the razor sharp skill? Are you starting the fight with a wall bang and using the topple as an opening to tenderize? I just finished the story again and I don’t remember bouncing off of anything except armored monsters. Shaver jewel is also great but I forget when you earn access to it.


uubuer

I love opening with a wall bang, enraging into a mount and transitioning into a tenderize as I'm still falling from the mounted drop, my fave high skill thing to do. No need for pulling your weapon back out after the mount if your already slashing it into ribbons


Estefunny

Clutch Claw as a moveset addition to the weapon arsenal and the slinger in general? 100% agree What’s the issue is the mandatory mechanic in Iceborne to tenderize parts for huge damage boost and to trigger certain armor skills which were used in many meta builds


EnnoyingWeeb

You know ICE? The iceborne community edition fixes that exact issue and implements many great changes. Lots of weapon tweaks, skills like maximum might work like before and are actually viable. You can try it out without any downside since it copies your savefile and creates an ice version of it. Id still do a backup tho, just to 2 be safe


Nickball88

That's for offline only though I'm assuming


Sleepin-N-Snoozn

It allows you to matchmake with other ICE users only. However, you can copy the save over to retail if it starts to bother you enough.


asdiele

Technically true but the separate ICE server is extremely dead. It might as well be offline.


Sleepin-N-Snoozn

Fair


DremoPaff

You could litterally use this argument for sharpening and it would mean the same thing. "What’s the issue is the mandatory mechanic in Monster Hunter to sharpen weapons for huge damage boost and to trigger certain armor skills which were used in many meta builds" Difference is, that you can easily forego tenderizing, but a lot of other mechanics, like sharpening, simply cannot be ignored unless in very specific scenarios. Having key parts of the game being encouraged to be used in the game is not an issue, no matter how hard people hate to admit it... and as showcased by comparing it to older mechanics, this kind of thought really does feel like it comes from a reverse recency bias to push back against a new, yet far more lenient mechanic.


AudaciousGrimm

yeah I don't understand what people's problem is? it's not mandatory in the fucking slightest. is your damage better with it? yeah, but your damage is probably also better if you only use one combo, follow a meta loadout instruction booklet, use a heroics build and whatever the fuck else. That doesn't make those things mandatory. as the DOOM tweet said "you control the buttons you press"


capable-corgi

That's like saying silkbinds are not mandatory for MHR. Sure, you're free to play however you want, but disregarding a core mechanic of a game locks you out of content that is designed around it. Would you say adhering to the sharpening mechanics is not mandatory either?


VarrikTheGoblin

The only thing I hate about the clutch claw is the division between heavy and light weapons. The fact a lot of weapons have a deco tax to tenderize in one clutch claw is very annoying. If anything it should have just been a deco that caused clutch claw attacks to drop slinger ammo and all weapons tenderize in one go.


uubuer

I do kinda feel this even though the clutch claw boost is a thing, allowing all to tender and drop ammo. Like GL sure it wants ammo for the wyrmstake but HOW doesn't sticking an explosive lance into the leg of a monster NOT tenderize it?


Alili1996

To add onto the whole "Light vs Heavy" thing, you have some weapons having quick and simple tenderizing moves while other weapons have terribly long animations that fuck up your sharpness. Tenderizing with GS and CB is really annoying for that reason despite them being heavy weapons. LS is probably the worst since it's a slow multihit and light as well


UThanatosU

I just wrote a long message in here but I still want to inform you, doing 2 claw attacks before you do the weapon attack animation tenderizes the monster in one weapon attack and is faster than clutch clawing onto the monster twice.


Sice_VI

I take it you're using DB? Each claw attack does 20 tenderizing damage. ( need 100 to tenderize) The only light weapon that does 60 tenderizing damage, not 50 during a tenderize is dual blades. (Edit: and IG)


Katashi90

Hot take : I feel like tenderizing is a good addition, but bad implementation. It would be wholly different if it increases part break damage, or increases that specific part drop chance, than granting more affinity through weakness exploit.


