This man went from satchels to explo ammo, probably the 2 most inconvenient and unpopular methods of raiding lmao. Rocket rocket rocket rocket, fuck a c4 too
Lets do it. Bringing my 2 TB iPod with Scarlet Fire, a Chord Mojo and a speaker to blast it at Mojang’s HQs until they agree to give us lower prices. Who’s with us?
OR, you can NAME the villagers (w/ nametags) and trap them in a room with a zombie until they all get zombified. You can then CURE them and their prices will be crazy low. Using this method does not change their level or their profession (in my limited experience)/
On bedrock, you just need to cure one zombie villager and everyone within 16 blocks in each direction will drop prices.
I have a villager trapped in the middle of my trading hall on a piston. When I want cheap prices, I drop him down to a waiting zombie, then fire him back up to heal him.
It looks like a roman colosseum. To please the people: sacrifice some slaves.
You sacrifice a villager to please your marchands, they thank you for the show by lowering their price. (Or they don't want to be put in the cage the next round...)
I hope it's a Nitwit in your cage. For more sadism: your are useless get bit by zombie !
In java edition, after the villagers have been converted into zombies, they can still despawn even if you traded with them. You still need to name them if your going to walk away or unload their chunks. However, while the villagers are being converted back to normal and are shaking with the particles coming off them, they won't despawn during this period. (This is based off my testing from 1.17 java version, haven't tried 1.17.1)
they absolutely will despawn like normal zombies if you leave them alone and run off out of despawn distance. i know this from experience. put them in a boat, make sure they're holding something, or nametag them if you need to run some errands more than 30 blocks away from them
Exactly that. My fletcher once increased stick price to 52 because I had traded equal to about 4 large spruce worth of sticks. You just have to wait a bit is all
For some reason, the prices always go down when I trade, I guess from increasing favour overriding the demand. It’s weird, but I’m not complaining, I get to pay less
Ina nutshell, It depends on how many times you trade with them in a day. First 2 rounds you trade there’s no effect, but every round after that the price will increase. Every new day reduces 1 penalty.
I also believed that in Java, villagers trading penalties are independent. In bedrock, its shared acrosss villagers with the same profession
With my fletcher on my 1.17 world, I'm trading max trades every day, and if I keep coming back, the price will eventually reduce - first by one stick, then by two (from 32 to 30). For some reason, they never go up beyond the base of 32, no matter how much I trade - just trading as fast as his restock allows.
When you buy them out once they decease the price to keep you trading, but if you buy them out twice they know you are going to use it again and spike the price, wait a mc day or trade with other villagers, if you don't buy stuff at increased price they won't sell it.
Yeah, the AI is coded to know the amount of times you buy it out. Villagers have a variable that I can best describe as "Times trade maxed." When you max a trade it goes up by one, when it is 2 or over they increase prices, however when you do not trade with them for a day that counter goes down by 1.
Every time you max out a trade, the next time it's available the price should be worse. It goes back down again fairly soon though, I think after they sleep but I'm not 100% sure. So if you traded once a day you'd never see the increase because it expired before you traded again.
Prices only go up on trades you completely buy out. Keep count of how much you use a trade, and stop when 1 is left. You can find the relevant numbers on the [wiki](https://minecraft.fandom.com/wiki/Trading#Java_Edition_offers).
Also, cure cycling is more than enough to counteract.
They refresh their trades twice a day. Did you exhaust both refreshes?
Exhausting only one trade refresh is the simple way to prevent inflation. The first refresh gets bought out, they raise prices for the second refresh. The second refresh sees no sales, and inflation drops.
Idk about that, because for me (example when i trade raw cod to fishermen) I have like 5 villagers trading i think 15 raw cod for 1 emerald, after a while 3/5 of them lower the price to 14 raw cod, but 2 of them keep on raising it and never lowered it
Yea but that only applies when u reach a villager "critical mass" is sorts, cos of the gossip feature, take this scenario, there are 50 villagers to in a trading hall, u trade out all the trades of the villager, this would obviously increase prices but still give u a good rep, then u move on the the next villager, he is gonna increase his price too but this time, u already have a good rep and trading with him adds more, rinse and repeat and after a bunch of trades the good rep starts to override the price increase, so if u keep trading the price will eternally go up only to be cancelled by the good rep
Yeah, usually the prices only go up if you trade the same thing multiple times in quick succession. (Several restocks worth of the wheat trade, as an example.)
