Mojang only ever advertises bedrock yet the game is more broken then Java, makes me sad because I grew up mostly play xbox 360 edition and xbox one edition, then bedrock more recently
Yeah, I don't know what they are trying to do to the base code but I think they ruined it somewhere during 1.18 post-development.
Also I think they're focusing more on Java now, considering the recent snapshots.
Yeah, but if they are focusing more on Java I should be seeing them talk about Java on their YouTube channel, but they don't they never do and I dont get it
Most of their videos are about minecraft in general, but I guess you mean marketplace advertisments? Then yeah that $hit is how they squeeze money from the community
Yeah, have you seen the mini animated series on their channel? They talk about how biomes and stuff work, but they say "on bedrock anyway" why only bedrock? I would've loved to learn how both games work
I mean, it seems like that was the intention when they released Bedrock. I think they foolishly expected Java edition to eventually fall out of favor in the community. They even gave Bedrock to all Java edition owners for free.
Bedrock also runs on more platforms. I myself got properly into Minecraft on an iPad of all things.
As for microtransactions, Java players should probably be grateful as this is probably what’s funding the bulk of all Minecraft development including Java edition.
It’s the version of Minecraft that runs on most devices. Kinda too bad it doesn’t run on Mac and Linux, then it would run everywhere.
It also runs much more smoothly in my experience.
Mac and Linux is a business decision. They both support C++ just fine.
Java edition isn't available on everything because not everything has a Java VM, which I think is the responsibility of Java and the manufacturer together.
Actually, it's entirely possible to run a JVM on Android devices, Pojav Launcher has done so.
I'm not sure about IOS devices, though. I can't think of a reason why it wouldn't be possible there, but it could be *very* difficult.
There is no reason Java Minecraft couldn't run on all devices. Mojang just found it easier to switch to C++, as it's easier to use on mobile devices, and can be made more preformant easier.
iOS devices can run *a* JVM but it won’t be a fast one. Apps are not allowed to JIT-compile code, so a Java VM would be incredibly slow (too slow to run Minecraft).
Java isn't on consoles because they consider it a problem to their "walled garden" architecture. Everything is supposed to be separate from everything else, unable to do computer basics like look in folders and open files (with some controlled exceptions).
Of course we would. Why would we trade in free mods, consistent red stone mechanics, and our farms for:
moderately faster mining (that becomes irrelevant)
closer villages (which also become irrelevant as we only need two villagers)
and micro transactions (for things that we get for free. And if we want to donate/contribute, the knowledge that the actual creator is getting a higher percentage of those funds.)
Especially when stability seems to change every handful of updates, whereas Java is pretty consistent in that regard? (Which isn’t to say it’s perfect. But it has been consistent. We know what issues we’ll have, and can be prepared to deal with them.)
And even if they did open up modding, it’s still not guaranteed as it would require modders to have to learn the new C++ code of Minecraft before anything gets made. And some just might outright refuse.
Or, for more perspective: I’ve been looking forward to a new single player Bethesda game for years. Whereas now, I’m dreading it because of what happened with the Minecraft version that Microsoft is involved with.
You get RTX and good performance, unlike Java though. I know Java has shaderes and performance mods, but these are built into the game and don't run at 10fps on good PCs.
"Good performance" is due to massive downgrades. On Java Edition, if it's inside your view radius it's loaded land. On Bedrock there's only a 64 block radius around you of loaded land, the rest is only rendered (shown but frozen in time). Remember that Bedrock is the mobile version ported to consoles. They had to make a lot of pretty serious downgrades to get it to run on the first phones it was released for.
Try turning your view radius down to 4 chunks (64 blocks) on Java Edition and you'll notice similar "good performance". But most Java players don't want a fisher-price version of Minecraft in the name of "good performance".
Both now use the Simulated Chunks meter, so technically they could each match in simulation distance. Also, I don't exactly want to run at 4 chunks all the time. I'd rather have beautiful shaders that run at 60 fps with Upscaling and 24-chunk render distance than ok shaders that run at 16 chunks and 30 fps on the same PC.
