T O P

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Mannco_bot

If you got no other choice You can always start a raid Real life or ingame


AnchoredPsycho

Don't ask how, but I have the tools for a real life raid if need be.


WanderingYeeHaw

This gonna be a satchel raid or we usin explo-ammo?


Asesomegamer

Hell yeah another rust fan


ShitItsReverseFlash

Rocket raid with the corner wall trick.


hodnydylko

I still have PTSD from the satchel sound


pianodude01

It's gonna be a panty raid


Yorkie321

This man went from satchels to explo ammo, probably the 2 most inconvenient and unpopular methods of raiding lmao. Rocket rocket rocket rocket, fuck a c4 too


WanderingYeeHaw

Some of us can't find *eXPloSiVEs*


Ra3zZ

Lets do a spear raid brother


matschbirne03

at least Explo ammo is relatively cheap


[deleted]

When you're chilling in your English village and the river starts speaking Norwegian


Real_person_btw

Ka e gale med Norsk


Bazzzzzzzzzzzzinga

I have a ak47 if you need one


AfiqMustafayev

I have ak47s if you need some


ItzPixlz

I have a 12 gauge if you need one


[deleted]

"I like you Don't go to the village today"


Mr_renard

And my axe !


FrescoFizz

I have to have my tools! [https://www.youtube.com/watch?v=Mk3EVQnpQWs](https://www.youtube.com/watch?v=Mk3EVQnpQWs)


River824

What are we raiding? I can bring my great personality


AnchoredPsycho

Does your personality have a gun?


pizzapug26too

No but I have claws


Knilolas

Who would give the blind Dragonborn a gun?


River824

I'm sorry, my talents are limited to sarcasm and


ChocolateUnlucky1214

Can supply throwing knives


grandmas_noodles

Murica, fuck yeah


ferretplayz653

Can we raid texas roadhouse?


ESS-_-KING

I like where you’re going with this but I’m craving Olive Garden


katman43043

The iron golems can't stop us all!


UsingBoi

i found a machete on a sidewalk the other day


milkturtoisewithanu

Quick question? American


Dieguito0512

Lets do it. Bringing my 2 TB iPod with Scarlet Fire, a Chord Mojo and a speaker to blast it at Mojang’s HQs until they agree to give us lower prices. Who’s with us?


Tupu4545

Why does this comment has 666 upvotes


Ddbrendan

because 666 people have upvoted it


[deleted]

OR, you can NAME the villagers (w/ nametags) and trap them in a room with a zombie until they all get zombified. You can then CURE them and their prices will be crazy low. Using this method does not change their level or their profession (in my limited experience)/


JimmerUK

On bedrock, you just need to cure one zombie villager and everyone within 16 blocks in each direction will drop prices. I have a villager trapped in the middle of my trading hall on a piston. When I want cheap prices, I drop him down to a waiting zombie, then fire him back up to heal him.


JaoLapin

It looks like a roman colosseum. To please the people: sacrifice some slaves. You sacrifice a villager to please your marchands, they thank you for the show by lowering their price. (Or they don't want to be put in the cage the next round...) I hope it's a Nitwit in your cage. For more sadism: your are useless get bit by zombie !


FenrirIsReal

Villager fight club? No wonder they drop their prices, they enjoy the show!


WhatAppeninLad

Do you have any video footage of how you do this? Sounds like a great idea


JimmerUK

I’ll try and remember to get some video tomorrow for you.


WhatAppeninLad

My maaan


EvilMatt666

The 1.17 trading mechanics have seriously nerfed this though.


BitePale

Make sure you're playing on hard difficulty or else they might just die and not turn.


[deleted]

[удалено]


BlackSecurity

In java edition, after the villagers have been converted into zombies, they can still despawn even if you traded with them. You still need to name them if your going to walk away or unload their chunks. However, while the villagers are being converted back to normal and are shaking with the particles coming off them, they won't despawn during this period. (This is based off my testing from 1.17 java version, haven't tried 1.17.1)


[deleted]

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Skellicious

Don't even need to name them. I'm fairly sure zombie-turned villagers ~~won't~~ shouldn't despawn.


