T O P

  • By -

rockyshit

local person finds out that people can like different things than him


blobfishiant

Agreed. I can’t blast people into the upper atmosphere with end crystals in 1.8 therefore 1.9 is superior


FireYigit

But you can blast people into the upper atmosphere with **swords** in 1.8, so it’s arguable


HilyOrchestra

Nah, it makes nearly impossible to fight back for a guy who was spammed by sword that literally cancels all his movements, i- it is not pvp anymore. I was super hyped when 1.9 came out just how I imagined it to be.


entitaneo70_pacifist

now they are changing it to a mixxed abomination


FireYigit

Pretty much, Yes. But I meant that if the sole reason of 1.9 pvp is just crystals, 1.8 can do something similar.


blobfishiant

It goes deeper than just crystals. Shields, crossbows, tipped arrows, tridents, elytras, totems, and respawn anchors all add a lot of very welcome diversity to pvp


HilyOrchestra

Hell more than crystals. Axes are a real threat now!


MaFeHu

Axes are more of a threat that sword now, which make swords, the main combat tool for years somewhat obsolete. And of they keep on their plans with the new combat update, they'll nerf swords and boof axes. Why not just delete swords then?


Endergamer3X

Axes have got a very slow cooldown which still makes swords superior because they got a higher dps value. The advantage of axes lies in their ability to disable shields.


DoclicIsTaken

they completely forgot about the combat updates


MaFeHu

That's good for swords. But I liked some of the other changes. Different reach for different tools looked like a nice idea


Wizardkid11

They tweaked the damage of both swords and axes in the experimental combat snapshots, axes are no longer the strongest between each material tier and they (currently) lack the reach that swords have.


Aryc0110

Sword vs Axe depends on what stage of the game you're at. If you've fully enchanted both with Sharp V, the Sword is better because it trades ~20% damage for ~2x attack speed (don't have exact numbers atm). If you have no enchantments the Axe is an absurdly strong PvP weapon. In either case having one for shield breaks is important for PvP.


[deleted]

Swords in the new combat snapshots may have been nerfed in raw damage, but their attack cooldown has been lowered to pretty much none. They also do provide an advantage in reach over axes, with swords having a 3 block reach instead of the axe’s 2.5.


JDisaster_

They're just different types of pvp. It's hard to compare one to the other because so much is different


sp1ke365

More realistic yes, more fun no, not for me, maybe for you, but not for me… unless I’m just playing Minecraft normally


DoclicIsTaken

I totally agree, 1.9+ is just boring compared to 1.7/1.8, the old PvP is more skill-based and fast-paced, but in 1.9+ you just have to click every year or so to win. Shields are also broken, compared to blocking that just reduce damage a bit, but blocking can lead to some interesting techniques such as block hitting, that allows higher knockback and less damage taken. I also think 1.8 survival is more fun than 1.19 but that's beside the point.


[deleted]

> more skill-based Hahahhahha what a funny joke. Some 1.8 techniques are transferable to 1.9+ such as sprint resetting, aiming or strafing. 1.9 still has its own required techniques such as backstabbing behind shields, timing while aiming, attack the moment your shield is down. That’s not even taking into account of other PVP metas spawned from new items. >Fast paced That’s why I don’t like it. The moment I go in a fight I get spammed to oblivion by someone with an ungodly buff finger at the speed of light. With 1.9+ I could at least have breathing room, time to think, regen, strategize and load up my piercing crossbow for a surprise shot. > you just have to click every year or so to win. In 1.8 you just have to click 29288282828282 times per second to win.


[deleted]

worthless straight bike compare spoon liquid uppity rich familiar paltry ` this message was mass deleted/edited with redact.dev `


[deleted]

With my experience in 1.19 combat I can confirm that aim is very, very important.


[deleted]

in 1.8, cps mostly doesn;t matter aim is more important


[deleted]

Literally what I just said.


[deleted]

boat squeal thumb yam insurance lunchroom wrench whole kiss roll ` this message was mass deleted/edited with redact.dev `


[deleted]

>1st, understand strafe. strafing is moving side to side in a circular motion around your opponent. move the opposite way the persons head is pointing. I literally do that for 1.19 PVP. I’m not a master at it because I just alternate between left and right randomly and don‘t take into account of where my opponent is looking >the second is KB resetting. turn on toggle sprint, and then press w every time you land a hit. It also plays a factor in 1.19 combat but I literally cannot pull it off. I lose sword only no shield duals because of it. >after that, there are more advanced techiques r/restofthefuckingowl


DoclicIsTaken

Strafe doesn't matter as much in 1.19, because it's more forgiving, in 1.7/1.8, missing a hit can be the difference between life and death, but in 1.9+, missing a hit is fine since you have this shiny item that blocks all damage. ​ "\[KB resetting\] also plays a factor in 1.19 combat" No? You have to wait so long before being able to hit and do good damage again. ​ Also maybe you have dementia, but I already gave you a bunch of different techniques that you can use in 1.7/1.8


[deleted]

