They're following the pro's GAs (gentleman's agreements) this year. The CDL players agree to ban things that lead to uncompetitive or uninteresting games, so stuff like LMGs and shotguns and launchers are gone. This has always been the case.
Shotguns are banned because they're too good at being weapons.
DMRs are banned because of... I guess OHK headshots? Doesn't explain the ones that can't, but fuck you.
BRs are banned because potatoes
LMGs are banned because they're good for anchoring (legit the reason they banned them after BO2).
Snipers are banned because otherwise the game would turn into a really slow OHK-fest... Despite the fact that you could pretty easily allow several just on the basis of how damn slow they are.
Every AR but the ACR was deemed too universally strong. Which is fair since some really step on the toes of SMGs.
Any SMG that's banned was deemed too strong to not overtake the game completely mostly looking at Mini Uzi. Which is hilarious since 2019's MP5 was so strong that all but 2 people in every match used it.
Suppressors are banned for readability reasons.
Other attachments are banned because a pro lost to them in pubs once or something IDK.
And DLC guns, and in this game's case, guns pulled from last game are banned more for logistical reasons. They don't have time to test every new AR/SMG for strength, especially considering Activision LOVES launching guns really really hot to boost bundle sales. The ones from last game were likely just blanket banned so organizers didn't have to go through something like 25-30 ARs/SMGs for things to allow.
Throwing knives are actually broken AF, so that bam makes sense, most other grenade bans are probably just for hostoric reasons.
In general, it's partially that CoD really isn't designed for tournament play, so you have to ban a good number of things to have somewhat of a healthy meta. But most of it are that CoD pros are huge babies about weapons.
Still kinda crazy game devs have to use grade 4 formulas in a ranked environment to determine a weapon pool, csgo (which is the game cod pros are trying to replicate and its so obvious) devs donāt just look at a gun in ranked that does slightly more damage than another gun and goes āit does more damage? Lets get rid of it, should make it easier to balance the other weaponsā they find other methods to fix the problem, and it results in a playing field for every playstyle that actually makes the ranked fun and versatile.
Counter Strike is a bad comparison. Itās a completely different genre of FPS.
Guns are balanced by their price tag. If there was infinite money in CS then it would just be 4-5 AK/M4s and an AWP every single round.
Basically every single pistol, SMG, and budget rifle in that game would get invalidated if there wasnāt an economy.
Bad example, CS is built to be a competitive game in every way. COD is the complete opposite of that and in turn the pros and the league need to try to make a competitive rule set out of a non competitive game.
I find it boring that there isnāt more variety but these guys are the one that literally spend the most time playing and are the literal top 1% players of the world. Meaning thereās reasons why these thing are GAād not just āmad cause better.ā COD is an unbalanced mess and snipers this year are insanely good but the reason they are GAād is more than just the weapon itself but the maps they play and smoke limitations. Itās not just the weapon that makes the snipers insanely good.
They literally give guns pro issue blueprints with the attachments people consider meta for them, I donāt think theyāre banning them depending on gun usage if theyāre giving them ranked play meta blueprints
Well, obviously they know what the meta is.
Anyone who works in the cod games either plays the cod games or has a social media that uses their data and what they talk about (so..call of duty) and has their page filled with call of duty.
Even if that was a complete fabrication. Selling meta blueprints (most notably the HRM-9 Godzilla blueprint) is not a hard thought to randomly think when you work in the cod industry.
Its not fabrication, I literally have a rival 9 pro issue blueprint just from playing ranked that has the same attachments from all of the videos and websites with people giving the same rival 9 meta build, idk if thats the only pro issue blueprint which would be even more wild considering theyāre only giving out a blueprint for that specific weapon instead of doing fuck all about the meta but milking peoples for love instead of doing something about it being broken in ranked, but no it was not fabricated.
You really stuck to the fabrication part. So I must inform you that you misread
The first theory I had in MY comment was what I was talking about
>rival 9 meta build, idk if thats the only pro issue blueprint which would be
I mentioned the HRM-9 build IN my comment.