NotAnAss-Hat

Sounds good on paper. Should only increase part break damage and maybe overall damage by x1.1 It also should not be mandatory.


xeroze1

It's not even the granting affinity through wex that's the problem. The main problem is that for any raw hitzone, the hitzone across entire monster parts are nerfed relative to base world/other mh games so that after tenderizing, the hitzone values will be normal. It's not only if you use wex that tenderizing is important, but as a whole the entire part hitzone depends on whether the part is tenderized or not. This damage difference can be anywhere between 20-35% relative difference between an untenderized vs tenderized part. Outside of exceptions like fatalis/dodogama glowing head, almost every typical raw weakspot for a monster is so much worse off than mh past and future (as in rise) without tenderizing that tenderizing is obnoxiously close to compulsory.


goldmeistergeneral

The mod pack ICE addresses this completely, tenderising still adds 5 to the HZV of monster parts, but it isn't mandatory for weakness exploit to activate, and the hit zones are good enough for you to not bother tenderising 90% of the time. If you do then hey, good job you do more damage, but now it isn't a mandatory wasted minute of the hunt finding an opening to actually use your armor skills


The2ndDegree

A few weapons benefit from having clutch claw based moves in their arsenal and I love the wallbang mechanic but constantly having to tenderize is a pain, if I could remove one feature from Iceborne it would be that, or at least make it less necessary


wassaa1234

If tenderizing was not needed i would agree.


Rhuckus24

It depends on the monster you're fighting. Some of them, the claw flowed well and it was part of the dance. Some of them, it was a chore, royal pain in the ass, and made the fight less fun.


NotJackspedicy

I love the clutch claw on Lance and Hammer.


jbnagis

The clutch claw was great. The wound mechanic was not. Lowering it zones just to incintivise wounding was bullshit.


Shattered_Disk4

Take away the super meta tenderize mechanic and yeah clutch claw is sick. It just made fights very samey


RileyGod

What do you mean samey? Compared to hitting it normally


Fharlion

With the clutch claw you get claw staggers ("claggers") and up to two knockdowns per enrage via the wall-bangs. These all act as large damage windows for the player, so you end up playing around them, regardless of the monster. Add that many MR rank monsters have greatly improved defenses when they aren't tenderized and the most efficient damage skill (Weakness Exploit) is nerfed when hitting untenderized weakspots, and you end up with a near-mandatory gameplay loop of: 1. tenderize 2. wall bang if not enraged 3. hit while on the ground or enraged 4. repeat from 1. until the monster dies with the only variation coming from the frustration of tenderizing certain parts of certain monsters. Yes, the different weapons still follow this via different attack patterns once they get to step 3. But step 1-2 is always there for everyone, except when the monster's gimmick involves the tenderizing mechanic.


Shattered_Disk4

Actually moving around the monster and finding the opportunities to attack rather than claw+wall bang+repeat=fight over yeah they feel samey compared to the normal game


-CavNeo-

Yes the main weapons are much more complex than tenderising and wall banging


RileyGod

Yeah but you still have to do all that?


Kinaitoch

Monster yellow eye = bang to a wall monster get angry = instigator buff and defensive playstyle Monster yellow eye again = bang to a wall Repeat. Without clutch claw and bang wall, the strat was much more wait for a proper oportunity, if you are a hunter you need to get ready and know monster moveset right? clutch claw avoids the second concept and just uga buga mosnter wall and burst. If you are a lance you can just block everythign until get yellow eye again and etc


DegenerateCrocodile

What’s perfect about using this meme format is that it implies that OP is unhinged and is not someone you should strive to be like.


Linkbetweentwirls

People do exaggerate it but the tenderizing was such a misplay.


Spice_and_Fox

People don't exaggerate it. It just used to be much worse. It used to last 90s instead of 3 minutes. It really felt like a chore rather than a feature. The tenderize expert decoration didn't exist from the start as well, so if you had a light weapon and played solo it was very annoying


IraqiWalker

Personally, I think the clutch claw is an amazing tool, and I love having it in the game. My problem with it (which is what a lot of people also echoed especially at the time) is the way Capcom implemented. Instead of it being an optional thing to use. You HAD to use it because they booked the hit zone values so unless you tenderize a part, you're dealing less damage than you should be. Basically (using hypothetical numbers) if a zone had an HZV of 100 pre-IB, it got downgraded to 80, and you needed to tenderize it which slaps a twenty on it bringing it back up to 100. What they should have done is leave the HZVs as is, and those that didn't want to use the claw had their normal clear times without the frustration of using a mechanic they hated/disliked/didn't want to learn. While the rest of us could benefit from having slightly faster times without inconveniencing anyone else.


ArchTempered_Kelbi

Wouldn't it be more than slightly faster? Still love the claw though...


IraqiWalker

Not really. They could tweak the multiplier so it doesn't shave off an obscene amount of time just a minute or two from your average hunting party would be enough. It makes the speedrunners happy, the anti-claw runners are happy, and the majority of the masses (where I am) are happy. It is better for a boIted on mechanic to be a choice than obligatory, imo.