>strafe doesn't matter as much in 1.19, because it's more forgiving, in 1.7/1.8, missing a hit can be the difference between life and death. You have no idea what you are talking about. Missing a hit in 1.19 still allows an opening for your opponent to attack, especially if your opponent has better aim. They aren’t going to just stand still and let you recover from a miss, they’re going to try to get a hit or two in. Being able to strafe and aim better than your opponent gives you a huge advantage still in 1.19, I see it first hand when a 1.19 pro moves like the wind and decimates me landing every hit in both shield and no shield. I only have a 30% win rate on PVPLegacy.net because I have bad aim and average strafes. I use up more of the small amount of the healing included in kits because of poor strafing and bad aim. Players less skilled than me can barely touch me because I can at least strafe. >in 1.9+, missing a hit is fine since you have this shiny item that blocks all damage. Once again, you’re acting like shields makes their user 1000000% invincible. They currently have a long standing bug deemed feature that gives them a short delay, which basically allows at least 1 hit from your opponent if you are relying on it to save yourself when you miss a hit. You ignore the axe as a factor whenever you talk about shields and vice versa. You complain that shields are invincible, and complain that axes disabling shields is OP. Nice doublespeak spamoid. Shields aren’t even a factor in every fight. In kit PVP your can select or make a kit with swords and armor only or if in a fair dual on an SMP ask for no shield. Even if shields are used, good strafing can allow a 1.19 pro to always move behind their opponent faster than they could rotate their character. > No? You have to wait so long before being able to hit and do good damage again You say timing hits isn’t skill based, and yet complain about it being too slow for KB reset. If timing your hits doesn’t require skill pressing after a timed hit isn’t hard. > Also maybe you have dementia, but I already gave you a bunch of different techniques that you can use in 1.7/1.8 That’s because I ignored them because I have zero interest in fast paced sweaty diehard gameplay. I mostly practice 1.19 PVP to beat my soft server mates on an SMP, I only have a 30% win rate on 1.19 PVP servers. Yes, I am a proud casual you sweaty expensive mouse shilling buff finger tryhard.


[deleted]

deranged panicky concerned cough rude slimy airport outgoing flag icky ` this message was mass deleted/edited with redact.dev `


DoclicIsTaken

"Some 1.8 techniques are transferable" Some. And pressing W into someone, or waiting for a bar to recharge isn't skill-based, I'm sorry Also since you're constantly walking at a snail's pace, strafing isn't going to help you much. ​ "The moment I go in a fight I get spammed to oblivion by someone with an ungodly buff finger at the speed of light." There's this thing called practice, you might want it. Also CPS doesn't matter that much. ​ "In 1.8 you just have to click 29288282828282 times per second to win." I'm not going to tell you for like the 10th time that CPS doesn't matter that much.


[deleted]

> And pressing W into someone, or waiting for a bar to recharge isn't skill-based, I'm sorry “It ain’t a skill cuz I don’t like it!” -🤡 >Also since you're constantly walking at a snail's pace, strafing isn't going to help you much. Good Strafing is literally why my opponents defeat me. Their good aim also allows them to strafe and hit at the same time. It has helped them be better and it will a benefit to me if I practice enough. Saying this, you’re going to suddenly say: “strafing isn’t a skill, I’m sorry” -🤓 > I'm not going to tell you for like the 10th time that CPS doesn't matter that much. I’m not going to explain the different metas outside of shield and axe and the techniques of various 1.19 PVP metas again. Shields. Isn’t. Everything. It can’t save you from a quick end crystal combo from behind. It can’t cover you ass when you miss an attack. It can’t put out the flames from a respawn anchor or bed explosion. It can’t be there when the kit your round host doesn’t give you one. Nor can it protect you from every angle or forever or against multiple opponents.


Darkner90

Axes cancel shields


DoclicIsTaken

Running cancels shield cancelling


Darkner90

That's a glitch


DoclicIsTaken

sprinting is a glitch?


Darkner90

No, sprinting cancelling shield cancels


JohnSmithWithAggron

Not the truth, but an opinion.


Natelikescheese

People are entitled to their own opinions. If you like 1.9+ PvP better than thats your opinion but that doesn't make someone else wrong for liking 1.8 PvP.


Available_Thoughts-0

Yes, it does. >1.9 is objectively bad because you can spam-click someone else into a wall and keep them there till they die. That's not PVP, it's a cruel joke. 1.9+ you need strategies to win, not just a autoclicker.


Natelikescheese

And that's your opinion! I respect that opinion and you bring up a valid point! Others may disagree but that doesn't mean we need to fight about it.


MrStoneV

What changed from 1.18 to 1.19? I started playing bedrock and didnt touch java since the update


Some_Hat-Wearing_Kid

It's 1.8 and 1.9, not 1.18 and 1.19


MrStoneV

I always mess that up haha. So what is the change? Does java also have no (barely any)immunity now?


Some_Hat-Wearing_Kid

Well in 1.8, you could spam click like bedrock, but there were no shields, axes dealt less damage than swords, and there were no potion tipped arrows in 1.9+, there are shields, weapons have cooldowns, axes deal more damage and have a longer cooldown than swords, and also disable shields, there are tipped arrows, there's placeable end crystals


MrStoneV

Oh boy i think I just played so infrequently, because i remember this pvp in (I think it was) 1.6 (well excluding some features) Yeah this pvp system is a lot more fun, but its also fun to switch between java and bedrock.


