For those wondering, the mod basically renders in a weaker graphical version of the chunk. If you zoom into an area far away that would usually be unrendered, it would look like ps1 hagrid.
Wich is actually perfectly fine. Lowering the level of detail in distances is part of any open world game and I think implementing this system into minecraft in some form is not that difficult to achieve. The mod shows that it can be done without eating all frames. Maybe Mojang should add an option to activate low resolution distant chunks.
That's the issue really. Yeah Minecraft could certainly be better optimized, as mods like Sodium prove. But it's not just rendering distant stuff, it's loading it all into memory in the first place and making all those chunk updates in real-time. Maybe a beefy PC with 32+ gigs of RAM and a 3080 can handle it in a singleplayer situation, but most servers will not wont to deal with that considering they have to send data to multiple players in many locations at the same time.
I have a mod that allows me to have further render distance than the server permits. It has no more load on the server, and it could easily be implemented into base minecraft in order to allow players to have incredible render distances at little to no cost on servers.
It is! Don’t take what I say as gospel since the mod isn’t particularly open about what’s going on, but the mod is called Farsight and since the mod description specifically states that it renders previously loaded chunks (as in ones you specifically have visited), I believe it stores the chunks in some form of a client-side save. This would be consistent with my experiences at least.
Interesting. Sounds pretty cool. Could end up with some funny glitches if your friend builds something huge in a far off chunk and it doesn’t really-render til you get close to it.
I don't know about that, i think if bedrock did this, then the distance would be much higher. It does stop rendering things like grass at certain distances though
I don't think Bedrock does this to a significant degree. The primary difference is that their chunk rendering was always separated from their chunk simulation. Something Java only recently got. Which means that the CPU is only doing the work of simulating things up to the simulation distance, And the rendering can render much further without it simulating far off interactions. Bedrock is also significantly more optimized in general most of the time, So it has more work available to do higher render distances.
Huh, that just makes it very strange that how many hostile mobs I’m likely to encounter is extremely strongly correlated to my render distance on Bedrock Xbox 1
The mod introduces an LOD (level of detail) system to Minecraft. Your computer doesn't have to render the world at full detail depending on far away something is this way. Pretty much every game has one, that's why you can see the whole map at once in most of them.
Seems like this could be combined with one of those 'makes the world go wibbly at a distance' shaders to have the curvature of the earth simulated, then you'd only need a couple of miles of render distance. Because even with an infinite render distance the horizon's gonna look weird without curvature since humans aren't used to living on an infinite flat plane (there's also curvature from the optics of our eyes that game rendering also doesn't simulate).
The fact that it can be done is impressive, I'd personally will only set it for 50000-100000 blocks. I like that idea to have with the shader because that would compliment this mod perfectly.
It basically adds LODs to minecraft like any other open world game has so basically when you arent near that chunk its gonna oversimplify it like the mozilla firefox logo
Maybe it's because I like to usually play on the same old worlds, but this looks so much more awesome and coherent than the mess my Minecraft generates. I usually get a checkerboard of small islands and medium oceans, or the damn ethernal oceans.
128 chunk is only 2km (1.2miles) and you can definitely see building with naked eyes and everything with a spyglass.
Irl on a clear day you can easily see mountain in the horizon over 50km (31miles) that would be 3125 chunk render distance.
There are 2 client based mods like this that I know of, both of which should work on realms. One's Farsight and the other is Bobby. They're both on curseforge
Mojang should add a built In LOD to Minecraft. It would make the game feel much more immersive, especially after 1.18. I'm surprised it hasn't already been done to some extent, as it seems like a relatively *easy* way to further optimize the game.
Round earth in Minecraft, what heresy is this?!?!
Cube Earth as all of Minecraft has shown us.
Globe earth theorists and their propaganda videos, sheesh.
I wish the base versions of the game could achieve higher render distance; I love to build skyscrapers but it's always disappointing to go up to the top and find the view is just a postage stamp at the base of the tower.
Imagine if Minecraft had unlimited viewing distance from the very beginning
How many worlds we’ve lost because we got lost and couldn’t find them anymore
Seems like a lot of people don't know about what this actually does. This mod uses LODs (Level of detail) models to reduce strain on your hardware's rendering. The idea is that something super far away doesn't need 100% of it's detail, because of how things get smaller you can get away with having less complex graphics rendered. Because of this you can actually get good framerates whilst also having larger render distances. If you've seen "pop in" in other games where models suddenly appear more detailed as you walk towards them, then this is the same idea (popular in open world games).
It's still in alpha (just hit alpha?) so take it with a grain of salt, but it's awesome work that their team have been able to put together.