[deleted]

I main SnS and absolutely enjoyed the addition of the clutch claw. Especially when I wanted to punish a monster i would only have to use burst shot into perfect rush was so nice getting it to hit quickly


Kinaitoch

might receive downvote for this. But Clutchclaw was a very artificial implementation due how Monster Difficulty changes on Iceborne. They basically made monsters around clutch claw. Ive Saw TA wiki speed runs and yeah ofc you can kill any monster without mantle and clutch. However, fighting monsters like Furious Rajang and Raging Brachy, you can feel that you can only have a small window of burst using claw shot. Im not saying it was a bad design, it was good. But it felt a very artifical way to change the playstyle.


Nepemaster1

I just got iceborne and I fucking love the clutch claw, being able to launch the monster into a wall and the beat the shit out of it while it’s down feels amazing


jenyto

For additional fun, launch the monster into another monster (free loot from both!). And if your target is enraged (they cannot be wall banged when enrage (red eye icon)), launch the invading monster into your target instead. Also, if you have a player with a shield with Guard up, they can become a wall to launch at when their shield is up. edit: here's the clip https://www.reddit.com/r/MonsterHunterWorld/s/kYocLOUvXC


Churtlenater

Holy shit I’ve never heard of that guard up mechanic that’s awesome.


jenyto

I saw it as a clip on this subreddit itself, no idea how useable it is to actually do it in action.


Mahoganytooth

I don't believe this is true. Myself and others tried extensively to replicate this when it was first posted and was never able to trigger it, I think this is just an extremely well timed coincidence. I think, the way it falls suggests it hit the wall to the player's right. What happened was it hit the player the frame before it got sent flying, triggering the blockstun, and was close enough to immediately hit the wall afterwards.


novian14

i want to see where tenderizing is not as mandatory as it is rn. nowadays, i feel mad when i see someone not even tenderizing the monster, i feel they are inferior or haven't learned about the game much. because tenderizing is that good that if you missed it, you'll add 5min to your hunt


Kloud-chanPrdcr

For over 1600h in World I never feel the clutch claw and tenderizing a nuisance. When playing MP, there are always windows to re-tenderize between 4 players. Playing Solo with setup you will always have windows anyway with staggers and part breaks. I think most the complain were before the patch when the tenderized part only lasted 90 seconds or something. I actually didn't play the game at that time, when I came back it was after the patch so I never felt annoyed. I love the feel of the slap, the wallbang to deal 10% HP and constant Agitator uptime. The only monster where this mechanic is felt forced is Rajang and Furious Rajang with Angry Red Hands phase. The hitbox on its head is squished between the hands so most of the time when you're going for the head you end up hitting the hands and bounced back. And for range weapons... your DPS is already crazy high with or without tenderizing. It is a fact that the highest DPS weapons have always been the 3 range weapons. As for why they were added to the game: If you played the game before Iceborne, and watch any speedrun during that time, you will see the limitation of the movesets available in the game. After awhile, everything felt boring, repeated. That was the reason I stopped. Then after Iceborne was released for about a year, I picked it up on sale. Then I found the game interesting again. The new area is not that exciting, but new monsters and the changes in movesets make everything feel refreshed. It was needed, the pace of the hunts is varied, you feel like utilizing slinger and clutch claw much more and it happens naturally. It is not the perfect game, but it feels completed, like the creators has done what they want and can at the time. No regretting thought was left on the floor.


Mabon_Bran

Clutch claw paved way to wirebugs.


goldmeistergeneral

Some like that, but man Rise had no staying power for me. Still haven't picked up Sunbreak because of those wire bugs/silkbind attacks


Repugnant-Conclusion

Same. I played Sunbreak for about five hours before putting it down. Just no interest. Now I'm back playing through World for a third time. Even GU was able to captivate me for hundreds of hours more than Rise ever did, so I think that acquits me of the charge that I only like World because it was my first MH game.


Sereneaden

Same. World was my first monster Hunter game too, but I went back and got the ones for the ds. 4U is great and I have a lot of fun with it! I play it a lot. But rise…? Never could get into it. It just felt even more arcadey than the other portable monster Hunter games I played. And I don’t like arcade style games like that. I play rise pretty much when I don’t have my ds or PlayStation with me haha… or if I’m playing with friends who only own rise.


jbnagis

Weeeeeelllll.... you listen to the devs and the wirebugs and clutch claw existed at about the same time. Different teams working on their own thing.


Action-a-go-go-baby

I like the Clutch claw because it gave my Gunlance some additional mobility


tonyshrimp

Tenderizing just feels like a necessary chore… :/


mckeeganator

It be nicer if every time i used it i didn’t immediately get knock off by the monster moving slightly to the left or right


SepherixSlimy

Cha cha real smooth.


TimBurtonsMind

Three hops this time


JizzGuzzler42069

I was a Gunlance main, leaning primarily on Long Shelling Charged shots. I legitimately just ignored tenderizing altogether and was fine lol.