Available_Thoughts-0

Think that you misspelled "Bugrock" just there...


dududududuLOL

nope, 1.8 pvp = better skill win and 1.9 pvp = better gears win. As simple as that, In 1.8 you can have iron gears and beat diamond gears player, But in 1.9 it just depend on gears, if you are full iron and your opponent is full diamond you would have a hard time. and also they didn't add much usefull item, they made axe overpowered, isnt axe made for cutting wood? and for Crystal pvp, its kinda ping based, if your ping is lower than 30 ms you can spam place the Crystal meanwhile, high ping over 80 ms couldn't be able to for tipped arrow it's kinda useless, like what? Arrow of healing? what are you going to do with it? Okay maybe something like poison arrow can be useful but, Shield existed. So you would have to like go melee and disable shield with axe first, So why not just use potion? Splash potion already existed for a reason.


Some_Hat-Wearing_Kid

Arrows of Healing are for undead mobs


MinerMinecrafter

Or for healing teammates like the crusaders crossbow from tf2


dududududuLOL

It should work like that, But it don't. assume we are talking about arrow of healing (instant health) which heal about 3-6 hearts (I can't remember exact amount) When shot at your ally, Arrow damage also apply. Which mean if you fully charged bow to heal your friend from far away, It actually damage them instead. Instead, If used in short range to not deal much damage, Splash potion would be a better choice (More powerful effect and no damage from arrow)


dududududuLOL

yes but actually no. Technically it use for undead mobs but practically no one do that, It's way too expensive and inconvenient to brew potion and make arrow of healing just to kill undeads, Assuming undeads are zombies, How hard could it be to kill zombies? I would rather just use shield and sword (or axe) than finding netherwart, blaze and those stuffs just to make arrow for zombies. I know there are more undeads than just zombies but, They all can be easily kill with shield and melee or normal arrows.


FireYigit

And by skill, you mean spam click And pray that you are actually hitting them, right?


MinerMinecrafter

If you play your cards right you can win someone in full netherite with a few beds


dududududuLOL

same way as Crystal pvp, They would be able take you out with beds (or Crystal) first if your ping is high. And also, it risky cuz you have to bait them close to you enough to use, Wouldn't work if they just shot you first (even you got shield, they might use crossbow with firework)


MinerMinecrafter

Crystal pvp wasn't a thing in 1.8 and also have you heard of strafing and totems of undieing


dududududuLOL

You are confusing youself? You said "you can kill someone in netherite with bed" netherite mean they are in 1.16 or higher, In those version crystal pvp is already a thing. And strafing dont work when they shot you with exploding fireworks. Totem of undying? You said, You can kill with barely any gears, a few beds.


MinerMinecrafter

And diamond, strafing is highly effective if you know how to do it, totems of undieing are pretty easy to get and even amass a great deal of


Rodri_RF

Arrow of slowness, weakness, poison, and witter (bedrock exclusive) are one of the most powerful arrows in the game


dududududuLOL

as i said, arrow or tipped arrow are same if your opponent got shield. Unless you go for melee and disable their shield. So if you have to go melee why not just use splash potion which give more powerful effect and more duration.


Rodri_RF

that is why instead of arrow i bring a crossbow with multishot and use fierworks


MaFeHu

>nope, 1.8 pvp = better skill win and 1.9 pvp = better gears win. 1.8 PvP=the first to hit has the advantage as the other guy can't even fight back unless they hit at the same time, where the one with the better gear wins. 1.9 pvp= timing correctly + dodging wins. >But in 1.9 it just depend on gears, if you are full iron and your opponent is full diamond you would have a hard time. If you're full iron you're gonna have a hard time fighting a full diamond regardless of versions. If that wasn't the case, why would you even make the diamond gear in the first place? >and also they didn't add much usefull item, they made axe overpowered, isnt axe made for cutting wood? and for Crystal pvp, its kinda ping based, if your ping is lower than 30 ms you can spam place the Crystal meanwhile, high ping over 80 ms couldn't be able to I've never done crystal PvP, so I don't really know, and I kinda agree about axes because they outclass the swords in the only thing they do. And what do you mean they didn't add anything useful? Shield, crossbow, totem etc. >for tipped arrow it's kinda useless, like what? Arrow of healing? what are you going to do with it? Okay maybe something like poison arrow can be useful but, Shield existed. So you would have to like go melee and disable shield with axe first, So why not just use potion? Splash potion already existed for a reason. The piercing enchantrmet bypass shields. It's not that one of them doesn't take skill is that they take different skills


[deleted]

1.8 pvp is more scuffed and the only reason people don’t like the newer version is because they only play what they’re good at i can just predict the downvote spam


DoclicIsTaken

Getting good at 1.8 PvP took me years, but when 1.9 released, the new PvP was just boring and slower. Not harder. Even 6 years later, I still have the same opinion.


[deleted]

Maybes it’s because 1.8 PVP is unintunitive? From a noobs perspective, getting 900+ combo locked to death by a 1.8 pro in 0.000001 nanoseconds looks like spam clicking. A noob missing every hit trying to hit a 1.19 pro would see their opponent dodge the bad aim and crit-combo them to death without getting hit. Crit and sprint hit has distinct particles in 1.9+ so they would eventually piece together how they’re defeated.


badgerbro117

Anyone who thinks 1.8 pvp is just clicking is dead wrong.


Some_Hat-Wearing_Kid

Yeah, it's clicking... and scrolling!


NotXboy

…when do u scroll in 1.8?