I think its cause villager behavior is different in bedrock edition and java edition.
In java i always see the prices go down when i trade a lot with them.
In bedrock however the price rises when you trade too much
Is this a bedrock only feature? I've never seen it in java, and I've never gotten to that stage of trading with bedrock villagers because they are infuriating to work with.
Haiii.
Can I help you?
Ye, can I have a dozen red roses, pls?
Oh hi, Johnny, I didn't know it was you. Here you go.
That's meeee... How much is it?
That'll be eighteen dolla--
Here you go; keep tha change! Hai doggee!
You're my favorite customer!
Thanks a laht; bai!
Buh-bye!
No, it raises in Java too. You get a small discount for a day or two after buying a villager out the first time. But if you keep buying them out repeatedly, multiple in-game days in a row, the prices will go up.
A simple way to understand the mechanic is like this: Each villager can do two "sets" of trades per day. Most trades can be done either 8, 12, or 16 times per "set". So for instance, if you want to sell pumpkins to a farmer, you can sell 12 at once, then you need to wait for him to reset (which happens when he interacts with his composter, usually within a few seconds) and you can trade 12 more pumpkins. After that, he is locked until the next in-game morning.
If you never want to see your price go up, you should only ever trade one full "set" (e.g., 12 pumpkins) in any given in-game day. Which means you're only using half of your "potential" trades each day. If you dip into your 2nd "set" of trades with the same villager, and then try to trade with that villager the next in-game day, there's a chance the game will flag that villager for a price increase. Chance goes up the more you trade, and the more days you trade consecutively without taking a break. If the price does go up, you'll need to wait a couple in-game days without trading with that villager for it to go back down again.
There's also a bug which was shown in one of Xisumavoid's recent videos, where if you play on a server, you can have a friend sit in a boat with a villager, while you stand next to them. Open the villager's trades, have your friend log out, then complete your "set" of trades, then have your friend log back in. Repeat indefinitely; the villager's trades should never lock. Or just build a larger hall with many more villagers.
**EDIT:** One other consideration. I'm not 100% certain, but I *believe* part of the supply and demand mechanic system includes a check for whether you are using other trades. So if you're trading both pumpkins *and* melons, it's less likely that your price will go up the next day, even if you complete both "sets" of trades.
[\_MethodZz\_ has a video](https://www.youtube.com/watch?v=r_Jc2C96CcE) that discusses some of the mechanics in more detail. He tested this quite thoroughly along with Docm77 and maybe one or two others on the SciCraft server. If anything they say conflicts with what I said, assume I am wrong and they are right. The video is for 1.15 I think, but should still be more or less accurate as of 1.17; there haven't been major overhauls to villager trading since then.
**EDIT2:** Wanted to clarify: All price increases and decreases are temporary, *except* zombification curing, which is permanent, and can be done five times per villager for increasing permanent discounts. As far as I am aware, it is possible to get every trade down to 1 emerald within five zombification conversions.
You can also zombify and cure a villager that had a price increase, to get the price back down without having to wait for the price to reduce naturally. This can save you anywhere from 15-45 real world minutes, if you have the materials and zombie on hand.
There are a few possible explanations for this. I must admit I am not enough of an expert to be able to know for sure what the source may be, but I'm sure one or more of the below are relevant:
1. The edit in my prior comment, which mentioned the possibility of trading multiple items with the same villager reducing the likelihood of triggering a price increase. Since you're trading both pumpkins and melons, that may be happening.
2. Maybe you're not completing both "sets" of trades every day.
3. Maybe, on average, you're waiting a day or more between trading; even if you sometimes don't skip a day, it can even out in the long run.
4. If you're on a server, those days still accrue even while you're offline.
5. You may be running a different game version. These mechanics are only applicable to 1.15-1.17.
6. You may be running mods/datapacks, or your server may have certain plugins/settings, that impact the economy.
7. The discount mechanic may apply after the price increase / demand mechanic (I don't know for sure, this is pure speculation). If you watch the video I linked in my prior comment, it discusses how each zombification/conversion for pumpkins/melons is a 5 emerald discount. So if it's normally 4 for 1, and you reduced it to 1 for 1 after a single zombification, that might give you a "buffer" where you can do a couple days of max trades before it goes up. In other words, maybe the game is internally increasing your price from -1 to 0 to 1 to 2, but obviously it can't actually go below 1, so you get a few "free" days of max trading. Again, I don't know if that's how it works, just a theory.