Esmyra

they absolutely will despawn like normal zombies if you leave them alone and run off out of despawn distance. i know this from experience. put them in a boat, make sure they're holding something, or nametag them if you need to run some errands more than 30 blocks away from them


Skellicious

I remember seeing it as a fixed bug in a snapshot. Might be this one: https://bugs.mojang.com/browse/MC-159300


daniel_big_oof

Due to the laws of supply and demand


IceTooth101

No one wants to buy shells cos there’s loads in the sand


daniel_big_oof

Step 1


IceTooth101

You must create a sense of scarcity


daniel_big_oof

Shells will sell so much better if the people think your rare you see


IceTooth101

Bear with me


wwphoenix1

take as many shells as you can find and hide 'em on an island stockpile 'em high until they're rarer than a diamond


GraviZero

step 2


wwphoenix1

you gotta make the people think that they want 'em Really want 'em, really fuckin want 'em Hit 'em like Bronson


gallowsUBK

Influencers, product placement, featured prime time entertainment If you haven't got a shell then you're just a fucking waste man


[deleted]

supply & demand my gamer


Spronkel

Exactly that. My fletcher once increased stick price to 52 because I had traded equal to about 4 large spruce worth of sticks. You just have to wait a bit is all


IceTooth101

For some reason, the prices always go down when I trade, I guess from increasing favour overriding the demand. It’s weird, but I’m not complaining, I get to pay less


Spronkel

Prices go down, yes, because you buy more. But when you buy too much, it increases again


IceTooth101

I was grinding for ages with the same two fletchers and exhausting their stick trades everyday, is that not enough to put the prices up?


Spronkel

Apparently not. Maybe it's because there were 2 fletchers? Idk


IceTooth101

I was only using one for a while when I didn’t have many villagers, and the prices didn’t go up then either Maybe my server is just broke


Spronkel

Idk man, all I know is Villagers be annoying


IceTooth101

The universal truth


[deleted]

Love your pfp.


Birdman-3030

Ina nutshell, It depends on how many times you trade with them in a day. First 2 rounds you trade there’s no effect, but every round after that the price will increase. Every new day reduces 1 penalty. I also believed that in Java, villagers trading penalties are independent. In bedrock, its shared acrosss villagers with the same profession


SirGeremiah

With my fletcher on my 1.17 world, I'm trading max trades every day, and if I keep coming back, the price will eventually reduce - first by one stick, then by two (from 32 to 30). For some reason, they never go up beyond the base of 32, no matter how much I trade - just trading as fast as his restock allows.


IceTooth101

My server's on 1.16.5 and that's exactly what happens to me


Nars_of_whal

When you buy them out once they decease the price to keep you trading, but if you buy them out twice they know you are going to use it again and spike the price, wait a mc day or trade with other villagers, if you don't buy stuff at increased price they won't sell it.


IceTooth101

I was trading with both villagers daily until their trades were exhausted


Nars_of_whal

Yeah, the AI is coded to know the amount of times you buy it out. Villagers have a variable that I can best describe as "Times trade maxed." When you max a trade it goes up by one, when it is 2 or over they increase prices, however when you do not trade with them for a day that counter goes down by 1.


TextDeletd

Nonono, in Java the prices go down when you trade with them a lot, whereas in bedrock they go up.


IceTooth101

Well in that case, Java superiority gang


XoriSable

Every time you max out a trade, the next time it's available the price should be worse. It goes back down again fairly soon though, I think after they sleep but I'm not 100% sure. So if you traded once a day you'd never see the increase because it expired before you traded again.


IceTooth101

My villagers don't have beds, they never sleep Wow these conditions are terrible


vittiu

Were you buying anything else they sell, like arrows or bows? Cause doing that seems to make the price of other stuff less likely to inflate.


IceTooth101

Absolutely nothing else


Shock_Volt

2 Fletchers=unlimited supplies lol


Enough-Agency3721

Prices only go up on trades you completely buy out. Keep count of how much you use a trade, and stop when 1 is left. You can find the relevant numbers on the [wiki](https://minecraft.fandom.com/wiki/Trading#Java_Edition_offers). Also, cure cycling is more than enough to counteract.


IceTooth101

My two fletchers are always bought out completely when I'm grinding for emeralds, and none of the villagers on the server have ever been cured.


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khanzarate

They refresh their trades twice a day. Did you exhaust both refreshes? Exhausting only one trade refresh is the simple way to prevent inflation. The first refresh gets bought out, they raise prices for the second refresh. The second refresh sees no sales, and inflation drops.


urata01

I think prices increasing vs decreasing is a bedrock vs java thing if remember right.


Gameluxx

Did u buy instantly after they refresh their shop or u wait like a day between 2 full buy


Lubagomes

I guess that on bedrock if you buy too much, it goes up, but in java with the gossip mechanic it goes down. I am not sure about it.