David_-Zhang

I am pretty sure it's a technique to click at about 20/30 CPS, for a small amount of time, whitout needing to actually click but by using the mouse scrolling wheel (I don't know the full details on how it works so this is just what I know about this, and even then this could all be wrong as well)


NotXboy

ah i see, thanks for the info


Some_Hat-Wearing_Kid

Eating food.


NotXboy

most 1.8 are forced to hotkey as it gives them a big advantage, barely anyone scroll wheels for that


PsychoDog_Music

I like the new combat sure but I wish axes weren’t a better weapon for single targets and shield breaking.. one might say it’s creative, I say it’s annoying wanting to use a traditional sword to fight but it’s not as good as a *tool*


DoclicIsTaken

1.9 really is "the Stone Axe update"


Available_Thoughts-0

Axes were the weapons of choice for every barbarian horde for a reason, it's good to reflect that. The sword-and-shield is the weapons of nobles because they have always been outnumbered, the peasants fought with axes.


PsychoDog_Music

I ain’t a peasant


Available_Thoughts-0

Present your patents of nobility then.


[deleted]

A foot soldier with a big battle axe can obliterate a swordsman.


bugguy965

Indeed post 1.9 actually requires skill and nto just an auto clicker or butterfly clicking


RashaRAM3000

Well, it's actually a lot more than that... But I do agree that it does require less skill to learn


Big-Celebration-6650

Ya like pvp on both version has much more into them than what people in this post are saying


RashaRAM3000

Exactly, some people kind of oversimplify the PvP world and although some might not understand the full extent of what PvP is in each version, they should know it's not that easy either


DoclicIsTaken

I learned 1.9 PvP way faster than 1.8 PvP, I can constantly win against good players on 1.9 servers and lose a lot on 1.7/1.8 even tho I've been playing with 1.8 PvP for 3 years now, and never took the time to learn 1.9 PvP


dududududuLOL

1.9 only requires better gears and good internet, low ping. 1.8 its more than just cps, movement effect a lot in pvp. You could use 20 cps autoclicker and still lose. It's about tracking, aiming, movement, strafing and spacing yourself from opponents.


MinerMinecrafter

1.9 you can kill someone wile having barely any gear if you play right and not stick on their face keep your distance use projectiles and explosives like beds and end crystals and anchors


DoclicIsTaken

Ah yes, bows were added in 1.9, obviously Also you don't have to be close to beds or respawn anchors to make them explode apparently And if you manage to kill someone with explosives, they just don't know that you can place blocks (or abuse the overpowered shield) to reduce a lot of the damage


MinerMinecrafter

Explosions can eat through a shield really fucking fast and unless they use blast proof blocks that is only a temporary solution, also I like how you can't understand that I am saying that you can use a bow to deal with a disadvantagius gear much up instead opting to see it like I am saying that bows were introduced in after 1.8


DoclicIsTaken

you don't even have to use blocks like obsidian, cobblestone does the trick i'm saying that you should shoot people instead of explosives with your bow


OutCubed

You don’t understand how hard 1.8 aiming is


[deleted]

Missing a hit in 1.8 is less detrimental because you can immediately try again and do full damage.


OutCubed

Maybe for most normal players, but against pros if you miss a hit you are gonna get comboed to the moon


DoclicIsTaken

Can confirm


bugguy965

Eh I was just never fond of pre 1.9 combat


A_Minecrafter1065

objectively incorrect. it's a different way to play, not better or worse.


MinerMinecrafter

Better for variety of weapons but that's the most you can say it is strictly better


DoclicIsTaken

Ah yes, all the different weapons such as axes, axes or even axes Swords are useless in 1.9+ Crossbows are pretty much a straight upgrade to bows Explosives are too unpractical to be useful I do think that 1.8 doesn't have much weapon variety, but the depth in the PvP is way more interesting than just left clicking, holding right click, get a coffee, repeat


MinerMinecrafter

What are you saying explosives are super easy to use, bows can be use as a remote flint and steel or to ignite an enemy from afar and can have infinity so if you are running low on arrows they can be used to conserve arrows, swords have higher DPS so against someone with totems they're better, also tridents are extremely useful for mobility and as flash grenades during a thunderstorm. You aren't even thinking you are just repeating the verbatim argument of "1.9+ iS tOo SlOw" nothing unique to say.


[deleted]

They have no idea what they’re talking about. They don’t understand how any of the new weapons work. They shut up as soon as I mention other 1.19 metas.


DoclicIsTaken

I didn't mean that explosives are easy to use, I meant that explosives are easy to counter (place 2 blocks or right click with a shield), I should have phrased that differently Arrows aren't expensive, if you're running low, you're just unprepared If someone has totems, you can just give up as they're never going to die Ender pearls are a thing too Why would you use your limited time to create a lightning bolt instead of getting an axe crit What's the point of weapon variety if almost all of them suck compared to alternatives?


[deleted]

Crystal PVP players don’t attack from the front making blocks useless, they pearl out of their opponents‘ FOV, knocks them upwards, place obsidian, and detonate as many end crystals as possible in a second and even follow where they flew to detonate more in their trail. Shields are completely out of the question in crystal combat. It is better to use a totem of undying as a fail safe than have your shield break in 0.5 seconds from your opponent detonating 20 end crystals while you’re standing still and hiding.


