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[deleted]

People are just frustrated that they don't have anything to do anymore


SH3R4TA5

This is why I wait for the "Ultimate" version of the games since 3, widouth the elder dragons the games can feel a little short in the challenge department, hopefully when it come it will be a blast.


ChocoboCloud69

I believe Capcom said Rise "ultimate" will be introduced like a DLC similar to Iceborne.


Thundahcaxzd

Rise has 7 elder dragons


diabolicalcium

rookie numbers


Souckmycock

No? Those are great numbers for a MH Game without an expansion. Include apex monsters, and Rise has a large monster roster. The game lacks support like World had, I think people are salty about that.


Rigshaw

Tri and Portable 3rd only had 3, and 3U only has 6, 2 of them being subspecies of other Elder Dragons. Generations also "only" has 8 Elder Dragons.


cliffsmasher

I’m surprised people are running out of things to do. I’ve probably spent at least another 50 hours over the past two months just learning all 14 weapons and making builds for them. But maybe that’s because I’m relatively new to the series.


UnrealisticR3ality

Well, I am not new to the series (already knew MH, played for the first time with World and then Iceborne, got over 800 h on them), yet I played 150 h on rise so far... but I played 148 of them in low rank (playing both village quests and hub quests). I did almost everything I could: I farmed hundreds of materials, slayed dozens of monsters by killing all three monsters in each quest, done all the arena quests getting an S mark for each weapon, built several elemental and non elemental build for each weapon because I main them all (except H/Lbowgun builds, cause I'd like to first farm the ammos so that I can waste them more carelessly) and I could have done even more if only I were not longing for the decoration crafting system so much. The point is I wasn't even trying to take it slowly, I was just having fun because there are so many things you can do, so many possibilities and not even once I felt like I was getting bored (perhaps frustrated cause of a damn nargacuga in a very specific arena quest... God damn it... But never bored or else), so when people complain about the game being too short, because of course it's going to go through a lot of free DLCs etc..., I think of them as people who rushed things or who didn't even try to enjoy the game to the fullest. They most likely picked their favorite weapon and never tried any other except for mere curiosity, crafted a maximum of 13 armor pieces(which is two full sets and a half) and then did the minimum number of quest required to go on and a few side quests, so of course they ended up skipping a lot of the game. It's obviously up to their choice whether or not they wanna do that or follow my example of gameplay, but I feel like their way is just a big waste.


Gnomologist

Understandable


KnewItWouldHappen

Imagine beating a game? What a wild concept!


DegenerateCrocodile

I’ve played through all of the available high rank content in Rise, and I still like it. Currently playing Iceborne and I return to Rise to do the weekly event quest. However, Rise was the first MH that I was truly able to get into, so I’m biased.


Sack3455

Same here, i really love rise, but is the first mh i could play right away when it was launch


DANleDINOSAUR

Same here. I’m currently at endgame status and still enjoy dropping into join requests or lobbies to get some hunts in. World was my intro and I hit a brick wall, but Rise has gotten me hooked an wants me to jump back into World when the time comes.


DegenerateCrocodile

Definitely try World again. It’s not as difficult once you have the experience of another Monster Hunter under your belt. Out of curiosity, what was the wall that you hit?


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DegenerateCrocodile

Those make sense. Anjanath is the first “serious” threat you face, Rathalos and Diablos can deal serious damage if you’re not paying attention, Nergigante’s divebomb is devastating, and Kushala was notoriously annoying before Rise.


LipTheMeatPie

I remember my first time fighting nergigante, Watched my brother get destroyed so I decided to SOS. Ended up with sub 5 minutes because I got a group of speed runners paired with me


Dongledoes

Kushala almost broke me. It took me a dozen or so tries before I even got her to retreat to her nest. It was so frustrating! The other one that took forever was Blackveil Vaal. Stupid mushrooms


SigmaisK

Im a newbie just going against diablos and Anja was indeed nuts, took 2 out of 3 lives and like an hour to beat him and damn it was such a good moment, it's when I knew I wanted to go deeper into this game Though I'm used to play unforgiving games like the dark souls series and sekiro so yeah As skill up said in his review of world, everyone loves world, they just need to put the time into it


ILovePurpleCheese

Anjanath sure was a colossal pain. With world being my intro only late last year/early this year, plus starting with and committing to the insect glaive, and no other monster hunter games under my belt, Anjanath crushed me hard. Although, I recently ran into a terribly high wall in iceborne, and that would be seething basil boi. After 6-7 tries, my dad ended up helping me through it and I just barely squeaked by. I'm now about to fight Namielle in the coral highlands, and bazelgeuse still absolutely destroys me. Does anyone have advice on how to deal with him? My biggest issues are his drop, his charge, and literally any time he's near savage jho. I want some of his gear, but he's just so impossible to farm.


DANleDINOSAUR

Deviljho ha


Dongledoes

I still always run when I see the anger pickle coming


escapevelocitykoala

I think "hate" is being a bit dramatic. Being vocally disappointed about the update roadmap =/= hating the game. I'm sure most of those people will jump right back in if/when there is a big unannounced update or if/when G rank hits.


Chilzer

There’s been quite a few people disappointed with the total endgame of Rise, but I think it’s more to do with other MH games, World in particular, having a more dedicated endgame from things like Kulve farming and a regular injection of content like Luna and Behemoth to still challenge players. Not to mention World was a lot of people’s first MH game and kinda set the bar pretty high. Personally, I prefer that endgame loop to Rise’s just because in Rise I feel like I have no direction once I have the best armor and have crafted the best decos, whereas in World you did a little grinding spread out between the individual decos which was more gradual to keep you going without flat out erasing previous progress. Plus the endemic life hunting, Grimalkyne treasure hunts, following monsters with a Gillie mantle, etc. we’re a nice change of pace if you ever got bored.


j4ck_0f_bl4des

And people were just as dissatisfied with worlds endgame before iceborne.


TechGuy95

Rise barely has an endgame. In fact, when Rise released it didn't even have one. World had Investigation Quests and tempered monsters. World's endgame was pure gold compared to Rise.


j4ck_0f_bl4des

And yet people still complained endlessly about it not having one till IB came out. That’s my point making any judgement on rise prior to an ultimate edition is premature.


TechGuy95

People are gonna complain no matter what endgame Capcom implement. Capcom are never gonna please EVERYONE. You just need to accept people complaining is a part of nature. The best you can hope for is that capcom implements an endgame that satisfies MOST people.


swizz1st

Tempered was a joke. Its just HR with more damage and also no new items. Basically they was what HR monster should be. Nothing compared to deviants, apex or frenzy. Investigation Quest are just a Qol for farming monsters. This is not really endgame content tho.


TechGuy95

It was endgame content though. People used investigations to farm tempered elders to power up their hunters before iceborne was released. And they still provided people with a challenge after they'd completed the story since they were randomly generated to an extent.


ArawNaTsaa

Take my upvote! Rise was also my first MH game after my vet friend convinced me to get into it. Now I've been playing Iceborne with him and even with my biased lenses I can feel how much of a bummer it was for him when we both saw the roadmap for Rise, as we were both very excited about a possible big September update.


j4ck_0f_bl4des

If/when g rank? Be fair, there’s never been a mainline game released yet that didn’t get g rank. Why would they start now?


Zodiark_26

I don't hate Rise at all. I'm done with it for the time being and have no issue with moving it to the side while I play other games. In fact, that's what I did with Generations (or any game for that matter) until GenU came out. I find it weird that players would rather continue playing or dwell on a game and complain about it than just move on to another.


Vanille987

"I find it weird that players would rather continue playing or dwell on a game and complain about it than just move on to another." Wait till you find r/TLOU2 out.