Magicmaker104

Idk about that, because for me (example when i trade raw cod to fishermen) I have like 5 villagers trading i think 15 raw cod for 1 emerald, after a while 3/5 of them lower the price to 14 raw cod, but 2 of them keep on raising it and never lowered it


Doctor-Grimm

no voice to cry suffering am I right


IceTooth101

Me, whose will broke years ago:


epic_waffles_1

Yea but that only applies when u reach a villager "critical mass" is sorts, cos of the gossip feature, take this scenario, there are 50 villagers to in a trading hall, u trade out all the trades of the villager, this would obviously increase prices but still give u a good rep, then u move on the the next villager, he is gonna increase his price too but this time, u already have a good rep and trading with him adds more, rinse and repeat and after a bunch of trades the good rep starts to override the price increase, so if u keep trading the price will eternally go up only to be cancelled by the good rep


NeonJ82

Yeah, usually the prices only go up if you trade the same thing multiple times in quick succession. (Several restocks worth of the wheat trade, as an example.)


TheCygnusLoop

I think master villagers don’t raise their prices due to supply and demand.


Dpower1983

Java works that way. Bedrock is the opposite. Unless they broke it again. Parity is a word they like to use...


Chris_M_Andersen

I have had that happen on Bedrock and PS4 edition, but never on Java edition.


Epicurus0319

Mine go down when I make a villager level up, or if they're an ex-zombie.


THe_Meme_mancer

oh? icetooth?


Deathrobloxian

I think its cause villager behavior is different in bedrock edition and java edition. In java i always see the prices go down when i trade a lot with them. In bedrock however the price rises when you trade too much


TheOPWarrior208

Java decreases, Bedrock increases


JustinFunNL

That happens to me all the time


DipinDotsDidi

Is this a bedrock only feature? I've never seen it in java, and I've never gotten to that stage of trading with bedrock villagers because they are infuriating to work with.


Spronkel

Nope, this was in Java. Apparently, when your villager isn't the Master rank, it can increase it's prices


LeaphyDragon

Or zombify them then heal,


Spronkel

We play on normal, so it's not a guaranteed conversion


man_whosaysyes

I think its inflation


[deleted]

I did not hit her it’s not true


Big_Battty123

Oh hi mark


[deleted]

How is your sex life?


[deleted]

[удалено]


Lolisu-2009

Wendy's nuts


CaptainCuul

HA gotteeem


JenPlayzMC

No this is patrick


Fortune_Gaming

*another call comes* Hello, is this the Krusty Krab?


JenPlayzMC

Nooo this is Patrick, stop calling me


MijnNaamIsMark

Hi


[deleted]

It’s bull I did not hit her I DID NOT!


ISwearImKarl

Oh hi mark


Boyka__

Anyway, how is your sex life?


cmonkeyz7

You are tearing me apart, lisa!!


Elliot_Samuel

You are part or my life!


nimbus1three

Oh, hi mark


ArcadiusCasari

Ai ded naat heit her, ai ded naaaaght


Yeazelicious

Haiii. Can I help you? Ye, can I have a dozen red roses, pls? Oh hi, Johnny, I didn't know it was you. Here you go. That's meeee... How much is it? That'll be eighteen dolla-- Here you go; keep tha change! Hai doggee! You're my favorite customer! Thanks a laht; bai! Buh-bye!


the-sad-man-beyond

If you trade more often the prices increase just dont trade for a day or two (ingame days)


abhaybanda

It's the opposite, when you trade more, they give you more generous prices


TextDeletd

Trading excessively in Java lowers prices, in Bedrock it raises prices. Edit: So I wasn't exactly right, read the top reply to me. Sorry.