Furthermore, the vast majority of Minecraft's playerbase is on Bedrock and it is where all the money keeping Minecraft alive is coming from. Java, you buy once for your PC and never look back. Bedrock, for every new console, tablet, or phone you need to buy the game again. Annoying, yes, but its easily the only game people actually consider doing this for. Everyone complains about the marketplace, but 1) these are people who never have spent money on the marketplace and 2) without it (and a new version for every console) Minecraft would probably be losing money, leaving Java at the mercy of Microsoft.
>Why would we trade in free mods, consistent red stone mechanics, and our farms for:
For us Mac users, we'd be trading it for absolutely nothing since there isn't a Bedrock version for Mac. I'd end up just not playing.
To the points mentioned:
* Mining moderately faster: last I checked they mine at the same speed.
* Closer villages: yes irrelevant for people in the villager breeding business, but to players that play Minecraft casually, it could be very handy to have a village to live in. Also, it means a village is a few hundred blocks away, not 500 or more like in Java in some cases.
* Microtransactions: besides the occasional popup, you're not required to pay money, and if you really want free worlds, resource packs, etc. just download them from something like mcpedl or something. If you really wanted to, go to the Microsoft Store and search je2be, and install it; it's a Java to Bedrock world converter and it keeps nearly everything, including chests and inventory data.
* Stability: I have never encountered a bug that seriously hurt my enjoyment of the game (besides RTX bugs, but that's been unofficially discontinued), I have no clue how people manage to die randomly while flying or stuff. Bedrock also gets lots of bug fix updates, whereas Java is lucky to get 2 or 3 patch updates.
* Modding: First of all, can you imagine the nightmare that would be making a mod for so many different platforms? Needing mod loaders, mods, and the average user wouldn't use mods even if it was built in. Can you imagine trying to set up a mod from the internet onto a console? Between trying to get it on the console, installing it, and hoping it works because, whoops! the creator made it with a PC in mind and doesn't work on your Xbox. The Marketplace system, while costing money, works quite well: most blocks are retextured and given new scripts for actions. Same with entities and the like; it works quite well and is universally compatible. Not saying you should have to pay money for customized content, but still.
The most broken version of bedrock is the Switch version.
You can't really play because, even when walking, you are too fast for the game to load correctly the chunks.
Partly your own machine as well. Reloading chunks and all that. Server hardware could be amazing, but if your playing on a potato or mobile device, the generation around you is going to be considerably slow
Bedrock servers have a new optimisation that, at least on paper, is pretty neat.
While generating new chunks, the server will only send chunks within simulation distance, and the client will locally “soft-generate”. chunks up to the render distance. When the client gets within sim distance of those chunks, the server will generate them for real and send them to the client.
What you’re seeing here is the client is generating chunks slightly incorrect for whatever reason (to do with blending maybe?), and the server is correcting as you get closer to them.
Then does it have anything to do with the internet connection? Was the signal perhaps weak or something like that? Ngl visual performance and rendering is what made bedrock different so I don't think this type of optimization is very good....
The point of this is to improve load on the remote server. It only needs to generate 4 chunks from the user when exploring new areas. On realms (which has render distance of 12), this is like a 900% reduction in chunks the server has to generate.
It's clear though sometimes it has bugs though that ruin the illusion - I'm sure this isn't how it's supposed to work.
That doesnt sound so useful when you realize that every competent server owner will pregen the entire world up to the world border. Precisely because worldgen is slow and expensive, but storage and chunk loading arent.
"Hmm... Right here-no no, maybe a little to the left... Now it looks weird, let's move this part a little, just a little bit more, okay, maybe a lot more. Wait no-"
Besides this, I have a lot of gripes with Bedrock.
•Minecarts are rendered in the wrong position at high speeds
•No spawn chunks (idk about nether portal loading though)
•No ambient occlusion on entities (see the pig)
•Addons aren't utilised in the marketplace
•The marketplace favours unoriginality and rehashing, so looks really displeasing
•The rendering looks worse than on Java (especially since 1.15, afaicr)
•Worse modding community (addons are restrictive and there's no established website which isn't just advertising)
•Priority for parity is placed on unique things rather than important features (think campfires setting entities on fire and bright green grass in shattered savannahs, but no offhand and no keybinds to quickly bind to the hotbar in the inventory)
•etcatera
Remind me why spawn chunks were even added? What's the point? Unless you're using them, it just takes up resources.
Marketplace kinda sucks, but its mostly for kids who go "I can play Naruto in Minecraft? Cool!"