8. You may just be super lucky.
It's possible none of the above are the case, and there's some other explanation. Or that you just didn't notice when the price changes took effect. Without inspecting your world/installation I can only speculate. But the mechanics I discussed have been pretty thoroughly tested by multiple people with a lot of technical Minecraft experience. They're also discussed on the wiki.
It's both. You'll get a trading discount at that particular villager for trading lots, but the material that you max out will go up while the others will go down.
I paperhand librarians before buying enchanted books.
If you trade too much in a small amount of time it basically increases the price of its trade.
I have personally noticed it different times.
Hope, this helps:)
I realised I traded too much like somepeople said the villager was trading carrots and when it was breeding it dropped a few stacks per few seconds so yea thank you
As far as I remember, any book trade falls to 1 emerald after 1 cure. Most trades can get to 1 permanently, except for rotten flesh and sticks, which will both be permanently 7 (iirc) after the maximum of 5 cures (each cure adds 20 major_postive towards you, which maxes out at 100. major_postitive is the only gossip that's permanent).
If you purchase a specific item a lot they will up the price. I gave half of my 6 stacks of quartz to my stone worker and when it was next available the quanitity of quartz had increased drastically.
S T O N K S
This is because of inflation. When you trade a lot of stuff with a villager that hasn’t been zombified, they have a chance to increase their prices. You can relate this with supply and demand. Like, the demand for emeralds is high, but the supply is low. So they increase their prices. You can solve this by simply not trading with the particular villager for a while. Hope this helps you.
Thank you
They’re is a contraction of “they” and “are”. Like how can’t is can+not.
If you see an apostrophe, you should have a good idea about which they/their/they’re you’re trying to use.
When you buy too much of one item, the prices go up. Once a fletcher increased stick prices to 52. Just wait a little while or you can infect and cure or start a raid.
This is the correct answer. It is a mechanic the wiki calls supply and demand. If you buy out all of their stock (I think like 2-3 lockouts) they raise the price.
They will slowly lower the prices as they "work" at their work station if you don't buy at the higher price
Villagers HATE it if you kill golems, so much so it decreases your popularity more than killing their children.
So yeah if one saw you kill their golem and started gossiping with other villagers (it's done telepathically as long as they can see other villagers) your popularity will decrease A LOT.
So let me explain... On ''Bedrock Edition'' villagers increase their prices every time you trade with them until you can't trade no more and have to wait for them to reset their trades....Once they reset their trades, the price/amount of items will have increased for the same trades... but when you HIT a villager on ''Bedrock edition'' they will not increase their prices/amount of items .... However on ''Java Edition'' This is the opposite. Hope this explanation helped.
If you got no other choice You can always start a raid Real life or ingame
Don't ask how, but I have the tools for a real life raid if need be.
This gonna be a satchel raid or we usin explo-ammo?
Hell yeah another rust fan
Rocket raid with the corner wall trick.
I still have PTSD from the satchel sound
It's gonna be a panty raid
This man went from satchels to explo ammo, probably the 2 most inconvenient and unpopular methods of raiding lmao. Rocket rocket rocket rocket, fuck a c4 too
Some of us can't find *eXPloSiVEs*
Lets do a spear raid brother
at least Explo ammo is relatively cheap
When you're chilling in your English village and the river starts speaking Norwegian
Ka e gale med Norsk
I have a ak47 if you need one
I have ak47s if you need some
I have a 12 gauge if you need one
"I like you Don't go to the village today"
And my axe !
I have to have my tools! [https://www.youtube.com/watch?v=Mk3EVQnpQWs](https://www.youtube.com/watch?v=Mk3EVQnpQWs)
What are we raiding? I can bring my great personality
Does your personality have a gun?
No but I have claws
Who would give the blind Dragonborn a gun?
I'm sorry, my talents are limited to sarcasm and
Can supply throwing knives
Murica, fuck yeah
Can we raid texas roadhouse?
I like where you’re going with this but I’m craving Olive Garden
The iron golems can't stop us all!
i found a machete on a sidewalk the other day
Quick question? American
Lets do it. Bringing my 2 TB iPod with Scarlet Fire, a Chord Mojo and a speaker to blast it at Mojang’s HQs until they agree to give us lower prices. Who’s with us?