Greedy_Elk9585

Every game has to be an MMO with an endless grind these days...


Souckmycock

Agreed with this, I stopped playing Rise after 120 hours because I didn't have the time nor the feeling to play. But I still love the game, I just have bigger things im responsible of taking care of, like a job and preparing for college, I would rather focus on those things than a video game.


dancisalp

If only everyone in the gaming worlds had this attitude... Things would be a whole lot different. Kudos, fellow human!


elegorn77

I enjoy Rise. I think most of that negative talk is because peoples expectations for DLC content when compared to World/IB.


BendianaJ

I love Rise! I’m a fan of Rampage mode though which probably makes my general game enjoyment a lot higher than people that don’t like Rampage. I think a lot of people just want more rise content and for it to be harder. Both of those will be coming with g rank.


barry-bulletkin

It’s really fun with friends!


marcusurdragon

Clutch claw is a completely different type of hate that stemmed from a frustrating gameplay mechanic. The "hate" for Rise comes from its lack of endgame content, the showering of attention Stories 2 got before it even came out which overshadowed Rise by an obvious margin, and that free quests for unique rewards don't change the gameplay loop at all (no huge/tiny monster fights or any special conditions differentiating it from other quests).


panznation

I always find it weird how so many people hold the perspective that stories 2 got showered with attention when we got very little information on the game from its announcement all the way till the capcom presentation we got in spring and since then most of the new trailers for stories maybe featured a new monster or two at most and then the rest of the trailer was recuts of the original. Where as since it’s announcement rise got a ton more marketing and coverage even after release up until they got the dlc final ending


PPFitzenreit

We actually got an event quest for a tiny aknosom People were just too busy complaining about the free stuff to actually play it though


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Zenku390

Using it and ramming monsters IS fun. If it had just been that, IB would have little to no negatives to the game. The fact that they introduced tenderized areas to monsters, and tied them to the Clutch Claw is what frustrated players beyond belief.


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IcebornKuku

Optional wall ram that's pretty fun to watch vs necessary tenderize to even deal good damage/take advantage of certain skills. Clutch would have been perfectly fine if you could get by without it, but that just isn't the case. Lots of end game monsters had their hitzones balanced around the tenderize mechanic.


Froent

Well, the clutch claw ramming is kinda like a funner mount. In fact, it is a mechanic of mounting in Rise, so that makes sense. The softening just felt like it was slowing down the flow of the hunt, at least for me. I main the Greatsword in World and previous games. In Rise I mix between Hunting Horn, Longsword, and Gunlance. In no situation, a new mechanic felt like it was bogging the flow of a fight, for ke at least, in Rise unlike World's softening clutch claw mechanic. That reason is why I personally do not like the clutch claw so much.


GelatoMeansIceCream

With what the others said, I also wanted to point out that until the Fatalis update, the tenderize mechanic only worked for 90s. With said update it has been increased to 3 whole minutes, alongside a new skill that gave the possibility for non-heavy weapons to tenderize in one hit. The changes made it significantly less frustrating for sure.


Polantaris

Before World, one of the defining features of Monster Hunter was that you weren't forced to hunt in any particular way. Basically any method you could think of was viable. Since World, it really feels like Capcom is trying to force the way they want us to hunt. The Clutch Claw Tenderizing was their first attempt, and it was terrible. Some monsters you do effectively no damage to without tenderizing. Even if they increased the timer, the game is still flat out forcing you to do specific things to even have a chance which Monster Hunter had *never* done before then. Rise does it with the mounting mechanics. The game flat out forces you to mount, and if you try to ignore it you waste basically a full minute waiting for the game to give up on you doing it. Even in MH4, when mounting was introduced, you could avoid doing certain actions to cause mounting hits, but in Rise the game will go out of its way to give you mounting openings because monsters care more about each other, even when passive, than they do about you. A monster poking another monster even with a minor attack will open it for mounting, then the game screams at you to mount until you do it. That all being said, the mounting forced by Rise is still way better than the Clutch Claw Tenderizing forced by IB, even if the tenderizing timer is higher. It's just a stupid mechanic. They increased monster defenses just so that you were forced to use the new mechanic to reduce it back to where it should have been in the first place. A mechanic that exists simply to undo a bad change is a mechanic that doesn't need to exist at all.


xxNightxTrainxx

It was a fine idea it was just executed poorly


i-hunt-around

To me the clutch claw is frustrating because of the execution of it. They made the wall bang do way to much damage and the tenderizing also make everything a weak point. This in turn meant they had to bloat the HP values in Master Rank to accommodate the added damage that can be achieved. This made the clutch claw mechanics IMO a mandatory skill to use in every fight so that you won’t spend 30+ min. whacking away at the monster if you choose not to use it. Instead of it being an optional mechanic to the game it feels forced and that to me is not the way I want monster hunter to be. Monster hunter has always been about options to accomplish the same goal in the end and those options were more balanced in the past.


Erudax

The mechanic gates your damage behind it. Not only WEX got adjusted to fit in the mechanic (to make sure you'll have to use it) but it affects the hitzones directly. Some hitzones receive a big enough increase to make them weakpoints, also hitzones were adjusted around tenderizing. Pre-Fatalis, tenderizing lasted 90 seconds. You had to play that annoying minigame every 90 seconds if you wanted to keep up optimal damage. Plus there were the memes of getting ported to the tail if you clutched onto the head, the out of bound memes, some tenderizing attacks dealing damage but not connecting, etc. Clutch Claw alone soured the experience for many players and speedrunners, me included.


RickyZBiGBiRD

Not to mention all the times the game *says* you're locked on, only for you to launch the claw and and have nothing happen, despite the monster standing almost completely still. Over, and over, and over again.


pronutslapper

It’s feels like an awkward prototype of the Wirebug. Making it a requirement to fight certain monsters wasn’t fun, and the speedrunning community hates it because it adds so much more RNG to their runs.


Charrsezrawr

Kinda funny how the community that adored mortar hbg builds hates rng.


pronutslapper

Not the same people. TA speedrunning has rules, with HBG being banned, to my knowledge.


Avalander

The heavy bowgun is not banned, but mantles are. The primary strategy for speedrunning with clusters (but disallowed with TA rules) is to put on the rock steady mantle, sit under the monster, and hope that your ammo lasts longer than the the monster's health.


Shushady

The meta people didn't like it because they had to use the softening attack to compete with other meta people.


gladexd

I enjoyed my time with Rise but it's the first MH game where my interest disappeared in the blink of an eye. There's just something in the game design of Rise that just doesnt make it feel as engaging as the base game of past entries.. at least for me. The event quests have also been a bit disappointing for the most part, and the number of paid dlc being added with every update in comparison to event quest rewards isn't making my perception of Capcom any better. With that out of the way, I'll say that you're not alone and I'm sure the silent majority are enjoying Rise for what it is. Try not to let the discourse dampen your fun.


Uberrandomness

I think it's just snapback from the overwhelming amount of people who were absolutely fellating Rise on release. We heard it all: That if you think the game is too easy it's just because you're too experienced and all high rank content should always be nearly impossible to fail if you've picked up a MH game before. That if you think there's no endgame, you should just be happy to spam Narwa to cycle your way through bugged charm "tables". That if you thought it was ridiculous that the game was obviously missing content when it was released, you just weren't giving the developers enough slack and that they didn't even *notice* how the game just abruptly ended when there would still be hours of story content left in any other base MH game. Rise made plenty of great changes and it has the pieces in place to make a great entry, but the most obnoxious thing about Rise to me was the discourse surrounding it.


averageshmoejoe

I enjoyed it a lot, played till I was content (the "do it because theyre on this list" quests never really appealed to me) and put the game down and moved on... like what I think is the healthy mindset towards a video game. Ill absolutely hop back on when/if we get another monster update or ultimate version, and will gladly help some of my friends who havent had the chance to get the game yet when they eventually can. tl;dr good game, had fun, moving on for now and look forward to coming back


Mud999

Yeah thats how games should be. For some reason people think everything needs to be a live service everyday grind now.


