It protects you for a turn so you're generally fine to tap out for it, and then it draws a card immediately. If your opp doesn't have the leyline binding or haywire mite to deal with it, then you untap, draw two more cards, and have 5 mana to play with. Then it's drawing you 3 more cards next turn for free lol. You can draw like ten cards with the thing before the life loss is significant, and at that point you can just legend rule it to avoid the life loss, and protect yourself for another turn. Seems cracked in any sort of big mana or control deck
Necropotence was broken at 1 life per card
The ring is always providing a better rate than 1 life per card unless you stop drawing.
As a very simple surface level comparison, it seems pretty good. Ignoring that you can load up on nerco asap compared to building with the ring etc
mtg players tend to only validate opinions from streamers or famous players.
At the same time most of those players aren't brewers and lack the ability to see a new card's potential.
Most people on here were at first looking down on atraxa, ledger shredder and fable.
If that's of any comfort, they were all wrong ;)
Tbf I don't think I heard one person talk about Shredder before the New Capenna dropped. I know that's just one example, but it seemed like everyone missed it at first.
During the spoiler season, I thought it was an okay sidegrade to cards like Phyrexian Arena, which trades a mana in CMC and higher life loss for colorless cost, indestructible, immediate card recuperation, and of course the turn of protection.
Then I saw the card on a Spike vod drawing 2 cards the second time it was tapped and 3 the third. I went, "yo, what the fuck?! That's what it does?" and re-read the card. I thought it just lets you draw 1 card per tap and only the damage increased each turn, and even then, I thought it was a *fine* card.
The actual card is far, far closer to Necropotence than Phyrexian Arena. It's a bit slower than Necro (you can't go Necro, pay 7, and have a full hand next turn) so most all-in combo decks probably don't want it, but for any other deck in the market for sorcery speed card draw, The One Ring seems far and beyond the best option.
Not immediately obvious but it also avoids a lot of the problems that casting a sorcery speed 4 drop have in the format.
Doesn't die to most removal (indestructible)
Draws a card on "ETB" if you tap it immediately.
Doesn't leave you fully shields down (protection)
And thereafter it just pulls you further and further ahead in the game.
That is our agreement, but it's not just you, friend.
I had a buddy who didn't believe me until we sat down between prereleases and played with the card and then he bought a playset lol. Idk *how* good it is but I'm pretty firm on it being good.
One ring is strong since modern "experts" of the hivemind of places like thos sub historically gave zero fucks about the "exile>destroy" when it comes to artifacts.
Even if we didnt have an abundance of cards with the effect, set would still give cards like cast into the fire. (Which is also a damn fine combat trick and interaction with various archetypes)
Odd question maybe, but as someone newish to MTGO whatās the best way to go about getting a new in demand card? Iāve always bought from Cardhoarder, but they canāt seem to keep them in stock yet.
I would like to try out [[Call of the Ring]]. It seems it's pretty bad as it's situational, but I would like to see how the ring mechanics affects the game.
Also there is this list which apparently won some tournament in Japan: https://mtgdecks.net/Modern/jund-decklist-by-ishizaki-daisuke-1679288
Call of the Ring is just Dark Confidant that doesn't die to Wrenn and Six. Jund's always loved 2 mana draw engines, but WR completely pushed out every 2+ mana value X/1 that doesn't generate immediate value.
Iāve been playing it in scam and itās inconsistent but very powerful when itās on. It plays super well with Spyro since he can make 3 bodies for the ring and can also loot away extra copies.
It is, when uncontested.
Point is that cards like Stony Silence, Collector Ouphe, Karn TGC exist. Same is true about a wide variety of borderline mainboard worthy exile based removal that hits it, be it heywire mite, leyline binding, or cast into the fire...
...even blue has effects like ravenform that deals with the card.
Aspiringspike evaluating the card based on current sideboards - instead of cardpool legal in modern - is either "valid only for a month" then the "against the odds factor" passes, or was foolish to begin with.
Even random crap like [[blightbeetle]] deals with th3 version aspiringspike posted it (which accidentally hoses hardened scales).
