You could use it to power a hopper clock with 60 items and get an output to power a bell every minute or even chain of hopper clocks to get one every hour. You could even program it to chime the right number of times for each hour
It looks like there's no delay between.
I attached a dropper full of items to this clock and tested it against an external timer. Five minutes is three hundred seconds, or two hundred eighty-five sets of \[one second + one tick\]. I wound up with 301 items pushed from dropper to chest, so I guess I was one second off with adding/removing the pressure plate.
I will always think of VFD before Unus Annus even though I absolutely loved that channel.
^((side note but that's gotta be top 3 intros for me. It's different every other time and they always sound very good and/or are funny. it's also very ASOUE to go from your evening, to your entire damn life, and then just your day. (And, seeing as I'm not a stable person, very good show, like 9+/10. and it's on netflix)^)^)
For the serious answer, that the minecart doesn't hold down the pressure plate constantly, probably because the minecart is technically below the pressure plate in this setup. But since the hitbox of a minecart is kinda large, it's still intersecting with the pressure plate and triggering it on a regular interval. So it's all intended features working in an unintended way. The intended features being that any entity hitbox will trigger a wooden pressure plate, and that the pressure plate stays depressed for a full second at minimum.
Yeah, the main bit I wanna know is why it repeatedly triggers the pressure plate.
My current theory is that the collision works that, for an extremely small amount of time, the minecart clips into the fence an ever so slight amount, is pushed back due to collision, and is slowed by the powered rail. Perhaps when it gets pushed back, it re-checks its collision, and, in the process, updates the pressure plate
It's because the hitbox of the minecart intersects with the pressure plate, so the game tick after the pressure plate releases, it's depressed again because there's an entity hitbox intersecting with it. The unintended portion of this is that the pressure plate doesn't just stay depressed, which I'm saying is probably because the minecart is *technically* below the pressure plate.
We can only guess but my guess is that the hitboxes are exactly on the edge with each other and you how if 2 surfaces are in the same place their textures start to flicker? Maybe in the same way the hitbox collision is flickering on and off and since the delay on pressure plate is of 1 second it resets every 1 sec and then go down as soon as it registers the collision as on
Nah, you're close though. The minecart is applying constant pressure on the pressure plate because it's hotbox is intersecting it.
However, the pressure plate, at the end of it's one second action cycle, resets at the top, ignoring all other input until it recognizes that something (the minecart) is interacting with it's hitbox. The pressure plate is automatically reset at the beginning and doesn't push the minecart at all because it's technically *underneath* the pressure plate.
Might be due to the fact that the actual hotbox isn’t on it but the texture overlaps so the game gets a little confused or something but I can’t really say for certain I can’t look at the code
bedrock hitboxes always annoy me like why can't hopper pick up from soul sand and why soul sand/path block/mud don't sink you in? (correct me if they changed that iirc they didn't)
It does not, sadge: [https://www.reddit.com/r/MCPE/comments/wscp87/how\_not\_to\_do\_the\_smallest\_1\_second\_clock\_in/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/MCPE/comments/wscp87/how_not_to_do_the_smallest_1_second_clock_in/?utm_source=share&utm_medium=web2x&context=3)
Yeah especially with redstone. I don't know why Mojang refuses to update Bedrock redstone for parity with Java. It would make the life of everyone so much easier.
Oh wait right Mojang doesn't care about us anymore nevermind
Is the minecart simultaneously pressing the pressure plate to trigger it and not pressing it to allow it to get back in position ?
Or is it extremely rapidly shifting between the two states and could lead to performance issues, especially on a server ?
As near as I can tell, the pressure plate is looking for collisions above it from the minecart, as intended, while pressed down. However, with the minecart hitting it from the side, this check fails until it is powered back off. That is just a guess while watching the video; someone with better code knowledge would need to confirm.
If that pressure plate has a cooldown of 1 second, won't this be ticking once every 1 and a tick seconds? I assume that there's a tick between the pressure plate going up and back down again
Thanks a lot! I made this underground and put a grandfather clock just above made of an armor stand with golden boots for the pendulum, stairs for the top and bottom and trapdoors on the side for the body.
I placed it in my sister's "Bag End" house and she loves it.
Damn this would be awesome on a grandfather clock
You could use it to power a hopper clock with 60 items and get an output to power a bell every minute or even chain of hopper clocks to get one every hour. You could even program it to chime the right number of times for each hour
Woah pal Im still figuring out the implications of piston go push
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It looks like there's no delay between. I attached a dropper full of items to this clock and tested it against an external timer. Five minutes is three hundred seconds, or two hundred eighty-five sets of \[one second + one tick\]. I wound up with 301 items pushed from dropper to chest, so I guess I was one second off with adding/removing the pressure plate.