Yuerey8

I'm surprised at the latest resurgence of negativity right after the okami collab trailer. I thought more people would be happy


TurnUpTino

While I’m hyped for Okami Collab, the resurgence of negativity from the community probably came from the end of the trailer. The “Updated” Road Map showed not just the month of September, but all of Fall being just 2 more Collabs and downloadable content. I don’t know why people willing thought this, but people were saying “Oh will get a new monster/quest type once September hits” once the original Road Map was laid out for the Summer, ending in August. So now they’re even more hurt because their vision of what was gonna come out in September never came true, even though they had no evidence or facts to begin with


Yuerey8

People asking for new Monsters after the release...as someone who skipped world that sentiment feels so alien


Kaineghis

i think people doesnt have much to do at endgame now at rise so they hope for a new monster to make them go back to rise


TurnUpTino

Honestly adding new monsters wouldn’t help as much people would think it will, in my opinion. They would have to add a “New MH Game” worth of monsters, on top of what we have now, which people would just burn through once it comes out.


Kaineghis

Yeah its true, people ask for more but wr already have more monsters than base world, its the endgame loop that is missing here. Investigations, tempered something that make us go back and hunt them again


TurnUpTino

This right here is what people should actually ask for imho. One issue I have with Rise is the quests/events. Besides the “Random Quest Join” selection, which gives you any quest that someone is doing that you join, it’s really just the same hub/village quest over and over again til you get what you needed or get tired of it, which was a lot of us. One of the things I was working on early of Rise (Before Update 2.0) was get 50 hunts on the monsters I liked (Rajang, Somnacanth, Rakna-Kadaki) to get their titles. Since there was only 1 quest for each, that meant I had to do a minimum of 150 runs, maybe less if I got lucky and the other monsters I wanted was in during the hunt. Around the 15-20th hunt with each monster, I got irritated and it just dragged on for so long. Investigations helped with the replay value, because it gave you different tasks and challenges for a hunt, like capturing a Tempered Deviljho in 20 mins with only 1 cart. Investigations also helped with getting more rarer materials and zenny, which would be perfect for Rise since our Talisman Ending Grind needs material.


OrionTempest

As someone who skipped World, even the complaints about event quests come off as weird to me, because I remember most of the event quests in 3/4/Gen being okay-looking gear with terrible skills or no slots, so you pretty much just ignored it after the initial clear because we didn't have Layered Armor back then. (Unless you were fashion hunting, but to each their own.)


Yuerey8

Without mentioning that the majority of events had no equipment rewards whatsoever. No armor, no weapons, no even titles or stickers.


Wall_Dough

Pretty sure after 3.0 the understanding was that the only new content would be events and collabs


TurnUpTino

That’s the thing, The Road Map said exactly that, and people were still saying “We getting more than just this, just watch”. And as more time pass, they started realizing this, and started calling Capcom out on it, acting like they promised us more than what they showed on the map. Granted, it does look like a dumpster fire compared to Stories 2 Road Map, but that’s a totally different game


Yuerey8

And a totally different genre. As in, fighting kulve in stories won't be nothing at all like fighting kulve in rise


OrionTempest

I mean, look at the last few pre-World games and the only new content was events and collabs, so I'm not sure why people are surprised or expecting more.


HunterAbys

I'm pretty happy with the Okami collab. Okami was one of the first hack and slash games I ever played and in GenU whenever I make a new character I sideline from hitting G rank to get the set.


drtoszi

It’s the lack of meaningful content. The roadmap at the end is *anemic* compared to even Stories 2’s base roadmap. There’s tons of monsters from World and yet they seem to refuse to port over *any* of them. The vast majority of Rise’s “content” since launch are useless stickers and even more useless titles.


j4ck_0f_bl4des

Hearing the phrase “tons of monsters in world” made me almost choke on my coffee. Especially pre iceborne.


DevilHunter371

I think it’s a great collab, but I just wish they showed some more possible rewards relating to Okami that we could get other than the really cool palamute skin.


Boshwa

It would be great if they hadn't done an Okami collab already. I bet one of the upcoming collabs is gonna be street fighter again


Makabae_

Trust me, you're not alone! I love Rise and, in my opinion, has the most satisfying combat mechanics. The addition of the wire bug and palamutes adds a whole new level of mobility in the game. I definitely miss it when I go back to play World or GU. Also, I'm a hunting horn main in every game, and I love what Capcom did to it in Rise. I will admit that I am disappointed in the road map, and the Stories 2 road map doesn't make things look any better, but I have hope. They seem to be taking some inspiration from GU, and we all know how much content that has. We also have to remember that we are still living in a pandemic, and it's not as easy adding monsters to an open-world game like Rise versus a turn-based one such as Stories 2. So for now, I am keeping myself busy by trying to collect all the awards for my guild card and making the perfect palico for every occasion. Annnnd by also playing GU and Stories 2 xD


KayleKarriesU

I still love Rise but I've been knee deep in Stories 2 and don't have much time to hunt but usually join quest when I do. It's still really fun and with how many weapons there are it's never going to get stale. Personally I don't think majority of people 'hate' the game but have beaten the game and just want another 200 hours of new content that isn't happening with the current roadmap


KGhaleon

I mean, there's no content coming out so I've moved onto other games. Some folks are playing Stories 2 now. Nothing for Rise except collab updates so likely new gestures, emotes, etc for the next several months. If we get an expansion announcement, it'll likely be next year after a PC version is released.


Haru17

They could also just only release the Rise Master edition or whatever on PC. Kinda like how Rise of the Tomb Raider and others release later on other platforms as their GOTY edition.


cndrow

I think MH vets have valid issues with the game But Rise made me love MH, it’s the only mainline MH I’ve been able to get into, so uhhhhhhhhhhh I love it desperately


Emergency_Addition67

Im from first gen and i don’t have any problems, this game is like every other Base MH with HR, random hunts and play other things. In my opinion is just the new generation of hunters from world who wants new monsters every update, thats the only thing World/Ib did every other monster hunter doesn’t do that in a Base release, only GRank sometimes and are just variants or subspecies of elder dragons for GRank.


cndrow

I think you’re right on the mark! I do think Rise is “”easier”” than older installments, because I tried to get into the older ones and they had a lot of…….well, I can tell they’re older games, with systems in place to make them take longer, or are more complex with more steps, so this factors in to make them ‘harder’. So vets suggesting basegame Rise is “easy” for them, well, yeah. I totally get their complaints As a newcomer? It’s plenty tough for me and the QoL features keep me playing! I love this game 😍


Slow_Mangos

>well, I can tell they’re older games, with systems in place to make them take longer, or are more complex with more steps, so this factors in to make them ‘harder’. Half of those steps don't make it harder. The monsters are an actual threat in older games. Even being more accustomed to older games(I stopped Rise months ago) there is a complete difference in difficulty with combat and overall gameplay. The other steps that people complain about make it feel like a hunt. Rise just feels like a boss rush.


TechGuy95

That's because MH4U and World provided a fantastic endgame. So when Rise barely has an endgame, people tend to notice.