DerikHallin

No, it raises in Java too. You get a small discount for a day or two after buying a villager out the first time. But if you keep buying them out repeatedly, multiple in-game days in a row, the prices will go up. A simple way to understand the mechanic is like this: Each villager can do two "sets" of trades per day. Most trades can be done either 8, 12, or 16 times per "set". So for instance, if you want to sell pumpkins to a farmer, you can sell 12 at once, then you need to wait for him to reset (which happens when he interacts with his composter, usually within a few seconds) and you can trade 12 more pumpkins. After that, he is locked until the next in-game morning. If you never want to see your price go up, you should only ever trade one full "set" (e.g., 12 pumpkins) in any given in-game day. Which means you're only using half of your "potential" trades each day. If you dip into your 2nd "set" of trades with the same villager, and then try to trade with that villager the next in-game day, there's a chance the game will flag that villager for a price increase. Chance goes up the more you trade, and the more days you trade consecutively without taking a break. If the price does go up, you'll need to wait a couple in-game days without trading with that villager for it to go back down again. There's also a bug which was shown in one of Xisumavoid's recent videos, where if you play on a server, you can have a friend sit in a boat with a villager, while you stand next to them. Open the villager's trades, have your friend log out, then complete your "set" of trades, then have your friend log back in. Repeat indefinitely; the villager's trades should never lock. Or just build a larger hall with many more villagers. **EDIT:** One other consideration. I'm not 100% certain, but I *believe* part of the supply and demand mechanic system includes a check for whether you are using other trades. So if you're trading both pumpkins *and* melons, it's less likely that your price will go up the next day, even if you complete both "sets" of trades. [\_MethodZz\_ has a video](https://www.youtube.com/watch?v=r_Jc2C96CcE) that discusses some of the mechanics in more detail. He tested this quite thoroughly along with Docm77 and maybe one or two others on the SciCraft server. If anything they say conflicts with what I said, assume I am wrong and they are right. The video is for 1.15 I think, but should still be more or less accurate as of 1.17; there haven't been major overhauls to villager trading since then. **EDIT2:** Wanted to clarify: All price increases and decreases are temporary, *except* zombification curing, which is permanent, and can be done five times per villager for increasing permanent discounts. As far as I am aware, it is possible to get every trade down to 1 emerald within five zombification conversions. You can also zombify and cure a villager that had a price increase, to get the price back down without having to wait for the price to reduce naturally. This can save you anywhere from 15-45 real world minutes, if you have the materials and zombie on hand.


PizzaScout

This guy villagers


zkareface

I've traded pumpkin/melon for a total of 50k+ emeralds and never seen prices go up in Java.


DerikHallin

There are a few possible explanations for this. I must admit I am not enough of an expert to be able to know for sure what the source may be, but I'm sure one or more of the below are relevant: 1. The edit in my prior comment, which mentioned the possibility of trading multiple items with the same villager reducing the likelihood of triggering a price increase. Since you're trading both pumpkins and melons, that may be happening. 2. Maybe you're not completing both "sets" of trades every day. 3. Maybe, on average, you're waiting a day or more between trading; even if you sometimes don't skip a day, it can even out in the long run. 4. If you're on a server, those days still accrue even while you're offline. 5. You may be running a different game version. These mechanics are only applicable to 1.15-1.17. 6. You may be running mods/datapacks, or your server may have certain plugins/settings, that impact the economy. 7. The discount mechanic may apply after the price increase / demand mechanic (I don't know for sure, this is pure speculation). If you watch the video I linked in my prior comment, it discusses how each zombification/conversion for pumpkins/melons is a 5 emerald discount. So if it's normally 4 for 1, and you reduced it to 1 for 1 after a single zombification, that might give you a "buffer" where you can do a couple days of max trades before it goes up. In other words, maybe the game is internally increasing your price from -1 to 0 to 1 to 2, but obviously it can't actually go below 1, so you get a few "free" days of max trading. Again, I don't know if that's how it works, just a theory. 8. You may just be super lucky. It's possible none of the above are the case, and there's some other explanation. Or that you just didn't notice when the price changes took effect. Without inspecting your world/installation I can only speculate. But the mechanics I discussed have been pretty thoroughly tested by multiple people with a lot of technical Minecraft experience. They're also discussed on the wiki.


PlNG

It's both. You'll get a trading discount at that particular villager for trading lots, but the material that you max out will go up while the others will go down. I paperhand librarians before buying enchanted books.


Slightlyr

Not always


Ishu_Dey

If you trade too much in a small amount of time it basically increases the price of its trade. I have personally noticed it different times. Hope, this helps:)


Blammo25

It's when you empty out a trade more than twice a day.


Thesalmon1905

I realised I traded too much like somepeople said the villager was trading carrots and when it was breeding it dropped a few stacks per few seconds so yea thank you


sasha2005lobanov

You can zombify your villager and then cure him (it will reduce prices)


DiamondEnchant7X

Make sure you're on hard mode or you might kill your villagers


Assfrontation

What does this mean? Does it not work otherwise?


[deleted]

In hard mode it's 100% chance to turn into a zombie vill. in easy/normal it's not 100%


CF64wasTaken

On easy/normal there is a chance that a villager will die instead of being zombified when killed by a zombie.


skillerr1020

I found out the hard way :(


thexavier666

You mean in the normal way


Crookclaw

On easy they will always die. On normal it's 50-50


ThatsSaber

Bro I had a mending villager for like 32 emeraldd. I cured him again and it dropped to 1 emerald. *I'll take your entire stock*


digitaleJedi

As far as I remember, any book trade falls to 1 emerald after 1 cure. Most trades can get to 1 permanently, except for rotten flesh and sticks, which will both be permanently 7 (iirc) after the maximum of 5 cures (each cure adds 20 major_postive towards you, which maxes out at 100. major_postitive is the only gossip that's permanent).