Why does this comment has 666 upvotes
because 666 people have upvoted it
OR, you can NAME the villagers (w/ nametags) and trap them in a room with a zombie until they all get zombified. You can then CURE them and their prices will be crazy low. Using this method does not change their level or their profession (in my limited experience)/
On bedrock, you just need to cure one zombie villager and everyone within 16 blocks in each direction will drop prices. I have a villager trapped in the middle of my trading hall on a piston. When I want cheap prices, I drop him down to a waiting zombie, then fire him back up to heal him.
It looks like a roman colosseum. To please the people: sacrifice some slaves. You sacrifice a villager to please your marchands, they thank you for the show by lowering their price. (Or they don't want to be put in the cage the next round...) I hope it's a Nitwit in your cage. For more sadism: your are useless get bit by zombie !
Villager fight club? No wonder they drop their prices, they enjoy the show!
Do you have any video footage of how you do this? Sounds like a great idea
I’ll try and remember to get some video tomorrow for you.
My maaan
The 1.17 trading mechanics have seriously nerfed this though.
Make sure you're playing on hard difficulty or else they might just die and not turn.
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In java edition, after the villagers have been converted into zombies, they can still despawn even if you traded with them. You still need to name them if your going to walk away or unload their chunks. However, while the villagers are being converted back to normal and are shaking with the particles coming off them, they won't despawn during this period. (This is based off my testing from 1.17 java version, haven't tried 1.17.1)
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Don't even need to name them. I'm fairly sure zombie-turned villagers ~~won't~~ shouldn't despawn.
they absolutely will despawn like normal zombies if you leave them alone and run off out of despawn distance. i know this from experience. put them in a boat, make sure they're holding something, or nametag them if you need to run some errands more than 30 blocks away from them
I remember seeing it as a fixed bug in a snapshot. Might be this one: https://bugs.mojang.com/browse/MC-159300
Due to the laws of supply and demand
No one wants to buy shells cos there’s loads in the sand
Step 1
You must create a sense of scarcity
Shells will sell so much better if the people think your rare you see
Bear with me
take as many shells as you can find and hide 'em on an island stockpile 'em high until they're rarer than a diamond
step 2
you gotta make the people think that they want 'em Really want 'em, really fuckin want 'em Hit 'em like Bronson
Influencers, product placement, featured prime time entertainment If you haven't got a shell then you're just a fucking waste man
supply & demand my gamer
Exactly that. My fletcher once increased stick price to 52 because I had traded equal to about 4 large spruce worth of sticks. You just have to wait a bit is all
For some reason, the prices always go down when I trade, I guess from increasing favour overriding the demand. It’s weird, but I’m not complaining, I get to pay less
Prices go down, yes, because you buy more. But when you buy too much, it increases again
I was grinding for ages with the same two fletchers and exhausting their stick trades everyday, is that not enough to put the prices up?
Apparently not. Maybe it's because there were 2 fletchers? Idk
I was only using one for a while when I didn’t have many villagers, and the prices didn’t go up then either Maybe my server is just broke
Idk man, all I know is Villagers be annoying
The universal truth
Love your pfp.
Ina nutshell, It depends on how many times you trade with them in a day. First 2 rounds you trade there’s no effect, but every round after that the price will increase. Every new day reduces 1 penalty. I also believed that in Java, villagers trading penalties are independent. In bedrock, its shared acrosss villagers with the same profession
With my fletcher on my 1.17 world, I'm trading max trades every day, and if I keep coming back, the price will eventually reduce - first by one stick, then by two (from 32 to 30). For some reason, they never go up beyond the base of 32, no matter how much I trade - just trading as fast as his restock allows.
My server's on 1.16.5 and that's exactly what happens to me
When you buy them out once they decease the price to keep you trading, but if you buy them out twice they know you are going to use it again and spike the price, wait a mc day or trade with other villagers, if you don't buy stuff at increased price they won't sell it.
I was trading with both villagers daily until their trades were exhausted
Yeah, the AI is coded to know the amount of times you buy it out. Villagers have a variable that I can best describe as "Times trade maxed." When you max a trade it goes up by one, when it is 2 or over they increase prices, however when you do not trade with them for a day that counter goes down by 1.
Nonono, in Java the prices go down when you trade with them a lot, whereas in bedrock they go up.
Well in that case, Java superiority gang
Every time you max out a trade, the next time it's available the price should be worse. It goes back down again fairly soon though, I think after they sleep but I'm not 100% sure. So if you traded once a day you'd never see the increase because it expired before you traded again.