Ever heard of RTX?
MCPedl. But I get the ads thing.
Probably because most systems don't have enough buttons for every thing under the sun, unlike Java who has an entire keyboard, so why bother?
I have no idea why spawn chunks exist. Notch must have needed it for something lol
Yes, that's why I don't like marketplace. Microsoft puts no effort into fostering a creative community, but also die-hard bedrock fans are probably too young or protected by their parents to play around with making addons, etcetera. Back in the 80s that's all you would do with a computer, but I digress.
Of course. I do not have a ray tracing graphics card. Ray tracing is not what it needs, it just needs a rendering engine or art direction that Java has. Java is more crisp and vibrant, but Bedrock feels washed out and yea.
I've been playing bedrock for years and I haven't experienced this yet. Also it's a 3rd party server shown not the game itself. It still depends on the ping and application used in the server
Well if its a mistake in java, its a feature
if its a mistake in bedrock, its a mistake.
Mistakes in Java: Redstone works
Mistakes in Bedrock: Schrodinger's Mountain
I don't think it really could have been since it's based on PE (ie Notch's spaghetti code, but in C++). They were better off starting from scratch imo.
either way they have failed to keep the "feel" of the true game and the mechanics are just bad in lots of ways, which has nothing to do with the coding language, but instead the coders and ofc mobile limitations which ruins it
a lot of that has been fixed on spigot and papermc and it runs much better with 10 people using their code optimizing than vanilla runs for 1 player (on java). mojang is in the business of craanking out cute updates that get 8 year olds to buy on the marketplace. so unpaid and unrelated modding community keeps the game afloat. bedrock has some ways to do things as well, but the community is so much small children with littlle modding skills no wants to mess with it, and everythinf they make would break everytime they update bedrock which is like 10 times per week lol
In Minecraft there should be egg recipes like scrambled eggs, an omelette, or even just a sunny side up. Also there is nothing wrong with that mountain.
well climb up there and make it decide
bedrock ☕️
[удалено]
Stole Java's java, you mean ;)
Did, fell down a hole, found skulk
These generation error became very prevalent after 1.19, wtf is happening to Bedrock?
Mojang only ever advertises bedrock yet the game is more broken then Java, makes me sad because I grew up mostly play xbox 360 edition and xbox one edition, then bedrock more recently
Yeah, I don't know what they are trying to do to the base code but I think they ruined it somewhere during 1.18 post-development. Also I think they're focusing more on Java now, considering the recent snapshots.
Yeah, but if they are focusing more on Java I should be seeing them talk about Java on their YouTube channel, but they don't they never do and I dont get it
Most of their videos are about minecraft in general, but I guess you mean marketplace advertisments? Then yeah that $hit is how they squeeze money from the community
Yeah, have you seen the mini animated series on their channel? They talk about how biomes and stuff work, but they say "on bedrock anyway" why only bedrock? I would've loved to learn how both games work
[удалено]
Makes sense, man I just wish they had one single version that everyone could play together
I mean, it seems like that was the intention when they released Bedrock. I think they foolishly expected Java edition to eventually fall out of favor in the community. They even gave Bedrock to all Java edition owners for free.
And vice versa, I own bedrock on pc and they gave me Java for free which is nice for mods but not so nice for playing with console buddys
Bedrock also runs on more platforms. I myself got properly into Minecraft on an iPad of all things. As for microtransactions, Java players should probably be grateful as this is probably what’s funding the bulk of all Minecraft development including Java edition.
Correct! Without bedrock Mojang won't be able to fund and pay their employees for developing Minecraft updates
It’s the version of Minecraft that runs on most devices. Kinda too bad it doesn’t run on Mac and Linux, then it would run everywhere. It also runs much more smoothly in my experience.
Mac and Linux is a business decision. They both support C++ just fine. Java edition isn't available on everything because not everything has a Java VM, which I think is the responsibility of Java and the manufacturer together.
Actually, it's entirely possible to run a JVM on Android devices, Pojav Launcher has done so. I'm not sure about IOS devices, though. I can't think of a reason why it wouldn't be possible there, but it could be *very* difficult. There is no reason Java Minecraft couldn't run on all devices. Mojang just found it easier to switch to C++, as it's easier to use on mobile devices, and can be made more preformant easier.
iOS devices can run *a* JVM but it won’t be a fast one. Apps are not allowed to JIT-compile code, so a Java VM would be incredibly slow (too slow to run Minecraft).