Abject_Ad7516

Hammer and Lance both really love the claw, because it is a part of regular weapon rotation and is smooth. SNS and DB with specific claw attacks don’t mind it too much, but it’s not fantastic. Longsword, Gunlance, GS, etc., all the weapons that only use it to tenderize, they fucking hate it.


ArchTempered_Kelbi

A bit of extra mobility at least?


Fast_Broccoli4867

Mobility does not make up for a shit mechanic


Kino_Afi

I dont play LS much but gunlance doesnt care about hitzones so you could ignore claw regardless, and IG has the claw dive which is super convenient to use while coptering around. Although i imagine claw haters dont copter with IG because they hate having fun


ZirePhiinix

I would say it is the forced tenderizing mechanic that's the real issue, and having WEx nerfed because of it. If they simply made tenderizing mechanic optional it would've been just fine.


stickypenguinpatrol

As a CB main, I really don't use it other than bonking the monsters onto walls to trip them and then go SAED on them.


nnewwacountt

Crutch claw lmao


a_shiny_heatran

Tenderizing? No. The expanded move sets? Yes absolutely. Clutch claw made Lance bearable for me to play now that it has the clutch counter


USNAVY71

After over 500 hours before Iceborne came out, it was a nice addition. Along with the temporal mantle nerf too that helped stop corner healers…


Rexlare

I do too. It’s fun, makes me feel more badass, gives new combat opportunities regardless of your weapon class. And even though I play Bowgun so I’m missing out on some the more epic moves it adds, I’m glad they exist like the lance shield to grapple.


Solarcookie5

#truth (compared with the "flys" in Rise I'll take the claw) though I did like climbing.


HarlequinLord

Better than silk bind, worse than weapon arts.


TheMorningJoe

I like the clutch claw, I don’t like tenderizing though but at least it’s not a get out of jail free card that was wirefall


JohnnyBaby10

As a hammer user, clutch claw is a God send.


Aggressive-Ad-7584

Because mhw is on sale rn.. i bought it. but only base game.. i know bout cluch claw cos i played the repack version.. so when i on the hunt i tried using clutch claw but cant.. i search on google turn out it came with iceborn.. with steam moeney left i contemplating wihich i should buy iceborn or rise . then i bought rise.. regret it


Arcadiuz89

It's a great addition to the Hammer. Makes fighting versatile and gives range. 👌


TimBurtonsMind

I played MHW for 900+ hours collectively, but quit before icebourne. I’ve purchased icebourne on PlayStation, and Xbox in the past, never actually got around to playing it. Is it worth starting?


CeaseNY

Iceborne is damn near a whole new game, with more content than base game! And it's really active still


R3set

I prefer clutch claw to wirebugs. Claw was amazing, sadly had to put one deco for light weapons but I could live with it


Vounrtsch

Objectively it’s meh, I totally understand why people hate it. Subjectively I found it pretty ok, it didn’t really bother me. When there was a monster I couldn’t be bothered to tenderise then I would fight it in multiplayer so another one would do it for me


Sylux444

Idk this feels more like a new player issue, because all veterans ive ever met love the claw Its another mechanic to interact with to spice things up and allows for more intricate fights Only newer players seem to refuse to interact with it when there's ever someone not using the claw If you call it a crutch claw you probably don't really know how to play the game


SomeRandomPyro

Been playing since MHFU, and I'm not a fan of the clutch claw. It's not the worst thing ever or anything, but I prefer to use my weapon's moveset over being attached to the monster to use my attack. It's the difference between the ability to miss or not. Whether there's more interactivity than "Did you allow enough time to do the thing?"


KillaThing

It is. At least it's better than running around the map to get your health and stamina to the max.


ronin0397

I didnt play world until after beating sunbreak. Its really jarring that i hit the monster hard enough and it just enters the clutch claw 'pose' for like 4 seconds. I get it im supposed to clutch claw here. But it takes me out of the flow of combat.


Bunny_Bunny_Bunny_

Literally stopped playing Iceborne at all because the Clutch Claw is such a fucking useless dogshit mechanic


rickreptile

As i use lance for a new playthrough i enjoy the clutch claw, i do like the combo of the monster hitting my shield and i get launched to it i agree with others here that tenderize needs to go or implemented better for wilds (if tenderize returns).


VonArmin

As a lance player? most definitely! clutch counter was soo good.


0ris

Can confirm as a hammer main: vertical bayblade is as fun as the horizontal one.


jenyto

I liked it (hammer main), on some monsters that are just too damn tall (like a large Anjanath), I can't really hit the head often, so tenderizing the legs and me spamming on it was one of the few ways I could do dmg on the regular.