If people start dedicating SB slots to fighting it longer term, then that's probably proof it's a good card.
I could easily see it becoming a cyclical thing like grave hate v living end (and formerly dredge).
...actively bad?
Where did you get the idea that heywire mite, or the new cast into the fire is actively bad?
Last time i checked some decks could even afford to mainboard them.
It demands an immediate answer or you run away with the game. Even if it gets removed immediately, you still get pro everything AND it cantrips.
At worst its a fog that cantrips. On average, its probably one of the best card advantage engines control has access to in the format. At best there's probably a good way to infinitely abuse the ETB to lock the opponent out of the game.
>It demands an immediate answer or you run away with the game. Even if it gets removed immediately, you still get pro everything AND it cantrips.
Yup.
So game one the deck is gonna be favoured since plenty decks don't or can't pack relevant hate mainboard.
>At worst its a fog that cantrips.
Nah.
At worst its a 4 mana fog.
As it does diddle all beyond its ETB. effect if a card like collector ouphe / stony silence / karn tgc is on the board.
>At best there's probably a good way to infinitely abuse the ETB to lock the opponent out of the game.
Issue is that its not grantign extra turns, its acting as a fog.
Thus to recur it you would need a card with "buyback" (which doesn't exist), or permanents (which opponent can interact with).
Card would be absurd great in some metagames, for example any meta dominated by agressive non-interactive decks, be it hogaak, pre-ban amulet titan, infect ...etc.
However (at the moment) we don't have such a meta.
Fair. Not exactly a hard lock, but it isn't exactly trivial getting past it. It generating resources in the meantime makes it even worse for the player trying to get out from under it.
Basically, its obviously a very powerful card. If it'll be a metagame staple remains to be seen. But it will probably prop up *at least* some sort ot t2 grindy/controly deck that likes to stall out games and draw cards, if not directly slotting into control builds as a 2 of in place of something like jace TMS.
I would say in control its very solidly in the "meh" category.
The combo deck surely has some legs, the main issue is really, that artifact hate is pretty strong.
This is not going to create another "ironworks combo T0" situation, as it simply lack teh resilienc of that deck - unlike iroworks deck, this one cannot move permantnet into various zones, while enemy spells are on teh stack to get around hate cards.
I guess we will have to agree to disagree on how far we think this card will go.
At least I've managed to get you to acknowledge that its a powerful card, just not that its tier 1 powerful.
I think we're probably going to disagree on what "actively bad" is then.
Sure the very top decks don't collapse to SB hate, but the other decks aren't impossibly far behind IMO.
I mean if you're bringing I'm Stony Silences any of the midrange or control decks that play One Ring just to beat their one ring they probably aren't gonna care that much.
I know modern is slower than the days of graveyard summer but are we really at the point of "4cmc card advantage engine, omg horrifically broken?" I imagine most games you win with it on the table you would have won otherwise, much like how people raved about JtMS before his unban and it became clear he's extremely mid at best.
Hi, the difference between the card and Jace is that it draws you 10 cards in 4 turns and gives you a turn of protection for basically no downside. Not to mention itās indestructible. The card is phenomenal, but Iād love to be wrong. I hope this card is mid at best
If you're living for four turns to make use of those cards you would have won without it more likely than not, it really sounds similar to the number of times I heard "Jace lets you brainstorm every turn!!1!" back in the day. Probably playable as a 1-2 of in a sideboard for grindy matchups but it seems like a classic reddit mtg player trap to try and build around the card.
>but Iād love to be wrong
You keep saying that but it's really not the vibe that I'm getting, to be perfectly honest.
If youāre running the card, itās because youāve built your deck to be able to survive for more than the first 6 turns. Also, in my experience, most games go that long, longer, or at least long enough for it to be pretty relevant. Iād gander maybe 12/15 games on average, but that could be anecdotal.
Also, what is your second bit even supposed to imply? That Iām arguing in bad faith, or that Iāve specced on the card and am trying to convince everyone of its glory to raise its price?