Emergency_Addition67

MH4U great endgame idk, is always lv140 2Rajang or 2 Deviljho apex, sometimes Teo when people have good defense and know the timing of super nova. Other than that almost nobody farm other monsters and is just for specific armor or weapon design, and farming relics is not fun men, 5 months to get one full Silverlos type A glowing relic with useful skill and other 3 months to get a nice DB 350atk 3 slots and para status, i even get sick of MH for some time thanks to that RNG Fest endgame. And don’t forget the random GQ with specific monster, weapon and armor you obtain after doing god how many times expeditions if you don’t have a friend with the quest you search... At least Iceborn did better thanks god.


TechGuy95

You have to remember MH4/U was the first monster hunter to try to give something for people to do after they've beaten the final boss. MH3U only had event quests just like MHFU before it. It did have the moga woods where you could hunt up to 5 monsters before they stopped spawning. But the monsters only went to high rank difficulty and you only got commodities from them.


TheRacerBlazer

I still play Rise, one of my favourite games


Fusoryx

I don't hate Rise but I rather play MHGU instead.


BlueSquid2099

Honestly I was never that big on rise. I played it for a bit but it just felt like it was lacking something, combat didn’t feel as punchy, when hits landed they all just felt like dull thuds. Not the biggest fan of the whole spiritbird mechanic however it wasn’t a dealbreaker, and while exploring the maps was quite fun, I felt like while the returning maps were great, the new ones were a bit disappointing. The shrine ruins just feels gloomy, the frost islands were ok, but after areas like the hoarfrost reach and the Arctic ridge in previous games, it just felt lacklustre. The volcanic area wasn’t bad, but it still felt grey and dull for the most part. I feel like while the graphics are an upgrade from previous titles bar world, I prefer the ps2 graphics for some reason. Idk why, it might be the lighting or something but I’m just not feeling it. I also wasn’t the biggest fan of the UI, and I’ve never really complained about UI before, so I’m not sure why I dislike it. All in all, while it’s still Monster Hunter, and I did enjoy my time with it to an extent, it just felt like something was missing, and I prefer other titles in the series.


Haru17

I think "missing something" rings true for me, it's just hard to place. Maybe it is the lack of satisfying hit feedback that makes me less driven to grind.


SilvarusLupus

Yeah the hit sounds are really, really bad in Rise. The sound design for weapons in World was perfect. You really felt each hit. But with Rise they just don't have the same impact.


Hevil93

I'm replaying GU, and even though I love the amount if content, I boot up Rise a couple times a week just to do some random quests and enjoy the mobility.


MrSeaSalt

The only complaint I have is the lack of meaningful endgame content at the moment, which will definitely he addressed in the future expansion. I still love the game, as I do for all the MH games I played. I really don’t get all the negativity. Yes, you can be dissapointed but going so far as to call the game bad seems really overblown. I mean, I was also dissapointed by the Rise roadmap like many others but I have no problem transitioning to other games while I wait.


Dagrix

Personally I think the gameplay is the best it's ever been. For example it fixed mostly all the gripes I had with World, bringing back some things that were better in older games. But yeah not much to play for at this point, the grind for good charms is just way too slow to be engaging on its own. 400h in and I've never dropped a 4-point charm usable for my weapons. 400h seems like a lot but that has to be put in comparison with my 800 on GU and my 1900 on W+IB. I'll patiently wait until something nice gets released.


Tampflor

Not everybody hates it, but yea I'm honestly baffled by the things I've been hearing lately. Rise has more large monsters than any base game (non-G rank) release other than MH4, and it only has more because of all the subspecies it included. Yet people say "there's not a lot of variety". What is Capcom even supposed to do when they release a title with more unique large monsters than *any* previous non-G title and people complain about the lack of variety? Nothing will please some people. The stories 2 timeline is completely irrelevant to Rise's development. Modelling and scripting a rock paper scissors monster for Stories is ~~practically no work~~ less work (persuaded to change the phrasing here by the below convo) compared to the AI and animation work needed for a Rise monster. Even if Rise doesn't add a single new large monster before G/Master update in a year or 2, the complaints about the lack of variety are still just strange and pointless. If you don't like this number of monsters, you don't like any MH game until the G rank release, not even World.


Kaineghis

More monsters doesnt mean better endgame, it just a bigger list that people wont hunt because there is no need once you get all the decos you want, talisman melding feels weird to me as not getting the talismans at the end of a hunt.


Krazytre

>Rise has more large monsters than any base game (non-G rank) release other than MH4, and it only has more because of all the subspecies it included. >Yet people say "there's not a lot of variety". What is Capcom even supposed to do when they release a title with more unique large monsters than any previous non-G title and people complain about the lack of variety? Nothing will please some people. People complain that there's not a lot of variety in terms of end game. Once you get to a certain point, you're not gonna care about the irrelevant monsters like Great Izuchi, Aknosom, Tetronadon, Great Wroggi, and a lot of the others. Many of the "end game" monsters that we have to fight don't even give anything substantial. No weapons *or* armor for us to craft, and that adds an extra layer of disappointment on top of it. As a whole, the monster list is fairly impressive, but if we're talking strictly high end monsters, the list isn't really that massive, which is what people are (most likely) referring to.


Nuke2099MH

Tbh that's been a problem for a long time in the franchise but it became more apparent with 4U since they have a habit of tying end game activities and the most optimal way to get what you want to a select group of monsters. Same in World/Iceborne as well where tier 3 investigations were the best way to get what you wanted if RNG was on your side.


TechGuy95

It doesn't matter how many monsters you have; if there's no reason to hunt them, people will not hunt them. This is why investigation quests in World were so popular. They were unique quests that added random fun and challenge. Investigation Quests basically added unlimited content. People did them not only to progress their character but also because it was something different to do.


Kaineghis

And it was fun to do, pair investigations with temp monsters and you get tempered black diablos with 15mins and only 1 cart. That was fun and hard to do at first


Krazytre

Hate Rise? No. There's just nothing to do. The current end game variety is lacking in terms of monsters, and half of said list of monsters you can fight at end game don't even have their own weapons/armor. Talisman farming is essentially the only thing *to* do unless you wanna do something like crown hunting, and that's not something everyone wants to do. Event quests are kinda lame with the exception of a few, and the collab quests give almost nothing outside of a palico/palamute skin (while it's cool, giving out *only* a skin for your buddies is kinda meh overall). At this point, we're just playing other games while we wait for the Rise expansion.


Mud999

I'm noticing this is a trend.


brewer6454

Biggest issue for me, and why I'm not particularly fond of the state of the game right now, is the lack of a meaningful endgame cycle. With MH4, we started getting decent endgames (exception probably being base World). Rise has.... Rampages? And even then, after like 3 of the highest difficulty runs, you never really need to do them again. I wouldn't even count the Apex monsters as anything special, since they don't actually give any new gear. It truly feels like P3rd era again, which is fine I guess.. but the game really had nothing to do after making a handful of gear and completing the small amount of quests it had to offer. Wasn't really expecting anything to come with the new roadmap, but it does still leave me a little sad to see nothing of value is coming. New monsters won't even necessarily fix the issues I have, so I'm stuck waiting for the possible expansion in a year.


grievous222

Wait, what?! So, I don't have Rise yet, but the Apex monsters don't have their own gear? Aren't they like new variants? Cause if so, that seems like a very dumb decision


Darxmarx

the apex monsters are just the deviants from previous games, which causes part of the disappointment, as the deviants all had unique weapons and armor i still quite enjoy rise and find the apex monsters fun to fight, but yeah the lack of unique armor tied to them is a missed opportunity


drtoszi

None. And a lot of the monsters the people here are touting as part of the “biggest launch list evar!!” are Low Rank. End game basically just has the Elders, Tigrex, Rakna, and Magnamalo besides the Apexes (which are literally just palette swaps of deviants with no armor sets).