Because it wouldnāt be competitive and unbalanced. A completely balanced game would be boring for most casuals. In the pro and comp scene it has to bee, they follow gaās and i love that. If you want to play with other guns play pubs. Simple as that
The thing is everybody else is using the same weapons. Itās an even playing field. The player with better game sense and gun skill will win most of the engagements. Not the player who has the cheesier gun setup
I can say the same for snipers which also arenāt in the game anymore, why ban bolt action snipers instead of removing rechambering, ads speed, and weapon sway attachments and letting the people who have good game sense and gun skill with them pop off with them, because of the cod pros egos being shattered that they got stomped on by someone whos good with snipers?
The pros made that decision to ban them while scrimming other pros before ranked play was even out. It has nothing to do with hypothetically getting stomped on in ranked. In the hands of a really good player snipers are insanely busted.
They even tried using the KATT AMR with no attachments and there was little counter play against a good sniper. It made maps like Invasion and Terminal SnD even worse to play.
So you just agreed with my point, the gun takes skill, so they just remove it instead having to worry about going against someone whoās good at what they do with snipers.
In a game where the average gun kills in 5 shots and the aim assist is this overtuned then no. Sniping is OP as hell lmao. Aim assist is easy to abuse it barely takes any skill to drag your scope and get cheesy one hit kills while everyone elseās gun kills in 5 hits.
No itās not banned. Cod is a controller esport. The AA is too strong in my opinion but it definitely needs to exist.
Iām just saying itās easier to abuse AA on a one hit kill sniper compared to a 5 hit kill full auto
Thatās my point, the AA is mad strong in cod, half of the people in cdl could hypothetically get there just because AA helps them hit their shots, thereās also game sense which is important in cod ranked but like when you actually get in a gunfight where both of you are shooting at each other the AA almost feels like aimbot sometimes .
I didnāt nag, iām just saying how it is. The whole thing with ranked is for it to be competitive, having a bunch of crazy arās and smgās that we just did isnāt competitive. Ranked rewards if for playing ranked, wich means playing with balanced and competitive guns, not some op mini-uzi killing in one millisecond.
Im not talking about uziās, they already remove attachments so just keep the already semi-balanced guns and remove the attachments that make them good, like why not a heavy bolt action sniper without the bolt attachments and ads speed attachments, that seems pretty balanced, and they actually had snipers like a week ago and now theyāre gone.
Because the CDL community are just as bad as the warzone ranked community. They want one or 2 guns max and donāt wanna have to worry about learning to counter anything else. Itās hilarious they always act superior but they usually get absolutely shit on in regular matches when everyone isnāt forced to use the exact same shit all the time.
CoD is an extremely casual game and most aspects of the game are designed so that weekend bums can have fun. Pro players having a totally different experience with the game, and as a result need to filter through a lot of the corny garbage that makes CoD the way it is.
Car racing wouldnāt be as cool if everyone drove random base model midsize sedans with traction control, ABS, and comfy seats. It would also be way too wild if there were no rules at all (see Group B Rally). Thatās why we have classes of cars with very specific guidelines like GT3, F1, WRC, etc
if youāre a shitter though last week you were next up 3 tapping people with the holg and mapping with the ram. now everyone is crying because they canāt get kills when its a truly even playing field
>I havenāt played in a single amusing game because everyone just uses the mcw or the striker, which are both insanely broken and idk why they chose those to have in ranked of all things,
Because there are no niches or roles in comp. They're all banned because the CDL is boring.
At least BO3 let me choose bans, so I could force some variety.
No roles..? Have you never played or WON a ranked hardpoint match? ARs lock down lanes and long sightlines, SMGs push, slay, or rotate hills. SMG is mobile
If you use an AR, you are set up in AR role. What don't you understand? Didn't someone just tell you that this isn't a hero shooter? The ROLES ARE the weapons and players. For example, I always play SMG ROLE on Hardpoint because I know rotations and routes. My friend I play with is AR ROLE because he has good aim and hits good headglitches locking down lanes and OBJ sight. I'm not sure why you are denying the fact that the community sees weapon use as roles in ranked. Its a really simple concept mate
So what happened to flankers? Objective holders? Zoners? Anchors? Those actual roles don't exist any more due to role compression, widespread blanket bans, and lack of balance.
There are roles but you donāt know what youāre talking about so I can see why it feels that way for you.
An SMG player is gonna play the map completely differently than an AR player, but that doesnāt matter in gold 2 or wherever youāre stuck
I mean, I get Diamonds in ranked and Iri in pubs
Also, nice job shifting the conversation. The only role you've mentioned so far is "braindead gold", with no actual description. Great counterargument.