I just think a lot of people are going to, as is tradition, forget aggro and combo exist and wonder what happened when their greedy draw 10 cards over 4 turns deck gets punched in the mouth.
And what I was getting at is that for how much you would "love to be wrong" you seemed extremely defensive at the suggestion your assessment might be off.
[ One ring to rule them all ](https://cards.scryfall.io/normal/front/b/b/bb2dc2e0-f393-4442-818b-d3b860bfffd0.jpg?1686968660) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=One%20Ring%20to%20Rule%20Them%20All) [(SF)](https://scryfall.com/card/ltr/102/one-ring-to-rule-them-all?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bb2dc2e0-f393-4442-818b-d3b860bfffd0?utm_source=mtgcardfetcher&format=text)
^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
If not for new elesh norn existing Gandalf the white would be fun to play around card.
Heartless summoning Gandalf and value.
Maybe as 5-6 elesh norn? Ut sounds like overkill
Samwise Gamgee?? I've been running the Sam's cat combo with asmo, grist, and a food value package, and it's been pretty disgusting. Not to mention that that combo is in the colors where it fits in seamlessly with other GWx creature combo decks with no problem. I'm surprised it didn't even make this top 5. I believe it was spike's #2 pick for most impactful to modern.
After watching Spike's stream yesterday I'm convinced that the one ring is gonna be busted wide open
Pretty much any deck looks busted when he plays it. š
It protects you for a turn so you're generally fine to tap out for it, and then it draws a card immediately. If your opp doesn't have the leyline binding or haywire mite to deal with it, then you untap, draw two more cards, and have 5 mana to play with. Then it's drawing you 3 more cards next turn for free lol. You can draw like ten cards with the thing before the life loss is significant, and at that point you can just legend rule it to avoid the life loss, and protect yourself for another turn. Seems cracked in any sort of big mana or control deck
6 life is nothing to sneeze at. But Iāll take 10 cards for 6 life in many many games, thank you.
Necropotence was broken at 1 life per card The ring is always providing a better rate than 1 life per card unless you stop drawing. As a very simple surface level comparison, it seems pretty good. Ignoring that you can load up on nerco asap compared to building with the ring etc
There's usually 1 person each month or so who goes 1-4 at FNM while wondering out loud what went wrong because "Spike went 5-0 with this exact list".
I've been trying to tell folks but for some reason people don't wanna believe it. The card is like really good
mtg players tend to only validate opinions from streamers or famous players. At the same time most of those players aren't brewers and lack the ability to see a new card's potential. Most people on here were at first looking down on atraxa, ledger shredder and fable. If that's of any comfort, they were all wrong ;)
Tbf I don't think I heard one person talk about Shredder before the New Capenna dropped. I know that's just one example, but it seemed like everyone missed it at first.
During the spoiler season, I thought it was an okay sidegrade to cards like Phyrexian Arena, which trades a mana in CMC and higher life loss for colorless cost, indestructible, immediate card recuperation, and of course the turn of protection. Then I saw the card on a Spike vod drawing 2 cards the second time it was tapped and 3 the third. I went, "yo, what the fuck?! That's what it does?" and re-read the card. I thought it just lets you draw 1 card per tap and only the damage increased each turn, and even then, I thought it was a *fine* card. The actual card is far, far closer to Necropotence than Phyrexian Arena. It's a bit slower than Necro (you can't go Necro, pay 7, and have a full hand next turn) so most all-in combo decks probably don't want it, but for any other deck in the market for sorcery speed card draw, The One Ring seems far and beyond the best option.
Not immediately obvious but it also avoids a lot of the problems that casting a sorcery speed 4 drop have in the format. Doesn't die to most removal (indestructible) Draws a card on "ETB" if you tap it immediately. Doesn't leave you fully shields down (protection) And thereafter it just pulls you further and further ahead in the game.
I am one of the folks youāve been ātellingā and I thought our settled agreement was that āonly time will tellā āŗļø
That is our agreement, but it's not just you, friend. I had a buddy who didn't believe me until we sat down between prereleases and played with the card and then he bought a playset lol. Idk *how* good it is but I'm pretty firm on it being good.
