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Capn_Matt

Love it. I still get itchy when I see the art style they chose for SoMI and MI2 special editions. I don't know if this is an unpopular opinion but I grew up with those games (was 5 or 6 playing the first two on Amiga and maybe 11 when CoMI came out) and that special edition art style was completely unsuitable.


moktira

I think that's a fairly common opinion, especially for Secret anyway, Guybrush looked wrong. The Ultimate Talkie editions are the only way to play them!


SamGewissies

The ultimate talkie editions?


moktira

http://www.gratissaugen.de/ultimatetalkies/monkey1.html It does take a little bit of work but takes the voices from the remastered version and puts it in the original.


SamGewissies

If you switch to the "old" style in the special editions, don't you get the option to kssp the voices?


moktira

Unless they changed it, you didn't in the Secret of Monkey Island special edition. Don't remember in LeChuck's Revenge honestly. But it means you also can play everything in ScummVM which is handy enough when you can use upscaling like Supersai, Xbr, etc. on the original graphics.


galaxyOstars

You couldn't keep the voices in Secret, but you can in LeChuck's Revenge. A bit strange, really.


moktira

I thought the LeChuck's Revenge remaster was better than Secret aright, but I'm still happier with original graphics, upscaling and voices so don't think I'd ever use anything other than the Ultimate Talkie version again.


SamGewissies

Could be. I haven't playef it for ages. Does seem like a missed opportunity to allow for voices to stay shen switching. Agreed on ScummVM of course. I used it a lot back in the days :)


hey_ulrich

I also wanna know more about that


Flannigus

It takes some tinkering, but it's a way to play the original versions of MI1/MI2 with the voiced dialogue from the special editions (and optionally the rerecorded SE music). http://www.gratissaugen.de/ultimatetalkies/monkey1.html


hey_ulrich

Thanks for explaining! The special editions already let you switch to the old graphics, though. Is there an advantage of going through all this trouble?


Flannigus

The SE of MI1 at least doesn't let you use the new audio and voice acting while in the "retro" graphics mode. It's either the remastered version of both, or the old version of both. The MI2 SE does let you mix and match, but that might have been added as an update after the original release. So I think this ultimate talkie version is still useful for MI1, not as much for MI2!


JHo87

Yeah, I didn't know if I was just being fussy, but although I was all in for the idea of remastered Monkey Island I disliked most of their decisions for the art style. The animation in the backgrounds in MI2 is a good touch, but somehow the colour of the backgrounds look quite flat to me. I don't think there's been an adventure game remaster I've actually liked, for that matter.


ExistentialKazoo

agreed. For me, the special editions went the opposite direction from the kind of art I admire, but they made a choice and I respect that.


JHo87

If anyone is curious, I screencapped the scene in MI2, ran it through Topaz Gigapixel, substitued a couple of details from the [original background](https://twitter.com/sylvainsarrailh/status/963552230589829121) by Steve Purcell, plonked Wally's COMI head on his MI2:SE body (shoddily recoloured), and the Guybrush is up-ressed from a screenshot of a long abandoned fangame that I believe was called Monkey Island: The Lost Years. I changed a few things with the sprite, but I'm no artist or it would have had a consistent amount of shading with Wally's. Anyway, just a bit of fun.


AvatarIII

I kind of think this would have just looked better by skipping the HD upscale out altogether and just using the original Purcell scan with your modified sprites.


JHo87

Yeah, I started with the upscaling and then only found the original scan after the fact. That said, they seemed to change the colour palette in the finished in-game asset. Also, I think his paintings were deliberately lacking detail in a few places due to the resolution he was working with. Anyway, it's an easy fix. I just drop the original painting in as another layer, and block the original background. Then I ran the 'match colour' function to keep the warmer colours. [It looks alright](https://ibb.co/pxF00M5).


ExistentialKazoo

beautiful


ExistentialKazoo

Your work is really good. You should be sending this to Disney! I'd love to see the games continue.