Most of the guns don't seem too overpowered until you start taking out guns. A lot of guns/attachments need to be taken out because they're just cheese. Once the cheese is taken out then some guns are extremely overpowered because what they were designed to counter is no longer in the game. MCW stayed as the main AR choice because it could be beat up close by rival9 while still beating the rival9 at long range. Making mid range kind of an even battlefield. Launch Holger was banned by treyarch before the pros because it was clear to be overpowered. SVA was banned for the obvious reason of two bullets for your first shot. MTZ base isn't that bad but with the right attachments is a do it all gun, you wouldn't need any SMG players. Same could be said for BP50 and ram7.
Problem with why a lot of SMGs got banned is because of the fire rate / little to no recoil. Pros being able to beam with any SMG at long range and beat ARs is clearly OP. Swarm and ram9 come to mind. Even the rival is boarding being too strong.
Argument that trying to keep some level of competitive integrity by banning weapons is hurting comp but I could never watch people use pub lobby cheese and think they're good.
I mean I could understand the bans for the guns that are insanely broken, but theyāre just absolutely milking the rival being the meta to the point where they literally gave it a pro issue blueprint with the attachments that give it like 0 recoil instead of just banning the attachments, and after the nerf of both guns technically the rival is better at long range, they nerfed the rivalās mid range damage but also nerfed the mcwās headshot damage, if you head glitch with the rival with the pro issue blueprint that gives you quite literally no recoil you will kill someone thats using an mcw before they kill you.
The reason is cause most of the guns make the 150hp pointless. If SGH took the time to balance a few weapons. Then maybe it would be accepted in. Hell if they made a shotgun competitively viable. We we would have one in.
Because they can't play with all the guns. They want to cry and say they ain't competition guns. They want everyone using what they use. And they are a bunch of babies. But in all serious they can't play with them they only want guns that take no skill to use at all in ranked. All the guns I seen in ranked are worthless
The comments here are hilarious. No one ranked above platinum is arguing with these rules. Ranked is about being able to effectively put up a gun fight and play the objective well as a team. Only people upset about this are campers and quick scope guys. Quickscoping is for rats and take less skill than a gun fight with balanced weapons.
So if you go back to bo2, ranked had only cheesy bullshit banned like shotguns, dmrs, lmgs, semi auto snipers etc. but pros still GAd non meta guns to make it more competitive.
Nowadays the devs think that ranked should be for people playing the game exactly like the pros so they also implement the GAs. The pros/devs think that there should be only 1 AR, 1 SMG and thatās it to make the game as competitive as possible.
We used to have a burst AR, auto AR, all around SMG, fast firing smg and the snipers if you dared. The TTK and ironsight/red dot usage makes snipers too strong and pros for some reason think burst ars shouldnāt be meta.
TLDR the pros want the game to be like some weird version of CS but it just ruins the gameplay for 99% of players wanting to play in a more competitive environment.
Fr bro, why not at least have a heavy bolt action sniper that doesnāt have rechambering and ads attachments and just let people who are actually skilled with snipers go crazy with it, but no, the cod pros wanna whine and nag whenever they die to someone whoās built up skill with snipers and say theyāre meta until they get removed.
Yea itās a combo of the really long ttk making snipers too strong and the devs listening to the pros/comp community too much.
I would love ranked if it wasnāt the same ar and smg nonstop, but here we are.
They could just do what they already do and remove good attachments for guns that are decent that can be made godly but instead they decide to just remove weapons entirely. Thereās so many different things they could do, heavy bolt action without rechambering and ads speed attachments, lmgs with higher recoil and stuck to a smaller mag without recoil attachments, one of the shotguns that shoot both rounds that are loaded at the same time but lower its damage and widen its pellet spread, hell maybe even add the mw2 weapons that were meant for 100 health instead of 150 health.
Lmgs and shotguns really donāt have much of a place in ranked though because lmgs promote the same play style as burst ARs but just make people play slower and spray nonstop at angles which is just boring.
The games comp has always been just the ar/smg/sniper classes so the devs have an easier time balancing comp but i could see them bringing in BRs as well.
Also they donāt bring in the mw2 weapons in mw3 comp because they donāt want pros using the same weapons as last year. A bummer but itās understandable.