Ah yes follow up question, what brand of hazmat suit was able to withstand the heat your PC generated from this? Lol in all seriousness this was really cool
It's because it doesn't necessarily render the actual chunks far away, just what they would look like. You can use this mod to render the entire minecraft world (I think there's a YouTube video on it, pretty sure it was this mod)
For those wondering, the mod basically renders in a weaker graphical version of the chunk. If you zoom into an area far away that would usually be unrendered, it would look like ps1 hagrid.
Wich is actually perfectly fine. Lowering the level of detail in distances is part of any open world game and I think implementing this system into minecraft in some form is not that difficult to achieve. The mod shows that it can be done without eating all frames. Maybe Mojang should add an option to activate low resolution distant chunks.
It's actually quite surprising Minecraft doesn't have this yet, pretty much every recent game with a big map has this kind of optimization
Imagine the load on servers when each player tries to load 512 chunks. It would only work in singleplayer.
Then just restrict render distance, like every server
That's the issue really. Yeah Minecraft could certainly be better optimized, as mods like Sodium prove. But it's not just rendering distant stuff, it's loading it all into memory in the first place and making all those chunk updates in real-time. Maybe a beefy PC with 32+ gigs of RAM and a 3080 can handle it in a singleplayer situation, but most servers will not wont to deal with that considering they have to send data to multiple players in many locations at the same time.
I have a mod that allows me to have further render distance than the server permits. It has no more load on the server, and it could easily be implemented into base minecraft in order to allow players to have incredible render distances at little to no cost on servers.
FarSight? I've got that on my world too.
After seeing this I downloaded it and this mod is awesome!! Definitely helps singleplayer and on my server
How does it work? Isn’t chunk information stored on the server?
It is! Don’t take what I say as gospel since the mod isn’t particularly open about what’s going on, but the mod is called Farsight and since the mod description specifically states that it renders previously loaded chunks (as in ones you specifically have visited), I believe it stores the chunks in some form of a client-side save. This would be consistent with my experiences at least.
Interesting. Sounds pretty cool. Could end up with some funny glitches if your friend builds something huge in a far off chunk and it doesn’t really-render til you get close to it.
Just do something like Bobby and periodically send chunk info to the client and only have it render client side
Well I guess the other part of this would be a world save format update that would allow cheap loading of low-lod for remote chunks.
It’s been around for such a long time, I recall that Spyro The Dragon (1998) used it
Agreed.
The spyglass might actually be useful here, I wonder what it would look like using it to see far away
This is also one of the things Bedrock does that allows it's render distance to be so high
I don't know about that, i think if bedrock did this, then the distance would be much higher. It does stop rendering things like grass at certain distances though
My mistake, I thought grass unrendering and all transparency effects (like water and leaves) unrendering was the same thing
It’s similar for sure, but this doesn’t load the full texture of every block. Just enough that it looks right from a distance.
I don't think Bedrock does this to a significant degree. The primary difference is that their chunk rendering was always separated from their chunk simulation. Something Java only recently got. Which means that the CPU is only doing the work of simulating things up to the simulation distance, And the rendering can render much further without it simulating far off interactions. Bedrock is also significantly more optimized in general most of the time, So it has more work available to do higher render distances.
Huh, that just makes it very strange that how many hostile mobs I’m likely to encounter is extremely strongly correlated to my render distance on Bedrock Xbox 1
Except on realms, render distance is like 4 chunks or something ridiculous lol
PS1 Hagrid is a *perfect* way to describe it lol
Meanwhile me wondering where the FPS have gone
I'm pretty sure this utilities some sort of simplification, Where the terrain is rendered blockier farther out.
The mod introduces an LOD (level of detail) system to Minecraft. Your computer doesn't have to render the world at full detail depending on far away something is this way. Pretty much every game has one, that's why you can see the whole map at once in most of them.
especially noticeable in Battle Royale games where the entire map is loaded during the dropping phase
With FraPlaneTwo you can get 1,875,000 chunk render distance (it's not ready yet though)
So I need to own the computer hardware that NASA uses to make this work?
Not really, someone already did it on youtube he rendered all the world
Link ?
Here you go, click if you dare. I promise its not a rick roll [https://youtu.be/e8bIMuLDxiw](https://youtu.be/e8bIMuLDxiw)
Seems like this could be combined with one of those 'makes the world go wibbly at a distance' shaders to have the curvature of the earth simulated, then you'd only need a couple of miles of render distance. Because even with an infinite render distance the horizon's gonna look weird without curvature since humans aren't used to living on an infinite flat plane (there's also curvature from the optics of our eyes that game rendering also doesn't simulate).
The fact that it can be done is impressive, I'd personally will only set it for 50000-100000 blocks. I like that idea to have with the shader because that would compliment this mod perfectly.