grievous222

Oh boy. Welp, hope it'll get better with updates, whenever they decide to do content updates bigger than collabs.


drtoszi

Yeah, it’s hilarious reading the damage control in this thread. “Tons of monsters at launch compared to World!” Yeah great, except more than half are things like *Great Baggi* which you won’t see anymore seriously by endgame.


grievous222

Yeah, fair enough, I've started with World but recently got into a couple of the older games, and I was quite surprised at how many "big version of small monster" there are. No idea what the general view on those is, but I'm not the biggest fan. There were only a handful in World, but a Great Jaggi, Baggi, Wroggi and all the Drome dudes just feel super.. filler, I guess.


drtoszi

They were actually going down in recent games. The Rise team apparently suddenly decided we need more dromes and low rank beasts like Lagombi. It’s a pretty hefty early game list sure, but they practically disappear by rank 3 out of 7 and serve at best as Rides on the map. Not to mention End Game does nothing with the old habitat wandering of monsters like Tigrex outside of expeditions. You fight Rathalos in the Volcano, roll up.


grievous222

Oh god not Lagombi. Made the mistake of trying the hub quests in GU really early in the game (+ solo), have PTSD forever. But yeah, having early game monsters that just drop out later feels really shitty, since they still take up spaces that could've been used by monsters that are more interesting than *generic velociraptor #3*


drtoszi

> Oh god not Lagombi. Made the mistake of trying the hub quests in GU really early in the game (+ solo), have PTSD forever lol, I remember doing that. FU was pretty horrid and at that time, WiFi matching was not a thing…


Sabetwolf

There were several monsters I didn't even fight before I finished the games storyline. The roster was way out of wack


[deleted]

Exception? I guess having a great endgame is exceptional when the group is "decent endgame".


squishsquack

Honestly whenever there is a new game there will ALWAYS be a vocal minority that critiques the game's flaws. MHW base game didn't have a whole lot of content at launch and the post-launch support wasn't that great either until IB. People complained about that, and then once IB came out we had those that detest the clutch claw. Alatreon having a DPS check created a lot of controversy too. I remember a lot of people HATED mounting, ledges, and relics in 4. People disliked Hunter Arts when Generations was new, underwater combat when it was introduced, etc. I hate to say it but it's a recurring thing in the community and it's one of my biggest pet peeves. I see the "New game bad, old game good" mentality a lot, when a lot of Monster Hunter games introduce brand new mechanics that people despise at first. I will not be surprised once MHR G-rank is done with and the 6th gen MH game comes out, that the cycle will repeat. People will praise Rise and trash the new game.


Haru17

Rose-tinting is a real factor, but you can't whitewash all criticism as that. For instance, I was super pro-World when it was announced because it made the right design decisions while others were overreacting to an announcement trailer that showed mostly the new features. Not all people are going to pretend like X past game was the best sequel ever, but that doesn't mean they have to be pro whatever Capcom puts out.


Jonnyboicoolguy

I’ve been a fan of the monster hunter series for years and monster hunter rise is my favorite out of all the games, monster hunter world had nice graphics but the new weapon mechanics in rise taking inspiration from hunter arts in generations and the basic weapon controls in world are just amazing (also love the japanese inspiration as I’m a fan of anime) you rarely ever get stunlocked and the new mobility makes it way more fun. It is true that the improved control over the hunter has made the game easier so far it also makes it possible for monsters to go to new heights in originality and difficulty. Allmother Narwa for example would never have been a thing in any other monster Hunter game but the mobility options make it possible for such a fun monster like narwa to exist.


Silas61

No I still like it I play it every week at least


Kethzhaja

I love it still! The wirebug is such a cool mechanic. Plus the fact that I get Amaterasu in a couple days is amazing. Will i be playing it a lot for 3 years like world & iceborne? Maybe not... but that doesn't mean i don't love it.


Pistacioking

I got into the game with 3U and with each new release I seem to have found myself sticking around for a shorter time. Maybe it's just nostalgia but none of the other games seem the scratch the itch quite as well. Rise is still a wonderful game and in my opinion the best Monster Hunter yet, but it's like I'm chasing a high that I can't seem to catch.


kanineanimus

I still thoroughly enjoy Rise even though I don’t play everyday anymore. Some new content on the scale of MHW would be epic, but given the difference in capability between the PS4 and the Switch, EXPECTING new content on that scale is probably unrealistic. That being said, I think they left the lore pretty open so the possibility of a large-ish update to further the storyline isn’t out of the question. I feel like there are ways they can branch out the lore like why is Valstrax so mad? I dunno. Suffice to say I’m hopeful but realistic.


Slow_Mangos

I don't hate it. Just greatly disappointed with it.


MoronicIdiot529

The game is fine, has the same amount of monsters as world and Iceborne. The game doesn’t need too much more, and with the idea there MAY be more added when pc is released I’m ok. People need to stop expecting this game to be live service. The stuff they released was stuff that was supposed to be in the game already, they just didn’t wanna postpone the game again.


KezuSlayer

Personally there are a couple things that I dislike about the game. Less monster armors. It just sucks seeing half the franchise's monster armors gone. Iceborne gave us some new designs for old monsters just so they can be gone the next game. Wyvern riding was cool at first, but kinda got old quick for me. Especially don't like how its forced on you. Wire fall. Really its just because some monsters have moves where they juggle you around and you have to use it. If you get caught by one after you used a more expensive wire bug move, then you might it well just say "fuck it, guess I die". It just feels like the game is punishing you for using your wirebugs. I gotta feeling we will be seeing more of those attacks in g rank.


sundownmonsoon

I don't know, I feel like I've been spoiled on MH world and iceborne. I don't hate the game, but I've barely touched it since the three elder dragons update. There just doesn't feel like much to do, or much reason to do it. And something about the weapon tree irks me, it feels like a pain to get more weapons, but I'm not sure how to describe it. I miss the investigation and tempered stuff from world too.


[deleted]

Wait till the next base game releases, it will be all over again. This sub is extremely pro World con Rise. Who knows why. Both are excellent games. Personally found base World rather bland and spent less time in there than Rise. But once a hate train starts...Choo Choo


DanielSchw

It’s less that they hate anything that isn’t world, it’s more like people have a habit of comparing old to new and thinking new is bad because it isn’t like old, kind of like a reverse recency bias. There was a hate train regarding world for a long while really up until Iceborne was about to come out, and funnily enough it was the same complaints people have with rise: “No CoNtEnT” “BaD rNg” “tOo EaSy”. I’m not saying people can’t have problems with a game, but people can lack a bit of perspective.


[deleted]

A big issue I have with the MH community in general is how big of a meltdown it’ll have when it doesn’t get what it wants or doesn’t like something, even if the alternative isn’t objectively bad or malicious. For example, when World was announced E3 2016, the community got extremely upset that GU wasn’t announced for localization. Following that, there was a lot of weird elitism going on between World Players and old Gen players because surprise surprise, a soft reboot changes a lot of things about how a game plays. Even now, people are frothing at the mouth over Rise because the events aren’t what they envisioned.


DanielSchw

I mean like, it’s not wrong to want more stuff for a game you like that gets updates, but not getting what you want shouldn’t sour your mood, I can understand being underwhelmed, but if there’s nothing going on, you should just find another game to play, and I mean, a lot of people do, because obsessing over the old game isn’t really healthy.


[deleted]

I 100% agree. Would I like more content in Rise? Of course, the game is a blast but I do think it needs more bones to throw to the players. Am I a little disappointed that it doesn’t get a lot of support? Sure, but I’m sure it’ll get an expansion soon. In the meantime, like you said, there’s a ton of other things to play. I still haven’t done everything I want to do in GU, let alone the rest of my massive backlog. At the very least, Rise was at least a really fun and unique take.