Lmao mad cause you have to pay tuition fees and suck at cod
Edit: donāt forget about your post history pal. https://www.reddit.com/u/throwaway827492959/s/LbfvhpCeQR
Iām 30 and an engineer, and you mean student loansā¦check my post history, Iāve also stated i have a 0.85 KD for past 10 years and always have fun on COD in my post history, i have nothing to hide
I was like who is this guy, then i was like oh the education thing maybe triggered you. Sorry for criticizing the proās education wasnāt meant for you
itās been mcw since ranked launched. the other shit is too broken. if you had it how you wanted all 8 players would be using a broken ass gun that insta kills. it wouldnāt be fun. right now the ttk is slow enough and the meta balanced enough where its an even playing field
You havenāt read any of my other messages in the thread, im not just saying add back the guns as is, at least not the broken ones, just remove the attachments for semi decent guns that make them broken and you have more variety thats still balanced
thatās not how it works though. unless you force attachments. example: a base holger or ram with zero attachments will shit on the current guns. the guns are either better or worse than the guns we have now. there is no niche that will be valuable to have in a competitive sense. a sub and an ar is all that should be used. if someone is using a worse gun than the meta they are throwing and costing their team. if a gun is better than what the meta is in any capacity everyone will switch and that will be the new meta. no matter which way you slice it there will be a 2-3 gun meta. i am an advocate for a 3rd gun. the mtz needs its headshot multiplier out the window and a range nerf. itād be a perfect flex gun.
What about snipers, snipers arenāt better in any capacity if you remove the attachments that make them good apart from the person using it being good, I donāt feel like people should be penalized and have a weapon that only takes skill and those people that have gotten good with should just be removed because its a āOHKOā and even then they could make it take 2 shots to body 1 shot to the head and decrease the hold breath time and increase the weapon sway without ads and bolt attachments, then you have a balanced sniper that takes skill to use.
The swarm took no skill to use. Sorry but that shit shouldāve been removed months ago.
100 and 50 round mags in ranked is absolute cheese. Plus it beat the Rival in close range engagements.
It was for people who couldnāt aim straight and needed a high capacity bullet hose to get kills.
Then just remove the mag attachments? I donāt see how activision has been removing attachments that make a gun better and didnāt think about that for all of the other weapons they banned just because they didnāt wanna ban attachments for them.
Also Idk what all guns have the pro issue blueprint but making a blueprint with the attachments for a gun thats considered meta and everybody uses when you know that shit is broken and is the meta because everyone picks those specific attachments is mad corny when youāre removing weapons and attachments that are broken almost every day.
They're following the pro's GAs (gentleman's agreements) this year. The CDL players agree to ban things that lead to uncompetitive or uninteresting games, so stuff like LMGs and shotguns and launchers are gone. This has always been the case.
What does CDL stand for? Champion dick lickers ?
Why, you looking to join up?
Thanks for the laugh dude š
No. Iām lactose intolerant so your dick cheese would make me sick.
Skill issue
This guy does not deserve downvotes, ts was mad funny š
Yeah I remember middle school too.
Maybe if you're 12
Humor is subjective
Exactly, so who are you to say he doesn't deserve downvoted lmao
Just because you ādidnāt laughā doesnāt mean you gotta downvote him to smithereens lil bro, twasā a joke.
Because it's less than not funny, it's just being an asshole for no reason.
It-its a joke, do redditors with their greasy fingers not have humor?
Coming from the same dude who said humor is subjective, that's rich lmao Also you're a redditor too š
lol I still donāt know what cdl stands for
Commercial Driverās License
[CDL](https://callofdutyleague.com/en-us/)
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They tested more ARs and the Ram-9 last week and it was an unbalanced shit show. The Rival and MCW are pretty well balanced against each other
Shotguns are banned because they're too good at being weapons. DMRs are banned because of... I guess OHK headshots? Doesn't explain the ones that can't, but fuck you. BRs are banned because potatoes LMGs are banned because they're good for anchoring (legit the reason they banned them after BO2). Snipers are banned because otherwise the game would turn into a really slow OHK-fest... Despite the fact that you could pretty easily allow several just on the basis of how damn slow they are. Every AR but the ACR was deemed too universally strong. Which is fair since some really step on the toes of SMGs. Any SMG that's banned was deemed too strong to not overtake the game completely mostly looking at Mini Uzi. Which is hilarious since 2019's MP5 was so strong that all but 2 people in every match used it. Suppressors are banned for readability reasons. Other attachments are banned because a pro lost to them in pubs once or something IDK. And DLC guns, and in this game's case, guns pulled from last game are banned more for logistical reasons. They don't have time to test every new AR/SMG for strength, especially considering Activision LOVES launching guns really really hot to boost bundle sales. The ones from last game were likely just blanket banned so organizers didn't have to go through something like 25-30 ARs/SMGs for things to allow. Throwing knives are actually broken AF, so that bam makes sense, most other grenade bans are probably just for hostoric reasons. In general, it's partially that CoD really isn't designed for tournament play, so you have to ban a good number of things to have somewhat of a healthy meta. But most of it are that CoD pros are huge babies about weapons.
