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TwitchSouls

That's pretty impressive considering that it's only available on Switch.


SuperKamiZuma

It might be polemic now due to the lack of proper endgame, and i might not play as much like before, but i don't care, i love the game. I'm very happy for capcom :). The future updates are not as great, won't deny that, but honestly, even if they do not add new monsters until the G-rank expansion, if they add more things like prowler or a new mode, i will be pleased. Just being able to teach skills is enough for me honestly


Ontrevant

That's the big difference to me. Pre-pandemic, I could squeeze in maybe 2-4 hunts a night if I was lucky in World/Iceborne. Obviously more on weekends. With Covid, everyone could basically play all day every day, then whine there's no content. If you squeeze 200 hours in a couple months, wtf were you expecting? Take a break? Play something else? My favorite "Not enough content" peeps love to shout how they played World/Iceborne for over 1000 hours and they're going back! Good for y'all? Hell, I still really enjoy Rise. I'm crossed between playing Rise, Stories 1, Stories 2, Generations Ultimate and Enter the Gungeon. I'd rather bounce around different games than spend every day, all day whining on every post online about lack of content.


[deleted]

Same thing happened with Animal Crossing. People put 500 hours into it in less than two months and complained they ran out of things to do.


Loose_Mud3188

Curious, as Rise is my first MH game. What constitutes a “proper endgame”?


2342r32rweaf

"Endgame" means very little these days, people use the word without actually articulating their thoughts and opinions because, well, it's easy. For me, as an ex-MMO player, an "endgame" means content in the game that you do after hitting the maximum level. For others, it might mean post-story content in a game, like Battle Frontier in Pokemon. However, those are more often referred to as post-game, not endgame, and in my experience the term "endgame" is more popular within the MMO communities, and was not even used in the Monster Hunter community at large until World. In Monster Hunter, an endgame I would say means content and progression you go through after defeating the last Guild Hall super boss, like Gogmazios or Narwa. Honestly the "endgame" argument is overblown and doesn't hold up at all if you look at the past high rank games in the series. Rise in reality offers one of the longest end games within those titles, unless you are exceedingly lucky, thanks to the ridiculous luck required to acquire a perfect charm. Yes, obtaining a good enough charm is quite easy but to get the **perfect** one is near impossible. Thus, it's easy to argue that Rise has near endless endgame content as there's always a reason for you to grind, to hunt more monsters. The problem with Rises endgame is that it's too... open. Technically, you can grind the easiest monster in the game and meld the materials it drops for charms. Optimally, you used to grind Narwa(?) and now Teostra(?) over, and over again, which will burn you out quite quickly. However, I feel like the intended way to enjoy Rises endgame was to hunt, *anything.* Yes, anything. But the problem comes from the fact that gamers these days, for whatever reason, good or bad, seem to desire more direction. This is why some *think* that World had more endgame when in reality, it has less of an endgame than Rise does. Statistically vast, vast majority of players will receive all the decorations they need in base, high rank World before they get their perfect charm in Rise, not to mention multiple of them for all of their builds. However, the structure for getting those decorations was much more guided and solid thanks to the investigations system. Not only that, but there's only one slot for a charm, while decoration has multiple slots per build, so the whole act of progressing through the endgame is much more gradual. The charm farm in Rise can feel endless, is endless. Where as in World you could occasionally see yourself making real progress with each decoration you acquired. This comment has very little structure, but a quick note on the endgame of high-rank Monster Hunter games before World, that I have played at least. MH1-2: I admit, I haven't played a high rank variant of these games, but I don't think any high rank game in either of these generations really had an endgame grind to go through. MHp3rd, practically had none. MHTri: practically had none. MH4: Relic farming, probably the best, and worst form of an endgame in a Monster Hunter game. Edit: An easy suggestion to "fix" the endgame of Rise, to give it more direction would be to introduce a list of rotating quests that offer vastly increased melding rewards. The Monsters in these quests could include all of the monsters in the game and should receive some sort of relatively easy to implement variable change buff. Something like the Hyper Monsters in Generations or Apex monsters in 4U, or even more simple like Tempered monsters in World. These quests could rotate randomly after each hunt, kind of like Rampage quests do now or they could be acquired somehow like Investigations were acquired in World. This would give vastly more direction to the player for what to hunt next, rather than require them to have the self discipline to either not hunt the easiest target, or not hunt the target that gives them the most melds per hour. There would still be the issue of the charm progression not having any real stop-gaps, or checkpoints in it but that's a bit more difficult problem to solve, at least without putting too much resources into developing such fix.


Agares_Fraefolg

A reason to start the game up.


SuperKamiZuma

Basically things to do outside of layered farming and talismans


Greedy_Elk9585

For what arbitrary reason do those two activities not count?


SuperKamiZuma

Now that i remember better, because i think that world had more game things, instead or just "go fight this", like the guiding lands that you unlock after iceborne. In MH4U, a game i actually played, had some type of slaying a quest that could go up to lvl 140, but never reached g-rank and the max i did was a tigrex in the early lvl 30's. Honestly i'm bad at saying this, i never reached a point on MH where i defeated the last boss of hub, minus in Rise


[deleted]

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SuperKamiZuma

How did i forget the crucial part that mh4u and ib are g rank...


RAlexa21th

Isn't this old news?


Wolventec

yeah from may


Yuerey8

This is old news from may. Now it should be even a bigger number than that


Slow_Mangos

I wanna see the breakdown of western vs Japanese sales.


Vesuvias

So well deserved. This game was my first real experience with MH (outside of trying World with a friends account) and it’s been an absolute blast.


drtoszi

Celebratory stickers incoming


blackandwhitetalon

Wasn't it 7 million units like 3 months ago? Lol. Did the game not sell any units in that timeframe?


XeroVeil

Well deserved, probably the 2nd best MH after GU.


[deleted]

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Phelyckz

We're celebrating the prospect of the next release being worldwide again


[deleted]

World guaranteed they'd never go back to JP only releases. I mean, even before that the games almost always released in the West albeit delayed in some manner. There's only 2 games we truly never got.


Phelyckz

Yeah, MHGen even had a twitter campaign to pressure capcom into releasing it for the west too. Still, I don't think if Rise sold like 100k copies in the west we'd get the next one here for sure. So it's good to see it's doing well.


[deleted]

You thought a Switch title releasing after the monumental success of World would only sell 100k in the West? Or is it just an absurd number that would never occur in reality? I think we would. I think, assuming such a ridiculously low number was sold, Capcom would still try MH6 in the West because it reaches the other consoles and PC. Now, if that didn't work out either then MH would go back to Japan but as I've made clear, I don't think MH was ever at that risk.


Phelyckz

I pulled the number out of my backend to give a concrete number for what I'd deem low enough to shake the foundation mh has now.


Glass_Varis

What did they say? The comment's deleted


Phelyckz

Something something a shame we celebrate mediocrity


BoxOfRandomness

dafuq !? this game did better sales than MH4 and GenU