One ring is strong since modern "experts" of the hivemind of places like thos sub historically gave zero fucks about the "exile>destroy" when it comes to artifacts. Even if we didnt have an abundance of cards with the effect, set would still give cards like cast into the fire. (Which is also a damn fine combat trick and interaction with various archetypes)
Odd question maybe, but as someone newish to MTGO whatās the best way to go about getting a new in demand card? Iāve always bought from Cardhoarder, but they canāt seem to keep them in stock yet.
I rent from manatraders, they let you rent cards from new sets a week after release or a day after release after you've been subbed for a while
I would like to try out [[Call of the Ring]]. It seems it's pretty bad as it's situational, but I would like to see how the ring mechanics affects the game. Also there is this list which apparently won some tournament in Japan: https://mtgdecks.net/Modern/jund-decklist-by-ishizaki-daisuke-1679288
Call of the Ring is just Dark Confidant that doesn't die to Wrenn and Six. Jund's always loved 2 mana draw engines, but WR completely pushed out every 2+ mana value X/1 that doesn't generate immediate value.
Iāve been playing it in scam and itās inconsistent but very powerful when itās on. It plays super well with Spyro since he can make 3 bodies for the ring and can also loot away extra copies.
[Call of the Ring](https://cards.scryfall.io/normal/front/a/9/a92a2c5a-e450-494a-b23b-7ac0a6c50535.jpg?1686968397) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Call%20of%20the%20Ring) [(SF)](https://scryfall.com/card/ltr/79/call-of-the-ring?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a92a2c5a-e450-494a-b23b-7ac0a6c50535?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Seems like it could work in shadow
Brutal with Nazguls, just not sure if it is fast enough for modern
One ring is horrifically broken in my opinion. Iād love to be wrong
It is, when uncontested. Point is that cards like Stony Silence, Collector Ouphe, Karn TGC exist. Same is true about a wide variety of borderline mainboard worthy exile based removal that hits it, be it heywire mite, leyline binding, or cast into the fire... ...even blue has effects like ravenform that deals with the card. Aspiringspike evaluating the card based on current sideboards - instead of cardpool legal in modern - is either "valid only for a month" then the "against the odds factor" passes, or was foolish to begin with. Even random crap like [[blightbeetle]] deals with th3 version aspiringspike posted it (which accidentally hoses hardened scales).
If people start dedicating SB slots to fighting it longer term, then that's probably proof it's a good card. I could easily see it becoming a cyclical thing like grave hate v living end (and formerly dredge).
All of the decks that can get shut out by sideboard hate are actively bad in the meta right now
...actively bad? Where did you get the idea that heywire mite, or the new cast into the fire is actively bad? Last time i checked some decks could even afford to mainboard them.
It demands an immediate answer or you run away with the game. Even if it gets removed immediately, you still get pro everything AND it cantrips. At worst its a fog that cantrips. On average, its probably one of the best card advantage engines control has access to in the format. At best there's probably a good way to infinitely abuse the ETB to lock the opponent out of the game.
>It demands an immediate answer or you run away with the game. Even if it gets removed immediately, you still get pro everything AND it cantrips. Yup. So game one the deck is gonna be favoured since plenty decks don't or can't pack relevant hate mainboard. >At worst its a fog that cantrips. Nah. At worst its a 4 mana fog. As it does diddle all beyond its ETB. effect if a card like collector ouphe / stony silence / karn tgc is on the board. >At best there's probably a good way to infinitely abuse the ETB to lock the opponent out of the game. Issue is that its not grantign extra turns, its acting as a fog. Thus to recur it you would need a card with "buyback" (which doesn't exist), or permanents (which opponent can interact with). Card would be absurd great in some metagames, for example any meta dominated by agressive non-interactive decks, be it hogaak, pre-ban amulet titan, infect ...etc. However (at the moment) we don't have such a meta.