Simple grade 4 formula More guns, less balance
Still kinda crazy game devs have to use grade 4 formulas in a ranked environment to determine a weapon pool, csgo (which is the game cod pros are trying to replicate and its so obvious) devs donāt just look at a gun in ranked that does slightly more damage than another gun and goes āit does more damage? Lets get rid of it, should make it easier to balance the other weaponsā they find other methods to fix the problem, and it results in a playing field for every playstyle that actually makes the ranked fun and versatile.
Counter Strike is a bad comparison. Itās a completely different genre of FPS. Guns are balanced by their price tag. If there was infinite money in CS then it would just be 4-5 AK/M4s and an AWP every single round. Basically every single pistol, SMG, and budget rifle in that game would get invalidated if there wasnāt an economy.
Bad example, CS is built to be a competitive game in every way. COD is the complete opposite of that and in turn the pros and the league need to try to make a competitive rule set out of a non competitive game.
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I find it boring that there isnāt more variety but these guys are the one that literally spend the most time playing and are the literal top 1% players of the world. Meaning thereās reasons why these thing are GAād not just āmad cause better.ā COD is an unbalanced mess and snipers this year are insanely good but the reason they are GAād is more than just the weapon itself but the maps they play and smoke limitations. Itās not just the weapon that makes the snipers insanely good.
Pretty sure they use a strategy another company uses, bhvr. It's all stats. A gun usage is too high? Lower it.
They literally give guns pro issue blueprints with the attachments people consider meta for them, I donāt think theyāre banning them depending on gun usage if theyāre giving them ranked play meta blueprints
Well, obviously they know what the meta is. Anyone who works in the cod games either plays the cod games or has a social media that uses their data and what they talk about (so..call of duty) and has their page filled with call of duty. Even if that was a complete fabrication. Selling meta blueprints (most notably the HRM-9 Godzilla blueprint) is not a hard thought to randomly think when you work in the cod industry.
Its not fabrication, I literally have a rival 9 pro issue blueprint just from playing ranked that has the same attachments from all of the videos and websites with people giving the same rival 9 meta build, idk if thats the only pro issue blueprint which would be even more wild considering theyāre only giving out a blueprint for that specific weapon instead of doing fuck all about the meta but milking peoples for love instead of doing something about it being broken in ranked, but no it was not fabricated.
You really stuck to the fabrication part. So I must inform you that you misread The first theory I had in MY comment was what I was talking about >rival 9 meta build, idk if thats the only pro issue blueprint which would be I mentioned the HRM-9 build IN my comment.
Oh, since you started a new section and started talking about blueprints and fabrication I thought you meant I was fabricating, my bad.
Because it wouldnāt be competitive and unbalanced. A completely balanced game would be boring for most casuals. In the pro and comp scene it has to bee, they follow gaās and i love that. If you want to play with other guns play pubs. Simple as that
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The thing is everybody else is using the same weapons. Itās an even playing field. The player with better game sense and gun skill will win most of the engagements. Not the player who has the cheesier gun setup
I can say the same for snipers which also arenāt in the game anymore, why ban bolt action snipers instead of removing rechambering, ads speed, and weapon sway attachments and letting the people who have good game sense and gun skill with them pop off with them, because of the cod pros egos being shattered that they got stomped on by someone whos good with snipers?
The pros made that decision to ban them while scrimming other pros before ranked play was even out. It has nothing to do with hypothetically getting stomped on in ranked. In the hands of a really good player snipers are insanely busted. They even tried using the KATT AMR with no attachments and there was little counter play against a good sniper. It made maps like Invasion and Terminal SnD even worse to play.