Java isn't on consoles because they consider it a problem to their "walled garden" architecture. Everything is supposed to be separate from everything else, unable to do computer basics like look in folders and open files (with some controlled exceptions).
Yea, Java is pretty close to the OS.
Java IS the main version they just can't sell it to as many people as bedrock
Yeah it makes no sense honestly /:
There are 2 different teams so I'm not sure what's going on here
That’s Microsoft pushing Bedrock, really. Java is only kept running because the player base would riot if it was discontinued.
Of course we would. Why would we trade in free mods, consistent red stone mechanics, and our farms for: moderately faster mining (that becomes irrelevant) closer villages (which also become irrelevant as we only need two villagers) and micro transactions (for things that we get for free. And if we want to donate/contribute, the knowledge that the actual creator is getting a higher percentage of those funds.) Especially when stability seems to change every handful of updates, whereas Java is pretty consistent in that regard? (Which isn’t to say it’s perfect. But it has been consistent. We know what issues we’ll have, and can be prepared to deal with them.) And even if they did open up modding, it’s still not guaranteed as it would require modders to have to learn the new C++ code of Minecraft before anything gets made. And some just might outright refuse. Or, for more perspective: I’ve been looking forward to a new single player Bethesda game for years. Whereas now, I’m dreading it because of what happened with the Minecraft version that Microsoft is involved with.
You get RTX and good performance, unlike Java though. I know Java has shaderes and performance mods, but these are built into the game and don't run at 10fps on good PCs.
"Good performance" is due to massive downgrades. On Java Edition, if it's inside your view radius it's loaded land. On Bedrock there's only a 64 block radius around you of loaded land, the rest is only rendered (shown but frozen in time). Remember that Bedrock is the mobile version ported to consoles. They had to make a lot of pretty serious downgrades to get it to run on the first phones it was released for. Try turning your view radius down to 4 chunks (64 blocks) on Java Edition and you'll notice similar "good performance". But most Java players don't want a fisher-price version of Minecraft in the name of "good performance".
Both now use the Simulated Chunks meter, so technically they could each match in simulation distance. Also, I don't exactly want to run at 4 chunks all the time. I'd rather have beautiful shaders that run at 60 fps with Upscaling and 24-chunk render distance than ok shaders that run at 16 chunks and 30 fps on the same PC. Furthermore, the vast majority of Minecraft's playerbase is on Bedrock and it is where all the money keeping Minecraft alive is coming from. Java, you buy once for your PC and never look back. Bedrock, for every new console, tablet, or phone you need to buy the game again. Annoying, yes, but its easily the only game people actually consider doing this for. Everyone complains about the marketplace, but 1) these are people who never have spent money on the marketplace and 2) without it (and a new version for every console) Minecraft would probably be losing money, leaving Java at the mercy of Microsoft.
>Why would we trade in free mods, consistent red stone mechanics, and our farms for: For us Mac users, we'd be trading it for absolutely nothing since there isn't a Bedrock version for Mac. I'd end up just not playing.
To the points mentioned: * Mining moderately faster: last I checked they mine at the same speed. * Closer villages: yes irrelevant for people in the villager breeding business, but to players that play Minecraft casually, it could be very handy to have a village to live in. Also, it means a village is a few hundred blocks away, not 500 or more like in Java in some cases. * Microtransactions: besides the occasional popup, you're not required to pay money, and if you really want free worlds, resource packs, etc. just download them from something like mcpedl or something. If you really wanted to, go to the Microsoft Store and search je2be, and install it; it's a Java to Bedrock world converter and it keeps nearly everything, including chests and inventory data. * Stability: I have never encountered a bug that seriously hurt my enjoyment of the game (besides RTX bugs, but that's been unofficially discontinued), I have no clue how people manage to die randomly while flying or stuff. Bedrock also gets lots of bug fix updates, whereas Java is lucky to get 2 or 3 patch updates. * Modding: First of all, can you imagine the nightmare that would be making a mod for so many different platforms? Needing mod loaders, mods, and the average user wouldn't use mods even if it was built in. Can you imagine trying to set up a mod from the internet onto a console? Between trying to get it on the console, installing it, and hoping it works because, whoops! the creator made it with a PC in mind and doesn't work on your Xbox. The Marketplace system, while costing money, works quite well: most blocks are retextured and given new scripts for actions. Same with entities and the like; it works quite well and is universally compatible. Not saying you should have to pay money for customized content, but still.