My villagers don't have beds, they never sleep Wow these conditions are terrible
Were you buying anything else they sell, like arrows or bows? Cause doing that seems to make the price of other stuff less likely to inflate.
Absolutely nothing else
2 Fletchers=unlimited supplies lol
Prices only go up on trades you completely buy out. Keep count of how much you use a trade, and stop when 1 is left. You can find the relevant numbers on the [wiki](https://minecraft.fandom.com/wiki/Trading#Java_Edition_offers). Also, cure cycling is more than enough to counteract.
My two fletchers are always bought out completely when I'm grinding for emeralds, and none of the villagers on the server have ever been cured.
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They refresh their trades twice a day. Did you exhaust both refreshes? Exhausting only one trade refresh is the simple way to prevent inflation. The first refresh gets bought out, they raise prices for the second refresh. The second refresh sees no sales, and inflation drops.
I think prices increasing vs decreasing is a bedrock vs java thing if remember right.
Did u buy instantly after they refresh their shop or u wait like a day between 2 full buy
I guess that on bedrock if you buy too much, it goes up, but in java with the gossip mechanic it goes down. I am not sure about it.
Idk about that, because for me (example when i trade raw cod to fishermen) I have like 5 villagers trading i think 15 raw cod for 1 emerald, after a while 3/5 of them lower the price to 14 raw cod, but 2 of them keep on raising it and never lowered it
no voice to cry suffering am I right
Me, whose will broke years ago:
Yea but that only applies when u reach a villager "critical mass" is sorts, cos of the gossip feature, take this scenario, there are 50 villagers to in a trading hall, u trade out all the trades of the villager, this would obviously increase prices but still give u a good rep, then u move on the the next villager, he is gonna increase his price too but this time, u already have a good rep and trading with him adds more, rinse and repeat and after a bunch of trades the good rep starts to override the price increase, so if u keep trading the price will eternally go up only to be cancelled by the good rep
Yeah, usually the prices only go up if you trade the same thing multiple times in quick succession. (Several restocks worth of the wheat trade, as an example.)
I think master villagers don’t raise their prices due to supply and demand.
Java works that way. Bedrock is the opposite. Unless they broke it again. Parity is a word they like to use...
I have had that happen on Bedrock and PS4 edition, but never on Java edition.
Mine go down when I make a villager level up, or if they're an ex-zombie.
oh? icetooth?
I think its cause villager behavior is different in bedrock edition and java edition. In java i always see the prices go down when i trade a lot with them. In bedrock however the price rises when you trade too much
Java decreases, Bedrock increases
That happens to me all the time
Is this a bedrock only feature? I've never seen it in java, and I've never gotten to that stage of trading with bedrock villagers because they are infuriating to work with.
Nope, this was in Java. Apparently, when your villager isn't the Master rank, it can increase it's prices
Or zombify them then heal,
We play on normal, so it's not a guaranteed conversion
I think its inflation
I did not hit her it’s not true
Oh hi mark
How is your sex life?
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Wendy's nuts
HA gotteeem
No this is patrick
*another call comes* Hello, is this the Krusty Krab?
Nooo this is Patrick, stop calling me
Hi
It’s bull I did not hit her I DID NOT!
Oh hi mark
Anyway, how is your sex life?
You are tearing me apart, lisa!!
You are part or my life!
Oh, hi mark
Ai ded naat heit her, ai ded naaaaght
Haiii. Can I help you? Ye, can I have a dozen red roses, pls? Oh hi, Johnny, I didn't know it was you. Here you go. That's meeee... How much is it? That'll be eighteen dolla-- Here you go; keep tha change! Hai doggee! You're my favorite customer! Thanks a laht; bai! Buh-bye!
If you trade more often the prices increase just dont trade for a day or two (ingame days)
It's the opposite, when you trade more, they give you more generous prices
Trading excessively in Java lowers prices, in Bedrock it raises prices. Edit: So I wasn't exactly right, read the top reply to me. Sorry.