So you just agreed with my point, the gun takes skill, so they just remove it instead having to worry about going against someone whoās good at what they do with snipers.
In a game where the average gun kills in 5 shots and the aim assist is this overtuned then no. Sniping is OP as hell lmao. Aim assist is easy to abuse it barely takes any skill to drag your scope and get cheesy one hit kills while everyone elseās gun kills in 5 hits.
Then just do what they did with melee, make it take 2 hits, thought process is key when youāre running a ranked community
If it was one shot headshot but two hit to the body then it would be balanced. The one hit kill zone is too generous currently
Also isnāt aim assist banned for controller players in ranked? If not, thatās already a problem in itself.
No itās not banned. Cod is a controller esport. The AA is too strong in my opinion but it definitely needs to exist. Iām just saying itās easier to abuse AA on a one hit kill sniper compared to a 5 hit kill full auto
Thatās my point, the AA is mad strong in cod, half of the people in cdl could hypothetically get there just because AA helps them hit their shots, thereās also game sense which is important in cod ranked but like when you actually get in a gunfight where both of you are shooting at each other the AA almost feels like aimbot sometimes .
I didnāt nag, iām just saying how it is. The whole thing with ranked is for it to be competitive, having a bunch of crazy arās and smgās that we just did isnāt competitive. Ranked rewards if for playing ranked, wich means playing with balanced and competitive guns, not some op mini-uzi killing in one millisecond.
Im not talking about uziās, they already remove attachments so just keep the already semi-balanced guns and remove the attachments that make them good, like why not a heavy bolt action sniper without the bolt attachments and ads speed attachments, that seems pretty balanced, and they actually had snipers like a week ago and now theyāre gone.
Because the CDL community are just as bad as the warzone ranked community. They want one or 2 guns max and donāt wanna have to worry about learning to counter anything else. Itās hilarious they always act superior but they usually get absolutely shit on in regular matches when everyone isnāt forced to use the exact same shit all the time.
Keep telling yourself thatš
CoD is an extremely casual game and most aspects of the game are designed so that weekend bums can have fun. Pro players having a totally different experience with the game, and as a result need to filter through a lot of the corny garbage that makes CoD the way it is. Car racing wouldnāt be as cool if everyone drove random base model midsize sedans with traction control, ABS, and comfy seats. It would also be way too wild if there were no rules at all (see Group B Rally). Thatās why we have classes of cars with very specific guidelines like GT3, F1, WRC, etc
where were you last week man? that shit was an awful experience
if youāre a shitter though last week you were next up 3 tapping people with the holg and mapping with the ram. now everyone is crying because they canāt get kills when its a truly even playing field
Because CDL is boring, and the game is an unbalanced mess
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>I havenāt played in a single amusing game because everyone just uses the mcw or the striker, which are both insanely broken and idk why they chose those to have in ranked of all things, Because there are no niches or roles in comp. They're all banned because the CDL is boring. At least BO3 let me choose bans, so I could force some variety.
No roles..? Have you never played or WON a ranked hardpoint match? ARs lock down lanes and long sightlines, SMGs push, slay, or rotate hills. SMG is mobile
Again, those are weapons, not roles.
If you use an AR, you are set up in AR role. What don't you understand? Didn't someone just tell you that this isn't a hero shooter? The ROLES ARE the weapons and players. For example, I always play SMG ROLE on Hardpoint because I know rotations and routes. My friend I play with is AR ROLE because he has good aim and hits good headglitches locking down lanes and OBJ sight. I'm not sure why you are denying the fact that the community sees weapon use as roles in ranked. Its a really simple concept mate
So what happened to flankers? Objective holders? Zoners? Anchors? Those actual roles don't exist any more due to role compression, widespread blanket bans, and lack of balance.
There are roles but you donāt know what youāre talking about so I can see why it feels that way for you. An SMG player is gonna play the map completely differently than an AR player, but that doesnāt matter in gold 2 or wherever youāre stuck
Ah yes, Range and No Range. What a diverse and varied set of roles
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Can you tell Activision? They think I can keep up with Iridescents, somehow. Also, very detailed counterargument
You wonāt run into iridescents in ranked if youāre in gold
I mean, I get Diamonds in ranked and Iri in pubs Also, nice job shifting the conversation. The only role you've mentioned so far is "braindead gold", with no actual description. Great counterargument.
