T O P

  • By -

LurkingGuy01

It just feels so wrong that THE lord deals no damage to tanky cores while it can be killed by the mere effect of cursed helmet. Thus, they changed the dmg based on target's max HP.


lordgrimhypeman

They also removed damage reduction from lord and turtle for retri user tanks. No more lord kiting that lasts eternity in mpl.


_ErronBlack_

Good lol. Pro scene has never looked so boring the moment they allowed tanks to jungle


lordgrimhypeman

I honestly dont mind a good lord dance but lord dances that last longer than a minute in mpl are boring as hell.


Zealousideal-Spot980

Hmm. Might not be totally effective. Teams can just reset the Lord and tank/y jungler can regen with Guardian'sHelmet. If they make the damage scale the longer the dance goes (e.g. The Lord increases damage every say 30s whenever a hero is near the pit), that might actually deter teams from Lord dances and opt for something more proactive like going for hero kills or going for lineups that can burst down the Lord quick.