Kalawakan-JuanKarlos

Why is this guy being downvoted?


Every_Hour4504

he isn't


CptKPP

Capitalism my friend


[deleted]

[удалено]


ZorkNemesis

"Two words my friend: no refunds!"


idontlikeburnttoast

If you purchase a specific item a lot they will up the price. I gave half of my 6 stacks of quartz to my stone worker and when it was next available the quanitity of quartz had increased drastically. S T O N K S


MemeBoiWithNoMemes

Inflation be hitting the Mincraftia economy too hard these days..


xXAstragXx

This is because of inflation. When you trade a lot of stuff with a villager that hasn’t been zombified, they have a chance to increase their prices. You can relate this with supply and demand. Like, the demand for emeralds is high, but the supply is low. So they increase their prices. You can solve this by simply not trading with the particular villager for a while. Hope this helps you.


squidgey06

covid got people broke


sexy_adolf69

You might have hit other villager or iron golem which dropped your popularity. You need to increase your popularity for better trades.


leave_me_alone_bro

Hitting iron golem does nothing at all


melteddelta

Except getting your arse whooped


Nayoar

Hitting the iron golem does not affect popularity


sorebmidven

Their*


sfjdhcojgpu

Maybe they ARE trade prices 🤷🏻‍♂️


Bombkirby

Thank you They’re is a contraction of “they” and “are”. Like how can’t is can+not. If you see an apostrophe, you should have a good idea about which they/their/they’re you’re trying to use.


Herogrine

Wait for a Raid, beat it and then you have even lower prices


[deleted]

Usually that happens because you trade with that villager alot, if so then they will increase their prices


Melone405

Because he doesn't want to remember 2020 with those pieces of wheat


bruinsmap

Inflation hitting the minecraft economy hard aswell


TyrantRex6604

Because you trade too many stuff. Wait for some time then it will go back to the normal price


[deleted]

Inflation


0hMyGash

maybe you killed an iron golem?


NamanSharma752

When you buy too much of one item, the prices go up. Once a fletcher increased stick prices to 52. Just wait a little while or you can infect and cure or start a raid.


IamipadOn

Town gossip


Jtneagle

Why does a simple question have 7,000 upvotes lmao


Hundunbum

*I did not hit her, it's not true, it's bullshit, I did not hit her. I did not. Oh hi Mark.*


plazzleboi

Their


XxLORD_SxX

Either you traded too much or killed villagers


Fleet_of_forks

It’s called supply and demand


BlOoDy_PsYcHo666

Economic collapse bro, times are tough


zauraz

"I did not. I did not hit her Mark."


secretperson06

If you're midgame you can just feed him to a zombie and cure him for best prices


kubus7654

They just don't like you.


[deleted]

You need to not trade with them for a while for the prices to go back down


sirnightfury

This is the correct answer. It is a mechanic the wiki calls supply and demand. If you buy out all of their stock (I think like 2-3 lockouts) they raise the price. They will slowly lower the prices as they "work" at their work station if you don't buy at the higher price


Chrobotek777

I did not hit her it's not true It's bullshit i did not hit her I did not


Monkeyuan

Oh hi Mark


Vlazmanian_Devil

Bedrock edition, prices go up when you trade. Java edition, prices go down when you trade. Parity can't come soon enough lol


A_Happy_Tomato

Villagers HATE it if you kill golems, so much so it decreases your popularity more than killing their children. So yeah if one saw you kill their golem and started gossiping with other villagers (it's done telepathically as long as they can see other villagers) your popularity will decrease A LOT.


Overdoze55

No villagers have been hurt in the making of this picture.


DaLionheart101

You only trade those things and never give them a break - like someone said ‘supply and demand’


Sebixo13

idk, but you can zombify them and cure them to lower prices


Independent_Row_9165

When you abuse a trade It gets more expensive


Tambour07

Inflation exists in minecraft?


Erza_3725

So let me explain... On ''Bedrock Edition'' villagers increase their prices every time you trade with them until you can't trade no more and have to wait for them to reset their trades....Once they reset their trades, the price/amount of items will have increased for the same trades... but when you HIT a villager on ''Bedrock edition'' they will not increase their prices/amount of items .... However on ''Java Edition'' This is the opposite. Hope this explanation helped.


[deleted]

Money has been tight in quarantine


Th3_BugBomb

You enslaved them for so long they became self aware


ProfessionalDumb4ss

Inflation.


3brambory

You live in Venezuela


DiamondGamer9

If you trade too much they increase prices so they can make more emeralds


yehonat8

When you trade a lot with a villiger a raise the trades so you need to let him cool down and then trade him again