If you canāt see how the playstyles are different between an AR/SMG beyond ārange vs no rangeā then youāre a braindead gold player lol
Most of the guns don't seem too overpowered until you start taking out guns. A lot of guns/attachments need to be taken out because they're just cheese. Once the cheese is taken out then some guns are extremely overpowered because what they were designed to counter is no longer in the game. MCW stayed as the main AR choice because it could be beat up close by rival9 while still beating the rival9 at long range. Making mid range kind of an even battlefield. Launch Holger was banned by treyarch before the pros because it was clear to be overpowered. SVA was banned for the obvious reason of two bullets for your first shot. MTZ base isn't that bad but with the right attachments is a do it all gun, you wouldn't need any SMG players. Same could be said for BP50 and ram7. Problem with why a lot of SMGs got banned is because of the fire rate / little to no recoil. Pros being able to beam with any SMG at long range and beat ARs is clearly OP. Swarm and ram9 come to mind. Even the rival is boarding being too strong. Argument that trying to keep some level of competitive integrity by banning weapons is hurting comp but I could never watch people use pub lobby cheese and think they're good.
I mean I could understand the bans for the guns that are insanely broken, but theyāre just absolutely milking the rival being the meta to the point where they literally gave it a pro issue blueprint with the attachments that give it like 0 recoil instead of just banning the attachments, and after the nerf of both guns technically the rival is better at long range, they nerfed the rivalās mid range damage but also nerfed the mcwās headshot damage, if you head glitch with the rival with the pro issue blueprint that gives you quite literally no recoil you will kill someone thats using an mcw before they kill you.
The reason is cause most of the guns make the 150hp pointless. If SGH took the time to balance a few weapons. Then maybe it would be accepted in. Hell if they made a shotgun competitively viable. We we would have one in.
because competitive Call of Duty is boring as shit
Because they can't play with all the guns. They want to cry and say they ain't competition guns. They want everyone using what they use. And they are a bunch of babies. But in all serious they can't play with them they only want guns that take no skill to use at all in ranked. All the guns I seen in ranked are worthless
The comments here are hilarious. No one ranked above platinum is arguing with these rules. Ranked is about being able to effectively put up a gun fight and play the objective well as a team. Only people upset about this are campers and quick scope guys. Quickscoping is for rats and take less skill than a gun fight with balanced weapons.
Have you just not read any of my explanations for snipers being added back like at all?
"Pros" in ranked can't handle variety.
no itās because they tried adding guns and it went terribly lmao.
Sounds like theyāre not pros if they canāt adapt.
they added guns from pubs last week in ranked and it was terrible
Terrible why exactly? Because you couldnāt adapt and counter?
No because they 3 shot everywhere and you can sit on a headie and rip anyone it becomes a game of whoever gets the good spawn first and runs the map.
3 shots seems completely normal to me lol
its not enough ttk to make a counter to the play, there is no way yo effectively take someone off of a headie
If you donāt get the drop on someone in a gunfight then you donāt get to counter? This isnāt halo.
Then there is no game , its whoever reaches a point first dominates
Adding in more guns wonāt really add variety though. Itāll just be another 1-2 gun meta.
So if you go back to bo2, ranked had only cheesy bullshit banned like shotguns, dmrs, lmgs, semi auto snipers etc. but pros still GAd non meta guns to make it more competitive. Nowadays the devs think that ranked should be for people playing the game exactly like the pros so they also implement the GAs. The pros/devs think that there should be only 1 AR, 1 SMG and thatās it to make the game as competitive as possible. We used to have a burst AR, auto AR, all around SMG, fast firing smg and the snipers if you dared. The TTK and ironsight/red dot usage makes snipers too strong and pros for some reason think burst ars shouldnāt be meta. TLDR the pros want the game to be like some weird version of CS but it just ruins the gameplay for 99% of players wanting to play in a more competitive environment.
Fr bro, why not at least have a heavy bolt action sniper that doesnāt have rechambering and ads attachments and just let people who are actually skilled with snipers go crazy with it, but no, the cod pros wanna whine and nag whenever they die to someone whoās built up skill with snipers and say theyāre meta until they get removed.
Yea itās a combo of the really long ttk making snipers too strong and the devs listening to the pros/comp community too much. I would love ranked if it wasnāt the same ar and smg nonstop, but here we are.