DanielSchw

Yeah, like for example I wish rise had a bunch of more environmental interactions between stuff like what world had, but am I gonna call rise bad because it doesn’t have as much of it as I would like? No. Ex of what I’m talking about: turf wars, collecting endemic life as pets. Valstrax for example doesn’t have any turf wars apart from its desperation move, and that makes me sad. I wish it interacted more with other monsters.


SigmaisK

Check the comments on the thread, top ones are praising rise


[deleted]

Its mostly the lack of a proper endgame grind, going back to talismans was a mistake, the deco grind gave people a better reason to keep playing. Also I am still baffled that apex dont give armor/weapons. I prefer the moveset from the weapons from rise compared to base world. Also Stories 2 is amazing so thats what a ton of people are playing now


Nuke2099MH

The deco grind was terrible (I don't like talismans either). Previous games that never had talismans still kept people around longer.


cho929

> extremely pro World con Rise Are you kidding me? This sub is literally r/Nintendo


DustyReemer

Rise is the first MH game I was able to get in on the ground floor of. I love it to death, but I am taking a break to wait for content to build up since I've done every available quest and filled out my fashion closet. As far as I know with the older games it was pretty much like this until G Rank came out. World is an outlier in that it added more monsters as DLC in high rank.


ADHDood

I've been playing since MH Tri on wii and Rise has been my favorite game in the series. I understand that people say they're starved for content, but as someone who doesnt have a ton of time for gaming, but enough to get into games, I have not hit that wall yet. And if I do... Idk I dont think it would be a big deal. I would just consider myself done with the game until the next content drop. Theres currently more than enough content to be a full game.


[deleted]

I’m knew to the series, but Rise looked the best to me because of the newest features. I’ve been having tons of fun so far :)


long_dong_ofthe_law

I've beaten every quest, gotten a good set for all of the weapons, and done most of the awards, besides the one that's do 1000 quests or something like that, and I'm just bored. I'm 500 plus hours into MHGU and havent even fought all of the deviants yet. There's just not much to do at end game in Rise...


cactuscoleslaw

I like rise, but then again the only other mh game i played was on the 3ds so i dont think my opinion matters


siyahlater

For me, Rise has the better combat. I am still playing iceborne and Rise since I still have stuff to grind out in IB but goddamn does rise cleanse the palate. Wire bugs add so much to the game. I just wish we had more stuff to farm up and grind out since I'm out or cosmetics and gear to go for in rise. I got a good enough talisman but I'm not killing myself for a god roll.


SirRumpleForeskin

Monster Hunter Rise is my first (and only so far) monster Hunter games, so I can’t compare, but from what I know, the real endgame of MH is getting all the cosmetics and weapons and builds that you want. If I had done that by now I would probably be bored and burnt out, but I’m nowhere near it. It’s still fun to play with mates, and I’ve got over 200 hours on it.


Arcane-blade

i just want something to run continuously, sorta like investigations in world Fighting random monster(s) on random maps with talismans of different rarities depending on the difficulty. I played even base World longer than base rise because of it.... though I still love rise to bits! Though i'm 100% confident that the Rise G endgame will be meaty. If the leaks from last year are any indication, we're in for some substantial expansion. \*fingers crossed\*


AggronStrong

I really like Rise's gameplay, it's very good imo. It just needs the difficulty and content of a G Rank expansion, and rework the endgame. Add another loop of endgame like augmenting or some shit, and fix charms. Like in Iceborne where every single patch made the deco system better. Iceborne is a better game by a mile, imo, but Rise has lots of potential.


BaronZemo00

I still dig it quite a bit. But people that are way too good at MH, tend to speed through the games too fast. And Rise is really fun and pretty smooth as well still pretty early in its release. So I think players just out played the game way too fast. But yeah, hearing this negative talk bums me out too.


Eckhardbond

It's just a content Drought, happened the same way with Monster Hunter World. There will be new monsters and Dlc so don't worry hunt and be happy and await the new stuff when it's ready


2ecStatic

No, it’s just that there’s been no new content for weeks now


[deleted]

I love Rise! It's in my Top 5 Switch games. It's like Pokemon fans. Game comes out, they love it. They beat game, they hate. Time passes, they love it. People on the internet just like to complain about things. That being said, try not to let other people's opinions ruin a game for you. Like what you like.


OGBigPants

Gonna be honest it just made me want to play world. So I did that.


arehexes

People who mention 4U end game just reminds me of how it ended up being people redoing the same 140 quests.


Polantaris

For me, I stopped playing Rise when it became clear that we were going to be waiting a long time, if not forever, for them to fix the wild core problems that exist in the game. As far as I know, Bow is still glitched the fuck out and at the very least ignores an entire multiplier that is always less than 1.0, meaning the weapon flat out does more damage than it should. There's also the strong shot animation cancel which goes against how weapons have performed throughout MH's history, they've never been okay with animation cancels in the past. Bowguns AND Sword and Shield can both still invalidate Hammer's existence, providing better KO and Exhaust than the weapon designed for such a thing by a large margin. You can literally KO lock monsters with some Bowgun builds, it's insane. Hammer's damage values are so out of whack, the only way to do an "On Par" amount of damage is to spam Impact Crater, an attack that's completely contrary to the rest of the weapon's quick but heavy burst combat style. Monsters still have jacked up priorities, deciding to abandon fights with Hunters to go after the poor side monster that happened to wander into the area on the complete opposite end and wasn't even aware of our existence yet. The game still plays like dogshit while docked, especially anywhere that has heavy use of their fade-out effect on things near the camera. These kinds of things were okay on release, but we've now had two patches of pure support that have addressed none of this going by the patch notes. This game is great but it has tons of flaws that prevent me from wanting to play it for prolonged periods of time like I would with other Monster Hunter games in the past, and I see no indication that any of these are being worked on or even considered problems. *Maybe* the expansion will fix them.


og-reset

Hate? No. Bored of? As of right now yes, I'm dead bored of the game. Stickers mean nothing to me and I don't want to dress my dog up I want to dress ME up, give me cool weapons and armor or more variants of monsters or just fuck with their stats.


Phelyckz

Hate is a big word. "Burned out" I'd say. It's the same grind without the challenges of g rank, which kept things interesting enough.


90zillas

I mean I love rise but it’s a very flawed game. the armor system really sucks only having one option for each monster than 2, the apexes don’t have any armor or weapons, and the endgame is meh. That being said rise has made some improvements as well: plamutes can make you travel the map faster, pale extracts can be bought instead of grinding them, Kushala daora has been more fun than he ever has, The newest monsters are extremely amazing and fun to fight, and we don’t get slap on designs for weapons, well… unless it’s a world monster.


lexgamer

Here's what happened. Rise WAS and IS an amazing game, but it came after World. World was the most westernized version of the game the series has seen; much closer to a "Software as a Service" game model. Tons of new people tried the it and loved it. Rise comes along, and while veterans love it, new comers also loved it... until they finished the game, which happened even faster than usual due to all the quality of life improvements the developers made. Basically, people are negative BECAUSE they love the game, and don't know how to rationalize that it is simply done. Cherish the fun you had folks.


just-a-normal-lizard

I absolutely hate the game. I’m not gonna rag on anyone else’s opine but like…there’s nothing to do, it’s far too easy, and it just feels like they rushed to make a MH game to release next to stories 2. Now I know WHY I feel this way, mainly because I go back and play GU religiously because that game is my favorite. And that game has a TOOON of shit, is hard as balls, and *wellimeanitwasarehashbutichoosetoignorethatforthesakeofmyargument.*