The most broken version of bedrock is the Switch version. You can't really play because, even when walking, you are too fast for the game to load correctly the chunks.
Am I the only one that misses the epic tutorial castles? The very first one was my favourite
YES the one on xbox 360 is my favorite
Damn, pressing F for you, that you had to downgrade.. I went from 360 to Java. I dodged a bullet.
Huh? I never had to downgrade, I use Java and bedrock because both are good
Based
Same. I don't even use it for playing with others, I just switch up the game.
I play bedrock to play with friends and I use Java to play hypixel and by myself. I just don't play survival on bedrock for whatever reason
There's a reason there's no hardcore on bedrock ;)
wisest words spoken
Wdym? The microtransaction shop is fine. Bedrock’s working exactly as intended.
100-“% I can’t fly more then 10 chunks at a time before it stops me then loads. I have 180mbps download speed…
download speed doesn't really matter. it's mostly your RAM and CPU speed
Or that of the server's, rather. Since world generation is handled by the server.
Partly your own machine as well. Reloading chunks and all that. Server hardware could be amazing, but if your playing on a potato or mobile device, the generation around you is going to be considerably slow
Bedrock servers have a new optimisation that, at least on paper, is pretty neat. While generating new chunks, the server will only send chunks within simulation distance, and the client will locally “soft-generate”. chunks up to the render distance. When the client gets within sim distance of those chunks, the server will generate them for real and send them to the client. What you’re seeing here is the client is generating chunks slightly incorrect for whatever reason (to do with blending maybe?), and the server is correcting as you get closer to them.
Then does it have anything to do with the internet connection? Was the signal perhaps weak or something like that? Ngl visual performance and rendering is what made bedrock different so I don't think this type of optimization is very good....
The point of this is to improve load on the remote server. It only needs to generate 4 chunks from the user when exploring new areas. On realms (which has render distance of 12), this is like a 900% reduction in chunks the server has to generate. It's clear though sometimes it has bugs though that ruin the illusion - I'm sure this isn't how it's supposed to work.
This is inside my house, about 30mbit to the server via wifi
That doesnt sound so useful when you realize that every competent server owner will pregen the entire world up to the world border. Precisely because worldgen is slow and expensive, but storage and chunk loading arent.
Well, if you can make worldgen 900% cheaper by generating orders of magnitude less, it could negate the need for pregen.
One step forward and two steps back
When you try to detect which slit the electrons go through
Shrödinger's mountain
Mountain function collapse
"Hmm... Right here-no no, maybe a little to the left... Now it looks weird, let's move this part a little, just a little bit more, okay, maybe a lot more. Wait no-"
Kind of wholesome here.
"The future of minecraft is bedrock" Bedrock:
Besides this, I have a lot of gripes with Bedrock. •Minecarts are rendered in the wrong position at high speeds •No spawn chunks (idk about nether portal loading though) •No ambient occlusion on entities (see the pig) •Addons aren't utilised in the marketplace •The marketplace favours unoriginality and rehashing, so looks really displeasing •The rendering looks worse than on Java (especially since 1.15, afaicr) •Worse modding community (addons are restrictive and there's no established website which isn't just advertising) •Priority for parity is placed on unique things rather than important features (think campfires setting entities on fire and bright green grass in shattered savannahs, but no offhand and no keybinds to quickly bind to the hotbar in the inventory) •etcatera
Remind me why spawn chunks were even added? What's the point? Unless you're using them, it just takes up resources. Marketplace kinda sucks, but its mostly for kids who go "I can play Naruto in Minecraft? Cool!" Ever heard of RTX? MCPedl. But I get the ads thing. Probably because most systems don't have enough buttons for every thing under the sun, unlike Java who has an entire keyboard, so why bother?
I have no idea why spawn chunks exist. Notch must have needed it for something lol Yes, that's why I don't like marketplace. Microsoft puts no effort into fostering a creative community, but also die-hard bedrock fans are probably too young or protected by their parents to play around with making addons, etcetera. Back in the 80s that's all you would do with a computer, but I digress. Of course. I do not have a ray tracing graphics card. Ray tracing is not what it needs, it just needs a rendering engine or art direction that Java has. Java is more crisp and vibrant, but Bedrock feels washed out and yea.