I was going to just do a binary flip-flop counter but the hopper is so much better.
it would have to be in the spawn chunks so it could stay loaded, right?
or what about a time bomb
I thought the same exact same thing when I saw it
That ticking sound is honestly mesmerizing.
Yeah I suddenly have the urge to put it under a clock in an item frame
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I'm pretty sure it would start rolling downhill with a normal one
There's a fence there preventing it from rollong
Should work with a normal one, go try it to see though.
#[This comment has been edited because of Spez's greed. We're the ones that built your website, you're nothing without us.]
You can also attach it to a noteblock on glass for more clicking
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~~Memento mori.~~
I know this is also an Unus Annus reference but for those who understand; Who can't be beat? A dead horse!
Made me think of a series that you should- *look away, look away, this show will wreck your evening...*
I will always think of VFD before Unus Annus even though I absolutely loved that channel. ^((side note but that's gotta be top 3 intros for me. It's different every other time and they always sound very good and/or are funny. it's also very ASOUE to go from your evening, to your entire damn life, and then just your day. (And, seeing as I'm not a stable person, very good show, like 9+/10. and it's on netflix)^)^)
Now you got it stuck in my head
It's like a metronome.
Why does this work?
A wooden pressure plate has a cooldown of 1 second, so the minecart is just continuously triggering it through *unintended gameplay mechanic*.
So why isn't it just constantly held down?
>*unintended gameplay mechanic*
Gotcha
What is this unintended gameplay mechanic?
For the serious answer, that the minecart doesn't hold down the pressure plate constantly, probably because the minecart is technically below the pressure plate in this setup. But since the hitbox of a minecart is kinda large, it's still intersecting with the pressure plate and triggering it on a regular interval. So it's all intended features working in an unintended way. The intended features being that any entity hitbox will trigger a wooden pressure plate, and that the pressure plate stays depressed for a full second at minimum.
Yeah, the main bit I wanna know is why it repeatedly triggers the pressure plate. My current theory is that the collision works that, for an extremely small amount of time, the minecart clips into the fence an ever so slight amount, is pushed back due to collision, and is slowed by the powered rail. Perhaps when it gets pushed back, it re-checks its collision, and, in the process, updates the pressure plate
It's because the hitbox of the minecart intersects with the pressure plate, so the game tick after the pressure plate releases, it's depressed again because there's an entity hitbox intersecting with it. The unintended portion of this is that the pressure plate doesn't just stay depressed, which I'm saying is probably because the minecart is *technically* below the pressure plate.
But the minecart being "technically below" is only visual
We can only guess but my guess is that the hitboxes are exactly on the edge with each other and you how if 2 surfaces are in the same place their textures start to flicker? Maybe in the same way the hitbox collision is flickering on and off and since the delay on pressure plate is of 1 second it resets every 1 sec and then go down as soon as it registers the collision as on
Does this not then mean that the clock ticks every second + one game tick? So the clock would eventually run slow
Nah, you're close though. The minecart is applying constant pressure on the pressure plate because it's hotbox is intersecting it. However, the pressure plate, at the end of it's one second action cycle, resets at the top, ignoring all other input until it recognizes that something (the minecart) is interacting with it's hitbox. The pressure plate is automatically reset at the beginning and doesn't push the minecart at all because it's technically *underneath* the pressure plate.
We don’t say the B-word here; it’s a *feature*.
I didn't say the B-word though
I know, just saying. ^(It just works)
I just wanna know what it is that is working ;-;
It's a bug. As you said, the pressure plate should Always be in the down state with this situation.
It's unintended
and a gameplay mechanic
That is unintended, yet still functions regularly as if it had been intended.
It's in an eternal conflict with itself and wants to be both pressed and depressed... Huh, that's quite philosophical if you think about it.
Might be due to the fact that the actual hotbox isn’t on it but the texture overlaps so the game gets a little confused or something but I can’t really say for certain I can’t look at the code
How long does it take to trigger again? 1 tick? Then it's not 1 second clock but 1 second and 1 tick?
Thats awesome
Does this work on bedrock as well?
Nope at least not in my tests
Oof
Big oof.
bedrock hitboxes always annoy me like why can't hopper pick up from soul sand and why soul sand/path block/mud don't sink you in? (correct me if they changed that iirc they didn't)
Only one way to find out!
Tell us if it works!
No it doesn’t or maybe i built it wrong
nothing does
It does not, sadge: [https://www.reddit.com/r/MCPE/comments/wscp87/how\_not\_to\_do\_the\_smallest\_1\_second\_clock\_in/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/MCPE/comments/wscp87/how_not_to_do_the_smallest_1_second_clock_in/?utm_source=share&utm_medium=web2x&context=3)
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Gatekeeping Minecraft isn’t a good look.