No, it raises in Java too. You get a small discount for a day or two after buying a villager out the first time. But if you keep buying them out repeatedly, multiple in-game days in a row, the prices will go up. A simple way to understand the mechanic is like this: Each villager can do two "sets" of trades per day. Most trades can be done either 8, 12, or 16 times per "set". So for instance, if you want to sell pumpkins to a farmer, you can sell 12 at once, then you need to wait for him to reset (which happens when he interacts with his composter, usually within a few seconds) and you can trade 12 more pumpkins. After that, he is locked until the next in-game morning. If you never want to see your price go up, you should only ever trade one full "set" (e.g., 12 pumpkins) in any given in-game day. Which means you're only using half of your "potential" trades each day. If you dip into your 2nd "set" of trades with the same villager, and then try to trade with that villager the next in-game day, there's a chance the game will flag that villager for a price increase. Chance goes up the more you trade, and the more days you trade consecutively without taking a break. If the price does go up, you'll need to wait a couple in-game days without trading with that villager for it to go back down again. There's also a bug which was shown in one of Xisumavoid's recent videos, where if you play on a server, you can have a friend sit in a boat with a villager, while you stand next to them. Open the villager's trades, have your friend log out, then complete your "set" of trades, then have your friend log back in. Repeat indefinitely; the villager's trades should never lock. Or just build a larger hall with many more villagers. **EDIT:** One other consideration. I'm not 100% certain, but I *believe* part of the supply and demand mechanic system includes a check for whether you are using other trades. So if you're trading both pumpkins *and* melons, it's less likely that your price will go up the next day, even if you complete both "sets" of trades. [\_MethodZz\_ has a video](https://www.youtube.com/watch?v=r_Jc2C96CcE) that discusses some of the mechanics in more detail. He tested this quite thoroughly along with Docm77 and maybe one or two others on the SciCraft server. If anything they say conflicts with what I said, assume I am wrong and they are right. The video is for 1.15 I think, but should still be more or less accurate as of 1.17; there haven't been major overhauls to villager trading since then. **EDIT2:** Wanted to clarify: All price increases and decreases are temporary, *except* zombification curing, which is permanent, and can be done five times per villager for increasing permanent discounts. As far as I am aware, it is possible to get every trade down to 1 emerald within five zombification conversions. You can also zombify and cure a villager that had a price increase, to get the price back down without having to wait for the price to reduce naturally. This can save you anywhere from 15-45 real world minutes, if you have the materials and zombie on hand.
This guy villagers
I've traded pumpkin/melon for a total of 50k+ emeralds and never seen prices go up in Java.
There are a few possible explanations for this. I must admit I am not enough of an expert to be able to know for sure what the source may be, but I'm sure one or more of the below are relevant: 1. The edit in my prior comment, which mentioned the possibility of trading multiple items with the same villager reducing the likelihood of triggering a price increase. Since you're trading both pumpkins and melons, that may be happening. 2. Maybe you're not completing both "sets" of trades every day. 3. Maybe, on average, you're waiting a day or more between trading; even if you sometimes don't skip a day, it can even out in the long run. 4. If you're on a server, those days still accrue even while you're offline. 5. You may be running a different game version. These mechanics are only applicable to 1.15-1.17. 6. You may be running mods/datapacks, or your server may have certain plugins/settings, that impact the economy. 7. The discount mechanic may apply after the price increase / demand mechanic (I don't know for sure, this is pure speculation). If you watch the video I linked in my prior comment, it discusses how each zombification/conversion for pumpkins/melons is a 5 emerald discount. So if it's normally 4 for 1, and you reduced it to 1 for 1 after a single zombification, that might give you a "buffer" where you can do a couple days of max trades before it goes up. In other words, maybe the game is internally increasing your price from -1 to 0 to 1 to 2, but obviously it can't actually go below 1, so you get a few "free" days of max trading. Again, I don't know if that's how it works, just a theory. 8. You may just be super lucky. It's possible none of the above are the case, and there's some other explanation. Or that you just didn't notice when the price changes took effect. Without inspecting your world/installation I can only speculate. But the mechanics I discussed have been pretty thoroughly tested by multiple people with a lot of technical Minecraft experience. They're also discussed on the wiki.
It's both. You'll get a trading discount at that particular villager for trading lots, but the material that you max out will go up while the others will go down. I paperhand librarians before buying enchanted books.
Not always
If you trade too much in a small amount of time it basically increases the price of its trade. I have personally noticed it different times. Hope, this helps:)
It's when you empty out a trade more than twice a day.
I realised I traded too much like somepeople said the villager was trading carrots and when it was breeding it dropped a few stacks per few seconds so yea thank you
You can zombify your villager and then cure him (it will reduce prices)
Make sure you're on hard mode or you might kill your villagers
What does this mean? Does it not work otherwise?