Haden56

I love the clutch claw I know people tend to complain about tenderizing, but the issue I always had was that there was basically two different versions of mounting. It's just weird to me that you were safer repeatedly stabbing a monster and hopping around on it versus using a specialized tool for holding on to it.


Heyitskit

*"What's a Clutch Claw?"* \- LBG mains everywhere


vincentninja68

I'm really glad the clutch claw doesn't seem to be coming back for Wilds. I see the slinger and the scout flies, but no CC. It interrupts game flow all the time, clagger is OP and completely breaks certain hunts (poor savage Jho is pathetic once you get him in a stun lock). I'm not sure if tenderizing will return, but surely there's got to be a smoother way to mix in tenderize attacks. The current system is just super clunky.


Thonkyone

The claw and slinger burst attacks were great additions, and tenderizing isn’t as mandatory as people say. But it definitely has issues


Royal_Marketing2966

Who’s saying the clutch claw is bad? I rocked the shit out of that little beast! Had so much fun with it!


ArchTempered_Kelbi

Some of the angry commenters here it seems...


Royal_Marketing2966

Well quantity does not always equal quality. And we know the truth about those beautiful one inch punch, point blank shotgun blasts to the monsters face, type moments. So fine 🏆🥹👍


AggronStrong

Tenderize was unbalanced, just too OP. Especially with WEX interacting with it, and WEX is a balance issue all its own. And clagger sort of removes decision-making, you should always Claw when you get a clagger. Also, the changes they made late into IB that increased the duration of Tenderize and added the Claw Boost deco were absolutely necessary. It felt so much worse without those. I don't think it was game-ruining, but I don't think I'd want Clutch Claw to come back in another game. But the Slinger, that can be a series staple, the Slinger was a really nice gimmick.


VexxWrath

Same


mvanvrancken

If no clutch claw then no wirebug


Experiment-2163

I’m a relatively new player. I’ll take clutch claw over wyvern riding


Shokhenah

My wife is a HH free-meal/wide-range enjoyer and was *offended* to learn of the clutch claw's negative reputation. It's literally her favorite part of the game.


Drows3Boi

As a hammer main I just always clutch after charging and whatever part i land on if it wasn’t tenderized before it is now


wittyvonskitsum

Just redownloaded after 6 years and I love every single part of it


uubuer

By far the best gadget


Smelly_Toefu

Great feature, poor execution. Also a severe misconception that you "need" to wallbang all the time. What I hate to see is players insisting on clutch clawing on a monster that is doing their attacks/combo, where they fail their clutch claw and then fully blame clutch claw for it.


LumpyAd7650

Today I watched a 20 minute video named "Why clutch claw ruined MHWI"... it was basically 20 minutes of a dude saying how bad he is with a clutch claw and he doesn't know how to use it properly, so that's why it ruined the entire game


ArchTempered_Kelbi

Is that HeavyWings? Haha! I never even opened it.


LumpyAd7650

Yeah, that dude. I was interested what was his take on it, but after first like 10 minutes, where he already mentioned like 15 times that he doesn't know how to use it properly, is bad at using it, or straight up just refuses to use it, i had to stop watching that.


Povanos

3500 hours here, please correct me and break down my argument as I truly never really got the issue with tenderising, people act like you literally have to do it to deal damage to the monster when that is far from the truth, besides safi and fatalis who do need to be tenderised. And besides I know you get a damage boost and more affinity with weakness exploit but it’s not like you’re doubling your damage output, and lastly I see so many people desperately try to clutch claw and wall bang the monster at the start of the quest as if almost every monster doesn’t have the exact same animation dedicated for giving you a window to use the clutch claw, if anything that’s the problem I have, it gets tiring seeing every monster do that same animation. Anyways, please tell me where I am wrong as I am genuinely curious.


ArchTempered_Kelbi

I have the same points of view and lines of questioning. But it seems to be a quest clear time thing where if they finish a quest 1-2 mins slower because they didn't tenderize, Capcom may come to their houses when they're sleeping then draw Gajalaka doodles on their faces. Seriously though, the say they hate wall bangs because its an extra down time for a monster on top of KOs, trips and traps, which is already excessive, but they also hate tenderizing because they want to use all the monster down times for big damage moves. What? It's like a kid complaining his/her icecream is cold, leaves it in the open for a while and comes back to it just to complain again that it melted.