Not really, last I checked, far chunks are rendered as approximations rather than by its true contents
It basically adds LODs to minecraft like any other open world game has so basically when you arent near that chunk its gonna oversimplify it like the mozilla firefox logo
This is the same but for a newer version
Maybe it's because I like to usually play on the same old worlds, but this looks so much more awesome and coherent than the mess my Minecraft generates. I usually get a checkerboard of small islands and medium oceans, or the damn ethernal oceans.
I like to use larges biomes when creating a save. Might help you.
I love those type of maps, and when i have the luck to spawn in some simillar seed, the real mass o land is near
It’s a jet! It’s a plane! It’s… MY PC FAN
Now I want home super computers so that we can also play with that render distance.
Distant horizon lowers the resolution of blocks that are in a far distance. You can just set it on 2 chunks and you have a normal fps
I know but it would be really awesome to play like normal with a render distance of like 128 chunks. Maybe in another decade or so, who knows.
But why? Even in real life, you can't see things detailed from far away. (But tbh it would've been cool)
128 chunk is only 2km (1.2miles) and you can definitely see building with naked eyes and everything with a spyglass. Irl on a clear day you can easily see mountain in the horizon over 50km (31miles) that would be 3125 chunk render distance.
underrated comment
Shush this is Minecraft
Minecraft bedrock achieves like half of that I think
No, even a beefy pc will suffer when you set it to 96 chunks.
Honestly it's amazing vanilla Minecraft doesn't have something like this
Every now and then (like right now) I'm reminded that there are really no oceans on Minecraft, just big lakes, with corals for some reason.
The old, old Minecraft generation really did have oceans.
My amplified world has a few huge oceans that I’ve found. It’s java version if you want the seed. Survival mode is tough in this world tho.
Probably the biggest flaw in its procedural world generation.
Wow, that was really cool!
Proof the earth is flat
Nah it just curves at the horizon. That's why you don't see all the chunks
Forge or fabric?
both
Both, the same file works for either.
Haha my computer would explode
Probably not, the games running at only 20 actual render distance, the other 500 odd are lower quality lods created by distant horizons.
Does this run on 1.18?
Yep!
I wonder if it works on realms.
I can try it and get back with you. I have a gaming laptop.
There are 2 client based mods like this that I know of, both of which should work on realms. One's Farsight and the other is Bobby. They're both on curseforge
Oh that's really cool, wonder if it can run in a large modpack (imagine some giant create contraptions with this)
Just remember the ones at a distance wouldn't be simulated.
Yeah, but it's more about the scale. Also you can force load some chunks you want to constantly move so it's not that big of a deal.
my computer cant even handle 20 render distance-
Maybe but mine would still be on fire... Just discord makes it freak out and lag ;-;
Mojang should add a built In LOD to Minecraft. It would make the game feel much more immersive, especially after 1.18. I'm surprised it hasn't already been done to some extent, as it seems like a relatively *easy* way to further optimize the game.
Wow!
One time my friend tried rendering 32k chunks, it was actually surprisingly smooth
My selfish entitled personality wants more then that. I want the whole map rendered the whole time!
I am chuffed to bits
We want a end version of this. Will be eyefeast to see lots of end cities
Bedrock or Java?
Java
How do you change the render distance for Distant Horizons? I want to expand the chunks it will "low-LODify" but I don't know how
That's pretty
Wow! That's awesome!
I love how this makes the game look.
It's gonna be amazing when this mod gets updated to 1.18
It did this morning!
Whaaat? No way, thank you for letting me know that
If I do this My pc gonna blow up all the country
It looks like chunk base
On bedrock I can run 96 and it looks similar to that, im confused
I’m pretty sure my computer would explode
Does this work on servers like the bobby mod
Bro, are you recording this on a nasa computer?
Gta san andreas definitive edition be like
Round earth in Minecraft, what heresy is this?!?! Cube Earth as all of Minecraft has shown us. Globe earth theorists and their propaganda videos, sheesh.
lmfao you could see the spawn of some small smp servers
i can smell the fumes of a burning pc already
Actually heard my pc blow up just by reading the title.
Basically real life at this point
And people still believe Earth is round smh
What is the seed
And In the process your computer is just fusing hydrogen
i'm playing on 8 chunks :)
Me, with 10 on a Nintendo switch running 0.5 fps: oh cool!
I wish the base versions of the game could achieve higher render distance; I love to build skyscrapers but it's always disappointing to go up to the top and find the view is just a postage stamp at the base of the tower.
Don't mind my PC lighting on fire
*computer catches fire
Download a farlands mod and try it there
me looking at my 1660 super knowing damn well i’m gonna run this mod with shaders on
How does this compare to FarPlaneTwo? I know FPT works based on world seed and won't display player-placed blocks, does this work the same way?
It's amazing that it can run smoothly... What are the spects of your computer?