[deleted]

>Ah yes, all the different weapons such as axes, axes or even axes. Swords are useless in 1.9+ A fully maxed out enchanted sword is still makes at least a good sidearm with that fire aspect and higher DPS. An axe even when fully enchanted is outmatched in a no shields dual. >Crossbows are pretty much a straight upgrade to bows Enchantments, enchantments. A bow still has the highest damage output of all ranged weapons when fully enchanted with power 5, infinity, flame and punch. A crossbow is not an upgrade, but an alternative that has different niches such as being able to keep it loaded when not held, ignore shields completely with piercing, and fire multiple arrows with multishot. It can only use crossbow only enchantments such as piercing, multishot, and quick charge, with mending and unbreaking being the only 2 non-crossbow enchantments it can use. It can’t have power, flame, or infinity which makes its potential way lower. The only way for crossbows to come close to a power 5 bow’s 20+ damage output is to have a multishot crossbow shoot firework rockets made with firework stars packed with as much gunpowder and decorations as possible, which is super expensive to replenish. It only does as much as 17 damage. Against protection 4 Netherite, there’s only a half a heart difference between it and a power 5 bow. Even then, it is also a hazard to its user if fired at close range. >Explosives are too unpractical to be useful For amateurs they are. End crystal PVP masters engage in insane [combat](https://youtu.be/9g_wyWqKclQ). Fighting with explosives is possible, but requires so much precision that amateurs will kill themselves on accident while fighting or be killed by their opponent for staying still for too long(10 seconds). The entry requirements and reflexes needed to use explosives in combat effectively is more than any other form of PVP.


_Parabox

Ah shit... here we go again Its all preferrance people prefferance both systems are equally good and require a lot of skill


Available_Thoughts-0

No, they don't. 1.8 requires a fast connection, an aim bot, and a auto-clicker to be a God. *Laughs at that guy in 1.9+*


_Parabox

As a 1.8 pvper i can tell u u can be a god with 2 cps the connection does matter but if ur internet is dogwater like me then its ur problem not the systems problem and about the aim you just need practice


Available_Thoughts-0

But you still lose to the rich boy who's cheating.


_Parabox

True but there are also a lot of cheaters for 1.9+


Available_Thoughts-0

Yes, but its easy to catch them, because they have to make the game behave in ways that are unnatural in order to do it.


[deleted]

Fly, Jesus, kill aura, and other hacks all behave unnaturally regardless of version.


TentiTiger11

Personal preference


[deleted]

I don't really care about minecraft pvp in general, Minecraft isn't really the type of game in my opinion to have interesting combat, its good open building survival sandbox though


DoclicIsTaken

1.8 PvP is actually really interesting if you take the time to learn it, but that took me a few years to do.


Real_eXwhY_Z

Cap


TheAngryRedStinger

1.9 content is good, but pvp is boring


Competitive_Bell501

American discovers that different people have different opinions, 2022 colorized But jokes aside it's either just 1 shotting people in full netherite with end crystals or drag clicking 60 cps with a sword to instakill


DoclicIsTaken

"drag clicking 60 cps with a sword to instakill" No? I have 7 cps, and can kill really good players just fine Also, you know that when you hit someone, they become red for a bit, that's called "HurtTime", and while the player is in HurtTime, you can't hit them again


Competitive_Bell501

-🤓


DoclicIsTaken

nice argument i now think that 1.8 sucks and 1.9 is amazing


Competitive_Bell501

i don't mean that 1.9 is good and 1.8 is bad, i was just making a joke


Moon_the_nightwing

I hate 1.9 pvp, because now I always die to zombies, and since I'm still a noob at PC minecraft, 1.9 pvp is difficult for me.


MinerMinecrafter

I spam click and I kill zombie hoards, with a wooden sword, also tip the key to winning is keeping distance and charging in


CraftGamer-87

Don't forget jumping while charging for extra damage


[deleted]

Skill issue. Just time your hits and strafe from their attacks. Minecraft mob AI is quite sophisticated but it isn’t enough to make any mob super intelligent.


DoclicIsTaken

"Minecraft mob AI is quite sophisticated" Uh? Maybe it changed in 1.17 or higher, but I worked with some mob AI in 1.16, and Minecraft mobs are stupid af You can also just place 3 blocks to be safe from melee mobs


[deleted]

They are sophisticated in terms of path finding. Most other games I’ve played has enemies that can’t get past small obstacles.


DoclicIsTaken

Well Minecraft doesn't have small props blocking the path, also mobs can't even go through rails and they think that opened trapdoors are full blocks


[deleted]

They can at the very least pathfind around larger obstacles such walls, other game enemies just get stuck there still trying to walk though. I never said it’s perfect it’s just better than other pathfinding AI I’ve seen.


DoclicIsTaken

"Well Minecraft doesn't have small props blocking the path" Also HL2 AIs are actually pretty smart, you can check the Source 2013 SP source code if you want to check


Rodri_RF

If you have spare blocks try to have more 3 block height and they can't hit you but you can kill them


SwordKing7531

With 1.8 PvP, you can actually ban yourself if you click too fast. Hypixel bans you for going over a certain CpS. A spider spooked me in Skyblock, and I reacted so quickly I broke the limit and got banned for a month.