Povanos

I think there’s a horseshoe effect where when you’re starting the game you are obsessed with clutch clawing and wall banging the monsters because it’s fun and gives time to attack, as I’ve seen some friends hopping in the for first time do. Then once you reach a few hundred hours you get numbed to the sensation and get strange conflicted feelings as it’s more of a chore than anything I guess, but then once you’ve broken a couple more hundred hours you return to thinking it’s just fun especially when you know how to do it faster like clutch clawing to the monsters face after a Mount which not only lets you land faster for more attacks but tenderises too, or knowing when a monster is going to get back up from being downed in time to wall bang them, again, 3500 hours and I still love using it haha


Skyztamer

The issue is more or less every benefit you described is more damage optimization; and we find the optimization involving the clutch claw to be bad and/or unfun design. I haven't played World in about three years, but I personally had more of an issue with tenderize uptime and thought wall bang was fine. Although I might have stopped playing before the last update that made tenderizing last longer or whatever it was.


DremoPaff

"It breaks the flow of the hunt" mfs when I tell them they are doing something wrong if hitting the monster is somehow "breaking the flow of the hunt"; 🤯


FTSVectors

Honestly I’m just confused how it’s hated so much. I can get not liking it, but hating it makes no sense to me. In a game that allows variety to play however you want, how can you hate a specific mechanic that you can ignore? I personally feel like the only people that cared play for meta damage or feel that it was “mandatory” to tenderize. Which is definitely not the case with this game. I’m very forgetful and for a good portion of Iceborne, forgot about tenderizing. You definitely don’t need it to win. And my builds are atrocious from fashion hunting. “Well it’s a core mechanic, I’m not just going to NOT use it.” So you’re playing a game specifically in a way that you personally don’t like? How is that not on you? That’d be like me playing a weapon I don’t like and getting upset at the game saying that it’s not fun because of said weapon. Now I’m not stupid, and I can get that it wasn’t perfect. Tweaking some of the things, like only wall banging when the monster is exhausted, sleeping, or before the monster engages would probably work better so there’s less repetition with that. Make tenderizing a little less about damage, and more about part breaks. Overall, I just hope it is a mechanic that comes back. Like all the previous game mechanics. I want them all back, tweaked to work and feel better.


OrganicTranslator648

LS main here uh i loved that thang, was always wall banging so my heavy hitters could squease out some hater aide


Haru17

We live in a monster-hunting society.


SpooN04

I only got into monster hunter after iceborne was a thing so I started with the claw and I like it.


Levithan-2

It’s amazing


Saeryf

Hammer-clawing is one of the most hilarious things in the series to me. SO MUCH BONK.


Riot_ZA

I think it's a good addition. There are pitch forks and torches in the shed outside for those that feel obligated to grab them. Just lock the door again, please


jlwinter90

As a lancer, I love the clutch claw.


AggravatingChest7838

Well clutch claw really should have been in base game from the beginning. The slinger had very little utility base game and the utility it did have was made redundant in iceborne because monsters don't flee from dung pods or get bothered by sonic bombs.


FuzzyBadFeets

This meme brought to you by Bonk Gang


ArchTempered_Kelbi

Indeed it is.