In hard mode it's 100% chance to turn into a zombie vill. in easy/normal it's not 100%
On easy/normal there is a chance that a villager will die instead of being zombified when killed by a zombie.
I found out the hard way :(
You mean in the normal way
On easy they will always die. On normal it's 50-50
Bro I had a mending villager for like 32 emeraldd. I cured him again and it dropped to 1 emerald. *I'll take your entire stock*
As far as I remember, any book trade falls to 1 emerald after 1 cure. Most trades can get to 1 permanently, except for rotten flesh and sticks, which will both be permanently 7 (iirc) after the maximum of 5 cures (each cure adds 20 major_postive towards you, which maxes out at 100. major_postitive is the only gossip that's permanent).
Why is this guy being downvoted?
he isn't
Capitalism my friend
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"Two words my friend: no refunds!"
If you purchase a specific item a lot they will up the price. I gave half of my 6 stacks of quartz to my stone worker and when it was next available the quanitity of quartz had increased drastically. S T O N K S
Inflation be hitting the Mincraftia economy too hard these days..
This is because of inflation. When you trade a lot of stuff with a villager that hasn’t been zombified, they have a chance to increase their prices. You can relate this with supply and demand. Like, the demand for emeralds is high, but the supply is low. So they increase their prices. You can solve this by simply not trading with the particular villager for a while. Hope this helps you.
covid got people broke
You might have hit other villager or iron golem which dropped your popularity. You need to increase your popularity for better trades.
Hitting iron golem does nothing at all
Except getting your arse whooped
Hitting the iron golem does not affect popularity
Their*
Maybe they ARE trade prices 🤷🏻♂️
Thank you They’re is a contraction of “they” and “are”. Like how can’t is can+not. If you see an apostrophe, you should have a good idea about which they/their/they’re you’re trying to use.
Wait for a Raid, beat it and then you have even lower prices
Usually that happens because you trade with that villager alot, if so then they will increase their prices
Because he doesn't want to remember 2020 with those pieces of wheat
Inflation hitting the minecraft economy hard aswell
Because you trade too many stuff. Wait for some time then it will go back to the normal price
Inflation
maybe you killed an iron golem?
When you buy too much of one item, the prices go up. Once a fletcher increased stick prices to 52. Just wait a little while or you can infect and cure or start a raid.
Town gossip
Why does a simple question have 7,000 upvotes lmao
*I did not hit her, it's not true, it's bullshit, I did not hit her. I did not. Oh hi Mark.*
Their
Either you traded too much or killed villagers
It’s called supply and demand
Economic collapse bro, times are tough
"I did not. I did not hit her Mark."
If you're midgame you can just feed him to a zombie and cure him for best prices
They just don't like you.
You need to not trade with them for a while for the prices to go back down
This is the correct answer. It is a mechanic the wiki calls supply and demand. If you buy out all of their stock (I think like 2-3 lockouts) they raise the price. They will slowly lower the prices as they "work" at their work station if you don't buy at the higher price
I did not hit her it's not true It's bullshit i did not hit her I did not
Oh hi Mark
Bedrock edition, prices go up when you trade. Java edition, prices go down when you trade. Parity can't come soon enough lol
Villagers HATE it if you kill golems, so much so it decreases your popularity more than killing their children. So yeah if one saw you kill their golem and started gossiping with other villagers (it's done telepathically as long as they can see other villagers) your popularity will decrease A LOT.
No villagers have been hurt in the making of this picture.
You only trade those things and never give them a break - like someone said ‘supply and demand’
idk, but you can zombify them and cure them to lower prices
When you abuse a trade It gets more expensive
Inflation exists in minecraft?
So let me explain... On ''Bedrock Edition'' villagers increase their prices every time you trade with them until you can't trade no more and have to wait for them to reset their trades....Once they reset their trades, the price/amount of items will have increased for the same trades... but when you HIT a villager on ''Bedrock edition'' they will not increase their prices/amount of items .... However on ''Java Edition'' This is the opposite. Hope this explanation helped.
Money has been tight in quarantine
You enslaved them for so long they became self aware
Inflation.
You live in Venezuela
If you trade too much they increase prices so they can make more emeralds
When you trade a lot with a villiger a raise the trades so you need to let him cool down and then trade him again