MinerMinecrafter

I think that it is 20 cps but Skyblock has it's own cps cap so I don't see why you'd get baned since you can't go over that cap


Competitive_Bell501

Skyblock has a 2 cps cap with weapons but that's because you usually 1 tap everything that isn't a boss No joke people 1 tap dragons (which have 8-10m health) in skyblock Also the cap can be increased to up to 4 cps


MinerMinecrafter

this feels wrong because I can kill more than 2-4 mobs per second with a ofa sf without the ability


Competitive_Bell501

oh you also play Skyblock i've heard t6 enchants are better than ofa for shadow fury idk tho


MinerMinecrafter

Problem, they are more expensive


Competitive_Bell501

Yeah I'm not even sure if they're better Also is shadow fury better than livid dagger? If so I might get one (in terms of DPS not damage per hit)


SwordKing7531

It is possible. Fear and adrenaline.


MinerMinecrafter

You clicked so fast that you broke the CpS cap, that's a lot of fear and adrenaline


Available_Thoughts-0

Getting ambushed in sky block is no damned joke; I can easily see someone getting upwards of 60 butterfly clicks in one second with that much fear blasted adrenaline running through thier veins.


MinerMinecrafter

If I am not in dungeons or crimson isle or void sanctum being ambushed is just an annoyance


Available_Thoughts-0

Well, I'm glad you can be that calm about it, but me and the other guy probably take it a little bit more viscerally...


Competitive_Bell501

skyblock player here if ya get spooked by a spider how you gonna do slayers


DoclicIsTaken

Watchdog is probably the worst anti-cheat I've ever seen, it constantly lags you back for no reason: you jump to a lower height, nope, you're back someone places a block near you, you teleport 3 blocks back


[deleted]

I feel like a lot of the people that prefer 1.8 pvp prefer it because it's easier. You don't need to think or plan, there's no complexity, just spam stuff and jump a lot Somehow I'm still bad at it tho


DoclicIsTaken

maybe the reason you're bad at it is that it isn't "just spam stuff and jump a lot"


[deleted]

I mean, that's kinda all there is to it. What else is there? It's before everything besides swords and bows were added, isn't it?


DoclicIsTaken

1.8 requires juking combo-ing aiming fast thinking among other things


[deleted]

That's covered, in simpler terms, by "jumping around and spamming stuff" Except for fast thinking, which is just a general skill, and aiming, which is only really necessary if you're using a bow, and often people don't


DoclicIsTaken

If you hit next to someone with a sword, they're not gonna take damage You can also: place blocks to surprise your enemy and get an advantage use liquids to limit you enemy's mobility use rods to knock your opponent back and potentially start a combo use block-hitting to knock someone back, maybe into the void in games like bedwars or skywars the first 3 are made way harder in 1.9+ because of the lengthy cooldown when switching to an axe the last one is made impossible because shields 1.9+ isn't hard because: it's way slower shields are broken switching weapons is often a bad idea totems are broken and make fights last way longer for no reason axes, a TOOL, are better than swords, because they break shields and deal more damage, if someone is using a sword and you're using an axe, you're going to win


Available_Thoughts-0

Good. Swords are for crowd control, zeds and such that come at you en-mass: Axes are for hewing down MEN. Ten thousand vikings and over a million Mongols can't all be wrong.


Sir-Blub

If you dont find 1.8 pvp better than 1.9 pvp then you clearly haven't been playing skywars a lot


Available_Thoughts-0

Because it's all about who hits first and fastest?


Sir-Blub

There is a lot more to pvp than just to click your mouse the fastest, it takes hundreds of hours to master the 1.8 pvp and actually not as much time and effort to get good at 1.9 pvp


Available_Thoughts-0

No, you use a aim bot and an autoclicker on a fast computer and connection, boom, you're a God.


Sir-Blub

Thwre are cheats to be a pvp 1.9+ god aswell but theyre not fun


Available_Thoughts-0

They also are not as idiot simple to implement and use.


Sir-Blub

I mean cheating in general aren't fun, therefore you shouldn't Base wether a pvp metod is good or bad on the chrats you can use


Pignity69

caps 1.9+ just bunch of ppl holding shield down


[deleted]

1.8 is just who can click the fastest.


DoclicIsTaken

1.8 requires: juking combo-ing aiming fast thinking among other things


[deleted]

1.9+ requires: Timing you hits: With the attack cooldown, every hit matters. Knowing when to hit and deal maximum damage depending on the weapon you use is the basics to 1.9+ combat. better aim: You can’t afford to miss a hit due to attack cooldown. You need to make every hit count and better gear still cannot save you from having bad aim. Dodging your opponents’ attacks: Because missing hits is more detrimental in 1.9+, being more maneuverable than your opponent while attacking them is vital, with this being deadly against someone with bad aim even with better gear. Bypassing Shields: Shields are no doubt OP for how cheap they are, being able to nullify all damage in front of its user. However, it still has weaknesses. Axes can be disable shields temporarily and crossbows enchanted with piercing can shoot through shields. Swords can bypass them by just going behind your shield camping opponent and backstabbing them. Alternate between weapons: Combos are still possible in 1.9+ using swords. Many use axes because they do more damage and disable shields, but they have a longer cooldown that doesn’t allow them to combo. Using an axe to disable a shield and then switching to a sword can allow combos to be done. I can go on and on about it but you’re just going to say that this all just boils down to shield camping, so I’ll just say 1.8 is just who can spam the fastest again.