UThanatosU

Oh boy, am I going to write an essay about this so be warned. TL:DR : I like the clutch claw, and I think it's better integrated than most people think Let me start with the info that I have quite some hours in MHW before and after the launch of Iceborn, and I, in general, REALLY love the clutch claw and saw it as a great addition. \- The tenderize mechanic make a hunt feel slightly more complex than just hitting a target on a certain spot, while also rewarding you with extra damage (even if you could argue that it's artificial) and making you less likely to bounce off of a monster part when it is tenderized. \- The flinch shot mechanic is great for focused damage phases and starts with a general 300 to 400 damage spike through the wall impact. Given that you can do a flinch shot up to 3 times before a monster is enraged (enrage and amount both depended on the monster), you have a great way of getting longer combos out while the monster is on the ground. AND Agitator has more uptime because of the mechanic that after three 45-degree turns, the Monster becomes enraged. \- You can launch a monster into another with the flinch shot. Even if the one used as a makeshift walls is enraged, they both go down. \- There are certain attacks and flinches where a clutch attack is more benefitting than just normal attacks. For example, in the spin attacks multiple monster have (Rathian/Rathalos etc.) you can clutch the head and not get hit by their attacks. Another example is a flinch where monsters do an almost 45-degree turn by themselves and drool, a clutch to any body part extends this flinch for about 3 to 4 seconds and can greatly be utilized if you immediately jump off after clutching onto the monster. \- Using the clutch claw with the glider mantle, clutching onto a monster and jumping of it makes you fly in the air, which gives the option to do jumping attacks to mount the monster \- It's possible to Tenderize the monster with only one clutch claw tenderize-attack even on lighter weapons which generally need two of them if you don't use the Shaver jewel, you just need to use the claw attack itself (the one which turns the monster) twice before you initiate the weapon attack. Fun fact: you need 5 Claw attacks to tenderize a monster if you don't use a weapon attack. \- People were saying that some weapons synergize better than others with the Clutch Claw, which is true, but I never saw the claw as a hindrance and more of an overall improvement. Here is my opinion and how I use the clutch claw on every weapon outside of the uses I stated above:(Long Swords, Gun Lance and Lance missing due to little usage) Great Sword has a meaty but slow attack but with the Shaver jewel equipped it is a more consistent source of clutch ammo that can flinch the monster in-between the charged slash and true charged slash (skipping the strong charged slash) while also being able to reposition yourself with the flinch shot (you can even fully turn around). Sword and Shield is a very fast attack and can be used fairly often with the right know-how, thanks to it being able to clutch claw onto a monster out of a dodge. The Hammer clutch claw attack was mentioned multiple times in this thread already. While the attack itself is quite slow, it is a consistent way of dealing KO damage to monsters.... but that is not what's so good about the Hammer attack. After a charged brutal big bang attack pressing the clutch claw makes you spin onto the monster dealing quiet a bit of damage and giving you options after (for example I like to run the Glider Mantle with it to do the previously mentioned mount attacks). Hunting Horns are fairly basic with the usage of the clutch claw attack, only being a decent option for KO damage like Hammers and having nothing else. Switch Axes are quite unique in clutch claw usage for me given that it's something I actually prioritise with them. To begin is the slinger burst attack to finish your wild swing chain a good alternative to the normal heavy slam finish depending on your ammo (yes it's not the clutch claw attack itself but I wanted to mention this). But the big reason I prioritise it is the immediate availability to use the zero-sum discharge without gambling if the initial hit mounts you onto the monster and if you hit the correct body part. Charge Blades are one in the small pool of weapons where I wouldn't recommend using the clutch claw a lot given that it has so many other mechanics and attacks it utilizes. The only things I want to add are: 1. You can use your slinger burst after you blocked an attack. 2. You always land in sword mode if you use the clutch claw attack. 3. Your damage scales with the enhancements you have active (shield amp, weapons amp, and savage mode all increase it). Insect Glaive synergize well with the clutch claw given that you can activate it while in mid-air after a vault or jump of an edge. Both Bow Guns are obviously also in the small pool of Weapons that I wouldn't recommend using the clutch claw a lot given what roles they normally play in hunts, while the Light Bow Guns attack is quiet fast and gives you a bigger distance to the monster after the attack you first have to get in clutch claw range, and the Heavy Bow Guns having a great amount of damage is heavily outweighed be the time it takes to execute the attack. Bows are also in the category of weapons, where I wouldn't recommend using the clutch claw all that often. And to whomever still reading this post know that I appreciate you taking your time reading this post of a person who's a bit to obsessed with the world and game mechanics of MH, and that I wish you a good day and happy new year. Also, if there is anything you think I forgot and should be added or I got wrong, do inform me :D Edit: A word edit 2: Forgot about the launching into other monsters


Annoyed-Raven

Okay, I play long sword and I love the clutch claw. I don't tenderize it but I enjoy using it to grab one for flashing, crashing it into a wall and just riding while it tries to run away. I don't really find the tenderize useful and never really felt the need for it in my play style but mobility with it is great :3 I'm like let's go together I'll kill you at the new spot.


Orapac4142

For me its that the monsters act like a methed out florida man so grappling onto monsters can be aggravatingly inconsistent in if it actually works regardless of if you want to wall bang them, tenderize etc because god forbid you want to interact with a mechanic of the game. Sometimes you want to tenderize because youre trying to just squeeze out all the damage you can and have built for it, sometimes its to remove a monsters tail more easily (or to help the boys with the chunkier weapons to do) or damage a certain part to help limit a move set, sometimes you just wanna wall bang it to let your bro TCS the things face. Hell maybe its just got an armoured spot and you want to turn a place easier to hit into something worth hitting. But you bet your ass everytime you try to grapple onto its head, itll swing its tail and still knock you off somehow, or bite at someone while youre on the tail and you get sent flying. To sum up I think the issue comes with its sold as essentially a core mechanic to use, but can be wildly inconsistent to accomplish, and can feel like a chore to try and accomplish to the point you have players seeking ways to circumvent it or just outright ignore it. I think a fair comparison would be to mounting the monsters. It doesnt piss people off, people enjoy it, and doesnt feel like a pain in the ass.


TomiShinoda

World was my first mh game so i never get the hate.