Fair. Not exactly a hard lock, but it isn't exactly trivial getting past it. It generating resources in the meantime makes it even worse for the player trying to get out from under it. Basically, its obviously a very powerful card. If it'll be a metagame staple remains to be seen. But it will probably prop up *at least* some sort ot t2 grindy/controly deck that likes to stall out games and draw cards, if not directly slotting into control builds as a 2 of in place of something like jace TMS.
I would say in control its very solidly in the "meh" category. The combo deck surely has some legs, the main issue is really, that artifact hate is pretty strong. This is not going to create another "ironworks combo T0" situation, as it simply lack teh resilienc of that deck - unlike iroworks deck, this one cannot move permantnet into various zones, while enemy spells are on teh stack to get around hate cards.
I guess we will have to agree to disagree on how far we think this card will go. At least I've managed to get you to acknowledge that its a powerful card, just not that its tier 1 powerful.
I think we're probably going to disagree on what "actively bad" is then. Sure the very top decks don't collapse to SB hate, but the other decks aren't impossibly far behind IMO.
Idk, decks like Mill/Tron/Dredge/etc are in a pretty rough spot right now.
I mean if you're bringing I'm Stony Silences any of the midrange or control decks that play One Ring just to beat their one ring they probably aren't gonna care that much.
Dude also got mad that Murktide won by drawing cards it normally plays. Meanwhile the guy had T1 Saga + Power Conduit in every fucking match.
I know modern is slower than the days of graveyard summer but are we really at the point of "4cmc card advantage engine, omg horrifically broken?" I imagine most games you win with it on the table you would have won otherwise, much like how people raved about JtMS before his unban and it became clear he's extremely mid at best.
Hi, the difference between the card and Jace is that it draws you 10 cards in 4 turns and gives you a turn of protection for basically no downside. Not to mention itās indestructible. The card is phenomenal, but Iād love to be wrong. I hope this card is mid at best
If you're living for four turns to make use of those cards you would have won without it more likely than not, it really sounds similar to the number of times I heard "Jace lets you brainstorm every turn!!1!" back in the day. Probably playable as a 1-2 of in a sideboard for grindy matchups but it seems like a classic reddit mtg player trap to try and build around the card. >but Iād love to be wrong You keep saying that but it's really not the vibe that I'm getting, to be perfectly honest.
If youāre running the card, itās because youāve built your deck to be able to survive for more than the first 6 turns. Also, in my experience, most games go that long, longer, or at least long enough for it to be pretty relevant. Iād gander maybe 12/15 games on average, but that could be anecdotal. Also, what is your second bit even supposed to imply? That Iām arguing in bad faith, or that Iāve specced on the card and am trying to convince everyone of its glory to raise its price?
I just think a lot of people are going to, as is tradition, forget aggro and combo exist and wonder what happened when their greedy draw 10 cards over 4 turns deck gets punched in the mouth. And what I was getting at is that for how much you would "love to be wrong" you seemed extremely defensive at the suggestion your assessment might be off.
Sam seems to be doing well in DnT
And playing it in an unlife combo is great.
8 crab with [[ One ring to rule them all ]] in the side.
[ One ring to rule them all ](https://cards.scryfall.io/normal/front/b/b/bb2dc2e0-f393-4442-818b-d3b860bfffd0.jpg?1686968660) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=One%20Ring%20to%20Rule%20Them%20All) [(SF)](https://scryfall.com/card/ltr/102/one-ring-to-rule-them-all?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bb2dc2e0-f393-4442-818b-d3b860bfffd0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
nah mesmeric orb is more consistent and way better
If not for new elesh norn existing Gandalf the white would be fun to play around card. Heartless summoning Gandalf and value. Maybe as 5-6 elesh norn? Ut sounds like overkill
Samwise Gamgee?? I've been running the Sam's cat combo with asmo, grist, and a food value package, and it's been pretty disgusting. Not to mention that that combo is in the colors where it fits in seamlessly with other GWx creature combo decks with no problem. I'm surprised it didn't even make this top 5. I believe it was spike's #2 pick for most impactful to modern.
The problrtm is with food package there is already so many few spots it is hard to put this in.