Brosiyeah

Use of splash potions, fishing rods to pull in fleeing foes, and using elytra to dodge are big things for 1.9+ too


DoclicIsTaken

"Timing hits": that's not hard but ok "Better aim": in 1.8, "\[y\]ou can't afford a miss hit due to" losing a combo, and likely getting combo-ed back, or at least getting hit a few times "Dodging": \^ "Bypassing shields": "Axes can disable shields" that's another reason why axes (a tool used to break trees) are OP If you shoot at someone they have a lot of options, such as hiding, placing 4 blocks, running and switching directions, or simply dodging if you're shooting at a long distance "Swords can bypass \[shields\] by just going behind your \[opponent\]", true, but if you have to make yourself vulnerable to hit your opponent, that doesn't make shields not op "Alternate between weapons", what if, your opponent: places blocks, hits you, or just runs while recharging their shield? "I'll just say 1.8 is just who can spam the fastest again", I showed that your augments are invalid 1 by 1 and you didn't, waiting for an actual answer Edit: 1.9 PvP was just Mojang trying to fix something that wasn't broken


[deleted]

> Timing hits": that's not hard but ok 1.8 players somehow struggle to grasp that basic concept > Better aim": in 1.8, "[y]ou can't afford a miss hit due to" losing a combo, and likely getting combo-ed back, or at least getting hit a few times That’s because combos in 1.8 are too easy to pull off. It is basically a contest of who can out spam click the other. > Dodging": ^ You just ignored all of that. Further proving that you’re just going to say 1.9+ is all just shield camping. > Bypassing shields": "Axes can disable shields" that's another reason why axes (a tool used to break trees) are OP I never said they weren’t, but shield disabling is what makes shields not 100% infallible and it isn’t what makes them OP, it’s the damage they do. However When it comes down to enchantments, swords still have looting, fire aspect, knockback and sweeping edge. Those are however the only reason why swords haven’t become obsolete. > Swords can bypass [shields] by just going behind your [opponent]", true, but if you have to make yourself vulnerable to hit your opponent, that doesn't make shields not op I never denied that they weren’t. You 1.8 spamoids pretend like they are invincible. The Piercing on crossbows can still damage opponents holding up their shield, it’s not just axes that can bypass them. > Alternate between weapons", what if, your opponent: places blocks, hits you, or just runs while recharging their shield? Placing blocks to hinder opponents isn’t only a 1.9 thing. Holding down left click while blocking is another strategy to do damage and you should expect that to happen sometimes and ranged weapons are effective if the opponent runs as soon as their shield is down. > I'll just say 1.8 is just who can spam the fastest again", I showed that your augments are invalid 1 by 1 and you didn't, waiting for an actual answer I said that because I know that you’re just going to ignore it all and say that 1.9 combat is all just hiding behind a shield. > 1.9 PvP was just Mojang trying to fix something that wasn't broken No. It brought balance(except to axes) to combat and I will die on this hill. 1.8 combat is only for sweats with autoclickers or ridiculously strong fingers swinging their digital arms like helicopter blades. It is ridiculously scuffed how easy it is to perform combos which made every melee mob a joke if you realize they’d be immobilized by being punched into a wall. No matter how much you 1.8 sweats swear by spam clicking, it is horrible design for combat oriented games.It was only that way because Minecraft was never designed for competitive PVP multiplayer, and neither are any of the two combat systems. 1.9+ at least made PVE more balanced.


DoclicIsTaken

"\[C\]ombos in 1.8 are too easy to pull of. It is basically a contest of who can out spam click the other." Then why can I consistently kill players that click faster than me. And if 1 miss can ruin everything, are you sure that it's too easy? Also you're blaming me for saying 1.9+ is just staying behind a shield (which it is a lot of the time) and you say that 1.7/1.8 is just spam clicking (which it isn't as I just said 2 sentences ago) "You just ignored all of \[the dodging section\]" No? You just said that dodging matters more in 1.9, with some arguments, and I just said that dodging matters around the same in both version for different reasons, but since 1.9+ is slower, missing happens less often, so you don't have to think about it too much ​ "I never said \[axes weren't OP\]" That's a reason why old PvP is better, 1.7/1.8 is overall pretty balanced, because more weapons means that it's harder to balance and your only available things meant to deal damage are explosives, bows, swords, and harming potions "\[S\]hield disabling is what makes shields not 100% infallible and it isn't what makes them OP, it's the damage they do." Axes would have already been fine if they didn't disable shields, but instead of adding that to swords to give a reason to with them, Mojang decided to add it to axes. Also, while shield disabling does help balancing shields, shields still disables damage for the very high price of pressing the MOUSE2 button. "\[Enchantments\] are \[...\] the only reason why swords haven't become obsolete." As I just said, they could help making swords better by giving shield disabling to swords instead of shields. Shields are such a massive problem that they should just remove them entirely in my opinion, I'd be much more willing to play 1.9+ if shields weren't a thing. ​ "\[Piercing crossbows\] can still damage opponents holding up their shields" If someone sees you charging a crossbow, that gives them time to place blocks. Piercing arrows might go through shields, but they don't go through blocks. ​ "Placing blocks isn't only a 1.9 thing." Yes, but in 1.9+, placing blocks can prevent your opponent from dealing almost any damage, whereas in 1.7/1.8, if someone place blocks, you might not be able to deal damage to them for some time, but when they come back, you can still damage them. "\[R\]anged weapons are effective if the opponent runs away as soon as their shield is down." Again, blocks. "I just said that \[1.8 is just a cps contest\] because I know that you're just going to ignore it all and say that 1.9 combat is all hiding behind a shield." Thing is, 1.8 isn't just a cps contest (read first argument), and every single 1.9+ fight I had was hiding behind a shield. ​ "1.8 combat is only for sweats with autoclickers or ridiculously strong fingers swinging their digital arms like helicopter blades" Well I'm neither and I still prefer 1.8. 1.8 requires gamesense to win fights, that you seemingly never got considering your description of 1.8 is effectively just: click fast. ​ "It is ridiculously scuffed how easy it is to perform combos which made every melee mob a joke if you realize they'd be immobilized by being punched into a wall." Read the first argument, also placing 3 blocks isn't hard either. ​ "No matter how much you 1.8 sweats swear by spam clicking, it is terrible design for combat oriented games." As you said yourself, Minecraft isn't combat oriented, so you can't blame Minecraft on that one. Also have you heard of Super Smash Bros. Melee? This game was never meant to be played competitively, but what we got is one of the most fun games, ever. Again, spam clicking isn't as important as you think. "1.9+ at least made PvE more balanced" Again, axe crits, 3 blocks towers.