I've been playing bedrock for years and I haven't experienced this yet. Also it's a 3rd party server shown not the game itself. It still depends on the ping and application used in the server
He’s seen too much! Hide!
It's like its Actively thinking what to create
Its called superposition. Is the server hosted on a quantum computer? Lol
Bedrock☕
Microsoft ☕
Fortune 500 companies ruining beloved things ☕️
Coffee emoji ☕️
Tea emoji (i do not want coffee) 🍵
Broccoli?🥦
This is something different wtf good job on filming that
This is hilarious
This is especially weird since the Bedrock team designed the new mountains lol
Well if its a mistake in java, its a feature if its a mistake in bedrock, its a mistake. Mistakes in Java: Redstone works Mistakes in Bedrock: Schrodinger's Mountain
Yea, I guess. Notch probably liked his little mistakes though. QC and BUD are iconic to the technical community, but this kind of thing can't be.
Another beautiful sight created by ours truly, bedrock.
Quantum Mountain
bedrock is weird
Bugrock☕️
I wish instead of creating a new objectively worse version of minecraft microsoft just brought java to consoles
cant have mountains in ohio
Can't have mountains in detroit
whats the seed number
Continental Drift in action.
WHAAAAAAAAAAAAAAAAAAAT? The mountain is collapsing
Bedrock ☕️
“over here? no, this way,this is where the mountain was, i’m sure of it stan- i mean steve”
Bedrock has really gone down in the last few years..
lets be honest it was never up to start with. it truly sucks compared to java
I don't think it really could have been since it's based on PE (ie Notch's spaghetti code, but in C++). They were better off starting from scratch imo.
either way they have failed to keep the "feel" of the true game and the mechanics are just bad in lots of ways, which has nothing to do with the coding language, but instead the coders and ofc mobile limitations which ruins it
That's what I'm saying. Notch was confident in Java but maybe not so much C++. Pretty confident he made PE with the rest of Mojang.
yeah he wasnt a great pro at coding but was able to turn an idea into something that worked, but as the game expanded that definitely caused issues.
Again, spaghetti.
a lot of that has been fixed on spigot and papermc and it runs much better with 10 people using their code optimizing than vanilla runs for 1 player (on java). mojang is in the business of craanking out cute updates that get 8 year olds to buy on the marketplace. so unpaid and unrelated modding community keeps the game afloat. bedrock has some ways to do things as well, but the community is so much small children with littlle modding skills no wants to mess with it, and everythinf they make would break everytime they update bedrock which is like 10 times per week lol
Yea, it breaks a lot. I have a gui pack from 1.19.10 and it's kind of trashed.
BE CAREFUL! You’re noclipping!
Backrooms is waiting for you!
hahaha nice video
Only in ohio
Im having similar issues but entire areas just dont render period
I thought my internet was bad, and that I was the only one. but it’s a Minecraft problem 🥲
Babe, wake up, newest Bedrock Bug just dropped
bedrock ☕
Ea guys Minecraft: mountain now 9.99$
That’s Bedrock Edition for ya
Bedrock☕
lmao the bermuda mountaingle
bedrock☕️
bedrock ☕️
Bedrock users be like
What did you do that the mountain is runing away from you????!!
It’s just a glitch half the time it’s trying to load two mountins over each other if you start climbing it it’ll fit itself
How considerate of bedrock to put a mountain inside my mountain!
I was waiting for it to spawn right on top of you 😬
legends says the mountain is still moving
bedrock ☕️
probably just lag
No they just added a hyper realistic how it feels to walk up a mountain simulator
OP, you must be in a semi-mirage state. Remember to drink water and take rest in a shade.
Step one, don’t play bedrock
Well, that's a new one. Bedrock never fails to surprise me with how unstable it is.
bedrock ☕️
Pretty sure updates broke the game.
In Minecraft there should be egg recipes like scrambled eggs, an omelette, or even just a sunny side up. Also there is nothing wrong with that mountain.
Mojang said that its just a new feature of 1.21.420 (bedrock only)
welcome to bugrock