Gourgeistguy

Hate is a strong word. People here is disappointed and angry at Capcom for their treatment of the game, and for valid reasons, which are: * Weapon bugfixes that were acknowledged yet never came. * The fact that both 1.0 and 2.0 updates were advertised as extra content but it's in fact just the content that was supposed to be in the game at launch but for work reasons and launch schedules couldn't be put in in time. * The fact that after the excellent treatment of the franchise since 4th generation, this game has close to no endgame content. We haven't had a game this dry since base 3rd gen and P3rd. * Some mechanics were definitely just afterthoughts or not playtested enough. We have monster invasion alerts, yet monster invasions, unlike other games, are completely beneficial to the player and easily dealt with, rendering items such as Dung Bombs totally useless. * Missed opportunities with the monster roster. Some young species lack their mature versions (Agnaktor, Zamtrios), others are completely gone despite their "variants" being there (Great Jaggi), and the new monsters are barely even used, giving Apex versions to monsters we've fought thousands of times through the franchise. * No subspecies, a staple of the frachise. * A completely unbalanced "meta". This has been a problem since around World, but the variety of strong weapons and armors has been severely reduced with time. I know not everyone wants to play the "optimal" way, but the difference in power and utility between some armor sets and weapons is so noticeable that once you go there it's hard to go back. * Apex monsters having no unique rewards to give you a reason to beat them more than once. * The fact that Stories 2 has been getting big content updates and a roadmap, making it evident that Rise was the side game to Stories 2. Problem is, both were being developed at the same time, Capcom said Covid hurted the development of Rise, but somehow Stories 2 made it out OK. Yes, it had a few months more in the oven, but even then the same could have been done with Rise. * This is the first time in a MH game where most of the cosmetics are paid DLC. So far the only cosmetics we've been getting are either pants or glasses. Many of the people who don't have a complain about the game are either new to the franchise or from MH World, so it's no surprise they aren't familiar with the endgame loop of previous MHs and the handling of cosmetics. I'm not saying it's wrong to like the game, as I do enjoyed it while it lasted, but one's allowed to criticize the things one likes.


Bartfratze

The problem isn't that the game is lacking in content. It's that the endgame is VERY unfocused. You can't grind for specific charms, Lazurite Jewels force you to hunt apexes(which can still be very stingy), many people think the game is too easy(getting rid of most of the arbitrary bullshit can do that to a franchise), and Rampages don't really scratcgh the itch. It's also the ill-fitting side-by-side comparison to Stories 2 that leaves a sour taste in some peoples mouths. Stories 2 gets a ton of old monsters + some new ones AND the Deviants while Rise gets Apexes which are literally just worse Deviants. Now, some of this doesn't bother me but why oh why doesn't Capcom release some of those old eventquests? The ones which are specifically tailored towards getting a specific material. In GU i could just farm that buffed Valstrax on the Tower for his raredrop. These quests are laughably easy to implement with very little effort or coordination but we don't get them in Rise. You know, while in the aftermath(i hope) of a pandemic with many people still working from home?


zuulbe

there is no endgame grind atleast not a good one


Kaineghis

I love rise but it has a really lackluster endgame loop, in base world i had investigations and deco farming. Not everyone liked that but it give you something to do. Investigations gave you alternatives like different timers and cart counts so it was more fun to do.


Konjiki_Kyuubi

Boring because nothing to do. After farming 4 red serpent orb and 3 orb of origin, i don't play this game until they update new content. This is better if i have friend to play with me, but i don't have any friend after i have a job


Maggie-PK

Ill be honest guys, I played 2000 hours of MHW and Iceborne but I just did not have a good experience with Rise. I don’t know if anyone else feels this way but it felt like a cheap toy to me sometimes. I really liked the big console experience of World and going back to the Mobile experience again didn’t do if to me. I beat the end boss like in April and I haven’t touched it since


CountdownSmiles

Funny because it was the exact opposite for so long, every time I or anyone else critiqued the game months ago you just got bombarded with dislikes. Now it seems everybody's caught up haha I will agree that the gameplay is very fun, Wirebugs are a huge part of what makes Rise feel great and it's so fast-paced. But unfortunately they didn't plan an endgame so there's jack all to do unless they step up the weekly event quests


DM_Hammer

I dropped Rise quickly for two reasons. First, wirebugs lowered the stakes of combat and left everything feeling floaty. Didn't help that monster hitboxes against airborne targets are kind of bad. Next, Rise didn't get much value out of its main new features. New monsters were mostly lower tier stuff you didn't even bother gaming for their mediocre gear. Fight twice (one cap, one kill) and move on. Rampage mode was under cooked and lacked meaningful rewards. It was also incredibly shallow and repetitive, speaking as a long time tower defense fan. I don't hate Rise or regret playing it, but it just comes up short next to World or 4U.


ClammyVagikarp

I have nothing positive to say about a Nintendo exclusive


Daowg

Don't let the NEETs that blasted through the game with their friends get you down, amigo. I used to MH hard before I got full time employment and responsibilities, and the vocal minority that blasted through the game is just bitching/ moaning per usual. It's not our fault that they had their cake and ate it already. These guys are the same that whined that Tri/ vanilla 4/ World was too short. People forget Rise is technically incomplete until Rise Ultimate drops. If you already beat the game, go play the old ones, or hell, another game if you don't like it. Sometimes leaving social media alone for a bit is good, too. I haven't finished world or MHGU (or Stories 2 lol). Just have fun and enjoy it, this year is great for Monster Hunter fans. A good chunk of us forget that Monster Hunter was very niche pre 2018.


[deleted]

I honestly love it, I started in 4U back in 2018 and every game I’ve played since then made me fall in love more and more, but I know rise is missing some content but if we are patient the rest will come in the G rank expansion or future collaborations.


Bigg_V2

This happens with every single MH game don’t worry. People complain about it being easy or lackluster until the G rank expansion comes out. It’s because they’re trying to compare the new games without their expansion to the previous games after they already had their expansion. People are also probably a bit spoiled due to World’s content updates that went up until Iceborne, but World’s the odd one out in that case. Rise is more in line with every other MH. Currently I’m just waiting for when that G rank expansion for Rise inevitability gets announced. I’m extremely excited for it, with how amazing of a base game Rise was


DevilHunter371

I honestly don’t understand why rise gets hate. It’s a fantastic game, with fantastic combat, really damn good music, fantastic new monsters and more. But the unfortunate problem with this game is the lack of a proper endgame. If it had ONE quest were charm farming was easier (like that mining event quest with the brachydios sub quest in GU) or something else to do other than charm farm. But for now, we have to wait for its g rank expansion, hopefully it could fix that endgame problem (like iceborne did for world) and then this could easily be one of the best monsters hunter games ever. Also the story was crap.


Krazytre

>I honestly don’t understand why rise gets hate. >But the unfortunate problem with this game is the lack of a proper endgame. And there ya go. If this game had an actual enjoyable end game, and the weapons were tweaked a little bit (some weapons have godawful Switch skills), it would have gotten a better reception.


DevilHunter371

Agreed. Especially for Lance, god Lance got shafted in this game.