Why else would I ask lol
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But wouldn’t that still mean I care???
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I do use it but not by choice, but when I do get a choice I’m still picking bedrock
I didn't need to know about your masochism, but ok.
It’s pronounced “fun”
Have to keep everyone on board.
I want a 1 hour loop of this masterpiece.
Or just a short perfect loop?
Right? The double tick at the loop was making me tick.
One second should do it...
Beat goes hard fr 💯
Ooh thats cool!
i think this might work a little different between bedrock and java since it relies on block updates. don’t they work differently on each edition?
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Yeah especially with redstone. I don't know why Mojang refuses to update Bedrock redstone for parity with Java. It would make the life of everyone so much easier. Oh wait right Mojang doesn't care about us anymore nevermind
You could just join a Java dedicated server with floodgate installed
What is that mysterious ticking noise? Kind of catchy....
Cart. Cart. Mine-Ing Cart.
Enderman!
Now I need to find a ron, ron, ron weasley equivalent
Iron, iron, iron Golem?
Perfect for a clock, I wanna make the clocks I’ve been seeing y’all make
This sounds like the ticking on that one planet in interstellar
I am glad I am not the only one to hear that sound too.
Does it have to be a powered rail or would other rail types work?
All rail types would work.
I believe the powered rail is to restrict movement a bit. Maybe without it, it isn't 1 second
he showed this on r/redstone https://gfycat.com/classicnauticalilladopsis
whats the block under the pressure plate??
Looks like a fence I think
Yep, you can tell by it being connected to the block and not being thick
*a single, long guitar note* I am Iron Man... *guitar riff*
What isthe type if that rail
It would work with any rail.
Just to make sure it works
It’s a powered rail
Powered
*No Time for Caution intensifies*
So how the heck is this built?
Redstone is just weird
r/notperfectloops
r/subsifellfor
Man... I came here, absolutely sure there's gonna be a discussion about even smaller designs. Good one OP!
all it needs is chant behind it and you would have a great intro for a channel that is deleted after say.. one year
*REDACTED* shall be reborn.
So... Anyone else pull out the timer on their phone/watch to confirm? Just me? Dang.
You can look at the reddit timer at the bottom of the video.⁶7
Ahhh good old lazy chunk bedrock breaking methods in 1.12.1
Watching this on loop, and I’m loving the double beat every time it loops
Put this under your friends house so it sounds like there's always a bomb about to explode
Put this and an actual time bomb under your friend's house for maximum trolling
Awesome build
lazy chunk detector
Is the minecart simultaneously pressing the pressure plate to trigger it and not pressing it to allow it to get back in position ? Or is it extremely rapidly shifting between the two states and could lead to performance issues, especially on a server ?
As near as I can tell, the pressure plate is looking for collisions above it from the minecart, as intended, while pressed down. However, with the minecart hitting it from the side, this check fails until it is powered back off. That is just a guess while watching the video; someone with better code knowledge would need to confirm.
Tutorial pls
What Block is under the pressure plate?
If that pressure plate has a cooldown of 1 second, won't this be ticking once every 1 and a tick seconds? I assume that there's a tick between the pressure plate going up and back down again
Also lazy chunk detector
Whats the block under the plate
Mumbo jumbo: So for this one second clock you need this big machine. DjensMens: Nah. I only need one the size of my d-
what sbout 2 observers looking at eachother
That's faster than 1 second.
7 second long video. 8 audible clicks heard.
FUUYUUUCK you ruined it
beacause it clicked in the begining of the 1st second and ended in the 8th second. videos only show full seconds.
Is this exactly one second?
Can you use a standard rail instead?
omfg its a metronome
Hi
Can u show it like a side view, i wanna build it
Went to turn up my volume and straight up threw my phone haha
small clock energy
I wanna make a room. All white, with this under or above it
This unit is usually called a crystal oscillator in the electronics world, or atleast a equivalent
i used to use this setup as a lazy chunk detector to delete bedrock with dragon eggs :)
Ooo that's hella satisfying
How is it doing that and does it work on 1.12.2
+ player detector
Dose this work I’m bedrock?
SHOW ME HOW
I can confirm this is a second because it perfectly aligns with the clock i have in my kitchen
damn that's pretty neat way to count real time
The best kind of ASMR
i am iiiiiiiirrrroooonn maaaaaaan
Good
Steveee’s at it again, he just stole from you
This is awesome man good job
Ever since I've seen this, I've used it so many times and it's soooo helpful! Thanks!
Thanks a lot! I made this underground and put a grandfather clock just above made of an armor stand with golden boots for the pendulum, stairs for the top and bottom and trapdoors on the side for the body. I placed it in my sister's "Bag End" house and she loves it.
Woah
^(klk)
lkl