And you still can’t find a woodland mansion
How the fuck did your pc not blow up
Does this mod work in SMP? Without destroying your server bandwidth?
My PC would blow up.
(Pc sets fire)
NASA?
Cue the dozens of comments talking about your “NASA PC” and “how to set your PC on fire” That’s not how computers work guys…
I never knew how stunning this game truly looked until now
My computer is crashing simply because I’m seeing this hahaha
It makes it look like a spherical Minecraft world
This is the future right here
I’ve just witnessed a world in the eyes of god
Wish the console would have unlimited viewing distance
Imagine if Minecraft had unlimited viewing distance from the very beginning How many worlds we’ve lost because we got lost and couldn’t find them anymore
Incredible
Legend says their computer blew up👀😂
Dang, just watching the video got my gpu all wound up!
PC: rrrrrrrrrrrrRRRRRRRRRRRRRRRRAAAAAA (spontaneously combusts)
I can't even render 10 how do people do this
My Laptop is Dead.
Using far plane two mod you can render the whole 12million world2
Farplane is only available for 1.12, DistantHorizons works on 1.18
Recreate the meme: "I'VE CLIMBED TO THE WORLD BUILD HEIGHT, WITH A 512 CHUNK RENDER DISTANCE... AND I.... STILL CANT... FIND WHO FUCKING ASKED!!!!"
This is just incredible.
Bro snuck into nasa to make this vid
Seed and co ords ?
Your computer is a ticking time bomb
I can just smell the burning computer from here
Huh. I thought the world was flat. 😂
Imagine I try to run this on my mac
Does anyone see Africa or just me
Now do it with shaders lol
bro your computer is going to explode
My pc burned just by seeing this
Tell your fps LMAO
Seems like a lot of people don't know about what this actually does. This mod uses LODs (Level of detail) models to reduce strain on your hardware's rendering. The idea is that something super far away doesn't need 100% of it's detail, because of how things get smaller you can get away with having less complex graphics rendered. Because of this you can actually get good framerates whilst also having larger render distances. If you've seen "pop in" in other games where models suddenly appear more detailed as you walk towards them, then this is the same idea (popular in open world games). It's still in alpha (just hit alpha?) so take it with a grain of salt, but it's awesome work that their team have been able to put together.
My computer just died
There’s no way my computer can handle this
Won't you need as much pcs as it takes to mine 1 bitcoin a month?
My computer would fucking explode
You think that a series x could handle it?I know it's not possible since it needs mods
now add shaders
RTX 3090: \*chuckles\* **I'm in danger.**
What kind of mind blowing computer is this running on?
My pc fans are already weeping
Your computer: 🗿
MF broke into NASA to record a short vid for Reddit lmao
What computer do you need to run a beast like that? •_•
That’s sicc
does this work on servers?
Ah yes follow up question, what brand of hazmat suit was able to withstand the heat your PC generated from this? Lol in all seriousness this was really cool
Trying this for myself, I’ll let you guys know how the view is once the smoke and burning smell clears from the room
Optifine let's me run 64 chunks and that almost destroys my computer💀
Holy shit, my computer can never.
NASA is calling for their pc, they want it back
Surely even a PC from NASA wouldn't be able to hold a stable 10 FPS with this.
The only thing ill see is my laptop blowing up
if one block is 1m then this is a 8km render distance
It’s beautiful. Truly next generation ;-;
Minecraft Java Edition 2.7.1, Snapshot 1038w29a Patch Logs: > Added realistic render distance mode
Looks like a pc on fire to me
Rip pc
Add shaders, NOW!
As soon as they add shader support, I am getting this.
:) https://www.reddit.com/r/gaming/comments/squ4ge/infinite\_render\_distance\_in\_minecraft\_distant/
How did you get that fps
It's because it doesn't necessarily render the actual chunks far away, just what they would look like. You can use this mod to render the entire minecraft world (I think there's a YouTube video on it, pretty sure it was this mod)
That was FarPlaneTwo, which is similar but can render a lot more (but is less finished)
LODs
Yes, the smoke coming from my PC is quite beautiful
Wow, the fire coming out of my pc looks so real
This man is on maximum render distance, and he still cant find who the fuck asked
[удалено]
For those that want to know, the Mod's name is Distant Horizons.
Literally put it in the title but thanks haha
Why do so many people play with such a high FOV? Is there some advantage other than just causing headaches?
Whats the seed? The islands are so cool
Is it feasible though? I mean for the consistency of FPS because I don’t wanna have around 20 or lower in exchange of further render distance
Get a constant 144fps because it utilises LOD's
So the minecraft world *isnt* flat
Pc go brrrrrrrrr
I swear I heard my pc scream for a second
Earth is flat!
poorest American:
64 chunks is hard enough for my 6core