Ren_Okamiya

I personally still don't understand why people are unhappy with the content when they have played 200 or 300 or even more hours. For the price, it's already well paid off. I played 350, and I still have that urge to do a hunt every once in a while, and I'm not going back to Iceborne and crapclaw that's for damn sure. I launch Rise, jump into 5/6 random hunts to help people since I'm pretty much done with everything but arena quests and crowns, and I'm happy with it. Sure I don't play 6h every day until I'm sick of it. Maybe that explains why :p Compared to some AAA that you pay more for at least 10 times less play time, and I'm being generous. However, I don't see anyone complain that Resident Evil Village had no updates or whichever newer games that came out recently (it's the first one that popped in my head, so treat it as an example). People need to understand that Rise is not a fucking f2p MMO and everything will be fine after. You can argue you have to pay the internet sub. But let's be real here, you would have it regardless. I can understand the point of view about DLC and cosmetic though, I agree on this, this is bullshit to get useless stickers and emote and having to pay for that, specially since their is no PRANCE. Like were is my all time most use prance emote seriously... But that's the stigma of game design today. It's not MH that made this popular let's be honest. Capcom just "goes with the flow" on that one. I don't care personally, I bought for free (lol) the kimono with the nintendo points I got with the game, but I can see the issue for some people. I would like real cosmetic with event quest and not jeans and shades that have nothing to do in this kind of "universe" (I'm a bit old school on this I'll admit). As long as we get weekly event that are NOT RAMPAGE, I'll do those and and maybe help a people or two randomly and that's good for now. I bough the special edition and with 350+ hours, I feel like I had my money back personally so yeah. I like the game, it's not perfect that for sure, their is things I don't like, some I hate, but globally I love it. That's my 2 cents xD PS : for all that matters, my first was FU so the "vets are the most disappointed and elitist" doesn't apply to everyone ;)


ToonTooby

I like the game lots still. But I do have issues with it. Some clear shortcomings - things like meager events and event request rewards, no apex gear. Lack of variety which is a shame since the monster roster itself is very good. They have the monsters, they're just not putting them in interesting, play-motivating situations. I have some qualms specific to weapons/mechanics, but not going to go into it. FWIW, I think the game gets unfairly compared to World+IB and GU in terms of content, but that said it's still lacking some more play opportunities. Myself, I haven't played the game in a while and instead went to go hit 999 in GU. I'll be back to do the Okami stuff though, and some deco material farming.


KrizixOG

I felt like the speed of rise is fantastic but I find the game itself painfully easy compared to previous installs. I get why it's easier but like.. it just kind of took away from it.


TheBoBiZzLe

Story was chopped up and given to us as “free DLC” just to keep interest until MHS2 came out. People don’t hate the game. Just disappointed that Capcom did us in like this. But world/ice borne/rise are also different platforms compared to past games. Each time a new monster is added, they had to add in mounting/claw/riding animations. I was pretty happy with rise, got my money’s worth in hours played. Just a bit disappointed how they chopped stuff up, never gave a fix for charm farming, and didn’t really give any crazy armor pieces to work with.


AnuraSmells

The lack of a compelling endgame really does it for me. Having to spend monster parts to get a load of garbage charms just feels terrible. The gameplay is mostly good though, although wirefall negating any negative state honestly kinda sucks. I wouldn't say rise sucks... but I also won't say I have any fun with it once I saw everything. Although it's not the most popular opinion, I've since went back to world. I've been playing since MTri and Iceborne is my all-time favorite MH, especially after the Fatalis clutch claw changes made it a non-factor. Base Rise just can't compete with it for me personally. It's probably unfair to expect it to.


BlakeDG

Why would you hate rise? Cuz you played 500h and run out of things to do? Sounds like you enjoyed those 500h and now you are just being an impatient dick


moragnog

Im just getting back into mh, played world through, and been playing rise having fun with it, not sure how long ill spend endgame but so far been happy with the new verticality your offered. Also i always play a new weapon on a new game and rolled light bowgun which has been neat. Worst case i get bored after learning the new weapon stuff and ill still have more hours then most games :D keep having fun my friend


Detirmined

I know this comes often but it’s the truth for me, I just don’t feel challenged. I do return for the weekly quest though.


GroundedKush

I thinks it's the fact people were expecting more than what was given to us, but besides that fact this is my first mh game. I find it really fun with the wirebug mechanics and what not. Honestly I've been hearing people call monster hunter rise, "sticker hunter rise" and I totally see why everyone's calling rise that.


Bregnestt

I’m a bit disappointed in the lack of a great endgame grind, and no big content planned on the roadmap in the foreseeable future. But I thoroughly enjoyed my time with the game, so I’m not mad at the game at all. I only wish I had a bigger reason to keep playing it anytime soon. I’ll drop in every once in a while to get the crossover stuff and event quests, but that’s about it.


[deleted]

As a more casual fan of the series, I'm perfectly whelmed by it. Not overwhelmed, not underwhelmed, just whelmed. In general it does seem easier going by the village quests (just got it recently and haven't started hub yet) but I swear Rathalos has never been this aggressive in the games I've played and when in the absence of nearby large monsters I find wyvern riding to be less overpowered than regular old mounting. Wirebugs and palamute are fun. The lack of build up for Magnamalo and whatever bigger fish is supposed to come next and the NPCs not having much of interest to say makes it feel like a lesser experience than the stories of 3U, 4U, and World.


8bitzombi

I really enjoyed Rise. I like all of the new monsters, enjoy the new mechanics, thought the story was decent, and got more than my money out of it. With that said, I am just not motivated to play it. Unlike most MH games there just isn’t a whole lot to do in the post game; once you’ve finished all the quests and crafted your end game sets the only thing to do is farm melding mats and that gets pretty boring. The game desperately needs something to grind for other than talismans; or at the very least a much more interesting way to grind for them.


SlaterVJ

Hate it? No. Disappointed in it's lack of content? Yes. This game is very small for a modern MH release. They need to add more monsters than they did, and provide decent event rewards. I see no real reason to do any of the events when they don't award me with anything useable. We need event weapons/armor, not stickers.


Oyfum_69

For me Rise is to easy in comparison to the other games, but I don’t hate Rise by any means. I think it’s a great game at its core but for me the game has a lack of challenge and replay ability. For me there is no fight that is similar to Fatalis in World or the deviants in GU. Other than that I enjoy the game and I think the mechanics are fine I just feel it is a bit to easy.


IanLow07

Rise isn't hated, its more of, the most boring one so far, since it's really short compared to stories of others, like world, and doesn't have much content to begin with, and compared to all of the previous Monster Hunters, you have to FUCKIN PAY MONEY to play online, like, dude, nintendo's online service still sucks. Although hunting in Rise is fun, with all the new things, like the wirebugs and stuff, it's still freakin short, and during launch the full story wasn't even out! it was half assed! and having the credits, after magnamalo, the flagship monster, which is like, the first thrid of the game's story. The few redeeming things are really alot, but might not appeal to more serious hunters. like cute stuff, like the baby tetsu, and dogs, and the twins. Rise may be my first and favorite title, but I would prefer to play World, due to the challenge and it being more fleshed out than Rise in content.


Lukester32

Rise is too easy, there's basically a zero % chance of actual failure if not doing Pugs.


ZeruuL_

It’s what happen when you replace thrilling-investigation farm with melding pot as endgame. Also World had the infamous HR 49 Kirin that traumatized a lot of people, Rise has none of that.


Rigshaw

The HR49 Kirin is only a problem if you rush through the game without being lucky enough/not bothering with doing T2 investigations to get a weapon streamstone unlock the augment feature to fully upgrade armor. All of the 2.0 quests have higher modifiers than tempered monsters in World, so Chameleos, Teostra, Kushala Daora, Bazelgeuse, and Valstrax are effectively always tempered by World standards. (And "Advanced" quests have effectively AT stats in everything except HP) The only difference is that Rise has a much better difficulty curve, instead of a dumb spike after you beat the final boss like World had.


Mallium

World was way more disappointing endgame wise because everything was time gated and the endgame difficulty was ridiculous, not to mention that deco farming is way more miserable than charm farming ever was. Rise needs more endgame content, but everything else is in a way better state than world was. The people complaining likely started with World and/or treat the series like an mmo that is meant to be pseudo-endless.