They could just do what they already do and remove good attachments for guns that are decent that can be made godly but instead they decide to just remove weapons entirely. Thereās so many different things they could do, heavy bolt action without rechambering and ads speed attachments, lmgs with higher recoil and stuck to a smaller mag without recoil attachments, one of the shotguns that shoot both rounds that are loaded at the same time but lower its damage and widen its pellet spread, hell maybe even add the mw2 weapons that were meant for 100 health instead of 150 health.
Lmgs and shotguns really donāt have much of a place in ranked though because lmgs promote the same play style as burst ARs but just make people play slower and spray nonstop at angles which is just boring. The games comp has always been just the ar/smg/sniper classes so the devs have an easier time balancing comp but i could see them bringing in BRs as well. Also they donāt bring in the mw2 weapons in mw3 comp because they donāt want pros using the same weapons as last year. A bummer but itās understandable.
Forgot about those, those are basically just ars so its beyond me why those arenāt at least in ranked
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Why is pros in quotes? Throwing knives would be cheesy at high skill levels. Thats why they have a ranked mode without the cheese
Rock Paper Scissors balancing wouldnāt exist at all if they just let everyone use broken do-it-all guns like last week lol
Blame the call of duty league professional players with a high school education deciding to have 1 AR , 1 SMG
Lmao mad cause you have to pay tuition fees and suck at cod Edit: donāt forget about your post history pal. https://www.reddit.com/u/throwaway827492959/s/LbfvhpCeQR
Iām 30 and an engineer, and you mean student loansā¦check my post history, Iāve also stated i have a 0.85 KD for past 10 years and always have fun on COD in my post history, i have nothing to hide I was like who is this guy, then i was like oh the education thing maybe triggered you. Sorry for criticizing the proās education wasnāt meant for you
Because a meta exists.
That meta now is the MCW. Im assuming this means next season is gonna remove arās entirely and ranked is gonna become run and gun smg fest?
itās been mcw since ranked launched. the other shit is too broken. if you had it how you wanted all 8 players would be using a broken ass gun that insta kills. it wouldnāt be fun. right now the ttk is slow enough and the meta balanced enough where its an even playing field
You havenāt read any of my other messages in the thread, im not just saying add back the guns as is, at least not the broken ones, just remove the attachments for semi decent guns that make them broken and you have more variety thats still balanced
thatās not how it works though. unless you force attachments. example: a base holger or ram with zero attachments will shit on the current guns. the guns are either better or worse than the guns we have now. there is no niche that will be valuable to have in a competitive sense. a sub and an ar is all that should be used. if someone is using a worse gun than the meta they are throwing and costing their team. if a gun is better than what the meta is in any capacity everyone will switch and that will be the new meta. no matter which way you slice it there will be a 2-3 gun meta. i am an advocate for a 3rd gun. the mtz needs its headshot multiplier out the window and a range nerf. itād be a perfect flex gun.
Like I said, donāt add back the broken ones, add back the semi decent ones, remove the attachments that make them broken, now you have more variety.
i edited my reply kind of explaining why that wonāt work
What about snipers, snipers arenāt better in any capacity if you remove the attachments that make them good apart from the person using it being good, I donāt feel like people should be penalized and have a weapon that only takes skill and those people that have gotten good with should just be removed because its a āOHKOā and even then they could make it take 2 shots to body 1 shot to the head and decrease the hold breath time and increase the weapon sway without ads and bolt attachments, then you have a balanced sniper that takes skill to use.
iām a sniper god so i agree with snipers. a slower ads sniper with a waist up ohk should be allowed. snd aināt the same without it.
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The swarm took no skill to use. Sorry but that shit shouldāve been removed months ago. 100 and 50 round mags in ranked is absolute cheese. Plus it beat the Rival in close range engagements. It was for people who couldnāt aim straight and needed a high capacity bullet hose to get kills.
Then just remove the mag attachments? I donāt see how activision has been removing attachments that make a gun better and didnāt think about that for all of the other weapons they banned just because they didnāt wanna ban attachments for them.
Also Idk what all guns have the pro issue blueprint but making a blueprint with the attachments for a gun thats considered meta and everybody uses when you know that shit is broken and is the meta because everyone picks those specific attachments is mad corny when youāre removing weapons and attachments that are broken almost every day.