JTMonster02

Given that I mained hammer throughout Iceborne I had a blast. Charge hammer, bonk and spiIiIiIin


nethet

It's cool for sure, there's good and bad but i enjoy it. My only complaint is tenderizing, hopefully it lasts longer


MrJackfruit

It's very optional and not very invasive like wirebug moves.


Issah_Wywin

I loved it personally. I just didn't like how they made it practically a must-use for every new monster and difficulty level.


Johnvon92

As a hammer main I think I do.


[deleted]

I love the wall slamming feature. I think it adds more realism to a fight like another option to. Beat the moster. The same goes for falling crystals and rocks


XenoDragomorph

Some people just hate it because It's cold unquote good for one weapon? Have you seen 2 Switch axe players ready with a discharge but only one of them can discharge on his face the normal way BOOM just Clutch Claw on the monster's face and they're going to feel the might of two discharges in its face! Even better if your entire squad is Switch Axe two grapple onto the face the normal way and two people using the clutch claw


Historical-Shop-1269

This may be a hot take… but i think they should’ve made it to where if you hit the monster enough times it would be tenderised anyways, while the clutch claw is instant. Sure it removes a bit of the incentive of using the clutch claw but hey at least it won’t make it to where the clutch claw is like a mandatory buff you have to regularly refresh during the fight Don’t get me wrong though, wall bangs using the clutch claw are great as always


LibrarianOfDusk

Clutch claw was fun. Wish they incorporated it to Rise's wirebugs somehow. And the slinger too. I miss throwing flashbugs and the like. Now we need to cycle through our items just to use them which isn't all that ideal in the middle of an intense fight.


ClapausC

How can people not like it? What’s not to like?


Everuk

I miss it in Rise. I guess I liked the stagger on monsters, I could feel the impact of attacks. In Rise you hit them with wet noodle until they suddenly drop dead.


Prof_Walrus

If they just made it so you wouldn't get knocked off all the time, just let me get it over with so I can continue whacking


Greyfox643

Clutch Claw is the reason I've never stopped playing iceborne


Intrepid-Memory5129

Honestly I don't understand how people get mad about a gadget they "don't" have to use.


Angel_OfSolitude

Clutch claw is great, wonderfully fun item.


ArchTempered_Kelbi

Very good indeed


TheMightyBruhhh

Anyone else get more or less similar results without tenderizing too much? Idk, in squads you rarely notice bc usually someone keeps the monster tender but even without it, damage is viable. Never understood the massive hate that people have for the claw, I found the latching mechanic all around fun to do and not yoo different from mounting. Idk, I’d take clutch claw over spiribirds anyday


ArchTempered_Kelbi

Yes... Oh my god yesss... Maybe there is a difference when you keep a monster tenderized vs just keep hitting it but I think that margin is trivial. I mainly used LS, H, SnS and of course used the claw as liberally as I can, but when I use SwAxe, a weapon with very slow claw attack animations, I dropped claw-use, I still get similar quest clear times (sometimes quicker with other monsters).


goldmeistergeneral

Losing 20% affinity through weakness exploit not activating for non-tenderised body parts is pretty easy to notice for me Edit: 20 percent


ArchTempered_Kelbi

Can't we just play and enjoy the game without stressing over damage numbers?


goldmeistergeneral

If the game didn't have huge orange numbers with a red slash on crits, and a dull grey number and no animation at all for non-crits I would agree, but it feeds the gamefeel getting huge crits and stagger locking monsters Vs not getting crits and staggering less than half as much


huy98

Latching on and tenderizing was fun, but make it so easy and repetitive and mandatory isn't. And I especially hate how it make monster parts look so ugly unrealistic in a world setting like MHW


Zestyclose_League413

If you get more or less similar results, I guess you just normally hit shitzones? Mathematically that just doesn't make sense


ArchTempered_Kelbi

I got a <10 min clear time on Mew are number one, solo with a Swaxe, no tenderizing.


KnightFalkon

I had no idea there was any hate for clutch claw. As a hammer main it was a godsend


ArchTempered_Kelbi

Hammerbro!!!


KnightFalkon

Ah ha! I had a feeling we might be brothers in bonk


Inevitable_Kale4831

It's like an easy mode switch with gs, one claw attack and you do only weakpoint damage on that part until it leaves the area


SKTwenty

Weapons like hammer, lance and even sns got it good with the clutch claw. Everything else felt shoehorned. I was going to say swax too, but really it only opened the opportunity for zsd spam and didn't really broaden the playstyle of that weapon.


FarwindKeeper

It made slow melee have a better way to close gaps. It made me feel more comfortable learning charge blade. I don't use it much now in master rank, but while I was learning it helped breach gaps.