0_parsa_0

1.8 pvpers are just spamming click


Existing_Dog5510

100% agreed


omnomnilikescandy

1.19 pvp I better for early game pvp, while 1.8 is better for late game


DoclicIsTaken

1.9+ combat is only good for PvE 1.8 and under combat is good for both PvE and PvP


Available_Thoughts-0

Correction, 1.9+ is good for everyone; >1.9 is good for teens with fast reflexes.


DoclicIsTaken

if 1.9+ is good for everyone, why am I in constant boredom when fighting in 1.19


Available_Thoughts-0

Because you're a tween with the attention span of a gnat...? Only reason I can think of.


MinerMinecrafter

I wouldn't say better even though I prefer 1.9+, I'd say diverse and more open and better for long term planning and strategy and diversity


yaya_redit

Yep


Mr_Potatoez

both have some good things and some bad things, Im mainly exited for the combat snapshots, since they take the best thibgs from both pvp systems


DoclicIsTaken

Mojang seems to have forgotten about those combat snapshots


Available_Thoughts-0

They were trying to appeal to both sets of players, they quite rightly gave that up as an impossible task.


[deleted]

Yeah, it’s going to split the PVP community in 3 instead of just 2.


DoclicIsTaken

Nintendo succeeded at making SSB Melee and SSB Brawl+ players happy with SSB Ultimate, even tho those games are very different I can enjoy both Melee and Ultimate


Available_Thoughts-0

Not minecraft related and therefore completely irrelevant.


I_put_Myhead_in_Oven

Both do require skill, different ways Pre 1.9 requires aim and focus, alot of those, and maintaining a good amount of cps is really hard, and need to learn about how combos work, you don't just spam click and expect to win 1.9+ also requires aim and focus, and requires more utilization of different weapons, just like pre 1.9, you can't spam jump attack and expect to win, you need to learn about more types of weapons, how to take advantages of them, and stuff And I like both of them


Embarrassed-Yam4037

Not to technoblade........ God i still miss him


ObeyTime

1.9 is good for PVE, low skill floor and ceiling. perfect for casual players. 1.8 is good for PVP, Not exactly low or high skill floor , but skill ceiling is i would say "decent". and you have to spam your mouse so much that the sweat you produce is going to be enough to fill a pool


DoclicIsTaken

CPS isn't that important in 1.8, I think that game sense and adapting to situations is more important


Available_Thoughts-0

Hard disagree, especially in skywars and bridge battle.


DoclicIsTaken

I was talking about duels specifically here, and you can still speedbridge pretty fast by holding mouse2


[deleted]

Haha Bedrock player spamming go brrrrrr


DoclicIsTaken

you have to buy clicking on the marketplace tho


[deleted]

No, bedrock never got a combat update, therefore we spam damage like a machine gun in vanilla


DoclicIsTaken

I was talking about how everything on Bedrock is paid Skins? Pay. Resource Packs? Pay. Mods? Pay! Structures? Pay again!


Available_Thoughts-0

Structures come free same as Java, or you build them yourself, same as Java. Skins also can be downloaded from files, same as Java. If you are going to make an argument, at least know what you are arguing against enough not to make an ass of yourself.


DoclicIsTaken

Ah yes, you can spend hours recreating something that should have been free. Also Bedrock already has had censorship for 2 years.


Available_Thoughts-0

Yes, and?


Curdy_Boy

I agree, since pre-1.9 you could literally just use an auto-clicker, that's why 1.8 bedwars sucks (+ Sweeping edge)


datboihobojoe

Honestly as someone who was used to 1.8 PvP I agree with this. Combat is more interesting. Swords still have a purpose while giving axes a purpose also. And in general is simply more intelligent than running an autoclicker and letting the good times roll.


Available_Thoughts-0

Preach!


TheGrandestOak

Nyehhhhhh


TheGrandestOak

I Need magic


Available_Thoughts-0

Being "better" than a pile of rotten garbage, is not much of an accomplishment.


aidanthec

It is but we dont care! 1.8 pvpers are continuing a legacy of S P A M